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-rw-r--r--servers/visual/shader_language.cpp2261
1 files changed, 1104 insertions, 1157 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 0c224ea71..a0a370f42 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -27,24 +27,24 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_language.h"
-#include "print_string.h"
#include "os/os.h"
+#include "print_string.h"
static bool _is_text_char(CharType c) {
- return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_';
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
static bool _is_number(CharType c) {
- return (c>='0' && c<='9');
+ return (c >= '0' && c <= '9');
}
static bool _is_hex(CharType c) {
- return (c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F');
+ return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
-const char * ShaderLanguage::token_names[TK_MAX]={
+const char *ShaderLanguage::token_names[TK_MAX] = {
"EMPTY",
"INDENTIFIER",
"TRUE",
@@ -97,12 +97,12 @@ const char * ShaderLanguage::token_names[TK_MAX]={
"ERROR",
};
-ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars) {
+ShaderLanguage::Token ShaderLanguage::read_token(const CharType *p_text, int p_len, int &r_line, int &r_chars) {
-#define GETCHAR(m_idx) ((m_idx<p_len)?p_text[m_idx]:CharType(0))
+#define GETCHAR(m_idx) ((m_idx < p_len) ? p_text[m_idx] : CharType(0))
- r_chars=1; //by default everything eats one char
- switch(GETCHAR(0)) {
+ r_chars = 1; //by default everything eats one char
+ switch (GETCHAR(0)) {
case '\t':
case '\r':
@@ -113,18 +113,19 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
return Token();
case '/': {
- switch(GETCHAR(1)) {
+ switch (GETCHAR(1)) {
case '*': { // block comment
-
- while(true) {
- if (GETCHAR(r_chars+1)==0) {
- r_chars+=1;
+ while (true) {
+ if (GETCHAR(r_chars + 1) == 0) {
+ r_chars += 1;
break;
- } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
- r_chars+=3;
+ }
+ if (GETCHAR(r_chars + 1) == '*' && GETCHAR(r_chars + 2) == '/') {
+ r_chars += 3;
break;
- } if (GETCHAR(r_chars+1)=='\n') {
+ }
+ if (GETCHAR(r_chars + 1) == '\n') {
r_line++;
}
@@ -136,8 +137,8 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '/': { // line comment skip
- while(GETCHAR(r_chars+1)!='\n' && GETCHAR(r_chars+1)!=0) {
- r_chars++;
+ while (GETCHAR(r_chars + 1) != '\n' && GETCHAR(r_chars + 1) != 0) {
+ r_chars++;
}
r_chars++;
//r_line++;
@@ -147,17 +148,16 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '=': { // diveq
- r_chars=2;
+ r_chars = 2;
return Token(TK_OP_ASSIGN_DIV);
} break;
default:
return Token(TK_OP_DIV);
-
}
} break;
case '=': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_EQUAL);
}
@@ -166,7 +166,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '<': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_LESS_EQUAL);
} /*else if (GETCHAR(1)=='<') {
@@ -183,10 +183,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '>': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_GREATER_EQUAL);
- }/* else if (GETCHAR(1)=='<') {
+ } /* else if (GETCHAR(1)=='<') {
r_chars++;
if (GETCHAR(2)=='=') {
r_chars++;
@@ -200,7 +200,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '!': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_NOT_EQUAL);
}
@@ -217,7 +217,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
//case '[':
// return Token(TK_BRACKET_OPEN);
//case ']':
- // return Token(TK_BRACKET_CLOSE);
+ // return Token(TK_BRACKET_CLOSE);
case '(':
return Token(TK_PARENTHESIS_OPEN);
case ')':
@@ -233,18 +233,18 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
//case '^':
// return Token(TK_OP_BIT_XOR);
//case '~':
- // return Token(TK_OP_BIT_INVERT);
+ // return Token(TK_OP_BIT_INVERT);
case '&': {
- if (GETCHAR(1)=='&') {
+ if (GETCHAR(1) == '&') {
r_chars++;
return Token(TK_OP_AND);
}
- return Token(TK_ERROR,"Unknown character");
+ return Token(TK_ERROR, "Unknown character");
-/*
+ /*
if (GETCHAR(1)=='=') {
r_chars++;
return Token(TK_OP_ASSIGN_BIT_AND);
@@ -256,13 +256,13 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '|': {
- if (GETCHAR(1)=='|') {
+ if (GETCHAR(1) == '|') {
r_chars++;
return Token(TK_OP_OR);
}
- return Token(TK_ERROR,"Unknown character");
+ return Token(TK_ERROR, "Unknown character");
/*
if (GETCHAR(1)=='=') {
@@ -277,7 +277,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '*': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_ASSIGN_MUL);
}
@@ -285,10 +285,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '+': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_ASSIGN_ADD);
- } /*else if (GETCHAR(1)=='+') {
+ } /*else if (GETCHAR(1)=='+') {
r_chars++;
return Token(TK_OP_PLUS_PLUS);
@@ -298,10 +298,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;
case '-': {
- if (GETCHAR(1)=='=') {
+ if (GETCHAR(1) == '=') {
r_chars++;
return Token(TK_OP_ASSIGN_SUB);
- }/* else if (GETCHAR(1)=='-') {
+ } /* else if (GETCHAR(1)=='-') {
r_chars++;
return Token(TK_OP_MINUS_MINUS);
@@ -320,58 +320,57 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
} break;*/
default: {
- if (_is_number(GETCHAR(0)) || (GETCHAR(0)=='.' && _is_number(GETCHAR(1)))) {
+ if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) {
// parse number
- bool period_found=false;
- bool exponent_found=false;
- bool hexa_found=false;
- bool sign_found=false;
+ bool period_found = false;
+ bool exponent_found = false;
+ bool hexa_found = false;
+ bool sign_found = false;
String str;
- int i=0;
+ int i = 0;
- while(true) {
- if (GETCHAR(i)=='.') {
+ while (true) {
+ if (GETCHAR(i) == '.') {
if (period_found || exponent_found)
- return Token(TK_ERROR,"Invalid numeric constant");
- period_found=true;
- } else if (GETCHAR(i)=='x') {
- if (hexa_found || str.length()!=1 || str[0]!='0')
- return Token(TK_ERROR,"Invalid numeric constant");
- hexa_found=true;
- } else if (GETCHAR(i)=='e') {
+ return Token(TK_ERROR, "Invalid numeric constant");
+ period_found = true;
+ } else if (GETCHAR(i) == 'x') {
+ if (hexa_found || str.length() != 1 || str[0] != '0')
+ return Token(TK_ERROR, "Invalid numeric constant");
+ hexa_found = true;
+ } else if (GETCHAR(i) == 'e') {
if (hexa_found || exponent_found)
- return Token(TK_ERROR,"Invalid numeric constant");
- exponent_found=true;
+ return Token(TK_ERROR, "Invalid numeric constant");
+ exponent_found = true;
} else if (_is_number(GETCHAR(i))) {
//all ok
} else if (hexa_found && _is_hex(GETCHAR(i))) {
- } else if ((GETCHAR(i)=='-' || GETCHAR(i)=='+') && exponent_found) {
+ } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
if (sign_found)
- return Token(TK_ERROR,"Invalid numeric constant");
- sign_found=true;
+ return Token(TK_ERROR, "Invalid numeric constant");
+ sign_found = true;
} else
break;
- str+=CharType(GETCHAR(i));
+ str += CharType(GETCHAR(i));
i++;
}
- if (!_is_number(str[str.length()-1]))
- return Token(TK_ERROR,"Invalid numeric constant");
+ if (!_is_number(str[str.length() - 1]))
+ return Token(TK_ERROR, "Invalid numeric constant");
- r_chars+=str.length()-1;
- return Token(TK_REAL_CONSTANT,str);
+ r_chars += str.length() - 1;
+ return Token(TK_REAL_CONSTANT, str);
/*
if (period_found)
return Token(TK_NUMBER_REAL,str);
else
return Token(TK_NUMBER_INTEGER,str);*/
-
}
- if (GETCHAR(0)=='.') {
+ if (GETCHAR(0) == '.') {
//parse period
return Token(TK_PERIOD);
}
@@ -379,43 +378,46 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
if (_is_text_char(GETCHAR(0))) {
// parse identifier
String str;
- str+=CharType(GETCHAR(0));
+ str += CharType(GETCHAR(0));
- while(_is_text_char(GETCHAR(r_chars))) {
+ while (_is_text_char(GETCHAR(r_chars))) {
- str+=CharType(GETCHAR(r_chars));
+ str += CharType(GETCHAR(r_chars));
r_chars++;
}
//see if keyword
- struct _kws { TokenType token; const char *text;};
- static const _kws keyword_list[]={
- {TK_TRUE,"true"},
- {TK_FALSE,"false"},
- {TK_TYPE_VOID,"void"},
- {TK_TYPE_BOOL,"bool"},
+ struct _kws {
+ TokenType token;
+ const char *text;
+ };
+ static const _kws keyword_list[] = {
+ { TK_TRUE, "true" },
+ { TK_FALSE, "false" },
+ { TK_TYPE_VOID, "void" },
+ { TK_TYPE_BOOL, "bool" },
/*{TK_TYPE_INT,"int"},
{TK_TYPE_INT2,"int2"},
{TK_TYPE_INT3,"int3"},
{TK_TYPE_INT4,"int4"},*/
- {TK_TYPE_FLOAT,"float"},
+ { TK_TYPE_FLOAT, "float" },
/*{TK_TYPE_FLOAT2,"float2"},
{TK_TYPE_FLOAT3,"float3"},
{TK_TYPE_FLOAT4,"float4"},*/
- {TK_TYPE_VEC2,"vec2"},
- {TK_TYPE_VEC3,"vec3"},
- {TK_TYPE_VEC4,"vec4"},
- {TK_TYPE_TEXTURE,"texture"},
- {TK_TYPE_CUBEMAP,"cubemap"},
- {TK_TYPE_COLOR,"color"},
+ { TK_TYPE_VEC2, "vec2" },
+ { TK_TYPE_VEC3, "vec3" },
+ { TK_TYPE_VEC4, "vec4" },
+ { TK_TYPE_TEXTURE, "texture" },
+ { TK_TYPE_CUBEMAP, "cubemap" },
+ { TK_TYPE_COLOR, "color" },
- {TK_TYPE_MAT2,"mat2"},
+ { TK_TYPE_MAT2, "mat2" },
/*{TK_TYPE_MAT3,"mat3"},
{TK_TYPE_MAT4,"mat3"},*/
- {TK_TYPE_MAT3,"mat3"},
- {TK_TYPE_MAT4,"mat4"},
- {TK_CF_IF,"if"},
- {TK_CF_ELSE,"else"},
+ { TK_TYPE_MAT3, "mat3" },
+ { TK_TYPE_MAT4, "mat4" },
+ { TK_CF_IF, "if" },
+ { TK_CF_ELSE, "else" },
/*
{TK_CF_FOR,"for"},
{TK_CF_WHILE,"while"},
@@ -423,28 +425,27 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
{TK_CF_SWITCH,"switch"},
{TK_CF_BREAK,"break"},
{TK_CF_CONTINUE,"continue"},*/
- {TK_CF_RETURN,"return"},
- {TK_UNIFORM,"uniform"},
- {TK_ERROR,NULL}
+ { TK_CF_RETURN, "return" },
+ { TK_UNIFORM, "uniform" },
+ { TK_ERROR, NULL }
};
- int idx=0;
+ int idx = 0;
- while(keyword_list[idx].text) {
+ while (keyword_list[idx].text) {
- if (str==keyword_list[idx].text)
+ if (str == keyword_list[idx].text)
return Token(keyword_list[idx].token);
idx++;
}
-
- return Token(TK_INDENTIFIER,str);
+ return Token(TK_INDENTIFIER, str);
}
- if (GETCHAR(0)>32)
- return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'");
+ if (GETCHAR(0) > 32)
+ return Token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)) + ": '" + String::chr(GETCHAR(0)) + "'");
else
- return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0)));
+ return Token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)));
} break;
}
