diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/arvr/arvr_interface.cpp | 68 | ||||
| -rw-r--r-- | servers/arvr/arvr_interface.h | 51 | ||||
| -rw-r--r-- | servers/arvr/arvr_script_interface.cpp | 37 | ||||
| -rw-r--r-- | servers/arvr/arvr_script_interface.h | 13 | ||||
| -rw-r--r-- | servers/arvr_server.cpp | 4 | ||||
| -rw-r--r-- | servers/arvr_server.h | 7 | ||||
| -rw-r--r-- | servers/physics/physics_server_sw.cpp | 2 | ||||
| -rw-r--r-- | servers/physics/physics_server_sw.h | 2 | ||||
| -rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 2 | ||||
| -rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 2 | ||||
| -rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
| -rw-r--r-- | servers/visual/shader_types.cpp | 15 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 2 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 6 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.h | 5 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 | ||||
| -rw-r--r-- | servers/visual_server.h | 2 |
17 files changed, 159 insertions, 63 deletions
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp index 0705df17b..55707def7 100644 --- a/servers/arvr/arvr_interface.cpp +++ b/servers/arvr/arvr_interface.cpp @@ -31,29 +31,49 @@ void ARVRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name); + ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities); ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary); ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary); - ClassDB::bind_method(D_METHOD("is_installed"), &ARVRInterface::is_installed); - ClassDB::bind_method(D_METHOD("hmd_is_present"), &ARVRInterface::hmd_is_present); - ClassDB::bind_method(D_METHOD("supports_hmd"), &ARVRInterface::supports_hmd); ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized); + ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized); ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize); ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize); + ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status); + ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize); + ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo); + + ADD_GROUP("Interface", "interface_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized"); + + // we don't have any properties specific to VR yet.... - // These are now purely used internally, we may expose them again if we expose CameraMatrix through Variant but reduz is not a fan for good reasons :) - // ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "cam_transform"), &ARVRInterface::get_transform_for_eye); - // ClassDB::bind_method(D_METHOD("get_projection_for_eye", "eye"), &ARVRInterface::get_projection_for_eye); - // ClassDB::bind_method(D_METHOD("commit_for_eye", "node:viewport"), &ARVRInterface::commit_for_eye); + // but we do have properties specific to AR.... + ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled); + ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "primary"), "set_is_primary", "is_primary"); + ADD_GROUP("AR", "ar_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled"); + + BIND_ENUM_CONSTANT(ARVR_NONE); + BIND_ENUM_CONSTANT(ARVR_MONO); + BIND_ENUM_CONSTANT(ARVR_STEREO); + BIND_ENUM_CONSTANT(ARVR_AR); + BIND_ENUM_CONSTANT(ARVR_EXTERNAL); BIND_ENUM_CONSTANT(EYE_MONO); BIND_ENUM_CONSTANT(EYE_LEFT); BIND_ENUM_CONSTANT(EYE_RIGHT); + + BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING); + BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION); + BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES); + BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING); + BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING); }; StringName ARVRInterface::get_name() const { @@ -73,10 +93,40 @@ void ARVRInterface::set_is_primary(bool p_is_primary) { if (p_is_primary) { ERR_FAIL_COND(!is_initialized()); - ERR_FAIL_COND(!supports_hmd()); arvr_server->set_primary_interface(this); } else { arvr_server->clear_primary_interface_if(this); }; }; + +void ARVRInterface::set_is_initialized(bool p_initialized) { + if (p_initialized) { + if (!is_initialized()) { + initialize(); + }; + } else { + if (is_initialized()) { + uninitialize(); + }; + }; +}; + +ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const { + return tracking_state; +}; + +ARVRInterface::ARVRInterface() { + tracking_state = ARVR_UNKNOWN_TRACKING; +}; + +ARVRInterface::~ARVRInterface(){}; + +/** these will only be implemented on AR interfaces, so we want dummies for VR **/ +bool ARVRInterface::get_anchor_detection_is_enabled() const { + return false; +}; + +void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){ + // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc. +}; diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h index d4fb383bb..880f6e459 100644 --- a/servers/arvr/arvr_interface.h +++ b/servers/arvr/arvr_interface.h @@ -50,31 +50,59 @@ class ARVRInterface : public Reference { GDCLASS(ARVRInterface, Reference); -protected: - _THREAD_SAFE_CLASS_ - - static void _bind_methods(); - public: + enum Capabilities { /* purely meta data, provides some info about what this interface supports */ + ARVR_NONE = 0, /* no capabilities */ + ARVR_MONO = 1, /* can be used