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-rw-r--r--tools/editor/scene_tree_dock.cpp1211
1 files changed, 1211 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
new file mode 100644
index 000000000..9a43cbfe5
--- /dev/null
+++ b/tools/editor/scene_tree_dock.cpp
@@ -0,0 +1,1211 @@
+/*************************************************************************/
+/* scene_tree_dock.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scene_tree_dock.h"
+#include "editor_node.h"
+#include "globals.h"
+#include "os/keyboard.h"
+#include "scene/resources/packed_scene.h"
+#include "editor_settings.h"
+
+
+void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
+
+
+ uint32_t sc = p_event.key.get_scancode_with_modifiers();
+ if (!p_event.key.pressed || p_event.key.echo)
+ return;
+
+ switch(sc) {
+ case KEY_MASK_CMD|KEY_A: { _tool_selected(TOOL_NEW); } break;
+ case KEY_MASK_CMD|KEY_D: { _tool_selected(TOOL_DUPLICATE); } break;
+ case KEY_MASK_CMD|KEY_UP: { _tool_selected(TOOL_MOVE_UP); } break;
+ case KEY_MASK_CMD|KEY_DOWN: { _tool_selected(TOOL_MOVE_DOWN); } break;
+ case KEY_DELETE: { _tool_selected(TOOL_ERASE); } break;
+ }
+}
+
+Node* SceneTreeDock::instance(const String& p_file) {
+
+ Node *parent = scene_tree->get_selected();
+ if (!parent || !edited_scene) {
+
+ current_option=-1;
+ //accept->get_cancel()->hide();
+ accept->get_ok()->set_text("Ok :( ");
+ accept->set_text("No parent to instance a child at.");
+ accept->popup_centered(Size2(300,70));
+ return NULL;
+ };
+
+ ERR_FAIL_COND_V(!parent,NULL);
+
+ Node*instanced_scene=NULL;
+ Ref<PackedScene> sdata = ResourceLoader::load(p_file);
+ if (sdata.is_valid())
+ instanced_scene=sdata->instance();
+
+
+ if (!instanced_scene) {
+
+ current_option=-1;
+ //accept->get_cancel()->hide();
+ accept->get_ok()->set_text("Ugh");
+ accept->set_text(String("Error loading scene from ")+p_file);
+ accept->popup_centered(Size2(300,70));;
+ return NULL;
+ }
+
+ instanced_scene->generate_instance_state();
+ instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_file) );
+
+ editor_data->get_undo_redo().create_action("Instance Scene");
+ editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
+ editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene);
+ editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
+ editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene);
+ editor_data->get_undo_redo().add_do_reference(instanced_scene);
+ editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
+ editor_data->get_undo_redo().commit_action();
+
+
+ return instanced_scene;
+
+}
+
+void SceneTreeDock::_tool_selected(int p_tool) {
+
+ current_option=p_tool;
+
+ switch(p_tool) {
+
+ case TOOL_NEW: {
+
+ create_dialog->popup_centered_ratio();
+ } break;
+ case TOOL_INSTANCE: {
+
+ Node *scene = edited_scene;
+
+ if (!scene) {
+
+ current_option=-1;
+ //confirmation->get_cancel()->hide();
+ accept->get_ok()->set_text("I see..");
+ accept->set_text("This operation can't be done without a tree root.");
+ accept->popup_centered(Size2(300,70));;
+ break;
+ }
+
+ file->set_mode(FileDialog::MODE_OPEN_FILE);
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
+ file->clear_filters();
+ for(int i=0;i<extensions.size();i++) {
+
+ file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
+ }
+
+ //file->set_current_path(current_path);
+ file->popup_centered_ratio();
+
+ } break;
+ case TOOL_REPLACE: {
+
+ create_dialog->popup_centered_ratio();
+ } break;
+ case TOOL_CONNECT: {
+
+ Node *current = scene_tree->get_selected();
+ if (!current)
+ break;
+
+ connect_dialog->popup_centered_ratio();
+ connect_dialog->set_node(current);
+
+ } break;
+ case TOOL_GROUP: {
+
+ Node *current = scene_tree->get_selected();
+ if (!current)
+ break;
+ groups_editor->set_current(current);
+ groups_editor->popup_centered_ratio();
