aboutsummaryrefslogtreecommitdiff
path: root/servers/physics
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--servers/physics/area_pair_sw.cpp81
-rw-r--r--servers/physics/area_pair_sw.h15
-rw-r--r--servers/physics/area_sw.cpp170
-rw-r--r--servers/physics/area_sw.h93
-rw-r--r--servers/physics/body_pair_sw.cpp327
-rw-r--r--servers/physics/body_pair_sw.h22
-rw-r--r--servers/physics/body_sw.cpp394
-rw-r--r--servers/physics/body_sw.h262
-rw-r--r--servers/physics/broad_phase_basic.cpp135
-rw-r--r--servers/physics/broad_phase_basic.h34
-rw-r--r--servers/physics/broad_phase_octree.cpp76
-rw-r--r--servers/physics/broad_phase_octree.h21
-rw-r--r--servers/physics/broad_phase_sw.cpp5
-rw-r--r--servers/physics/broad_phase_sw.h33
-rw-r--r--servers/physics/collision_object_sw.cpp135
-rw-r--r--servers/physics/collision_object_sw.h66
-rw-r--r--servers/physics/collision_solver_sat.cpp1259
-rw-r--r--servers/physics/collision_solver_sat.h3
-rw-r--r--servers/physics/collision_solver_sw.cpp292
-rw-r--r--servers/physics/collision_solver_sw.h22
-rw-r--r--servers/physics/constraint_sw.h30
-rw-r--r--servers/physics/gjk_epa.cpp19
-rw-r--r--servers/physics/gjk_epa.h4
-rw-r--r--servers/physics/joints/cone_twist_joint_sw.cpp232
-rw-r--r--servers/physics/joints/cone_twist_joint_sw.h74
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp557
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.h485
-rw-r--r--servers/physics/joints/hinge_joint_sw.cpp297
-rw-r--r--servers/physics/joints/hinge_joint_sw.h46
-rw-r--r--servers/physics/joints/jacobian_entry_sw.h123
-rw-r--r--servers/physics/joints/pin_joint_sw.cpp89
-rw-r--r--servers/physics/joints/pin_joint_sw.h29
-rw-r--r--servers/physics/joints/slider_joint_sw.cpp301
-rw-r--r--servers/physics/joints/slider_joint_sw.h87
-rw-r--r--servers/physics/joints_sw.h11
-rw-r--r--servers/physics/physics_server_sw.cpp745
-rw-r--r--servers/physics/physics_server_sw.h135
-rw-r--r--servers/physics/shape_sw.cpp1193
-rw-r--r--servers/physics/shape_sw.h233
-rw-r--r--servers/physics/space_sw.cpp559
-rw-r--r--servers/physics/space_sw.h84
-rw-r--r--servers/physics/step_sw.cpp201
-rw-r--r--servers/physics/step_sw.h12
-rw-r--r--servers/physics_2d/area_2d_sw.cpp172
-rw-r--r--servers/physics_2d/area_2d_sw.h91
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp83
-rw-r--r--servers/physics_2d/area_pair_2d_sw.h15
-rw-r--r--servers/physics_2d/body_2d_sw.cpp390
-rw-r--r--servers/physics_2d/body_2d_sw.h241
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp329
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h22
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp120
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.h36
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp479
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h80
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.cpp5
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h35
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp144
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h68
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp1167
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h3
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp184
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h16
-rw-r--r--servers/physics_2d/constraint_2d_sw.h27
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp260
-rw-r--r--servers/physics_2d/joints_2d_sw.h44
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp611
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h117
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp78
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h273
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp876
-rw-r--r--servers/physics_2d/shape_2d_sw.h414
-rw-r--r--servers/physics_2d/space_2d_sw.cpp918
-rw-r--r--servers/physics_2d/space_2d_sw.h94
-rw-r--r--servers/physics_2d/step_2d_sw.cpp204
-rw-r--r--servers/physics_2d/step_2d_sw.h12
-rw-r--r--servers/physics_2d_server.cpp686
-rw-r--r--servers/physics_2d_server.h405
-rw-r--r--servers/physics_server.cpp721
-rw-r--r--servers/physics_server.h446
80 files changed, 8452 insertions, 10405 deletions
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 3aa0816b0..d1040baa6 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -29,7 +29,6 @@
#include "area_pair_sw.h"
#include "collision_solver_sw.h"
-
bool AreaPairSW::setup(real_t p_step) {
if (!area->test_collision_mask(body)) {
@@ -37,63 +36,55 @@ bool AreaPairSW::setup(real_t p_step) {
return false;
}
- bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),NULL,this);
+ bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
- if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
body->add_area(area);
if (area->has_monitor_callback())
- area->add_body_to_query(body,body_shape,area_shape);
+ area->add_body_to_query(body, body_shape, area_shape);
} else {
- if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void AreaPairSW::solve(real_t p_step) {
-
-
}
+AreaPairSW::AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape) {
-AreaPairSW::AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape) {
-
- body=p_body;
- area=p_area;
- body_shape=p_body_shape;
- area_shape=p_area_shape;
- colliding=false;
- body->add_constraint(this,0);
+ body = p_body;
+ area = p_area;
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+ colliding = false;
+ body->add_constraint(this, 0);
area->add_constraint(this);
- if (p_body->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (p_body->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC)
p_body->set_active(true);
-
}
AreaPairSW::~AreaPairSW() {
if (colliding) {
- if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
body->remove_constraint(this);
area->remove_constraint(this);
@@ -101,8 +92,6 @@ AreaPairSW::~AreaPairSW() {
////////////////////////////////////////////////////
-
-
bool Area2PairSW::setup(real_t p_step) {
if (!area_a->test_collision_mask(area_b)) {
@@ -111,51 +100,45 @@ bool Area2PairSW::setup(real_t p_step) {
}
//bool result = area_a->test_collision_mask(area_b) && CollisionSolverSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
- bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),NULL,this);
+ bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->add_area_to_query(area_a,shape_a,shape_b);
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->add_area_to_query(area_b,shape_b,shape_a);
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
} else {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void Area2PairSW::solve(real_t p_step) {
-
-
}
+Area2PairSW::Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b) {
-Area2PairSW::Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b) {
-
-
- area_a=p_area_a;
- area_b=p_area_b;
- shape_a=p_shape_a;
- shape_b=p_shape_b;
- colliding=false;
+ area_a = p_area_a;
+ area_b = p_area_b;
+ shape_a = p_shape_a;
+ shape_b = p_shape_b;
+ colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
-
}
Area2PairSW::~Area2PairSW() {
@@ -163,10 +146,10 @@ Area2PairSW::~Area2PairSW() {
if (colliding) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
area_a->remove_constraint(this);
diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h
index 637976a09..8fc7e7efa 100644
--- a/servers/physics/area_pair_sw.h
+++ b/servers/physics/area_pair_sw.h
@@ -29,9 +29,9 @@
#ifndef AREA_PAIR_SW_H
#define AREA_PAIR_SW_H
-#include "constraint_sw.h"
-#include "body_sw.h"
#include "area_sw.h"
+#include "body_sw.h"
+#include "constraint_sw.h"
class AreaPairSW : public ConstraintSW {
@@ -40,16 +40,15 @@ class AreaPairSW : public ConstraintSW {
int body_shape;
int area_shape;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape);
+ AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape);
~AreaPairSW();
};
-
class Area2PairSW : public ConstraintSW {
AreaSW *area_a;
@@ -57,15 +56,13 @@ class Area2PairSW : public ConstraintSW {
int shape_a;
int shape_b;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b);
+ Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b);
~Area2PairSW();
};
-
#endif // AREA_PAIR__SW_H
-
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 8aed07d5e..dfb5d191b 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -27,18 +27,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_sw.h"
-#include "space_sw.h"
#include "body_sw.h"
+#include "space_sw.h"
-AreaSW::BodyKey::BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
-AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
+AreaSW::BodyKey::BodyKey(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
+AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
void AreaSW::_shapes_changed() {
-
-
}
-void AreaSW::set_transform(const Transform& p_transform) {
+void AreaSW::set_transform(const Transform &p_transform) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
@@ -54,7 +62,6 @@ void AreaSW::set_space(SpaceSW *p_space) {
get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
if (moved_list.in_list())
get_space()->area_remove_from_moved_list(&moved_list);
-
}
monitored_bodies.clear();
@@ -63,44 +70,38 @@ void AreaSW::set_space(SpaceSW *p_space) {
_set_space(p_space);
}
+void AreaSW::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
-void AreaSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
-
-
- if (p_id==monitor_callback_id) {
- monitor_callback_method=p_method;
+ if (p_id == monitor_callback_id) {
+ monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- monitor_callback_id=p_id;
- monitor_callback_method=p_method;
+ monitor_callback_id = p_id;
+ monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
-
_shape_changed();
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
+void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
-
- if (p_id==area_monitor_callback_id) {
- area_monitor_callback_method=p_method;
+ if (p_id == area_monitor_callback_id) {
+ area_monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- area_monitor_callback_id=p_id;
- area_monitor_callback_method=p_method;
+ area_monitor_callback_id = p_id;
+ area_monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -109,45 +110,39 @@ void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-
void AreaSW::set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode) {
- bool do_override=p_mode!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override==(space_override_mode!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED))
+ bool do_override = p_mode != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (space_override_mode != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED))
return;
_unregister_shapes();
- space_override_mode=p_mode;
+ space_override_mode = p_mode;
_shape_changed();
}
-void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_value) {
+void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
- switch(p_param) {
- case PhysicsServer::AREA_PARAM_GRAVITY: gravity=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; break;
- case PhysicsServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; break;
- case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; break;
- case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; break;
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY: gravity = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation = p_value; break;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP: linear_damp = p_value; break;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: angular_damp = p_value; break;
+ case PhysicsServer::AREA_PARAM_PRIORITY: priority = p_value; break;
}
-
-
}
Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
-
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY: return gravity;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
- case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
case PhysicsServer::AREA_PARAM_PRIORITY: return priority;
@@ -156,23 +151,20 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
return Variant();
}
-
void AreaSW::_queue_monitor_update() {
ERR_FAIL_COND(!get_space());
if (!monitor_query_list.in_list())
get_space()->area_add_to_monitor_query_list(&monitor_query_list);
-
-
}
void AreaSW::set_monitorable(bool p_monitorable) {
- if (monitorable==p_monitorable)
+ if (monitorable == p_monitorable)
return;
- monitorable=p_monitorable;
+ monitorable = p_monitorable;
_set_static(!monitorable);
}
@@ -182,29 +174,29 @@ void AreaSW::call_queries() {
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(monitor_callback_id);
if (!obj) {
monitored_bodies.clear();
- monitor_callback_id=0;
+ monitor_callback_id = 0;
return;
}
- for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E; E = E->next()) {
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
+ res[0] = E->get().state > 0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
@@ -212,64 +204,56 @@ void AreaSW::call_queries() {
if (area_monitor_callback_id && !monitored_areas.empty()) {
-
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
if (!obj) {
monitored_areas.clear();
- area_monitor_callback_id=0;
+ area_monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_areas.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
-
+ res[0] = E->get().state > 0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(area_monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
monitored_areas.clear();
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
-
}
-AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+AreaSW::AreaSW()
+ : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
_set_static(true); //areas are never active
- space_override_mode=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
- gravity=9.80665;
- gravity_vector=Vector3(0,-1,0);
- gravity_is_point=false;
- gravity_distance_scale=0;
- point_attenuation=1;
- angular_damp=1.0;
- linear_damp=0.1;
- priority=0;
+ space_override_mode = PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
+ gravity = 9.80665;
+ gravity_vector = Vector3(0, -1, 0);
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ point_attenuation = 1;
+ angular_damp = 1.0;
+ linear_damp = 0.1;
+ priority = 0;
set_ray_pickable(false);
- monitor_callback_id=0;
- area_monitor_callback_id=0;
- monitorable=false;
-
+ monitor_callback_id = 0;
+ area_monitor_callback_id = 0;
+ monitorable = false;
}
AreaSW::~AreaSW() {
-
-
}
-
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index 4e6f1c5a5..2c0cd8dbc 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -29,17 +29,16 @@
#ifndef AREA_SW_H
#define AREA_SW_H
-#include "servers/physics_server.h"
#include "collision_object_sw.h"
#include "self_list.h"
+#include "servers/physics_server.h"
//#include "servers/physics/query_sw.h"
class SpaceSW;
class BodySW;
class ConstraintSW;
-class AreaSW : public CollisionObjectSW{
-
+class AreaSW : public CollisionObjectSW {
PhysicsServer::AreaSpaceOverrideMode space_override_mode;
real_t gravity;
@@ -68,24 +67,22 @@ class AreaSW : public CollisionObjectSW{
uint32_t body_shape;
uint32_t area_shape;
- _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid==p_key.rid) {
+ if (rid == p_key.rid) {
- if (body_shape==p_key.body_shape) {
+ if (body_shape == p_key.body_shape) {
return area_shape < p_key.area_shape;
} else
return body_shape < p_key.body_shape;
} else
return rid < p_key.rid;
-
}
_FORCE_INLINE_ BodyKey() {}
- BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- BodyKey(AreaSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
-
+ BodyKey(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
};
struct BodyState {
@@ -93,125 +90,111 @@ class AreaSW : public CollisionObjectSW{
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state=0; }
+ _FORCE_INLINE_ BodyState() { state = 0; }
};
- Map<BodyKey,BodyState> monitored_bodies;
- Map<BodyKey,BodyState> monitored_areas;
+ Map<BodyKey, BodyState> monitored_bodies;
+ Map<BodyKey, BodyState> monitored_areas;
//virtual void shape_changed_notify(ShapeSW *p_shape);
//virtual void shape_deleted_notify(ShapeSW *p_shape);
- Set<ConstraintSW*> constraints;
-
+ Set<ConstraintSW *> constraints;
virtual void _shapes_changed();
void _queue_monitor_update();
public:
-
//_FORCE_INLINE_ const Transform& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
- void set_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
- void set_area_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
- _FORCE_INLINE_ void add_body_to_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- _FORCE_INLINE_ void remove_body_from_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ _FORCE_INLINE_ void add_body_to_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ _FORCE_INLINE_ void remove_body_from_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void add_area_to_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
- _FORCE_INLINE_ void remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
+ _FORCE_INLINE_ void add_area_to_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
+ _FORCE_INLINE_ void remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- void set_param(PhysicsServer::AreaParameter p_param, const Variant& p_value);
+ void set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer::AreaParameter p_param) const;
void set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode);
PhysicsServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
- _FORCE_INLINE_ void set_gravity_vector(const Vector3& p_gravity) { gravity_vector=p_gravity; }
+ _FORCE_INLINE_ void set_gravity_vector(const Vector3 &p_gravity) { gravity_vector = p_gravity; }
_FORCE_INLINE_ Vector3 get_gravity_vector() const { return gravity_vector; }
- _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
+ _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
- _FORCE_INLINE_ void add_constraint( ConstraintSW* p_constraint) { constraints.insert(p_constraint); }
- _FORCE_INLINE_ void remove_constraint( ConstraintSW* p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<ConstraintSW*>& get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<ConstraintSW *> &get_constraints() const { return constraints; }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform& p_transform);
+ void set_transform(const Transform &p_transform);
void set_space(SpaceSW *p_space);
-
void call_queries();
AreaSW();
~AreaSW();
};
-void AreaSW::add_body_to_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void AreaSW::add_body_to_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void AreaSW::remove_body_from_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void AreaSW::remove_body_from_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
+void AreaSW::add_area_to_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
-void AreaSW::add_area_to_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
-
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
-
}
-void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
+void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
}
-
-
-
-
-
#endif // AREA__SW_H
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 7fb3def38..555d5f15c 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -28,8 +28,8 @@
/*************************************************************************/
#include "body_pair_sw.h"
#include "collision_solver_sw.h"
-#include "space_sw.h"
#include "os/os.h"
+#include "space_sw.h"
/*
#define NO_ACCUMULATE_IMPULSES
@@ -41,19 +41,17 @@
#define NO_TANGENTIALS
/* BODY PAIR */
-
//#define ALLOWED_PENETRATION 0.01
#define RELAXATION_TIMESTEPS 3
#define MIN_VELOCITY 0.0001
-void BodyPairSW::_contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
- BodyPairSW* pair = (BodyPairSW*)p_userdata;
- pair->contact_added_callback(p_point_A,p_point_B);
+void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+ BodyPairSW *pair = (BodyPairSW *)p_userdata;
+ pair->contact_added_callback(p_point_A, p_point_B);
}
-void BodyPairSW::contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B) {
+void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B) {
// check if we already have the contact
@@ -61,40 +59,36 @@ void BodyPairSW::contact_added_callback(const Vector3& p_point_A,const Vector3&
//Vector3 local_B = B->get_inv_transform().xform(p_point_B);
Vector3 local_A = A->get_inv_transform().basis.xform(p_point_A);
- Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B-offset_B);
-
-
+ Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B - offset_B);
int new_index = contact_count;
- ERR_FAIL_COND( new_index >= (MAX_CONTACTS+1) );
+ ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1));
Contact contact;
- contact.acc_normal_impulse=0;
- contact.acc_bias_impulse=0;