with mono output */ + ARVR_STEREO = 2, /* can be used with stereo output */ + ARVR_AR = 4, /* offers a camera feed for AR */ + ARVR_EXTERNAL = 8 /* renders to external device */ + }; + enum Eyes { EYE_MONO, /* my son says we should call this EYE_CYCLOPS */ EYE_LEFT, EYE_RIGHT }; + enum Tracking_status { /* tracking status currently based on AR but we can start doing more with this for VR as well */ + ARVR_NORMAL_TRACKING, + ARVR_EXCESSIVE_MOTION, + ARVR_INSUFFICIENT_FEATURES, + ARVR_UNKNOWN_TRACKING, + ARVR_NOT_TRACKING + }; + +protected: + _THREAD_SAFE_CLASS_ + + Tracking_status tracking_state; + static void _bind_methods(); + +public: + /** general interface information **/ virtual StringName get_name() const; + virtual int get_capabilities() const = 0; bool is_primary(); void set_is_primary(bool p_is_primary); - virtual bool is_installed() = 0; /* returns true if the middle ware related to this interface has been installed */ - virtual bool hmd_is_present() = 0; /* returns true if our HMD is connected */ - virtual bool supports_hmd() = 0; /* returns true is this interface handles output to an HMD or only handles positioning */ - virtual bool is_initialized() = 0; /* returns true if we've initialized this interface */ + void set_is_initialized(bool p_initialized); /* helper function, will call initialize or uninitialize */ virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ virtual void uninitialize() = 0; /* deinitialize this interface */ + Tracking_status get_tracking_status() const; /* get the status of our current tracking */ + + /** specific to VR **/ + // nothing yet + + /** specific to AR **/ + virtual bool get_anchor_detection_is_enabled() const; + virtual void set_anchor_detection_is_enabled(bool p_enable); + + /** rendering and internal **/ + virtual Size2 get_recommended_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ @@ -82,8 +110,13 @@ public: virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */ virtual void process() = 0; + + ARVRInterface(); + ~ARVRInterface(); }; +VARIANT_ENUM_CAST(ARVRInterface::Capabilities); VARIANT_ENUM_CAST(ARVRInterface::Eyes); +VARIANT_ENUM_CAST(ARVRInterface::Tracking_status); #endif diff --git a/servers/arvr/arvr_script_interface.cpp b/servers/arvr/arvr_script_interface.cpp index 16e607920..2755605a1 100644 --- a/servers/arvr/arvr_script_interface.cpp +++ b/servers/arvr/arvr_script_interface.cpp @@ -23,20 +23,26 @@ StringName ARVRScriptInterface::get_name() const { } } -bool ARVRScriptInterface::is_installed() { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_installed")), false); - return get_script_instance()->call("is_installed"); -} +int ARVRScriptInterface::get_capabilities() const { + ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_capabilities")), ARVRInterface::ARVR_NONE); + return get_script_instance()->call("get_capabilities"); +}; -bool ARVRScriptInterface::hmd_is_present() { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("hmd_is_present")), false); - return get_script_instance()->call("hmd_is_present"); +ARVRInterface::Tracking_status ARVRScriptInterface::get_tracking_status() const { + ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_tracking_status")), ARVRInterface::ARVR_NOT_TRACKING); + int status = get_script_instance()->call("get_tracking_status"); + return (ARVRInterface::Tracking_status)status; } -bool ARVRScriptInterface::supports_hmd() { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("supports_hmd")), false); - return get_script_instance()->call("supports_hmd"); -} +bool ARVRScriptInterface::get_anchor_detection_is_enabled() const { + ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_anchor_detection_is_enabled")), false); + return get_script_instance()->call("get_anchor_detection_is_enabled"); +}; + +void ARVRScriptInterface::set_anchor_detection_is_enabled(bool p_enable) { + ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("set_anchor_detection_is_enabled"))); + get_script_instance()->call("set_anchor_detection_is_enabled"); +}; bool ARVRScriptInterface::is_stereo() { ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_stereo")), false); @@ -110,14 +116,17 @@ void ARVRScriptInterface::process() { } void ARVRScriptInterface::_bind_methods() { - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_installed")); - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "hmd_is_present")); - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "supports_hmd")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_capabilities")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_initialized")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "initialize")); ClassDB::add_virtual_method(get_class_static(), MethodInfo("uninitialize")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_tracking_status")); + + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_anchor_detection_is_enabled")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_anchor_detection_is_enabled", PropertyInfo(Variant::BOOL, "enabled"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_stereo")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::VECTOR2, "get_recommended_render_targetsize")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::TRANSFORM, "get_transform_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::TRANSFORM, "cam_transform"))); diff --git a/servers/arvr/arvr_script_interface.h b/servers/arvr/arvr_script_interface.h index 04ca33901..b1393b4fd 100644 --- a/servers/arvr/arvr_script_interface.h +++ b/servers/arvr/arvr_script_interface.h @@ -16,19 +16,24 @@ protected: static void _bind_methods(); public: + /** general interface information **/ ARVRScriptInterface(); ~ARVRScriptInterface(); virtual StringName get_name() const; - - virtual bool is_installed(); - virtual bool hmd_is_present(); - virtual bool supports_hmd(); + virtual int get_capabilities() const; virtual bool is_initialized(); virtual bool initialize(); virtual void uninitialize(); + ARVRInterface::Tracking_status get_tracking_status() const; /* get the status of our current tracking */ + + /** specific to AR **/ + virtual bool get_anchor_detection_is_enabled() const; + virtual void set_anchor_detection_is_enabled(bool p_enable); + + /** rendering and internal **/ virtual Size2 get_recommended_render_targetsize(); virtual bool is_stereo(); virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform); diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index 5d8cf20c9..aa879f8ae 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -43,7 +43,7 @@ void ARVRServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_world_scale"), &ARVRServer::get_world_scale); ClassDB::bind_method(D_METHOD("set_world_scale"), &ARVRServer::set_world_scale); ClassDB::bind_method(D_METHOD("get_reference_frame"), &ARVRServer::get_reference_frame); - ClassDB::bind_method(D_METHOD("request_reference_frame", "ignore_tilt", "keep_height"), &ARVRServer::request_reference_frame); + ClassDB::bind_method(D_METHOD("center_on_hmd", "ignore_tilt", "keep_height"), &ARVRServer::center_on_hmd); ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_scale"), "set_world_scale", "get_world_scale"); @@ -98,7 +98,7 @@ Transform ARVRServer::get_reference_frame() const { return reference_frame; }; -void ARVRServer::request_reference_frame(bool p_ignore_tilt, bool p_keep_height) { +void ARVRServer::center_on_hmd(bool p_ignore_tilt, bool p_keep_height) { if (primary_interface != NULL) { // clear our current reference frame or we'll end up double adjusting it reference_frame = Transform(); diff --git a/servers/arvr_server.h b/servers/arvr_server.h index 2645637ad..948895cb2 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -117,14 +117,17 @@ public: void set_world_origin(const Transform p_world_origin); /* - Requesting a reference frame results in a matrix being calculated that ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) + center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) in the virtual world. + You can ignore the tilt of the device ensuring you're looking straight forward even if the player is looking down or sideways. + You can chose to keep the height the tracking provides which is important for room scale capable tracking. + Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world and in the virtual world out of sync */ Transform get_reference_frame() const; - void request_reference_frame(bool p_ignore_tilt, bool p_keep_height); + void center_on_hmd(bool p_ignore_tilt, bool p_keep_height); /* Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 8cc4929a5..a7c31cf16 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -183,7 +183,7 @@ PhysicsDirectSpaceState *PhysicsServerSW::space_get_direct_state(RID p_space) { ERR_FAIL_COND_V(!space, NULL); if (!doing_sync || space->is_locked()) { - ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or fixed process notification."); + ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or physics process notification."); ERR_FAIL_V(NULL); } diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 9d42761c6..f9eb8fa45 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -95,7 +95,7 @@ public: virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value); virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const; - // this function only works on fixed process, errors and returns null otherwise + // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space); virtual void space_set_debug_contacts(RID p_space, int p_max_contacts); diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index a9ed79ec2..df3bf72a3 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -270,7 +270,7 @@ Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space ERR_FAIL_COND_V(!space, NULL); if ((using_threads && !doing_sync) || space->is_locked()) { - ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or fixed process notification."); + ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or physics process notification."); ERR_FAIL_V(NULL); } diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index edfe7578a..c40cf0e3e 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -103,7 +103,7 @@ public: virtual Vector<Vector2> space_get_contacts(RID p_space) const; virtual int space_get_contact_count(RID p_space) const; - // this function only works on fixed process, errors and returns null otherwise + // this function only works on physics process, errors and returns null