+ } break;
+ case TOOL_SCRIPT: {
+
+ Node *selected = scene_tree->get_selected();
+ if (!selected)
+ break;
+
+ Ref<Script> existing = selected->get_script();
+ if (existing.is_valid())
+ editor->push_item(existing.ptr());
+ else {
+ String path = selected->get_filename();
+ script_create_dialog->config(selected->get_type(),path);
+ script_create_dialog->popup_centered(Size2(300,290));
+ //script_create_dialog->popup_centered_minsize();
+
+ }
+
+ } break;
+ case TOOL_MOVE_UP:
+ case TOOL_MOVE_DOWN: {
+
+ if (!scene_tree->get_selected())
+ break;
+
+ if (scene_tree->get_selected()==edited_scene) {
+
+
+ current_option=-1;
+ //accept->get_cancel()->hide();
+ accept->get_ok()->set_text("I see..");
+ accept->set_text("This operation can't be done on the tree root.");
+ accept->popup_centered(Size2(300,70));;
+ break;
+ }
+
+
+ Node * node=scene_tree->get_selected();
+ ERR_FAIL_COND(!node->get_parent());
+ int current_pos = node->get_index();
+ int next_pos = current_pos + ((p_tool==TOOL_MOVE_DOWN)?1:-1);
+
+ if (next_pos< 0 || next_pos>=node->get_parent()->get_child_count())
+ break; // invalid position
+
+ editor_data->get_undo_redo().create_action("Move Node In Parent");
+ editor_data->get_undo_redo().add_do_method(node->get_parent(),"move_child",node,next_pos);
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,current_pos);
+ editor_data->get_undo_redo().commit_action();
+
+ } break;
+ case TOOL_DUPLICATE: {
+
+ if (!edited_scene)
+ break;
+
+ if (editor_selection->is_selected(edited_scene)) {
+
+
+ current_option=-1;
+ //accept->get_cancel()->hide();
+ accept->get_ok()->set_text("I see..");
+ accept->set_text("This operation can't be done on the tree root.");
+ accept->popup_centered(Size2(300,70));;
+ break;
+ }
+
+ List<Node*> selection = editor_selection->get_selected_node_list();
+
+ List<Node*> reselect;
+
+ editor_data->get_undo_redo().create_action("Duplicate Node(s)");
+ editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
+
+ Node *dupsingle=NULL;
+
+
+ for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
+
+ Node *node = E->get();
+ Node *parent = node->get_parent();
+
+ List<Node*> owned;
+ node->get_owned_by(node->get_owner(),&owned);
+
+ Map<Node*,Node*> duplimap;
+ Node * dup = _duplicate(node,duplimap);
+
+ ERR_CONTINUE(!dup);
+
+ if (selection.size()==1)
+ dupsingle=dup;
+
+ String name = node->get_name();
+
+ String nums;
+ for(int i=name.length()-1;i>=0;i--) {
+ CharType n=name[i];
+ if (n>='0' && n<='9') {
+ nums=String::chr(name[i])+nums;
+ } else {
+ break;
+ }
+ }
+
+ int num=nums.to_int();
+ if (num<2)
+ num=2;
+ else
+ num++;
+
+ name=name.substr(0,name.length()-nums.length()).strip_edges();
+ String attempt=name+" "+itos(num);
+
+ while(parent->has_node(attempt)) {
+ num++;
+ attempt=name+" "+itos(num);
+ }
+
+ dup->set_name(attempt);
+
+ editor_data->get_undo_redo().add_do_method(parent,"add_child",dup);
+ for (List<Node*>::Element *F=owned.front();F;F=F->next()) {
+
+ if (!duplimap.has(F->get())) {
+
+ continue;
+ }
+ Node *d=duplimap[F->get()];
+ editor_data->get_undo_redo().add_do_method(d,"set_owner",node->get_owner());
+ }
+ editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",dup);
+ editor_data->get_undo_redo().add_undo_method(parent,"remove_child",dup);
+ editor_data->get_undo_redo().add_do_reference(dup);
+
+ //parent->add_child(dup);
+ //reselect.push_back(dup);
+ }
+
+ editor_data->get_undo_redo().commit_action();
+
+ if (dupsingle)
+ editor->push_item(dupsingle);
+
+
+
+
+
+ } break;
+ case TOOL_REPARENT: {
+
+
+ if (!scene_tree->get_selected())
+ break;
+
+ if (editor_selection->is_selected(edited_scene)) {
+
+
+ current_option=-1;
+ //confirmation->get_cancel()->hide();
+ accept->get_ok()->set_text("I see..");
+ accept->set_text("This operation can't be done on the tree root.");
