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-rw-r--r--tools/editor/scene_tree_editor.cpp739
1 files changed, 739 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
new file mode 100644
index 000000000..89b7e5419
--- /dev/null
+++ b/tools/editor/scene_tree_editor.cpp
@@ -0,0 +1,739 @@
+/*************************************************************************/
+/* scene_tree_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scene_tree_editor.h"
+#include "scene/gui/label.h"
+#include "editor_node.h"
+#include "print_string.h"
+#include "message_queue.h"
+#include "scene/main/viewport.h"
+
+Node *SceneTreeEditor::get_scene_node() {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),NULL);
+ if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to<EditorNode>())
+ return get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene();
+ else
+ return get_scene()->get_root();
+
+ return NULL;
+}
+
+void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
+
+ TreeItem *item=p_item->cast_to<TreeItem>();
+ ERR_FAIL_COND(!item);
+
+ NodePath np = item->get_metadata(0);
+
+ Node *n=get_node(np);
+ ERR_FAIL_COND(!n);
+
+ if (p_id==BUTTON_SUBSCENE) {
+ //open scene request
+ emit_signal("open",n->get_filename());
+ } else if (p_id==BUTTON_SCRIPT) {
+ RefPtr script=n->get_script();
+ if (!script.is_null())
+ emit_signal("open_script",script);
+
+ } else if (p_id==BUTTON_VISIBILITY) {
+
+
+ if (n->is_type("GeometryInstance")) {
+ bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
+ undo_redo->create_action("Toggle Geometry Visible");
+ undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v);
+ undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v);
+ undo_redo->commit_action();
+ } else if (n->is_type("CanvasItem")) {
+
+ bool v = !bool(n->call("is_hidden"));
+ undo_redo->create_action("Toggle CanvasItem Visible");
+ undo_redo->add_do_method(n,v?"hide":"show");
+ undo_redo->add_undo_method(n,v?"show":"hide");
+ undo_redo->commit_action();
+ }
+ }
+}
+
+void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
+
+ if (!p_node)
+ return;
+
+ // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
+ // which the editor needs not to know about.
+
+ if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node())
+ return;
+
+ TreeItem *item = tree->create_item(p_parent);
+ item->set_text(0, p_node->get_name() );
+ if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node()))
+ item->set_editable(0, true);
+
+ item->set_selectable(0,true);
+ if (can_rename) {
+
+ bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
+ if (collapsed)
+ item->set_collapsed(true);
+ }
+
+ Ref<Texture> icon;
+ if (p_node->has_meta("_editor_icon"))
+ icon=p_node->get_meta("_editor_icon");
+ else
+ icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
+ item->set_icon(0, icon );
+ item->set_metadata( 0,p_node->get_path() );
+
+ if (marked.has(p_node)) {
+
+ item->set_selectable(0,marked_selectable);
+ item->set_custom_color(0,Color(0.8,0.1,0.10));
+ } else if (!marked_selectable && !marked_children_selectable) {
+
+ Node *node=p_node;
+ while(node) {
+ if (marked.has(node)) {
+ item->set_selectable(0,false);
+ item->set_custom_color(0,Color(0.8,0.1,0.10));
+ break;
+ }
+ node=node->get_parent();
+ }
+ }
+
+ if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
+
+ item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE);
+ item->set_tooltip(0,"Instance: "+p_node->get_filename());
+ }
+
+ if (can_open_instance) {
+
+ if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
+ p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));
+
+
+ if (!p_node->get_script().is_null()) {
+
+ item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
+ }
+
+ if (p_node->is_type("CanvasItem")) {
+
+ bool h = p_node->call("is_hidden");
+ if (h)
+ item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
+ else
+ item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
+