otherwise virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space); /* AREA API */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 344c10089..b3f6b243d 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -53,7 +53,7 @@ public: virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0; virtual void environment_set_sky(RID p_env, RID p_sky) = 0; - virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0; + virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 01e3d7592..7489ca7e3 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -50,12 +50,6 @@ ShaderTypes::ShaderTypes() { /*************** SPATIAL ***********************/ - shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3; - shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3; - shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4; - shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4; - - shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3; @@ -90,7 +84,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["METALLIC"] = ShaderLanguage::TYPE_FLOAT; @@ -179,21 +172,19 @@ ShaderTypes::ShaderTypes() { /************ CANVAS ITEM **************************/ - shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX_COLOR"] = ShaderLanguage::TYPE_VEC4; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["EXTRA_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["PARTICLE_CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].can_discard = false; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SRC_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3; @@ -202,13 +193,13 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC2; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b5cae978f..888fb29f9 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -968,7 +968,7 @@ public: BIND2(environment_set_background, RID, EnvironmentBG) BIND2(environment_set_sky, RID, RID) - BIND2(environment_set_sky_scale, RID, float) + BIND2(environment_set_sky_custom_fov, RID, float) BIND2(environment_set_bg_color, RID, const Color &) BIND2(environment_set_bg_energy, RID, float) BIND2(environment_set_canvas_max_layer, RID, int) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 9fb4dc524..e49baf076 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2348,7 +2348,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { RID rid = E->key(); const InstanceGIProbeData::LightCache &lc = E->get(); - if (!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) { + if ((!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) && lc.visible) { //erase light data _bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, -1); @@ -2361,7 +2361,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { RID rid = E->key(); const InstanceGIProbeData::LightCache &lc = E->get(); - if (!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) { + if ((!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) && lc.visible) { //add light data _bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, 1); @@ -2568,6 +2568,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE); lc.spot_attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ATTENUATION); lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform; + lc.visible = E->get()->visible; if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) { all_equal = false; @@ -2587,6 +2588,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE); lc.spot_attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ATTENUATION); lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform; + lc.visible = E->get()->visible; if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) { all_equal = false; diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index ac771030c..d30a2108a 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -359,6 +359,7 @@ public: float attenuation; float spot_angle; float spot_attenuation; + bool visible; bool operator==(const LightCache &p_cache) { @@ -369,7 +370,8 @@ public: radius == p_cache.radius && attenuation == p_cache.attenuation && spot_angle == p_cache.spot_angle && - spot_attenuation == p_cache.spot_attenuation); + spot_attenuation == p_cache.spot_attenuation && + visible == p_cache.visible); } LightCache() { @@ -380,6 +382,7 @@ public: attenuation = 1.0; spot_angle = 1.0; spot_attenuation = 1.0; + visible = true; } }; diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 5cf941b93..caec89021 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -381,7 +381,7 @@ public: FUNC2(environment_set_background, RID, EnvironmentBG) FUNC2(environment_set_sky, RID, RID) - FUNC2(environment_set_sky_scale, RID, float) + FUNC2(environment_set_sky_custom_fov, RID, float) FUNC2(environment_set_bg_color, RID, const Color &) FUNC2(environment_set_bg_energy, RID, float) FUNC2(environment_set_canvas_max_layer, RID, int) diff --git a/servers/visual_server.h b/servers/visual_server.h index 3a8f55a65..1cc097f50 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -637,7 +637,7 @@ public: virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0; virtual void environment_set_sky(RID p_env, RID p_sky) = 0; - virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0; + virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; |