+ accept->popup_centered(Size2(300,70));;
+ break;
+ }
+
+ List<Node*> nodes = editor_selection->get_selected_node_list();
+ Set<Node*> nodeset;
+ for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
+
+ nodeset.insert(E->get());
+ }
+ reparent_dialog->popup_centered_ratio();
+ reparent_dialog->set_current( nodeset );
+
+ } break;
+ case TOOL_ERASE: {
+
+ List<Node*> remove_list = editor_selection->get_selected_node_list();
+
+ if (remove_list.empty())
+ return;
+
+ delete_dialog->set_text("Delete Node(s)?");
+ delete_dialog->popup_centered(Size2(200,80));
+
+
+
+ } break;
+
+ }
+
+}
+
+void SceneTreeDock::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ static const char* button_names[TOOL_BUTTON_MAX]={
+ "New",
+ "Add",
+ "Replace",
+ "Connect",
+ "Groups",
+ "Script",
+ "MoveUp",
+ "MoveDown",
+ "Duplicate",
+ "Reparent",
+ "Del",
+ };
+
+ for(int i=0;i<TOOL_BUTTON_MAX;i++)
+ tool_buttons[i]->set_icon(get_icon(button_names[i],"EditorIcons"));
+
+ } break;
+ }
+}
+
+
+void SceneTreeDock::_load_request(const String& p_path) {
+
+ editor->open_request(p_path);
+}
+
+void SceneTreeDock::_script_open_request(const Ref<Script>& p_script) {
+
+ editor->edit_resource(p_script);
+}
+
+void SceneTreeDock::_node_selected() {
+
+
+ Node *node=scene_tree->get_selected();
+
+ if (!node) {
+
+ editor->push_item(NULL);
+ return;
+ }
+
+ editor->push_item(node);
+}
+
+Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
+
+ Node *node=NULL;
+
+ if (p_node->get_filename()!="") { //an instance
+
+ Ref<PackedScene> sd = ResourceLoader::load( p_node->get_filename() );
+ ERR_FAIL_COND_V(!sd.is_valid(),NULL);
+ node = sd->instance();
+ ERR_FAIL_COND_V(!node,NULL);
+ node->generate_instance_state();
+ } else {
+ Object *obj = ObjectTypeDB::instance(p_node->get_type());
+ ERR_FAIL_COND_V(!obj,NULL);
+ node = obj->cast_to<Node>();
+ if (!node)
+ memdelete(obj);
+ ERR_FAIL_COND_V(!node,NULL);
+
+ }
+
+ List<PropertyInfo> plist;
+
+ p_node->get_property_list(&plist);
+
+ for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+
+ if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
+ continue;
+ String name = E->get().name;
+ node->set( name, p_node->get(name) );
+
+ }
+
+ node->set_name(p_node->get_name());
+ duplimap[p_node]=node;
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ Node *child = p_node->get_child(i);
+ if (p_node->get_owner()!=child->get_owner())
+ continue; //don't bother with not in-scene nodes.
+
+ Node *dup = _duplicate(child,duplimap);
+ if (!dup) {
+ memdelete(node);
+ return NULL;
+ }
+
+ node->add_child(dup);
+ }
+
+ return node;
+
+}
+
+
+void SceneTreeDock::_set_owners(Node *p_owner, const Array& p_nodes) {
+
+ for(int i=0;i<p_nodes.size();i++) {
+
+ Object *obj=p_nodes[i];
+ if (!obj)
+ continue;
+
+ Node *n=obj->cast_to<Node>();
+ if (!n)
+ continue;
+ n->set_owner(p_owner);
+ }
+}
+
+
+void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames) {
+
+ base_path.push_back(p_node->get_name());
+ if (new_base_path.size())
+ new_base_path.push_back(p_node->get_name());
+
+ NodePath from( base_path,true );
+ NodePath to;
+ if (new_base_path.size())
+ to=NodePath( new_base_path,true );
+
+ Pair<NodePath,NodePath> npp;
+ npp.first=from;
+ npp.second=to;
+
+ p_renames->push_back(npp);
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ _fill_path_renames(base_path,new_base_path,p_node->get_child(i),p_renames);
+ }
+
+
+}
+
+void SceneTreeDock::fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames) {
+
+ if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
+ return;
+
+
+ Vector<StringName> base_path;
+ Node *n = p_node->get_parent();
+ while(n) {
+ base_path.push_back(n->get_name());
+ n=n->get_parent();
+ }
+ base_path.invert();
+
+ Vector<StringName> new_base_path;
+ if (p_new_parent) {
+ n = p_new_parent;
