diff options
Diffstat (limited to '')
| -rw-r--r-- | servers/visual/shader_language.cpp | 2261 |
1 files changed, 1104 insertions, 1157 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 0c224ea71..a0a370f42 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -27,24 +27,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_language.h" -#include "print_string.h" #include "os/os.h" +#include "print_string.h" static bool _is_text_char(CharType c) { - return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_'; + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } static bool _is_number(CharType c) { - return (c>='0' && c<='9'); + return (c >= '0' && c <= '9'); } static bool _is_hex(CharType c) { - return (c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'); + return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } -const char * ShaderLanguage::token_names[TK_MAX]={ +const char *ShaderLanguage::token_names[TK_MAX] = { "EMPTY", "INDENTIFIER", "TRUE", @@ -97,12 +97,12 @@ const char * ShaderLanguage::token_names[TK_MAX]={ "ERROR", }; -ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars) { +ShaderLanguage::Token ShaderLanguage::read_token(const CharType *p_text, int p_len, int &r_line, int &r_chars) { -#define GETCHAR(m_idx) ((m_idx<p_len)?p_text[m_idx]:CharType(0)) +#define GETCHAR(m_idx) ((m_idx < p_len) ? p_text[m_idx] : CharType(0)) - r_chars=1; //by default everything eats one char - switch(GETCHAR(0)) { + r_chars = 1; //by default everything eats one char + switch (GETCHAR(0)) { case '\t': case '\r': @@ -113,18 +113,19 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le return Token(); case '/': { - switch(GETCHAR(1)) { + switch (GETCHAR(1)) { case '*': { // block comment - - while(true) { - if (GETCHAR(r_chars+1)==0) { - r_chars+=1; + while (true) { + if (GETCHAR(r_chars + 1) == 0) { + r_chars += 1; break; - } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') { - r_chars+=3; + } + if (GETCHAR(r_chars + 1) == '*' && GETCHAR(r_chars + 2) == '/') { + r_chars += 3; break; - } if (GETCHAR(r_chars+1)=='\n') { + } + if (GETCHAR(r_chars + 1) == '\n') { r_line++; } @@ -136,8 +137,8 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '/': { // line comment skip - while(GETCHAR(r_chars+1)!='\n' && GETCHAR(r_chars+1)!=0) { - r_chars++; + while (GETCHAR(r_chars + 1) != '\n' && GETCHAR(r_chars + 1) != 0) { + r_chars++; } r_chars++; //r_line++; @@ -147,17 +148,16 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '=': { // diveq - r_chars=2; + r_chars = 2; return Token(TK_OP_ASSIGN_DIV); } break; default: return Token(TK_OP_DIV); - } } break; case '=': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_EQUAL); } @@ -166,7 +166,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '<': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_LESS_EQUAL); } /*else if (GETCHAR(1)=='<') { @@ -183,10 +183,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '>': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_GREATER_EQUAL); - }/* else if (GETCHAR(1)=='<') { + } /* else if (GETCHAR(1)=='<') { r_chars++; if (GETCHAR(2)=='=') { r_chars++; @@ -200,7 +200,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '!': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_NOT_EQUAL); } @@ -217,7 +217,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le //case '[': // return Token(TK_BRACKET_OPEN); //case ']': - // return Token(TK_BRACKET_CLOSE); + // return Token(TK_BRACKET_CLOSE); case '(': return Token(TK_PARENTHESIS_OPEN); case ')': @@ -233,18 +233,18 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le //case '^': // return Token(TK_OP_BIT_XOR); //case '~': - // return Token(TK_OP_BIT_INVERT); + // return Token(TK_OP_BIT_INVERT); case '&': { - if (GETCHAR(1)=='&') { + if (GETCHAR(1) == '&') { r_chars++; return Token(TK_OP_AND); } - return Token(TK_ERROR,"Unknown character"); + return Token(TK_ERROR, "Unknown character"); -/* + /* if (GETCHAR(1)=='=') { r_chars++; return Token(TK_OP_ASSIGN_BIT_AND); @@ -256,13 +256,13 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '|': { - if (GETCHAR(1)=='|') { + if (GETCHAR(1) == '|') { r_chars++; return Token(TK_OP_OR); } - return Token(TK_ERROR,"Unknown character"); + return Token(TK_ERROR, "Unknown character"); /* if (GETCHAR(1)=='=') { @@ -277,7 +277,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '*': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_ASSIGN_MUL); } @@ -285,10 +285,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '+': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_ASSIGN_ADD); - } /*else if (GETCHAR(1)=='+') { + } /*else if (GETCHAR(1)=='+') { r_chars++; return Token(TK_OP_PLUS_PLUS); @@ -298,10 +298,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '-': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_ASSIGN_SUB); - }/* else if (GETCHAR(1)=='-') { + } /* else if (GETCHAR(1)=='-') { r_chars++; return Token(TK_OP_MINUS_MINUS); @@ -320,58 +320,57 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break;*/ default: { - if (_is_number(GETCHAR(0)) || (GETCHAR(0)=='.' && _is_number(GETCHAR(1)))) { + if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) { // parse number - bool period_found=false; - bool exponent_found=false; - bool hexa_found=false; - bool sign_found=false; + bool period_found = false; + bool exponent_found = false; + bool hexa_found = false; + bool sign_found = false; String str; - int i=0; + int i = 0; - while(true) { - if (GETCHAR(i)=='.') { + while (true) { + if (GETCHAR(i) == '.') { if (period_found || exponent_found) - return Token(TK_ERROR,"Invalid numeric constant"); - period_found=true; - } else if (GETCHAR(i)=='x') { - if (hexa_found || str.length()!=1 || str[0]!='0') - return Token(TK_ERROR,"Invalid numeric constant"); - hexa_found=true; - } else if (GETCHAR(i)=='e') { + return Token(TK_ERROR, "Invalid numeric constant"); + period_found = true; + } else if (GETCHAR(i) == 'x') { + if (hexa_found || str.length() != 1 || str[0] != '0') + return Token(TK_ERROR, "Invalid numeric constant"); + hexa_found = true; + } else if (GETCHAR(i) == 'e') { if (hexa_found || exponent_found) - return Token(TK_ERROR,"Invalid numeric constant"); - exponent_found=true; + return Token(TK_ERROR, "Invalid numeric constant"); + exponent_found = true; } else if (_is_number(GETCHAR(i))) { //all ok } else if (hexa_found && _is_hex(GETCHAR(i))) { - } else if ((GETCHAR(i)=='-' || GETCHAR(i)=='+') && exponent_found) { + } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) { if (sign_found) - return Token(TK_ERROR,"Invalid numeric constant"); - sign_found=true; + return Token(TK_ERROR, "Invalid numeric constant"); + sign_found = true; } else break; - str+=CharType(GETCHAR(i)); + str += CharType(GETCHAR(i)); i++; } - if (!_is_number(str[str.length()-1])) - return Token(TK_ERROR,"Invalid numeric constant"); + if (!_is_number(str[str.length() - 1])) + return Token(TK_ERROR, "Invalid numeric constant"); - r_chars+=str.length()-1; - return Token(TK_REAL_CONSTANT,str); + r_chars += str.length() - 1; + return Token(TK_REAL_CONSTANT, str); /* if (period_found) return Token(TK_NUMBER_REAL,str); else return Token(TK_NUMBER_INTEGER,str);*/ - } - if (GETCHAR(0)=='.') { + if (GETCHAR(0) == '.') { //parse period return Token(TK_PERIOD); } @@ -379,43 +378,46 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le if (_is_text_char(GETCHAR(0))) { // parse identifier String str; - str+=CharType(GETCHAR(0)); + str += CharType(GETCHAR(0)); - while(_is_text_char(GETCHAR(r_chars))) { + while (_is_text_char(GETCHAR(r_chars))) { - str+=CharType(GETCHAR(r_chars)); + str += CharType(GETCHAR(r_chars)); r_chars++; } //see if keyword - struct _kws { TokenType token; const char *text;}; - static const _kws keyword_list[]={ - {TK_TRUE,"true"}, - {TK_FALSE,"false"}, - {TK_TYPE_VOID,"void"}, - {TK_TYPE_BOOL,"bool"}, + struct _kws { + TokenType token; + const char *text; + }; + static const _kws keyword_list[] = { + { TK_TRUE, "true" }, + { TK_FALSE, "false" }, + { TK_TYPE_VOID, "void" }, + { TK_TYPE_BOOL, "bool" }, /*{TK_TYPE_INT,"int"}, {TK_TYPE_INT2,"int2"}, {TK_TYPE_INT3,"int3"}, {TK_TYPE_INT4,"int4"},*/ - {TK_TYPE_FLOAT,"float"}, + { TK_TYPE_FLOAT, "float" }, /*{TK_TYPE_FLOAT2,"float2"}, {TK_TYPE_FLOAT3,"float3"}, {TK_TYPE_FLOAT4,"float4"},*/ - {TK_TYPE_VEC2,"vec2"}, - {TK_TYPE_VEC3,"vec3"}, - {TK_TYPE_VEC4,"vec4"}, - {TK_TYPE_TEXTURE,"texture"}, - {TK_TYPE_CUBEMAP,"cubemap"}, - {TK_TYPE_COLOR,"color"}, + { TK_TYPE_VEC2, "vec2" }, + { TK_TYPE_VEC3, "vec3" }, + { TK_TYPE_VEC4, "vec4" }, + { TK_TYPE_TEXTURE, "texture" }, + { TK_TYPE_CUBEMAP, "cubemap" }, + { TK_TYPE_COLOR, "color" }, - {TK_TYPE_MAT2,"mat2"}, + { TK_TYPE_MAT2, "mat2" }, /*{TK_TYPE_MAT3,"mat3"}, {TK_TYPE_MAT4,"mat3"},*/ - {TK_TYPE_MAT3,"mat3"}, - {TK_TYPE_MAT4,"mat4"}, - {TK_CF_IF,"if"}, - {TK_CF_ELSE,"else"}, + { TK_TYPE_MAT3, "mat3" }, + { TK_TYPE_MAT4, "mat4" }, + { TK_CF_IF, "if" }, + { TK_CF_ELSE, "else" }, /* {TK_CF_FOR,"for"}, {TK_CF_WHILE,"while"}, @@ -423,28 +425,27 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le {TK_CF_SWITCH,"switch"}, {TK_CF_BREAK,"break"}, {TK_CF_CONTINUE,"continue"},*/ - {TK_CF_RETURN,"return"}, - {TK_UNIFORM,"uniform"}, - {TK_ERROR,NULL} + { TK_CF_RETURN, "return" }, + { TK_UNIFORM, "uniform" }, + { TK_ERROR, NULL } }; - int idx=0; + int idx = 0; - while(keyword_list[idx].text) { + while (keyword_list[idx].text) { - if (str==keyword_list[idx].text) + if (str == keyword_list[idx].text) return Token(keyword_list[idx].token); idx++; } - - return Token(TK_INDENTIFIER,str); + return Token(TK_INDENTIFIER, str); } - if (GETCHAR(0)>32) - return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'"); + if (GETCHAR(0) > 32) + return Token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)) + ": '" + String::chr(GETCHAR(0)) + "'"); else - return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))); + return Token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0))); } break; } @@ -453,88 +454,82 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le return Token(); } -Error ShaderLanguage::tokenize(const String& p_text,Vector<Token> *p_tokens,String *r_error,int *r_err_line,int *r_err_column) { +Error ShaderLanguage::tokenize(const String &p_text, Vector<Token> *p_tokens, String *r_error, int *r_err_line, int *r_err_column) { + int len = p_text.length(); + int pos = 0; - int len =p_text.length(); - int pos=0; + int line = 0; + int col = 0; - int line=0; - int col=0; + while (pos < len) { - while(pos<len) { + int advance = 0; + int prev_line = line; + Token t = read_token(&p_text[pos], len - pos, line, advance); + t.line = line; + t.col = col; - int advance=0; - int prev_line=line; - Token t = read_token(&p_text[pos],len-pos,line,advance); - t.line=line; - t.col=col; - - if (t.type==TK_ERROR) { + if (t.type == TK_ERROR) { if (r_error) { - *r_error=t.text; - *r_err_line=line; - *r_err_column=col; + *r_error = t.text; + *r_err_line = line; + *r_err_column = col; return ERR_COMPILATION_FAILED; } } - if (line==prev_line) { - col+=advance; + if (line == prev_line) { + col += advance; } else { - col=0; + col = 0; //p_tokens->push_back(Token(TK_LINE,itos(line))) } - if (t.type!=TK_EMPTY) + if (t.type != TK_EMPTY) p_tokens->push_back(t); - pos+=advance; - + pos += advance; } return OK; - } -String ShaderLanguage::lex_debug(const String& p_code) { +String ShaderLanguage::lex_debug(const String &p_code) { Vector<Token> tokens; String error; - int errline,errcol; - if (tokenize(p_code,&tokens,&error,&errline,&errcol)!