diff options
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/scene_tree_editor.cpp | 739 |
1 files changed, 739 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp new file mode 100644 index 000000000..89b7e5419 --- /dev/null +++ b/tools/editor/scene_tree_editor.cpp @@ -0,0 +1,739 @@ +/*************************************************************************/ +/* scene_tree_editor.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "scene_tree_editor.h" +#include "scene/gui/label.h" +#include "editor_node.h" +#include "print_string.h" +#include "message_queue.h" +#include "scene/main/viewport.h" + +Node *SceneTreeEditor::get_scene_node() { + + ERR_FAIL_COND_V(!is_inside_scene(),NULL); + if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()) + return get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene(); + else + return get_scene()->get_root(); + + return NULL; +} + +void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) { + + TreeItem *item=p_item->cast_to<TreeItem>(); + ERR_FAIL_COND(!item); + + NodePath np = item->get_metadata(0); + + Node *n=get_node(np); + ERR_FAIL_COND(!n); + + if (p_id==BUTTON_SUBSCENE) { + //open scene request + emit_signal("open",n->get_filename()); + } else if (p_id==BUTTON_SCRIPT) { + RefPtr script=n->get_script(); + if (!script.is_null()) + emit_signal("open_script",script); + + } else if (p_id==BUTTON_VISIBILITY) { + + + if (n->is_type("GeometryInstance")) { + bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); + undo_redo->create_action("Toggle Geometry Visible"); + undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v); + undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v); + undo_redo->commit_action(); + } else if (n->is_type("CanvasItem")) { + + bool v = !bool(n->call("is_hidden")); + undo_redo->create_action("Toggle CanvasItem Visible"); + undo_redo->add_do_method(n,v?"hide":"show"); + undo_redo->add_undo_method(n,v?"show":"hide"); + undo_redo->commit_action(); + } + } +} + +void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { + + if (!p_node) + return; + + // only owned nodes are editable, since nodes can create their own (manually owned) child nodes, + // which the editor needs not to know about. + + if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node()) + return; + + TreeItem *item = tree->create_item(p_parent); + item->set_text(0, p_node->get_name() ); + if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node())) + item->set_editable(0, true); + + item->set_selectable(0,true); + if (can_rename) { + + bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false; + if (collapsed) + item->set_collapsed(true); + } + + Ref<Texture> icon; + if (p_node->has_meta("_editor_icon")) + icon=p_node->get_meta("_editor_icon"); + else + icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons"); + item->set_icon(0, icon ); + item->set_metadata( 0,p_node->get_path() ); + + if (marked.has(p_node)) { + + item->set_selectable(0,marked_selectable); + item->set_custom_color(0,Color(0.8,0.1,0.10)); + } else if (!marked_selectable && !marked_children_selectable) { + + Node *node=p_node; + while(node) { + if (marked.has(node)) { + item->set_selectable(0,false); + item->set_custom_color(0,Color(0.8,0.1,0.10)); + break; + } + node=node->get_parent(); + } + } + + if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) { + + item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE); + item->set_tooltip(0,"Instance: "+p_node->get_filename()); + } + + if (can_open_instance) { + + if (!p_node->is_connected("script_changed",this,"_node_script_changed")) + p_node->connect("script_changed",this,"_node_script_changed",varray(p_node)); + + + if (!p_node->get_script().is_null()) { + + item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT); + } + + if (p_node->is_type("CanvasItem")) { + + bool h = p_node->call("is_hidden"); + if (h) + item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); + else + item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); + + if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) + p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); + + } else if (p_node->is_type("GeometryInstance")) { + + + bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); + if (h) + item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); + else + item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); + + if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) + p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); + + } + + } + + if (editor_selection) { + if (editor_selection->is_selected(p_node)) { + + item->select(0); + } + } + + if (selected==p_node) { + if (!editor_selection) + item->select(0); + item->set_as_cursor(0); + } + + for (int i=0;i<p_node->get_child_count();i++) { + + _add_nodes(p_node->get_child(i),item); + } +} + + +void SceneTreeEditor::_node_visibility_changed(Node *p_node) { + + TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; + int idx=item->get_button_by_id(0,BUTTON_VISIBILITY); + ERR_FAIL_COND(idx==-1); + + bool visible=false; + + if (p_node->is_type("CanvasItem")) { + visible = !p_node->call("is_hidden"); + } else if (p_node->is_type("GeometryInstance")) { + visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); + } + + + if (!visible) + item->set_button(0,idx,get_icon("Hidden","EditorIcons")); + else + item->set_button(0,idx,get_icon("Visible","EditorIcons")); + + +} + + +void SceneTreeEditor::_node_script_changed(Node *p_node) { + + _update_tree(); + /* + changes the order :| + TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; + if (p_node->get_script().is_null()) { + + int idx=item->get_button_by_id(0,2); + if (idx>=0) + item->erase_button(0,idx); + } else { + + int idx=item->get_button_by_id(0,2); + if (idx<0) + item->add_button(0,get_icon("Script","EditorIcons"),2); + + }*/ + +} + +void SceneTreeEditor::_node_removed(Node *p_node) { + + if (p_node->is_connected("script_changed",this,"_node_script_changed")) + p_node->disconnect("script_changed",this,"_node_script_changed"); + + if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) { + if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) + p_node->disconnect("visibility_changed",this,"_node_visibility_changed"); + } + + if (p_node==selected) { + selected=NULL; + emit_signal("node_selected"); + } + + +} +void SceneTreeEditor::_update_tree() { + + + if (!is_inside_scene()) { + tree_dirty=false; + return; + } + + updating_tree=true; + tree->clear(); + if (get_scene_node()) { + _add_nodes( get_scene_node(), NULL ); + last_hash = hash_djb2_one_64(0); + _compute_hash(get_scene_node(),last_hash); + + } + updating_tree=false; + + tree_dirty=false; + +} + +void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) { + + hash=hash_djb2_one_64(p_node->get_instance_ID(),hash); + if (p_node->get_parent()) + hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash + + + for(int i=0;i<p_node->get_child_count();i++) { + + _compute_hash(p_node->get_child(i),hash); + } +} + +void SceneTreeEditor::_test_update_tree() { + + pending_test_update=false; + + if (!is_inside_scene()) + return; + + if(tree_dirty) + return; // don't even bother + + uint64_t hash = hash_djb2_one_64(0); + if (get_scene_node()) + _compute_hash(get_scene_node(),hash); + //test hash + if (hash==last_hash) + return; // did not change + + MessageQueue::get_singleton()->push_call(this,"_update_tree"); + tree_dirty=true; +} + +void SceneTreeEditor::_tree_changed() { + + if (pending_test_update) + return; + if (tree_dirty) + return; + + MessageQueue::get_singleton()->push_call(this,"_test_update_tree"); + pending_test_update=true; + +} + +void SceneTreeEditor::_selected_changed() { + + + TreeItem *s = tree->get_selected(); + ERR_FAIL_COND(!s); + NodePath np = s->get_metadata(0); + + Node *n=get_node(np); + + + if (n==selected) + return; + + + selected = get_node(np); + + blocked++; + emit_signal("node_selected"); + blocked--; + + +} + + +void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) { + + TreeItem *item = p_object->cast_to<TreeItem>(); + ERR_FAIL_COND(!item); + + NodePath np = item->get_metadata(0); + + Node *n=get_node(np); + + if (!n) + return; + + if (!editor_selection) + return; + + if (p_selected) { + editor_selection->add_node(n); + + } else { + editor_selection->remove_node(n); + + } + +} + +void SceneTreeEditor::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_SCENE) { + + get_scene()->connect("tree_changed",this,"_tree_changed"); + get_scene()->connect("node_removed",this,"_node_removed"); + tree->connect("item_collapsed",this,"_cell_collapsed"); + +// get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED); +// get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED); + _update_tree(); + } + if (p_what==NOTIFICATION_EXIT_SCENE) { + + get_scene()->disconnect("tree_changed",this,"_tree_changed"); + get_scene()->disconnect("node_removed",this,"_node_removed"); + _update_tree(); + } +} + + +TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) { + + if (!p_node) + return NULL; + + NodePath np=p_node->get_metadata(0); + if (np==p_path) + return p_node; + + TreeItem *children=p_node->get_children(); + while(children) { + + TreeItem *n=_find(children,p_path); + if (n) + return n; + children=children->get_next(); + } + + return NULL; +} + +void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) { + + ERR_FAIL_COND(blocked>0); + + if (pending_test_update) + _test_update_tree(); + if (tree_dirty) + _update_tree(); + + if (selected==p_node) + return; + + + TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; + + if (item) { + item->select(0); + item->set_as_cursor(0); + selected=p_node; + tree->ensure_cursor_is_visible(); + } else { + if (!p_node) + selected=NULL; + _update_tree(); + selected=p_node; + if (p_emit_selected) + emit_signal("node_selected"); + } + +} + +void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) { + + Object *o = ObjectDB::get_instance(p_node); + ERR_FAIL_COND(!o); + Node *n = o->cast_to<Node>(); + ERR_FAIL_COND(!n); + TreeItem* item=_find(tree->get_root(),n->get_path()); + ERR_FAIL_COND(!item); + + n->set_name( p_name ); + item->set_metadata(0,n->get_path()); + item->set_text(0,p_name); + emit_signal("node_renamed"); + + if (!tree_dirty) { + MessageQueue::get_singleton()->push_call(this,"_update_tree"); + tree_dirty=true; + } + + +} + + +void SceneTreeEditor::_renamed() { + + TreeItem *which=tree->get_edited(); + + ERR_FAIL_COND(!which); + NodePath np = which->get_metadata(0); + Node *n=get_node(np); + ERR_FAIL_COND(!n); + + if (!undo_redo) { + n->set_name( which->get_text(0) ); + which->set_metadata(0,n->get_path()); + emit_signal("node_renamed"); + } else { + undo_redo->create_action("Rename