+ while(n) {
+ new_base_path.push_back(n->get_name());
+ n=n->get_parent();
+ }
+
+ new_base_path.invert();
+ }
+
+ _fill_path_renames(base_path,new_base_path,p_node,p_renames);
+}
+
+void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
+
+ Map<Ref<Animation>, Set<int> > rem_anims;
+
+ if (!r_rem_anims)
+ r_rem_anims=&rem_anims;
+
+ if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
+ return;
+
+ if (!p_base) {
+
+ p_base=edited_scene;
+ }
+
+ if (!p_base)
+ return;
+
+
+ if (p_base->cast_to<AnimationPlayer>()) {
+
+ AnimationPlayer *ap=p_base->cast_to<AnimationPlayer>();
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ Node *root = ap->get_node(ap->get_root());
+
+
+ if (root) {
+
+
+ NodePath root_path=root->get_path();
+ NodePath new_root_path=root_path;
+
+
+ for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
+
+ if (E->get().first==root_path) {
+ new_root_path=E->get().second;
+ break;
+ }
+ }
+
+ if (new_root_path!=NodePath()) {
+ //will not be erased
+
+ for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
+
+ Ref<Animation> anim=ap->get_animation(E->get());
+ if (!r_rem_anims->has(anim)) {
+ r_rem_anims->insert(anim,Set<int>());
+ Set<int> &ran = r_rem_anims->find(anim)->get();
+ for(int i=0;i<anim->get_track_count();i++)
+ ran.insert(i);
+ }
+
+ Set<int> &ran = r_rem_anims->find(anim)->get();
+
+ if (anim.is_null())
+ continue;
+
+ for(int i=0;i<anim->get_track_count();i++) {
+
+ NodePath track_np=anim->track_get_path(i);
+ Node *n = root->get_node(track_np);
+ if (!n) {
+ continue;
+ }
+
+ NodePath old_np = n->get_path();
+
+ if (!ran.has(i))
+ continue; //channel was removed
+
+ for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
+
+ if (E->get().first==old_np) {
+
+
+ if (E->get().second==NodePath()) {
+ //will be erased
+
+ int idx=0;
+ Set<int>::Element *EI=ran.front();
+ ERR_FAIL_COND(!EI); //bug
+ while(EI->get()!=i) {
+ idx++;
+ EI=EI->next();
+ ERR_FAIL_COND(!EI); //another bug
+
+ }
+
+ editor_data->get_undo_redo().add_do_method(anim.ptr(),"remove_track",idx);
+ editor_data->get_undo_redo().add_undo_method(anim.ptr(),"add_track",anim->track_get_type(i),idx);
+ editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",idx,track_np);
+ editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_interpolation_type",idx,anim->track_get_interpolation_type(i));
+ for(int j=0;j<anim->track_get_key_count(i);j++) {
+
+ editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_insert_key",idx,anim->track_get_key_time(i,j),anim->track_get_key_value(i,j),anim->track_get_key_transition(i,j));
+ }
+
+ ran.erase(i); //byebye channel
+
+ } else {
+ //will be renamed
+ NodePath rel_path = new_root_path.rel_path_to(E->get().second);
+
+ NodePath new_path = NodePath( rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property() );
+ if (new_path==track_np)
+ continue; //bleh
+ editor_data->get_undo_redo().add_do_method(anim.ptr(),"track_set_path",i,new_path);
+ editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",i,track_np);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+ for(int i=0;i<p_base->get_child_count();i++)
+ perform_node_renames(p_base->get_child(i),p_renames,r_rem_anims);
+
+}
+
+
+void SceneTreeDock::_node_prerenamed(Node* p_node, const String& p_new_name) {
+
+
+ List<Pair<NodePath,NodePath> > path_renames;
+
+ Vector<StringName> base_path;
+ Node *n = p_node->get_parent();
+ while(n) {
+ base_path.push_back(n->get_name());
+ n=n->get_parent();
+ }
+ base_path.invert();
+
+
+ Vector<StringName> new_base_path=base_path;
+ base_path.push_back(p_node->get_name());
+
+ new_base_path.push_back(p_new_name);
+
+ Pair<NodePath,NodePath> npp;
+ npp.first = NodePath(base_path,true);
+ npp.second = NodePath(new_base_path,true);
+ path_renames.push_back(npp);
+
+
+ for(int i=0;i<p_node->get_child_count();i++)