+ if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
+ p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
+
+ } else if (p_node->is_type("GeometryInstance")) {
+
+
+ bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
+ if (h)
+ item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
+ else
+ item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
+
+ if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
+ p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
+
+ }
+
+ }
+
+ if (editor_selection) {
+ if (editor_selection->is_selected(p_node)) {
+
+ item->select(0);
+ }
+ }
+
+ if (selected==p_node) {
+ if (!editor_selection)
+ item->select(0);
+ item->set_as_cursor(0);
+ }
+
+ for (int i=0;i<p_node->get_child_count();i++) {
+
+ _add_nodes(p_node->get_child(i),item);
+ }
+}
+
+
+void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
+
+ TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
+ int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
+ ERR_FAIL_COND(idx==-1);
+
+ bool visible=false;
+
+ if (p_node->is_type("CanvasItem")) {
+ visible = !p_node->call("is_hidden");
+ } else if (p_node->is_type("GeometryInstance")) {
+ visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
+ }
+
+
+ if (!visible)
+ item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
+ else
+ item->set_button(0,idx,get_icon("Visible","EditorIcons"));
+
+
+}
+
+
+void SceneTreeEditor::_node_script_changed(Node *p_node) {
+
+ _update_tree();
+ /*
+ changes the order :|
+ TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
+ if (p_node->get_script().is_null()) {
+
+ int idx=item->get_button_by_id(0,2);
+ if (idx>=0)
+ item->erase_button(0,idx);
+ } else {
+
+ int idx=item->get_button_by_id(0,2);
+ if (idx<0)
+ item->add_button(0,get_icon("Script","EditorIcons"),2);
+
+ }*/
+
+}
+
+void SceneTreeEditor::_node_removed(Node *p_node) {
+
+ if (p_node->is_connected("script_changed",this,"_node_script_changed"))
+ p_node->disconnect("script_changed",this,"_node_script_changed");
+
+ if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) {
+ if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
+ p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
+ }
+
+ if (p_node==selected) {
+ selected=NULL;
+ emit_signal("node_selected");
+ }
+
+
+}
+void SceneTreeEditor::_update_tree() {
+
+
+ if (!is_inside_scene()) {
+ tree_dirty=false;
+ return;
+ }
+
+ updating_tree=true;
+ tree->clear();
+ if (get_scene_node()) {
+ _add_nodes( get_scene_node(), NULL );
+ last_hash = hash_djb2_one_64(0);
+ _compute_hash(get_scene_node(),last_hash);
+
+ }
+ updating_tree=false;
+
+ tree_dirty=false;
+
+}
+
+void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {
+
+ hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
+ if (p_node->get_parent())
+ hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
+
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ _compute_hash(p_node->get_child(i),hash);
+ }
+}
+
+void SceneTreeEditor::_test_update_tree() {
+
+ pending_test_update=false;
+
+ if (!is_inside_scene())
+ return;
+
+ if(tree_dirty)
+ return; // don't even bother
+
+ uint64_t hash = hash_djb2_one_64(0);
+ if (get_scene_node())
+ _compute_hash(get_scene_node(),hash);
+ //test hash
+ if (hash==last_hash)
+ return; // did not change
+
+ MessageQueue::get_singleton()->push_call(this,"_update_tree");
+ tree_dirty=true;
+}
+
+void SceneTreeEditor::_tree_changed() {
+
+ if (pending_test_update)
+ return;
+ if (tree_dirty)
+ return;
+
+ MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
+ pending_test_update=true;
+
+}
+
+void SceneTreeEditor::_selected_changed() {
+
+
+ TreeItem *s = tree->get_selected();
+ ERR_FAIL_COND(!s);
+ NodePath np = s->get_metadata(0);
+
+ Node *n=get_node(np);
+
+
+ if (n==selected)
+ return;
+
+
+ selected = get_node(np);
+
+ blocked++;
+ emit_signal("node_selected");
+ blocked--;
+
+
+}
+
+
+void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {
+
