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-rw-r--r--servers/visual/visual_server_scene.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index d958ea4bd..e7900bdcc 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1107,6 +1107,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
render_pass++;
uint32_t camera_layer_mask=camera->visible_layers;
+ VSG::scene_render->set_scene_pass(render_pass);
+
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
@@ -1266,6 +1268,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
//do not add this light if no geometry is affected by it..
light_cull_result[light_cull_count]=ins;
light_instance_cull_result[light_cull_count]=light->instance;
+ VSG::scene_render->light_instance_mark_visible(light->instance); //mark it visible for shadow allocation later
light_cull_count++;
}
@@ -1488,6 +1491,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
#endif
+
VSG::scene_render->render_scene(camera->transform, camera_matrix,ortho,(RasterizerScene::InstanceBase**)instance_cull_result,cull_count,light_instance_cull_result,light_cull_count,directional_light_ptr,directional_light_count,environment);
}