+ _fill_path_renames(base_path,new_base_path,p_node->get_child(i),&path_renames);
+
+ perform_node_renames(NULL,&path_renames);
+
+}
+
+void SceneTreeDock::_node_reparent(NodePath p_path,bool p_node_only) {
+
+
+ Node *node = scene_tree->get_selected();
+ ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(node==edited_scene);
+ Node *new_parent = scene_root->get_node(p_path);
+ ERR_FAIL_COND(!new_parent);
+
+ Node *validate=new_parent;
+ while(validate) {
+
+ if (editor_selection->is_selected(validate)) {
+ ERR_EXPLAIN("Selection changed at some point.. can't reparent");
+ ERR_FAIL();
+ return;
+ }
+ validate=validate->get_parent();
+ }
+
+ //ok all valid
+
+ List<Node*> selection = editor_selection->get_selected_node_list();
+
+ if (selection.empty())
+ return; //nothing to reparent
+
+ //sort by tree order, so re-adding is easy
+ selection.sort_custom<Node::Comparator>();
+
+ editor_data->get_undo_redo().create_action("Reparent Node");
+
+ List<Pair<NodePath,NodePath> > path_renames;
+
+ for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
+
+ //no undo for now, sorry
+ Node *node = E->get();
+
+ fill_path_renames(node,new_parent,&path_renames);
+
+ List<Node*> owned;
+ node->get_owned_by(node->get_owner(),&owned);
+ Array owners;
+ for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
+
+ owners.push_back(E->get());
+ }
+
+
+
+ editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node);
+ editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node);
+ editor_data->get_undo_redo().add_do_method(this,"_set_owners",edited_scene,owners);
+
+ if (editor->get_animation_editor()->get_root()==node)
+ editor_data->get_undo_redo().add_do_method(editor->get_animation_editor(),"set_root",node);
+
+ editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node);
+
+ }
+
+ //add and move in a second step.. (so old order is preserved)
+
+
+
+ for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
+
+ Node *node = E->get();
+
+ List<Node*> owned;
+ node->get_owned_by(node->get_owner(),&owned);
+ Array owners;
+ for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
+
+ owners.push_back(E->get());
+ }
+
+ int child_pos = node->get_position_in_parent();
+
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(),"add_child",node);
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,child_pos);
+ editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
+ if (editor->get_animation_editor()->get_root()==node)
+ editor_data->get_undo_redo().add_undo_method(editor->get_animation_editor(),"set_root",node);
+
+ }
+
+ perform_node_renames(NULL,&path_renames);
+
+ editor_data->get_undo_redo().commit_action();
+ //node->set_owner(owner);
+}
+
+
+void SceneTreeDock::_script_created(Ref<Script> p_script) {
+
+ Node *selected = scene_tree->get_selected();
+ if (!selected)
+ return;
+ selected->set_script(p_script.get_ref_ptr());
+ editor->push_item(p_script.operator->());
+
+}
+
+
+void SceneTreeDock::_delete_confirm() {
+
+ List<Node*> remove_list = editor_selection->get_selected_node_list();
+
+ if (remove_list.empty())
+ return;
+
+
+ if (editor->get_editor_plugin_over())
+ editor->get_editor_plugin_over()->make_visible(false);
+
+ editor_data->get_undo_redo().create_action("Remove Node(s)");
+
+ bool entire_scene=false;
+
+ for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
+
+ if (E->get()==edited_scene) {
+ entire_scene=true;
+ }
+ }
+
+ if (entire_scene) {
+
+ editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",(Object*)NULL);
+ editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",edited_scene);
+ editor_data->get_undo_redo().add_undo_method(edited_scene,"set_owner",edited_scene->get_owner());
+ editor_data->get_undo_redo().add_undo_reference(edited_scene);
+
+ } else {
+
+ remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