+ TreeItem *item = p_object->cast_to<TreeItem>();
+ ERR_FAIL_COND(!item);
+
+ NodePath np = item->get_metadata(0);
+
+ Node *n=get_node(np);
+
+ if (!n)
+ return;
+
+ if (!editor_selection)
+ return;
+
+ if (p_selected) {
+ editor_selection->add_node(n);
+
+ } else {
+ editor_selection->remove_node(n);
+
+ }
+
+}
+
+void SceneTreeEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+
+ get_scene()->connect("tree_changed",this,"_tree_changed");
+ get_scene()->connect("node_removed",this,"_node_removed");
+ tree->connect("item_collapsed",this,"_cell_collapsed");
+
+// get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
+// get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
+ _update_tree();
+ }
+ if (p_what==NOTIFICATION_EXIT_SCENE) {
+
+ get_scene()->disconnect("tree_changed",this,"_tree_changed");
+ get_scene()->disconnect("node_removed",this,"_node_removed");
+ _update_tree();
+ }
+}
+
+
+TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {
+
+ if (!p_node)
+ return NULL;
+
+ NodePath np=p_node->get_metadata(0);
+ if (np==p_path)
+ return p_node;
+
+ TreeItem *children=p_node->get_children();
+ while(children) {
+
+ TreeItem *n=_find(children,p_path);
+ if (n)
+ return n;
+ children=children->get_next();
+ }
+
+ return NULL;
+}
+
+void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
+
+ ERR_FAIL_COND(blocked>0);
+
+ if (pending_test_update)
+ _test_update_tree();
+ if (tree_dirty)
+ _update_tree();
+
+ if (selected==p_node)
+ return;
+
+
+ TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
+
+ if (item) {
+ item->select(0);
+ item->set_as_cursor(0);
+ selected=p_node;
+ tree->ensure_cursor_is_visible();
+ } else {
+ if (!p_node)
+ selected=NULL;
+ _update_tree();
+ selected=p_node;
+ if (p_emit_selected)
+ emit_signal("node_selected");
+ }
+
+}
+
+void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {
+
+ Object *o = ObjectDB::get_instance(p_node);
+ ERR_FAIL_COND(!o);
+ Node *n = o->cast_to<Node>();
+ ERR_FAIL_COND(!n);
+ TreeItem* item=_find(tree->get_root(),n->get_path());
+ ERR_FAIL_COND(!item);
+
+ n->set_name( p_name );
+ item->set_metadata(0,n->get_path());
+ item->set_text(0,p_name);
+ emit_signal("node_renamed");
+
+ if (!tree_dirty) {
+ MessageQueue::get_singleton()->push_call(this,"_update_tree");
+ tree_dirty=true;
+ }
+
+
+}
+
+
+void SceneTreeEditor::_renamed() {
+
+ TreeItem *which=tree->get_edited();
+
+ ERR_FAIL_COND(!which);
+ NodePath np = which->get_metadata(0);
+ Node *n=get_node(np);
+ ERR_FAIL_COND(!n);
+
+ if (!undo_redo) {
+ n->set_name( which->get_text(0) );
+ which->set_metadata(0,n->get_path());
+ emit_signal("node_renamed");
+ } else {
+ undo_redo->create_action("Rename Node");
+ emit_signal("node_prerename",n,which->get_text(0));
+ undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0));
+ undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
+ undo_redo->commit_action();
+ }
+}
+
+
+Node *SceneTreeEditor::get_selected() {
+
+ return selected;
+}
+
+void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {
+
+ if (tree_dirty)
+ _update_tree();
+ marked=p_marked;
+ marked_selectable=p_selectable;
+ marked_children_selectable=p_children_selectable;
+ _update_tree();
+}
+
+void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {
+
+ Set<Node*> s;
+ if (p_marked)
+ s.insert(p_marked);
+ set_marked(s,p_selectable,p_children_selectable);
+
+
+}
+
+void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
+
+ display_foreign=p_display;
+ _update_tree();
+}
+bool SceneTreeEditor::get_display_foreign_nodes() const {
+
+ return display_foreign;
+}
+
+void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
+
+ editor_selection=p_selection;
+ tree->set_select_mode(Tree::SELECT_MULTI);
+ tree->set_cursor_can_exit_tree(false);
+ editor_selection->connect("selection_changed",this,"_selection_changed");
+}
+
+void SceneTreeEditor::_update_selection(TreeItem *item) {
+
+ ERR_FAIL_COND(!item);
+
+ NodePath np = item->get_metadata(0);
+