@@ -453,88 +454,82 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
return Token();
}
-Error ShaderLanguage::tokenize(const String& p_text,Vector<Token> *p_tokens,String *r_error,int *r_err_line,int *r_err_column) {
+Error ShaderLanguage::tokenize(const String &p_text, Vector<Token> *p_tokens, String *r_error, int *r_err_line, int *r_err_column) {
+ int len = p_text.length();
+ int pos = 0;
- int len =p_text.length();
- int pos=0;
+ int line = 0;
+ int col = 0;
- int line=0;
- int col=0;
+ while (pos < len) {
- while(pos<len) {
+ int advance = 0;
+ int prev_line = line;
+ Token t = read_token(&p_text[pos], len - pos, line, advance);
+ t.line = line;
+ t.col = col;
- int advance=0;
- int prev_line=line;
- Token t = read_token(&p_text[pos],len-pos,line,advance);
- t.line=line;
- t.col=col;
-
- if (t.type==TK_ERROR) {
+ if (t.type == TK_ERROR) {
if (r_error) {
- *r_error=t.text;
- *r_err_line=line;
- *r_err_column=col;
+ *r_error = t.text;
+ *r_err_line = line;
+ *r_err_column = col;
return ERR_COMPILATION_FAILED;
}
}
- if (line==prev_line) {
- col+=advance;
+ if (line == prev_line) {
+ col += advance;
} else {
- col=0;
+ col = 0;
//p_tokens->push_back(Token(TK_LINE,itos(line)))
}
- if (t.type!=TK_EMPTY)
+ if (t.type != TK_EMPTY)
p_tokens->push_back(t);
- pos+=advance;
-
+ pos += advance;
}
return OK;
-
}
-String ShaderLanguage::lex_debug(const String& p_code) {
+String ShaderLanguage::lex_debug(const String &p_code) {
Vector<Token> tokens;
String error;
- int errline,errcol;
- if (tokenize(p_code,&tokens,&error,&errline,&errcol)!=OK)
+ int errline, errcol;
+ if (tokenize(p_code, &tokens, &error, &errline, &errcol) != OK)
return error;
String ret;
- for(int i=0;i<tokens.size();i++) {
- ret+=String(token_names[tokens[i].type])+":"+itos(tokens[i].line)+":"+itos(tokens[i].col)+":"+tokens[i].text+"\n";
+ for (int i = 0; i < tokens.size(); i++) {
+ ret += String(token_names[tokens[i].type]) + ":" + itos(tokens[i].line) + ":" + itos(tokens[i].col) + ":" + tokens[i].text + "\n";
}
return ret;
-
}
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
- return
- (p_type==TK_TYPE_VOID) ||
- (p_type==TK_TYPE_BOOL) ||
- (p_type==TK_TYPE_FLOAT) ||
- (p_type==TK_TYPE_VEC2) ||
- (p_type==TK_TYPE_VEC3) ||
- (p_type==TK_TYPE_VEC4) ||
- (p_type==TK_TYPE_COLOR) ||
- (p_type==TK_TYPE_MAT2) ||
- (p_type==TK_TYPE_MAT3) ||
- (p_type==TK_TYPE_MAT4) ||
- (p_type==TK_TYPE_CUBEMAP) ||
- (p_type==TK_TYPE_TEXTURE);
-
+ return (p_type == TK_TYPE_VOID) ||
+ (p_type == TK_TYPE_BOOL) ||
+ (p_type == TK_TYPE_FLOAT) ||
+ (p_type == TK_TYPE_VEC2) ||
+ (p_type == TK_TYPE_VEC3) ||
+ (p_type == TK_TYPE_VEC4) ||
+ (p_type == TK_TYPE_COLOR) ||
+ (p_type == TK_TYPE_MAT2) ||
+ (p_type == TK_TYPE_MAT3) ||
+ (p_type == TK_TYPE_MAT4) ||
+ (p_type == TK_TYPE_CUBEMAP) ||
+ (p_type == TK_TYPE_TEXTURE);
}
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
- switch(p_type) {
+ switch (p_type) {
case TK_TYPE_VOID: return TYPE_VOID;
case TK_TYPE_BOOL: return TYPE_BOOL;
@@ -554,10 +549,9 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
return TYPE_VOID;
}
-
String ShaderLanguage::get_datatype_name(DataType p_type) {
- switch(p_type) {
+ switch (p_type) {
case TYPE_VOID: return "void";
case TYPE_BOOL: return "bool";
@@ -576,136 +570,123 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "";
}
-
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
- return
- (p_type==TK_TYPE_BOOL) ||
- (p_type==TK_TYPE_FLOAT) ||
- (p_type==TK_TYPE_VEC2) ||
- (p_type==TK_TYPE_VEC3) ||
- (p_type==TK_TYPE_VEC4) ||
- (p_type==TK_TYPE_COLOR) ||
- (p_type==TK_TYPE_MAT2) ||
- (p_type==TK_TYPE_MAT3) ||
- (p_type==TK_TYPE_MAT4) ||
- (p_type==TK_TYPE_TEXTURE) ||
- (p_type==TK_TYPE_CUBEMAP);
-
+ return (p_type == TK_TYPE_BOOL) ||
+ (p_type == TK_TYPE_FLOAT) ||
+ (p_type == TK_TYPE_VEC2) ||
+ (p_type == TK_TYPE_VEC3) ||
+ (p_type == TK_TYPE_VEC4) ||
+ (p_type == TK_TYPE_COLOR) ||
+ (p_type == TK_TYPE_MAT2) ||
+ (p_type == TK_TYPE_MAT3) ||
+ (p_type == TK_TYPE_MAT4) ||
+ (p_type == TK_TYPE_TEXTURE) ||
+ (p_type == TK_TYPE_CUBEMAP);
}
+bool ShaderLanguage::parser_is_at_function(Parser &parser) {
-bool ShaderLanguage::parser_is_at_function(Parser& parser) {
-
- return (is_token_datatype(parser.get_next_token_type(0)) && parser.get_next_token_type(1)==TK_INDENTIFIER && parser.get_next_token_type(2)==TK_PARENTHESIS_OPEN);
+ return (is_token_datatype(parser.get_next_token_type(0)) && parser.get_next_token_type(1) == TK_INDENTIFIER && parser.get_next_token_type(2) == TK_PARENTHESIS_OPEN);
}
-
-
-bool ShaderLanguage::test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func,bool p_var,bool p_builtin) {
+bool ShaderLanguage::test_existing_identifier(Node *p_node, const StringName p_identifier, bool p_func, bool p_var, bool p_builtin) {
Node *node = p_node;
- while(node) {
+ while (node) {
- if (node->type==Node::TYPE_BLOCK) {
+ if (node->type == Node::TYPE_BLOCK) {
- BlockNode *block = (BlockNode*)node;
+ BlockNode *block = (BlockNode *)node;
if (block->variables.has(p_identifier))
return true;
- } else if (node->type==Node::TYPE_PROGRAM) {
+ } else if (node->type == Node::TYPE_PROGRAM) {
- ProgramNode *program = (ProgramNode*)node;
- for(int i=0;i<program->functions.size();i++) {
+ ProgramNode *program = (ProgramNode *)node;
+ for (int i = 0; i < program->functions.size(); i++) {
- if (program->functions[i].name==p_identifier) {
+ if (program->functions[i].name == p_identifier) {
return true;
}
}
- if(program->builtin_variables.has(p_identifier)) {
+ if (program->builtin_variables.has(p_identifier)) {
return true;
}
- if(program->uniforms.has(p_identifier)) {
+ if (program->uniforms.has(p_identifier)) {
return true;
}
- } else if (node->type==Node::TYPE_FUNCTION) {
+ } else if (node->type == Node::TYPE_FUNCTION) {
- FunctionNode *func=(FunctionNode*)node;
- for(int i=0;i<func->arguments.size();i++)
- if (func->arguments[i].name==p_identifier)
+ FunctionNode *func = (FunctionNode *)node;
+ for (int i = 0; i < func->arguments.size(); i++)
+ if (func->arguments[i].name == p_identifier)
return true;
}
- node=node->parent;
+ node = node->parent;
}
// try keywords
- int idx=0;
+ int idx = 0;
//todo optimize
- while(intrinsic_func_defs[idx].name) {
+ while (intrinsic_func_defs[idx].name) {
- if (p_identifier.operator String()==intrinsic_func_defs[idx].name)
+ if (p_identifier.operator String() == intrinsic_func_defs[idx].name)
return true;
idx++;
}
-
return false;
-
}
+Error ShaderLanguage::parse_function(Parser &parser, BlockNode *p_block) {
-Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) {
-
- if (!p_block->parent || p_block->parent->type!=Node::TYPE_PROGRAM) {
+ if (!p_block->parent || p_block->parent->type != Node::TYPE_PROGRAM) {
parser.set_error("Misplaced function");
return ERR_PARSE_ERROR;
-
}
-
- ProgramNode *program = (ProgramNode*)p_block->parent;
+ ProgramNode *program = (ProgramNode *)p_block->parent;
StringName name = parser.get_next_token(1).text;
- if (test_existing_identifier(p_block,name)) {
+ if (test_existing_identifier(p_block, name)) {
- parser.set_error("Duplicate Identifier (existing variable/builtin/function): "+name);
+ parser.set_error("Duplicate Identifier (existing variable/builtin/function): " + name);
return ERR_PARSE_ERROR;
-
}
-
FunctionNode *function = parser.create_node<FunctionNode>(program);
function->body = parser.create_node<BlockNode>(function);
- function->name=name;
+ function->name = name;
- function->return_type=get_token_datatype(parser.get_next_token_type(0));
+ function->return_type = get_token_datatype(parser.get_next_token_type(0));
{ //add to programnode
ProgramNode::Function f;
- f.name=name;
- f.function=function;
+ f.name = name;
+ f.function = function;
program->functions.push_back(f);
}
- int ofs=3;
+ int ofs = 3;
- while(true) {
+ while (true) {
//end of arguments
- if (parser.get_next_token_type(ofs)==TK_PARENTHESIS_CLOSE) {
+ if (parser.get_next_token_type(ofs) == TK_PARENTHESIS_CLOSE) {
ofs++;
break;
}
//next argument awaits
- if (parser.get_next_token_type(ofs)==TK_COMMA) {
- if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs+1))) {
+ if (parser.get_next_token_type(ofs) == TK_COMMA) {
+ if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs + 1))) {
parser.set_error("Expected Identifier or ')' following ','");
return ERR_PARSE_ERROR;
}
@@ -713,60 +694,58 @@ Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) {
continue;
}
-
-
- if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs+0))) {
+ if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs + 0))) {
parser.set_error("Invalid Argument Type");
return ERR_PARSE_ERROR;
}
- DataType identtype=get_token_datatype(parser.get_next_token_type(ofs+0));
+ DataType identtype = get_token_datatype(parser.get_next_token_type(ofs + 0));
- if (parser.get_next_token_type(ofs+1)!=TK_INDENTIFIER) {
+ if (parser.get_next_token_type(ofs + 1) != TK_INDENTIFIER) {
parser.set_error("Expected Argument Identifier");
return ERR_PARSE_ERROR;
}
- StringName identname=parser.get_next_token(ofs+1).text;
+ StringName identname = parser.get_next_token(ofs + 1).text;
- if (test_existing_identifier(function,identname)) {
- parser.set_error("Duplicate Argument Identifier: "+identname);
+ if (test_existing_identifier(function, identname)) {
+ parser.set_error("Duplicate Argument Identifier: " + identname);
return ERR_DUPLICATE_SYMBOL;
}
FunctionNode::Argument arg;
- arg.name=identname;
- arg.type=identtype;
+ arg.name = identname;
+ arg.type = identtype;
//function->body->variables[arg.name]=arg.type;
function->arguments.push_back(arg);
- ofs+=2;
+ ofs += 2;
}
parser.advance(ofs);
// match {
- if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) {
+ if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) {
parser.set_error("Expected '{'");
return ERR_PARSE_ERROR;
}
parser.advance();
- Error err = parse_block(parser,function->body);
+ Error err = parse_block(parser, function->body);
if (err)
return err;
// make sure that if the function has a return type, it does return something..