Node"); + emit_signal("node_prerename",n,which->get_text(0)); + undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0)); + undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name()); + undo_redo->commit_action(); + } +} + + +Node *SceneTreeEditor::get_selected() { + + return selected; +} + +void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) { + + if (tree_dirty) + _update_tree(); + marked=p_marked; + marked_selectable=p_selectable; + marked_children_selectable=p_children_selectable; + _update_tree(); +} + +void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) { + + Set<Node*> s; + if (p_marked) + s.insert(p_marked); + set_marked(s,p_selectable,p_children_selectable); + + +} + +void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { + + display_foreign=p_display; + _update_tree(); +} +bool SceneTreeEditor::get_display_foreign_nodes() const { + + return display_foreign; +} + +void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) { + + editor_selection=p_selection; + tree->set_select_mode(Tree::SELECT_MULTI); + tree->set_cursor_can_exit_tree(false); + editor_selection->connect("selection_changed",this,"_selection_changed"); +} + +void SceneTreeEditor::_update_selection(TreeItem *item) { + + ERR_FAIL_COND(!item); + + NodePath np = item->get_metadata(0); + + Node *n=get_node(np); + + if (!n) + return; + + if (editor_selection->is_selected(n)) + item->select(0); + else + item->deselect(0); + + TreeItem *c=item->get_children(); + + + while(c) { + + _update_selection(c); + c=c->get_next(); + } +} + +void SceneTreeEditor::_selection_changed() { + + if (!editor_selection) + return; + + TreeItem *root=tree->get_root(); + + if (!root) + return; + _update_selection(root); +} + +void SceneTreeEditor::_cell_collapsed(Object *p_obj) { + + if (updating_tree) + return; + if (!can_rename) + return; + + TreeItem *ti=p_obj->cast_to<TreeItem>(); + if (!ti) + return; + + bool collapsed=ti->is_collapsed(); + + NodePath np = ti->get_metadata(0); + + Node *n=get_node(np); + ERR_FAIL_COND(!n); + + if (collapsed) + n->set_meta("_editor_collapsed",true); + else + n->set_meta("_editor_collapsed",Variant()); + +} + + +void SceneTreeEditor::_bind_methods() { + + ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed); + ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree); + ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed); + ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed); + ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed); + ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node); + ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree); + ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected); + ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed); + ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed); + ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed); + + ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed); + ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed); + + ADD_SIGNAL( MethodInfo("node_selected") ); + ADD_SIGNAL( MethodInfo("node_renamed") ); + ADD_SIGNAL( MethodInfo("node_prerename") ); + + ADD_SIGNAL( MethodInfo("open") ); + ADD_SIGNAL( MethodInfo("open_script") ); + +} + + +SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) { + + + undo_redo=NULL; + tree_dirty=true; + selected=NULL; + + marked_selectable=false; + marked_children_selectable=false; + can_rename=p_can_rename; + can_open_instance=p_can_open_instance; + display_foreign=false; + editor_selection=NULL; + + if (p_label) { + Label *label = memnew( Label ); + label->set_pos( Point2(10, 0)); + label->set_text("Scene Tree (Nodes):"); + + add_child(label); + } + + tree = memnew( Tree ); + tree->set_anchor( MARGIN_RIGHT, ANCHOR_END ); + tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); + tree->set_begin( Point2(0,p_label?18:0 )); + tree->set_end( Point2(0,0 )); + + add_child( tree ); + + tree->connect("cell_selected", this,"_selected_changed"); + tree->connect("item_edited", this,"_renamed"); + tree->connect("multi_selected",this,"_cell_multi_selected"); + tree->connect("button_pressed",this,"_cell_button_pressed"); +// tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true); + + last_hash=0; + pending_test_update=false; + updating_tree=false; + blocked=0; +} + + + +SceneTreeEditor::~SceneTreeEditor() { + +} + + +/******** DIALOG *********/ + +void SceneTreeDialog::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_SCENE) { + connect("confirmed", this,"_select"); + + } + if (p_what==NOTIFICATION_DRAW) { + + RID ci = get_canvas_item(); + get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); + } + + if (p_what==NOTIFICATION_POST_POPUP) { + + + } +} + +void SceneTreeDialog::_cancel() { + + hide(); + + + +} +void SceneTreeDialog::_select() { + + if (tree->get_selected()) { + emit_signal("selected",tree->get_selected()->get_path()); + hide(); + } +} + +void SceneTreeDialog::_bind_methods() { + + ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select); + ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel); + ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path"))); + +} + + +SceneTreeDialog::SceneTreeDialog() { + + set_title("Select a Node"); + + tree = memnew( SceneTreeEditor(false,false) ); + add_child(tree); + set_child_rect(tree); + + + +} + + +SceneTreeDialog::~SceneTreeDialog() +{ +} + |