- contact.acc_tangent_impulse=Vector3();
- contact.local_A=local_A;
- contact.local_B=local_B;
- contact.normal=(p_point_A-p_point_B).normalized();
-
-
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_tangent_impulse = Vector3();
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.normal = (p_point_A - p_point_B).normalized();
// attempt to determine if the contact will be reused
- real_t contact_recycle_radius=space->get_contact_recycle_radius();
+ real_t contact_recycle_radius = space->get_contact_recycle_radius();
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
if (
- c.local_A.distance_squared_to( local_A ) < (contact_recycle_radius*contact_recycle_radius) &&
- c.local_B.distance_squared_to( local_B ) < (contact_recycle_radius*contact_recycle_radius) ) {
+ c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
+ c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
- contact.acc_normal_impulse=c.acc_normal_impulse;
- contact.acc_bias_impulse=c.acc_bias_impulse;
- contact.acc_tangent_impulse=c.acc_tangent_impulse;
- new_index=i;
- break;
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ new_index = i;
+ break;
}
}
@@ -104,66 +98,63 @@ void BodyPairSW::contact_added_callback(const Vector3& p_point_A,const Vector3&
// remove the contact with the minimum depth
- int least_deep=-1;
- real_t min_depth=1e10;
+ int least_deep = -1;
+ real_t min_depth = 1e10;
- for (int i=0;i<=contact_count;i++) {
+ for (int i = 0; i <= contact_count; i++) {
- Contact& c = (i==contact_count)?contact:contacts[i];
+ Contact &c = (i == contact_count) ? contact : contacts[i];
Vector3 global_A = A->get_transform().basis.xform(c.local_A);
- Vector3 global_B = B->get_transform().basis.xform(c.local_B)+offset_B;
+ Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B;
Vector3 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
+ real_t depth = axis.dot(c.normal);
- if (depth<min_depth) {
+ if (depth < min_depth) {
- min_depth=depth;
- least_deep=i;
+ min_depth = depth;
+ least_deep = i;
}
}
- ERR_FAIL_COND(least_deep==-1);
+ ERR_FAIL_COND(least_deep == -1);
if (least_deep < contact_count) { //replace the last deep contact by the new one
- contacts[least_deep]=contact;
+ contacts[least_deep] = contact;
}
return;
}
- contacts[new_index]=contact;
+ contacts[new_index] = contact;
- if (new_index==contact_count) {
+ if (new_index == contact_count) {
contact_count++;
}
-
}
void BodyPairSW::validate_contacts() {
//make sure to erase contacts that are no longer valid
- real_t contact_max_separation=space->get_contact_max_separation();
- for (int i=0;i<contact_count;i++) {
+ real_t contact_max_separation = space->get_contact_max_separation();
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
Vector3 global_A = A->get_transform().basis.xform(c.local_A);
- Vector3 global_B = B->get_transform().basis.xform(c.local_B)+offset_B;
+ Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B;
Vector3 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
+ real_t depth = axis.dot(c.normal);
if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) {
// contact no longer needed, remove
-
- if ((i+1) < contact_count) {
+ if ((i + 1) < contact_count) {
// swap with the last one
- SWAP( contacts[i], contacts[ contact_count-1 ] );
-
+ SWAP(contacts[i], contacts[contact_count - 1]);
}
i--;
@@ -172,21 +163,18 @@ void BodyPairSW::validate_contacts() {
}
}
+bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B) {
-bool BodyPairSW::_test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B) {
-
-
-
- Vector3 motion = p_A->get_linear_velocity()*p_step;
+ Vector3 motion = p_A->get_linear_velocity() * p_step;
real_t mlen = motion.length();
- if (mlen<CMP_EPSILON)
+ if (mlen < CMP_EPSILON)
return false;
Vector3 mnormal = motion / mlen;
- real_t min,max;
- p_A->get_shape(p_shape_A)->project_range(mnormal,p_xform_A,min,max);
- bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
+ real_t min, max;
+ p_A->get_shape(p_shape_A)->project_range(mnormal, p_xform_A, min, max);
+ bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction
if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
return false;
@@ -194,35 +182,34 @@ bool BodyPairSW::_test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transf
//cast a segment from support in motion normal, in the same direction of motion by motion length
//support is the worst case collision point, so real collision happened before
- Vector3 s=p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
+ Vector3 s = p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
Vector3 from = p_xform_A.xform(s);
Vector3 to = from + motion;
Transform from_inv = p_xform_B.affine_inverse();
- Vector3 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
+ Vector3 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
Vector3 local_to = from_inv.xform(to);
- Vector3 rpos,rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm)) {
+ Vector3 rpos, rnorm;
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm)) {
return false;
}
//shorten the linear velocity so it does not hit, but gets close enough, next frame will hit softly or soft enough
Vector3 hitpos = p_xform_B.xform(rpos);
- real_t newlen = hitpos.distance_to(from)-(max-min)*0.01;
- p_A->set_linear_velocity((mnormal*newlen)/p_step);
+ real_t newlen = hitpos.distance_to(from) - (max - min) * 0.01;
+ p_A->set_linear_velocity((mnormal * newlen) / p_step);
return true;
}
-
bool BodyPairSW::setup(real_t p_step) {
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
- collided=false;
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ collided = false;
return false;
}
@@ -231,86 +218,79 @@ bool BodyPairSW::setup(real_t p_step) {
validate_contacts();
Vector3 offset_A = A->get_transform().get_origin();
- Transform xform_Au = Transform(A->get_transform().basis,Vector3());
+ Transform xform_Au = Transform(A->get_transform().basis, Vector3());
Transform xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform xform_Bu = B->get_transform();
- xform_Bu.origin-=offset_A;
+ xform_Bu.origin -= offset_A;
Transform xform_B = xform_Bu * B->get_shape_transform(shape_B);
- ShapeSW *shape_A_ptr=A->get_shape(shape_A);
- ShapeSW *shape_B_ptr=B->get_shape(shape_B);
-
- bool collided = CollisionSolverSW::solve_static(shape_A_ptr,xform_A,shape_B_ptr,xform_B,_contact_added_callback,this,&sep_axis);
- this->collided=collided;
+ ShapeSW *shape_A_ptr = A->get_shape(shape_A);
+ ShapeSW *shape_B_ptr = B->get_shape(shape_B);
+ bool collided = CollisionSolverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
+ this->collided = collided;
if (!collided) {
//test ccd (currently just a raycast)
- if (A->is_continuous_collision_detection_enabled() && A->get_mode()>PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC) {
- _test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B);
+ if (A->is_continuous_collision_detection_enabled() && A->get_mode() > PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC) {
+ _test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B);
}
- if (B->is_continuous_collision_detection_enabled() && B->get_mode()>PhysicsServer::BODY_MODE_KINEMATIC && A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC) {
- _test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A);
+ if (B->is_continuous_collision_detection_enabled() && B->get_mode() > PhysicsServer::BODY_MODE_KINEMATIC && A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC) {
+ _test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A);
}
return false;
}
-
-
real_t max_penetration = space->get_contact_max_allowed_penetration();
real_t bias = (real_t)0.3;
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
- if (shape_A_ptr->get_custom_bias()==0)
- bias=shape_B_ptr->get_custom_bias();
- else if (shape_B_ptr->get_custom_bias()==0)
- bias=shape_A_ptr->get_custom_bias();
+ if (shape_A_ptr->get_custom_bias() == 0)
+ bias = shape_B_ptr->get_custom_bias();
+ else if (shape_B_ptr->get_custom_bias() == 0)
+ bias = shape_A_ptr->get_custom_bias();
else
- bias=(shape_B_ptr->get_custom_bias()+shape_A_ptr->get_custom_bias())*0.5;
+ bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5;
}
+ real_t inv_dt = 1.0 / p_step;
-
- real_t inv_dt = 1.0/p_step;
-
- for(int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- c.active=false;
+ c.active = false;
Vector3 global_A = xform_Au.xform(c.local_A);
Vector3 global_B = xform_Bu.xform(c.local_B);
-
real_t depth = c.normal.dot(global_A - global_B);
- if (depth<=0) {
- c.active=false;
+ if (depth <= 0) {
+ c.active = false;
continue;
}
- c.active=true;
+ c.active = true;
#ifdef DEBUG_ENABLED
-
if (space->is_debugging_contacts()) {
- space->add_debug_contact(global_A+offset_A);
- space->add_debug_contact(global_B+offset_A);
+ space->add_debug_contact(global_A + offset_A);
+ space->add_debug_contact(global_B + offset_A);
}
#endif
- c.rA = global_A-A->get_center_of_mass();
- c.rB = global_B-B->get_center_of_mass()-offset_B;
+ c.rA = global_A - A->get_center_of_mass();
+ c.rB = global_B - B->get_center_of_mass() - offset_B;
- // contact query reporting...
+// contact query reporting...
#if 0
if (A->get_body_type() == PhysicsServer::BODY_CHARACTER)
static_cast<CharacterBodySW*>(A)->report_character_contact( global_A, global_B, B );
@@ -323,30 +303,28 @@ bool BodyPairSW::setup(real_t p_step) {
#endif
if (A->can_report_contacts()) {
- Vector3 crA = A->get_angular_velocity().cross( c.rA ) + A->get_linear_velocity();
- A->add_contact(global_A,-c.normal,depth,shape_A,global_B,shape_B,B->get_instance_id(),B->get_self(),crA);
+ Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity();
+ A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crA);
}
if (B->can_report_contacts()) {
- Vector3 crB = B->get_angular_velocity().cross( c.rB ) + B->get_linear_velocity();
- B->add_contact(global_B,c.normal,depth,shape_B,global_A,shape_A,A->get_instance_id(),A->get_self(),crB);
+ Vector3 crB = B->get_angular_velocity().cross(c.rB) + B->get_linear_velocity();
+ B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
}
- if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC)) {
- c.active=false;
- collided=false;
+ if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC)) {
+ c.active = false;
+ collided = false;
continue;
-
}
-
- c.active=true;
+ c.active = true;
// Precompute normal mass, tangent mass, and bias.
- Vector3 inertia_A = A->get_inv_inertia_tensor().xform( c.rA.cross( c.normal ) );
- Vector3 inertia_B = B->get_inv_inertia_tensor().xform( c.rB.cross( c.normal ) );
+ Vector3 inertia_A = A->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
+ Vector3 inertia_B = B->get_inv_inertia_tensor().xform(c.rB.cross(c.normal));
real_t kNormal = A->get_inv_mass() + B->get_inv_mass();
- kNormal += c.normal.dot( inertia_A.cross(c.rA ) ) + c.normal.dot( inertia_B.cross( c.rB ));
+ kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB));
c.mass_normal = 1.0f / kNormal;
#if 1
@@ -354,34 +332,32 @@ bool BodyPairSW::setup(real_t p_step) {
#else
if (depth > max_penetration) {
- c.bias = (depth - max_penetration) * (1.0/(p_step*(1.0/RELAXATION_TIMESTEPS)));
+ c.bias = (depth - max_penetration) * (1.0 / (p_step * (1.0 / RELAXATION_TIMESTEPS)));
} else {
real_t approach = -0.1 * (depth - max_penetration) / (CMP_EPSILON + max_penetration);
- approach = CLAMP( approach, CMP_EPSILON, 1.0 );
- c.bias = approach * (depth - max_penetration) * (1.0/p_step);
+ approach = CLAMP(approach, CMP_EPSILON, 1.0);
+ c.bias = approach * (depth - max_penetration) * (1.0 / p_step);
}
#endif
- c.depth=depth;
+ c.depth = depth;
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
- A->apply_impulse( c.rA+A->get_center_of_mass(), -j_vec );
- B->apply_impulse( c.rB+B->get_center_of_mass(), j_vec );
- c.acc_bias_impulse=0;
+ A->apply_impulse(c.rA + A->get_center_of_mass(), -j_vec);
+ B->apply_impulse(c.rB + B->get_center_of_mass(), j_vec);
+ c.acc_bias_impulse = 0;
Vector3 jb_vec = c.normal * c.acc_bias_impulse;
- A->apply_bias_impulse( c.rA+A->get_center_of_mass(), -jb_vec );
- B->apply_bias_impulse( c.rB+B->get_center_of_mass(), jb_vec );
+ A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb_vec);
+ B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb_vec);
- c.bounce = MAX(A->get_bounce(),B->get_bounce());
+ c.bounce = MAX(A->get_bounce(), B->get_bounce());
if (c.bounce) {
- Vector3 crA = A->get_angular_velocity().cross( c.rA );
- Vector3 crB = B->get_angular_velocity().cross( c.rB );
+ Vector3 crA = A->get_angular_velocity().cross(c.rA);
+ Vector3 crB = B->get_angular_velocity().cross(c.rB);
Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
//normal impule
c.bounce = c.bounce * dv.dot(c.normal);
}
-
-
}
return true;
@@ -392,68 +368,63 @@ void BodyPairSW::solve(real_t p_step) {
if (!collided)
return;
-
- for(int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
if (!c.active)
continue;
- c.active=false; //try to deactivate, will activate itself if still needed
+ c.active = false; //try to deactivate, will activate itself if still needed
//bias impule
- Vector3 crbA = A->get_biased_angular_velocity().cross( c.rA );
- Vector3 crbB = B->get_biased_angular_velocity().cross( c.rB );
+ Vector3 crbA = A->get_biased_angular_velocity().cross(c.rA);
+ Vector3 crbB = B->get_biased_angular_velocity().cross(c.rB);
Vector3 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
real_t vbn = dbv.dot(c.normal);
- if (Math::abs(-vbn+c.bias)>MIN_VELOCITY) {
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
- real_t jbn = (-vbn + c.bias)*c.mass_normal;
+ real_t jbn = (-vbn + c.bias) * c.mass_normal;
real_t jbnOld = c.acc_bias_impulse;
c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
+ A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb);
+ B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb);
- A->apply_bias_impulse(c.rA+A->get_center_of_mass(),-jb);
- B->apply_bias_impulse(c.rB+B->get_center_of_mass(), jb);
-
- c.active=true;
+ c.active = true;
}
-
- Vector3 crA = A->get_angular_velocity().cross( c.rA );
- Vector3 crB = B->get_angular_velocity().cross( c.rB );
+ Vector3 crA = A->get_angular_velocity().cross(c.rA);
+ Vector3 crB = B->get_angular_velocity().cross(c.rB);
Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
//normal impule
real_t vn = dv.dot(c.normal);
- if (Math::abs(vn)>MIN_VELOCITY) {
+ if (Math::abs(vn) > MIN_VELOCITY) {
- real_t jn = -(c.bounce + vn)*c.mass_normal;
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
+ Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
- Vector3 j =c.normal * (c.acc_normal_impulse - jnOld);
-
+ A->apply_impulse(c.rA + A->get_center_of_mass(), -j);
+ B->apply_impulse(c.rB + B->get_center_of_mass(), j);
- A->apply_impulse(c.rA+A->get_center_of_mass(),-j);
- B->apply_impulse(c.rB+B->get_center_of_mass(), j);
-
- c.active=true;
+ c.active = true;
}
//friction impule
real_t friction = A->get_friction() * B->get_friction();
- Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross( c.rA );
- Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross( c.rB );
+ Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross(c.rA);
+ Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross(c.rB);
Vector3 dtv = lvB - lvA;
real_t tn = c.normal.dot(dtv);
@@ -466,15 +437,14 @@ void BodyPairSW::solve(real_t p_step) {
tv /= tvl;
- Vector3 temp1 = A->get_inv_inertia_tensor().xform( c.rA.cross( tv ) );
- Vector3 temp2 = B->get_inv_inertia_tensor().xform( c.rB.cross( tv ) );
+ Vector3 temp1 = A->get_inv_inertia_tensor().xform(c.rA.cross(tv));
+ Vector3 temp2 = B->get_inv_inertia_tensor().xform(c.rB.cross(tv));
real_t t = -tvl /
- (A->get_inv_mass() + B->get_inv_mass() + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));
+ (A->get_inv_mass() + B->get_inv_mass() + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));
Vector3 jt = t * tv;
-
Vector3 jtOld = c.acc_tangent_impulse;
c.acc_tangent_impulse += jt;
@@ -483,46 +453,35 @@ void BodyPairSW::solve(real_t p_step) {
if (fi_len > CMP_EPSILON && fi_len > jtMax) {
- c.acc_tangent_impulse*=jtMax / fi_len;
+ c.acc_tangent_impulse *= jtMax / fi_len;
}
jt = c.acc_tangent_impulse - jtOld;
+ A->apply_impulse(c.rA + A->get_center_of_mass(), -jt);
+ B->apply_impulse(c.rB + B->get_center_of_mass(), jt);
- A->apply_impulse( c.rA+A->get_center_of_mass(), -jt );
- B->apply_impulse( c.rB+B->get_center_of_mass(), jt );
-
- c.active=true;
-
+ c.active = true;
}
-
-
}
-
}
+BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B)
+ : ConstraintSW(_arr, 2) {
-
-
-
-BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A,BodySW *p_B, int p_shape_B) : ConstraintSW(_arr,2) {
-
- A=p_A;
- B=p_B;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- space=A->get_space();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
- contact_count=0;
- collided=false;
-
+ A = p_A;
+ B = p_B;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ space = A->get_space();
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
+ contact_count = 0;
+ collided = false;
}
-
BodyPairSW::~BodyPairSW() {
A->remove_constraint(this);
B->remove_constraint(this);
-
}
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index f282a56b9..fa426adaf 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -35,7 +35,7 @@
class BodyPairSW : public ConstraintSW {
enum {
- MAX_CONTACTS=4
+ MAX_CONTACTS = 4
};
union {
@@ -50,22 +50,21 @@ class BodyPairSW : public ConstraintSW {
int shape_A;
int shape_B;
-
struct Contact {
Vector3 position;
Vector3 normal;
Vector3 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
real_t mass_normal;
real_t bias;
real_t bounce;
real_t depth;
bool active;
- Vector3 rA,rB; // Offset in world orientation with respect to center of mass
+ Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@@ -76,24 +75,21 @@ class BodyPairSW : public ConstraintSW {
bool collided;
int cc;
+ static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
- static void _contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
-
- void contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B);
+ void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
void validate_contacts();
- bool _test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B);
+ bool _test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B);
SpaceSW *space;
public:
-
bool setup(real_t p_step);
void solve(real_t p_step);
- BodyPairSW(BodySW *p_A, int p_shape_A,BodySW *p_B, int p_shape_B);
+ BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B);
~BodyPairSW();
-
};
#endif // BODY_PAIR__SW_H
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 7fcd76726..a4fc694f6 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -27,18 +27,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "body_sw.h"
-#include "space_sw.h"
#include "area_sw.h"
+#include "space_sw.h"
void BodySW::_update_inertia() {
if (get_space() && !inertia_update_list.in_list())
get_space()->body_add_to_inertia_update_list(&inertia_update_list);
-
}
void BodySW::_update_transform_dependant() {
-
+
center_of_mass = get_transform().basis.xform(center_of_mass_local);
principal_inertia_axes = get_transform().basis * principal_inertia_axes_local;
@@ -47,30 +46,29 @@ void BodySW::_update_transform_dependant() {
Basis tbt = tb.transposed();
tb.scale(_inv_inertia);
_inv_inertia_tensor = tb * tbt;
-
}
void BodySW::update_inertias() {
//update shapes and motions
- switch(mode) {
+ switch (mode) {
case PhysicsServer::BODY_MODE_RIGID: {
//update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
- real_t total_area=0;
+ real_t total_area = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- total_area+=get_shape_area(i);
+ total_area += get_shape_area(i);
}
// We have to recompute the center of mass
center_of_mass_local.zero();
- for (int i=0; i<get_shape_count(); i++) {
- real_t area=get_shape_area(i);
+ for (int i = 0; i < get_shape_count(); i++) {
+ real_t area = get_shape_area(i);
real_t mass = area * this->mass / total_area;
@@ -84,25 +82,23 @@ void BodySW::update_inertias() {
Basis inertia_tensor;
inertia_tensor.set_zero();
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- const ShapeSW* shape=get_shape(i);
+ const ShapeSW *shape = get_shape(i);
- real_t area=get_shape_area(i);
+ real_t area = get_shape_area(i);
real_t mass = area * this->mass / total_area;
- Basis shape_inertia_tensor=shape->get_moment_of_inertia(mass).to_diagonal_matrix();
- Transform shape_transform=get_shape_transform(i);
+ Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
+ Transform shape_transform = get_shape_transform(i);
Basis shape_basis = shape_transform.basis.orthonormalized();
// NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor!
shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed();
Vector3 shape_origin = shape_transform.origin - center_of_mass_local;
- inertia_tensor += shape_inertia_tensor + (Basis()*shape_origin.dot(shape_origin)-shape_origin.outer(shape_origin))*mass;
-
-
+ inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass;
}
// Compute the principal axes of inertia
@@ -110,9 +106,9 @@ void BodySW::update_inertias() {
_inv_inertia = inertia_tensor.get_main_diagonal().inverse();
if (mass)
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
else
- _inv_mass=0;
+ _inv_mass = 0;
} break;
@@ -120,42 +116,39 @@ void BodySW::update_inertias() {
case PhysicsServer::BODY_MODE_STATIC: {
_inv_inertia_tensor.set_zero();
- _inv_mass=0;
+ _inv_mass = 0;
} break;
case PhysicsServer::BODY_MODE_CHARACTER: {
_inv_inertia_tensor.set_zero();
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
} break;
}
-
//_update_shapes();
_update_transform_dependant();
}
-
-
void BodySW::set_active(bool p_active) {
- if (active==p_active)
+ if (active == p_active)
return;
- active=p_active;
+ active = p_active;
if (!p_active) {
if (get_space())
get_space()->body_remove_from_active_list(&active_list);
} else {
- if (mode==PhysicsServer::BODY_MODE_STATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC)
return; //static bodies can't become active
if (get_space())
get_space()->body_add_to_active_list(&active_list);
//still_time=0;
}
-/*
+ /*
if (!space)
return;
@@ -168,43 +161,41 @@ void BodySW::set_active(bool p_active) {
*/
}
-
-
void BodySW::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::BODY_PARAM_BOUNCE: {
- bounce=p_value;
+ bounce = p_value;
} break;
case PhysicsServer::BODY_PARAM_FRICTION: {
- friction=p_value;
+ friction = p_value;
} break;
case PhysicsServer::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value<=0);
- mass=p_value;
+ ERR_FAIL_COND(p_value <= 0);
+ mass = p_value;
_update_inertia();
} break;
case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
- gravity_scale=p_value;
+ gravity_scale = p_value;
} break;
case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
- linear_damp=p_value;
+ linear_damp = p_value;
} break;
case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
- angular_damp=p_value;
+ angular_damp = p_value;
} break;
- default:{}
+ default: {}
}
}
real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::BODY_PARAM_BOUNCE: {
return bounce;
@@ -228,7 +219,7 @@ real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
return angular_damp;
} break;
- default:{}
+ default: {}
}
return 0;
@@ -236,35 +227,35 @@ real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
void BodySW::set_mode(PhysicsServer::BodyMode p_mode) {
- PhysicsServer::BodyMode prev=mode;
- mode=p_mode;
+ PhysicsServer::BodyMode prev = mode;
+ mode = p_mode;
- switch(p_mode) {
+ switch (p_mode) {
//CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case PhysicsServer::BODY_MODE_STATIC:
case PhysicsServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
- _inv_mass=0;
- _set_static(p_mode==PhysicsServer::BODY_MODE_STATIC);
+ _inv_mass = 0;
+ _set_static(p_mode == PhysicsServer::BODY_MODE_STATIC);
//set_active(p_mode==PhysicsServer::BODY_MODE_KINEMATIC);
- set_active(p_mode==PhysicsServer::BODY_MODE_KINEMATIC && contacts.size());
- linear_velocity=Vector3();
- angular_velocity=Vector3();
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC && prev!=mode) {
- first_time_kinematic=true;
+ set_active(p_mode == PhysicsServer::BODY_MODE_KINEMATIC && contacts.size());
+ linear_velocity = Vector3();
+ angular_velocity = Vector3();
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC && prev != mode) {
+ first_time_kinematic = true;
}
} break;
case PhysicsServer::BODY_MODE_RIGID: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
case PhysicsServer::BODY_MODE_CHARACTER: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
}
@@ -274,7 +265,6 @@ void BodySW::set_mode(PhysicsServer::BodyMode p_mode) {
if (get_space())
_update_queries();
*/
-
}
PhysicsServer::BodyMode BodySW::get_mode() const {
@@ -286,35 +276,33 @@ void BodySW::_shapes_changed() {
_update_inertia();
}
-void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_variant) {
+void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) {
- switch(p_state) {
+ switch (p_state) {
case PhysicsServer::BODY_STATE_TRANSFORM: {
-
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
- new_transform=p_variant;
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+ new_transform = p_variant;
//wakeup_neighbours();
set_active(true);
if (first_time_kinematic) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
- first_time_kinematic=false;
+ first_time_kinematic = false;
}
- } else if (mode==PhysicsServer::BODY_MODE_STATIC) {
+ } else if (mode == PhysicsServer::BODY_MODE_STATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
Transform t = p_variant;
t.orthonormalize();
- new_transform=get_transform(); //used as old to compute motion
- if (new_transform==t)
+ new_transform = get_transform(); //used as old to compute motion
+ if (new_transform == t)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());
-
}
wakeup();
@@ -325,7 +313,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
if (mode==PhysicsServer::BODY_MODE_STATIC)
break;
*/
- linear_velocity=p_variant;
+ linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY: {
@@ -333,38 +321,37 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
if (mode!=PhysicsServer::BODY_MODE_RIGID)
break;
*/
- angular_velocity=p_variant;
+ angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer::BODY_STATE_SLEEPING: {
//?
- if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC || mode == PhysicsServer::BODY_MODE_KINEMATIC)
break;
- bool do_sleep=p_variant;
+ bool do_sleep = p_variant;
if (do_sleep) {
- linear_velocity=Vector3();
+ linear_velocity = Vector3();
//biased_linear_velocity=Vector3();
- angular_velocity=Vector3();
+ angular_velocity = Vector3();
//biased_angular_velocity=Vector3();
set_active(false);
} else {
- if (mode!=PhysicsServer::BODY_MODE_STATIC)
+ if (mode != PhysicsServer::BODY_MODE_STATIC)
set_active(true);
}
} break;
case PhysicsServer::BODY_STATE_CAN_SLEEP: {
- can_sleep=p_variant;
- if (mode==PhysicsServer::BODY_MODE_RIGID && !active && !can_sleep)
+ can_sleep = p_variant;
+ if (mode == PhysicsServer::BODY_MODE_RIGID && !active && !can_sleep)
set_active(true);
} break;
}
-
}
Variant BodySW::get_state(PhysicsServer::BodyState p_state) const {
- switch(p_state) {
+ switch (p_state) {
case PhysicsServer::BODY_STATE_TRANSFORM: {
return get_transform();
} break;
@@ -385,8 +372,7 @@ Variant BodySW::get_state(PhysicsServer::BodyState p_state) const {
return Variant();
}
-
-void BodySW::set_space(SpaceSW *p_space){
+void BodySW::set_space(SpaceSW *p_space) {
if (get_space()) {
@@ -396,7 +382,6 @@ void BodySW::set_space(SpaceSW *p_space){
get_space()->body_remove_from_active_list(&active_list);
if (direct_state_query_list.in_list())
get_space()->body_remove_from_state_query_list(&direct_state_query_list);
-
}
_set_space(p_space);
@@ -413,19 +398,17 @@ void BodySW::set_space(SpaceSW *p_space){
set_active(true);
}
*/
-
}
- first_integration=true;
-
+ first_integration = true;
}
void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
if (p_area->is_gravity_point()) {
- if(p_area->get_gravity_distance_scale() > 0) {
+ if (p_area->get_gravity_distance_scale() > 0) {
Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
- gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
} else {
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
}
@@ -439,8 +422,7 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
void BodySW::integrate_forces(real_t p_step) {
-
- if (mode==PhysicsServer::BODY_MODE_STATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC)
return;
AreaSW *def_area = get_space()->get_default_area();
@@ -450,192 +432,179 @@ void BodySW::integrate_forces(real_t p_step) {
int ac = areas.size();
bool stopped = false;
- gravity = Vector3(0,0,0);
+ gravity = Vector3(0, 0, 0);
area_linear_damp = 0;
area_angular_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
// damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0 && !stopped;i--) {
- PhysicsServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ for (int i = ac - 1; i >= 0 && !stopped; i--) {
+ PhysicsServer::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE:
case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ stopped = mode == PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
} break;
case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE:
case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0,0,0);
+ gravity = Vector3(0, 0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE;
+ stopped = mode == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE;
} break;
default: {}
}
}
}
- if( !stopped ) {
+ if (!stopped) {
_compute_area_gravity_and_dampenings(def_area);
}
- gravity*=gravity_scale;
+ gravity *= gravity_scale;
// If less than 0, override dampenings with that of the Body
- if (angular_damp>=0)
- area_angular_damp=angular_damp;
+ if (angular_damp >= 0)
+ area_angular_damp = angular_damp;
/*
else
area_angular_damp=damp_area->get_angular_damp();
*/
- if (linear_damp>=0)
- area_linear_damp=linear_damp;
+ if (linear_damp >= 0)
+ area_linear_damp = linear_damp;
/*
else
area_linear_damp=damp_area->get_linear_damp();
*/
-
Vector3 motion;
- bool do_motion=false;
+ bool do_motion = false;
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
- linear_velocity = (new_transform.origin - get_transform().origin)/p_step;
+ linear_velocity = (new_transform.origin - get_transform().origin) / p_step;
//compute a FAKE angular velocity, not so easy
- Basis rot=new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized();
+ Basis rot = new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized();
Vector3 axis;
real_t angle;
- rot.get_axis_and_angle(axis,angle);
+ rot.get_axis_and_angle(axis, angle);
axis.normalize();
- angular_velocity=axis.normalized() * (angle/p_step);
+ angular_velocity = axis.normalized() * (angle / p_step);
motion = new_transform.origin - get_transform().origin;
- do_motion=true;
+ do_motion = true;
} else {
if (!omit_force_integration && !first_integration) {
//overriden by direct state query
- Vector3 force=gravity*mass;
- force+=applied_force;
- Vector3 torque=applied_torque;
+ Vector3 force = gravity * mass;
+ force += applied_force;
+ Vector3 torque = applied_torque;
real_t damp = 1.0 - p_step * area_linear_damp;
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
real_t angular_damp = 1.0 - p_step * area_angular_damp;
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- linear_velocity*=damp;
- angular_velocity*=angular_damp;
+ linear_velocity *= damp;
+ angular_velocity *= angular_damp;
- linear_velocity+=_inv_mass * force * p_step;
- angular_velocity+=_inv_inertia_tensor.xform(torque)*p_step;
+ linear_velocity += _inv_mass * force * p_step;
+ angular_velocity += _inv_inertia_tensor.xform(torque) * p_step;
}
if (continuous_cd) {
- motion=linear_velocity*p_step;
- do_motion=true;
+ motion = linear_velocity * p_step;
+ do_motion = true;
}
-
}
- applied_force=Vector3();
- applied_torque=Vector3();
- first_integration=false;
+ applied_force = Vector3();
+ applied_torque = Vector3();
+ first_integration = false;
//motion=linear_velocity*p_step;
- biased_angular_velocity=Vector3();
- biased_linear_velocity=Vector3();
-
+ biased_angular_velocity = Vector3();
+ biased_linear_velocity = Vector3();
- if (do_motion) {//shapes temporarily extend for raycast
+ if (do_motion) { //shapes temporarily extend for raycast
_update_shapes_with_motion(motion);
}
-
- def_area=NULL; // clear the area, so it is set in the next frame
- contact_count=0;
-
+ def_area = NULL; // clear the area, so it is set in the next frame
+ contact_count = 0;
}
void BodySW::integrate_velocities(real_t p_step) {
- if (mode==PhysicsServer::BODY_MODE_STATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC)
return;
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
- _set_transform(new_transform,false);
+ _set_transform(new_transform, false);
_set_inv_transform(new_transform.affine_inverse());
- if (contacts.size()==0 && linear_velocity==Vector3() && angular_velocity==Vector3())
+ if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
set_active(false); //stopped moving, deactivate
return;
}
-
-
//apply axis lock
- if (axis_lock!=PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
+ if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
-
- int axis=axis_lock-1;
- for(int i=0;i<3;i++) {
- if (i==axis) {
- linear_velocity[i]=0;
- biased_linear_velocity[i]=0;
+ int axis = axis_lock - 1;
+ for (int i = 0; i < 3; i++) {
+ if (i == axis) {
+ linear_velocity[i] = 0;
+ biased_linear_velocity[i] = 0;
} else {
- angular_velocity[i]=0;
- biased_angular_velocity[i]=0;
+ angular_velocity[i] = 0;
+ biased_angular_velocity[i] = 0;
}
}
-
}
-
- Vector3 total_angular_velocity = angular_velocity+biased_angular_velocity;
-
-
+ Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
Transform transform = get_transform();
-
- if (ang_vel!=0.0) {
+ if (ang_vel != 0.0) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
- Basis rot( ang_vel_axis, ang_vel*p_step );
+ Basis rot(ang_vel_axis, ang_vel * p_step);
Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);
transform.origin += ((identity3 - rot) * transform.basis).xform(center_of_mass_local);
transform.basis = rot * transform.basis;
transform.orthonormalize();
}
- Vector3 total_linear_velocity=linear_velocity+biased_linear_velocity;
+ Vector3 total_linear_velocity = linear_velocity + biased_linear_velocity;
/*for(int i=0;i<3;i++) {
if (axis_lock&(1<<i)) {
transform.origin[i]=0.0;
}
}*/
- transform.origin+=total_linear_velocity * p_step;
+ transform.origin += total_linear_velocity * p_step;
_set_transform(transform);
_set_inv_transform(get_transform().inverse());
@@ -684,18 +653,18 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
void BodySW::wakeup_neighbours() {
- for(Map<ConstraintSW*,int>::Element *E=constraint_map.front();E;E=E->next()) {
+ for (Map<ConstraintSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
- const ConstraintSW *c=E->key();
+ const ConstraintSW *c = E->key();
BodySW **n = c->get_body_ptr();
- int bc=c->get_body_count();
+ int bc = c->get_body_count();
- for(int i=0;i<bc;i++) {
+ for (int i = 0; i < bc; i++) {
- if (i==E->get())
+ if (i == E->get())
continue;
BodySW *b = n[i];
- if (b->mode!=PhysicsServer::BODY_MODE_RIGID)
+ if (b->mode != PhysicsServer::BODY_MODE_RIGID)
continue;
if (!b->is_active())
@@ -706,109 +675,96 @@ void BodySW::wakeup_neighbours() {
void BodySW::call_queries() {
-
if (fi_callback) {
PhysicsDirectBodyStateSW *dbs = PhysicsDirectBodyStateSW::singleton;
- dbs->body=this;
+ dbs->body = this;
- Variant v=dbs;
+ Variant v = dbs;
Object *obj = ObjectDB::get_instance(fi_callback->id);
if (!obj) {
- set_force_integration_callback(0,StringName());
+ set_force_integration_callback(0, StringName());
} else {
- const Variant *vp[2]={&v,&fi_callback->udata};
+ const Variant *vp[2] = { &v, &fi_callback->udata };
Variant::CallError ce;
- int argc=(fi_callback->udata.get_type()==Variant::NIL)?1:2;
- obj->call(fi_callback->method,vp,argc,ce);
+ int argc = (fi_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
+ obj->call(fi_callback->method, vp, argc, ce);
}
-
-
}
-
-
}
+bool BodySW::sleep_test(real_t p_step) {
-bool BodySW::sleep_test(real_t p_step) {
-
- if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC || mode == PhysicsServer::BODY_MODE_KINEMATIC)
return true; //
- else if (mode==PhysicsServer::BODY_MODE_CHARACTER)
+ else if (mode == PhysicsServer::BODY_MODE_CHARACTER)
return !active; // characters don't sleep unless asked to sleep
else if (!can_sleep)
return false;
+ if (Math::abs(angular_velocity.length()) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
-
-
- if (Math::abs(angular_velocity.length())<get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold()*get_space()->get_body_linear_velocity_sleep_treshold()) {
-
- still_time+=p_step;
+ still_time += p_step;
return still_time > get_space()->get_body_time_to_sleep();
} else {
- still_time=0; //maybe this should be set to 0 on set_active?
