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-rw-r--r--servers/visual_server.cpp1236
1 files changed, 1225 insertions, 11 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 175dfd47d..3e6c30d6f 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -345,25 +345,1235 @@ RID VisualServer::get_white_texture() {
}
+Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,DVector<uint8_t> &r_vertex_array,int p_vertex_array_len,DVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) {
+
+ DVector<uint8_t>::Write vw = r_vertex_array.write();
+
+ DVector<uint8_t>::Write iw;
+ if (r_index_array.size()) {
+ iw=r_index_array.write();
+ }
+
+ int max_bone=0;
+
+
+ for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
+
+ if (!(p_format&(1<<ai))) // no array
+ continue;
+
+
+ switch(ai) {
+
+ case VS::ARRAY_VERTEX: {
+
+ if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) {
+
+ DVector<Vector2> array = p_arrays[ai];
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Vector2>::Read read = array.read();
+ const Vector2* src=read.ptr();
+
+ // setting vertices means regenerating the AABB
+ Rect2 aabb;
+
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ uint16_t vector[2]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*2);
+
+ if (i==0) {
+
+ aabb=Rect2(src[i],Vector2());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ float vector[2]={ src[i].x, src[i].y };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*2);
+
+ if (i==0) {
+
+ aabb=Rect2(src[i],Vector2());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+ }
+
+ r_aabb=AABB(Vector3(aabb.pos.x,aabb.pos.y,0),Vector3(aabb.size.x,aabb.size.y,0));
+
+
+ } else {
+ DVector<Vector3> array = p_arrays[ai];
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Vector3>::Read read = array.read();
+ const Vector3* src=read.ptr();
+
+ // setting vertices means regenerating the AABB
+ AABB aabb;
+
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ uint16_t vector[4]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*4);
+
+ if (i==0) {
+
+ aabb=AABB(src[i],Vector3());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ float vector[3]={ src[i].x, src[i].y, src[i].z };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*3);
+
+ if (i==0) {
+
+ aabb=AABB(src[i],Vector3());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+ }
+
+ r_aabb=aabb;
+
+ }
+
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<Vector3> array = p_arrays[ai];
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Vector3>::Read read = array.read();
+ const Vector3* src=read.ptr();
+
+ // setting vertices means regenerating the AABB
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint8_t vector[4]={
+ CLAMP(src[i].x*127,-128,127),
+ CLAMP(src[i].y*127,-128,127),
+ CLAMP(src[i].z*127,-128,127),
+ 0,
+ };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, 4);
+
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ float vector[3]={ src[i].x, src[i].y, src[i].z };
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, 3*4);
+
+ }
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<real_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER );
+
+
+ DVector<real_t>::Read read = array.read();
+ const real_t* src = read.ptr();
+
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint8_t xyzw[4]={
+ CLAMP(src[i*4+0]*127,-128,127),
+ CLAMP(src[i*4+1]*127,-128,127),
+ CLAMP(src[i*4+2]*127,-128,127),
+ CLAMP(src[i*4+3]*127,-128,127)
+ };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4);
+
+ }
+
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float xyzw[4]={
+ src[i*4+0],
+ src[i*4+1],
+ src[i*4+2],
+ src[i*4+3]
+ };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4*4);
+
+ }
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
+
+
+ DVector<Color> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Color>::Read read = array.read();
+ const Color* src = read.ptr();
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ uint8_t colors[4];
+
+ for(int j=0;j<4;j++) {
+
+ colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], colors, 4);
+
+ }
+ } else {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], &src[i], 4*4);
+ }
+
+ }
+
+
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<Vector2> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+
+ DVector<Vector2>::Read read = array.read();
+
+ const Vector2 * src=read.ptr();
+
+
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float uv[2]={ src[i].x , src[i].y };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+
+ }
+ }
+
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<Vector2> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+
+ DVector<Vector2>::Read read = array.read();
