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Diffstat (limited to '')
| -rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.cpp | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp new file mode 100644 index 000000000..cee5582c6 --- /dev/null +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -0,0 +1,309 @@ +/*************************************************************************/ +/* collision_solver_2d_sw.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "collision_solver_2d_sw.h" +#include "collision_solver_2d_sat.h" + + +#define collision_solver sat_2d_calculate_penetration +//#define collision_solver gjk_epa_calculate_penetration + + +bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) { + + + const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A); + if (p_shape_B->get_type()==Physics2DServer::SHAPE_LINE) + return false; + + + Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized(); + Vector2 p = p_transform_A.xform(line->get_normal()*line->get_d()); + real_t d = n.dot(p); + + Vector2 supports[2]; + int support_count; + + p_shape_B->get_supports(p_transform_inv_B.basis_xform(-n).normalized(),supports,support_count); + + bool found=false; + + + for(int i=0;i<support_count;i++) { + + supports[i] = p_transform_B.xform( supports[i] ); + real_t pd = n.dot(supports[i]); + if (pd>=d) + continue; + found=true; + + Vector2 support_A = supports[i] - n*(pd-d); + + if (p_result_callback) { + if (p_swap_result) + p_result_callback(supports[i],support_A,p_userdata); + else + p_result_callback(support_A,supports[i],p_userdata); + } + + } + + + return found; +} + +bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) { + + + + const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A); + if (p_shape_B->get_type()==Physics2DServer::SHAPE_RAY) + return false; + + Vector2 from = p_transform_A.get_origin(); + Vector2 to = from+p_transform_A[1]*ray->get_length(); + Vector2 support_A=to; + + from = p_transform_inv_B.xform(from); + to = p_transform_inv_B.xform(to); + + Vector2 p,n; + if (!p_shape_B->intersect_segment(from,to,p,n)) { + + if (sep_axis) + *sep_axis=p_transform_A[1].normalized(); + return false; + } + + + Vector2 support_B=p_transform_B.xform(p); + + if (p_result_callback) { + if (p_swap_result) + p_result_callback(support_B,support_A,p_userdata); + else + p_result_callback(support_A,support_B,p_userdata); + } + return true; + +} + +/* +bool CollisionSolver2DSW::solve_ray(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_inverse_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) { + + + const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A); + + Vector2 from = p_transform_A.origin; + Vector2 to = from+p_transform_A.basis.get_axis(2)*ray->get_length(); + Vector2 support_A=to; + + from = p_inverse_B.xform(from); + to = p_inverse_B.xform(to); + + Vector2 p,n; + if (!p_shape_B->intersect_segment(from,to,&p,&n)) + return false; + + Vector2 support_B=p_transform_B.xform(p); + + if (p_result_callback) { + if (p_swap_result) + p_result_callback(support_B,support_A,p_userdata); + else + p_result_callback(support_A,support_B,p_userdata); + } + return true; +} +*/ + +struct _ConcaveCollisionInfo2D { + + const Matrix32 *transform_A; + const Matrix32 *transform_inv_A; + const Shape2DSW *shape_A; + const Matrix32 *transform_B; + const Matrix32 *transform_inv_B; + CollisionSolver2DSW::CallbackResult result_callback; + void *userdata; + bool swap_result; + bool collided; + int aabb_tests; + int collisions; + Vector2 *sep_axis; + +}; + +void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) { + + + + _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D*)(p_userdata); + cinfo.aabb_tests++; + if (!cinfo.result_callback && cinfo.collided) + return; //already collided and no contacts requested, don't test anymore + + bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, *cinfo.transform_inv_A, p_convex,*cinfo.transform_B,*cinfo.transform_inv_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis ); + if (!collided) + return; + + + cinfo.collided=true; + cinfo.collisions++; + +} + +bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) { + + + const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B); + + _ConcaveCollisionInfo2D cinfo; + cinfo.transform_A=&p_transform_A; + cinfo.transform_inv_A=&p_transform_inv_A; + cinfo.shape_A=p_shape_A; + cinfo.transform_B=&p_transform_B; + cinfo.transform_inv_B=&p_transform_inv_B; + cinfo.result_callback=p_result_callback; + cinfo.userdata=p_userdata; + cinfo.swap_result=p_swap_result; + cinfo.collided=false; + cinfo.collisions=0; + cinfo.sep_axis=sep_axis; + + cinfo.aabb_tests=0; + + Matrix32 rel_transform = p_transform_A; + rel_transform.elements[2]-=p_transform_B.elements[2]; + + //quickly compute a local Rect2 + + Rect2 local_aabb; + for(int i=0;i<2;i++) { + + Vector2 axis( p_transform_B.elements[i] ); + float axis_scale = 1.0/axis.length(); + axis*=axis_scale; + + float smin,smax; + p_shape_A->project_rangev(axis,rel_transform,smin,smax); + smin*=axis_scale; + smax*=axis_scale; + + local_aabb.pos[i]=smin; + local_aabb.size[i]=smax-smin; + } + + concave_B->cull(local_aabb,concave_callback,&cinfo); + + +// print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests)); + return cinfo.collided; +} + + +bool CollisionSolver2DSW::solve_static(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis) { + + + + Physics2DServer::ShapeType type_A=p_shape_A->get_type(); + Physics2DServer::ShapeType type_B=p_shape_B->get_type(); + bool concave_A=p_shape_A->is_concave(); + bool concave_B=p_shape_B->is_concave(); + + bool swap = false; + + if (type_A>type_B) { + SWAP(type_A,type_B); + SWAP(concave_A,concave_B); + swap=true; + } + + if (type_A==Physics2DServer::SHAPE_LINE) { + + if (type_B==Physics2DServer::SHAPE_LINE || type_B==Physics2DServer::SHAPE_RAY) { + return false; + //if (type_B==Physics2DServer::SHAPE_RAY) { + // return false; + } + + if (swap) { + return solve_static_line(p_shape_B,p_transform_B,p_transform_inv_B,p_shape_A,p_transform_A,p_transform_inv_A,p_result_callback,p_userdata,true); + } else { + return solve_static_line(p_shape_A,p_transform_A,p_transform_inv_A,p_shape_B,p_transform_B,p_transform_inv_B,p_result_callback,p_userdata,false); + } + + /*} else if (type_A==Physics2DServer::SHAPE_RAY) { + + if (type_B==Physics2DServer::SHAPE_RAY) + return false; + + if (swap) { + return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_inverse_A,p_result_callback,p_userdata,true); + } else { + return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_inverse_B,p_result_callback,p_userdata,false); + } +*/ + } else if (type_A==Physics2DServer::SHAPE_RAY) { + + if (type_B==Physics2DServer::SHAPE_RAY) { + + return false; //no ray-ray + } + + + if (swap) { + return solve_raycast(p_shape_B,p_transform_B,p_transform_inv_B,p_shape_A,p_transform_A,p_transform_inv_A,p_result_callback,p_userdata,true,sep_axis); + } else { + return solve_raycast(p_shape_A,p_transform_A,p_transform_inv_A,p_shape_B,p_transform_B,p_transform_inv_B,p_result_callback,p_userdata,false,sep_axis); + } + + + } else if (concave_B) { + + + if (concave_A) + return false; + + if (!swap) + return solve_concave(p_shape_A,p_transform_A,p_transform_inv_A,p_shape_B,p_transform_B,p_transform_inv_B,p_result_callback,p_userdata,false,sep_axis); + else + return solve_concave(p_shape_B,p_transform_B,p_transform_inv_B,p_shape_A,p_transform_A,p_transform_inv_A,p_result_callback,p_userdata,true,sep_axis); + + + + } else { + + + return collision_solver(p_shape_A, p_transform_A, p_transform_inv_A, p_shape_B, p_transform_B, p_transform_inv_B, p_result_callback,p_userdata,false,sep_axis); + } + + + return false; +} + |
