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+/*************************************************************************/
+/* editor_file_system.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EDITOR_FILE_SYSTEM_H
+#define EDITOR_FILE_SYSTEM_H
+
+#include "scene/main/node.h"
+#include "os/thread.h"
+#include "os/dir_access.h"
+#include "set.h"
+#include "os/thread_safe.h"
+class FileAccess;
+
+class EditorProgressBG;
+class EditorFileSystemDirectory : public Object {
+
+ OBJ_TYPE( EditorFileSystemDirectory,Object );
+
+ String name;
+
+ EditorFileSystemDirectory *parent;
+ Vector<EditorFileSystemDirectory*> subdirs;
+
+ struct ImportMeta {
+
+ struct Source {
+
+ String path;
+ String md5;
+ uint64_t modified_time;
+ bool missing;
+
+ };
+
+ Vector<Source> sources;
+ String import_editor;
+ bool enabled;
+
+ };
+
+ struct FileInfo {
+ String file;
+ String type;
+ uint64_t modified_time;
+
+ ImportMeta meta;
+ };
+
+ Vector<FileInfo> files;
+
+ static void _bind_methods();
+
+friend class EditorFileSystem;
+public:
+
+ String get_name();
+ String get_path() const;
+
+ int get_subdir_count() const;
+ EditorFileSystemDirectory *get_subdir(int p_idx);
+ int get_file_count() const;
+ String get_file(int p_idx) const;
+ String get_file_path(int p_idx) const;
+ String get_file_type(int p_idx) const;
+ bool get_file_meta(int p_idx) const;
+ bool is_missing_sources(int p_idx) const;
+ Vector<String> get_missing_sources(int p_idx) const;
+
+ EditorFileSystemDirectory *get_parent();
+
+
+ EditorFileSystemDirectory();
+ ~EditorFileSystemDirectory();
+};
+
+class EditorFileSystem : public Node {
+
+ OBJ_TYPE( EditorFileSystem, Node );
+
+ _THREAD_SAFE_CLASS_
+
+ struct SceneItem {
+
+ String file;
+ String path;
+ String type;
+ uint64_t modified_time;
+ EditorFileSystemDirectory::ImportMeta meta;
+ };
+
+ struct DirItem {
+
+ uint64_t modified_time;
+ String path;
+ String name;
+ Vector<DirItem*> dirs;
+ Vector<SceneItem*> files;
+ ~DirItem();
+ };
+
+ float total;
+ bool use_threads;
+ Thread *thread;
+ static void _thread_func(void *_userdata);
+
+ DirItem *scandir;
+ DirItem *rootdir;
+
+ bool abort_scan;
+ bool scanning;
+
+ EditorFileSystemDirectory* _update_tree(DirItem *p_item);
+
+ void _scan_scenes();
+ void _load_type_cache();
+
+ EditorFileSystemDirectory *filesystem;
+
+ static EditorFileSystem *singleton;
+
+ struct FileCache {
+
+ String type;
+ uint64_t modification_time;
+ EditorFileSystemDirectory::ImportMeta meta;
+ };
+
+ struct DirCache {
+
+ uint64_t modification_time;
+ Set<String> files;
+ Set<String> subdirs;
+ };
+
+
+ static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path);
+
+ bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta,EditorProgressBG *ep=NULL);
+
+ DirItem* _scan_dir(DirAccess *da,Set<String> &extensions,String p_name,float p_from,float p_range,const String& p_path,HashMap<String,FileCache> &file_cache,HashMap<String,DirCache> &dir_cache,EditorProgressBG& p_prog);
+ void _save_type_cache_fs(DirItem *p_dir,FileAccess *p_file);
+
+ bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const;
+
+ void _scan_sources(EditorFileSystemDirectory *p_dir,EditorProgressBG *ep);
+
+ int md_count;
+
+
+ Thread *thread_sources;
+ bool scanning_sources;
+ bool scanning_sources_done;
+ int ss_amount;
+ static void _thread_func_sources(void *_userdata);
+ List<String> sources_changed;
+
+ static void _resource_saved(const String& p_path);
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ static EditorFileSystem* get_singleton() { return singleton; }
+
+ EditorFileSystemDirectory *get_filesystem();
+ bool is_scanning() const;
+ float get_scanning_progress() const;
+ void scan();
+ void scan_sources();
+ void get_changed_sources(List<String> *r_changed);
+ void update_file(const String& p_file);
+ EditorFileSystemDirectory *get_path(const String& p_path);
+ String get_file_type(const String& p_file) const;
+ EditorFileSystem();
+ ~EditorFileSystem();
+};
+
+#endif // EDITOR_FILE_SYSTEM_H