diff options
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/plugins/control_editor_plugin.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/tools/editor/plugins/control_editor_plugin.h b/tools/editor/plugins/control_editor_plugin.h new file mode 100644 index 000000000..a22932799 --- /dev/null +++ b/tools/editor/plugins/control_editor_plugin.h @@ -0,0 +1,141 @@ +/*************************************************************************/ +/* control_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef CONTROL_EDITOR_PLUGIN_H +#define CONTROL_EDITOR_PLUGIN_H + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +#if 0 +class ControlEditor : public Control { + + OBJ_TYPE(ControlEditor, Control ); + + EditorNode *editor; + + enum { + SNAP_USE, + SNAP_CONFIGURE + }; + + enum DragType { + DRAG_NONE, + DRAG_LEFT, + DRAG_TOP_LEFT, + DRAG_TOP, + DRAG_TOP_RIGHT, + DRAG_RIGHT, + DRAG_BOTTOM_RIGHT, + DRAG_BOTTOM, + DRAG_BOTTOM_LEFT, + DRAG_ALL + }; + + HScrollBar *h_scroll; + VScrollBar *v_scroll; + + Matrix32 transform; + float zoom; + + Control *current_window; + PopupMenu *popup; + DragType drag; + Point2 drag_from; + + struct EditInfo { + + Point2 drag_pos; + Point2 drag_size; + Point2 drag_limit; + Rect2 last_rect; + }; + + typedef Map<Control*,EditInfo> ControlMap; + ControlMap controls; + int handle_len; + Control* _select_control_at_pos(const Point2& p_pos,Node* p_node); + + ConfirmationDialog *snap_dialog; + LineEdit *snap_val; + + void _add_control(Control *p_control,const EditInfo& p_info); + void _remove_control(Control *p_control); + void _clear_controls(); + void _visibility_changed(ObjectID p_control); + void _key_move(const Vector2& p_dir, bool p_snap); + + + Point2i snapify(const Point2i& p_pos) const; + void _popup_callback(int p_op); + bool updating_scroll; + void _update_scroll(float); + void _update_scrollbars(); + UndoRedo *undo_redo; + + void _find_controls_span(Node *p_node, Rect2& r_rect); + +protected: + void _notification(int p_what); + void _input_event(InputEvent p_event); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + bool get_remove_list(List<Node*> *p_list); + void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; } + void edit(Control *p_control); + ControlEditor(EditorNode *p_editor); +}; + +class ControlEditorPlugin : public EditorPlugin { + + OBJ_TYPE( ControlEditorPlugin, EditorPlugin ); + + ControlEditor *control_editor; + EditorNode *editor; + +public: + + virtual String get_name() const { return "GUI"; } + bool has_main_screen() const { return true; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + virtual bool get_remove_list(List<Node*> *p_list) { return control_editor->get_remove_list(p_list); } + + + ControlEditorPlugin(EditorNode *p_node); + ~ControlEditorPlugin(); + +}; +#endif +#endif |