=OK) + int errline, errcol; + if (tokenize(p_code, &tokens, &error, &errline, &errcol) != OK) return error; String ret; - for(int i=0;i<tokens.size();i++) { - ret+=String(token_names[tokens[i].type])+":"+itos(tokens[i].line)+":"+itos(tokens[i].col)+":"+tokens[i].text+"\n"; + for (int i = 0; i < tokens.size(); i++) { + ret += String(token_names[tokens[i].type]) + ":" + itos(tokens[i].line) + ":" + itos(tokens[i].col) + ":" + tokens[i].text + "\n"; } return ret; - } bool ShaderLanguage::is_token_datatype(TokenType p_type) { - return - (p_type==TK_TYPE_VOID) || - (p_type==TK_TYPE_BOOL) || - (p_type==TK_TYPE_FLOAT) || - (p_type==TK_TYPE_VEC2) || - (p_type==TK_TYPE_VEC3) || - (p_type==TK_TYPE_VEC4) || - (p_type==TK_TYPE_COLOR) || - (p_type==TK_TYPE_MAT2) || - (p_type==TK_TYPE_MAT3) || - (p_type==TK_TYPE_MAT4) || - (p_type==TK_TYPE_CUBEMAP) || - (p_type==TK_TYPE_TEXTURE); - + return (p_type == TK_TYPE_VOID) || + (p_type == TK_TYPE_BOOL) || + (p_type == TK_TYPE_FLOAT) || + (p_type == TK_TYPE_VEC2) || + (p_type == TK_TYPE_VEC3) || + (p_type == TK_TYPE_VEC4) || + (p_type == TK_TYPE_COLOR) || + (p_type == TK_TYPE_MAT2) || + (p_type == TK_TYPE_MAT3) || + (p_type == TK_TYPE_MAT4) || + (p_type == TK_TYPE_CUBEMAP) || + (p_type == TK_TYPE_TEXTURE); } ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { - switch(p_type) { + switch (p_type) { case TK_TYPE_VOID: return TYPE_VOID; case TK_TYPE_BOOL: return TYPE_BOOL; @@ -554,10 +549,9 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { return TYPE_VOID; } - String ShaderLanguage::get_datatype_name(DataType p_type) { - switch(p_type) { + switch (p_type) { case TYPE_VOID: return "void"; case TYPE_BOOL: return "bool"; @@ -576,136 +570,123 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { return ""; } - bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) { - return - (p_type==TK_TYPE_BOOL) || - (p_type==TK_TYPE_FLOAT) || - (p_type==TK_TYPE_VEC2) || - (p_type==TK_TYPE_VEC3) || - (p_type==TK_TYPE_VEC4) || - (p_type==TK_TYPE_COLOR) || - (p_type==TK_TYPE_MAT2) || - (p_type==TK_TYPE_MAT3) || - (p_type==TK_TYPE_MAT4) || - (p_type==TK_TYPE_TEXTURE) || - (p_type==TK_TYPE_CUBEMAP); - + return (p_type == TK_TYPE_BOOL) || + (p_type == TK_TYPE_FLOAT) || + (p_type == TK_TYPE_VEC2) || + (p_type == TK_TYPE_VEC3) || + (p_type == TK_TYPE_VEC4) || + (p_type == TK_TYPE_COLOR) || + (p_type == TK_TYPE_MAT2) || + (p_type == TK_TYPE_MAT3) || + (p_type == TK_TYPE_MAT4) || + (p_type == TK_TYPE_TEXTURE) || + (p_type == TK_TYPE_CUBEMAP); } +bool ShaderLanguage::parser_is_at_function(Parser &parser) { -bool ShaderLanguage::parser_is_at_function(Parser& parser) { - - return (is_token_datatype(parser.get_next_token_type(0)) && parser.get_next_token_type(1)==TK_INDENTIFIER && parser.get_next_token_type(2)==TK_PARENTHESIS_OPEN); + return (is_token_datatype(parser.get_next_token_type(0)) && parser.get_next_token_type(1) == TK_INDENTIFIER && parser.get_next_token_type(2) == TK_PARENTHESIS_OPEN); } - - -bool ShaderLanguage::test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func,bool p_var,bool p_builtin) { +bool ShaderLanguage::test_existing_identifier(Node *p_node, const StringName p_identifier, bool p_func, bool p_var, bool p_builtin) { Node *node = p_node; - while(node) { + while (node) { - if (node->type==Node::TYPE_BLOCK) { + if (node->type == Node::TYPE_BLOCK) { - BlockNode *block = (BlockNode*)node; + BlockNode *block = (BlockNode *)node; if (block->variables.has(p_identifier)) return true; - } else if (node->type==Node::TYPE_PROGRAM) { + } else if (node->type == Node::TYPE_PROGRAM) { - ProgramNode *program = (ProgramNode*)node; - for(int i=0;i<program->functions.size();i++) { + ProgramNode *program = (ProgramNode *)node; + for (int i = 0; i < program->functions.size(); i++) { - if (program->functions[i].name==p_identifier) { + if (program->functions[i].name == p_identifier) { return true; } } - if(program->builtin_variables.has(p_identifier)) { + if (program->builtin_variables.has(p_identifier)) { return true; } - if(program->uniforms.has(p_identifier)) { + if (program->uniforms.has(p_identifier)) { return true; } - } else if (node->type==Node::TYPE_FUNCTION) { + } else if (node->type == Node::TYPE_FUNCTION) { - FunctionNode *func=(FunctionNode*)node; - for(int i=0;i<func->arguments.size();i++) - if (func->arguments[i].name==p_identifier) + FunctionNode *func = (FunctionNode *)node; + for (int i = 0; i < func->arguments.size(); i++) + if (func->arguments[i].name == p_identifier) return true; } - node=node->parent; + node = node->parent; } // try keywords - int idx=0; + int idx = 0; //todo optimize - while(intrinsic_func_defs[idx].name) { + while (intrinsic_func_defs[idx].name) { - if (p_identifier.operator String()==intrinsic_func_defs[idx].name) + if (p_identifier.operator String() == intrinsic_func_defs[idx].name) return true; idx++; } - return false; - } +Error ShaderLanguage::parse_function(Parser &parser, BlockNode *p_block) { -Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) { - - if (!p_block->parent || p_block->parent->type!=Node::TYPE_PROGRAM) { + if (!p_block->parent || p_block->parent->type != Node::TYPE_PROGRAM) { parser.set_error("Misplaced function"); return ERR_PARSE_ERROR; - } - - ProgramNode *program = (ProgramNode*)p_block->parent; + ProgramNode *program = (ProgramNode *)p_block->parent; StringName name = parser.get_next_token(1).text; - if (test_existing_identifier(p_block,name)) { + if (test_existing_identifier(p_block, name)) { - parser.set_error("Duplicate Identifier (existing variable/builtin/function): "+name); + parser.set_error("Duplicate Identifier (existing variable/builtin/function): " + name); return ERR_PARSE_ERROR; - } - FunctionNode *function = parser.create_node<FunctionNode>(program); function->body = parser.create_node<BlockNode>(function); - function->name=name; + function->name = name; - function->return_type=get_token_datatype(parser.get_next_token_type(0)); + function->return_type = get_token_datatype(parser.get_next_token_type(0)); { //add to programnode ProgramNode::Function f; - f.name=name; - f.function=function; + f.name = name; + f.function = function; program->functions.push_back(f); } - int ofs=3; + int ofs = 3; - while(true) { + while (true) { //end of arguments - if (parser.get_next_token_type(ofs)==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type(ofs) == TK_PARENTHESIS_CLOSE) { ofs++; break; } //next argument awaits - if (parser.get_next_token_type(ofs)==TK_COMMA) { - if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs+1))) { + if (parser.get_next_token_type(ofs) == TK_COMMA) { + if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs + 1))) { parser.set_error("Expected Identifier or ')' following ','"); return ERR_PARSE_ERROR; } @@ -713,60 +694,58 @@ Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) { continue; } - - - if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs+0))) { + if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs + 0))) { parser.set_error("Invalid Argument Type"); return ERR_PARSE_ERROR; } - DataType identtype=get_token_datatype(parser.get_next_token_type(ofs+0)); + DataType identtype = get_token_datatype(parser.get_next_token_type(ofs + 0)); - if (parser.get_next_token_type(ofs+1)!=TK_INDENTIFIER) { + if (parser.get_next_token_type(ofs + 1) != TK_INDENTIFIER) { parser.set_error("Expected Argument Identifier"); return ERR_PARSE_ERROR; } - StringName identname=parser.get_next_token(ofs+1).text; + StringName identname = parser.get_next_token(ofs + 1).text; - if (test_existing_identifier(function,identname)) { - parser.set_error("Duplicate Argument Identifier: "+identname); + if (test_existing_identifier(function, identname)) { + parser.set_error("Duplicate Argument Identifier: " + identname); return ERR_DUPLICATE_SYMBOL; } FunctionNode::Argument arg; - arg.name=identname; - arg.type=identtype; + arg.name = identname; + arg.type = identtype; //function->body->variables[arg.name]=arg.type; function->arguments.push_back(arg); - ofs+=2; + ofs += 2; } parser.advance(ofs); // match { - if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) { + if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) { parser.set_error("Expected '{'"); return ERR_PARSE_ERROR; } parser.advance(); - Error err = parse_block(parser,function->body); + Error err = parse_block(parser, function->body); if (err) return err; // make sure that if the function has a return type, it does return something.. - if (function->return_type!=TYPE_VOID) { - bool found=false; - for(int i=0;i<function->body->statements.size();i++) { - if (function->body->statements[i]->type==Node::TYPE_CONTROL_FLOW) { + if (function->return_type != TYPE_VOID) { + bool found = false; + for (int i = 0; i < function->body->statements.size(); i++) { + if (function->body->statements[i]->type == Node::TYPE_CONTROL_FLOW) { - ControlFlowNode *cf = (ControlFlowNode*)function->body->statements[i]; - if (cf->flow_op==FLOW_OP_RETURN) { + ControlFlowNode *cf = (ControlFlowNode *)function->body->statements[i]; + if (cf->flow_op == FLOW_OP_RETURN) { // type of return was already checked when inserted // no need to check here - found=true; + found = true; } } } @@ -780,607 +759,606 @@ Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) { return OK; } - -const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={ +const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[] = { //constructors - {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}}, - {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}}, - {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, + { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } }, + { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } }, + { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, //intrinsics - trigonometry - {"sin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"cos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"tan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"asin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"acos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"atan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"atan2",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"sinh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"cosh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"tanh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, //intrinsics - exponential - {"pow",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"exp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"exp",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"exp",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"exp",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"log",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"log",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"log",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"log",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"sqrt",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"sqrt",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"sqrt",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"sqrt",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, + { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, //intrinsics - common - {"abs",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"abs",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"abs",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"abs",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"sign",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"sign",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"sign",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"sign",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"floor",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"floor",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"floor",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"floor",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"trunc",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"trunc",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"trunc",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"trunc",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"round",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"round",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"round",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"round",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"ceil",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"ceil",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"ceil",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"ceil",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"fract",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"fract",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"fract",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"fract",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"mod",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"mod",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mod",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"mod",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"min",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"min",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"min",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"min",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"max",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"max",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"max",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"max",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"clamp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"step",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"step",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"step",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"step",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"step",TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"step",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, - {"step",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}}, - {"smoothstep",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"smoothstep",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"smoothstep",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"smoothstep",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"smoothstep",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"smoothstep",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, - {"smoothstep",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}}, + { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, + { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } }, + { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, + { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } }, //intrinsics - geometric - {"length",TYPE_FLOAT,{TYPE_VEC2,TYPE_VOID}}, - {"length",TYPE_FLOAT,{TYPE_VEC3,TYPE_VOID}}, - {"length",TYPE_FLOAT,{TYPE_VEC4,TYPE_VOID}}, - {"distance",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"distance",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"distance",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"dot",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"dot",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"dot",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"cross",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"normalize",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"normalize",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"normalize",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"reflect",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"refract",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, + { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } }, + { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } }, + { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } }, + { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, //intrinsics - texture - {"tex",TYPE_VEC4,{TYPE_TEXTURE,TYPE_VEC2,TYPE_VOID}}, - {"texcube",TYPE_VEC4,{TYPE_CUBEMAP,TYPE_VEC3,TYPE_VOID}}, - {"texscreen",TYPE_VEC3,{TYPE_VEC2,TYPE_VOID}}, - {"texpos",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, + { "tex", TYPE_VEC4, { TYPE_TEXTURE, TYPE_VEC2, TYPE_VOID } }, + { "texcube", TYPE_VEC4, { TYPE_CUBEMAP, TYPE_VEC3, TYPE_VOID } }, + { "texscreen", TYPE_VEC3, { TYPE_VEC2, TYPE_VOID } }, + { "texpos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - {NULL,TYPE_VOID,{TYPE_VOID}} + { NULL, TYPE_VOID, { TYPE_VOID } } }; -const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ +const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[] = { - {OP_ASSIGN,TYPE_VOID,{TYPE_BOOL,TYPE_BOOL}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}}, - {OP_ADD,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ADD,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ADD,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ADD,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_SUB,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_SUB,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_SUB,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_SUB,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_MUL,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT3}}, - {OP_MUL,TYPE_VEC2,{TYPE_MAT2,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT2}}, - {OP_MUL,TYPE_VEC2,{TYPE_MAT3,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT4}}, - {OP_MUL,TYPE_VEC2,{TYPE_MAT4,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_MAT3,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_MAT4,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_MAT3}}, - {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}}, - {OP_MUL,TYPE_VEC4,{TYPE_MAT4,TYPE_VEC4}}, - {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_MAT4}}, - {OP_MUL,TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2}}, - {OP_MUL,TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3}}, - {OP_MUL,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, - {OP_DIV,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}}, - {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}}, - {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_MAT2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT4}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_MAT4}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_NEG,TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {OP_NEG,TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {OP_NEG,TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {OP_NEG,TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {OP_NOT,TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC2}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC4}}, + { OP_ASSIGN, TYPE_VOID, { TYPE_BOOL, TYPE_BOOL } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_MAT3, TYPE_MAT3 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_MAT4, TYPE_MAT4 } }, + { OP_ADD, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ADD, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ADD, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ADD, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_SUB, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_SUB, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_SUB, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_SUB, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_MUL, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT3 } }, + { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_MAT3, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT4 } }, + { OP_MUL, TYPE_VEC2, { TYPE_MAT4, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_MAT3, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_MAT4, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_MAT3 } }, + { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4 } }, + { OP_MUL, TYPE_VEC4, { TYPE_MAT4, TYPE_VEC4 } }, + { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_MAT4 } }, + { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } }, + { OP_MUL, TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3 } }, + { OP_MUL, TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4 } }, + { OP_DIV, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_DIV, TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2 } }, + { OP_DIV, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_DIV, TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3 } }, + { OP_DIV, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_DIV, TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_MAT3 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_MAT4 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_MAT4 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT3, TYPE_MAT3 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT4, TYPE_MAT4 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_NEG, TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { OP_NEG, TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { OP_NEG, TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { OP_NEG, TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { OP_NOT, TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC2 } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC4 } }, //{OP_CMP_EQ,TYPE_MAT3,{TYPE_MAT4,TYPE_MAT3}}, ?? //{OP_CMP_EQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, ?? - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC2,TYPE_VEC2}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC4,TYPE_VEC4}}, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC4, TYPE_VEC4 } }, //{OP_CMP_NEQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, //? - {OP_CMP_LEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_GEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_LESS,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_GREATER,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_OR,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_CMP_AND,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_MAX,TYPE_VOID,{TYPE_VOID,TYPE_VOID}} + { OP_CMP_LEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_GEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_LESS, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_GREATER, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_OR, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_CMP_AND, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_MAX, TYPE_VOID, { TYPE_VOID, TYPE_VOID } } }; +const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[] = { -const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ - - { "SRC_VERTEX", TYPE_VEC3}, - { "SRC_NORMAL", TYPE_VEC3}, - { "SRC_TANGENT", TYPE_VEC3}, - { "SRC_BINORMALF", TYPE_FLOAT}, + { "SRC_VERTEX", TYPE_VEC3 }, + { "SRC_NORMAL", TYPE_VEC3 }, + { "SRC_TANGENT", TYPE_VEC3 }, + { "SRC_BINORMALF", TYPE_FLOAT }, { "POSITION", TYPE_VEC4 }, - { "VERTEX", TYPE_VEC3}, - { "NORMAL", TYPE_VEC3}, - { "TANGENT", TYPE_VEC3}, - { "BINORMAL", TYPE_VEC3}, - { "UV", TYPE_VEC2}, - { "UV2", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "BONES", TYPE_VEC4}, - { "WEIGHTS", TYPE_VEC4}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "SPEC_EXP", TYPE_FLOAT}, - { "POINT_SIZE", TYPE_FLOAT}, + { "VERTEX", TYPE_VEC3 }, + { "NORMAL", TYPE_VEC3 }, + { "TANGENT", TYPE_VEC3 }, + { "BINORMAL", TYPE_VEC3 }, + { "UV", TYPE_VEC2 }, + { "UV2", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "BONES", TYPE_VEC4 }, + { "WEIGHTS", TYPE_VEC4 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "SPEC_EXP", TYPE_FLOAT }, + { "POINT_SIZE", TYPE_FLOAT }, //builtins - { "WORLD_MATRIX", TYPE_MAT4}, - { "INV_CAMERA_MATRIX", TYPE_MAT4}, - { "PROJECTION_MATRIX", TYPE_MAT4}, - { "MODELVIEW_MATRIX", TYPE_MAT4}, - { "INSTANCE_ID", TYPE_FLOAT}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID}, + { "WORLD_MATRIX", TYPE_MAT4 }, + { "INV_CAMERA_MATRIX", TYPE_MAT4 }, + { "PROJECTION_MATRIX", TYPE_MAT4 }, + { "MODELVIEW_MATRIX", TYPE_MAT4 }, + { "INSTANCE_ID", TYPE_FLOAT }, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID }, }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[] = { - { "VERTEX", TYPE_VEC3}, - { "POSITION", TYPE_VEC4}, - { "NORMAL", TYPE_VEC3}, - { "TANGENT", TYPE_VEC3}, - { "BINORMAL", TYPE_VEC3}, - { "NORMALMAP", TYPE_VEC3}, - { "NORMALMAP_DEPTH", TYPE_FLOAT}, - { "UV", TYPE_VEC2}, - { "UV2", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "NORMAL", TYPE_VEC3}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "DIFFUSE", TYPE_VEC3}, - { "DIFFUSE_ALPHA", TYPE_VEC4}, - { "SPECULAR", TYPE_VEC3}, - { "EMISSION", TYPE_VEC3}, - { "SPEC_EXP", TYPE_FLOAT}, - { "GLOW", TYPE_FLOAT}, - { "SHADE_PARAM", TYPE_FLOAT}, - { "DISCARD", TYPE_BOOL}, - { "SCREEN_UV", TYPE_VEC2}, - { "POINT_COORD", TYPE_VEC2}, - { "INV_CAMERA_MATRIX", TYPE_MAT4}, + { "VERTEX", TYPE_VEC3 }, + { "POSITION", TYPE_VEC4 }, + { "NORMAL", TYPE_VEC3 }, + { "TANGENT", TYPE_VEC3 }, + { "BINORMAL", TYPE_VEC3 }, + { "NORMALMAP", TYPE_VEC3 }, + { "NORMALMAP_DEPTH", TYPE_FLOAT }, + { "UV", TYPE_VEC2 }, + { "UV2", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "NORMAL", TYPE_VEC3 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "DIFFUSE", TYPE_VEC3 }, + { "DIFFUSE_ALPHA", TYPE_VEC4 }, + { "SPECULAR", TYPE_VEC3 }, + { "EMISSION", TYPE_VEC3 }, + { "SPEC_EXP", TYPE_FLOAT }, + { "GLOW", TYPE_FLOAT }, + { "SHADE_PARAM", TYPE_FLOAT }, + { "DISCARD", TYPE_BOOL }, + { "SCREEN_UV", TYPE_VEC2 }, + { "POINT_COORD", TYPE_VEC2 }, + { "INV_CAMERA_MATRIX", TYPE_MAT4 }, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[] = { - { "NORMAL", TYPE_VEC3}, - { "LIGHT_DIR", TYPE_VEC3}, - { "LIGHT_DIFFUSE", TYPE_VEC3}, - { "LIGHT_SPECULAR", TYPE_VEC3}, - { "EYE_VEC", TYPE_VEC3}, - { "DIFFUSE", TYPE_VEC3}, - { "SPECULAR", TYPE_VEC3}, - { "SPECULAR_EXP", TYPE_FLOAT}, - { "SHADE_PARAM", TYPE_FLOAT}, - { "LIGHT", TYPE_VEC3}, + { "NORMAL", TYPE_VEC3 }, + { "LIGHT_DIR", TYPE_VEC3 }, + { "LIGHT_DIFFUSE", TYPE_VEC3 }, + { "LIGHT_SPECULAR", TYPE_VEC3 }, + { "EYE_VEC", TYPE_VEC3 }, + { "DIFFUSE", TYPE_VEC3 }, + { "SPECULAR", TYPE_VEC3 }, + { "SPECULAR_EXP", TYPE_FLOAT }, + { "SHADE_PARAM", TYPE_FLOAT }, + { "LIGHT", TYPE_VEC3 }, { "SHADOW", TYPE_VEC3 }, { "POINT_COORD", TYPE_VEC2 }, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; +const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[] = { - -const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={ - - { "SRC_VERTEX", TYPE_VEC2}, - { "VERTEX", TYPE_VEC2}, - { "WORLD_VERTEX", TYPE_VEC2}, - { "UV", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "POINT_SIZE", TYPE_FLOAT}, + { "SRC_VERTEX", TYPE_VEC2 }, + { "VERTEX", TYPE_VEC2 }, + { "WORLD_VERTEX", TYPE_VEC2 }, + { "UV", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "POINT_SIZE", TYPE_FLOAT }, //builtins - { "WORLD_MATRIX", TYPE_MAT4}, - { "PROJECTION_MATRIX", TYPE_MAT4}, - { "EXTRA_MATRIX", TYPE_MAT4}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID}, + { "WORLD_MATRIX", TYPE_MAT4 }, + { "PROJECTION_MATRIX", TYPE_MAT4 }, + { "EXTRA_MATRIX", TYPE_MAT4 }, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID }, }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[] = { - { "SRC_COLOR", TYPE_VEC4}, - { "POSITION", TYPE_VEC2}, - { "NORMAL", TYPE_VEC3}, - { "NORMALMAP", TYPE_VEC3}, - { "NORMALMAP_DEPTH", TYPE_FLOAT}, - { "UV", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "TEXTURE", TYPE_TEXTURE}, - { "TEXTURE_PIXEL_SIZE", TYPE_VEC2}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "SCREEN_UV", TYPE_VEC2}, - { "POINT_COORD", TYPE_VEC2}, + { "SRC_COLOR", TYPE_VEC4 }, + { "POSITION", TYPE_VEC2 }, + { "NORMAL", TYPE_VEC3 }, + { "NORMALMAP", TYPE_VEC3 }, + { "NORMALMAP_DEPTH", TYPE_FLOAT }, + { "UV", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "TEXTURE", TYPE_TEXTURE }, + { "TEXTURE_PIXEL_SIZE", TYPE_VEC2 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "SCREEN_UV", TYPE_VEC2 }, + { "POINT_COORD", TYPE_VEC2 }, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[] = { - { "POSITION", TYPE_VEC2}, - { "NORMAL", TYPE_VEC3}, - { "UV", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "TEXTURE", TYPE_TEXTURE}, - { "TEXTURE_PIXEL_SIZE", TYPE_VEC2}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "SCREEN_UV", TYPE_VEC2}, - { "LIGHT_VEC", TYPE_VEC2}, - { "LIGHT_HEIGHT", TYPE_FLOAT}, - { "LIGHT_COLOR", TYPE_VEC4}, - { "LIGHT_UV", TYPE_VEC2}, - { "LIGHT_SHADOW", TYPE_VEC4}, - { "LIGHT", TYPE_VEC4}, - { "SHADOW", TYPE_VEC4}, - { "POINT_COORD", TYPE_VEC2}, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + { "POSITION", TYPE_VEC2 }, + { "NORMAL", TYPE_VEC3 }, + { "UV", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "TEXTURE", TYPE_TEXTURE }, + { "TEXTURE_PIXEL_SIZE", TYPE_VEC2 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "SCREEN_UV", TYPE_VEC2 }, + { "LIGHT_VEC", TYPE_VEC2 }, + { "LIGHT_HEIGHT", TYPE_FLOAT }, + { "LIGHT_COLOR", TYPE_VEC4 }, + { "LIGHT_UV", TYPE_VEC2 }, + { "LIGHT_SHADOW", TYPE_VEC4 }, + { "LIGHT", TYPE_VEC4 }, + { "SHADOW", TYPE_VEC4 }, + { "POINT_COORD", TYPE_VEC2 }, + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[] = { - { "IN_COLOR", TYPE_VEC3}, - { "IN_POSITION", TYPE_VEC3}, - { "OUT_COLOR", TYPE_VEC3}, - { "SCREEN_POS", TYPE_VEC2}, - { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + { "IN_COLOR", TYPE_VEC3 }, + { "IN_POSITION", TYPE_VEC3 }, + { "OUT_COLOR", TYPE_VEC3 }, + { "SCREEN_POS", TYPE_VEC2 }, + { "SCREEN_TEXEL_SIZE", TYPE_VEC2 }, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; - - ShaderLanguage::DataType ShaderLanguage::compute_node_type(Node *p_node) { - switch(p_node->type) { + switch (p_node->type) { case Node::TYPE_PROGRAM: ERR_FAIL_V(TYPE_VOID); - case Node::TYPE_FUNCTION: return static_cast<FunctionNode*>(p_node)->return_type; + case Node::TYPE_FUNCTION: return static_cast<FunctionNode *>(p_node)->return_type; case Node::TYPE_BLOCK: ERR_FAIL_V(TYPE_VOID); - case Node::TYPE_VARIABLE: return static_cast<VariableNode*>(p_node)->datatype_cache; - case Node::TYPE_CONSTANT: return static_cast<ConstantNode*>(p_node)->datatype; - case Node::TYPE_OPERATOR: return static_cast<OperatorNode*>(p_node)->return_cache; + case Node::TYPE_VARIABLE: return static_cast<VariableNode *>(p_node)->datatype_cache; + case Node::TYPE_CONSTANT: return static_cast<ConstantNode *>(p_node)->datatype; + case Node::TYPE_OPERATOR: return static_cast<OperatorNode *>(p_node)->return_cache; case Node::TYPE_CONTROL_FLOW: ERR_FAIL_V(TYPE_VOID); - case Node::TYPE_MEMBER: return static_cast<MemberNode*>(p_node)->datatype; + case Node::TYPE_MEMBER: return static_cast<MemberNode *>(p_node)->datatype; } return TYPE_VOID; } +ShaderLanguage::Node *ShaderLanguage::validate_function_call(Parser &parser, OperatorNode *p_func) { -ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, OperatorNode *p_func) { - - ERR_FAIL_COND_V(p_func->op!=OP_CALL && p_func->op!=OP_CONSTRUCT,NULL); - + ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL); Vector<DataType> args; - ERR_FAIL_COND_V( p_func->arguments[0]->type!=Node::TYPE_VARIABLE, NULL ); + ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL); - String name = static_cast<VariableNode*>(p_func->arguments[0])->name.operator String(); + String name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String(); - bool all_const=true; - for(int i=1;i<p_func->arguments.size();i++) { - if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT) - all_const=false; + bool all_const = true; + for (int i = 1; i < p_func->arguments.size(); i++) { + if (p_func->arguments[i]->type != Node::TYPE_CONSTANT) + all_const = false; args.push_back(compute_node_type(p_func->arguments[i])); } - int argcount=args.size(); + int argcount = args.size(); - bool found_intrinsic=false; + bool found_intrinsic = false; - if (argcount<=4) { + if (argcount <= 4) { // test intrinsics - int idx=0; + int idx = 0; while (intrinsic_func_defs[idx].name) { - if (name==intrinsic_func_defs[idx].name) { + if (name == intrinsic_func_defs[idx].name) { - bool fail=false; - for(int i=0;i<argcount;i++) { + bool fail = false; + for (int i = 0; i < argcount; i++) { - if (args[i]!=intrinsic_func_defs[idx].args[i]) { - fail=true; + if (args[i] != intrinsic_func_defs[idx].args[i]) { + fail = true; break; } } - if (!fail && argcount<4 && intrinsic_func_defs[idx].args[argcount]!=TYPE_VOID) - fail=true; //make sure the number of arguments matches + if (!fail && argcount < 4 && intrinsic_func_defs[idx].args[argcount] != TYPE_VOID) + fail = true; //make sure the number of arguments matches if (!fail) { - p_func->return_cache=intrinsic_func_defs[idx].rettype; - found_intrinsic=true; + p_func->return_cache = intrinsic_func_defs[idx].rettype; + found_intrinsic = true; break; - } - } idx++; } } - if (found_intrinsic) { - if (p_func->op==OP_CONSTRUCT && all_const) { - + if (p_func->op == OP_CONSTRUCT && all_const) { Vector<float> cdata; - for(int i=0;i<argcount;i++) { + for (int i = 0; i < argcount; i++) { - Variant v = static_cast<ConstantNode*>(p_func->arguments[i+1])->value; - switch(v.get_type()) { + Variant v = static_cast<ConstantNode *>(p_func->arguments[i + 1])->value; + switch (v.get_type()) { case Variant::REAL: cdata.push_back(v); break; - case Variant::VECTOR2: { Vector2 v2=v; cdata.push_back(v2.x); cdata.push_back(v2.y); } break; - case Variant::VECTOR3: { Vector3 v3=v; cdata.push_back(v3.x); cdata.push_back(v3.y); cdata.push_back(v3.z);} break; - case Variant::PLANE: { Plane v4=v; cdata.push_back(v4.normal.x); cdata.push_back(v4.normal.y); cdata.push_back(v4.normal.z); cdata.push_back(v4.d); } break; + case Variant::VECTOR2: { + Vector2 v2 = v; + cdata.push_back(v2.x); + cdata.push_back(v2.y); + } break; + case Variant::VECTOR3: { + Vector3 v3 = v; + cdata.push_back(v3.x); + cdata.push_back(v3.y); + cdata.push_back(v3.z); + } break; + case Variant::PLANE: { + Plane v4 = v; + cdata.push_back(v4.normal.x); + cdata.push_back(v4.normal.y); + cdata.push_back(v4.normal.z); + cdata.push_back(v4.d); + } break; default: ERR_FAIL_V(NULL); - } - } ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); Variant data; - switch(p_func->return_cache) { + switch (p_func->return_cache) { case TYPE_FLOAT: data = cdata[0]; break; case TYPE_VEC2: - if (cdata.size()==1) - data = Vector2(cdata[0],cdata[0]); + if (cdata.size() == 1) + data = Vector2(cdata[0], cdata[0]); else - data = Vector2(cdata[0],cdata[1]); + data = Vector2(cdata[0], cdata[1]); break; case TYPE_VEC3: - if (cdata.size()==1) - data = Vector3(cdata[0],cdata[0],cdata[0]); + if (cdata.size() == 1) + data = Vector3(cdata[0], cdata[0], cdata[0]); else - data = Vector3(cdata[0],cdata[1],cdata[2]); + data = Vector3(cdata[0], cdata[1], cdata[2]); break; case TYPE_VEC4: - if (cdata.size()==1) - data = Plane(cdata[0],cdata[0],cdata[0],cdata[0]); + if (cdata.size() == 1) + data = Plane(cdata[0], cdata[0], cdata[0], cdata[0]); else - data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]); + data = Plane(cdata[0], cdata[1], cdata[2], cdata[3]); break; } - cn->datatype=p_func->return_cache; - cn->value=data; + cn->datatype = p_func->return_cache; + cn->value = data; return cn; - } return p_func; } // try existing functions.. - FunctionNode *exclude_function=NULL; //exclude current function (in case inside one) - + FunctionNode *exclude_function = NULL; //exclude current function (in case inside one) Node *node = p_func; - while(node->parent) { + while (node->parent) { - if (node->type==Node::TYPE_FUNCTION) { + if (node->type == Node::TYPE_FUNCTION) { - exclude_function = (FunctionNode*)node; + exclude_function = (FunctionNode *)node; } - node=node->parent; + node = node->parent; } - ERR_FAIL_COND_V(node->type!=Node::TYPE_PROGRAM,NULL); - ProgramNode *program = (ProgramNode*)node; + ERR_FAIL_COND_V(node->type != Node::TYPE_PROGRAM, NULL); + ProgramNode *program = (ProgramNode *)node; - for(int i=0;i<program->functions.size();i++) { + for (int i = 0; i < program->functions.size(); i++) { - if (program->functions[i].function==exclude_function) + if (program->functions[i].function == exclude_function) continue; FunctionNode *pfunc = program->functions[i].function; - if (pfunc->arguments.size()!=args.size()) + if (pfunc->arguments.size() != args.size()) continue; - bool fail=false; + bool fail = false; - for(int i=0;i<args.size();i++) { - if (args[i]!