+ List<Pair<NodePath,NodePath> > path_renames;
+
+
+ //delete from animation
+ for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
+ Node *n = E->get();
+ if (!n->is_inside_scene() || !n->get_parent())
+ continue;
+
+ fill_path_renames(n,NULL,&path_renames);
+
+ }
+
+ perform_node_renames(NULL,&path_renames);
+ //delete for read
+ for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
+ Node *n = E->get();
+ if (!n->is_inside_scene() || !n->get_parent())
+ continue;
+
+ List<Node*> owned;
+ n->get_owned_by(n->get_owner(),&owned);
+ Array owners;
+ for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
+
+ owners.push_back(E->get());
+ }
+
+
+ editor_data->get_undo_redo().add_do_method(n->get_parent(),"remove_child",n);
+ editor_data->get_undo_redo().add_undo_method(n->get_parent(),"add_child",n);
+ editor_data->get_undo_redo().add_undo_method(n->get_parent(),"move_child",n,n->get_index());
+ if (editor->get_animation_editor()->get_root()==n)
+ editor_data->get_undo_redo().add_undo_method(editor->get_animation_editor(),"set_root",n);
+ editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
+ //editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner());
+ editor_data->get_undo_redo().add_undo_reference(n);
+ }
+
+
+ }
+ editor_data->get_undo_redo().commit_action();
+ _update_tool_buttons();
+
+}
+
+void SceneTreeDock::_update_tool_buttons() {
+
+ Node *sel = scene_tree->get_selected();
+ bool disable = !sel;
+ bool disable_root = disable || sel->get_parent()==scene_root;
+
+ tool_buttons[TOOL_INSTANCE]->set_disabled(disable);
+ tool_buttons[TOOL_REPLACE]->set_disabled(disable);
+ tool_buttons[TOOL_CONNECT]->set_disabled(disable);
+ tool_buttons[TOOL_GROUP]->set_disabled(disable);
+ tool_buttons[TOOL_SCRIPT]->set_disabled(disable);
+ tool_buttons[TOOL_MOVE_UP]->set_disabled(disable_root);
+ tool_buttons[TOOL_MOVE_DOWN]->set_disabled(disable_root);
+ tool_buttons[TOOL_DUPLICATE]->set_disabled(disable_root);
+ tool_buttons[TOOL_REPARENT]->set_disabled(disable_root);
+ tool_buttons[TOOL_ERASE]->set_disabled(disable);
+
+}
+
+void SceneTreeDock::_create() {
+
+
+ if (current_option==TOOL_NEW) {
+
+ Node *parent=NULL;
+
+
+ if (edited_scene) {
+
+ parent = scene_tree->get_selected();
+ ERR_FAIL_COND(!parent);
+ } else {
+
+ parent = scene_root;
+ ERR_FAIL_COND(!parent);
+
+ }
+
+ Object *c = create_dialog->instance_selected();
+
+ ERR_FAIL_COND(!c);
+ Node *child=c->cast_to<Node>();
+ ERR_FAIL_COND(!child);
+
+ editor_data->get_undo_redo().create_action("Create Node");
+
+ if (edited_scene) {
+ editor_data->get_undo_redo().add_do_method(parent,"add_child",child);
+ editor_data->get_undo_redo().add_do_method(child,"set_owner",edited_scene);
+ editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
+ editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
+ editor_data->get_undo_redo().add_do_reference(child);
+ editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child);
+ } else {
+
+ editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",child);
+ editor_data->get_undo_redo().add_do_reference(child);
+ editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",(Object*)NULL);
+
+ }
+
+ editor_data->get_undo_redo().commit_action();
+ editor->push_item(c);
+
+ if (c->cast_to<Control>()) {
+ //make editor more comfortable, so some controls don't appear super shrunk
+ Control *ct = c->cast_to<Control>();
+
+ Size2 ms = ct->get_minimum_size();
+ if (ms.width<4)
+ ms.width=40;
+ if (ms.height<4)
+ ms.height=40;
+ ct->set_size(ms);
+ }
+
+
+ } else if (current_option==TOOL_REPLACE) {
+ Node * n = scene_tree->get_selected();
+ ERR_FAIL_COND(!n);
+
+ Object *c = create_dialog->instance_selected();
+
+ ERR_FAIL_COND(!c);
+ Node *newnode=c->cast_to<Node>();
+ ERR_FAIL_COND(!newnode);
+
+ List<PropertyInfo> pinfo;
