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Diffstat (limited to '')
| -rw-r--r-- | tools/editor/scene_tree_editor.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h new file mode 100644 index 000000000..9a2bdb7ef --- /dev/null +++ b/tools/editor/scene_tree_editor.h @@ -0,0 +1,143 @@ +/*************************************************************************/ +/* scene_tree_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENE_TREE_EDITOR_H +#define SCENE_TREE_EDITOR_H + +#include "scene/gui/tree.h" +#include "scene/gui/button.h" +#include "scene/gui/dialogs.h" +#include "undo_redo.h" +#include "editor_data.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class SceneTreeEditor : public Control { + + OBJ_TYPE( SceneTreeEditor, Control ); + + EditorSelection *editor_selection; + + enum { + BUTTON_SUBSCENE=0, + BUTTON_VISIBILITY=1, + BUTTON_SCRIPT=2 + }; + + Tree *tree; + Node *selected; + + int blocked; + + void _compute_hash(Node *p_node,uint64_t &hash); + + void _add_nodes(Node *p_node,TreeItem *p_parent); + void _test_update_tree(); + void _update_tree(); + void _tree_changed(); + void _node_removed(Node *p_node); + + TreeItem* _find(TreeItem *p_node,const NodePath& p_path); + void _notification(int p_what); + void _selected_changed(); + void _rename_node(ObjectID p_node,const String& p_name); + + void _cell_collapsed(Object *p_obj); + + uint64_t last_hash; + + bool can_rename; + bool can_open_instance; + bool updating_tree; + + void _renamed(); + UndoRedo *undo_redo; + + Set<Node*> marked; + bool marked_selectable; + bool marked_children_selectable; + bool display_foreign; + bool tree_dirty; + bool pending_test_update; + static void _bind_methods(); + + void _cell_button_pressed(Object *p_item,int p_column,int p_id); + void _cell_multi_selected(Object *p_object,int p_cel,bool p_selected); + void _update_selection(TreeItem *item); + void _node_script_changed(Node *p_node); + void _node_visibility_changed(Node *p_node); + + void _selection_changed(); + Node *get_scene_node(); +public: + + + void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }; + void set_display_foreign_nodes(bool p_display); + bool get_display_foreign_nodes() const; + + void set_marked(const Set<Node*>& p_marked,bool p_selectable=false,bool p_children_selectable=true); + void set_marked(Node *p_marked,bool p_selectable=false,bool p_children_selectable=true); + void set_selected(Node *p_node,bool p_emit_selected=true); + Node *get_selected(); + void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; } + void set_editor_selection(EditorSelection *p_selection); + + SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false); + ~SceneTreeEditor(); + +}; + + +class SceneTreeDialog : public ConfirmationDialog { + + OBJ_TYPE( SceneTreeDialog, ConfirmationDialog ); + + SceneTreeEditor *tree; +// Button *select; +// Button *cancel; + + void update_tree(); + void _select(); + void _cancel(); + + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + SceneTreeEditor *get_tree() { return tree; } + SceneTreeDialog(); + ~SceneTreeDialog(); + +}; + + +#endif |