- if (function->return_type!=TYPE_VOID) {
- bool found=false;
- for(int i=0;i<function->body->statements.size();i++) {
- if (function->body->statements[i]->type==Node::TYPE_CONTROL_FLOW) {
+ if (function->return_type != TYPE_VOID) {
+ bool found = false;
+ for (int i = 0; i < function->body->statements.size(); i++) {
+ if (function->body->statements[i]->type == Node::TYPE_CONTROL_FLOW) {
- ControlFlowNode *cf = (ControlFlowNode*)function->body->statements[i];
- if (cf->flow_op==FLOW_OP_RETURN) {
+ ControlFlowNode *cf = (ControlFlowNode *)function->body->statements[i];
+ if (cf->flow_op == FLOW_OP_RETURN) {
// type of return was already checked when inserted
// no need to check here
- found=true;
+ found = true;
}
}
}
@@ -780,607 +759,606 @@ Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) {
return OK;
}
-
-const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={
+const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[] = {
//constructors
- {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
- {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
//intrinsics - trigonometry
- {"sin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"cos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"tan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"asin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"acos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"atan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"atan2",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"sinh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"cosh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"tanh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
+ { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
//intrinsics - exponential
- {"pow",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"exp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"exp",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"exp",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"exp",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"log",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"log",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"log",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"log",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"sqrt",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"sqrt",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"sqrt",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"sqrt",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
+ { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
//intrinsics - common
- {"abs",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"abs",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"abs",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"abs",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"sign",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"sign",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"sign",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"sign",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"floor",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"floor",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"floor",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"floor",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"trunc",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"trunc",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"trunc",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"trunc",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"round",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"round",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"round",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"round",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"ceil",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"ceil",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"ceil",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"ceil",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"fract",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"fract",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"fract",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"fract",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"mod",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"mod",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mod",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"mod",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"min",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"min",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"min",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"min",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"max",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"max",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"max",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"max",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"clamp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"step",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"step",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"step",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"step",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"step",TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"step",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
- {"step",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}},
- {"smoothstep",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"smoothstep",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"smoothstep",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"smoothstep",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"smoothstep",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"smoothstep",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
- {"smoothstep",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}},
+ { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
+ { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
+ { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
//intrinsics - geometric
- {"length",TYPE_FLOAT,{TYPE_VEC2,TYPE_VOID}},
- {"length",TYPE_FLOAT,{TYPE_VEC3,TYPE_VOID}},
- {"length",TYPE_FLOAT,{TYPE_VEC4,TYPE_VOID}},
- {"distance",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"distance",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"distance",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"dot",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"dot",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"dot",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"cross",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"normalize",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"normalize",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"normalize",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"reflect",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"refract",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
+ { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } },
+ { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } },
+ { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } },
+ { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
//intrinsics - texture
- {"tex",TYPE_VEC4,{TYPE_TEXTURE,TYPE_VEC2,TYPE_VOID}},
- {"texcube",TYPE_VEC4,{TYPE_CUBEMAP,TYPE_VEC3,TYPE_VOID}},
- {"texscreen",TYPE_VEC3,{TYPE_VEC2,TYPE_VOID}},
- {"texpos",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
+ { "tex", TYPE_VEC4, { TYPE_TEXTURE, TYPE_VEC2, TYPE_VOID } },
+ { "texcube", TYPE_VEC4, { TYPE_CUBEMAP, TYPE_VEC3, TYPE_VOID } },
+ { "texscreen", TYPE_VEC3, { TYPE_VEC2, TYPE_VOID } },
+ { "texpos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- {NULL,TYPE_VOID,{TYPE_VOID}}
+ { NULL, TYPE_VOID, { TYPE_VOID } }
};
-const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
+const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[] = {
- {OP_ASSIGN,TYPE_VOID,{TYPE_BOOL,TYPE_BOOL}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}},
- {OP_ASSIGN,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}},
- {OP_ADD,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_ADD,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
- {OP_ADD,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
- {OP_ADD,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
- {OP_SUB,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_SUB,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
- {OP_SUB,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
- {OP_SUB,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
- {OP_MUL,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
- {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_MUL,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}},
- {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT3}},
- {OP_MUL,TYPE_VEC2,{TYPE_MAT2,TYPE_VEC2}},
- {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT2}},
- {OP_MUL,TYPE_VEC2,{TYPE_MAT3,TYPE_VEC2}},
- {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT4}},
- {OP_MUL,TYPE_VEC2,{TYPE_MAT4,TYPE_VEC2}},
- {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
- {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_MUL,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}},
- {OP_MUL,TYPE_VEC3,{TYPE_MAT3,TYPE_VEC3}},
- {OP_MUL,TYPE_VEC3,{TYPE_MAT4,TYPE_VEC3}},
- {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_MAT3}},
- {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
- {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_MUL,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}},
- {OP_MUL,TYPE_VEC4,{TYPE_MAT4,TYPE_VEC4}},
- {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_MAT4}},
- {OP_MUL,TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2}},
- {OP_MUL,TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3}},
- {OP_MUL,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}},
- {OP_DIV,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}},
- {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_DIV,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}},
- {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
- {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_DIV,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}},
- {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}},
- {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_DIV,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_MAT2}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT3}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT4}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_MAT4}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
- {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_NEG,TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {OP_NEG,TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {OP_NEG,TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {OP_NEG,TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {OP_NOT,TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
- {OP_CMP_EQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
- {OP_CMP_EQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC2}},
- {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}},
- {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC4}},
+ { OP_ASSIGN, TYPE_VOID, { TYPE_BOOL, TYPE_BOOL } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_MAT3, TYPE_MAT3 } },
+ { OP_ASSIGN, TYPE_VOID, { TYPE_MAT4, TYPE_MAT4 } },
+ { OP_ADD, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_ADD, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_ADD, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_ADD, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_SUB, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_SUB, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_SUB, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_SUB, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_MUL, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT } },
+ { OP_MUL, TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT3 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_MAT3, TYPE_VEC2 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT4 } },
+ { OP_MUL, TYPE_VEC2, { TYPE_MAT4, TYPE_VEC2 } },
+ { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT } },
+ { OP_MUL, TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3 } },
+ { OP_MUL, TYPE_VEC3, { TYPE_MAT3, TYPE_VEC3 } },
+ { OP_MUL, TYPE_VEC3, { TYPE_MAT4, TYPE_VEC3 } },
+ { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_MAT3 } },
+ { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT } },
+ { OP_MUL, TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4 } },
+ { OP_MUL, TYPE_VEC4, { TYPE_MAT4, TYPE_VEC4 } },
+ { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_MAT4 } },
+ { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } },
+ { OP_MUL, TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3 } },
+ { OP_MUL, TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4 } },
+ { OP_DIV, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_DIV, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_DIV, TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT } },
+ { OP_DIV, TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2 } },
+ { OP_DIV, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_DIV, TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT } },
+ { OP_DIV, TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3 } },
+ { OP_DIV, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_DIV, TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT } },
+ { OP_DIV, TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4 } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } },
+ { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } },
+ { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_MAT3 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_MAT4 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_MAT4 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT3, TYPE_MAT3 } },
+ { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT4, TYPE_MAT4 } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } },
+ { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } },
+ { OP_NEG, TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { OP_NEG, TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { OP_NEG, TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { OP_NEG, TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { OP_NOT, TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
+ { OP_CMP_EQ, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } },
+ { OP_CMP_EQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC2 } },
+ { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC4 } },
//{OP_CMP_EQ,TYPE_MAT3,{TYPE_MAT4,TYPE_MAT3}}, ??
//{OP_CMP_EQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, ??
- {OP_CMP_NEQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
- {OP_CMP_NEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC2,TYPE_VEC2}},
