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+/*************************************************************************/
+/* scene_tree_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCENE_TREE_EDITOR_H
+#define SCENE_TREE_EDITOR_H
+
+#include "scene/gui/tree.h"
+#include "scene/gui/button.h"
+#include "scene/gui/dialogs.h"
+#include "undo_redo.h"
+#include "editor_data.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class SceneTreeEditor : public Control {
+
+ OBJ_TYPE( SceneTreeEditor, Control );
+
+ EditorSelection *editor_selection;
+
+ enum {
+ BUTTON_SUBSCENE=0,
+ BUTTON_VISIBILITY=1,
+ BUTTON_SCRIPT=2
+ };
+
+ Tree *tree;
+ Node *selected;
+
+ int blocked;
+
+ void _compute_hash(Node *p_node,uint64_t &hash);
+
+ void _add_nodes(Node *p_node,TreeItem *p_parent);
+ void _test_update_tree();
+ void _update_tree();
+ void _tree_changed();
+ void _node_removed(Node *p_node);
+
+ TreeItem* _find(TreeItem *p_node,const NodePath& p_path);
+ void _notification(int p_what);
+ void _selected_changed();
+ void _rename_node(ObjectID p_node,const String& p_name);
+
+ void _cell_collapsed(Object *p_obj);
+
+ uint64_t last_hash;
+
+ bool can_rename;
+ bool can_open_instance;
+ bool updating_tree;
+
+ void _renamed();
+ UndoRedo *undo_redo;
+
+ Set<Node*> marked;
+ bool marked_selectable;
+ bool marked_children_selectable;
+ bool display_foreign;
+ bool tree_dirty;
+ bool pending_test_update;
+ static void _bind_methods();
+
+ void _cell_button_pressed(Object *p_item,int p_column,int p_id);
+ void _cell_multi_selected(Object *p_object,int p_cel,bool p_selected);
+ void _update_selection(TreeItem *item);
+ void _node_script_changed(Node *p_node);
+ void _node_visibility_changed(Node *p_node);
+
+ void _selection_changed();
+ Node *get_scene_node();
+public:
+
+
+ void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; };
+ void set_display_foreign_nodes(bool p_display);
+ bool get_display_foreign_nodes() const;
+
+ void set_marked(const Set<Node*>& p_marked,bool p_selectable=false,bool p_children_selectable=true);
+ void set_marked(Node *p_marked,bool p_selectable=false,bool p_children_selectable=true);
+ void set_selected(Node *p_node,bool p_emit_selected=true);
+ Node *get_selected();
+ void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; }
+ void set_editor_selection(EditorSelection *p_selection);
+
+ SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false);
+ ~SceneTreeEditor();
+
+};
+
+
+class SceneTreeDialog : public ConfirmationDialog {
+
+ OBJ_TYPE( SceneTreeDialog, ConfirmationDialog );
+
+ SceneTreeEditor *tree;
+// Button *select;
+// Button *cancel;
+
+ void update_tree();
+ void _select();
+ void _cancel();
+
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ SceneTreeEditor *get_tree() { return tree; }
+ SceneTreeDialog();
+ ~SceneTreeDialog();
+
+};
+
+
+#endif