+ still_time = 0; //maybe this should be set to 0 on set_active?
return false;
}
}
-
-void BodySW::set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata) {
+void BodySW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
- fi_callback=NULL;
+ fi_callback = NULL;
}
+ if (p_id != 0) {
- if (p_id!=0) {
-
- fi_callback=memnew(ForceIntegrationCallback);
- fi_callback->id=p_id;
- fi_callback->method=p_method;
- fi_callback->udata=p_udata;
+ fi_callback = memnew(ForceIntegrationCallback);
+ fi_callback->id = p_id;
+ fi_callback->method = p_method;
+ fi_callback->udata = p_udata;
}
-
}
-BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
-
+BodySW::BodySW()
+ : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
- mode=PhysicsServer::BODY_MODE_RIGID;
- active=true;
+ mode = PhysicsServer::BODY_MODE_RIGID;
+ active = true;
- mass=1;
+ mass = 1;
//_inv_inertia=Transform();
- _inv_mass=1;
- bounce=0;
- friction=1;
- omit_force_integration=false;
+ _inv_mass = 1;
+ bounce = 0;
+ friction = 1;
+ omit_force_integration = false;
//applied_torque=0;
- island_step=0;
- island_next=NULL;
- island_list_next=NULL;
- first_time_kinematic=false;
- first_integration=false;
+ island_step = 0;
+ island_next = NULL;
+ island_list_next = NULL;
+ first_time_kinematic = false;
+ first_integration = false;
_set_static(false);
- contact_count=0;
- gravity_scale=1.0;
+ contact_count = 0;
+ gravity_scale = 1.0;
- area_angular_damp=0;
- area_linear_damp=0;
-
- still_time=0;
- continuous_cd=false;
- can_sleep=false;
- fi_callback=NULL;
- axis_lock=PhysicsServer::BODY_AXIS_LOCK_DISABLED;
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ still_time = 0;
+ continuous_cd = false;
+ can_sleep = false;
+ fi_callback = NULL;
+ axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
BodySW::~BodySW() {
@@ -817,9 +773,9 @@ BodySW::~BodySW() {
memdelete(fi_callback);
}
-PhysicsDirectBodyStateSW *PhysicsDirectBodyStateSW::singleton=NULL;
+PhysicsDirectBodyStateSW *PhysicsDirectBodyStateSW::singleton = NULL;
-PhysicsDirectSpaceState* PhysicsDirectBodyStateSW::get_space_state() {
+PhysicsDirectSpaceState *PhysicsDirectBodyStateSW::get_space_state() {
return body->get_space()->get_direct_state();
}
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 2383d2d68..4b1af6fca 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -29,16 +29,14 @@
#ifndef BODY_SW_H
#define BODY_SW_H
+#include "area_sw.h"
#include "collision_object_sw.h"
#include "vset.h"
-#include "area_sw.h"
class ConstraintSW;
-
class BodySW : public CollisionObjectSW {
-
PhysicsServer::BodyMode mode;
Vector3 linear_velocity;
@@ -78,7 +76,6 @@ class BodySW : public CollisionObjectSW {
real_t area_angular_damp;
real_t area_linear_damp;
-
SelfList<BodySW> active_list;
SelfList<BodySW> inertia_update_list;
SelfList<BodySW> direct_state_query_list;
@@ -96,23 +93,25 @@ class BodySW : public CollisionObjectSW {
virtual void _shapes_changed();
Transform new_transform;
- Map<ConstraintSW*,int> constraint_map;
+ Map<ConstraintSW *, int> constraint_map;
struct AreaCMP {
AreaSW *area;
int refCount;
- _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
- _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
+ _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
+ _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
- _FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area; refCount=1;}
+ _FORCE_INLINE_ AreaCMP(AreaSW *p_area) {
+ area = p_area;
+ refCount = 1;
+ }
};
Vector<AreaCMP> areas;
struct Contact {
-
Vector3 local_pos;
Vector3 local_normal;
real_t depth;
@@ -136,7 +135,6 @@ class BodySW : public CollisionObjectSW {
ForceIntegrationCallback *fi_callback;
-
uint64_t island_step;
BodySW *island_next;
BodySW *island_list_next;
@@ -145,16 +143,14 @@ class BodySW : public CollisionObjectSW {
_FORCE_INLINE_ void _update_transform_dependant();
-friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expose
+ friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expose
public:
-
-
- void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant());
+ void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
@@ -163,77 +159,80 @@ public:
_FORCE_INLINE_ void remove_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount -= 1;
- if( areas[index].refCount < 1 )
+ if (areas[index].refCount < 1)
areas.remove(index);
}
}
- _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
+ _FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
+ contacts.resize(p_size);
+ contact_count = 0;
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);
+ }
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); }
- _FORCE_INLINE_ void add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, real_t p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos);
-
+ _FORCE_INLINE_ void add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos);
- _FORCE_INLINE_ void add_exception(const RID& p_exception) { exceptions.insert(p_exception);}
- _FORCE_INLINE_ void remove_exception(const RID& p_exception) { exceptions.erase(p_exception);}
- _FORCE_INLINE_ bool has_exception(const RID& p_exception) const { return exceptions.has(p_exception);}
- _FORCE_INLINE_ const VSet<RID>& get_exceptions() const { return exceptions;}
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ BodySW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(BodySW* p_next) { island_next=p_next; }
+ _FORCE_INLINE_ BodySW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(BodySW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ BodySW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(BodySW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ BodySW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(BodySW *p_next) { island_list_next = p_next; }
- _FORCE_INLINE_ void add_constraint(ConstraintSW* p_constraint, int p_pos) { constraint_map[p_constraint]=p_pos; }
- _FORCE_INLINE_ void remove_constraint(ConstraintSW* p_constraint) { constraint_map.erase(p_constraint); }
- const Map<ConstraintSW*,int>& get_constraint_map() const { return constraint_map; }
+ _FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
+ _FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraint_map.erase(p_constraint); }
+ const Map<ConstraintSW *, int> &get_constraint_map() const { return constraint_map; }
- _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration=p_omit_force_integration; }
+ _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }
_FORCE_INLINE_ Basis get_principal_inertia_axes() const { return principal_inertia_axes; }
_FORCE_INLINE_ Vector3 get_center_of_mass() const { return center_of_mass; }
- _FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3& p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
+ _FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3 &p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
- _FORCE_INLINE_ void set_linear_velocity(const Vector3& p_velocity) {linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector3 get_linear_velocity() const { return linear_velocity; }
- _FORCE_INLINE_ void set_angular_velocity(const Vector3& p_velocity) { angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ Vector3 get_angular_velocity() const { return angular_velocity; }
- _FORCE_INLINE_ const Vector3& get_biased_linear_velocity() const { return biased_linear_velocity; }
- _FORCE_INLINE_ const Vector3& get_biased_angular_velocity() const { return biased_angular_velocity; }
+ _FORCE_INLINE_ const Vector3 &get_biased_linear_velocity() const { return biased_linear_velocity; }
+ _FORCE_INLINE_ const Vector3 &get_biased_angular_velocity() const { return biased_angular_velocity; }
- _FORCE_INLINE_ void apply_impulse(const Vector3& p_pos, const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
linear_velocity += p_j * _inv_mass;
- angular_velocity += _inv_inertia_tensor.xform( (p_pos-center_of_mass).cross(p_j) );
+ angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j));
}
- _FORCE_INLINE_ void apply_torque_impulse(const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_torque_impulse(const Vector3 &p_j) {
angular_velocity += _inv_inertia_tensor.xform(p_j);
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector3& p_pos, const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
biased_linear_velocity += p_j * _inv_mass;
- biased_angular_velocity += _inv_inertia_tensor.xform( (p_pos-center_of_mass).cross(p_j) );
+ biased_angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j));
}
- _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3 &p_j) {
biased_angular_velocity += _inv_inertia_tensor.xform(p_j);
}
- _FORCE_INLINE_ void add_force(const Vector3& p_force, const Vector3& p_pos) {
+ _FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) {
applied_force += p_force;
applied_torque += p_pos.cross(p_force);
@@ -243,7 +242,7 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
- if ((!get_space()) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode == PhysicsServer::BODY_MODE_STATIC || mode == PhysicsServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}
@@ -254,16 +253,16 @@ public:
void set_mode(PhysicsServer::BodyMode p_mode);
PhysicsServer::BodyMode get_mode() const;
- void set_state(PhysicsServer::BodyState p_state, const Variant& p_variant);
+ void set_state(PhysicsServer::BodyState p_state, const Variant &p_variant);
Variant get_state(PhysicsServer::BodyState p_state) const;
- void set_applied_force(const Vector3& p_force) { applied_force=p_force; }
+ void set_applied_force(const Vector3 &p_force) { applied_force = p_force; }
Vector3 get_applied_force() const { return applied_force; }
- void set_applied_torque(const Vector3& p_torque) { applied_torque=p_torque; }
+ void set_applied_torque(const Vector3 &p_torque) { applied_torque = p_torque; }
Vector3 get_applied_torque() const { return applied_torque; }
- _FORCE_INLINE_ void set_continuous_collision_detection(bool p_enable) { continuous_cd=p_enable; }
+ _FORCE_INLINE_ void set_continuous_collision_detection(bool p_enable) { continuous_cd = p_enable; }
_FORCE_INLINE_ bool is_continuous_collision_detection_enabled() const { return continuous_cd; }
void set_space(SpaceSW *p_space);
@@ -277,33 +276,32 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock=p_lock; }
+ _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
_FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
- _FORCE_INLINE_ Vector3 get_velocity_in_local_point(const Vector3& rel_pos) const {
+ _FORCE_INLINE_ Vector3 get_velocity_in_local_point(const Vector3 &rel_pos) const {
- return linear_velocity + angular_velocity.cross(rel_pos-center_of_mass);
+ return linear_velocity + angular_velocity.cross(rel_pos - center_of_mass);
}
- _FORCE_INLINE_ real_t compute_impulse_denominator(const Vector3& p_pos, const Vector3& p_normal) const {
+ _FORCE_INLINE_ real_t compute_impulse_denominator(const Vector3 &p_pos, const Vector3 &p_normal) const {
- Vector3 r0 = p_pos - get_transform().origin - center_of_mass;
+ Vector3 r0 = p_pos - get_transform().origin - center_of_mass;
- Vector3 c0 = (r0).cross(p_normal);
+ Vector3 c0 = (r0).cross(p_normal);
- Vector3 vec = (_inv_inertia_tensor.xform_inv(c0)).cross(r0);
+ Vector3 vec = (_inv_inertia_tensor.xform_inv(c0)).cross(r0);
- return _inv_mass + p_normal.dot(vec);
-
- }
+ return _inv_mass + p_normal.dot(vec);
+ }
- _FORCE_INLINE_ real_t compute_angular_impulse_denominator(const Vector3& p_axis) const {
+ _FORCE_INLINE_ real_t compute_angular_impulse_denominator(const Vector3 &p_axis) const {
- return p_axis.dot( _inv_inertia_tensor.xform_inv(p_axis) );
- }
+ return p_axis.dot(_inv_inertia_tensor.xform_inv(p_axis));
+ }
//void simulate_motion(const Transform& p_xform,real_t p_step);
void call_queries();
@@ -313,117 +311,133 @@ public:
BodySW();
~BodySW();
-
};
-
//add contact inline
-void BodySW::add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, real_t p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos) {
+void BodySW::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos) {
- int c_max=contacts.size();
+ int c_max = contacts.size();
- if (c_max==0)
+ if (c_max == 0)
return;
Contact *c = &contacts[0];
+ int idx = -1;
- int idx=-1;
-
- if (contact_count<c_max) {
- idx=contact_count++;
+ if (contact_count < c_max) {
+ idx = contact_count++;
} else {
- real_t least_depth=1e20;
- int least_deep=-1;
- for(int i=0;i<c_max;i++) {
+ real_t least_depth = 1e20;
+ int least_deep = -1;
+ for (int i = 0; i < c_max; i++) {
- if (i==0 || c[i].depth<least_depth) {
- least_deep=i;
- least_depth=c[i].depth;
+ if (i == 0 || c[i].depth < least_depth) {
+ least_deep = i;
+ least_depth = c[i].depth;
}
}
- if (least_deep>=0 && least_depth<p_depth) {
+ if (least_deep >= 0 && least_depth < p_depth) {
- idx=least_deep;
+ idx = least_deep;
}
- if (idx==-1)
+ if (idx == -1)
return; //none least deepe than this
}
- c[idx].local_pos=p_local_pos;
- c[idx].local_normal=p_local_normal;
- c[idx].depth=p_depth;
- c[idx].local_shape=p_local_shape;
- c[idx].collider_pos=p_collider_pos;
- c[idx].collider_shape=p_collider_shape;
- c[idx].collider_instance_id=p_collider_instance_id;
- c[idx].collider=p_collider;
- c[idx].collider_velocity_at_pos=p_collider_velocity_at_pos;
-
+ c[idx].local_pos = p_local_pos;
+ c[idx].local_normal = p_local_normal;
+ c[idx].depth = p_depth;
+ c[idx].local_shape = p_local_shape;
+ c[idx].collider_pos = p_collider_pos;
+ c[idx].collider_shape = p_collider_shape;
+ c[idx].collider_instance_id = p_collider_instance_id;
+ c[idx].collider = p_collider;
+ c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
}
-
class PhysicsDirectBodyStateSW : public PhysicsDirectBodyState {
- GDCLASS( PhysicsDirectBodyStateSW, PhysicsDirectBodyState );
+ GDCLASS(PhysicsDirectBodyStateSW, PhysicsDirectBodyState);
public:
-
static PhysicsDirectBodyStateSW *singleton;
BodySW *body;
real_t step;
- virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
- virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
- virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
+ virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
virtual Vector3 get_center_of_mass() const { return body->get_center_of_mass(); }
virtual Basis get_principal_inertia_axes() const { return body->get_principal_inertia_axes(); }
- virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
- virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
- virtual Basis get_inverse_inertia_tensor() const { return body->get_inv_inertia_tensor(); } // get density of this body space
+ virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
+ virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
+ virtual Basis get_inverse_inertia_tensor() const { return body->get_inv_inertia_tensor(); } // get density of this body space
- virtual void set_linear_velocity(const Vector3& p_velocity) { body->set_linear_velocity(p_velocity); }
- virtual Vector3 get_linear_velocity() const { return body->get_linear_velocity(); }
+ virtual void set_linear_velocity(const Vector3 &p_velocity) { body->set_linear_velocity(p_velocity); }
+ virtual Vector3 get_linear_velocity() const { return body->get_linear_velocity(); }
- virtual void set_angular_velocity(const Vector3& p_velocity) { body->set_angular_velocity(p_velocity); }
- virtual Vector3 get_angular_velocity() const { return body->get_angular_velocity(); }
+ virtual void set_angular_velocity(const Vector3 &p_velocity) { body->set_angular_velocity(p_velocity); }
+ virtual Vector3 get_angular_velocity() const { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform& p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM,p_transform); }
- virtual Transform get_transform() const { return body->get_transform(); }
+ virtual void set_transform(const Transform &p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform get_transform() const { return body->get_transform(); }
- virtual void add_force(const Vector3& p_force, const Vector3& p_pos) { body->add_force(p_force,p_pos); }
- virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j) { body->apply_impulse(p_pos,p_j); }
- virtual void apply_torque_impulse(const Vector3& p_j) { body->apply_torque_impulse(p_j); }
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); }
+ virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
+ virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
- virtual bool is_sleeping() const { return !body->is_active(); }
+ virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual bool is_sleeping() const { return !body->is_active(); }
- virtual int get_contact_count() const { return body->contact_count; }
+ virtual int get_contact_count() const { return body->contact_count; }
virtual Vector3 get_contact_local_pos(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
return body->contacts[p_contact_idx].local_pos;
}
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3()); return body->contacts[p_contact_idx].local_normal; }
- virtual int get_contact_local_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,-1); return body->contacts[p_contact_idx].local_shape; }
-
- virtual RID get_contact_collider(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,RID()); return body->contacts[p_contact_idx].collider; }
- virtual Vector3 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3()); return body->contacts[p_contact_idx].collider_pos; }
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
- virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
- virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].local_normal;
+ }
+ virtual int get_contact_local_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1);
+ return body->contacts[p_contact_idx].local_shape;
+ }
- virtual PhysicsDirectSpaceState* get_space_state();
+ virtual RID get_contact_collider(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, RID());
+ return body->contacts[p_contact_idx].collider;
+ }
+ virtual Vector3 get_contact_collider_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].collider_pos;
+ }
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_instance_id;
+ }
+ virtual int get_contact_collider_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_shape;
+ }
+ virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].collider_velocity_at_pos;
+ }
+ virtual PhysicsDirectSpaceState *get_space_state();
virtual real_t get_step() const { return step; }
- PhysicsDirectBodyStateSW() { singleton=this; body=NULL; }
+ PhysicsDirectBodyStateSW() {
+ singleton = this;
+ body = NULL;
+ }
};
-
#endif // BODY__SW_H
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index f1c22caae..ca9bb4084 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -31,117 +31,111 @@
#include "print_string.h"
BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object_, int p_subindex) {
- if (p_object_==NULL) {
+ if (p_object_ == NULL) {
- ERR_FAIL_COND_V(p_object_==NULL,0);
+ ERR_FAIL_COND_V(p_object_ == NULL, 0);
}
current++;
Element e;
- e.owner=p_object_;
- e._static=false;
- e.subindex=p_subindex;
+ e.owner = p_object_;
+ e._static = false;
+ e.subindex = p_subindex;
- element_map[current]=e;
+ element_map[current] = e;
return current;
}
-void BroadPhaseBasic::move(ID p_id, const Rect3& p_aabb) {
+void BroadPhaseBasic::move(ID p_id, const Rect3 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get().aabb=p_aabb;
-
+ E->get().aabb = p_aabb;
}
void BroadPhaseBasic::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get()._static=p_static;
-
+ E->get()._static = p_static;
}
void BroadPhaseBasic::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
List<PairKey> to_erase;
//unpair must be done immediately on removal to avoid potential invalid pointers
- for (Map<PairKey,void*>::Element *F=pair_map.front();F;F=F->next()) {
+ for (Map<PairKey, void *>::Element *F = pair_map.front(); F; F = F->next()) {
- if (F->key().a==p_id || F->key().b==p_id) {
+ if (F->key().a == p_id || F->key().b == p_id) {
if (unpair_callback) {
- Element *elem_A=&element_map[F->key().a];
- Element *elem_B=&element_map[F->key().b];
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,F->get(),unpair_userdata);
+ Element *elem_A = &element_map[F->key().a];
+ Element *elem_B = &element_map[F->key().b];
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, F->get(), unpair_userdata);
}
to_erase.push_back(F->key());
}
}
- while(to_erase.size()) {
+ while (to_erase.size()) {
pair_map.erase(to_erase.front()->get());
to_erase.pop_front();
}
element_map.erase(E);
-
}
CollisionObjectSW *BroadPhaseBasic::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhaseBasic::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhaseBasic::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-int BroadPhaseBasic::cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb=E->get().aabb;
- if (aabb.intersects_segment(p_from,p_to)) {
+ const Rect3 aabb = E->get().aabb;
+ if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
return rc;
-
}
-int BroadPhaseBasic::cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhaseBasic::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb=E->get().aabb;
+ const Rect3 aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
@@ -149,68 +143,63 @@ int BroadPhaseBasic::cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results
return rc;
}
-void BroadPhaseBasic::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_userdata=p_userdata;
- pair_callback=p_pair_callback;
+void BroadPhaseBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_userdata = p_userdata;
+ pair_callback = p_pair_callback;
}
-void BroadPhaseBasic::set_unpair_callback(UnpairCallback p_pair_callback,void *p_userdata) {
-
- unpair_userdata=p_userdata;
- unpair_callback=p_pair_callback;
+void BroadPhaseBasic::set_unpair_callback(UnpairCallback p_pair_callback, void *p_userdata) {
+ unpair_userdata = p_userdata;
+ unpair_callback = p_pair_callback;
}
void BroadPhaseBasic::update() {
// recompute pairs
- for(Map<ID,Element>::Element *I=element_map.front();I;I=I->next()) {
+ for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for(Map<ID,Element>::Element *J=I->next();J;J=J->next()) {
+ for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A=&I->get();
- Element *elem_B=&J->get();
+ Element *elem_A = &I->get();
+ Element *elem_B = &J->get();
if (elem_A->owner == elem_B->owner)
continue;
+ bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
- bool pair_ok=elem_A->aabb.intersects( elem_B->aabb ) && (!elem_A->_static || !elem_B->_static );
-
- PairKey key(I->key(),J->key());
+ PairKey key(I->key(), J->key());
- Map<PairKey,void*>::Element *E=pair_map.find(key);
+ Map<PairKey, void *>::Element *E = pair_map.find(key);
if (!pair_ok && E) {
if (unpair_callback)
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,E->get(),unpair_userdata);
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
pair_map.erase(key);
}
if (pair_ok && !E) {
- void *data=NULL;
+ void *data = NULL;
if (pair_callback)
- data=pair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,unpair_userdata);
- pair_map.insert(key,data);
+ data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ pair_map.insert(key, data);
}
}
}
-
}
BroadPhaseSW *BroadPhaseBasic::_create() {
- return memnew( BroadPhaseBasic );
+ return memnew(BroadPhaseBasic);
}
BroadPhaseBasic::BroadPhaseBasic() {
- current=1;
- unpair_callback=NULL;
- unpair_userdata=NULL;
- pair_callback=NULL;
- pair_userdata=NULL;
-
+ current = 1;
+ unpair_callback = NULL;
+ unpair_userdata = NULL;
+ pair_callback = NULL;
+ pair_userdata = NULL;
}
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 9f07e896c..2824af6b6 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -42,8 +42,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
int subindex;
};
-
- Map<ID,Element> element_map;
+ Map<ID, Element> element_map;
ID current;
@@ -57,17 +56,23 @@ class BroadPhaseBasic : public BroadPhaseSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
- Map<PairKey,void*> pair_map;
-
+ Map<PairKey, void *> pair_map;
PairCallback pair_callback;
void *pair_userdata;
@@ -75,10 +80,9 @@ class BroadPhaseBasic : public BroadPhaseSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect3& p_aabb);
+ virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect3 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -86,11 +90,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index 89581997a..cb64077d9 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -31,85 +31,77 @@
BroadPhaseSW::ID BroadPhaseOctree::create(CollisionObjectSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object,Rect3(),p_subindex,false,1<<p_object->get_type(),0);
+ ID oid = octree.create(p_object, Rect3(), p_subindex, false, 1 << p_object->get_type(), 0);
return oid;
}
-void BroadPhaseOctree::move(ID p_id, const Rect3& p_aabb){
+void BroadPhaseOctree::move(ID p_id, const Rect3 &p_aabb) {
- octree.move(p_id,p_aabb);
+ octree.move(p_id, p_aabb);
}
-void BroadPhaseOctree::set_static(ID p_id, bool p_static){
+void BroadPhaseOctree::set_static(ID p_id, bool p_static) {
CollisionObjectSW *it = octree.get(p_id);
- octree.set_pairable(p_id,p_static?false:true,1<<it->get_type(),p_static?0:0xFFFFF); //pair everything, don't care 1?
-
+ octree.set_pairable(p_id, p_static ? false : true, 1 << it->get_type(), p_static ? 0 : 0xFFFFF); //pair everything, don't care 1?
}
-void BroadPhaseOctree::remove(ID p_id){
+void BroadPhaseOctree::remove(ID p_id) {
octree.erase(p_id);
}
-CollisionObjectSW *BroadPhaseOctree::get_object(ID p_id) const{
+CollisionObjectSW *BroadPhaseOctree::get_object(ID p_id) const {
CollisionObjectSW *it = octree.get(p_id);
- ERR_FAIL_COND_V(!it,NULL);
+ ERR_FAIL_COND_V(!it, NULL);
return it;
}
-bool BroadPhaseOctree::is_static(ID p_id) const{
+bool BroadPhaseOctree::is_static(ID p_id) const {
return !octree.is_pairable(p_id);
}
-int BroadPhaseOctree::get_subindex(ID p_id) const{
+int BroadPhaseOctree::get_subindex(ID p_id) const {
return octree.get_subindex(p_id);
}
-int BroadPhaseOctree::cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices){
+int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- return octree.cull_segment(p_from,p_to,p_results,p_max_results,p_result_indices);
+ return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices) {
-
- return octree.cull_AABB(p_aabb,p_results,p_max_results,p_result_indices);
+int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+ return octree.cull_AABB(p_aabb, p_results, p_max_results, p_result_indices);
}
+void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, CollisionObjectSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObjectSW *p_object_B, int subindex_B) {
-void* BroadPhaseOctree::_pair_callback(void*self,OctreeElementID p_A, CollisionObjectSW*p_object_A,int subindex_A,OctreeElementID p_B, CollisionObjectSW*p_object_B,int subindex_B) {
-
- BroadPhaseOctree *bpo=(BroadPhaseOctree*)(self);
+ BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
if (!bpo->pair_callback)
return NULL;
- return bpo->pair_callback(p_object_A,subindex_A,p_object_B,subindex_B,bpo->pair_userdata);
-
+ return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
}
-void BroadPhaseOctree::_unpair_callback(void*self,OctreeElementID p_A, CollisionObjectSW*p_object_A,int subindex_A,OctreeElementID p_B, CollisionObjectSW*p_object_B,int subindex_B,void*pairdata) {
+void BroadPhaseOctree::_unpair_callback(void *self, OctreeElementID p_A, CollisionObjectSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObjectSW *p_object_B, int subindex_B, void *pairdata) {
- BroadPhaseOctree *bpo=(BroadPhaseOctree*)(self);
+ BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
if (!bpo->unpair_callback)
return;
- bpo->unpair_callback(p_object_A,subindex_A,p_object_B,subindex_B,pairdata,bpo->unpair_userdata);
-
+ bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
}
+void BroadPhaseOctree::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
-void BroadPhaseOctree::set_pair_callback(PairCallback p_pair_callback,void *p_userdata){
-
- pair_callback=p_pair_callback;
- pair_userdata=p_userdata;
-
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
}
-void BroadPhaseOctree::set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata){
-
- unpair_callback=p_unpair_callback;
- unpair_userdata=p_userdata;
+void BroadPhaseOctree::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
}
void BroadPhaseOctree::update() {
@@ -118,16 +110,14 @@ void BroadPhaseOctree::update() {
BroadPhaseSW *BroadPhaseOctree::_create() {
- return memnew( BroadPhaseOctree );
+ return memnew(BroadPhaseOctree);
}
BroadPhaseOctree::BroadPhaseOctree() {
- octree.set_pair_callback(_pair_callback,this);
- octree.set_unpair_callback(_unpair_callback,this);
- pair_callback=NULL;
- pair_userdata=NULL;
- pair_callback=NULL;
- unpair_userdata=NULL;
+ octree.set_pair_callback(_pair_callback, this);
+ octree.set_unpair_callback(_unpair_callback, this);
+ pair_callback = NULL;
+ pair_userdata = NULL;
+ pair_callback = NULL;
+ unpair_userdata = NULL;
}
-
-
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index 29f1123ed..f9a8bd17e 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -34,12 +34,10 @@
class BroadPhaseOctree : public BroadPhaseSW {
+ Octree<CollisionObjectSW, true> octree;
- Octree<CollisionObjectSW,true> octree;
-
- static void* _pair_callback(void*,OctreeElementID, CollisionObjectSW*,int,OctreeElementID, CollisionObjectSW*,int);
- static void _unpair_callback(void*,OctreeElementID, CollisionObjectSW*,int,OctreeElementID, CollisionObjectSW*,int,void*);
-
+ static void *_pair_callback(void *, OctreeElementID, CollisionObjectSW *, int, OctreeElementID, CollisionObjectSW *, int);
+ static void _unpair_callback(void *, OctreeElementID, CollisionObjectSW *, int, OctreeElementID, CollisionObjectSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
@@ -47,10 +45,9 @@ class BroadPhaseOctree : public BroadPhaseSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect3& p_aabb);
+ virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect3 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -58,11 +55,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp
index 2a897dea2..f9a19e558 100644
--- a/servers/physics/broad_phase_sw.cpp
+++ b/servers/physics/broad_phase_sw.cpp
@@ -28,8 +28,7 @@
/*************************************************************************/
#include "broad_phase_sw.h"
-BroadPhaseSW::CreateFunction BroadPhaseSW::create_func=NULL;
+BroadPhaseSW::CreateFunction BroadPhaseSW::create_func = NULL;
-BroadPhaseSW::~BroadPhaseSW()
-{
+BroadPhaseSW::~BroadPhaseSW() {
}
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 20b3efc7f..df6ea1cc7 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -34,40 +34,37 @@
class CollisionObjectSW;
-
class BroadPhaseSW {
public:
- typedef BroadPhaseSW* (*CreateFunction)();
+ typedef BroadPhaseSW *(*CreateFunction)();
static CreateFunction create_func;
typedef uint32_t ID;
-
- typedef void* (*PairCallback)(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_userdata);
- typedef void (*UnpairCallback)(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_userdata);
+ typedef void *(*PairCallback)(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_userdata);
+ typedef void (*UnpairCallback)(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0)=0;
- virtual void move(ID p_id, const Rect3& p_aabb)=0;
- virtual void set_static(ID p_id, bool p_static)=0;
- virtual void remove(ID p_id)=0;
+ virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0) = 0;
+ virtual void move(ID p_id, const Rect3 &p_aabb) = 0;
+ virtual void set_static(ID p_id, bool p_static) = 0;
+ virtual void remove(ID p_id) = 0;
- virtual CollisionObjectSW *get_object(ID p_id) const=0;
- virtual bool is_static(ID p_id) const=0;
- virtual int get_subindex(ID p_id) const=0;
+ virtual CollisionObjectSW *get_object(ID p_id) const = 0;
+ virtual bool is_static(ID p_id) const = 0;
+ virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
- virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata)=0;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata)=0;
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
- virtual void update()=0;
+ virtual void update() = 0;
virtual ~BroadPhaseSW();
-
};
#endif // BROAD_PHASE__SW_H
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 88aa73757..36704b6eb 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -29,37 +29,35 @@
#include "collision_object_sw.h"
#include "space_sw.h"
-void CollisionObjectSW::add_shape(ShapeSW *p_shape,const Transform& p_transform) {
+void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) {
Shape s;
- s.shape=p_shape;
- s.xform=p_transform;
- s.xform_inv=s.xform.affine_inverse();
- s.bpid=0; //needs update
+ s.shape = p_shape;
+ s.xform = p_transform;
+ s.xform_inv = s.xform.affine_inverse();
+ s.bpid = 0; //needs update
