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Fix several in-class initialization clang warning
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Fix missing const in CapsuleShapeSW::get_area
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[DOCS] minor ParticlesMaterial docs fix Linear -> Radial
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Add --print-fps option to output FPS to stdout
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Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
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Updated thekla_atlas to support arm64
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Add RWLockDummy for NO_THREADS builds
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Prevent android to split-screen
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s/2017/2018/g for gles2, websocket, linux appdata
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Fix listing files inside directory in pack file
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When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.
Fixes #15801.
Helps with #16798.
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Fix getting Android device information
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Fix #17644
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Fix crash in `canvas_item_add_polyline` when passing more points than colors
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When `p_points.size() > p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.
This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.
Fix #17621.
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Fix saving unmodified scenes and resources
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When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.
This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).
Fix #6025.
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Fix oversampled font artifacts after resize
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Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.
Fixes #15173.
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Fix possible crash when audio channels change
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[macOS] Implement OS_OSX::execute (using NSTask)
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Fix mono build properly!
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Fixes the mistake I made in #17603 to make it require Python > 3.6.
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A couple of fixes for glTF importing
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
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Fixes scrollbars in Canvas Item Editor
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Fixes wrong calculation of gridcontainer's children size
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Fix Mono builds with Python 3.
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A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
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Disable Emscripten assertions in release_debug builds
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The messages generated by some assertions can be confusing to users.
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Improve Input.is_action_just_* docs.
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More clarification.
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Mono: Runtime main args and assembly search fixes
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- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
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Fixed small typo in the "InstancePlaceholder" doc
[ci skip]
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