=pfunc->arguments[i].type) { - fail=true; + for (int i = 0; i < args.size(); i++) { + if (args[i] != pfunc->arguments[i].type) { + fail = true; break; } } if (!fail && name == program->functions[i].name) { - p_func->return_cache=pfunc->return_type; + p_func->return_cache = pfunc->return_type; return p_func; } } @@ -1388,35 +1366,31 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper return NULL; } - -ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,OperatorNode *p_func) { +ShaderLanguage::Node *ShaderLanguage::validate_operator(Parser &parser, OperatorNode *p_func) { int argcount = p_func->arguments.size(); - ERR_FAIL_COND_V(argcount>2,NULL); + ERR_FAIL_COND_V(argcount > 2, NULL); - DataType argtype[2]={TYPE_VOID,TYPE_VOID}; - bool all_const=true; + DataType argtype[2] = { TYPE_VOID, TYPE_VOID }; + bool all_const = true; - for(int i=0;i<argcount;i++) { - - argtype[i]=compute_node_type(p_func->arguments[i]); - if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT) - all_const=false; + for (int i = 0; i < argcount; i++) { + argtype[i] = compute_node_type(p_func->arguments[i]); + if (p_func->arguments[i]->type != Node::TYPE_CONSTANT) + all_const = false; } - int idx=0; - - bool valid=false; - while(operator_defs[idx].op!=OP_MAX) { - - if (p_func->op==operator_defs[idx].op) { + int idx = 0; + bool valid = false; + while (operator_defs[idx].op != OP_MAX) { + if (p_func->op == operator_defs[idx].op) { - if (operator_defs[idx].args[0]==argtype[0] && operator_defs[idx].args[1]==argtype[1]) { + if (operator_defs[idx].args[0] == argtype[0] && operator_defs[idx].args[1] == argtype[1]) { - p_func->return_cache=operator_defs[idx].rettype; - valid=true; + p_func->return_cache = operator_defs[idx].rettype; + valid = true; break; } } @@ -1427,122 +1401,117 @@ ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,Operator if (!valid) return NULL; -#define _RCO2(m_op,m_vop)\ -case m_op: {\ - ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\ - cn->datatype=p_func->return_cache; \ - Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,static_cast<ConstantNode*>(p_func->arguments[1])->value,cn->value,valid);\ - if (!valid)\ - return NULL;\ - return cn;\ -} break; +#define _RCO2(m_op, m_vop) \ + case m_op: { \ + ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); \ + cn->datatype = p_func->return_cache; \ + Variant::evaluate(m_vop, static_cast<ConstantNode *>(p_func->arguments[0])->value, static_cast<ConstantNode *>(p_func->arguments[1])->value, cn->value, valid); \ + if (!valid) \ + return NULL; \ + return cn; \ + } break; -#define _RCO1(m_op,m_vop)\ -case m_op: {\ - ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\ - cn->datatype=p_func->return_cache; \ - Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,Variant(),cn->value,valid);\ - if (!valid)\ - return NULL;\ - return cn;\ -} break; +#define _RCO1(m_op, m_vop) \ + case m_op: { \ + ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); \ + cn->datatype = p_func->return_cache; \ + Variant::evaluate(m_vop, static_cast<ConstantNode *>(p_func->arguments[0])->value, Variant(), cn->value, valid); \ + if (!valid) \ + return NULL; \ + return cn; \ + } break; if (all_const) { //reduce constant operator - switch(p_func->op) { - _RCO2(OP_ADD,Variant::OP_ADD); - _RCO2(OP_SUB,Variant::OP_SUBSTRACT); - _RCO2(OP_MUL,Variant::OP_MULTIPLY); - _RCO2(OP_DIV,Variant::OP_DIVIDE); - _RCO1(OP_NEG,Variant::OP_NEGATE); - _RCO1(OP_NOT,Variant::OP_NOT); - _RCO2(OP_CMP_EQ,Variant::OP_EQUAL); - _RCO2(OP_CMP_NEQ,Variant::OP_NOT_EQUAL); - _RCO2(OP_CMP_LEQ,Variant::OP_LESS_EQUAL); - _RCO2(OP_CMP_GEQ,Variant::OP_GREATER_EQUAL); - _RCO2(OP_CMP_LESS,Variant::OP_LESS); - _RCO2(OP_CMP_GREATER,Variant::OP_GREATER); - _RCO2(OP_CMP_OR,Variant::OP_OR); - _RCO2(OP_CMP_AND,Variant::OP_AND); + switch (p_func->op) { + _RCO2(OP_ADD, Variant::OP_ADD); + _RCO2(OP_SUB, Variant::OP_SUBSTRACT); + _RCO2(OP_MUL, Variant::OP_MULTIPLY); + _RCO2(OP_DIV, Variant::OP_DIVIDE); + _RCO1(OP_NEG, Variant::OP_NEGATE); + _RCO1(OP_NOT, Variant::OP_NOT); + _RCO2(OP_CMP_EQ, Variant::OP_EQUAL); + _RCO2(OP_CMP_NEQ, Variant::OP_NOT_EQUAL); + _RCO2(OP_CMP_LEQ, Variant::OP_LESS_EQUAL); + _RCO2(OP_CMP_GEQ, Variant::OP_GREATER_EQUAL); + _RCO2(OP_CMP_LESS, Variant::OP_LESS); + _RCO2(OP_CMP_GREATER, Variant::OP_GREATER); + _RCO2(OP_CMP_OR, Variant::OP_OR); + _RCO2(OP_CMP_AND, Variant::OP_AND); default: {} } } - return p_func; - } bool ShaderLanguage::is_token_operator(TokenType p_type) { - return (p_type==TK_OP_EQUAL) || - (p_type==TK_OP_NOT_EQUAL) || - (p_type==TK_OP_LESS) || - (p_type==TK_OP_LESS_EQUAL) || - (p_type==TK_OP_GREATER) || - (p_type==TK_OP_GREATER_EQUAL) || - (p_type==TK_OP_AND) || - (p_type==TK_OP_OR) || - (p_type==TK_OP_NOT) || - (p_type==TK_OP_ADD) || - (p_type==TK_OP_SUB) || - (p_type==TK_OP_MUL) || - (p_type==TK_OP_DIV) || - (p_type==TK_OP_NEG) || - (p_type==TK_OP_ASSIGN) || - (p_type==TK_OP_ASSIGN_ADD) || - (p_type==TK_OP_ASSIGN_SUB) || - (p_type==TK_OP_ASSIGN_MUL) || - (p_type==TK_OP_ASSIGN_DIV); - + return (p_type == TK_OP_EQUAL) || + (p_type == TK_OP_NOT_EQUAL) || + (p_type == TK_OP_LESS) || + (p_type == TK_OP_LESS_EQUAL) || + (p_type == TK_OP_GREATER) || + (p_type == TK_OP_GREATER_EQUAL) || + (p_type == TK_OP_AND) || + (p_type == TK_OP_OR) || + (p_type == TK_OP_NOT) || + (p_type == TK_OP_ADD) || + (p_type == TK_OP_SUB) || + (p_type == TK_OP_MUL) || + (p_type == TK_OP_DIV) || + (p_type == TK_OP_NEG) || + (p_type == TK_OP_ASSIGN) || + (p_type == TK_OP_ASSIGN_ADD) || + (p_type == TK_OP_ASSIGN_SUB) || + (p_type == TK_OP_ASSIGN_MUL) || + (p_type == TK_OP_ASSIGN_DIV); } ShaderLanguage::Operator ShaderLanguage::get_token_operator(TokenType p_type) { - switch(p_type) { - case TK_OP_EQUAL: return OP_CMP_EQ ; + switch (p_type) { + case TK_OP_EQUAL: return OP_CMP_EQ; case TK_OP_NOT_EQUAL: return OP_CMP_NEQ; - case TK_OP_LESS: return OP_CMP_LESS ; - case TK_OP_LESS_EQUAL: return OP_CMP_LEQ ; - case TK_OP_GREATER: return OP_CMP_GREATER ; - case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ ; - case TK_OP_AND: return OP_CMP_AND ; - case TK_OP_OR: return OP_CMP_OR ; - case TK_OP_NOT: return OP_NOT ; - case TK_OP_ADD: return OP_ADD ; - case TK_OP_SUB: return OP_SUB ; - case TK_OP_MUL: return OP_MUL ; - case TK_OP_DIV: return OP_DIV ; - case TK_OP_NEG: return OP_NEG ; - case TK_OP_ASSIGN: return OP_ASSIGN ; - case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD ; - case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB ; - case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL ; - case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV ; + case TK_OP_LESS: return OP_CMP_LESS; + case TK_OP_LESS_EQUAL: return OP_CMP_LEQ; + case TK_OP_GREATER: return OP_CMP_GREATER; + case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ; + case TK_OP_AND: return OP_CMP_AND; + case TK_OP_OR: return OP_CMP_OR; + case TK_OP_NOT: return OP_NOT; + case TK_OP_ADD: return OP_ADD; + case TK_OP_SUB: return OP_SUB; + case TK_OP_MUL: return OP_MUL; + case TK_OP_DIV: return OP_DIV; + case TK_OP_NEG: return OP_NEG; + case TK_OP_ASSIGN: return OP_ASSIGN; + case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD; + case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB; + case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL; + case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV; default: ERR_FAIL_V(OP_MAX); } return OP_MAX; } - -Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_expr) { +Error ShaderLanguage::parse_expression(Parser &parser, Node *p_parent, Node **r_expr) { Vector<Expression> expression; //Vector<TokenType> operators; - while(true) { + while (true) { - Node *expr=NULL; + Node *expr = NULL; - - if (parser.get_next_token_type()==TK_PARENTHESIS_OPEN) { + if (parser.get_next_token_type() == TK_PARENTHESIS_OPEN) { //handle subexpression parser.advance(); - Error err = parse_expression(parser,p_parent,&expr); + Error err = parse_expression(parser, p_parent, &expr); if (err) return err; - if (parser.get_next_token_type()!=TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() != TK_PARENTHESIS_CLOSE) { parser.set_error("Expected ')' in expression"); return ERR_PARSE_ERROR; @@ -1550,64 +1519,62 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex parser.advance(); - } else if (parser.get_next_token_type()==TK_REAL_CONSTANT) { - + } else if (parser.get_next_token_type() == TK_REAL_CONSTANT) { ConstantNode *constant = parser.create_node<ConstantNode>(p_parent); - constant->value=parser.get_next_token().text.operator String().to_double(); - constant->datatype=TYPE_FLOAT; - expr=constant; + constant->value = parser.get_next_token().text.operator String().to_double(); + constant->datatype = TYPE_FLOAT; + expr = constant; parser.advance(); - } else if (parser.get_next_token_type()==TK_TRUE) { + } else if (parser.get_next_token_type() == TK_TRUE) { //print_line("found true"); //handle true constant ConstantNode *constant = parser.create_node<ConstantNode>(p_parent); - constant->value=true; - constant->datatype=TYPE_BOOL; - expr=constant; + constant->value = true; + constant->datatype = TYPE_BOOL; + expr = constant; parser.advance(); - } else if (parser.get_next_token_type()==TK_FALSE) { + } else if (parser.get_next_token_type() == TK_FALSE) { //handle false constant ConstantNode *constant = parser.create_node<ConstantNode>(p_parent); - constant->value=false; - constant->datatype=TYPE_BOOL; - expr=constant; + constant->value = false; + constant->datatype = TYPE_BOOL; + expr = constant; parser.advance(); - } else if (parser.get_next_token_type()==TK_TYPE_VOID) { + } else if (parser.get_next_token_type() == TK_TYPE_VOID) { //make sure void is not used in expression parser.set_error("Void value not allowed in Expression"); return ERR_PARSE_ERROR; - } else if (parser.get_next_token_type(1)==TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_next_token_type()) || parser.get_next_token_type()==TK_INDENTIFIER)) { - + } else if (parser.get_next_token_type(1) == TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_next_token_type()) || parser.get_next_token_type() == TK_INDENTIFIER)) { //function or constructor StringName name; - DataType constructor=TYPE_VOID; + DataType constructor = TYPE_VOID; if (is_token_nonvoid_datatype(parser.get_next_token_type())) { - constructor=get_token_datatype(parser.get_next_token_type()); - switch(get_token_datatype(parser.get_next_token_type())) { - case TYPE_BOOL: name="bool"; break; - case TYPE_FLOAT: name="float"; break; - case TYPE_VEC2: name="vec2"; break; - case TYPE_VEC3: name="vec3"; break; - case TYPE_VEC4: name="vec4"; break; - case TYPE_MAT2: name="mat2"; break; - case TYPE_MAT3: name="mat3"; break; - case TYPE_MAT4: name="mat4"; break; - default: ERR_FAIL_V(ERR_BUG); + constructor = get_token_datatype(parser.get_next_token_type()); + switch (get_token_datatype(parser.get_next_token_type())) { + case TYPE_BOOL: name = "bool"; break; + case TYPE_FLOAT: name = "float"; break; + case TYPE_VEC2: name = "vec2"; break; + case TYPE_VEC3: name = "vec3"; break; + case TYPE_VEC4: name = "vec4"; break; + case TYPE_MAT2: name = "mat2"; break; + case TYPE_MAT3: name = "mat3"; break; + case TYPE_MAT4: name = "mat4"; break; + default: ERR_FAIL_V(ERR_BUG); } } else { - name=parser.get_next_token().text; + name = parser.get_next_token().text; } - if (!test_existing_identifier(p_parent,name)) { + if (!test_existing_identifier(p_parent, name)) { - parser.set_error("Unknown identifier in expression: "+name); + parser.set_error("Unknown identifier in expression: " + name); return ERR_PARSE_ERROR; } @@ -1615,34 +1582,33 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex OperatorNode *func = parser.create_node<OperatorNode>(p_parent); - func->op=constructor!