- {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}},
- {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC4,TYPE_VEC4}},
+ { OP_CMP_NEQ, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } },
+ { OP_CMP_NEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC2, TYPE_VEC2 } },
+ { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC3 } },
+ { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC4, TYPE_VEC4 } },
//{OP_CMP_NEQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, //?
- {OP_CMP_LEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_CMP_GEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_CMP_LESS,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_CMP_GREATER,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
- {OP_CMP_OR,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
- {OP_CMP_AND,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
- {OP_MAX,TYPE_VOID,{TYPE_VOID,TYPE_VOID}}
+ { OP_CMP_LEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_CMP_GEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_CMP_LESS, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_CMP_GREATER, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } },
+ { OP_CMP_OR, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } },
+ { OP_CMP_AND, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } },
+ { OP_MAX, TYPE_VOID, { TYPE_VOID, TYPE_VOID } }
};
+const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[] = {
-const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
-
- { "SRC_VERTEX", TYPE_VEC3},
- { "SRC_NORMAL", TYPE_VEC3},
- { "SRC_TANGENT", TYPE_VEC3},
- { "SRC_BINORMALF", TYPE_FLOAT},
+ { "SRC_VERTEX", TYPE_VEC3 },
+ { "SRC_NORMAL", TYPE_VEC3 },
+ { "SRC_TANGENT", TYPE_VEC3 },
+ { "SRC_BINORMALF", TYPE_FLOAT },
{ "POSITION", TYPE_VEC4 },
- { "VERTEX", TYPE_VEC3},
- { "NORMAL", TYPE_VEC3},
- { "TANGENT", TYPE_VEC3},
- { "BINORMAL", TYPE_VEC3},
- { "UV", TYPE_VEC2},
- { "UV2", TYPE_VEC2},
- { "COLOR", TYPE_VEC4},
- { "BONES", TYPE_VEC4},
- { "WEIGHTS", TYPE_VEC4},
- { "VAR1", TYPE_VEC4},
- { "VAR2", TYPE_VEC4},
- { "SPEC_EXP", TYPE_FLOAT},
- { "POINT_SIZE", TYPE_FLOAT},
+ { "VERTEX", TYPE_VEC3 },
+ { "NORMAL", TYPE_VEC3 },
+ { "TANGENT", TYPE_VEC3 },
+ { "BINORMAL", TYPE_VEC3 },
+ { "UV", TYPE_VEC2 },
+ { "UV2", TYPE_VEC2 },
+ { "COLOR", TYPE_VEC4 },
+ { "BONES", TYPE_VEC4 },
+ { "WEIGHTS", TYPE_VEC4 },
+ { "VAR1", TYPE_VEC4 },
+ { "VAR2", TYPE_VEC4 },
+ { "SPEC_EXP", TYPE_FLOAT },
+ { "POINT_SIZE", TYPE_FLOAT },
//builtins
- { "WORLD_MATRIX", TYPE_MAT4},
- { "INV_CAMERA_MATRIX", TYPE_MAT4},
- { "PROJECTION_MATRIX", TYPE_MAT4},
- { "MODELVIEW_MATRIX", TYPE_MAT4},
- { "INSTANCE_ID", TYPE_FLOAT},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID},
+ { "WORLD_MATRIX", TYPE_MAT4 },
+ { "INV_CAMERA_MATRIX", TYPE_MAT4 },
+ { "PROJECTION_MATRIX", TYPE_MAT4 },
+ { "MODELVIEW_MATRIX", TYPE_MAT4 },
+ { "INSTANCE_ID", TYPE_FLOAT },
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID },
};
-const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
+const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[] = {
- { "VERTEX", TYPE_VEC3},
- { "POSITION", TYPE_VEC4},
- { "NORMAL", TYPE_VEC3},
- { "TANGENT", TYPE_VEC3},
- { "BINORMAL", TYPE_VEC3},
- { "NORMALMAP", TYPE_VEC3},
- { "NORMALMAP_DEPTH", TYPE_FLOAT},
- { "UV", TYPE_VEC2},
- { "UV2", TYPE_VEC2},
- { "COLOR", TYPE_VEC4},
- { "NORMAL", TYPE_VEC3},
- { "VAR1", TYPE_VEC4},
- { "VAR2", TYPE_VEC4},
- { "DIFFUSE", TYPE_VEC3},
- { "DIFFUSE_ALPHA", TYPE_VEC4},
- { "SPECULAR", TYPE_VEC3},
- { "EMISSION", TYPE_VEC3},
- { "SPEC_EXP", TYPE_FLOAT},
- { "GLOW", TYPE_FLOAT},
- { "SHADE_PARAM", TYPE_FLOAT},
- { "DISCARD", TYPE_BOOL},
- { "SCREEN_UV", TYPE_VEC2},
- { "POINT_COORD", TYPE_VEC2},
- { "INV_CAMERA_MATRIX", TYPE_MAT4},
+ { "VERTEX", TYPE_VEC3 },
+ { "POSITION", TYPE_VEC4 },
+ { "NORMAL", TYPE_VEC3 },
+ { "TANGENT", TYPE_VEC3 },
+ { "BINORMAL", TYPE_VEC3 },
+ { "NORMALMAP", TYPE_VEC3 },
+ { "NORMALMAP_DEPTH", TYPE_FLOAT },
+ { "UV", TYPE_VEC2 },
+ { "UV2", TYPE_VEC2 },
+ { "COLOR", TYPE_VEC4 },
+ { "NORMAL", TYPE_VEC3 },
+ { "VAR1", TYPE_VEC4 },
+ { "VAR2", TYPE_VEC4 },
+ { "DIFFUSE", TYPE_VEC3 },
+ { "DIFFUSE_ALPHA", TYPE_VEC4 },
+ { "SPECULAR", TYPE_VEC3 },
+ { "EMISSION", TYPE_VEC3 },
+ { "SPEC_EXP", TYPE_FLOAT },
+ { "GLOW", TYPE_FLOAT },
+ { "SHADE_PARAM", TYPE_FLOAT },
+ { "DISCARD", TYPE_BOOL },
+ { "SCREEN_UV", TYPE_VEC2 },
+ { "POINT_COORD", TYPE_VEC2 },
+ { "INV_CAMERA_MATRIX", TYPE_MAT4 },
-// { "SCREEN_POS", TYPE_VEC2},
-// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID}
+ // { "SCREEN_POS", TYPE_VEC2},
+ // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID }
};
-const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
+const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[] = {
- { "NORMAL", TYPE_VEC3},
- { "LIGHT_DIR", TYPE_VEC3},
- { "LIGHT_DIFFUSE", TYPE_VEC3},
- { "LIGHT_SPECULAR", TYPE_VEC3},
- { "EYE_VEC", TYPE_VEC3},
- { "DIFFUSE", TYPE_VEC3},
- { "SPECULAR", TYPE_VEC3},
- { "SPECULAR_EXP", TYPE_FLOAT},
- { "SHADE_PARAM", TYPE_FLOAT},
- { "LIGHT", TYPE_VEC3},
+ { "NORMAL", TYPE_VEC3 },
+ { "LIGHT_DIR", TYPE_VEC3 },
+ { "LIGHT_DIFFUSE", TYPE_VEC3 },
+ { "LIGHT_SPECULAR", TYPE_VEC3 },
+ { "EYE_VEC", TYPE_VEC3 },
+ { "DIFFUSE", TYPE_VEC3 },
+ { "SPECULAR", TYPE_VEC3 },
+ { "SPECULAR_EXP", TYPE_FLOAT },
+ { "SHADE_PARAM", TYPE_FLOAT },
+ { "LIGHT", TYPE_VEC3 },
{ "SHADOW", TYPE_VEC3 },
{ "POINT_COORD", TYPE_VEC2 },
-// { "SCREEN_POS", TYPE_VEC2},
-// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID}
+ // { "SCREEN_POS", TYPE_VEC2},
+ // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID }
};
+const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[] = {
-
-const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
-
- { "SRC_VERTEX", TYPE_VEC2},
- { "VERTEX", TYPE_VEC2},
- { "WORLD_VERTEX", TYPE_VEC2},
- { "UV", TYPE_VEC2},
- { "COLOR", TYPE_VEC4},
- { "VAR1", TYPE_VEC4},
- { "VAR2", TYPE_VEC4},
- { "POINT_SIZE", TYPE_FLOAT},
+ { "SRC_VERTEX", TYPE_VEC2 },
+ { "VERTEX", TYPE_VEC2 },
+ { "WORLD_VERTEX", TYPE_VEC2 },
+ { "UV", TYPE_VEC2 },
+ { "COLOR", TYPE_VEC4 },
+ { "VAR1", TYPE_VEC4 },
+ { "VAR2", TYPE_VEC4 },
+ { "POINT_SIZE", TYPE_FLOAT },
//builtins
- { "WORLD_MATRIX", TYPE_MAT4},
- { "PROJECTION_MATRIX", TYPE_MAT4},
- { "EXTRA_MATRIX", TYPE_MAT4},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID},
+ { "WORLD_MATRIX", TYPE_MAT4 },
+ { "PROJECTION_MATRIX", TYPE_MAT4 },
+ { "EXTRA_MATRIX", TYPE_MAT4 },
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID },
};
-const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
+const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[] = {
- { "SRC_COLOR", TYPE_VEC4},
- { "POSITION", TYPE_VEC2},
- { "NORMAL", TYPE_VEC3},
- { "NORMALMAP", TYPE_VEC3},
- { "NORMALMAP_DEPTH", TYPE_FLOAT},
- { "UV", TYPE_VEC2},
- { "COLOR", TYPE_VEC4},
- { "TEXTURE", TYPE_TEXTURE},
- { "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
- { "VAR1", TYPE_VEC4},
- { "VAR2", TYPE_VEC4},
- { "SCREEN_UV", TYPE_VEC2},
- { "POINT_COORD", TYPE_VEC2},
+ { "SRC_COLOR", TYPE_VEC4 },
+ { "POSITION", TYPE_VEC2 },
+ { "NORMAL", TYPE_VEC3 },
+ { "NORMALMAP", TYPE_VEC3 },
+ { "NORMALMAP_DEPTH", TYPE_FLOAT },
+ { "UV", TYPE_VEC2 },
+ { "COLOR", TYPE_VEC4 },
+ { "TEXTURE", TYPE_TEXTURE },
+ { "TEXTURE_PIXEL_SIZE", TYPE_VEC2 },
+ { "VAR1", TYPE_VEC4 },
+ { "VAR2", TYPE_VEC4 },
+ { "SCREEN_UV", TYPE_VEC2 },
+ { "POINT_COORD", TYPE_VEC2 },
-// { "SCREEN_POS", TYPE_VEC2},
-// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID}
+ // { "SCREEN_POS", TYPE_VEC2},
+ // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID }
};
-const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
+const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[] = {
- { "POSITION", TYPE_VEC2},
- { "NORMAL", TYPE_VEC3},
- { "UV", TYPE_VEC2},
- { "COLOR", TYPE_VEC4},
- { "TEXTURE", TYPE_TEXTURE},
- { "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
- { "VAR1", TYPE_VEC4},
- { "VAR2", TYPE_VEC4},
- { "SCREEN_UV", TYPE_VEC2},
- { "LIGHT_VEC", TYPE_VEC2},
- { "LIGHT_HEIGHT", TYPE_FLOAT},
- { "LIGHT_COLOR", TYPE_VEC4},
- { "LIGHT_UV", TYPE_VEC2},
- { "LIGHT_SHADOW", TYPE_VEC4},
- { "LIGHT", TYPE_VEC4},
- { "SHADOW", TYPE_VEC4},
- { "POINT_COORD", TYPE_VEC2},
-// { "SCREEN_POS", TYPE_VEC2},
-// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID}
+ { "POSITION", TYPE_VEC2 },
+ { "NORMAL", TYPE_VEC3 },
+ { "UV", TYPE_VEC2 },
+ { "COLOR", TYPE_VEC4 },
+ { "TEXTURE", TYPE_TEXTURE },
+ { "TEXTURE_PIXEL_SIZE", TYPE_VEC2 },
+ { "VAR1", TYPE_VEC4 },
+ { "VAR2", TYPE_VEC4 },
+ { "SCREEN_UV", TYPE_VEC2 },
+ { "LIGHT_VEC", TYPE_VEC2 },
+ { "LIGHT_HEIGHT", TYPE_FLOAT },
+ { "LIGHT_COLOR", TYPE_VEC4 },
+ { "LIGHT_UV", TYPE_VEC2 },
+ { "LIGHT_SHADOW", TYPE_VEC4 },
+ { "LIGHT", TYPE_VEC4 },
+ { "SHADOW", TYPE_VEC4 },
+ { "POINT_COORD", TYPE_VEC2 },
+ // { "SCREEN_POS", TYPE_VEC2},
+ // { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID }
};
-const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[]={
+const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[] = {
- { "IN_COLOR", TYPE_VEC3},
- { "IN_POSITION", TYPE_VEC3},
- { "OUT_COLOR", TYPE_VEC3},
- { "SCREEN_POS", TYPE_VEC2},
- { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
- { "TIME", TYPE_FLOAT},
- { NULL, TYPE_VOID}
+ { "IN_COLOR", TYPE_VEC3 },
+ { "IN_POSITION", TYPE_VEC3 },
+ { "OUT_COLOR", TYPE_VEC3 },
+ { "SCREEN_POS", TYPE_VEC2 },
+ { "SCREEN_TEXEL_SIZE", TYPE_VEC2 },
+ { "TIME", TYPE_FLOAT },
+ { NULL, TYPE_VOID }
};
-
-
ShaderLanguage::DataType ShaderLanguage::compute_node_type(Node *p_node) {
- switch(p_node->type) {
+ switch (p_node->type) {
case Node::TYPE_PROGRAM: ERR_FAIL_V(TYPE_VOID);
- case Node::TYPE_FUNCTION: return static_cast<FunctionNode*>(p_node)->return_type;
+ case Node::TYPE_FUNCTION: return static_cast<FunctionNode *>(p_node)->return_type;
case Node::TYPE_BLOCK: ERR_FAIL_V(TYPE_VOID);
- case Node::TYPE_VARIABLE: return static_cast<VariableNode*>(p_node)->datatype_cache;
- case Node::TYPE_CONSTANT: return static_cast<ConstantNode*>(p_node)->datatype;
- case Node::TYPE_OPERATOR: return static_cast<OperatorNode*>(p_node)->return_cache;
+ case Node::TYPE_VARIABLE: return static_cast<VariableNode *>(p_node)->datatype_cache;
+ case Node::TYPE_CONSTANT: return static_cast<ConstantNode *>(p_node)->datatype;
+ case Node::TYPE_OPERATOR: return static_cast<OperatorNode *>(p_node)->return_cache;
case Node::TYPE_CONTROL_FLOW: ERR_FAIL_V(TYPE_VOID);
- case Node::TYPE_MEMBER: return static_cast<MemberNode*>(p_node)->datatype;
+ case Node::TYPE_MEMBER: return static_cast<MemberNode *>(p_node)->datatype;
}
return TYPE_VOID;
}
+ShaderLanguage::Node *ShaderLanguage::validate_function_call(Parser &parser, OperatorNode *p_func) {
-ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, OperatorNode *p_func) {
-
- ERR_FAIL_COND_V(p_func->op!=OP_CALL && p_func->op!=OP_CONSTRUCT,NULL);
-
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
Vector<DataType> args;
- ERR_FAIL_COND_V( p_func->arguments[0]->type!=Node::TYPE_VARIABLE, NULL );
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
- String name = static_cast<VariableNode*>(p_func->arguments[0])->name.operator String();
+ String name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
- bool all_const=true;
- for(int i=1;i<p_func->arguments.size();i++) {
- if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT)
- all_const=false;
+ bool all_const = true;
+ for (int i = 1; i < p_func->arguments.size(); i++) {
+ if (p_func->arguments[i]->type != Node::TYPE_CONSTANT)
+ all_const = false;
args.push_back(compute_node_type(p_func->arguments[i]));
}
- int argcount=args.size();
+ int argcount = args.size();
- bool found_intrinsic=false;
+ bool found_intrinsic = false;
- if (argcount<=4) {
+ if (argcount <= 4) {
// test intrinsics
- int idx=0;
+ int idx = 0;
while (intrinsic_func_defs[idx].name) {
- if (name==intrinsic_func_defs[idx].name) {
+ if (name == intrinsic_func_defs[idx].name) {
- bool fail=false;
- for(int i=0;i<argcount;i++) {
+ bool fail = false;
+ for (int i = 0; i < argcount; i++) {
- if (args[i]!=intrinsic_func_defs[idx].args[i]) {
- fail=true;
+ if (args[i] != intrinsic_func_defs[idx].args[i]) {
+ fail = true;
break;
}
}
- if (!fail && argcount<4 && intrinsic_func_defs[idx].args[argcount]!=TYPE_VOID)
- fail=true; //make sure the number of arguments matches
+ if (!fail && argcount < 4 && intrinsic_func_defs[idx].args[argcount] != TYPE_VOID)
+ fail = true; //make sure the number of arguments matches
if (!fail) {
- p_func->return_cache=intrinsic_func_defs[idx].rettype;
- found_intrinsic=true;
+ p_func->return_cache = intrinsic_func_defs[idx].rettype;
+ found_intrinsic = true;
break;
-
}
-
}
idx++;
}
}
-
if (found_intrinsic) {
- if (p_func->op==OP_CONSTRUCT && all_const) {
-
+ if (p_func->op == OP_CONSTRUCT && all_const) {
Vector<float> cdata;
- for(int i=0;i<argcount;i++) {
+ for (int i = 0; i < argcount; i++) {
- Variant v = static_cast<ConstantNode*>(p_func->arguments[i+1])->value;
- switch(v.get_type()) {
+ Variant v = static_cast<ConstantNode *>(p_func->arguments[i + 1])->value;
+ switch (v.get_type()) {
case Variant::REAL: cdata.push_back(v); break;
- case Variant::VECTOR2: { Vector2 v2=v; cdata.push_back(v2.x); cdata.push_back(v2.y); } break;
- case Variant::VECTOR3: { Vector3 v3=v; cdata.push_back(v3.x); cdata.push_back(v3.y); cdata.push_back(v3.z);} break;
- case Variant::PLANE: { Plane v4=v; cdata.push_back(v4.normal.x); cdata.push_back(v4.normal.y); cdata.push_back(v4.normal.z); cdata.push_back(v4.d); } break;
+ case Variant::VECTOR2: {
+ Vector2 v2 = v;
+ cdata.push_back(v2.x);
+ cdata.push_back(v2.y);
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 v3 = v;
+ cdata.push_back(v3.x);
+ cdata.push_back(v3.y);
+ cdata.push_back(v3.z);
+ } break;
+ case Variant::PLANE: {
+ Plane v4 = v;
+ cdata.push_back(v4.normal.x);
+ cdata.push_back(v4.normal.y);
+ cdata.push_back(v4.normal.z);
+ cdata.push_back(v4.d);
+ } break;
default: ERR_FAIL_V(NULL);
-
}
-
}
ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);
Variant data;
- switch(p_func->return_cache) {
+ switch (p_func->return_cache) {
case TYPE_FLOAT: data = cdata[0]; break;
case TYPE_VEC2:
- if (cdata.size()==1)
- data = Vector2(cdata[0],cdata[0]);
+ if (cdata.size() == 1)
+ data = Vector2(cdata[0], cdata[0]);
else
- data = Vector2(cdata[0],cdata[1]);
+ data = Vector2(cdata[0], cdata[1]);
break;
case TYPE_VEC3:
- if (cdata.size()==1)
- data = Vector3(cdata[0],cdata[0],cdata[0]);
+ if (cdata.size() == 1)
+ data = Vector3(cdata[0], cdata[0], cdata[0]);
else
- data = Vector3(cdata[0],cdata[1],cdata[2]);
+ data = Vector3(cdata[0], cdata[1], cdata[2]);
break;
case TYPE_VEC4:
- if (cdata.size()==1)
- data = Plane(cdata[0],cdata[0],cdata[0],cdata[0]);
+ if (cdata.size() == 1)
+ data = Plane(cdata[0], cdata[0], cdata[0], cdata[0]);
else
- data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]);
+ data = Plane(cdata[0], cdata[1], cdata[2], cdata[3]);
break;
}
- cn->datatype=p_func->return_cache;
- cn->value=data;
+ cn->datatype = p_func->return_cache;
+ cn->value = data;
return cn;
-
}
return p_func;
}
// try existing functions..
