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+/*************************************************************************/
+/* script_editor_debugger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCRIPT_EDITOR_DEBUGGER_H
+#define SCRIPT_EDITOR_DEBUGGER_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "core/io/tcp_server.h"
+#include "core/io/packet_peer.h"
+
+class Tree;
+class PropertyEditor;
+class EditorNode;
+class ScriptEditorDebuggerVariables;
+class LineEdit;
+class TabContainer;
+class RichTextLabel;
+class TextureButton;
+class AcceptDialog;
+class TreeItem;
+class HSplitContainer;
+
+class ScriptEditorDebugger : public Control {
+
+ OBJ_TYPE( ScriptEditorDebugger, Control );
+
+ AcceptDialog *msgdialog;
+
+
+
+ LineEdit *clicked_ctrl;
+ LineEdit *clicked_ctrl_type;
+ Tree *scene_tree;
+ HSplitContainer *info;
+ Button *scene_tree_refresh;
+
+ TextureButton *tb;
+
+
+ TabContainer *tabs;
+
+ Label *reason;
+ bool log_forced_visible;
+ ScriptEditorDebuggerVariables *variables;
+
+ Button *step;
+ Button *next;
+ Button *back;
+ Button *forward;
+ Button *dobreak;
+ Button *docontinue;
+
+ List<Vector<float> > perf_history;
+ Vector<float> perf_max;
+ Vector<TreeItem*> perf_items;
+
+ Tree *perf_monitors;
+ Control *perf_draw;
+
+ Tree *stack_dump;
+ PropertyEditor *inspector;
+
+ Ref<TCP_Server> server;
+ Ref<StreamPeerTCP> connection;
+ Ref<PacketPeerStream> ppeer;
+
+ String message_type;
+ Array message;
+ int pending_in_queue;
+
+
+ EditorNode *editor;
+
+ bool breaked;
+
+ void _performance_draw();
+ void _performance_select(Object *, int, bool);
+ void _stack_dump_frame_selected();
+ void _output_clear();
+ void _hide_request();
+
+ void _scene_tree_request();
+ void _parse_message(const String& p_msg,const Array& p_data);
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void start();
+ void pause();
+ void unpause();
+ void stop();
+
+ void debug_next();
+ void debug_step();
+ void debug_break();
+ void debug_continue();
+
+ String get_var_value(const String& p_var) const;
+
+ virtual Size2 get_minimum_size() const;
+ ScriptEditorDebugger(EditorNode *p_editor=NULL);
+ ~ScriptEditorDebugger();
+};
+
+#endif // SCRIPT_EDITOR_DEBUGGER_H