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObjectSW::set_shape(int p_index,ShapeSW *p_shape){
+void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape=p_shape;
+ shapes[p_index].shape = p_shape;
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObjectSW::set_shape_transform(int p_index,const Transform& p_transform){
+void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform=p_transform;
- shapes[p_index].xform_inv=p_transform.affine_inverse();
+ shapes[p_index].xform = p_transform;
+ shapes[p_index].xform_inv = p_transform.affine_inverse();
_update_shapes();
_shapes_changed();
}
@@ -67,61 +65,58 @@ void CollisionObjectSW::set_shape_transform(int p_index,const Transform& p_trans
void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
//remove a shape, all the times it appears
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape==p_shape) {
+ if (shapes[i].shape == p_shape) {
remove_shape(i);
i--;
}
}
}
-void CollisionObjectSW::remove_shape(int p_index){
+void CollisionObjectSW::remove_shape(int p_index) {
//remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index,shapes.size());
- for(int i=p_index;i<shapes.size();i++) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid==0)
+ if (shapes[i].bpid == 0)
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid=0;
+ shapes[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
_shapes_changed();
-
}
void CollisionObjectSW::_set_static(bool p_static) {
- if (_static==p_static)
+ if (_static == p_static)
return;
- _static=p_static;
+ _static = p_static;
if (!space)
return;
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->set_static(s.bpid,_static);
+ for (int i = 0; i < get_shape_count(); i++) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
+ space->get_broadphase()->set_static(s.bpid, _static);
}
}
-
}
void CollisionObjectSW::_unregister_shapes() {
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
void CollisionObjectSW::_update_shapes() {
@@ -129,54 +124,50 @@ void CollisionObjectSW::_update_shapes() {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb=s.shape->get_aabb();
+ Rect3 shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- s.aabb_cache=shape_aabb;
- s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
+ shape_aabb = xform.xform(shape_aabb);
+ s.aabb_cache = shape_aabb;
+ s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
Vector3 scale = xform.get_basis().get_scale();
- s.area_cache=s.shape->get_area()*scale.x*scale.y*scale.z;
+ s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
- space->get_broadphase()->move(s.bpid,s.aabb_cache);
+ space->get_broadphase()->move(s.bpid, s.aabb_cache);
}
-
}
-void CollisionObjectSW::_update_shapes_with_motion(const Vector3& p_motion) {
-
+void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb=s.shape->get_aabb();
+ Rect3 shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- shape_aabb=shape_aabb.merge(Rect3( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
- s.aabb_cache=shape_aabb;
+ shape_aabb = xform.xform(shape_aabb);
+ shape_aabb = shape_aabb.merge(Rect3(shape_aabb.pos + p_motion, shape_aabb.size)); //use motion
+ s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid,shape_aabb);
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
-
-
}
void CollisionObjectSW::_set_space(SpaceSW *p_space) {
@@ -185,25 +176,23 @@ void CollisionObjectSW::_set_space(SpaceSW *p_space) {
space->remove_object(this);
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
+ Shape &s = shapes[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
- space=p_space;
+ space = p_space;
if (space) {
space->add_object(this);
_update_shapes();
}
-
}
void CollisionObjectSW::_shape_changed() {
@@ -214,11 +203,11 @@ void CollisionObjectSW::_shape_changed() {
CollisionObjectSW::CollisionObjectSW(Type p_type) {
- _static=true;
- type=p_type;
- space=NULL;
- instance_id=0;
- layer_mask=1;
- collision_mask=1;
- ray_pickable=true;
+ _static = true;
+ type = p_type;
+ space = NULL;
+ instance_id = 0;
+ layer_mask = 1;
+ collision_mask = 1;
+ ray_pickable = true;
}
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index c46a7f4a5..9a7626d58 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -29,14 +29,14 @@
#ifndef COLLISION_OBJECT_SW_H
#define COLLISION_OBJECT_SW_H
-#include "shape_sw.h"
-#include "servers/physics_server.h"
-#include "self_list.h"
#include "broad_phase_sw.h"
+#include "self_list.h"
+#include "servers/physics_server.h"
+#include "shape_sw.h"
#ifdef DEBUG_ENABLED
#define MAX_OBJECT_DISTANCE 10000000.0
-#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE)
+#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
#endif
class SpaceSW;
@@ -47,8 +47,8 @@ public:
TYPE_AREA,
TYPE_BODY
};
-private:
+private:
Type type;
RID self;
ObjectID instance_id;
@@ -65,7 +65,7 @@ private:
ShapeSW *shape;
bool trigger;
- Shape() { trigger=false; }
+ Shape() { trigger = false; }
};
Vector<Shape> shapes;
@@ -77,84 +77,80 @@ private:
void _update_shapes();
protected:
-
-
- void _update_shapes_with_motion(const Vector3& p_motion);
+ void _update_shapes_with_motion(const Vector3 &p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) {
+ _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) {
#ifdef DEBUG_ENABLED
if (p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2) {
- ERR_EXPLAIN("Object went too far away (more than "+itos(MAX_OBJECT_DISTANCE)+"mts from origin).");
+ ERR_EXPLAIN("Object went too far away (more than " + itos(MAX_OBJECT_DISTANCE) + "mts from origin).");
ERR_FAIL();
}
#endif
- transform=p_transform; if (p_update_shapes) _update_shapes();
-
+ transform = p_transform;
+ if (p_update_shapes) _update_shapes();
}
- _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; }
void _set_static(bool p_static);
- virtual void _shapes_changed()=0;
+ virtual void _shapes_changed() = 0;
void _set_space(SpaceSW *space);
bool ray_pickable;
-
CollisionObjectSW(Type p_type);
-public:
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(ShapeSW *p_shape,const Transform& p_transform=Transform());
- void set_shape(int p_index,ShapeSW *p_shape);
- void set_shape_transform(int p_index,const Transform& p_transform);
+ void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform());
+ void set_shape(int p_index, ShapeSW *p_shape);
+ void set_shape_transform(int p_index, const Transform &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ Transform get_transform() const { return transform; }
_FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ SpaceSW* get_space() const { return space; }
+ _FORCE_INLINE_ SpaceSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable=p_enable; }
+ _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- _FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; }
+ _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; }
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
- _FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask=p_mask; }
+ _FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
- _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask=p_mask; }
+ _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW* p_other) const {
- return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW *p_other) const {
+ return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask;
}
void remove_shape(ShapeSW *p_shape);
void remove_shape(int p_index);
- virtual void set_space(SpaceSW *p_space)=0;
+ virtual void set_space(SpaceSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
+ _FORCE_INLINE_ bool is_static() const { return _static; }
virtual ~CollisionObjectSW() {}
-
};
#endif // COLLISION_OBJECT_SW_H
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 9d3e1db47..003e6b325 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -40,7 +40,7 @@ struct _CollectorCallback {
Vector3 normal;
Vector3 *prev_axis;
- _FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
@@ -49,69 +49,61 @@ struct _CollectorCallback {
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector3 *,int, const Vector3 *,int ,_CollectorCallback *);
-
+typedef void (*GenerateContactsFunc)(const Vector3 *, int, const Vector3 *, int, _CollectorCallback *);
-static void _generate_contacts_point_point(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_point(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_callback->call(*p_points_A,*p_points_B);
+ p_callback->call(*p_points_A, *p_points_B);
}
-static void _generate_contacts_point_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B );
- p_callback->call(*p_points_A,closest_B);
-
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
+ p_callback->call(*p_points_A, closest_B);
}
-static void _generate_contacts_point_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B < 3 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B < 3);
#endif
+ Vector3 closest_B = Plane(p_points_B[0], p_points_B[1], p_points_B[2]).project(*p_points_A);
- Vector3 closest_B=Plane(p_points_B[0],p_points_B[1],p_points_B[2]).project( *p_points_A );
-
- p_callback->call(*p_points_A,closest_B);
-
+ p_callback->call(*p_points_A, closest_B);
}
-
-static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
+ Vector3 rel_A = p_points_A[1] - p_points_A[0];
+ Vector3 rel_B = p_points_B[1] - p_points_B[0];
-
- Vector3 rel_A=p_points_A[1]-p_points_A[0];
- Vector3 rel_B=p_points_B[1]-p_points_B[0];
-
- Vector3 c=rel_A.cross(rel_B).cross(rel_B);
+ Vector3 c = rel_A.cross(rel_B).cross(rel_B);
//if ( Math::abs(rel_A.dot(c) )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
- if ( Math::abs(rel_A.dot(c) )<CMP_EPSILON ) {
+ if (Math::abs(rel_A.dot(c)) < CMP_EPSILON) {
// should handle somehow..
//ERR_PRINT("TODO FIX");
@@ -122,117 +114,110 @@ static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_
Vector3 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- p_callback->call(base_A+axis*dvec[1],base_B+axis*dvec[1]);
- p_callback->call(base_A+axis*dvec[2],base_B+axis*dvec[2]);
+ p_callback->call(base_A + axis * dvec[1], base_B + axis * dvec[1]);
+ p_callback->call(base_A + axis * dvec[2], base_B + axis * dvec[2]);
return;
-
}
- real_t d = (c.dot( p_points_B[0] ) - p_points_A[0].dot(c))/rel_A.dot(c);
+ real_t d = (c.dot(p_points_B[0]) - p_points_A[0].dot(c)) / rel_A.dot(c);
- if (d<0.0)
- d=0.0;
- else if (d>1.0)
- d=1.0;
-
- Vector3 closest_A=p_points_A[0]+rel_A*d;
- Vector3 closest_B=Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
- p_callback->call(closest_A,closest_B);
+ if (d < 0.0)
+ d = 0.0;
+ else if (d > 1.0)
+ d = 1.0;
+ Vector3 closest_A = p_points_A[0] + rel_A * d;
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
+ p_callback->call(closest_A, closest_B);
}
-static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <2 );
- ERR_FAIL_COND( p_point_count_B <3 );
+ ERR_FAIL_COND(p_point_count_A < 2);
+ ERR_FAIL_COND(p_point_count_B < 3);
#endif
- static const int max_clip=32;
+ static const int max_clip = 32;
Vector3 _clipbuf1[max_clip];
Vector3 _clipbuf2[max_clip];
- Vector3 *clipbuf_src=_clipbuf1;
- Vector3 *clipbuf_dst=_clipbuf2;
- int clipbuf_len=p_point_count_A;
+ Vector3 *clipbuf_src = _clipbuf1;
+ Vector3 *clipbuf_dst = _clipbuf2;
+ int clipbuf_len = p_point_count_A;
// copy A points to clipbuf_src
- for (int i=0;i<p_point_count_A;i++) {
+ for (int i = 0; i < p_point_count_A; i++) {
- clipbuf_src[i]=p_points_A[i];
+ clipbuf_src[i] = p_points_A[i];
}
- Plane plane_B(p_points_B[0],p_points_B[1],p_points_B[2]);
+ Plane plane_B(p_points_B[0], p_points_B[1], p_points_B[2]);
// go through all of B points
- for (int i=0;i<p_point_count_B;i++) {
+ for (int i = 0; i < p_point_count_B; i++) {
- int i_n=(i+1)%p_point_count_B;
+ int i_n = (i + 1) % p_point_count_B;
- Vector3 edge0_B=p_points_B[i];
- Vector3 edge1_B=p_points_B[i_n];
+ Vector3 edge0_B = p_points_B[i];
+ Vector3 edge1_B = p_points_B[i_n];
- Vector3 clip_normal = (edge0_B - edge1_B).cross( plane_B.normal ).normalized();
+ Vector3 clip_normal = (edge0_B - edge1_B).cross(plane_B.normal).normalized();
// make a clip plane
-
- Plane clip(edge0_B,clip_normal);
+ Plane clip(edge0_B, clip_normal);
// avoid double clip if A is edge
- int dst_idx=0;
- bool edge = clipbuf_len==2;
- for (int j=0;j<clipbuf_len;j++) {
+ int dst_idx = 0;
+ bool edge = clipbuf_len == 2;
+ for (int j = 0; j < clipbuf_len; j++) {
- int j_n=(j+1)%clipbuf_len;
+ int j_n = (j + 1) % clipbuf_len;
- Vector3 edge0_A=clipbuf_src[j];
- Vector3 edge1_A=clipbuf_src[j_n];
+ Vector3 edge0_A = clipbuf_src[j];
+ Vector3 edge1_A = clipbuf_src[j_n];
real_t dist0 = clip.distance_to(edge0_A);
real_t dist1 = clip.distance_to(edge1_A);
+ if (dist0 <= 0) { // behind plane
- if ( dist0 <= 0 ) { // behind plane
-
- ERR_FAIL_COND( dst_idx >= max_clip );
- clipbuf_dst[dst_idx++]=clipbuf_src[j];
-
+ ERR_FAIL_COND(dst_idx >= max_clip);
+ clipbuf_dst[dst_idx++] = clipbuf_src[j];
}
-
// check for different sides and non coplanar
//if ( (dist0*dist1) < -CMP_EPSILON && !(edge && j)) {
- if ( (dist0*dist1) < 0 && !(edge && j)) {
+ if ((dist0 * dist1) < 0 && !(edge && j)) {
// calculate intersection
Vector3 rel = edge1_A - edge0_A;
- real_t den=clip.normal.dot( rel );
- real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
- Vector3 inters = edge0_A+rel*dist;
+ real_t den = clip.normal.dot(rel);
+ real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
+ Vector3 inters = edge0_A + rel * dist;
- ERR_FAIL_COND( dst_idx >= max_clip );
- clipbuf_dst[dst_idx]=inters;
+ ERR_FAIL_COND(dst_idx >= max_clip);
+ clipbuf_dst[dst_idx] = inters;
dst_idx++;
}
}
- clipbuf_len=dst_idx;
- SWAP(clipbuf_src,clipbuf_dst);
+ clipbuf_len = dst_idx;
+ SWAP(clipbuf_src, clipbuf_dst);
}
-
// generate contacts
//Plane plane_A(p_points_A[0],p_points_A[1],p_points_A[2]);
- int added=0;
+ int added = 0;
- for (int i=0;i<clipbuf_len;i++) {
+ for (int i = 0; i < clipbuf_len; i++) {
real_t d = plane_B.distance_to(clipbuf_src[i]);
/*
@@ -240,40 +225,37 @@ static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_
continue;
*/
- Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d;
+ Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d;
if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B))
continue;
- p_callback->call(clipbuf_src[i],closest_B);
+ p_callback->call(clipbuf_src[i], closest_B);
added++;
-
}
-
}
-
-static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
-
+static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[3][3]={
+ static const GenerateContactsFunc generate_contacts_func_table[3][3] = {
+ {
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ _generate_contacts_point_face,
+ },
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- _generate_contacts_point_face,
- },{
- 0,
- _generate_contacts_edge_edge,
- _generate_contacts_face_face,
- },{
- 0,0,
- _generate_contacts_face_face,
+ 0,
+ _generate_contacts_edge_edge,
+ _generate_contacts_face_face,
+ },
+ {
+ 0, 0,
+ _generate_contacts_face_face,
}
};
@@ -289,28 +271,25 @@ static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_callback);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_callback);
}
-
-
-template<class ShapeA, class ShapeB, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool withMargin = false>
class SeparatorAxisTest {
const ShapeA *shape_A;
@@ -325,46 +304,45 @@ class SeparatorAxisTest {
Vector3 separator_axis;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->prev_axis && *callback->prev_axis!=Vector3())
+ if (callback && callback->prev_axis && *callback->prev_axis != Vector3())
return test_axis(*callback->prev_axis);
else
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector3& p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) {
- Vector3 axis=p_axis;
+ Vector3 axis = p_axis;
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON &&
- Math::abs(axis.z)<CMP_EPSILON ) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON &&
+ Math::abs(axis.z) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector3(0.0,1.0,0.0);
+ axis = Vector3(0.0, 1.0, 0.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
- shape_A->project_range(axis,*transform_A,min_A,max_A);
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
- separator_axis=axis;
+ separator_axis = axis;
return false; // doesn't contain 0
}
@@ -372,68 +350,65 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
}
}
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector3(0.0,0.0,0.0))
+ if (best_axis == Vector3(0.0, 0.0, 0.0))
return;
if (!callback->callback) {
//just was checking intersection?