+
+ const Vector2 * src=read.ptr();
+
+
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float uv[2]={ src[i].x , src[i].y };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+
+ }
+ }
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<real_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
+
+
+ DVector<real_t>::Read read = array.read();
+
+ const real_t * src = read.ptr();
+
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j]*65535,0,65535);
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
+ }
+ } else {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 4*4);
+
+
+ }
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<int> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
+
+
+ DVector<int>::Read read = array.read();
+
+ const int * src = read.ptr();
+
+
+ if (!(p_format&ARRAY_FLAG_USE_16_BIT_BONES)) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j],0,255);
+ max_bone=MAX(data[j],max_bone);
+
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 4);
+
+
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ max_bone=MAX(data[j],max_bone);
+
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
+
+
+ }
+ }
+
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+
+ ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA );
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<int> indices = p_arrays[ai];
+ ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER );
+
+ /* determine wether using 16 or 32 bits indices */
+
+ DVector<int>::Read read = indices.read();
+ const int *src=read.ptr();
+
+ for (int i=0;i<p_index_array_len;i++) {
+
+
+ if (p_vertex_array_len<(1<<16)) {
+ uint16_t v=src[i];
+
+ copymem(&iw[i*2], &v, 2);
+ } else {
+ uint32_t v=src[i];
+
+ copymem(&iw[i*4], &v, 4);
+ }
+ }
+ } break;
+ default: {
+ ERR_FAIL_V( ERR_INVALID_DATA );
+ }
+ }
+ }
+
+
+ if (p_format&VS::ARRAY_FORMAT_BONES) {
+ //create AABBs for each detected bone
+ int total_bones = max_bone+1;
+
+ bool first = r_bone_aabb.size()==0;
+
+ r_bone_aabb.resize(total_bones);
+
+ if (first) {
+ for(int i=0;i<total_bones;i++) {
+ r_bone_aabb[i].size==Vector3(-1,-1,-1); //negative means unused
+ }
+ }
+
+ DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
+ DVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
+
+ bool any_valid=false;
+
+ if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
+
+ int vs = vertices.size();
+ DVector<Vector3>::Read rv =vertices.read();
+ DVector<int>::Read rb=bones.read();
+ DVector<float>::Read rw=weights.read();
+
+ AABB *bptr = r_bone_aabb.ptr();
+
+ for(int i=0;i<vs;i++) {
+
+ Vector3 v = rv[i];
+ for(int j=0;j<4;j++) {
+
+ int idx = rb[i*4+j];
+ float w = rw[i*4+j];
+ if (w==0)
+ continue;//break;
+ ERR_FAIL_INDEX_V(idx,total_bones,ERR_INVALID_DATA);
+
+ if (bptr->size.x<0) {
+ //first
+ bptr[idx]=AABB();
+ bptr[idx].pos=v;
+ any_valid=true;
+ } else {
+ bptr[idx].expand_to(v);
+ }
+ }
+ }
+ }
+
+ if (!any_valid && first) {
+
+ r_bone_aabb.clear();
+ }
+ }
+ return OK;
+}
+
+
void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_compress_format) {
+ ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
+ ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
+
+ uint32_t format=0;
+
+ // validation
+ int index_array_len=0;
+ int array_len=0;
+
+ for(int i=0;i<p_arrays.size();i++) {
+
+ if (p_arrays[i].get_type()==Variant::NIL)
+ continue;
+
+ format|=(1<<i);
+
+ if (i==VS::ARRAY_VERTEX) {
+
+ Variant var = p_arrays[i];
+ switch(var.get_type()) {
+ case Variant::VECTOR2_ARRAY: {
+ DVector<Vector2> v2 = var;
+ array_len=v2.size();
+ } break;
+ case Variant::VECTOR3_ARRAY: {
+ DVector<Vector3> v3 = var;
+ array_len=v3.size();
+ } break;
+ default: {
+ Array v = var;
+ array_len=v.size();
+ } break;
+ }
+
+ array_len=Vector3Array(p_arrays[i]).size();
+ ERR_FAIL_COND(array_len==0);
+ } else if (i==VS::ARRAY_INDEX) {
+
+ index_array_len=IntArray(p_arrays[i]).size();
+ }
+ }
+
+ ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
+
+
+ if (p_blend_shapes.size()) {
+ //validate format for morphs
+ for(int i=0;i<p_blend_shapes.size();i++) {
+
+ uint32_t bsformat=0;
+ Array arr = p_blend_shapes[i];
+ for(int j=0;j<arr.size();j++) {
+
+
+ if (arr[j].get_type()!=Variant::NIL)
+ bsformat|=(1<<j);
+ }
+
+ ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_INDEX-1)));
+ }
+ }
+
+ uint32_t offsets[VS::ARRAY_MAX];
+
+ int total_elem_size=0;
+
+ for (int i=0;i<VS::ARRAY_MAX;i++) {
+
+
+ offsets[i]=0; //reset
+
+ if (!(format&(1<<i))) // no array
+ continue;
+
+
+ int elem_size=0;
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+ Variant arr = p_arrays[0];
+ if (arr.get_type()==Variant::VECTOR2_ARRAY) {
+ elem_size=2;