- FunctionNode *exclude_function=NULL; //exclude current function (in case inside one)
-
+ FunctionNode *exclude_function = NULL; //exclude current function (in case inside one)
Node *node = p_func;
- while(node->parent) {
+ while (node->parent) {
- if (node->type==Node::TYPE_FUNCTION) {
+ if (node->type == Node::TYPE_FUNCTION) {
- exclude_function = (FunctionNode*)node;
+ exclude_function = (FunctionNode *)node;
}
- node=node->parent;
+ node = node->parent;
}
- ERR_FAIL_COND_V(node->type!=Node::TYPE_PROGRAM,NULL);
- ProgramNode *program = (ProgramNode*)node;
+ ERR_FAIL_COND_V(node->type != Node::TYPE_PROGRAM, NULL);
+ ProgramNode *program = (ProgramNode *)node;
- for(int i=0;i<program->functions.size();i++) {
+ for (int i = 0; i < program->functions.size(); i++) {
- if (program->functions[i].function==exclude_function)
+ if (program->functions[i].function == exclude_function)
continue;
FunctionNode *pfunc = program->functions[i].function;
- if (pfunc->arguments.size()!=args.size())
+ if (pfunc->arguments.size() != args.size())
continue;
- bool fail=false;
+ bool fail = false;
- for(int i=0;i<args.size();i++) {
- if (args[i]!=pfunc->arguments[i].type) {
- fail=true;
+ for (int i = 0; i < args.size(); i++) {
+ if (args[i] != pfunc->arguments[i].type) {
+ fail = true;
break;
}
}
if (!fail && name == program->functions[i].name) {
- p_func->return_cache=pfunc->return_type;
+ p_func->return_cache = pfunc->return_type;
return p_func;
}
}
@@ -1388,35 +1366,31 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper
return NULL;
}
-
-ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,OperatorNode *p_func) {
+ShaderLanguage::Node *ShaderLanguage::validate_operator(Parser &parser, OperatorNode *p_func) {
int argcount = p_func->arguments.size();
- ERR_FAIL_COND_V(argcount>2,NULL);
+ ERR_FAIL_COND_V(argcount > 2, NULL);
- DataType argtype[2]={TYPE_VOID,TYPE_VOID};
- bool all_const=true;
+ DataType argtype[2] = { TYPE_VOID, TYPE_VOID };
+ bool all_const = true;
- for(int i=0;i<argcount;i++) {
-
- argtype[i]=compute_node_type(p_func->arguments[i]);
- if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT)
- all_const=false;
+ for (int i = 0; i < argcount; i++) {
+ argtype[i] = compute_node_type(p_func->arguments[i]);
+ if (p_func->arguments[i]->type != Node::TYPE_CONSTANT)
+ all_const = false;
}
- int idx=0;
-
- bool valid=false;
- while(operator_defs[idx].op!=OP_MAX) {
-
- if (p_func->op==operator_defs[idx].op) {
+ int idx = 0;
+ bool valid = false;
+ while (operator_defs[idx].op != OP_MAX) {
+ if (p_func->op == operator_defs[idx].op) {
- if (operator_defs[idx].args[0]==argtype[0] && operator_defs[idx].args[1]==argtype[1]) {
+ if (operator_defs[idx].args[0] == argtype[0] && operator_defs[idx].args[1] == argtype[1]) {
- p_func->return_cache=operator_defs[idx].rettype;
- valid=true;
+ p_func->return_cache = operator_defs[idx].rettype;
+ valid = true;
break;
}
}
@@ -1427,122 +1401,117 @@ ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,Operator
if (!valid)
return NULL;
-#define _RCO2(m_op,m_vop)\
-case m_op: {\
- ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\
- cn->datatype=p_func->return_cache; \
- Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,static_cast<ConstantNode*>(p_func->arguments[1])->value,cn->value,valid);\
- if (!valid)\
- return NULL;\
- return cn;\
-} break;
+#define _RCO2(m_op, m_vop) \
+ case m_op: { \
+ ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); \
+ cn->datatype = p_func->return_cache; \
+ Variant::evaluate(m_vop, static_cast<ConstantNode *>(p_func->arguments[0])->value, static_cast<ConstantNode *>(p_func->arguments[1])->value, cn->value, valid); \
+ if (!valid) \
+ return NULL; \
+ return cn; \
+ } break;
-#define _RCO1(m_op,m_vop)\
-case m_op: {\
- ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\
- cn->datatype=p_func->return_cache; \
- Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,Variant(),cn->value,valid);\
- if (!valid)\
- return NULL;\
- return cn;\
-} break;
+#define _RCO1(m_op, m_vop) \
+ case m_op: { \
+ ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); \
+ cn->datatype = p_func->return_cache; \
+ Variant::evaluate(m_vop, static_cast<ConstantNode *>(p_func->arguments[0])->value, Variant(), cn->value, valid); \
+ if (!valid) \
+ return NULL; \
+ return cn; \
+ } break;
if (all_const) {
//reduce constant operator
- switch(p_func->op) {
- _RCO2(OP_ADD,Variant::OP_ADD);
- _RCO2(OP_SUB,Variant::OP_SUBSTRACT);
- _RCO2(OP_MUL,Variant::OP_MULTIPLY);
- _RCO2(OP_DIV,Variant::OP_DIVIDE);
- _RCO1(OP_NEG,Variant::OP_NEGATE);
- _RCO1(OP_NOT,Variant::OP_NOT);
- _RCO2(OP_CMP_EQ,Variant::OP_EQUAL);
- _RCO2(OP_CMP_NEQ,Variant::OP_NOT_EQUAL);
- _RCO2(OP_CMP_LEQ,Variant::OP_LESS_EQUAL);
- _RCO2(OP_CMP_GEQ,Variant::OP_GREATER_EQUAL);
- _RCO2(OP_CMP_LESS,Variant::OP_LESS);
- _RCO2(OP_CMP_GREATER,Variant::OP_GREATER);
- _RCO2(OP_CMP_OR,Variant::OP_OR);
- _RCO2(OP_CMP_AND,Variant::OP_AND);
+ switch (p_func->op) {
+ _RCO2(OP_ADD, Variant::OP_ADD);
+ _RCO2(OP_SUB, Variant::OP_SUBSTRACT);
+ _RCO2(OP_MUL, Variant::OP_MULTIPLY);
+ _RCO2(OP_DIV, Variant::OP_DIVIDE);
+ _RCO1(OP_NEG, Variant::OP_NEGATE);
+ _RCO1(OP_NOT, Variant::OP_NOT);
+ _RCO2(OP_CMP_EQ, Variant::OP_EQUAL);
+ _RCO2(OP_CMP_NEQ, Variant::OP_NOT_EQUAL);
+ _RCO2(OP_CMP_LEQ, Variant::OP_LESS_EQUAL);
+ _RCO2(OP_CMP_GEQ, Variant::OP_GREATER_EQUAL);
+ _RCO2(OP_CMP_LESS, Variant::OP_LESS);
+ _RCO2(OP_CMP_GREATER, Variant::OP_GREATER);
+ _RCO2(OP_CMP_OR, Variant::OP_OR);
+ _RCO2(OP_CMP_AND, Variant::OP_AND);
default: {}
}
}
-
return p_func;
-
}
bool ShaderLanguage::is_token_operator(TokenType p_type) {
- return (p_type==TK_OP_EQUAL) ||
- (p_type==TK_OP_NOT_EQUAL) ||
- (p_type==TK_OP_LESS) ||
- (p_type==TK_OP_LESS_EQUAL) ||
- (p_type==TK_OP_GREATER) ||
- (p_type==TK_OP_GREATER_EQUAL) ||
- (p_type==TK_OP_AND) ||
- (p_type==TK_OP_OR) ||
- (p_type==TK_OP_NOT) ||
- (p_type==TK_OP_ADD) ||
- (p_type==TK_OP_SUB) ||
- (p_type==TK_OP_MUL) ||
- (p_type==TK_OP_DIV) ||
- (p_type==TK_OP_NEG) ||
- (p_type==TK_OP_ASSIGN) ||
- (p_type==TK_OP_ASSIGN_ADD) ||
- (p_type==TK_OP_ASSIGN_SUB) ||
- (p_type==TK_OP_ASSIGN_MUL) ||
- (p_type==TK_OP_ASSIGN_DIV);
-
+ return (p_type == TK_OP_EQUAL) ||
+ (p_type == TK_OP_NOT_EQUAL) ||
+ (p_type == TK_OP_LESS) ||
+ (p_type == TK_OP_LESS_EQUAL) ||
+ (p_type == TK_OP_GREATER) ||
+ (p_type == TK_OP_GREATER_EQUAL) ||
+ (p_type == TK_OP_AND) ||
+ (p_type == TK_OP_OR) ||
+ (p_type == TK_OP_NOT) ||
+ (p_type == TK_OP_ADD) ||
+ (p_type == TK_OP_SUB) ||
+ (p_type == TK_OP_MUL) ||
+ (p_type == TK_OP_DIV) ||
+ (p_type == TK_OP_NEG) ||
+ (p_type == TK_OP_ASSIGN) ||
+ (p_type == TK_OP_ASSIGN_ADD) ||
+ (p_type == TK_OP_ASSIGN_SUB) ||
+ (p_type == TK_OP_ASSIGN_MUL) ||
+ (p_type == TK_OP_ASSIGN_DIV);
}
ShaderLanguage::Operator ShaderLanguage::get_token_operator(TokenType p_type) {
- switch(p_type) {
- case TK_OP_EQUAL: return OP_CMP_EQ ;
+ switch (p_type) {
+ case TK_OP_EQUAL: return OP_CMP_EQ;
case TK_OP_NOT_EQUAL: return OP_CMP_NEQ;
- case TK_OP_LESS: return OP_CMP_LESS ;
- case TK_OP_LESS_EQUAL: return OP_CMP_LEQ ;
- case TK_OP_GREATER: return OP_CMP_GREATER ;
- case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ ;
- case TK_OP_AND: return OP_CMP_AND ;
- case TK_OP_OR: return OP_CMP_OR ;
- case TK_OP_NOT: return OP_NOT ;
- case TK_OP_ADD: return OP_ADD ;
- case TK_OP_SUB: return OP_SUB ;
- case TK_OP_MUL: return OP_MUL ;
- case TK_OP_DIV: return OP_DIV ;
- case TK_OP_NEG: return OP_NEG ;
- case TK_OP_ASSIGN: return OP_ASSIGN ;
- case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD ;
- case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB ;
- case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL ;
- case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV ;
+ case TK_OP_LESS: return OP_CMP_LESS;
+ case TK_OP_LESS_EQUAL: return OP_CMP_LEQ;
+ case TK_OP_GREATER: return OP_CMP_GREATER;
+ case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ;
+ case TK_OP_AND: return OP_CMP_AND;
+ case TK_OP_OR: return OP_CMP_OR;
+ case TK_OP_NOT: return OP_NOT;
+ case TK_OP_ADD: return OP_ADD;
+ case TK_OP_SUB: return OP_SUB;
+ case TK_OP_MUL: return OP_MUL;
+ case TK_OP_DIV: return OP_DIV;
+ case TK_OP_NEG: return OP_NEG;
+ case TK_OP_ASSIGN: return OP_ASSIGN;
+ case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD;
+ case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB;
+ case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL;
+ case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV;
default: ERR_FAIL_V(OP_MAX);
}
return OP_MAX;
}
-
-Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_expr) {
+Error ShaderLanguage::parse_expression(Parser &parser, Node *p_parent, Node **r_expr) {
Vector<Expression> expression;
//Vector<TokenType> operators;
- while(true) {
+ while (true) {
- Node *expr=NULL;
+ Node *expr = NULL;
-
- if (parser.get_next_token_type()==TK_PARENTHESIS_OPEN) {
+ if (parser.get_next_token_type() == TK_PARENTHESIS_OPEN) {
//handle subexpression
parser.advance();
- Error err = parse_expression(parser,p_parent,&expr);
+ Error err = parse_expression(parser, p_parent, &expr);
if (err)
return err;
- if (parser.get_next_token_type()!=TK_PARENTHESIS_CLOSE) {
+ if (parser.get_next_token_type() != TK_PARENTHESIS_CLOSE) {
parser.set_error("Expected ')' in expression");
return ERR_PARSE_ERROR;
@@ -1550,64 +1519,62 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
parser.advance();
- } else if (parser.get_next_token_type()==TK_REAL_CONSTANT) {
-
+ } else if (parser.get_next_token_type() == TK_REAL_CONSTANT) {
ConstantNode *constant = parser.create_node<ConstantNode>(p_parent);
- constant->value=parser.get_next_token().text.operator String().to_double();
- constant->datatype=TYPE_FLOAT;
- expr=constant;
+ constant->value = parser.get_next_token().text.operator String().to_double();
+ constant->datatype = TYPE_FLOAT;
+ expr = constant;
parser.advance();
- } else if (parser.get_next_token_type()==TK_TRUE) {
+ } else if (parser.get_next_token_type() == TK_TRUE) {
//print_line("found true");
//handle true constant
ConstantNode *constant = parser.create_node<ConstantNode>(p_parent);
- constant->value=true;
- constant->datatype=TYPE_BOOL;
- expr=constant;
+ constant->value = true;
+ constant->datatype = TYPE_BOOL;
+ expr = constant;
parser.advance();
- } else if (parser.get_next_token_type()==TK_FALSE) {
+ } else if (parser.get_next_token_type() == TK_FALSE) {
//handle false constant
ConstantNode *constant = parser.create_node<ConstantNode>(p_parent);
- constant->value=false;
- constant->datatype=TYPE_BOOL;
- expr=constant;
+ constant->value = false;
+ constant->datatype = TYPE_BOOL;
+ expr = constant;
parser.advance();
- } else if (parser.get_next_token_type()==TK_TYPE_VOID) {
+ } else if (parser.get_next_token_type() == TK_TYPE_VOID) {
//make sure void is not used in expression
parser.set_error("Void value not allowed in Expression");
return ERR_PARSE_ERROR;
- } else if (parser.get_next_token_type(1)==TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_next_token_type()) || parser.get_next_token_type()==TK_INDENTIFIER)) {
-
+ } else if (parser.get_next_token_type(1) == TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_next_token_type()) || parser.get_next_token_type() == TK_INDENTIFIER)) {
//function or constructor
StringName name;
- DataType constructor=TYPE_VOID;
+ DataType constructor = TYPE_VOID;
if (is_token_nonvoid_datatype(parser.get_next_token_type())) {
- constructor=get_token_datatype(parser.get_next_token_type());
- switch(get_token_datatype(parser.get_next_token_type())) {
- case TYPE_BOOL: name="bool"; break;
- case TYPE_FLOAT: name="float"; break;
- case TYPE_VEC2: name="vec2"; break;
- case TYPE_VEC3: name="vec3"; break;
- case TYPE_VEC4: name="vec4"; break;
- case TYPE_MAT2: name="mat2"; break;
- case TYPE_MAT3: name="mat3"; break;
- case TYPE_MAT4: name="mat4"; break;
- default: ERR_FAIL_V(ERR_BUG);
+ constructor = get_token_datatype(parser.get_next_token_type());
+ switch (get_token_datatype(parser.get_next_token_type())) {
+ case TYPE_BOOL: name = "bool"; break;
+ case TYPE_FLOAT: name = "float"; break;
+ case TYPE_VEC2: name = "vec2"; break;
+ case TYPE_VEC3: name = "vec3"; break;
+ case TYPE_VEC4: name = "vec4"; break;
+ case TYPE_MAT2: name = "mat2"; break;
+ case TYPE_MAT3: name = "mat3"; break;
+ case TYPE_MAT4: name = "mat4"; break;
+ default: ERR_FAIL_V(ERR_BUG);
}
} else {
- name=parser.get_next_token().text;
+ name = parser.get_next_token().text;
}
- if (!test_existing_identifier(p_parent,name)) {
+ if (!test_existing_identifier(p_parent, name)) {
- parser.set_error("Unknown identifier in expression: "+name);
+ parser.set_error("Unknown identifier in expression: " + name);
return ERR_PARSE_ERROR;
}
@@ -1615,34 +1582,33 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
OperatorNode *func = parser.create_node<OperatorNode>(p_parent);