- callback->collided=true;
+ callback->collided = true;
if (callback->prev_axis)
- *callback->prev_axis=best_axis;
+ *callback->prev_axis = best_axis;
return;
}
- static const int max_supports=16;
+ static const int max_supports = 16;
Vector3 supports_A[max_supports];
int support_count_A;
- shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(),max_supports,supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(), max_supports, supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
Vector3 supports_B[max_supports];
int support_count_B;
- shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(),max_supports,supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(), max_supports, supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
}
-/*
+ /*
print_line("best depth: "+rtos(best_depth));
print_line("best axis: "+(best_axis));
for(int i=0;i<support_count_A;i++) {
@@ -445,29 +420,26 @@ public:
print_line("B-"+itos(i)+": "+supports_B[i]);
}
*/
- callback->normal=best_axis;
+ callback->normal = best_axis;
if (callback->prev_axis)
- *callback->prev_axis=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
+ *callback->prev_axis = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
- callback->collided=true;
+ callback->collided = true;
//CollisionSolverSW::CallbackResult cbk=NULL;
//cbk(Vector3(),Vector3(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback,real_t p_margin_A=0,real_t p_margin_B=0) {
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_A;
- transform_B=&p_transform_B;
- callback=p_callback;
- margin_A=p_margin_A;
- margin_B=p_margin_B;
-
+ _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_A;
+ transform_B = &p_transform_B;
+ callback = p_callback;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
}
-
};
/****** SAT TESTS *******/
@@ -475,92 +447,84 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+typedef void (*CollisionFunc)(const ShapeSW *, const Transform &, const ShapeSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t);
-typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback,real_t,real_t);
-
-
-template<bool withMargin>
-static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_sphere_sphere(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW *>(p_b);
- SeparatorAxisTest<SphereShapeSW,SphereShapeSW,withMargin> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, SphereShapeSW, withMargin> separator(sphere_A, p_transform_a, sphere_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
// previous axis
if (!separator.test_previous_axis())
return;
- if (!separator.test_axis( (p_transform_a.origin-p_transform_b.origin).normalized() ))
+ if (!separator.test_axis((p_transform_a.origin - p_transform_b.origin).normalized()))
return;
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b);
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
-
- SeparatorAxisTest<SphereShapeSW,BoxShapeSW,withMargin> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, BoxShapeSW, withMargin> separator(sphere_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// test faces
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// calculate closest point to sphere
- Vector3 cnormal=p_transform_b.xform_inv( p_transform_a.origin );
+ Vector3 cnormal = p_transform_b.xform_inv(p_transform_a.origin);
- Vector3 cpoint=p_transform_b.xform( Vector3(
+ Vector3 cpoint = p_transform_b.xform(Vector3(
- (cnormal.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
- ) );
+ (cnormal.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
// use point to test axis
Vector3 point_axis = (p_transform_a.origin - cpoint).normalized();
- if (!separator.test_axis( point_axis ))
+ if (!separator.test_axis(point_axis))
return;
// test edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross( p_transform_b.basis.get_axis(i) ).cross( p_transform_b.basis.get_axis(i) ).normalized();
+ Vector3 axis = point_axis.cross(p_transform_b.basis.get_axis(i)).cross(p_transform_b.basis.get_axis(i)).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW,withMargin> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, CapsuleShapeSW, withMargin> separator(sphere_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -571,38 +535,35 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
- if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis((capsule_ball_1 - p_transform_a.origin).normalized()))
return;
//capsule sphere 2, sphere
Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
- if (!separator.test_axis( (capsule_ball_2 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis((capsule_ball_2 - p_transform_a.origin).normalized()))
return;
//capsule edge, sphere
Vector3 b2a = p_transform_a.origin - p_transform_b.origin;
- Vector3 axis = b2a.cross( capsule_axis ).cross( capsule_axis ).normalized();
+ Vector3 axis = b2a.cross(capsule_axis).cross(capsule_axis).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_sphere_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW,withMargin> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
+ SeparatorAxisTest<SphereShapeSW, ConvexPolygonShapeSW, withMargin> separator(sphere_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -616,146 +577,127 @@ static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
-
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
// edges of B
- for(int i=0;i<edge_count;i++) {
-
+ for (int i = 0; i < edge_count; i++) {
- Vector3 v1=p_transform_b.xform( vertices[ edges[i].a ] );
- Vector3 v2=p_transform_b.xform( vertices[ edges[i].b ] );
- Vector3 v3=p_transform_a.origin;
+ Vector3 v1 = p_transform_b.xform(vertices[edges[i].a]);
+ Vector3 v2 = p_transform_b.xform(vertices[edges[i].b]);
+ Vector3 v3 = p_transform_a.origin;
-
- Vector3 n1=v2-v1;
- Vector3 n2=v2-v3;
+ Vector3 n1 = v2 - v1;
+ Vector3 n2 = v2 - v3;
Vector3 axis = n1.cross(n2).cross(n1).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// vertices of B
- for(int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
+ Vector3 v1 = p_transform_b.xform(vertices[i]);
+ Vector3 v2 = p_transform_a.origin;
- Vector3 v1=p_transform_b.xform( vertices[i] );
- Vector3 v2=p_transform_a.origin;
+ Vector3 axis = (v2 - v1).normalized();
- Vector3 axis = (v2-v1).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
+ SeparatorAxisTest<SphereShapeSW, FaceShapeSW, withMargin> separator(sphere_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- SeparatorAxisTest<SphereShapeSW,FaceShapeSW,withMargin> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
-
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// edges and points of B
- for(int i=0;i<3;i++) {
-
+ for (int i = 0; i < 3; i++) {
- Vector3 n1=vertex[i]-p_transform_a.origin;
+ Vector3 n1 = vertex[i] - p_transform_a.origin;
- if (!separator.test_axis( n1.normalized() )) {
+ if (!separator.test_axis(n1.normalized())) {
return;
}
- Vector3 n2=vertex[(i+1)%3]-vertex[i];
+ Vector3 n2 = vertex[(i + 1) % 3] - vertex[i];
Vector3 axis = n1.cross(n2).cross(n2).normalized();
- if (!separator.test_axis( axis )) {
+ if (!separator.test_axis(axis)) {
return;
}
-
}
separator.generate_contacts();
}
+template <bool withMargin>
+static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b);
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
-
- SeparatorAxisTest<BoxShapeSW,BoxShapeSW,withMargin> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, BoxShapeSW, withMargin> separator(box_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// test faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// test faces of B
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// test combined edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 axis = p_transform_a.basis.get_axis(i).cross( p_transform_b.basis.get_axis(j) );
+ Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j));
- if (axis.length_squared()<CMP_EPSILON)
+ if (axis.length_squared() < CMP_EPSILON)
continue;
axis.normalize();
-
- if (!separator.test_axis( axis )) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -768,110 +710,103 @@ static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a
Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 cnormal_b = p_transform_b.basis.xform_inv(-ab_vec);
- Vector3 cnormal_b=p_transform_b.basis.xform_inv( -ab_vec );
+ Vector3 support_b = p_transform_b.xform(Vector3(
- Vector3 support_b=p_transform_b.xform( Vector3(
+ (cnormal_b.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal_b.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal_b.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
- (cnormal_b.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal_b.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal_b.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
- ) );
+ Vector3 axis_ab = (support_a - support_b);
- Vector3 axis_ab = (support_a-support_b);
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
//b ->a
Vector3 axis_b = p_transform_b.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_b).cross(axis_b).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_b).cross(axis_b).normalized()))
return;
-
}
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW,withMargin> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, CapsuleShapeSW, withMargin> separator(box_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized();
// edges of A, capsule cylinder
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
// cylinder
Vector3 box_axis = p_transform_a.basis.get_axis(i);
- Vector3 axis = box_axis.cross( cyl_axis );
+ Vector3 axis = box_axis.cross(cyl_axis);
if (axis.length_squared() < CMP_EPSILON)
continue;
- if (!separator.test_axis( axis.normalized() ))
+ if (!separator.test_axis(axis.normalized()))
return;
}
// points of A, capsule cylinder
// this sure could be made faster somehow..
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
//Vector3 axis = (point - cyl_axis * cyl_axis.dot(point)).normalized();
- Vector3 axis = Plane(cyl_axis,0).project(point).normalized();
+ Vector3 axis = Plane(cyl_axis, 0).project(point).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
@@ -879,58 +814,51 @@ static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transfo
// capsule balls, edges of A
- for (int i=0;i<2;i++) {
-
-
- Vector3 capsule_axis = p_transform_b.basis.get_axis(2)*(capsule_B->get_height()*0.5);
+ for (int i = 0; i < 2; i++) {
- Vector3 sphere_pos = p_transform_b.origin + ((i==0)?capsule_axis:-capsule_axis);
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+ Vector3 sphere_pos = p_transform_b.origin + ((i == 0) ? capsule_axis : -capsule_axis);
- Vector3 cnormal=p_transform_a.xform_inv( sphere_pos );
+ Vector3 cnormal = p_transform_a.xform_inv(sphere_pos);
- Vector3 cpoint=p_transform_a.xform( Vector3(
+ Vector3 cpoint = p_transform_a.xform(Vector3(
- (cnormal.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
// use point to test axis
Vector3 point_axis = (sphere_pos - cpoint).normalized();
- if (!separator.test_axis( point_axis ))
+ if (!separator.test_axis(point_axis))
return;
// test edges of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross( p_transform_a.basis.get_axis(i) ).cross( p_transform_a.basis.get_axis(i) ).normalized();
+ Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(i)).cross(p_transform_a.basis.get_axis(i)).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_box_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW,withMargin> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, ConvexPolygonShapeSW, withMargin> separator(box_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
-
const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
@@ -941,97 +869,92 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
int vertex_count = mesh.vertices.size();
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// A<->B edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 e1 = p_transform_a.basis.get_axis(i);
- for (int j=0;j<edge_count;j++) {
+ for (int j = 0; j < edge_count; j++) {
- Vector3 e2=p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
+ Vector3 e2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
}
if (withMargin) {
// calculate closest points between vertices and box edges
- for(int v=0;v<vertex_count;v++) {
-
+ for (int v = 0; v < vertex_count; v++) {
Vector3 vtxb = p_transform_b.xform(vertices[v]);
Vector3 ab_vec = vtxb - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 axis_ab = support_a - vtxb;
- Vector3 axis_ab = support_a-vtxb;
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
}
}
//convex edges and box points
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
-
- for(int e=0;e<edge_count;e++) {
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
- Vector3 p1=p_transform_b.xform(vertices[edges[e].a]);
- Vector3 p2=p_transform_b.xform(vertices[edges[e].b]);
- Vector3 n = (p2-p1);
+ for (int e = 0; e < edge_count; e++) {
+ Vector3 p1 = p_transform_b.xform(vertices[edges[e].a]);
+ Vector3 p2 = p_transform_b.xform(vertices[edges[e].b]);
+ Vector3 n = (p2 - p1);
- if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((point - p2).cross(n).cross(n).normalized()))
return;
}
}
@@ -1040,130 +963,119 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
}
separator.generate_contacts();
-
-
}
+template <bool withMargin>
+static void _collision_box_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
-
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
- SeparatorAxisTest<BoxShapeSW,FaceShapeSW,withMargin> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, FaceShapeSW, withMargin> separator(box_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// combined edges
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 e=vertex[i]-vertex[(i+1)%3];
+ Vector3 e = vertex[i] - vertex[(i + 1) % 3];
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
Vector3 axis = p_transform_a.basis.get_axis(j);
- if (!separator.test_axis( e.cross(axis).normalized() ))
+ if (!separator.test_axis(e.cross(axis).normalized()))
return;
}
-
}
if (withMargin) {
// calculate closest points between vertices and box edges
- for(int v=0;v<3;v++) {
-
+ for (int v = 0; v < 3; v++) {
Vector3 ab_vec = vertex[v] - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 axis_ab = support_a - vertex[v];
- Vector3 axis_ab = support_a-vertex[v];
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
}
}
//convex edges and box points, there has to be a way to speed up this (get closest point?)
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
- for(int e=0;e<3;e++) {
+ for (int e = 0; e < 3; e++) {
- Vector3 p1=vertex[e];
- Vector3 p2=vertex[(e+1)%3];
+ Vector3 p1 = vertex[e];
+ Vector3 p2 = vertex[(e + 1) % 3];
- Vector3 n = (p2-p1);
+ Vector3 n = (p2 - p1);
- if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((point - p2).cross(n).cross(n).normalized()))
return;
}
}
}
}
-
}
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<CapsuleShapeSW, CapsuleShapeSW, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1180,49 +1092,45 @@ static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_tra
//balls-balls
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_1 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_1).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_2 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_2).normalized()))
return;
-
// edges-balls
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).cross(capsule_A_axis).cross(capsule_A_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).cross(capsule_A_axis).cross(capsule_A_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_1 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_1).cross(capsule_B_axis).cross(capsule_B_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_2 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_2).cross(capsule_B_axis).cross(capsule_B_axis).normalized()))
return;
// edges
- if (!separator.test_axis( capsule_A_axis.cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis(capsule_A_axis.cross(capsule_B_axis).normalized()))
return;
-
separator.generate_contacts();
-
}
-template<bool withMargin>
-static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_capsule_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW,withMargin> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<CapsuleShapeSW, ConvexPolygonShapeSW, withMargin> separator(capsule_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1236,127 +1144,113 @@ static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform
const Vector3 *vertices = mesh.vertices.ptr();
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// edges of B, capsule cylinder
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
// cylinder
- Vector3 edge_axis = p_transform_b.basis.xform( vertices[ edges[i].a] ) - p_transform_b.basis.xform( vertices[ edges[i].b] );
- Vector3 axis = edge_axis.cross( p_transform_a.basis.get_axis(2) ).normalized();
+ Vector3 edge_axis = p_transform_b.basis.xform(vertices[edges[i].a]) - p_transform_b.basis.xform(vertices[edges[i].b]);
+ Vector3 axis = edge_axis.cross(p_transform_a.basis.get_axis(2)).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// capsule balls, edges of B
- for (int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
-
- Vector3 sphere_pos = p_transform_a.origin + ((i==0)?capsule_axis:-capsule_axis);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- for (int j=0;j<edge_count;j++) {
+ Vector3 sphere_pos = p_transform_a.origin + ((i == 0) ? capsule_axis : -capsule_axis);
+ for (int j = 0; j < edge_count; j++) {
- Vector3 n1=sphere_pos - p_transform_b.xform( vertices[ edges[j].a] );
- Vector3 n2=p_transform_b.basis.xform( vertices[ edges[j].a] ) - p_transform_b.basis.xform( vertices[ edges[j].b] );
+ Vector3 n1 = sphere_pos - p_transform_b.xform(vertices[edges[j].a]);
+ Vector3 n2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
Vector3 axis = n1.cross(n2).cross(n2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
-
- SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW,withMargin> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
+ SeparatorAxisTest<CapsuleShapeSW, FaceShapeSW, withMargin> separator(capsule_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
// edge-cylinder
- Vector3 edge_axis = vertex[i]-vertex[(i+1)%3];
- Vector3 axis = edge_axis.cross( capsule_axis ).normalized();
+ Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3];
+ Vector3 axis = edge_axis.cross(capsule_axis).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
- if (!separator.test_axis( (p_transform_a.origin-vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized() ))
+ if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized()))
return;
- for (int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
// point-spheres
- Vector3 sphere_pos = p_transform_a.origin + ( (j==0) ? capsule_axis : -capsule_axis );
+ Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis);
- Vector3 n1=sphere_pos - vertex[i];
+ Vector3 n1 = sphere_pos - vertex[i];
- if (!separator.test_axis( n1.normalized() ))
+ if (!separator.test_axis(n1.normalized()))
return;
- Vector3 n2=edge_axis;
+ Vector3 n2 = edge_axis;
axis = n1.cross(n2).cross(n2);
- if (!separator.test_axis( axis.normalized() ))
+ if (!separator.test_axis(axis.normalized()))
return;
-
-
}
-
}
-
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<ConvexPolygonShapeSW, ConvexPolygonShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1380,107 +1274,97 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Tr
int vertex_count_B = mesh_B.vertices.size();
// faces of A
- for (int i=0;i<face_count_A;i++) {
+ for (int i = 0; i < face_count_A; i++) {
- Vector3 axis = p_transform_a.xform( faces_A[i].plane ).normal;
+ Vector3 axis = p_transform_a.xform(faces_A[i].plane).normal;
//Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// faces of B
- for (int i=0;i<face_count_B;i++) {
+ for (int i = 0; i < face_count_B; i++) {
- Vector3 axis = p_transform_b.xform( faces_B[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces_B[i].plane).normal;
//Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// A<->B edges
- for (int i=0;i<edge_count_A;i++) {