=TYPE_VOID?OP_CONSTRUCT:OP_CALL; + func->op = constructor != TYPE_VOID ? OP_CONSTRUCT : OP_CALL; VariableNode *funcname = parser.create_node<VariableNode>(func); - funcname->name=name; + funcname->name = name; func->arguments.push_back(funcname); //parse parameters - if (parser.get_next_token_type()==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() == TK_PARENTHESIS_CLOSE) { parser.advance(); } else { - while(true) { - + while (true) { - Node *arg=NULL; - Error err = parse_expression(parser,func,&arg); + Node *arg = NULL; + Error err = parse_expression(parser, func, &arg); if (err) return err; func->arguments.push_back(arg); - if (parser.get_next_token_type()==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() == TK_PARENTHESIS_CLOSE) { parser.advance(); break; - } else if (parser.get_next_token_type()==TK_COMMA) { + } else if (parser.get_next_token_type() == TK_COMMA) { - if (parser.get_next_token_type(1)==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type(1) == TK_PARENTHESIS_CLOSE) { parser.set_error("Expression expected"); return ERR_PARSE_ERROR; @@ -1654,92 +1620,86 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex parser.set_error("Expected ',' or ')'"); return ERR_PARSE_ERROR; } - } } - expr=validate_function_call(parser,func); + expr = validate_function_call(parser, func); if (!expr) { - parser.set_error("Invalid arguments to function/constructor: "+StringName(name)); + parser.set_error("Invalid arguments to function/constructor: " + StringName(name)); return ERR_PARSE_ERROR; - } - } else if (parser.get_next_token_type()==TK_INDENTIFIER) { + } else if (parser.get_next_token_type() == TK_INDENTIFIER) { //probably variable - - Node *node =p_parent; - bool existing=false; + Node *node = p_parent; + bool existing = false; DataType datatype; - StringName identifier=parser.get_next_token().text; + StringName identifier = parser.get_next_token().text; - while(node) { + while (node) { - if (node->type==Node::TYPE_BLOCK) { + if (node->type == Node::TYPE_BLOCK) { - BlockNode *block = (BlockNode*)node; + BlockNode *block = (BlockNode *)node; if (block->variables.has(identifier)) { - existing=true; - datatype=block->variables[identifier]; + existing = true; + datatype = block->variables[identifier]; break; } } - if (node->type==Node::TYPE_FUNCTION) { + if (node->type == Node::TYPE_FUNCTION) { - FunctionNode *function=(FunctionNode*)node; - for(int i=0;i<function->arguments.size();i++) { - if (function->arguments[i].name==identifier) { - existing=true; - datatype=function->arguments[i].type; + FunctionNode *function = (FunctionNode *)node; + for (int i = 0; i < function->arguments.size(); i++) { + if (function->arguments[i].name == identifier) { + existing = true; + datatype = function->arguments[i].type; break; } } if (existing) break; - } - if (node->type==Node::TYPE_PROGRAM) { + if (node->type == Node::TYPE_PROGRAM) { - ProgramNode *program = (ProgramNode*)node; + ProgramNode *program = (ProgramNode *)node; if (program->builtin_variables.has(identifier)) { datatype = program->builtin_variables[identifier]; - existing=true; + existing = true; break; } if (program->uniforms.has(identifier)) { datatype = program->uniforms[identifier].type; - existing=true; + existing = true; break; } - } - node=node->parent; + node = node->parent; } if (!existing) { - parser.set_error("Nonexistent identifier in expression: "+identifier); + parser.set_error("Nonexistent identifier in expression: " + identifier); return ERR_PARSE_ERROR; - } VariableNode *varname = parser.create_node<VariableNode>(p_parent); - varname->name=identifier; - varname->datatype_cache=datatype; + varname->name = identifier; + varname->datatype_cache = datatype; parser.advance(); - expr=varname; + expr = varname; - } else if (parser.get_next_token_type()==TK_OP_SUB || parser.get_next_token_type()==TK_OP_NOT) { + } else if (parser.get_next_token_type() == TK_OP_SUB || parser.get_next_token_type() == TK_OP_NOT) { //single prefix operators - TokenType token_type=parser.get_next_token_type(); + TokenType token_type = parser.get_next_token_type(); parser.advance(); //Node *subexpr=NULL; //Error err = parse_expression(parser,p_parent,&subexpr); @@ -1749,11 +1709,13 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex //OperatorNode *op = parser.create_node<OperatorNode>(p_parent); Expression e; - e.is_op=true; + e.is_op = true; - switch(token_type) { - case TK_OP_SUB: e.op=TK_OP_NEG; break; - case TK_OP_NOT: e.op=TK_OP_NOT; break; + switch (token_type) { + case TK_OP_SUB: e.op = TK_OP_NEG; break; + case TK_OP_NOT: + e.op = TK_OP_NOT; + break; //case TK_OP_PLUS_PLUS: op->op=OP_PLUS_PLUS; break; //case TK_OP_MINUS_MINUS: op->op=OP_MINUS_MINUS; break; default: ERR_FAIL_V(ERR_BUG); @@ -1763,27 +1725,24 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex continue; - } else { print_line("found bug?"); - print_line("misplaced token: "+String(token_names[parser.get_next_token_type()])); + print_line("misplaced token: " + String(token_names[parser.get_next_token_type()])); - parser.set_error("Error parsing expression, misplaced: "+String(token_names[parser.get_next_token_type()])); + parser.set_error("Error parsing expression, misplaced: " + String(token_names[parser.get_next_token_type()])); return ERR_PARSE_ERROR; //nothing } - ERR_FAIL_COND_V(!expr,ERR_BUG); - + ERR_FAIL_COND_V(!expr, ERR_BUG); /* OK now see what's NEXT to the operator.. */ /* OK now see what's NEXT to the operator.. */ /* OK now see what's NEXT to the operator.. */ + if (parser.get_next_token_type() == TK_PERIOD) { - if (parser.get_next_token_type()==TK_PERIOD) { - - if (parser.get_next_token_type(1)!=TK_INDENTIFIER) { + if (parser.get_next_token_type(1) != TK_INDENTIFIER) { parser.set_error("Expected identifier as member"); return ERR_PARSE_ERROR; } @@ -1791,32 +1750,32 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex DataType dt = compute_node_type(expr); String ident = parser.get_next_token(1).text; - bool ok=true; + bool ok = true; DataType member_type; - switch(dt) { + switch (dt) { case TYPE_VEC2: { int l = ident.length(); - if (l==1) { - member_type=TYPE_FLOAT; - } else if (l==2) { - member_type=TYPE_VEC2; + if (l == 1) { + member_type = TYPE_FLOAT; + } else if (l == 2) { + member_type = TYPE_VEC2; } else { - ok=false; + ok = false; break; } - const CharType *c=ident.ptr(); - for(int i=0;i<l;i++) { + const CharType *c = ident.ptr(); + for (int i = 0; i < l; i++) { - switch(c[i]) { + switch (c[i]) { case 'r': case 'g': case 'x': case 'y': break; default: - ok=false; + ok = false; break; } } @@ -1825,21 +1784,21 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case TYPE_VEC3: { int l = ident.length(); - if (l==1) { - member_type=TYPE_FLOAT; - } else if (l==2) { - member_type=TYPE_VEC2; - } else if (l==3) { - member_type=TYPE_VEC3; + if (l == 1) { + member_type = TYPE_FLOAT; + } else if (l == 2) { + member_type = TYPE_VEC2; + } else if (l == 3) { + member_type = TYPE_VEC3; } else { - ok=false; + ok = false; break; } - const CharType *c=ident.ptr(); - for(int i=0;i<l;i++) { + const CharType *c = ident.ptr(); + for (int i = 0; i < l; i++) { - switch(c[i]) { + switch (c[i]) { case 'r': case 'g': case 'b': @@ -1848,7 +1807,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case 'z': break; default: - ok=false; + ok = false; break; } } @@ -1857,23 +1816,23 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case TYPE_VEC4: { int l = ident.length(); - if (l==1) { - member_type=TYPE_FLOAT; - } else if (l==2) { - member_type=TYPE_VEC2; - } else if (l==3) { - member_type=TYPE_VEC3; - } else if (l==4) { - member_type=TYPE_VEC4; + if (l == 1) { + member_type = TYPE_FLOAT; + } else if (l == 2) { + member_type = TYPE_VEC2; + } else if (l == 3) { + member_type = TYPE_VEC3; + } else if (l == 4) { + member_type = TYPE_VEC4; } else { - ok=false; + ok = false; break; } - const CharType *c=ident.ptr(); - for(int i=0;i<l;i++) { + const CharType *c = ident.ptr(); + for (int i = 0; i < l; i++) { - switch(c[i]) { + switch (c[i]) { case 'r': case 'g': case 'b': @@ -1884,43 +1843,50 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case 'w': break; default: - ok=false; + ok = false; break; } } } break; - case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break; - case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break; - case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break; + case TYPE_MAT2: + ok = (ident == "x" || ident == "y"); + member_type = TYPE_VEC2; + break; + case TYPE_MAT3: + ok = (ident == "x" || ident == "y" || ident == "z"); + member_type = TYPE_VEC3; + break; + case TYPE_MAT4: + ok = (ident == "x" || ident == "y" || ident == "z" || ident == "w"); + member_type = TYPE_VEC4; + break; default: {} } if (!ok) { - parser.set_error("Invalid member for expression: ."+ident); + parser.set_error("Invalid member for expression: ." + ident); return ERR_PARSE_ERROR; } MemberNode *mn = parser.create_node<MemberNode>(p_parent); - mn->basetype=dt; - mn->datatype=member_type; - mn->name=ident; - mn->owner=expr; - expr=mn; + mn->basetype = dt; + mn->datatype = member_type; + mn->name = ident; + mn->owner = expr; + expr = mn; parser.advance(2); //todo //member (period) has priority over any operator //creates a subindexing expression in place - - } else if (parser.get_next_token_type()==TK_BRACKET_OPEN) { + } else if (parser.get_next_token_type() == TK_BRACKET_OPEN) { //todo //subindexing has priority over any operator //creates a subindexing expression in place - } /*else if (parser.get_next_token_type()==TK_OP_PLUS_PLUS || parser.get_next_token_type()==TK_OP_MINUS_MINUS) { //todo //inc/dec operators have priority over any operator @@ -1930,16 +1896,15 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } */ Expression e; - e.is_op=false; - e.node=expr; + e.is_op = false; + e.node = expr; expression.push_back(e); - if (is_token_operator(parser.get_next_token_type())) { Expression o; - o.is_op=true; - o.op=parser.get_next_token_type(); + o.is_op = true; + o.op = parser.get_next_token_type(); expression.push_back(o); parser.advance(); } else { @@ -1947,87 +1912,96 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } } - - /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */ - while(expression.size()>1) { + while (expression.size() > 1) { - int next_op=-1; - int min_priority=0xFFFFF; - bool is_unary=false; + int next_op = -1; + int min_priority = 0xFFFFF; + bool is_unary = false; - for(int i=0;i<expression.size();i++) { + for (int i = 0; i < expression.size(); i++) { if (!expression[i].is_op) { continue; } - bool unary=false; + bool unary = false; int priority; - switch(expression[i].op) { + switch (expression[i].op) { - case TK_OP_NOT: priority=0; unary=true; break; - case TK_OP_NEG: priority=0; unary=true; break; + case TK_OP_NOT: + priority = 0; + unary = true; + break; + case TK_OP_NEG: + priority = 0; + unary = true; + break; - case TK_OP_MUL: priority=1; break; - case TK_OP_DIV: priority=1; break; + case TK_OP_MUL: priority = 1; break; + case TK_OP_DIV: priority = 1; break; - case TK_OP_ADD: priority=2; break; - case TK_OP_SUB: priority=2; break; + case TK_OP_ADD: priority = 2; break; + case TK_OP_SUB: + priority = 2; + break; // shift left/right =2 - case TK_OP_LESS: priority=4; break; - case TK_OP_LESS_EQUAL: priority=4; break; - case TK_OP_GREATER: priority=4; break; - case TK_OP_GREATER_EQUAL: priority=4; break; + case TK_OP_LESS: priority = 4; break; + case TK_OP_LESS_EQUAL: priority = 4; break; + case TK_OP_GREATER: priority = 4; break; + case TK_OP_GREATER_EQUAL: priority = 4; break; - case TK_OP_EQUAL: priority=5; break; - case TK_OP_NOT_EQUAL: priority=5; break; + case TK_OP_EQUAL: priority = 5; break; + case TK_OP_NOT_EQUAL: + priority = 5; + break; //bit and =5 //bit xor =6 //bit or=7 - case TK_OP_AND: priority=8; break; - case TK_OP_OR: priority=9; break; + case TK_OP_AND: priority = 8; break; + case TK_OP_OR: + priority = 9; + break; // ?: = 10 - case TK_OP_ASSIGN_ADD: priority=11; break; - case TK_OP_ASSIGN_SUB: priority=11; break; - case TK_OP_ASSIGN_MUL: priority=11; break; - case TK_OP_ASSIGN_DIV: priority=11; break; - case TK_OP_ASSIGN: priority=11; break; - - default: ERR_FAIL_V(ERR_BUG); //unexpected operator + case TK_OP_ASSIGN_ADD: priority = 11; break; + case TK_OP_ASSIGN_SUB: priority = 11; break; + case TK_OP_ASSIGN_MUL: priority = 11; break; + case TK_OP_ASSIGN_DIV: priority = 11; break; + case TK_OP_ASSIGN: priority = 11; break; + default: + ERR_FAIL_V(ERR_BUG); //unexpected operator } - if (priority<min_priority) { + if (priority < min_priority) { // < is used for left to right (default) // <= is used for right to left - next_op=i; - min_priority=priority; - is_unary=unary; + next_op = i; + min_priority = priority; + is_unary = unary; } - } - ERR_FAIL_COND_V(next_op==-1,ERR_BUG); + ERR_FAIL_COND_V(next_op == -1, ERR_BUG); // OK! create operator.. // OK! create operator.. if (is_unary) { - int expr_pos=next_op; - while(expression[expr_pos].is_op) { + int expr_pos = next_op; + while (expression[expr_pos].is_op) { expr_pos++; - if (expr_pos==expression.size()) { + if (expr_pos == expression.size()) { //can happen.. parser.set_error("Unexpected end of expression.."); return ERR_BUG; @@ -2035,72 +2009,68 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } //consecutively do unary opeators - for(int i=expr_pos-1;i>=next_op;i--) { + for (int i = expr_pos - 1; i >= next_op; i--) { OperatorNode *op = parser.create_node<OperatorNode>(p_parent); - op->op=get_token_operator(expression[i].op); - op->arguments.push_back(expression[i+1].node); + op->op = get_token_operator(expression[i].op); + op->arguments.push_back(expression[i + 1].node); - expression[i].is_op=false; - expression[i].node=validate_operator(parser,op); + expression[i].is_op = false; + expression[i].node = validate_operator(parser, op); if (!expression[i].node) { String at; - for(int i=0;i<op->arguments.size();i++) { - if (i>0) - at+=" and "; - at+=get_datatype_name(compute_node_type(op->arguments[i])); - + for (int i = 0; i < op->arguments.size(); i++) { + if (i > 0) + at += " and "; + at += get_datatype_name(compute_node_type(op->arguments[i])); } - parser.set_error("Invalid argument to unary operator "+String(token_names[op->op])+": "+at); + parser.set_error("Invalid argument to unary operator " + String(token_names[op->op]) + ": " + at); return ERR_PARSE_ERROR; } - expression.remove(i+1); + expression.remove(i + 1); } } else { - if (next_op <1 || next_op>=(expression.size()-1)) { + if (next_op < 1 || next_op >= (expression.size() - 1)) { parser.set_error("Parser bug.."); ERR_FAIL_V(ERR_BUG); } OperatorNode *op = parser.create_node<OperatorNode>(p_parent); - op->op=get_token_operator(expression[next_op].op); + op->op = get_token_operator(expression[next_op].op); - if (expression[next_op-1].is_op) { + if (expression[next_op - 1].is_op) { parser.set_error("Parser bug.."); ERR_FAIL_V(ERR_BUG); } - if (expression[next_op+1].is_op) { + if (expression[next_op + 1].is_op) { // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, // due to how precedence works, unaries will always dissapear first parser.set_error("Parser bug.."); - } - - op->arguments.push_back(expression[next_op-1].node); //expression goes as left - op->arguments.push_back(expression[next_op+1].node); //next expression goes as right + op->arguments.push_back(expression[next_op - 1].node); //expression goes as left + op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right //replace all 3 nodes by this operator and make it an expression - expression[next_op-1].node=validate_operator(parser,op); - if (!expression[next_op-1].node) { + expression[next_op - 1].node = validate_operator(parser, op); + if (!expression[next_op - 1].node) { String at; - for(int i=0;i<op->arguments.size();i++) { - if (i>0) - at+=" and "; - at+=get_datatype_name(compute_node_type(op->arguments[i])); - + for (int i = 0; i < op->arguments.size(); i++) { + if (i > 0) + at += " and "; + at += get_datatype_name(compute_node_type(op->arguments[i])); } - static const char *op_names[OP_MAX]={"=","+","-","*","/","+=","-=","*=","/=","-","!","==","!=","<=",">=","<",">","||","&&","call","()"}; + static const char *op_names[OP_MAX] = { "=", "+", "-", "*", "/", "+=", "-=", "*=", "/=", "-", "!", "==", "!=", "<=", ">=", "<", ">", "||", "&&", "call", "()" }; - parser.set_error("Invalid arguments to operator "+String(op_names[op->op])+": "+at); + parser.set_error("Invalid arguments to operator " + String(op_names[op->op]) + ": " + at); return ERR_PARSE_ERROR; } expression.remove(next_op); @@ -2132,14 +2102,13 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex expressions.remove(next_op+1); operators.remove(next_op); #endif - } - *r_expr=expression[0].node; + *r_expr = expression[0].node; return OK; -/* + /* TokenType token_type=parser.get_next_token_type(); OperatorNode *op = parser.create_node<OperatorNode>(p_parent); op->op=get_token_operator(parser.get_next_token_type()); @@ -2159,101 +2128,97 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } */ - } -Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_block) { +Error ShaderLanguage::parse_variable_declaration(Parser &parser, BlockNode *p_block) { - bool uniform = parser.get_next_token(-1).type==TK_UNIFORM; + bool uniform = parser.get_next_token(-1).type == TK_UNIFORM; - DataType type=get_token_datatype(parser.get_next_token_type(0)); - bool iscolor = parser.get_next_token_type(0)==TK_TYPE_COLOR; + DataType type = get_token_datatype(parser.get_next_token_type(0)); + bool iscolor = parser.get_next_token_type(0) == TK_TYPE_COLOR; - if (type==TYPE_VOID) { + if (type == TYPE_VOID) { parser.set_error("Cannot Declare a 'void' Variable"); return ERR_PARSE_ERROR; } - if (type==TYPE_TEXTURE && !uniform) { + if (type == TYPE_TEXTURE && !uniform) { parser.set_error("Cannot Declare a Non-Uniform Texture"); return ERR_PARSE_ERROR; } - if (type==TYPE_CUBEMAP && !uniform) { + if (type == TYPE_CUBEMAP && !uniform) { parser.set_error("Cannot Declare a Non-Uniform Cubemap"); return ERR_PARSE_ERROR; } - parser.advance(); - int found=0; - - while(true) { + int found = 0; + while (true) { - if (found && parser.get_next_token_type()!=TK_COMMA) { + if (found && parser.get_next_token_type() != TK_COMMA) { break; } - if (parser.get_next_token_type()!=TK_INDENTIFIER) { + if (parser.get_next_token_type() != TK_INDENTIFIER) { parser.set_error("Identifier Expected"); return ERR_PARSE_ERROR; - } StringName name = parser.get_next_token().text; - if (test_existing_identifier(p_block,name)) { - parser.set_error("Duplicate Identifier (existing variable/function): "+name); + if (test_existing_identifier(p_block, name)) { + parser.set_error("Duplicate Identifier (existing variable/function): " + name); return ERR_PARSE_ERROR; } - found=true; + found = true; parser.advance(); //see if declaration has an initializer - if (parser.get_next_token_type()==TK_OP_ASSIGN) { + if (parser.get_next_token_type() == TK_OP_ASSIGN) { parser.advance(); - OperatorNode * op = parser.create_node<OperatorNode>(p_block); - VariableNode * var = parser.create_node<VariableNode>(op); - var->name=name; - var->datatype_cache=type; - var->uniform=uniform; + OperatorNode *op = parser.create_node<OperatorNode>(p_block); + VariableNode *var = parser.create_node<VariableNode>(op); + var->name = name; + var->datatype_cache = type; + var->uniform = uniform; Node *expr; - Error err = parse_expression(parser,p_block,&expr); + Error err = parse_expression(parser, p_block, &expr); if (err) return err; if (var->uniform) { - if (expr->type!=Node::TYPE_CONSTANT) { + if (expr->type != Node::TYPE_CONSTANT) { parser.set_error("Uniform can only be initialized to a constant."); return ERR_PARSE_ERROR; } Uniform u; - u.order=parser.program->uniforms.size(); - u.type=type; - u.default_value=static_cast<ConstantNode*>(expr)->value; - if (iscolor && u.default_value.get_type()==Variant::PLANE) { + u.order = parser.program->uniforms.size(); + u.type = type; + u.default_value = static_cast<ConstantNode *>(expr)->value; + if (iscolor && u.default_value.get_type() == Variant::PLANE) { Color c; Plane p = u.default_value; - c=Color(p.normal.x,p.normal.y,p.normal.z,p.d); - u.default_value=c; + c = Color(p.normal.x, p.normal.y, p.normal.z, p.d); + u.default_value = c; } - parser.program->uniforms[var->name]=u; + parser.program->uniforms[var->name] = u; } else { - op->op=OP_ASSIGN; + op->op = OP_ASSIGN; op->arguments.push_back(var); op->arguments.push_back(expr); - Node *n=validate_operator(parser,op); + Node *n = validate_operator(parser, op); if (!n) { - parser.set_error("Invalid initializer for variable: "+name); + parser.set_error("Invalid initializer for variable: " + name); return ERR_PARSE_ERROR; } p_block->statements.push_back(n); @@ -2262,80 +2227,76 @@ Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_blo } else { //initialize it EMPTY - OperatorNode * op = parser.create_node<OperatorNode>(p_block); - VariableNode * var = parser.create_node<VariableNode>(op); - ConstantNode * con = parser.create_node<ConstantNode>(op); + OperatorNode *op = parser.create_node<OperatorNode>(p_block); + VariableNode *var = parser.create_node<VariableNode>(op); + ConstantNode *con = parser.create_node<ConstantNode>(op); - var->name=name; - var->datatype_cache=type; - var->uniform=uniform; - con->datatype=type; + var->name = name; + var->datatype_cache = type; + var->uniform = uniform; + con->datatype = type; - switch(type) { - case TYPE_BOOL: con->value=false; break; - case TYPE_FLOAT: con->value=0.0; break; - case TYPE_VEC2: con->value=Vector2(); break; - case TYPE_VEC3: con->value=Vector3(); break; - case TYPE_VEC4: con->value=iscolor?Variant(Color()):Variant(Plane()); break; - case TYPE_MAT2: con->value=Matrix32(); break; - case TYPE_MAT3: con->value=Matrix3(); break; - case TYPE_MAT4: con->value=Transform(); break; + switch (type) { + case TYPE_BOOL: con->value = false; break; + case TYPE_FLOAT: con->value = 0.0; break; + case TYPE_VEC2: con->value = Vector2(); break; + case TYPE_VEC3: con->value = Vector3(); break; + case TYPE_VEC4: con->value = iscolor ? Variant(Color()) : Variant(Plane()); break; + case TYPE_MAT2: con->value = Matrix32(); break; + case TYPE_MAT3: con->value = Matrix3(); break; + case TYPE_MAT4: con->value = Transform(); break; case TYPE_TEXTURE: - case TYPE_CUBEMAP: con->value=RID(); break; + case TYPE_CUBEMAP: con->value = RID(); break; default: {} } if (uniform) { Uniform u; - u.type=type; - u.default_value=con->value; - u.order=parser.program->uniforms.size(); - parser.program->uniforms[var->name]=u; + u.type = type; + u.default_value = con->value; + u.order = parser.program->uniforms.size(); + parser.program->uniforms[var->name] = u; } else { - op->op=OP_ASSIGN; + op->op = OP_ASSIGN; op->arguments.push_back(var); op->arguments.push_back(con); p_block->statements.push_back(op); } - } if (!uniform) - p_block->variables[name]=type; - + p_block->variables[name] = type; } - if (parser.get_next_token_type()!=TK_SEMICOLON) { + if (parser.get_next_token_type() != TK_SEMICOLON) { parser.set_error("Expected ';'"); return ERR_PARSE_ERROR; } - return OK; - } -Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement) { +Error ShaderLanguage::parse_flow_if(Parser &parser, Node *p_parent, Node **r_statement) { ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent); - cf->flow_op=FLOW_OP_IF; + cf->flow_op = FLOW_OP_IF; parser.advance(); - if (parser.get_next_token_type()!=TK_PARENTHESIS_OPEN) { + if (parser.get_next_token_type() != TK_PARENTHESIS_OPEN) { parser.set_error("Expected '(' after 'if'"); return ERR_PARSE_ERROR; } parser.advance(); - Node *expression=NULL; - Error err = parse_expression(parser,cf,&expression); + Node *expression = NULL; + Error err = parse_expression(parser, cf, &expression); if (err) return err; - if (compute_node_type(expression)!=TYPE_BOOL) { + if (compute_node_type(expression) != TYPE_BOOL) { parser.set_error("Expression for 'if' is not boolean"); return ERR_PARSE_ERROR; @@ -2343,65 +2304,62 @@ Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_state cf->statements.push_back(expression); - if (parser.get_next_token_type()!=TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() != TK_PARENTHESIS_CLOSE) { parser.set_error("Expected ')' after expression"); return ERR_PARSE_ERROR; } parser.advance(); - if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) { + if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) { parser.set_error("Expected statement block after 'if()'"); return ERR_PARSE_ERROR; } - Node *substatement=NULL; - err = parse_statement(parser,cf,&substatement); + Node *substatement = NULL; + err = parse_statement(parser, cf, &substatement); if (err) return err; cf->statements.push_back(substatement); - if (parser.get_next_token_type()==TK_CF_ELSE) { + if (parser.get_next_token_type() == TK_CF_ELSE) { parser.advance(); - if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) { + if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) { parser.set_error("Expected statement block after 'else'"); return ERR_PARSE_ERROR; } - substatement=NULL; - err = parse_statement(parser,cf,&substatement); + substatement = NULL; + err = parse_statement(parser, cf, &substatement); if (err) return err; cf->statements.push_back(substatement); } - - - *r_statement=cf; + *r_statement = cf; return OK; } -Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement) { - +Error ShaderLanguage::parse_flow_return(Parser &parser, Node *p_parent, Node **r_statement) { - FunctionNode *function=NULL; + FunctionNode *function = NULL; - Node *parent=p_parent; + Node *parent = p_parent; - while(parent) { + while (parent) { - if (parent->type==Node::TYPE_FUNCTION) { + if (parent->type == Node::TYPE_FUNCTION) { - function=(FunctionNode*)parent; + function = (FunctionNode *)parent; break; } - parent=parent->parent; + parent = parent->parent; } if (!function) { @@ -2412,29 +2370,28 @@ Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_s ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent); - cf->flow_op=FLOW_OP_RETURN; + cf->flow_op = FLOW_OP_RETURN; parser.advance(); - if (function->return_type!=TYPE_VOID) { + if (function->return_type != TYPE_VOID) { // should expect a return expression. - Node *expr=NULL; - Error err = parse_expression(parser,cf,&expr); + Node *expr = NULL; + Error err = parse_expression(parser, cf, &expr); if (err) return err; - if (compute_node_type(expr)!=function->return_type) { + if (compute_node_type(expr) != function->return_type) { parser.set_error("Invalid type for 'return' expression"); return ERR_PARSE_ERROR; } cf->statements.push_back(expr); } - *r_statement=cf; + *r_statement = cf; - - if (parser.get_next_token_type()!=TK_SEMICOLON) { + if (parser.get_next_token_type() != TK_SEMICOLON) { parser.set_error("Expected ';'"); return ERR_PARSE_ERROR; } @@ -2442,50 +2399,49 @@ Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_s return OK; } -Error ShaderLanguage::parse_statement(Parser& parser,Node *p_parent,Node **r_statement) { +Error ShaderLanguage::parse_statement(Parser &parser, Node *p_parent, Node **r_statement) { - *r_statement=NULL; + *r_statement = NULL; TokenType token_type = parser.get_next_token_type(); - if (token_type==TK_CURLY_BRACKET_OPEN) { + if (token_type == TK_CURLY_BRACKET_OPEN) { //sub-block parser.advance(); BlockNode *block = parser.create_node<BlockNode>(p_parent); - *r_statement=block; - return parse_block(parser,block); - } else if (token_type==TK_SEMICOLON) { + *r_statement = block; + return parse_block(parser, block); + } else if (token_type == TK_SEMICOLON) { // empty ; parser.advance(); return OK; - } else if (token_type==TK_CF_IF) { - return parse_flow_if(parser,p_parent,r_statement); + } else if (token_type == TK_CF_IF) { + return parse_flow_if(parser, p_parent, r_statement); - } else if (token_type==TK_CF_RETURN) { - return parse_flow_return(parser,p_parent,r_statement); + } else if (token_type == TK_CF_RETURN) { + return parse_flow_return(parser, p_parent, r_statement); } else { - Error err=parse_expression(parser,p_parent,r_statement); + Error err = parse_expression(parser, p_parent, r_statement); if (err) return err; - if (parser.get_next_token_type()!=TK_SEMICOLON) { + if (parser.get_next_token_type() != TK_SEMICOLON) { parser.set_error("Expected ';'"); return ERR_PARSE_ERROR; } - } return OK; } -Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) { +Error ShaderLanguage::parse_block(Parser &parser, BlockNode *p_block) { - while(true) { + while (true) { if (parser.is_at_end()) { - if (p_block->parent->type!=Node::TYPE_PROGRAM) { + if (p_block->parent->type != Node::TYPE_PROGRAM) { parser.set_error("Unexpected End of File"); return ERR_PARSE_ERROR; } @@ -2494,33 +2450,33 @@ Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) { TokenType token_type = parser.get_next_token_type(); - if (token_type==TK_CURLY_BRACKET_CLOSE) { - if (p_block->parent->type==Node::TYPE_PROGRAM) { + if (token_type == TK_CURLY_BRACKET_CLOSE) { + if (p_block->parent->type == Node::TYPE_PROGRAM) { parser.set_error("Unexpected '}'"); return ERR_PARSE_ERROR; } parser.advance(); return OK; // exit block - } else if (token_type==TK_UNIFORM) { + } else if (token_type == TK_UNIFORM) { - if (p_block!=parser.program->body) { + if (p_block != parser.program->body) { parser.set_error("Uniform only allowed in main program body."); return ERR_PARSE_ERROR; } parser.advance(); - Error err=parse_variable_declaration(parser,p_block); + Error err = parse_variable_declaration(parser, p_block); if (err) return err; } else if (is_token_datatype(token_type)) { - Error err=OK; + Error err = OK; if (parser_is_at_function(parser)) - err = parse_function(parser,p_block); + err = parse_function(parser, p_block); else { - err = parse_variable_declaration(parser,p_block); + err = parse_variable_declaration(parser, p_block); } if (err) @@ -2528,129 +2484,123 @@ Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) { } else { // must be a statement - Node *statement=NULL; + Node *statement = NULL; - Error err = parse_statement(parser,p_block,&statement); + Error err = parse_statement(parser, p_block, &statement); if (err) return err; if (statement) { p_block->statements.push_back(statement); } - } } return OK; } - - -Error ShaderLanguage::parse(const Vector<Token>& p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) { - +Error ShaderLanguage::parse(const Vector<Token> &p_tokens, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column) { Parser parser(p_tokens); parser.program = parser.create_node<ProgramNode>(NULL); parser.program->body = parser.create_node<BlockNode>(parser.program); - //add builtins - switch(p_type) { + switch (p_type) { case SHADER_MATERIAL_VERTEX: { - int idx=0; + int idx = 0; while (vertex_builtins_defs[idx].name) { - parser.program->builtin_variables[vertex_builtins_defs[idx].name]=vertex_builtins_defs[idx].type; + parser.program->builtin_variables[vertex_builtins_defs[idx].name] = vertex_builtins_defs[idx].type; idx++; } } break; case SHADER_MATERIAL_FRAGMENT: { - int idx=0; + int idx = 0; while (fragment_builtins_defs[idx].name) { - parser.program->builtin_variables[fragment_builtins_defs[idx].name]=fragment_builtins_defs[idx].type; + parser.program->builtin_variables[fragment_builtins_defs[idx].name] = fragment_builtins_defs[idx].type; idx++; } } break; case SHADER_MATERIAL_LIGHT: { - int idx=0; + int idx = 0; while (light_builtins_defs[idx].name) { - parser.program->builtin_variables[light_builtins_defs[idx].name]=light_builtins_defs[idx].type; + parser.program->builtin_variables[light_builtins_defs[idx].name] = light_builtins_defs[idx].type; idx++; } } break; case SHADER_CANVAS_ITEM_VERTEX: { - int idx=0; + int idx = 0; while (ci_vertex_builtins_defs[idx].name) { - parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name]=ci_vertex_builtins_defs[idx].type; + parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name] = ci_vertex_builtins_defs[idx].type; idx++; } } break; case SHADER_CANVAS_ITEM_FRAGMENT: { - int idx=0; + int idx = 0; while (ci_fragment_builtins_defs[idx].name) { - parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name]=ci_fragment_builtins_defs[idx].type; + parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name] = ci_fragment_builtins_defs[idx].type; idx++; } } break; case SHADER_CANVAS_ITEM_LIGHT: { - int idx=0; + int idx = 0; while (ci_light_builtins_defs[idx].name) { - parser.program->builtin_variables[ci_light_builtins_defs[idx].name]=ci_light_builtins_defs[idx].type; + parser.program->builtin_variables[ci_light_builtins_defs[idx].name] = ci_light_builtins_defs[idx].type; idx++; } } break; case SHADER_POST_PROCESS: { - int idx=0; + int idx = 0; while (postprocess_fragment_builtins_defs[idx].name) { - parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name]=postprocess_fragment_builtins_defs[idx].type; + parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name] = postprocess_fragment_builtins_defs[idx].type; idx++; } } break; } - Error err = parse_block(parser,parser.program->body); + Error err = parse_block(parser, parser.program->body); if (err) { - parser.get_error(r_error,r_err_line,r_err_column); + parser.get_error(r_error, r_err_line, r_err_column); return err; } if (p_compile_func) { - err = p_compile_func(p_userdata,parser.program); + err = p_compile_func(p_userdata, parser.program); } //clean up nodes created - while(parser.nodegc.size()) { + while (parser.nodegc.size()) { - memdelete( parser.nodegc.front()->get() ); + memdelete(parser.nodegc.front()->get()); parser.nodegc.pop_front(); } return err; } -Error ShaderLanguage::compile(const String& p_code,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) { +Error ShaderLanguage::compile(const String &p_code, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column) { - *r_error=""; - *r_err_line=0; - *r_err_column=0; + *r_error = ""; + *r_err_line = 0; + *r_err_column = 0; Vector<Token> tokens; - Error err = tokenize(p_code,&tokens,r_error,r_err_line,r_err_column); - if (err!=OK) { + Error err = tokenize(p_code, &tokens, r_error, r_err_line, r_err_column); + if (err != OK) { print_line("tokenizer error!"); } - if (err!=OK) { + if (err != OK) { return err; } - err = parse(tokens,p_type,p_compile_func,p_userdata,r_error,r_err_line,r_err_column); - if (err!=OK) { + err = parse(tokens, p_type, p_compile_func, p_userdata, r_error, r_err_line, r_err_column); + if (err != OK) { return err; } return OK; } - void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keywords) { - int idx=0; + int idx = 0; p_keywords->push_back("uniform"); p_keywords->push_back("texture"); @@ -2659,51 +2609,50 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword p_keywords->push_back("if"); p_keywords->push_back("else"); - while(intrinsic_func_defs[idx].name) { + while (intrinsic_func_defs[idx].name) { p_keywords->push_back(intrinsic_func_defs[idx].name); idx++; } - - switch(p_type) { + switch (p_type) { case SHADER_MATERIAL_VERTEX: { - idx=0; + idx = 0; while (vertex_builtins_defs[idx].name) { p_keywords->push_back(vertex_builtins_defs[idx].name); idx++; } } break; case SHADER_MATERIAL_FRAGMENT: { - idx=0; + idx = 0; while (fragment_builtins_defs[idx].name) { p_keywords->push_back(fragment_builtins_defs[idx].name); idx++; } } break; case SHADER_MATERIAL_LIGHT: { - idx=0; + idx = 0; while (light_builtins_defs[idx].name) { p_keywords->push_back(light_builtins_defs[idx].name); idx++; } } break; case SHADER_CANVAS_ITEM_VERTEX: { - idx=0; + idx = 0; while (ci_vertex_builtins_defs[idx].name) { p_keywords->push_back(ci_vertex_builtins_defs[idx].name); idx++; } } break; case SHADER_CANVAS_ITEM_FRAGMENT: { - idx=0; + idx = 0; while (ci_fragment_builtins_defs[idx].name) { p_keywords->push_back(ci_fragment_builtins_defs[idx].name); idx++; } } break; case SHADER_CANVAS_ITEM_LIGHT: { - idx=0; + idx = 0; while (ci_light_builtins_defs[idx].name) { p_keywords->push_back(ci_light_builtins_defs[idx].name); idx++; @@ -2711,13 +2660,11 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword } break; case SHADER_POST_PROCESS: { - idx=0; + idx = 0; while (postprocess_fragment_builtins_defs[idx].name) { p_keywords->push_back(postprocess_fragment_builtins_defs[idx].name); idx++; } } break; - } - } |
