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+/*************************************************************************/
+/* animation_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_EDITOR_H
+#define ANIMATION_EDITOR_H
+
+#include "scene/gui/control.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/texture_frame.h"
+#include "scene/gui/scroll_bar.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/empty_control.h"
+#include "scene/resources/animation.h"
+#include "scene/animation/animation_cache.h"
+#include "scene_tree_editor.h"
+#include "editor_data.h"
+#include "property_editor.h"
+
+
+class AnimationKeyEdit;
+
+class AnimationKeyEditor : public VBoxContainer {
+
+ OBJ_TYPE( AnimationKeyEditor, VBoxContainer );
+
+/*
+ enum {
+
+ MENU_NEW_ANIMATION,
+ MENU_OPEN_ANIMATION,
+ MENU_EDIT_ANIMATION,
+ MENU_CLOSE_ANIMATION,
+ MENU_KEYING_ACTIVE,
+ MENU_SET_ROOT_NODE,
+ MENU_SYNC_TO_PLAYER,
+ MENU_ANIM_BASE=100,
+ };
+
+*/
+
+ enum {
+
+ TRACK_MENU_ADD_VALUE_TRACK,
+ TRACK_MENU_ADD_TRANSFORM_TRACK,
+ TRACK_MENU_ADD_CALL_TRACK,
+ TRACK_MENU_SCALE,
+ TRACK_MENU_SCALE_PIVOT,
+ TRACK_MENU_MOVE_UP,
+ TRACK_MENU_MOVE_DOWN,
+ TRACK_MENU_REMOVE,
+ TRACK_MENU_DUPLICATE,
+ TRACK_MENU_DUPLICATE_TRANSPOSE,
+ TRACK_MENU_SET_ALL_TRANS_LINEAR,
+ TRACK_MENU_SET_ALL_TRANS_CONSTANT,
+ TRACK_MENU_SET_ALL_TRANS_OUT,
+ TRACK_MENU_SET_ALL_TRANS_IN,
+ TRACK_MENU_SET_ALL_TRANS_INOUT,
+ TRACK_MENU_SET_ALL_TRANS_OUTIN,
+ TRACK_MENU_NEXT_STEP,
+ TRACK_MENU_PREV_STEP,
+ TRACK_MENU_OPTIMIZE
+ };
+
+ struct MouseOver {
+
+ enum Over {
+ OVER_NONE,
+ OVER_NAME,
+ OVER_KEY,
+ OVER_VALUE,
+ OVER_INTERP,
+ OVER_UP,
+ OVER_DOWN,
+ OVER_REMOVE,
+ OVER_ADD_KEY,
+ };
+
+ Over over;
+ int track;
+ int over_key;
+
+ } mouse_over;
+
+ struct SelectedKey {
+
+ int track;
+ int key;
+ bool operator<(const SelectedKey& p_key) const { return track==p_key.track ? key < p_key.key : track < p_key.track; };
+ };
+
+ struct KeyInfo {
+
+ float pos;
+ };
+
+ Map<SelectedKey,KeyInfo> selection;
+
+ struct ClickOver {
+
+ enum Click {
+
+ CLICK_NONE,
+ CLICK_RESIZE_NAMES,
+ CLICK_DRAG_TIMELINE,
+ CLICK_MOVE_KEYS,
+ CLICK_SELECT_KEYS
+
+ };
+
+ SelectedKey selk;
+ bool shift;
+ Click click;
+ Point2 at;
+ Point2 to;
+ } click;
+
+
+ float timeline_pos;
+
+ float name_column_ratio;
+
+ int track_name_editing;
+ int interp_editing;
+ int cont_editing;
+ int selected_track;
+
+ int last_menu_track_opt;
+ LineEdit *track_name;
+ PopupMenu *track_menu;
+ PopupMenu *type_menu;
+
+ EmptyControl *ec;
+ TextureFrame *zoomicon;
+ HSlider *zoom;
+ //MenuButton *menu;
+ SpinBox *length;
+ Button *loop;
+ bool keying;
+ ToolButton *edit_button;
+ ToolButton *move_up_button;
+ ToolButton *move_down_button;
+ ToolButton *remove_button;
+
+ SpinBox *step;
+
+ MenuButton *menu_track;
+
+ HScrollBar *h_scroll;
+ VScrollBar *v_scroll;
+
+ Control *track_editor;
+ Control *track_pos;
+
+ ConfirmationDialog *scale_dialog;
+ SpinBox *scale;
+
+ PopupDialog *key_edit_dialog;
+ PropertyEditor *key_editor;
+
+ Ref<Animation> animation;
+ void _update_paths();
+
+ int last_idx;
+
+ Node *root;
+
+ UndoRedo *undo_redo;
+ EditorHistory* history;
+ ConfirmationDialog *insert_confirm;
+
+
+ AnimationKeyEdit *key_edit;
+
+ bool inserting;
+
+ bool updating;
+ bool te_drawing;
+
+ void _animation_len_changed(float p_len);
+ void _animation_loop_changed();
+ void _step_changed(float p_len);
+
+ struct InsertData {
+
+ Animation::TrackType type;
+ NodePath path;
+ int track_idx;
+ Variant value;
+ String query;
+ };/* insert_data;*/
+
+ bool insert_query;
+ List<InsertData> insert_data;
+ uint64_t insert_frame;
+
+ int cvi_track;
+ float cvi_pos;
+
+
+ int right_data_size_cache;
+
+ EditorSelection *editor_selection;
+
+ AnimationKeyEditor();
+
+ float _get_zoom_scale() const;
+
+ void _track_editor_draw();
+ void _track_editor_input_event(const InputEvent& p_input);
+ void _track_pos_draw();
+
+
+ void _track_name_changed(const String& p_name);
+ void _track_menu_selected(int p_idx);
+ void _confirm_insert_list();
+ int _confirm_insert(InsertData p_id,int p_at_track=-1);
+ void _query_insert(const InsertData& p_id);
+ void _update_menu();
+ bool insert_queue;
+ void _insert_delay();
+ void _scale();
+
+
+
+
+ //void _browse_path();
+
+
+ StringName alc;
+
+ void _animation_changed();
+
+ void _scroll_changed(double);
+
+ void _menu_track(int p_type);
+
+ void _clear_selection_for_anim(const Ref<Animation>& p_anim);
+ void _select_at_anim(const Ref<Animation>& p_anim,int p_track,float p_pos);
+
+ PropertyInfo _find_hint_for_track(int p_idx);
+
+ void _create_value_item(int p_type);
+ void _pane_drag(const Point2& p_delta);
+
+ void _animation_len_update();
+
+ void _root_removed();
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_animation(const Ref<Animation>& p_anim);
+ Ref<Animation> get_current_animation() const;
+ void set_root(Node *p_root);
+ Node *get_root() const;
+ void set_keying(bool p_enabled);
+ bool has_keying() const;
+
+ void cleanup();
+
+ void set_anim_pos(float p_pos);
+ void insert_node_value_key(Node* p_node, const String& p_property,const Variant& p_value,bool p_only_if_exists=false);
+ void insert_value_key(const String& p_property,const Variant& p_value);
+ void insert_transform_key(Spatial *p_node,const String& p_sub,const Transform& p_xform);
+
+ AnimationKeyEditor(UndoRedo *p_undo_redo, EditorHistory *p_history, EditorSelection *p_selection);
+ ~AnimationKeyEditor();
+};
+
+#endif // ANIMATION_EDITOR_H