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Diffstat (limited to '')
| -rw-r--r-- | tools/editor/property_editor.h | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h new file mode 100644 index 000000000..fc0330c25 --- /dev/null +++ b/tools/editor/property_editor.h @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* property_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef PROPERTY_EDITOR_H +#define PROPERTY_EDITOR_H + +#include "scene/gui/tree.h" +#include "scene/gui/button.h" +#include "scene/gui/label.h" +#include "scene/gui/file_dialog.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/color_picker.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/texture_frame.h" +#include "scene/gui/text_edit.h" +#include "scene/gui/check_button.h" +#include "scene_tree_editor.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class CustomPropertyEditor : public Popup { + + OBJ_TYPE( CustomPropertyEditor, Popup ); + + enum { + MAX_VALUE_EDITORS=12, + MAX_ACTION_BUTTONS=5, + OBJ_MENU_LOAD=0, + OBJ_MENU_EDIT=1, + OBJ_MENU_CLEAR=2, + OBJ_MENU_MAKE_UNIQUE=3, + OBJ_MENU_COPY=4, + OBJ_MENU_PASTE=5, + OBJ_MENU_REIMPORT=6, + TYPE_BASE_ID=100 + + }; + + enum { + EASING_LINEAR, + EASING_EASE_IN, + EASING_EASE_OUT, + EASING_ZERO, + EASING_IN_OUT, + EASING_OUT_IN + }; + + + PopupMenu *menu; + SceneTreeDialog *scene_tree; + FileDialog *file; + ConfirmationDialog *error; + String name; + Variant::Type type; + Variant v; + int hint; + String hint_text; + LineEdit *value_editor[MAX_VALUE_EDITORS]; + Label *value_label[MAX_VALUE_EDITORS]; + HScrollBar *scroll[4]; + Button *action_buttons[MAX_ACTION_BUTTONS]; + MenuButton *type_button; + Vector<String> inheritors_array; + TextureFrame *texture_preview; + ColorPicker *color_picker; + TextEdit *text_edit; + bool read_only; + CheckButton *checks20[20]; + + + Control *easing_draw; + + Object* owner; + + bool updating; + + void _text_edit_changed(); + void _file_selected(String p_file); + void _scroll_modified(double p_value); + void _modified(String p_string); + void _action_pressed(int p_which); + void _type_create_selected(int p_idx); + + void _color_changed(const Color& p_color); + void _draw_easing(); + void _menu_option(int p_which); + + void _drag_easing(const InputEvent& p_ev); + + void _node_path_selected(NodePath p_path); + void show_value_editors(int p_amount); + void config_value_editors(int p_amount, int p_columns,int p_label_w,const List<String>& p_strings); + void config_action_buttons(const List<String>& p_strings); +protected: + + void _notification(int p_what); + static void _bind_methods(); + +public: + Variant get_variant() const; + String get_name() const; + + void set_read_only(bool p_read_only) { read_only=p_read_only; } + + bool edit(Object* p_owner,const String& p_name,Variant::Type p_type, const Variant& p_variant,int p_hint,String p_hint_text); + + CustomPropertyEditor(); +}; + +class PropertyEditor : public Control { + + OBJ_TYPE( PropertyEditor, Control ); + + Tree *tree; + Label *top_label; + //Object *object; + + Object* obj; + + Array _prop_edited_name; + StringName _prop_edited; + + bool capitalize_paths; + bool changing; + bool update_tree_pending; + bool autoclear; + bool keying; + bool read_only; + bool show_categories; + + HashMap<String,String> pending; + String selected_property; + + CustomPropertyEditor *custom_editor; + + void _resource_edit_request(); + void _custom_editor_edited(); + void _custom_editor_request(bool p_arrow); + + void _item_selected(); + void _item_edited(); + TreeItem *get_parent_node(String p_path,HashMap<String,TreeItem*>& item_paths,TreeItem *root); + + void set_item_text(TreeItem *p_item, int p_type, const String& p_name, int p_hint=PROPERTY_HINT_NONE, const String& p_hint_text=""); + + TreeItem *find_item(TreeItem *p_item,const String& p_name); + + + virtual void _changed_callback(Object *p_changed,const char * p_what); + virtual void _changed_callbacks(Object *p_changed,const String& p_callback); + + void _edit_button(Object *p_item, int p_column, int p_button); + + void _node_removed(Node *p_node); + void _edit_set(const String& p_name, const Variant& p_value); + void _draw_flags(Object *ti,const Rect2& p_rect); + + Node *get_instanced_node(); + + UndoRedo *undo_redo; +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; } + + String get_selected_path() const; + + Tree *get_tree(); + Label* get_top_label(); + void hide_top_label(); + void update_tree(); + void update_property(const String& p_prop); + + void edit(Object* p_object); + + void set_keying(bool p_active); + void set_read_only(bool p_read_only) { read_only=p_read_only; custom_editor->set_read_only(p_read_only);} + + void set_capitalize_paths(bool p_capitalize); + void set_autoclear(bool p_enable); + + void set_show_categories(bool p_show); + + PropertyEditor(); + ~PropertyEditor(); + +}; + +#endif |