+ n->get_property_list(&pinfo);
+
+ for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
+ if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
+ continue;
+ newnode->set(E->get().name,n->get(E->get().name));
+ }
+
+ editor->push_item(NULL);
+
+ //reconnect signals
+ List<MethodInfo> sl;
+
+ n->get_signal_list(&sl);
+ for (List<MethodInfo>::Element *E=sl.front();E;E=E->next()) {
+
+ List<Object::Connection> cl;
+ n->get_signal_connection_list(E->get().name,&cl);
+
+ for(List<Object::Connection>::Element *F=cl.front();F;F=F->next()) {
+
+ Object::Connection &c=F->get();
+ if (!(c.flags&Object::CONNECT_PERSIST))
+ continue;
+ newnode->connect(c.signal,c.target,c.method,varray(),Object::CONNECT_PERSIST);
+ }
+
+ }
+
+
+ String newname=n->get_name();
+ n->replace_by(newnode,true);
+
+
+ if (n==edited_scene) {
+ edited_scene=newnode;
+ editor->set_edited_scene(newnode);
+ }
+
+
+
+
+ editor_data->get_undo_redo().clear_history();
+ memdelete(n);
+ newnode->set_name(newname);
+ editor->push_item(newnode);
+
+ _update_tool_buttons();
+
+ }
+
+}
+
+
+void SceneTreeDock::set_edited_scene(Node* p_scene) {
+
+ edited_scene=p_scene;
+}
+
+void SceneTreeDock::set_selected(Node *p_node) {
+
+ scene_tree->set_selected(p_node,false);
+ _update_tool_buttons();
+}
+
+void SceneTreeDock::import_subscene() {
+
+ import_subscene_dialog->popup_centered_ratio();
+}
+
+void SceneTreeDock::_import_subscene() {
+
+ Node* parent = scene_tree->get_selected();
+ ERR_FAIL_COND(!parent);
+
+ import_subscene_dialog->move(parent,edited_scene);
+ editor_data->get_undo_redo().clear_history(); //no undo for now..
+
+
+/*
+ editor_data->get_undo_redo().create_action("Import Subscene");
+ editor_data->get_undo_redo().add_do_method(parent,"add_child",ss);
+ //editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
+ //editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
+ editor_data->get_undo_redo().add_do_reference(ss);
+ editor_data->get_undo_redo().add_undo_method(parent,"remove_child",ss);
+ editor_data->get_undo_redo().commit_action();
+*/
+}
+
+void SceneTreeDock::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_tool_selected"),&SceneTreeDock::_tool_selected);
+ ObjectTypeDB::bind_method(_MD("_create"),&SceneTreeDock::_create);
+ //ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
+ ObjectTypeDB::bind_method(_MD("_node_reparent"),&SceneTreeDock::_node_reparent);
+ ObjectTypeDB::bind_method(_MD("_set_owners"),&SceneTreeDock::_set_owners);
+ ObjectTypeDB::bind_method(_MD("_node_selected"),&SceneTreeDock::_node_selected);
+ ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
+ ObjectTypeDB::bind_method(_MD("_load_request"),&SceneTreeDock::_load_request);
+ ObjectTypeDB::bind_method(_MD("_script_open_request"),&SceneTreeDock::_script_open_request);
+ ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&SceneTreeDock::_unhandled_key_input);
+ ObjectTypeDB::bind_method(_MD("_delete_confirm"),&SceneTreeDock::_delete_confirm);
+ ObjectTypeDB::bind_method(_MD("_node_prerenamed"),&SceneTreeDock::_node_prerenamed);
+ ObjectTypeDB::bind_method(_MD("_import_subscene"),&SceneTreeDock::_import_subscene);
+
+ ObjectTypeDB::bind_method(_MD("instance"),&SceneTreeDock::instance);
+}
+
+
+
+SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data) {
+
+ editor=p_editor;
+ edited_scene=NULL;
+ editor_data=&p_editor_data;
+ editor_selection=p_editor_selection;
+ scene_root=p_scene_root;
+
+ VBoxContainer *vbc = this;
+
+ HBoxContainer *hbc_top = memnew( HBoxContainer );
+ vbc->add_child(hbc_top);
+
+ ToolButton *tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_NEW));
+ tb->set_tooltip("Add/Create a New Node\n("+keycode_get_string(KEY_MASK_CMD|KEY_A)+")");
+ hbc_top->add_child(tb);
+ tool_buttons[TOOL_NEW]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE));