- func->op=constructor!=TYPE_VOID?OP_CONSTRUCT:OP_CALL;
+ func->op = constructor != TYPE_VOID ? OP_CONSTRUCT : OP_CALL;
VariableNode *funcname = parser.create_node<VariableNode>(func);
- funcname->name=name;
+ funcname->name = name;
func->arguments.push_back(funcname);
//parse parameters
- if (parser.get_next_token_type()==TK_PARENTHESIS_CLOSE) {
+ if (parser.get_next_token_type() == TK_PARENTHESIS_CLOSE) {
parser.advance();
} else {
- while(true) {
-
+ while (true) {
- Node *arg=NULL;
- Error err = parse_expression(parser,func,&arg);
+ Node *arg = NULL;
+ Error err = parse_expression(parser, func, &arg);
if (err)
return err;
func->arguments.push_back(arg);
- if (parser.get_next_token_type()==TK_PARENTHESIS_CLOSE) {
+ if (parser.get_next_token_type() == TK_PARENTHESIS_CLOSE) {
parser.advance();
break;
- } else if (parser.get_next_token_type()==TK_COMMA) {
+ } else if (parser.get_next_token_type() == TK_COMMA) {
- if (parser.get_next_token_type(1)==TK_PARENTHESIS_CLOSE) {
+ if (parser.get_next_token_type(1) == TK_PARENTHESIS_CLOSE) {
parser.set_error("Expression expected");
return ERR_PARSE_ERROR;
@@ -1654,92 +1620,86 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
parser.set_error("Expected ',' or ')'");
return ERR_PARSE_ERROR;
}
-
}
}
- expr=validate_function_call(parser,func);
+ expr = validate_function_call(parser, func);
if (!expr) {
- parser.set_error("Invalid arguments to function/constructor: "+StringName(name));
+ parser.set_error("Invalid arguments to function/constructor: " + StringName(name));
return ERR_PARSE_ERROR;
-
}
- } else if (parser.get_next_token_type()==TK_INDENTIFIER) {
+ } else if (parser.get_next_token_type() == TK_INDENTIFIER) {
//probably variable
-
- Node *node =p_parent;
- bool existing=false;
+ Node *node = p_parent;
+ bool existing = false;
DataType datatype;
- StringName identifier=parser.get_next_token().text;
+ StringName identifier = parser.get_next_token().text;
- while(node) {
+ while (node) {
- if (node->type==Node::TYPE_BLOCK) {
+ if (node->type == Node::TYPE_BLOCK) {
- BlockNode *block = (BlockNode*)node;
+ BlockNode *block = (BlockNode *)node;
if (block->variables.has(identifier)) {
- existing=true;
- datatype=block->variables[identifier];
+ existing = true;
+ datatype = block->variables[identifier];
break;
}
}
- if (node->type==Node::TYPE_FUNCTION) {
+ if (node->type == Node::TYPE_FUNCTION) {
- FunctionNode *function=(FunctionNode*)node;
- for(int i=0;i<function->arguments.size();i++) {
- if (function->arguments[i].name==identifier) {
- existing=true;
- datatype=function->arguments[i].type;
+ FunctionNode *function = (FunctionNode *)node;
+ for (int i = 0; i < function->arguments.size(); i++) {
+ if (function->arguments[i].name == identifier) {
+ existing = true;
+ datatype = function->arguments[i].type;
break;
}
}
if (existing)
break;
-
}
- if (node->type==Node::TYPE_PROGRAM) {
+ if (node->type == Node::TYPE_PROGRAM) {
- ProgramNode *program = (ProgramNode*)node;
+ ProgramNode *program = (ProgramNode *)node;
if (program->builtin_variables.has(identifier)) {
datatype = program->builtin_variables[identifier];
- existing=true;
+ existing = true;
break;
}
if (program->uniforms.has(identifier)) {
datatype = program->uniforms[identifier].type;
- existing=true;
+ existing = true;
break;
}
-
}
- node=node->parent;
+ node = node->parent;
}
if (!existing) {
- parser.set_error("Nonexistent identifier in expression: "+identifier);
+ parser.set_error("Nonexistent identifier in expression: " + identifier);
return ERR_PARSE_ERROR;
-
}
VariableNode *varname = parser.create_node<VariableNode>(p_parent);
- varname->name=identifier;
- varname->datatype_cache=datatype;
+ varname->name = identifier;
+ varname->datatype_cache = datatype;
parser.advance();
- expr=varname;
+ expr = varname;
- } else if (parser.get_next_token_type()==TK_OP_SUB || parser.get_next_token_type()==TK_OP_NOT) {
+ } else if (parser.get_next_token_type() == TK_OP_SUB || parser.get_next_token_type() == TK_OP_NOT) {
//single prefix operators
- TokenType token_type=parser.get_next_token_type();
+ TokenType token_type = parser.get_next_token_type();
parser.advance();
//Node *subexpr=NULL;
//Error err = parse_expression(parser,p_parent,&subexpr);
@@ -1749,11 +1709,13 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
//OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
Expression e;
- e.is_op=true;
+ e.is_op = true;
- switch(token_type) {
- case TK_OP_SUB: e.op=TK_OP_NEG; break;
- case TK_OP_NOT: e.op=TK_OP_NOT; break;
+ switch (token_type) {
+ case TK_OP_SUB: e.op = TK_OP_NEG; break;
+ case TK_OP_NOT:
+ e.op = TK_OP_NOT;
+ break;
//case TK_OP_PLUS_PLUS: op->op=OP_PLUS_PLUS; break;
//case TK_OP_MINUS_MINUS: op->op=OP_MINUS_MINUS; break;
default: ERR_FAIL_V(ERR_BUG);
@@ -1763,27 +1725,24 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
continue;
-
} else {
print_line("found bug?");
- print_line("misplaced token: "+String(token_names[parser.get_next_token_type()]));
+ print_line("misplaced token: " + String(token_names[parser.get_next_token_type()]));
- parser.set_error("Error parsing expression, misplaced: "+String(token_names[parser.get_next_token_type()]));
+ parser.set_error("Error parsing expression, misplaced: " + String(token_names[parser.get_next_token_type()]));
return ERR_PARSE_ERROR;
//nothing
}
- ERR_FAIL_COND_V(!expr,ERR_BUG);
-
+ ERR_FAIL_COND_V(!expr, ERR_BUG);
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */
+ if (parser.get_next_token_type() == TK_PERIOD) {
- if (parser.get_next_token_type()==TK_PERIOD) {
-
- if (parser.get_next_token_type(1)!=TK_INDENTIFIER) {
+ if (parser.get_next_token_type(1) != TK_INDENTIFIER) {
parser.set_error("Expected identifier as member");
return ERR_PARSE_ERROR;
}
@@ -1791,32 +1750,32 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
DataType dt = compute_node_type(expr);
String ident = parser.get_next_token(1).text;
- bool ok=true;
+ bool ok = true;
DataType member_type;
- switch(dt) {
+ switch (dt) {
case TYPE_VEC2: {
int l = ident.length();
- if (l==1) {
- member_type=TYPE_FLOAT;
- } else if (l==2) {
- member_type=TYPE_VEC2;
+ if (l == 1) {
+ member_type = TYPE_FLOAT;
+ } else if (l == 2) {
+ member_type = TYPE_VEC2;
} else {
- ok=false;
+ ok = false;
break;
}
- const CharType *c=ident.ptr();
- for(int i=0;i<l;i++) {
+ const CharType *c = ident.ptr();
+ for (int i = 0; i < l; i++) {
- switch(c[i]) {
+ switch (c[i]) {
case 'r':
case 'g':
case 'x':
case 'y':
break;
default:
- ok=false;
+ ok = false;
break;
}
}
@@ -1825,21 +1784,21 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
case TYPE_VEC3: {
int l = ident.length();
- if (l==1) {
- member_type=TYPE_FLOAT;
- } else if (l==2) {
- member_type=TYPE_VEC2;
- } else if (l==3) {
- member_type=TYPE_VEC3;
+ if (l == 1) {
+ member_type = TYPE_FLOAT;
+ } else if (l == 2) {
+ member_type = TYPE_VEC2;
+ } else if (l == 3) {
+ member_type = TYPE_VEC3;
} else {
- ok=false;
+ ok = false;
break;
}
- const CharType *c=ident.ptr();
- for(int i=0;i<l;i++) {
+ const CharType *c = ident.ptr();
+ for (int i = 0; i < l; i++) {
- switch(c[i]) {
+ switch (c[i]) {
case 'r':
case 'g':
case 'b':
@@ -1848,7 +1807,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
case 'z':
break;
default:
- ok=false;
+ ok = false;
break;
}
}
@@ -1857,23 +1816,23 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
case TYPE_VEC4: {
int l = ident.length();
- if (l==1) {
- member_type=TYPE_FLOAT;
- } else if (l==2) {
- member_type=TYPE_VEC2;
- } else if (l==3) {
- member_type=TYPE_VEC3;
- } else if (l==4) {
- member_type=TYPE_VEC4;
+ if (l == 1) {
+ member_type = TYPE_FLOAT;
+ } else if (l == 2) {
+ member_type = TYPE_VEC2;
+ } else if (l == 3) {
+ member_type = TYPE_VEC3;
+ } else if (l == 4) {
+ member_type = TYPE_VEC4;
} else {
- ok=false;
+ ok = false;
break;
}
- const CharType *c=ident.ptr();
- for(int i=0;i<l;i++) {
+ const CharType *c = ident.ptr();
+ for (int i = 0; i < l; i++) {
- switch(c[i]) {
+ switch (c[i]) {
case 'r':
case 'g':
case 'b':
@@ -1884,43 +1843,50 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
case 'w':
break;
default:
- ok=false;
+ ok = false;
break;
}
}
} break;
- case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break;
- case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break;
- case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break;
+ case TYPE_MAT2:
+ ok = (ident == "x" || ident == "y");
+ member_type = TYPE_VEC2;
+ break;
+ case TYPE_MAT3:
+ ok = (ident == "x" || ident == "y" || ident == "z");
+ member_type = TYPE_VEC3;
+ break;
+ case TYPE_MAT4:
+ ok = (ident == "x" || ident == "y" || ident == "z" || ident == "w");
+ member_type = TYPE_VEC4;
+ break;
default: {}
}
if (!ok) {
- parser.set_error("Invalid member for expression: ."+ident);
+ parser.set_error("Invalid member for expression: ." + ident);
return ERR_PARSE_ERROR;
}
MemberNode *mn = parser.create_node<MemberNode>(p_parent);
- mn->basetype=dt;
- mn->datatype=member_type;
- mn->name=ident;
- mn->owner=expr;
- expr=mn;
+ mn->basetype = dt;
+ mn->datatype = member_type;
+ mn->name = ident;
+ mn->owner = expr;
+ expr = mn;
parser.advance(2);
//todo
//member (period) has priority over any operator
//creates a subindexing expression in place
-
- } else if (parser.get_next_token_type()==TK_BRACKET_OPEN) {
+ } else if (parser.get_next_token_type() == TK_BRACKET_OPEN) {
//todo
//subindexing has priority over any operator
//creates a subindexing expression in place
-
} /*else if (parser.get_next_token_type()==TK_OP_PLUS_PLUS || parser.get_next_token_type()==TK_OP_MINUS_MINUS) {
//todo
//inc/dec operators have priority over any operator
@@ -1930,16 +1896,15 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
} */
Expression e;
- e.is_op=false;
- e.node=expr;
+ e.is_op = false;
+ e.node = expr;
expression.push_back(e);
-
if (is_token_operator(parser.get_next_token_type())) {
Expression o;
- o.is_op=true;
- o.op=parser.get_next_token_type();
+ o.is_op = true;
+ o.op = parser.get_next_token_type();
expression.push_back(o);
parser.advance();
} else {
@@ -1947,87 +1912,96 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
}
}
-
-
/* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
- while(expression.size()>1) {
+ while (expression.size() > 1) {
- int next_op=-1;
- int min_priority=0xFFFFF;
- bool is_unary=false;
+ int next_op = -1;
+ int min_priority = 0xFFFFF;
+ bool is_unary = false;
- for(int i=0;i<expression.size();i++) {
+ for (int i = 0; i < expression.size(); i++) {
if (!expression[i].is_op) {
continue;
}
- bool unary=false;
+ bool unary = false;
int priority;
- switch(expression[i].op) {
+ switch (expression[i].op) {
- case TK_OP_NOT: priority=0; unary=true; break;
- case TK_OP_NEG: priority=0; unary=true; break;
+ case TK_OP_NOT:
+ priority = 0;
+ unary = true;
+ break;
+ case TK_OP_NEG:
+ priority = 0;
+ unary = true;
+ break;
- case TK_OP_MUL: priority=1; break;
- case TK_OP_DIV: priority=1; break;
+ case TK_OP_MUL: priority = 1; break;
+ case TK_OP_DIV: priority = 1; break;
- case TK_OP_ADD: priority=2; break;
- case TK_OP_SUB: priority=2; break;
+ case TK_OP_ADD: priority = 2; break;
+ case TK_OP_SUB:
+ priority = 2;
+ break;
// shift left/right =2
- case TK_OP_LESS: priority=4; break;
- case TK_OP_LESS_EQUAL: priority=4; break;
- case TK_OP_GREATER: priority=4; break;
- case TK_OP_GREATER_EQUAL: priority=4; break;
+ case TK_OP_LESS: priority = 4; break;
+ case TK_OP_LESS_EQUAL: priority = 4; break;
+ case TK_OP_GREATER: priority = 4; break;
+ case TK_OP_GREATER_EQUAL: priority = 4; break;
- case TK_OP_EQUAL: priority=5; break;
- case TK_OP_NOT_EQUAL: priority=5; break;
+ case TK_OP_EQUAL: priority = 5; break;
+ case TK_OP_NOT_EQUAL:
+ priority = 5;
+ break;
//bit and =5
//bit xor =6
//bit or=7
- case TK_OP_AND: priority=8; break;
- case TK_OP_OR: priority=9; break;
+ case TK_OP_AND: priority = 8; break;
+ case TK_OP_OR:
+ priority = 9;
+ break;
// ?: = 10
- case TK_OP_ASSIGN_ADD: priority=11; break;
- case TK_OP_ASSIGN_SUB: priority=11; break;
- case TK_OP_ASSIGN_MUL: priority=11; break;
- case TK_OP_ASSIGN_DIV: priority=11; break;
- case TK_OP_ASSIGN: priority=11; break;
-
- default: ERR_FAIL_V(ERR_BUG); //unexpected operator
+ case TK_OP_ASSIGN_ADD: priority = 11; break;
+ case TK_OP_ASSIGN_SUB: priority = 11; break;
+ case TK_OP_ASSIGN_MUL: priority = 11; break;
+ case TK_OP_ASSIGN_DIV: priority = 11; break;
+ case TK_OP_ASSIGN: priority = 11; break;
+ default:
+ ERR_FAIL_V(ERR_BUG); //unexpected operator
}
- if (priority<min_priority) {
+ if (priority < min_priority) {
// < is used for left to right (default)
// <= is used for right to left
- next_op=i;
- min_priority=priority;
- is_unary=unary;
+ next_op = i;
+ min_priority = priority;
+ is_unary = unary;
}
-
}
- ERR_FAIL_COND_V(next_op==-1,ERR_BUG);
+ ERR_FAIL_COND_V(next_op == -1, ERR_BUG);
// OK! create operator..