+ p_compress_format|=ARRAY_FLAG_USE_2D_VERTICES;
+ } else if (arr.get_type()==Variant::VECTOR3_ARRAY) {
+ p_compress_format&=~ARRAY_FLAG_USE_2D_VERTICES;
+ elem_size=3;
+ } else {
+ elem_size=(p_compress_format&ARRAY_FLAG_USE_2D_VERTICES)?2:3;
+ }
+
+ if (p_compress_format&ARRAY_COMPRESS_VERTEX) {
+ elem_size*=sizeof(int16_t);
+ } else {
+ elem_size*=sizeof(float);
+ }
+
+ if (elem_size==6) {
+ //had to pad
+ elem_size=8;
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_compress_format&ARRAY_COMPRESS_NORMAL) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*3;
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ if (p_compress_format&ARRAY_COMPRESS_TANGENT) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_compress_format&ARRAY_COMPRESS_COLOR) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+ } break;
+ case VS::ARRAY_TEX_UV: {
+ if (p_compress_format&ARRAY_COMPRESS_TEX_UV) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ if (p_compress_format&ARRAY_COMPRESS_TEX_UV2) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_compress_format&ARRAY_COMPRESS_WEIGHTS) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ DVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ int max_bone=0;
+
+ {
+ int bc = bones.size();
+ DVector<int>::Read r=bones.read();
+ for(int j=0;j<bc;j++) {
+ max_bone=MAX(r[j],max_bone);
+ }
+ }
+
+ if (max_bone > 255) {
+ p_compress_format|=ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ p_compress_format&=~ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size=sizeof(uint32_t);
+ }
+
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ if (index_array_len<=0) {
+ ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
+ break;
+ }
+ /* determine wether using 16 or 32 bits indices */
+ if (array_len>=(1<<16)) {
+
+ elem_size=4;
+
+ } else {
+ elem_size=2;
+ }
+ offsets[i]=elem_size;
+ continue;
+ } break;
+ default: {
+ ERR_FAIL( );
+ }
+ }
+
+ offsets[i]=total_elem_size;
+ total_elem_size+=elem_size;
+
+
+ }
+
+ uint32_t mask = (1<<ARRAY_MAX)-1;
+ format|=(~mask)&p_compress_format; //make the full format
+
+
+ int array_size = total_elem_size * array_len;
+
+ DVector<uint8_t> vertex_array;
+ vertex_array.resize(array_size);
+
+ int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
+
+ DVector<uint8_t> index_array;
+ index_array.resize(index_array_size);
+
+ AABB aabb;
+ Vector<AABB> bone_aabb;
+
+ Error err = _surface_set_data(p_arrays,format,offsets,total_elem_size,vertex_array,array_len,index_array,index_array_len,aabb,bone_aabb);
+
+ if (err) {
+ ERR_EXPLAIN("Invalid array format for surface");
+ ERR_FAIL_COND(err!=OK);
+ }
+
+ Vector<DVector<uint8_t> > blend_shape_data;
+
+ for(int i=0;i<p_blend_shapes.size();i++) {
+
+ DVector<uint8_t> vertex_array_shape;
+ vertex_array_shape.resize(array_size);
+ DVector<uint8_t> noindex;
+
+ AABB laabb;
+ Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb);
+ aabb.merge_with(laabb);
+ if (err) {
+ ERR_EXPLAIN("Invalid blend shape array format for surface");
+ ERR_FAIL_COND(err!=OK);
+ }
+
+ blend_shape_data.push_back(vertex_array_shape);
+ }
+
+ mesh_add_surface(p_mesh,format,p_primitive,vertex_array,array_len,index_array,index_array_len,aabb,blend_shape_data,bone_aabb);
+
+}
+
+Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const {
+
+
+ uint32_t offsets[ARRAY_MAX];
+
+ int total_elem_size=0;
+
+ for (int i=0;i<VS::ARRAY_MAX;i++) {
+
+
+ offsets[i]=0; //reset
+
+ if (!(p_format&(1<<i))) // no array
+ continue;
+
+
+ int elem_size=0;
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+
+ if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+ elem_size=2;
+ } else {
+ elem_size=3;
+ }
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+ elem_size*=sizeof(int16_t);
+ } else {
+ elem_size*=sizeof(float);
+ }
+
+ if (elem_size==6) {
+ elem_size=8;
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*3;
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+ } break;
+ case VS::ARRAY_TEX_UV: {
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(uint32_t);
+ }
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ if (p_index_len<=0) {
+ ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
+ break;
+ }
+ /* determine wether using 16 or 32 bits indices */
+ if (p_vertex_len>=(1<<16)) {
+
+ elem_size=4;
+
+ } else {
+ elem_size=2;
+ }
+ offsets[i]=elem_size;
+ continue;
+ } break;
+ default: {
+ ERR_FAIL_V( Array() );
+ }
+ }
+
+ offsets[i]=total_elem_size;
+ total_elem_size+=elem_size;
+
+
+ }
+
+ Array ret;
+ ret.resize(VS::ARRAY_MAX);
+
+ DVector<uint8_t>::Read r = p_vertex_data.read();
+
+ for(int i=0;i<VS::ARRAY_MAX;i++) {
+
+ if (!(p_format&(1<<i)))
+ continue;
+
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+
