diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/audio_server.cpp | 2 | ||||
| -rw-r--r-- | servers/physics/body_sw.cpp | 22 | ||||
| -rw-r--r-- | servers/physics/body_sw.h | 2 | ||||
| -rw-r--r-- | servers/physics/space_sw.cpp | 16 | ||||
| -rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 25 | ||||
| -rw-r--r-- | servers/physics_2d/body_2d_sw.h | 2 | ||||
| -rw-r--r-- | servers/visual/rasterizer.h | 9 | ||||
| -rw-r--r-- | servers/visual/shader_language.cpp | 19 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 44 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 4 | ||||
| -rw-r--r-- | servers/visual_server.h | 1 |
11 files changed, 108 insertions, 38 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index c155f5204..6c5a2de97 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -132,7 +132,7 @@ void AudioServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("voice_stop","voice"), &AudioServer::voice_stop ); - ObjectTypeDB::bind_method(_MD("free","rid"), &AudioServer::free ); + ObjectTypeDB::bind_method(_MD("free_rid","rid"), &AudioServer::free ); ObjectTypeDB::bind_method(_MD("set_stream_global_volume_scale","scale"), &AudioServer::set_stream_global_volume_scale ); ObjectTypeDB::bind_method(_MD("get_stream_global_volume_scale"), &AudioServer::get_stream_global_volume_scale ); diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 8edbaf0b8..c66e73b43 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -382,7 +382,7 @@ void BodySW::set_space(SpaceSW *p_space){ } -void BodySW::_compute_area_gravity(const AreaSW *p_area) { +void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) { if (p_area->is_gravity_point()) { if(p_area->get_gravity_distance_scale() > 0) { @@ -394,6 +394,9 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) { } else { gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } + + area_linear_damp += p_area->get_linear_damp(); + area_angular_damp += p_area->get_angular_damp(); } void BodySW::integrate_forces(real_t p_step) { @@ -409,13 +412,15 @@ void BodySW::integrate_forces(real_t p_step) { int ac = areas.size(); bool replace = false; - gravity=Vector3(0,0,0); + gravity = Vector3(0,0,0); + area_linear_damp = 0; + area_angular_damp = 0; if (ac) { areas.sort(); const AreaCMP *aa = &areas[0]; damp_area = aa[ac-1].area; for(int i=ac-1;i>=0;i--) { - _compute_area_gravity(aa[i].area); + _compute_area_gravity_and_dampenings(aa[i].area); if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) { replace = true; break; @@ -424,20 +429,21 @@ void BodySW::integrate_forces(real_t p_step) { } if( !replace ) { - _compute_area_gravity(def_area); + _compute_area_gravity_and_dampenings(def_area); } gravity*=gravity_scale; + // If less than 0, override dampenings with that of the Body if (angular_damp>=0) area_angular_damp=angular_damp; - else - area_angular_damp=damp_area->get_angular_damp(); + //else + // area_angular_damp=damp_area->get_angular_damp(); if (linear_damp>=0) area_linear_damp=linear_damp; - else - area_linear_damp=damp_area->get_linear_damp(); + //else + // area_linear_damp=damp_area->get_linear_damp(); Vector3 motion; diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 66d814bfd..4c4c7818c 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -130,7 +130,7 @@ class BodySW : public CollisionObjectSW { BodySW *island_next; BodySW *island_list_next; - _FORCE_INLINE_ void _compute_area_gravity(const AreaSW *p_area); + _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const AreaSW *p_area); _FORCE_INLINE_ void _update_inertia_tensor(); diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index ba1c73753..778d20d3f 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -175,13 +175,15 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0)) continue; - r_results[cc].collider_id=col_obj->get_instance_id(); - if (r_results[cc].collider_id!=0) - r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); - else - r_results[cc].collider=NULL; - r_results[cc].rid=col_obj->get_self(); - r_results[cc].shape=shape_idx; + if (r_results) { + r_results[cc].collider_id=col_obj->get_instance_id(); + if (r_results[cc].collider_id!=0) + r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); + else + r_results[cc].collider=NULL; + r_results[cc].rid=col_obj->get_self(); + r_results[cc].shape=shape_idx; + } cc++; diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 3afbbe545..d0c5cbc77 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -380,7 +380,7 @@ void Body2DSW::set_space(Space2DSW *p_space){ } -void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) { +void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) { if (p_area->is_gravity_point()) { if(p_area->get_gravity_distance_scale() > 0) { @@ -393,6 +393,8 @@ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) { gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } + area_linear_damp += p_area->get_linear_damp(); + area_angular_damp += p_area->get_angular_damp(); } void Body2DSW::integrate_forces(real_t p_step) { @@ -406,13 +408,15 @@ void Body2DSW::integrate_forces(real_t p_step) { int ac = areas.size(); bool replace = false; - gravity=Vector2(0,0); + gravity = Vector2(0,0); + area_angular_damp = 0; + area_linear_damp = 0; if (ac) { areas.sort(); const AreaCMP *aa = &areas[0]; damp_area = aa[ac-1].area; for(int i=ac-1;i>=0;i--) { - _compute_area_gravity(aa[i].area); + _compute_area_gravity_and_dampenings(aa[i].area); if (aa[i].area->get_space_override_mode() == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE) { replace = true; break; @@ -420,19 +424,20 @@ void Body2DSW::integrate_forces(real_t p_step) { } } if( !replace ) { - _compute_area_gravity(def_area); + _compute_area_gravity_and_dampenings(def_area); } gravity*=gravity_scale; + // If less than 0, override dampenings with that of the Body2D if (angular_damp>=0) - area_angular_damp=angular_damp; - else - area_angular_damp=damp_area->get_angular_damp(); + area_angular_damp = angular_damp; + //else + // area_angular_damp=damp_area->get_angular_damp(); if (linear_damp>=0) - area_linear_damp=linear_damp; - else - area_linear_damp=damp_area->get_linear_damp(); + area_linear_damp = linear_damp; + //else + // area_linear_damp=damp_area->get_linear_damp(); Vector2 motion; bool do_motion=false; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 2fbfcaca6..8418c5dcd 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -132,7 +132,7 @@ class Body2DSW : public CollisionObject2DSW { Body2DSW *island_next; Body2DSW *island_list_next; - _FORCE_INLINE_ void _compute_area_gravity(const Area2DSW *p_area); + _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area); friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index aca301e0a..d94067961 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -610,6 +610,7 @@ public: CanvasLight *shadows_next_ptr; CanvasLight *filter_next_ptr; CanvasLight *next_ptr; + CanvasLight *mask_next_ptr; CanvasLight() { enabled=true; @@ -627,6 +628,7 @@ public: mode=VS::CANVAS_LIGHT_MODE_ADD; texture_cache=NULL; next_ptr=NULL; + mask_next_ptr=NULL; filter_next_ptr=NULL; shadow_buffer_size=2048; shadow_esm_mult=80; @@ -792,6 +794,7 @@ public: CanvasItem* material_owner; ViewportRender *vp_render; bool distance_field; + bool light_masked; Rect2 global_rect_cache; @@ -918,8 +921,8 @@ public: return rect; } - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;} - CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; } + void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } + CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } }; @@ -1029,6 +1032,8 @@ public: virtual int get_render_info(VS::RenderInfo p_info)=0; + virtual void set_force_16_bits_fbo(bool p_force) {} + Rasterizer(); virtual ~Rasterizer() {} }; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 6532c3f0a..0e10c7dfe 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1113,7 +1113,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={ { "SPECULAR_EXP", TYPE_FLOAT}, { "SHADE_PARAM", TYPE_FLOAT}, { "LIGHT", TYPE_VEC3}, - { "POINT_COORD", TYPE_VEC2}, + { "SHADOW", TYPE_VEC3 }, + { "POINT_COORD", TYPE_VEC2 }, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, { "TIME", TYPE_FLOAT}, @@ -1369,7 +1370,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper } } - if (!fail) { + if (!fail && name == program->functions[i].name) { p_func->return_cache=pfunc->return_type; return p_func; } @@ -2340,19 +2341,27 @@ Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_state parser.advance(); + if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) { + parser.set_error("Expected statement block after 'if()'"); + return ERR_PARSE_ERROR; + } + Node *substatement=NULL; err = parse_statement(parser,cf,&substatement); if (err) return err; - cf->statements.push_back(substatement); - - if (parser.get_token_type()==TK_CF_ELSE) { parser.advance(); + + if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) { + parser.set_error("Expected statement block after 'else'"); + return ERR_PARSE_ERROR; + } + substatement=NULL; err = parse_statement(parser,cf,&substatement); if (err) diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index a94d4f64c..79911121f 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -6777,6 +6777,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void } + void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) { CanvasItem *ci = p_canvas_item; @@ -6878,6 +6879,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat ci->final_opacity=opacity * ci->self_opacity; ci->global_rect_cache=global_rect; ci->global_rect_cache.pos-=p_clip_rect.pos; + ci->light_masked=false; int zidx = p_z-CANVAS_ITEM_Z_MIN; @@ -6905,7 +6907,34 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat } -void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) { +void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) { + + if (!p_masked_lights) + return; + + Rasterizer::CanvasItem *ci=p_canvas_item; + + while(ci) { + + Rasterizer::CanvasLight *light=p_masked_lights; + while(light) { + + if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { + ci->light_masked=true; + } + + light=light->mask_next_ptr; + } + + ci=ci->next; + } + + + + +} + +void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) { rasterizer->canvas_begin(); @@ -6938,6 +6967,11 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans for(int i=0;i<z_range;i++) { if (!z_list[i]) continue; + + if (p_masked_lights) { + _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights); + } + rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights); } } else { @@ -7072,6 +7106,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height); Rasterizer::CanvasLight *lights=NULL; Rasterizer::CanvasLight *lights_with_shadow=NULL; + Rasterizer::CanvasLight *lights_with_mask=NULL; Rect2 shadow_rect; int light_count=0; @@ -7119,9 +7154,14 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->radius_cache=cl->rect_cache.size.length(); } + if (cl->mode==CANVAS_LIGHT_MODE_MASK) { + cl->mask_next_ptr=lights_with_mask; + lights_with_mask=cl; + } light_count++; } + } } @@ -7190,7 +7230,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ ptr=ptr->filter_next_ptr; } - _render_canvas( E->get()->canvas,xform,canvas_lights ); + _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask ); i++; if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b6a5ca630..e0127faf4 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -633,7 +633,9 @@ class VisualServerRaster : public VisualServer { static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); - void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights); + void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights); + void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights); + Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); diff --git a/servers/visual_server.h b/servers/visual_server.h index 96c3e15cd..c5100b8d3 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1041,6 +1041,7 @@ public: CANVAS_LIGHT_MODE_ADD, CANVAS_LIGHT_MODE_SUB, CANVAS_LIGHT_MODE_MIX, + CANVAS_LIGHT_MODE_MASK, }; virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; |
