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| -rw-r--r-- | tools/editor/editor_file_system.h | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/tools/editor/editor_file_system.h b/tools/editor/editor_file_system.h new file mode 100644 index 000000000..c26fc0254 --- /dev/null +++ b/tools/editor/editor_file_system.h @@ -0,0 +1,206 @@ +/*************************************************************************/ +/* editor_file_system.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef EDITOR_FILE_SYSTEM_H +#define EDITOR_FILE_SYSTEM_H + +#include "scene/main/node.h" +#include "os/thread.h" +#include "os/dir_access.h" +#include "set.h" +#include "os/thread_safe.h" +class FileAccess; + +class EditorProgressBG; +class EditorFileSystemDirectory : public Object { + + OBJ_TYPE( EditorFileSystemDirectory,Object ); + + String name; + + EditorFileSystemDirectory *parent; + Vector<EditorFileSystemDirectory*> subdirs; + + struct ImportMeta { + + struct Source { + + String path; + String md5; + uint64_t modified_time; + bool missing; + + }; + + Vector<Source> sources; + String import_editor; + bool enabled; + + }; + + struct FileInfo { + String file; + String type; + uint64_t modified_time; + + ImportMeta meta; + }; + + Vector<FileInfo> files; + + static void _bind_methods(); + +friend class EditorFileSystem; +public: + + String get_name(); + String get_path() const; + + int get_subdir_count() const; + EditorFileSystemDirectory *get_subdir(int p_idx); + int get_file_count() const; + String get_file(int p_idx) const; + String get_file_path(int p_idx) const; + String get_file_type(int p_idx) const; + bool get_file_meta(int p_idx) const; + bool is_missing_sources(int p_idx) const; + Vector<String> get_missing_sources(int p_idx) const; + + EditorFileSystemDirectory *get_parent(); + + + EditorFileSystemDirectory(); + ~EditorFileSystemDirectory(); +}; + +class EditorFileSystem : public Node { + + OBJ_TYPE( EditorFileSystem, Node ); + + _THREAD_SAFE_CLASS_ + + struct SceneItem { + + String file; + String path; + String type; + uint64_t modified_time; + EditorFileSystemDirectory::ImportMeta meta; + }; + + struct DirItem { + + uint64_t modified_time; + String path; + String name; + Vector<DirItem*> dirs; + Vector<SceneItem*> files; + ~DirItem(); + }; + + float total; + bool use_threads; + Thread *thread; + static void _thread_func(void *_userdata); + + DirItem *scandir; + DirItem *rootdir; + + bool abort_scan; + bool scanning; + + EditorFileSystemDirectory* _update_tree(DirItem *p_item); + + void _scan_scenes(); + void _load_type_cache(); + + EditorFileSystemDirectory *filesystem; + + static EditorFileSystem *singleton; + + struct FileCache { + + String type; + uint64_t modification_time; + EditorFileSystemDirectory::ImportMeta meta; + }; + + struct DirCache { + + uint64_t modification_time; + Set<String> files; + Set<String> subdirs; + }; + + + static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path); + + bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta,EditorProgressBG *ep=NULL); + + DirItem* _scan_dir(DirAccess *da,Set<String> &extensions,String p_name,float p_from,float p_range,const String& p_path,HashMap<String,FileCache> &file_cache,HashMap<String,DirCache> &dir_cache,EditorProgressBG& p_prog); + void _save_type_cache_fs(DirItem *p_dir,FileAccess *p_file); + + bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const; + + void _scan_sources(EditorFileSystemDirectory *p_dir,EditorProgressBG *ep); + + int md_count; + + + Thread *thread_sources; + bool scanning_sources; + bool scanning_sources_done; + int ss_amount; + static void _thread_func_sources(void *_userdata); + List<String> sources_changed; + + static void _resource_saved(const String& p_path); + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + + static EditorFileSystem* get_singleton() { return singleton; } + + EditorFileSystemDirectory *get_filesystem(); + bool is_scanning() const; + float get_scanning_progress() const; + void scan(); + void scan_sources(); + void get_changed_sources(List<String> *r_changed); + void update_file(const String& p_file); + EditorFileSystemDirectory *get_path(const String& p_path); + String get_file_type(const String& p_file) const; + EditorFileSystem(); + ~EditorFileSystem(); +}; + +#endif // EDITOR_FILE_SYSTEM_H |