+ if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+
+ DVector<Vector2> arr_2d;
+ arr_2d.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ DVector<Vector2>::Write w = arr_2d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr_2d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr_2d;
+ } else {
+
+ DVector<Vector3> arr_3d;
+ arr_3d.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ DVector<Vector3>::Write w = arr_3d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[2]));
+ }
+ } else {
+
+ DVector<Vector3>::Write w = arr_3d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(v[0],v[1],v[2]);
+ }
+ }
+
+ ret[i]=arr_3d;
+ }
+
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+ DVector<Vector3> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+
+ DVector<Vector3>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
+ }
+ } else {
+ DVector<Vector3>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(v[0],v[1],v[2]);
+ }
+ }
+
+ ret[i]=arr;
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ DVector<float> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=float(v[k]/255.0)*2.0-1.0;
+ }
+ }
+ } else {
+
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ DVector<Color> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+
+ DVector<Color>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
+ }
+ } else {
+ DVector<Color>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Color(v[0],v[1],v[2],v[3]);
+ }
+ }
+
+ ret[i]=arr;
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ DVector<Vector2> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr;
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ DVector<Vector2> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ DVector<float> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=float(v[k]/65535.0)*2.0-1.0;
+ }
+ }
+ } else {
+
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ DVector<int> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+ } else {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_INDEX: {
+ /* determine wether using 16 or 32 bits indices */
+
+ DVector<uint8_t>::Read ir = p_index_data.read();
+
+ DVector<int> arr;
+ arr.resize(p_index_len);
+ if (p_vertex_len<(1<<16)) {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_index_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&ir[j*2];
+ w[j]=*v;
+ }
+ } else {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_index_len;j++) {
+ const int *v = (const int*)&ir[j*4];
+ w[j]=*v;
+ }
+
+ }
+ ret[i]=arr;
+ } break;
+ default: {
+ ERR_FAIL_V( ret );
+ }
+ }
+ }
+
+ return ret;
+}
+
+Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
+
+ DVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
+ ERR_FAIL_COND_V(vertex_data.size()==0,Array());
+ int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
+
+ DVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
+ int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
+
+ uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
+
+
+ return _get_array_from_surface(format,vertex_data,vertex_len,index_data,index_len);
}
void VisualServer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("texture_create"),&VisualServer::texture_create);
- ObjectTypeDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
- //ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
- //ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
- //ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
- ObjectTypeDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags );
- ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
- ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
- ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
+ ClassDB::bind_method(_MD("texture_create"),&VisualServer::texture_create);
+ ClassDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
+ //ClassDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
+ //ClassDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
+ //ClassDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
+ ClassDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags );
+ ClassDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
+ ClassDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
+ ClassDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
- ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
+ ClassDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
@@ -447,6 +1657,10 @@ void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane
}
+void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) {
+ immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0));
+}
+
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();