// OK! create operator..
if (is_unary) {
- int expr_pos=next_op;
- while(expression[expr_pos].is_op) {
+ int expr_pos = next_op;
+ while (expression[expr_pos].is_op) {
expr_pos++;
- if (expr_pos==expression.size()) {
+ if (expr_pos == expression.size()) {
//can happen..
parser.set_error("Unexpected end of expression..");
return ERR_BUG;
@@ -2035,72 +2009,68 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
}
//consecutively do unary opeators
- for(int i=expr_pos-1;i>=next_op;i--) {
+ for (int i = expr_pos - 1; i >= next_op; i--) {
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
- op->op=get_token_operator(expression[i].op);
- op->arguments.push_back(expression[i+1].node);
+ op->op = get_token_operator(expression[i].op);
+ op->arguments.push_back(expression[i + 1].node);
- expression[i].is_op=false;
- expression[i].node=validate_operator(parser,op);
+ expression[i].is_op = false;
+ expression[i].node = validate_operator(parser, op);
if (!expression[i].node) {
String at;
- for(int i=0;i<op->arguments.size();i++) {
- if (i>0)
- at+=" and ";
- at+=get_datatype_name(compute_node_type(op->arguments[i]));
-
+ for (int i = 0; i < op->arguments.size(); i++) {
+ if (i > 0)
+ at += " and ";
+ at += get_datatype_name(compute_node_type(op->arguments[i]));
}
- parser.set_error("Invalid argument to unary operator "+String(token_names[op->op])+": "+at);
+ parser.set_error("Invalid argument to unary operator " + String(token_names[op->op]) + ": " + at);
return ERR_PARSE_ERROR;
}
- expression.remove(i+1);
+ expression.remove(i + 1);
}
} else {
- if (next_op <1 || next_op>=(expression.size()-1)) {
+ if (next_op < 1 || next_op >= (expression.size() - 1)) {
parser.set_error("Parser bug..");
ERR_FAIL_V(ERR_BUG);
}
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
- op->op=get_token_operator(expression[next_op].op);
+ op->op = get_token_operator(expression[next_op].op);
- if (expression[next_op-1].is_op) {
+ if (expression[next_op - 1].is_op) {
parser.set_error("Parser bug..");
ERR_FAIL_V(ERR_BUG);
}
- if (expression[next_op+1].is_op) {
+ if (expression[next_op + 1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
// can be followed by an unary op in a valid combination,
// due to how precedence works, unaries will always dissapear first
parser.set_error("Parser bug..");
-
}
-
- op->arguments.push_back(expression[next_op-1].node); //expression goes as left
- op->arguments.push_back(expression[next_op+1].node); //next expression goes as right
+ op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
+ op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right
//replace all 3 nodes by this operator and make it an expression
- expression[next_op-1].node=validate_operator(parser,op);
- if (!expression[next_op-1].node) {
+ expression[next_op - 1].node = validate_operator(parser, op);
+ if (!expression[next_op - 1].node) {
String at;
- for(int i=0;i<op->arguments.size();i++) {
- if (i>0)
- at+=" and ";
- at+=get_datatype_name(compute_node_type(op->arguments[i]));
-
+ for (int i = 0; i < op->arguments.size(); i++) {
+ if (i > 0)
+ at += " and ";
+ at += get_datatype_name(compute_node_type(op->arguments[i]));
}
- static const char *op_names[OP_MAX]={"=","+","-","*","/","+=","-=","*=","/=","-","!","==","!=","<=",">=","<",">","||","&&","call","()"};
+ static const char *op_names[OP_MAX] = { "=", "+", "-", "*", "/", "+=", "-=", "*=", "/=", "-", "!", "==", "!=", "<=", ">=", "<", ">", "||", "&&", "call", "()" };
- parser.set_error("Invalid arguments to operator "+String(op_names[op->op])+": "+at);
+ parser.set_error("Invalid arguments to operator " + String(op_names[op->op]) + ": " + at);
return ERR_PARSE_ERROR;
}
expression.remove(next_op);
@@ -2132,14 +2102,13 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
expressions.remove(next_op+1);
operators.remove(next_op);
#endif
-
}
- *r_expr=expression[0].node;
+ *r_expr = expression[0].node;
return OK;
-/*
+ /*
TokenType token_type=parser.get_next_token_type();
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
op->op=get_token_operator(parser.get_next_token_type());
@@ -2159,101 +2128,97 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
}
*/
-
}
-Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_block) {
+Error ShaderLanguage::parse_variable_declaration(Parser &parser, BlockNode *p_block) {
- bool uniform = parser.get_next_token(-1).type==TK_UNIFORM;
+ bool uniform = parser.get_next_token(-1).type == TK_UNIFORM;
- DataType type=get_token_datatype(parser.get_next_token_type(0));
- bool iscolor = parser.get_next_token_type(0)==TK_TYPE_COLOR;
+ DataType type = get_token_datatype(parser.get_next_token_type(0));
+ bool iscolor = parser.get_next_token_type(0) == TK_TYPE_COLOR;
- if (type==TYPE_VOID) {
+ if (type == TYPE_VOID) {
parser.set_error("Cannot Declare a 'void' Variable");
return ERR_PARSE_ERROR;
}
- if (type==TYPE_TEXTURE && !uniform) {
+ if (type == TYPE_TEXTURE && !uniform) {
parser.set_error("Cannot Declare a Non-Uniform Texture");
return ERR_PARSE_ERROR;
}
- if (type==TYPE_CUBEMAP && !uniform) {
+ if (type == TYPE_CUBEMAP && !uniform) {
parser.set_error("Cannot Declare a Non-Uniform Cubemap");
return ERR_PARSE_ERROR;
}
-
parser.advance();
- int found=0;
-
- while(true) {
+ int found = 0;
+ while (true) {
- if (found && parser.get_next_token_type()!=TK_COMMA) {
+ if (found && parser.get_next_token_type() != TK_COMMA) {
break;
}
- if (parser.get_next_token_type()!=TK_INDENTIFIER) {
+ if (parser.get_next_token_type() != TK_INDENTIFIER) {
parser.set_error("Identifier Expected");
return ERR_PARSE_ERROR;
-
}
StringName name = parser.get_next_token().text;
- if (test_existing_identifier(p_block,name)) {
- parser.set_error("Duplicate Identifier (existing variable/function): "+name);
+ if (test_existing_identifier(p_block, name)) {
+ parser.set_error("Duplicate Identifier (existing variable/function): " + name);
return ERR_PARSE_ERROR;
}
- found=true;
+ found = true;
parser.advance();
//see if declaration has an initializer
- if (parser.get_next_token_type()==TK_OP_ASSIGN) {
+ if (parser.get_next_token_type() == TK_OP_ASSIGN) {
parser.advance();
- OperatorNode * op = parser.create_node<OperatorNode>(p_block);
- VariableNode * var = parser.create_node<VariableNode>(op);
- var->name=name;
- var->datatype_cache=type;
- var->uniform=uniform;
+ OperatorNode *op = parser.create_node<OperatorNode>(p_block);
+ VariableNode *var = parser.create_node<VariableNode>(op);
+ var->name = name;
+ var->datatype_cache = type;
+ var->uniform = uniform;
Node *expr;
- Error err = parse_expression(parser,p_block,&expr);
+ Error err = parse_expression(parser, p_block, &expr);
if (err)
return err;
if (var->uniform) {
- if (expr->type!=Node::TYPE_CONSTANT) {
+ if (expr->type != Node::TYPE_CONSTANT) {
parser.set_error("Uniform can only be initialized to a constant.");
return ERR_PARSE_ERROR;
}
Uniform u;
- u.order=parser.program->uniforms.size();
- u.type=type;
- u.default_value=static_cast<ConstantNode*>(expr)->value;
- if (iscolor && u.default_value.get_type()==Variant::PLANE) {
+ u.order = parser.program->uniforms.size();
+ u.type = type;
+ u.default_value = static_cast<ConstantNode *>(expr)->value;
+ if (iscolor && u.default_value.get_type() == Variant::PLANE) {
Color c;
Plane p = u.default_value;
- c=Color(p.normal.x,p.normal.y,p.normal.z,p.d);
- u.default_value=c;
+ c = Color(p.normal.x, p.normal.y, p.normal.z, p.d);
+ u.default_value = c;
}
- parser.program->uniforms[var->name]=u;
+ parser.program->uniforms[var->name] = u;
} else {
- op->op=OP_ASSIGN;
+ op->op = OP_ASSIGN;
op->arguments.push_back(var);
op->arguments.push_back(expr);
- Node *n=validate_operator(parser,op);
+ Node *n = validate_operator(parser, op);
if (!n) {
- parser.set_error("Invalid initializer for variable: "+name);
+ parser.set_error("Invalid initializer for variable: " + name);
return ERR_PARSE_ERROR;
}
p_block->statements.push_back(n);
@@ -2262,80 +2227,76 @@ Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_blo
} else {
//initialize it EMPTY
- OperatorNode * op = parser.create_node<OperatorNode>(p_block);
- VariableNode * var = parser.create_node<VariableNode>(op);
- ConstantNode * con = parser.create_node<ConstantNode>(op);
+ OperatorNode *op = parser.create_node<OperatorNode>(p_block);
+ VariableNode *var = parser.create_node<VariableNode>(op);
+ ConstantNode *con = parser.create_node<ConstantNode>(op);
- var->name=name;
- var->datatype_cache=type;
- var->uniform=uniform;
- con->datatype=type;
+ var->name = name;
+ var->datatype_cache = type;
+ var->uniform = uniform;
+ con->datatype = type;
- switch(type) {
- case TYPE_BOOL: con->value=false; break;
- case TYPE_FLOAT: con->value=0.0; break;
- case TYPE_VEC2: con->value=Vector2(); break;
- case TYPE_VEC3: con->value=Vector3(); break;
- case TYPE_VEC4: con->value=iscolor?Variant(Color()):Variant(Plane()); break;
- case TYPE_MAT2: con->value=Matrix32(); break;
- case TYPE_MAT3: con->value=Matrix3(); break;
- case TYPE_MAT4: con->value=Transform(); break;
+ switch (type) {
+ case TYPE_BOOL: con->value = false; break;
+ case TYPE_FLOAT: con->value = 0.0; break;
+ case TYPE_VEC2: con->value = Vector2(); break;
+ case TYPE_VEC3: con->value = Vector3(); break;
+ case TYPE_VEC4: con->value = iscolor ? Variant(Color()) : Variant(Plane()); break;
+ case TYPE_MAT2: con->value = Matrix32(); break;
+ case TYPE_MAT3: con->value = Matrix3(); break;
+ case TYPE_MAT4: con->value = Transform(); break;
case TYPE_TEXTURE:
- case TYPE_CUBEMAP: con->value=RID(); break;
+ case TYPE_CUBEMAP: con->value = RID(); break;
default: {}
}
if (uniform) {
Uniform u;
- u.type=type;
- u.default_value=con->value;
- u.order=parser.program->uniforms.size();
- parser.program->uniforms[var->name]=u;
+ u.type = type;
+ u.default_value = con->value;
+ u.order = parser.program->uniforms.size();
+ parser.program->uniforms[var->name] = u;
} else {
- op->op=OP_ASSIGN;
+ op->op = OP_ASSIGN;
op->arguments.push_back(var);
op->arguments.push_back(con);
p_block->statements.push_back(op);
}
-
}
if (!uniform)
- p_block->variables[name]=type;
-
+ p_block->variables[name] = type;
}
- if (parser.get_next_token_type()!=TK_SEMICOLON) {
+ if (parser.get_next_token_type() != TK_SEMICOLON) {
parser.set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
-
return OK;
-
}
-Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement) {
+Error ShaderLanguage::parse_flow_if(Parser &parser, Node *p_parent, Node **r_statement) {
ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent);
- cf->flow_op=FLOW_OP_IF;
+ cf->flow_op = FLOW_OP_IF;
parser.advance();
- if (parser.get_next_token_type()!=TK_PARENTHESIS_OPEN) {
+ if (parser.get_next_token_type() != TK_PARENTHESIS_OPEN) {
parser.set_error("Expected '(' after 'if'");
return ERR_PARSE_ERROR;
}
parser.advance();
- Node *expression=NULL;
- Error err = parse_expression(parser,cf,&expression);
+ Node *expression = NULL;
+ Error err = parse_expression(parser, cf, &expression);
if (err)
return err;
- if (compute_node_type(expression)!=TYPE_BOOL) {
+ if (compute_node_type(expression) != TYPE_BOOL) {
parser.set_error("Expression for 'if' is not boolean");
return ERR_PARSE_ERROR;
@@ -2343,65 +2304,62 @@ Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_state
cf->statements.push_back(expression);
- if (parser.get_next_token_type()!=TK_PARENTHESIS_CLOSE) {
+ if (parser.get_next_token_type() != TK_PARENTHESIS_CLOSE) {
parser.set_error("Expected ')' after expression");
return ERR_PARSE_ERROR;
}
parser.advance();
- if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) {
+ if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) {
parser.set_error("Expected statement block after 'if()'");
return ERR_PARSE_ERROR;
}
- Node *substatement=NULL;
- err = parse_statement(parser,cf,&substatement);
+ Node *substatement = NULL;
+ err = parse_statement(parser, cf, &substatement);
if (err)
return err;
cf->statements.push_back(substatement);
- if (parser.get_next_token_type()==TK_CF_ELSE) {
+ if (parser.get_next_token_type() == TK_CF_ELSE) {
parser.advance();
- if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) {
+ if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) {
parser.set_error("Expected statement block after 'else'");
return ERR_PARSE_ERROR;
}
- substatement=NULL;
- err = parse_statement(parser,cf,&substatement);
+ substatement = NULL;
+ err = parse_statement(parser, cf, &substatement);
if (err)
return err;
cf->statements.push_back(substatement);
}
-
-
- *r_statement=cf;
+ *r_statement = cf;
return OK;
}
-Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement) {
-
+Error ShaderLanguage::parse_flow_return(Parser &parser, Node *p_parent, Node **r_statement) {
- FunctionNode *function=NULL;
+ FunctionNode *function = NULL;
- Node *parent=p_parent;
+ Node *parent = p_parent;
- while(parent) {
+ while (parent) {
- if (parent->type==Node::TYPE_FUNCTION) {
+ if (parent->type == Node::TYPE_FUNCTION) {
- function=(FunctionNode*)parent;
+ function = (FunctionNode *)parent;
break;
}
- parent=parent->parent;
+ parent = parent->parent;
}
if (!function) {
@@ -2412,29 +2370,28 @@ Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_s
ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent);
- cf->flow_op=FLOW_OP_RETURN;
+ cf->flow_op = FLOW_OP_RETURN;
parser.advance();
- if (function->return_type!=TYPE_VOID) {
+ if (function->return_type != TYPE_VOID) {
// should expect a return expression.