+ tb->set_tooltip("Instance a Node from scene file.");
+ hbc_top->add_child(tb);
+ tool_buttons[TOOL_INSTANCE]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_REPLACE));
+ tb->set_tooltip("Replace a Node by Another Node Type");
+ hbc_top->add_child(tb);
+ tool_buttons[TOOL_REPLACE]=tb;
+
+ hbc_top->add_spacer();
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_CONNECT));
+ tb->set_tooltip("Edit the Node Connections");
+ hbc_top->add_child(tb);
+ tool_buttons[TOOL_CONNECT]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_GROUP));
+ tb->set_tooltip("Edit the Node Groups");
+ hbc_top->add_child(tb);
+ tool_buttons[TOOL_GROUP]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_SCRIPT));
+ tb->set_tooltip("Edit/Create the Node Script");
+ hbc_top->add_child(tb);
+ tool_buttons[TOOL_SCRIPT]=tb;
+
+
+ scene_tree = memnew( SceneTreeEditor(false,true,true ));
+ vbc->add_child(scene_tree);
+ scene_tree->set_v_size_flags(SIZE_EXPAND|SIZE_FILL);
+
+ scene_tree->connect("node_selected", this,"_node_selected",varray(),CONNECT_DEFERRED);
+ scene_tree->connect("node_renamed", this,"_node_renamed",varray(),CONNECT_DEFERRED);
+ scene_tree->connect("node_prerename", this,"_node_prerenamed");
+ scene_tree->connect("open",this,"_load_request");
+ scene_tree->connect("open_script",this,"_script_open_request");
+ scene_tree->set_undo_redo(&editor_data->get_undo_redo());
+ scene_tree->set_editor_selection(editor_selection);
+
+ HBoxContainer *hbc_bottom = memnew( HBoxContainer );
+ vbc->add_child(hbc_bottom);
+
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_MOVE_UP));
+ tb->set_tooltip("Move Node Up\n("+keycode_get_string(KEY_MASK_CMD|KEY_UP)+")");
+ hbc_bottom->add_child(tb);
+ tool_buttons[TOOL_MOVE_UP]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_MOVE_DOWN));
+ tb->set_tooltip("Move Node Down\n("+keycode_get_string(KEY_MASK_CMD|KEY_DOWN)+")");
+ hbc_bottom->add_child(tb);
+ tool_buttons[TOOL_MOVE_DOWN]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_DUPLICATE));
+ tb->set_tooltip("Duplicate Selected Node(s)\n("+keycode_get_string(KEY_MASK_CMD|KEY_D)+")");
+ hbc_bottom->add_child(tb);
+ tool_buttons[TOOL_DUPLICATE]=tb;
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_REPARENT));
+ tb->set_tooltip("Reparent Selected Node(s)");
+ hbc_bottom->add_child(tb);
+ tool_buttons[TOOL_REPARENT]=tb;
+
+ hbc_bottom->add_spacer();
+
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_ERASE));
+ tb->set_tooltip("Erase Selected Node(s)");
+ hbc_bottom->add_child(tb);
+ tool_buttons[TOOL_ERASE]=tb;
+
+ create_dialog = memnew( CreateDialog );
+ create_dialog->set_base_type("Node");
+ add_child(create_dialog);
+ create_dialog->connect("create",this,"_create");
+
+ groups_editor = memnew( GroupsEditor );
+ add_child(groups_editor);
+ groups_editor->set_undo_redo(&editor_data->get_undo_redo());
+ connect_dialog = memnew( ConnectionsDialog(p_editor) );
+ add_child(connect_dialog);
+ connect_dialog->set_undoredo(&editor_data->get_undo_redo());
+ script_create_dialog = memnew( ScriptCreateDialog );
+ add_child(script_create_dialog);
+ script_create_dialog->connect("script_created",this,"_script_created");
+ reparent_dialog = memnew( ReparentDialog );
+ add_child(reparent_dialog);
+ reparent_dialog->connect("reparent",this,"_node_reparent");
+
+ accept = memnew( AcceptDialog );
+ add_child(accept);
+
+ file = memnew( FileDialog );
+ add_child(file);
+ file->connect("file_selected",this,"instance");
+ add_to_group("unhandled_key_input");
+
+ delete_dialog = memnew( ConfirmationDialog );
+ add_child(delete_dialog);
+ delete_dialog->connect("confirmed",this,"_delete_confirm");
+ import_subscene_dialog = memnew( EditorSubScene );
+ add_child(import_subscene_dialog);
+ import_subscene_dialog->connect("subscene_selected",this,"_import_subscene");
+
+
+
+
+}