+ Node *n=get_node(np);
+
+ if (!n)
+ return;
+
+ if (editor_selection->is_selected(n))
+ item->select(0);
+ else
+ item->deselect(0);
+
+ TreeItem *c=item->get_children();
+
+
+ while(c) {
+
+ _update_selection(c);
+ c=c->get_next();
+ }
+}
+
+void SceneTreeEditor::_selection_changed() {
+
+ if (!editor_selection)
+ return;
+
+ TreeItem *root=tree->get_root();
+
+ if (!root)
+ return;
+ _update_selection(root);
+}
+
+void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
+
+ if (updating_tree)
+ return;
+ if (!can_rename)
+ return;
+
+ TreeItem *ti=p_obj->cast_to<TreeItem>();
+ if (!ti)
+ return;
+
+ bool collapsed=ti->is_collapsed();
+
+ NodePath np = ti->get_metadata(0);
+
+ Node *n=get_node(np);
+ ERR_FAIL_COND(!n);
+
+ if (collapsed)
+ n->set_meta("_editor_collapsed",true);
+ else
+ n->set_meta("_editor_collapsed",Variant());
+
+}
+
+
+void SceneTreeEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
+ ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
+ ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
+ ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
+ ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
+ ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
+ ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
+ ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
+ ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
+ ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
+ ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
+
+ ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
+ ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
+
+ ADD_SIGNAL( MethodInfo("node_selected") );
+ ADD_SIGNAL( MethodInfo("node_renamed") );
+ ADD_SIGNAL( MethodInfo("node_prerename") );
+
+ ADD_SIGNAL( MethodInfo("open") );
+ ADD_SIGNAL( MethodInfo("open_script") );
+
+}
+
+
+SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {
+
+
+ undo_redo=NULL;
+ tree_dirty=true;
+ selected=NULL;
+
+ marked_selectable=false;
+ marked_children_selectable=false;
+ can_rename=p_can_rename;
+ can_open_instance=p_can_open_instance;
+ display_foreign=false;
+ editor_selection=NULL;
+
+ if (p_label) {
+ Label *label = memnew( Label );
+ label->set_pos( Point2(10, 0));
+ label->set_text("Scene Tree (Nodes):");
+
+ add_child(label);
+ }
+
+ tree = memnew( Tree );
+ tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
+ tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
+ tree->set_begin( Point2(0,p_label?18:0 ));
+ tree->set_end( Point2(0,0 ));
+
+ add_child( tree );
+
+ tree->connect("cell_selected", this,"_selected_changed");
+ tree->connect("item_edited", this,"_renamed");
+ tree->connect("multi_selected",this,"_cell_multi_selected");
+ tree->connect("button_pressed",this,"_cell_button_pressed");
+// tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
+
+ last_hash=0;
+ pending_test_update=false;
+ updating_tree=false;
+ blocked=0;
+}
+
+
+
+SceneTreeEditor::~SceneTreeEditor() {
+
+}
+
+
+/******** DIALOG *********/
+
+void SceneTreeDialog::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+ connect("confirmed", this,"_select");
+
+ }
+ if (p_what==NOTIFICATION_DRAW) {
+
+ RID ci = get_canvas_item();
+ get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
+ }
+
+ if (p_what==NOTIFICATION_POST_POPUP) {
+
+
+ }
+}
+
+void SceneTreeDialog::_cancel() {
+
+ hide();
+
+
+
+}
+void SceneTreeDialog::_select() {
+
+ if (tree->get_selected()) {
+ emit_signal("selected",tree->get_selected()->get_path());
+ hide();
+ }
+}
+
+void SceneTreeDialog::_bind_methods() {
+
+ ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select);
+ ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
+ ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
+
+}
+
+
+SceneTreeDialog::SceneTreeDialog() {
+
+ set_title("Select a Node");
+
+ tree = memnew( SceneTreeEditor(false,false) );
+ add_child(tree);
+ set_child_rect(tree);
+
+
+
+}
+
+
+SceneTreeDialog::~SceneTreeDialog()
+{
+}
+