- Node *expr=NULL;
- Error err = parse_expression(parser,cf,&expr);
+ Node *expr = NULL;
+ Error err = parse_expression(parser, cf, &expr);
if (err)
return err;
- if (compute_node_type(expr)!=function->return_type) {
+ if (compute_node_type(expr) != function->return_type) {
parser.set_error("Invalid type for 'return' expression");
return ERR_PARSE_ERROR;
}
cf->statements.push_back(expr);
}
- *r_statement=cf;
+ *r_statement = cf;
-
- if (parser.get_next_token_type()!=TK_SEMICOLON) {
+ if (parser.get_next_token_type() != TK_SEMICOLON) {
parser.set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
@@ -2442,50 +2399,49 @@ Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_s
return OK;
}
-Error ShaderLanguage::parse_statement(Parser& parser,Node *p_parent,Node **r_statement) {
+Error ShaderLanguage::parse_statement(Parser &parser, Node *p_parent, Node **r_statement) {
- *r_statement=NULL;
+ *r_statement = NULL;
TokenType token_type = parser.get_next_token_type();
- if (token_type==TK_CURLY_BRACKET_OPEN) {
+ if (token_type == TK_CURLY_BRACKET_OPEN) {
//sub-block
parser.advance();
BlockNode *block = parser.create_node<BlockNode>(p_parent);
- *r_statement=block;
- return parse_block(parser,block);
- } else if (token_type==TK_SEMICOLON) {
+ *r_statement = block;
+ return parse_block(parser, block);
+ } else if (token_type == TK_SEMICOLON) {
// empty ;
parser.advance();
return OK;
- } else if (token_type==TK_CF_IF) {
- return parse_flow_if(parser,p_parent,r_statement);
+ } else if (token_type == TK_CF_IF) {
+ return parse_flow_if(parser, p_parent, r_statement);
- } else if (token_type==TK_CF_RETURN) {
- return parse_flow_return(parser,p_parent,r_statement);
+ } else if (token_type == TK_CF_RETURN) {
+ return parse_flow_return(parser, p_parent, r_statement);
} else {
- Error err=parse_expression(parser,p_parent,r_statement);
+ Error err = parse_expression(parser, p_parent, r_statement);
if (err)
return err;
- if (parser.get_next_token_type()!=TK_SEMICOLON) {
+ if (parser.get_next_token_type() != TK_SEMICOLON) {
parser.set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
-
}
return OK;
}
-Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) {
+Error ShaderLanguage::parse_block(Parser &parser, BlockNode *p_block) {
- while(true) {
+ while (true) {
if (parser.is_at_end()) {
- if (p_block->parent->type!=Node::TYPE_PROGRAM) {
+ if (p_block->parent->type != Node::TYPE_PROGRAM) {
parser.set_error("Unexpected End of File");
return ERR_PARSE_ERROR;
}
@@ -2494,33 +2450,33 @@ Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) {
TokenType token_type = parser.get_next_token_type();
- if (token_type==TK_CURLY_BRACKET_CLOSE) {
- if (p_block->parent->type==Node::TYPE_PROGRAM) {
+ if (token_type == TK_CURLY_BRACKET_CLOSE) {
+ if (p_block->parent->type == Node::TYPE_PROGRAM) {
parser.set_error("Unexpected '}'");
return ERR_PARSE_ERROR;
}
parser.advance();
return OK; // exit block
- } else if (token_type==TK_UNIFORM) {
+ } else if (token_type == TK_UNIFORM) {
- if (p_block!=parser.program->body) {
+ if (p_block != parser.program->body) {
parser.set_error("Uniform only allowed in main program body.");
return ERR_PARSE_ERROR;
}
parser.advance();
- Error err=parse_variable_declaration(parser,p_block);
+ Error err = parse_variable_declaration(parser, p_block);
if (err)
return err;
} else if (is_token_datatype(token_type)) {
- Error err=OK;
+ Error err = OK;
if (parser_is_at_function(parser))
- err = parse_function(parser,p_block);
+ err = parse_function(parser, p_block);
else {
- err = parse_variable_declaration(parser,p_block);
+ err = parse_variable_declaration(parser, p_block);
}
if (err)
@@ -2528,129 +2484,123 @@ Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) {
} else {
// must be a statement
- Node *statement=NULL;
+ Node *statement = NULL;
- Error err = parse_statement(parser,p_block,&statement);
+ Error err = parse_statement(parser, p_block, &statement);
if (err)
return err;
if (statement) {
p_block->statements.push_back(statement);
}
-
}
}
return OK;
}
-
-
-Error ShaderLanguage::parse(const Vector<Token>& p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) {
-
+Error ShaderLanguage::parse(const Vector<Token> &p_tokens, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column) {
Parser parser(p_tokens);
parser.program = parser.create_node<ProgramNode>(NULL);
parser.program->body = parser.create_node<BlockNode>(parser.program);
-
//add builtins
- switch(p_type) {
+ switch (p_type) {
case SHADER_MATERIAL_VERTEX: {
- int idx=0;
+ int idx = 0;
while (vertex_builtins_defs[idx].name) {
- parser.program->builtin_variables[vertex_builtins_defs[idx].name]=vertex_builtins_defs[idx].type;
+ parser.program->builtin_variables[vertex_builtins_defs[idx].name] = vertex_builtins_defs[idx].type;
idx++;
}
} break;
case SHADER_MATERIAL_FRAGMENT: {
- int idx=0;
+ int idx = 0;
while (fragment_builtins_defs[idx].name) {
- parser.program->builtin_variables[fragment_builtins_defs[idx].name]=fragment_builtins_defs[idx].type;
+ parser.program->builtin_variables[fragment_builtins_defs[idx].name] = fragment_builtins_defs[idx].type;
idx++;
}
} break;
case SHADER_MATERIAL_LIGHT: {
- int idx=0;
+ int idx = 0;
while (light_builtins_defs[idx].name) {
- parser.program->builtin_variables[light_builtins_defs[idx].name]=light_builtins_defs[idx].type;
+ parser.program->builtin_variables[light_builtins_defs[idx].name] = light_builtins_defs[idx].type;
idx++;
}
} break;
case SHADER_CANVAS_ITEM_VERTEX: {
- int idx=0;
+ int idx = 0;
while (ci_vertex_builtins_defs[idx].name) {
- parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name]=ci_vertex_builtins_defs[idx].type;
+ parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name] = ci_vertex_builtins_defs[idx].type;
idx++;
}
} break;
case SHADER_CANVAS_ITEM_FRAGMENT: {
- int idx=0;
+ int idx = 0;
while (ci_fragment_builtins_defs[idx].name) {
- parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name]=ci_fragment_builtins_defs[idx].type;
+ parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name] = ci_fragment_builtins_defs[idx].type;
idx++;
}
} break;
case SHADER_CANVAS_ITEM_LIGHT: {
- int idx=0;
+ int idx = 0;
while (ci_light_builtins_defs[idx].name) {
- parser.program->builtin_variables[ci_light_builtins_defs[idx].name]=ci_light_builtins_defs[idx].type;
+ parser.program->builtin_variables[ci_light_builtins_defs[idx].name] = ci_light_builtins_defs[idx].type;
idx++;
}
} break;
case SHADER_POST_PROCESS: {
- int idx=0;
+ int idx = 0;
while (postprocess_fragment_builtins_defs[idx].name) {
- parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name]=postprocess_fragment_builtins_defs[idx].type;
+ parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name] = postprocess_fragment_builtins_defs[idx].type;
idx++;
}
} break;
}
- Error err = parse_block(parser,parser.program->body);
+ Error err = parse_block(parser, parser.program->body);
if (err) {
- parser.get_error(r_error,r_err_line,r_err_column);
+ parser.get_error(r_error, r_err_line, r_err_column);
return err;
}
if (p_compile_func) {
- err = p_compile_func(p_userdata,parser.program);
+ err = p_compile_func(p_userdata, parser.program);
}
//clean up nodes created
- while(parser.nodegc.size()) {
+ while (parser.nodegc.size()) {
- memdelete( parser.nodegc.front()->get() );
+ memdelete(parser.nodegc.front()->get());
parser.nodegc.pop_front();
}
return err;
}
-Error ShaderLanguage::compile(const String& p_code,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) {
+Error ShaderLanguage::compile(const String &p_code, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column) {
- *r_error="";
- *r_err_line=0;
- *r_err_column=0;
+ *r_error = "";
+ *r_err_line = 0;
+ *r_err_column = 0;
Vector<Token> tokens;
- Error err = tokenize(p_code,&tokens,r_error,r_err_line,r_err_column);
- if (err!=OK) {
+ Error err = tokenize(p_code, &tokens, r_error, r_err_line, r_err_column);
+ if (err != OK) {
print_line("tokenizer error!");
}
- if (err!=OK) {
+ if (err != OK) {
return err;
}
- err = parse(tokens,p_type,p_compile_func,p_userdata,r_error,r_err_line,r_err_column);
- if (err!=OK) {
+ err = parse(tokens, p_type, p_compile_func, p_userdata, r_error, r_err_line, r_err_column);
+ if (err != OK) {
return err;
}
return OK;
}
-
void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keywords) {
- int idx=0;
+ int idx = 0;
p_keywords->push_back("uniform");
p_keywords->push_back("texture");
@@ -2659,51 +2609,50 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword
p_keywords->push_back("if");
p_keywords->push_back("else");
- while(intrinsic_func_defs[idx].name) {
+ while (intrinsic_func_defs[idx].name) {
p_keywords->push_back(intrinsic_func_defs[idx].name);
idx++;
}
-
- switch(p_type) {
+ switch (p_type) {
case SHADER_MATERIAL_VERTEX: {
- idx=0;
+ idx = 0;
while (vertex_builtins_defs[idx].name) {
p_keywords->push_back(vertex_builtins_defs[idx].name);
idx++;
}
} break;
case SHADER_MATERIAL_FRAGMENT: {
- idx=0;
+ idx = 0;
while (fragment_builtins_defs[idx].name) {
p_keywords->push_back(fragment_builtins_defs[idx].name);
idx++;
}
} break;
case SHADER_MATERIAL_LIGHT: {
- idx=0;
+ idx = 0;
while (light_builtins_defs[idx].name) {
p_keywords->push_back(light_builtins_defs[idx].name);
idx++;
}
} break;
case SHADER_CANVAS_ITEM_VERTEX: {
- idx=0;
+ idx = 0;
while (ci_vertex_builtins_defs[idx].name) {
p_keywords->push_back(ci_vertex_builtins_defs[idx].name);
idx++;
}
} break;
case SHADER_CANVAS_ITEM_FRAGMENT: {
- idx=0;
+ idx = 0;
while (ci_fragment_builtins_defs[idx].name) {
p_keywords->push_back(ci_fragment_builtins_defs[idx].name);
idx++;
}
} break;
case SHADER_CANVAS_ITEM_LIGHT: {
- idx=0;
+ idx = 0;
while (ci_light_builtins_defs[idx].name) {
p_keywords->push_back(ci_light_builtins_defs[idx].name);
idx++;
@@ -2711,13 +2660,11 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword
} break;
case SHADER_POST_PROCESS: {
- idx=0;
+ idx = 0;
while (postprocess_fragment_builtins_defs[idx].name) {
p_keywords->push_back(postprocess_fragment_builtins_defs[idx].name);
idx++;
}
} break;
-
}
-
}