+ for (int i = 0; i < edge_count_A; i++) {
- Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] ) -p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
+ Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]) - p_transform_a.basis.xform(vertices_A[edges_A[i].b]);
- for (int j=0;j<edge_count_B;j++) {
+ for (int j = 0; j < edge_count_B; j++) {
- Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[j].a] ) -p_transform_b.basis.xform( vertices_B[ edges_B[j].b] );
+ Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[j].a]) - p_transform_b.basis.xform(vertices_B[edges_B[j].b]);
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
}
if (withMargin) {
//vertex-vertex
- for(int i=0;i<vertex_count_A;i++) {
+ for (int i = 0; i < vertex_count_A; i++) {
Vector3 va = p_transform_a.xform(vertices_A[i]);
- for(int j=0;j<vertex_count_B;j++) {
+ for (int j = 0; j < vertex_count_B; j++) {
- if (!separator.test_axis( (va-p_transform_b.xform(vertices_B[j])).normalized() ))
+ if (!separator.test_axis((va - p_transform_b.xform(vertices_B[j])).normalized()))
return;
-
}
}
//edge-vertex( hsell)
- for (int i=0;i<edge_count_A;i++) {
+ for (int i = 0; i < edge_count_A; i++) {
- Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] );
- Vector3 e2=p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
- Vector3 n = (e2-e1);
+ Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]);
+ Vector3 e2 = p_transform_a.basis.xform(vertices_A[edges_A[i].b]);
+ Vector3 n = (e2 - e1);
- for(int j=0;j<vertex_count_B;j++) {
+ for (int j = 0; j < vertex_count_B; j++) {
- Vector3 e3=p_transform_b.xform(vertices_B[j]);
+ Vector3 e3 = p_transform_b.xform(vertices_B[j]);
-
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
- for (int i=0;i<edge_count_B;i++) {
-
- Vector3 e1=p_transform_b.basis.xform( vertices_B[ edges_B[i].a] );
- Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[i].b] );
- Vector3 n = (e2-e1);
+ for (int i = 0; i < edge_count_B; i++) {
- for(int j=0;j<vertex_count_A;j++) {
+ Vector3 e1 = p_transform_b.basis.xform(vertices_B[edges_B[i].a]);
+ Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[i].b]);
+ Vector3 n = (e2 - e1);
- Vector3 e3=p_transform_a.xform(vertices_A[j]);
+ for (int j = 0; j < vertex_count_A; j++) {
+ Vector3 e3 = p_transform_a.xform(vertices_A[j]);
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
-
-
}
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
- const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
-
- SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<ConvexPolygonShapeSW, FaceShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
@@ -1491,207 +1375,192 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
-
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
-
// faces of A
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
//Vector3 axis = p_transform_a.xform( faces[i].plane ).normal;
- Vector3 axis = p_transform_a.basis.xform( faces[i].plane.normal ).normalized();
+ Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
// A<->B edges
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
- Vector3 e1=p_transform_a.xform( vertices[edges[i].a] ) - p_transform_a.xform( vertices[edges[i].b] );
+ Vector3 e1 = p_transform_a.xform(vertices[edges[i].a]) - p_transform_a.xform(vertices[edges[i].b]);
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 e2=vertex[j]-vertex[(j+1)%3];
+ Vector3 e2 = vertex[j] - vertex[(j + 1) % 3];
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
if (withMargin) {
//vertex-vertex
- for(int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
Vector3 va = p_transform_a.xform(vertices[i]);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- if (!separator.test_axis( (va-vertex[j]).normalized() ))
+ if (!separator.test_axis((va - vertex[j]).normalized()))
return;
-
}
}
//edge-vertex( hsell)
- for (int i=0;i<edge_count;i++) {
-
- Vector3 e1=p_transform_a.basis.xform( vertices[ edges[i].a] );
- Vector3 e2=p_transform_a.basis.xform( vertices[ edges[i].b] );
- Vector3 n = (e2-e1);
+ for (int i = 0; i < edge_count; i++) {
- for(int j=0;j<3;j++) {
+ Vector3 e1 = p_transform_a.basis.xform(vertices[edges[i].a]);
+ Vector3 e2 = p_transform_a.basis.xform(vertices[edges[i].b]);
+ Vector3 n = (e2 - e1);
- Vector3 e3=vertex[j];
+ for (int j = 0; j < 3; j++) {
+ Vector3 e3 = vertex[j];
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 e1=vertex[i];
- Vector3 e2=vertex[(i+1)%3];
- Vector3 n = (e2-e1);
+ Vector3 e1 = vertex[i];
+ Vector3 e2 = vertex[(i + 1) % 3];
+ Vector3 n = (e2 - e1);
- for(int j=0;j<vertex_count;j++) {
+ for (int j = 0; j < vertex_count; j++) {
- Vector3 e3=p_transform_a.xform(vertices[j]);
+ Vector3 e3 = p_transform_a.xform(vertices[j]);
-
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
}
separator.generate_contacts();
-
}
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis,real_t p_margin_a,real_t p_margin_b) {
-
- PhysicsServer::ShapeType type_A=p_shape_A->get_type();
-
- ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_PLANE,false);
- ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
+ PhysicsServer::ShapeType type_A = p_shape_A->get_type();
- PhysicsServer::ShapeType type_B=p_shape_B->get_type();
+ ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
- ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_PLANE,false);
- ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
+ PhysicsServer::ShapeType type_B = p_shape_B->get_type();
+ ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
- static const CollisionFunc collision_table[5][5]={
- {_collision_sphere_sphere<false>,
- _collision_sphere_box<false>,
- _collision_sphere_capsule<false>,
- _collision_sphere_convex_polygon<false>,
- _collision_sphere_face<false>},
- {0,
- _collision_box_box<false>,
- _collision_box_capsule<false>,
- _collision_box_convex_polygon<false>,
- _collision_box_face<false>},
- {0,
- 0,
- _collision_capsule_capsule<false>,
- _collision_capsule_convex_polygon<false>,
- _collision_capsule_face<false>},
- {0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false>,
- _collision_convex_polygon_face<false>},
- {0,
- 0,
- 0,
- 0,
- 0},
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_sphere_sphere<false>,
+ _collision_sphere_box<false>,
+ _collision_sphere_capsule<false>,
+ _collision_sphere_convex_polygon<false>,
+ _collision_sphere_face<false> },
+ { 0,
+ _collision_box_box<false>,
+ _collision_box_capsule<false>,
+ _collision_box_convex_polygon<false>,
+ _collision_box_face<false> },
+ { 0,
+ 0,
+ _collision_capsule_capsule<false>,
+ _collision_capsule_convex_polygon<false>,
+ _collision_capsule_face<false> },
+ { 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false>,
+ _collision_convex_polygon_face<false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ 0 },
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_sphere_sphere<true>,
- _collision_sphere_box<true>,
- _collision_sphere_capsule<true>,
- _collision_sphere_convex_polygon<true>,
- _collision_sphere_face<true>},
- {0,
- _collision_box_box<true>,
- _collision_box_capsule<true>,
- _collision_box_convex_polygon<true>,
- _collision_box_face<true>},
- {0,
- 0,
- _collision_capsule_capsule<true>,
- _collision_capsule_convex_polygon<true>,
- _collision_capsule_face<true>},
- {0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true>,
- _collision_convex_polygon_face<true>},
- {0,
- 0,
- 0,
- 0,
- 0},
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_sphere_sphere<true>,
+ _collision_sphere_box<true>,
+ _collision_sphere_capsule<true>,
+ _collision_sphere_convex_polygon<true>,
+ _collision_sphere_face<true> },
+ { 0,
+ _collision_box_box<true>,
+ _collision_box_capsule<true>,
+ _collision_box_convex_polygon<true>,
+ _collision_box_face<true> },
+ { 0,
+ 0,
+ _collision_capsule_capsule<true>,
+ _collision_capsule_convex_polygon<true>,
+ _collision_capsule_face<true> },
+ { 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true>,
+ _collision_convex_polygon_face<true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ 0 },
};
_CollectorCallback callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.prev_axis=r_prev_axis;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.prev_axis = r_prev_axis;
- const ShapeSW *A=p_shape_A;
- const ShapeSW *B=p_shape_B;
- const Transform *transform_A=&p_transform_A;
- const Transform *transform_B=&p_transform_B;
- real_t margin_A=p_margin_a;
- real_t margin_B=p_margin_b;
+ const ShapeSW *A = p_shape_A;
+ const ShapeSW *B = p_shape_B;
+ const Transform *transform_A = &p_transform_A;
+ const Transform *transform_B = &p_transform_B;
+ real_t margin_A = p_margin_a;
+ real_t margin_B = p_margin_b;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
- if (margin_A!=0.0 || margin_B!=0.0) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
+ if (margin_A != 0.0 || margin_B != 0.0) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table[type_A-2][type_B-2];
-
+ collision_func = collision_table[type_A - 2][type_B - 2];
}
- ERR_FAIL_COND_V(!collision_func,false);
+ ERR_FAIL_COND_V(!collision_func, false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, margin_A, margin_B);
return callback.collided;
-
}
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 15fe7dc34..67ffb0b06 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -31,7 +31,6 @@
#include "collision_solver_sw.h"
-
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector3* r_prev_axis=NULL,real_t p_margin_a=0,real_t p_margin_b=0);
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = NULL, real_t p_margin_a = 0, real_t p_margin_b = 0);
#endif // COLLISION_SOLVER_SAT_H
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index f0ddde3a7..0f6e96435 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -29,18 +29,16 @@
#include "collision_solver_sw.h"
#include "collision_solver_sat.h"
-#include "gjk_epa.h"
#include "collision_solver_sat.h"
-
+#include "gjk_epa.h"
#define collision_solver sat_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
+bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
-
- const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
- if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
+ const PlaneShapeSW *plane = static_cast<const PlaneShapeSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer::SHAPE_PLANE)
return false;
Plane p = p_transform_A.xform(plane->get_plane());
@@ -48,57 +46,54 @@ bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A,const Transf
Vector3 supports[max_supports];
int support_count;
- p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
+ p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count);
- bool found=false;
+ bool found = false;
- for(int i=0;i<support_count;i++) {
+ for (int i = 0; i < support_count; i++) {
- supports[i] = p_transform_B.xform( supports[i] );
- if (p.distance_to(supports[i])>=0)
+ supports[i] = p_transform_B.xform(supports[i]);
+ if (p.distance_to(supports[i]) >= 0)
continue;
- found=true;
+ found = true;
Vector3 support_A = p.project(supports[i]);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(supports[i],support_A,p_userdata);
+ p_result_callback(supports[i], support_A, p_userdata);
else
- p_result_callback(support_A,supports[i],p_userdata);
+ p_result_callback(support_A, supports[i], p_userdata);
}
-
}
-
return found;
}
-bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
+bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-
- const RayShapeSW *ray = static_cast<const RayShapeSW*>(p_shape_A);
+ const RayShapeSW *ray = static_cast<const RayShapeSW *>(p_shape_A);
Vector3 from = p_transform_A.origin;
- Vector3 to = from+p_transform_A.basis.get_axis(2)*ray->get_length();
- Vector3 support_A=to;
+ Vector3 to = from + p_transform_A.basis.get_axis(2) * ray->get_length();
+ Vector3 support_A = to;
Transform ai = p_transform_B.affine_inverse();
from = ai.xform(from);
to = ai.xform(to);
- Vector3 p,n;
- if (!p_shape_B->intersect_segment(from,to,p,n))
+ Vector3 p, n;
+ if (!p_shape_B->intersect_segment(from, to, p, n))
return false;
- Vector3 support_B=p_transform_B.xform(p);
+ Vector3 support_B = p_transform_B.xform(p);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
+ p_result_callback(support_B, support_A, p_userdata);
else
- p_result_callback(support_A,support_B,p_userdata);
+ p_result_callback(support_A, support_B, p_userdata);
}
return true;
}
@@ -117,169 +112,153 @@ struct _ConcaveCollisionInfo {
bool tested;
real_t margin_A;
real_t margin_B;
- Vector3 close_A,close_B;
-
+ Vector3 close_A, close_B;
};
void CollisionSolverSW::concave_callback(void *p_userdata, ShapeSW *p_convex) {
-
- _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata);
+ _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
cinfo.aabb_tests++;
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex,*cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,NULL,cinfo.margin_A,cinfo.margin_B);
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, NULL, cinfo.margin_A, cinfo.margin_B);
if (!collided)
return;
- cinfo.collided=true;
+ cinfo.collided = true;
cinfo.collisions++;
-
}
-bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,real_t p_margin_A,real_t p_margin_B) {
+bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) {
-
- const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B);
+ const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B);
_ConcaveCollisionInfo cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.result_callback=p_result_callback;
- cinfo.userdata=p_userdata;
- cinfo.swap_result=p_swap_result;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.margin_A=p_margin_A;
- cinfo.margin_B=p_margin_B;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.result_callback = p_result_callback;
+ cinfo.userdata = p_userdata;
+ cinfo.swap_result = p_swap_result;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.margin_A = p_margin_A;
+ cinfo.margin_B = p_margin_B;
- cinfo.aabb_tests=0;
+ cinfo.aabb_tests = 0;
Transform rel_transform = p_transform_A;
- rel_transform.origin-=p_transform_B.origin;
+ rel_transform.origin -= p_transform_B.origin;
//quickly compute a local AABB
Rect3 local_aabb;
- for(int i=0;i<3;i++) {
-
- Vector3 axis( p_transform_B.basis.get_axis(i) );
- real_t axis_scale = 1.0/axis.length();
- axis*=axis_scale;
+ for (int i = 0; i < 3; i++) {
- real_t smin,smax;
- p_shape_A->project_range(axis,rel_transform,smin,smax);
- smin-=p_margin_A;
- smax+=p_margin_A;
- smin*=axis_scale;
- smax*=axis_scale;
+ Vector3 axis(p_transform_B.basis.get_axis(i));
+ real_t axis_scale = 1.0 / axis.length();
+ axis *= axis_scale;
+ real_t smin, smax;
+ p_shape_A->project_range(axis, rel_transform, smin, smax);
+ smin -= p_margin_A;
+ smax += p_margin_A;
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb,concave_callback,&cinfo);
+ concave_B->cull(local_aabb, concave_callback, &cinfo);
//print_line("COL AABB TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
+bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) {
-bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,real_t p_margin_A,real_t p_margin_B) {
-
-
- PhysicsServer::ShapeType type_A=p_shape_A->get_type();
- PhysicsServer::ShapeType type_B=p_shape_B->get_type();
- bool concave_A=p_shape_A->is_concave();
- bool concave_B=p_shape_B->is_concave();
+ PhysicsServer::ShapeType type_A = p_shape_A->get_type();
+ PhysicsServer::ShapeType type_B = p_shape_B->get_type();
+ bool concave_A = p_shape_A->is_concave();
+ bool concave_B = p_shape_B->is_concave();
bool swap = false;
- if (type_A>type_B) {
- SWAP(type_A,type_B);
- SWAP(concave_A,concave_B);
- swap=true;
+ if (type_A > type_B) {
+ SWAP(type_A, type_B);
+ SWAP(concave_A, concave_B);
+ swap = true;
}
- if (type_A==PhysicsServer::SHAPE_PLANE) {
+ if (type_A == PhysicsServer::SHAPE_PLANE) {
- if (type_B==PhysicsServer::SHAPE_PLANE)
+ if (type_B == PhysicsServer::SHAPE_PLANE)
return false;
- if (type_B==PhysicsServer::SHAPE_RAY) {
+ if (type_B == PhysicsServer::SHAPE_RAY) {
return false;
}
if (swap) {
- return solve_static_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_plane(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- } else if (type_A==PhysicsServer::SHAPE_RAY) {
+ } else if (type_A == PhysicsServer::SHAPE_RAY) {
- if (type_B==PhysicsServer::SHAPE_RAY)
+ if (type_B == PhysicsServer::SHAPE_RAY)
return false;
if (swap) {
- return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (concave_B) {
-
if (concave_A)
return false;
if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,p_margin_A,p_margin_B);
+ return solve_concave(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A, p_margin_B);
else
- return solve_concave(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,p_margin_A,p_margin_B);
-
-
+ return solve_concave(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_A, p_margin_B);
} else {
- return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback,p_userdata,false,r_sep_axis,p_margin_A,p_margin_B);
+ return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B);
}
-
return false;
}
-
void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) {
-
- _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata);
+ _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
cinfo.aabb_tests++;
if (cinfo.collided)
return;
- Vector3 close_A,close_B;
- cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A,*cinfo.transform_A,p_convex,*cinfo.transform_B,close_A,close_B);
+ Vector3 close_A, close_B;
+ cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, close_A, close_B);
if (cinfo.collided)
return;
if (!cinfo.tested || close_A.distance_squared_to(close_B) < cinfo.close_A.distance_squared_to(cinfo.close_B)) {
- cinfo.close_A=close_A;
- cinfo.close_B=close_B;
- cinfo.tested=true;
+ cinfo.close_A = close_A;
+ cinfo.close_B = close_B;
+ cinfo.tested = true;
}
cinfo.collisions++;
-
}
+bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
-
-bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B) {
-
- const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
- if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
+ const PlaneShapeSW *plane = static_cast<const PlaneShapeSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer::SHAPE_PLANE)
return false;
Plane p = p_transform_A.xform(plane->get_plane());
@@ -287,43 +266,41 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Tran
Vector3 supports[max_supports];
int support_count;
- p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
+ p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count);
- bool collided=false;
+ bool collided = false;
Vector3 closest;
real_t closest_d;
+ for (int i = 0; i < support_count; i++) {
- for(int i=0;i<support_count;i++) {
-
- supports[i] = p_transform_B.xform( supports[i] );
+ supports[i] = p_transform_B.xform(supports[i]);
real_t d = p.distance_to(supports[i]);
- if (i==0 || d<closest_d) {
- closest=supports[i];
- closest_d=d;
- if (d<=0)
- collided=true;
+ if (i == 0 || d < closest_d) {
+ closest = supports[i];
+ closest_d = d;
+ if (d <= 0)
+ collided = true;
}
-
}
- r_point_A=p.project(closest);
- r_point_B=closest;
+ r_point_A = p.project(closest);
+ r_point_B = closest;
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const Rect3& p_concave_hint,Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
- if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE) {
+ if (p_shape_B->get_type() == PhysicsServer::SHAPE_PLANE) {
- Vector3 a,b;
- bool col = solve_distance_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,a,b);
- r_point_A=b;
- r_point_B=a;
+ Vector3 a, b;
+ bool col = solve_distance_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
+ r_point_A = b;
+ r_point_B = a;
return !col;
} else if (p_shape_B->is_concave()) {
@@ -331,62 +308,59 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
if (p_shape_A->is_concave())
return false;
-
- const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B);
+ const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B);
_ConcaveCollisionInfo cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.result_callback=NULL;
- cinfo.userdata=NULL;
- cinfo.swap_result=false;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.aabb_tests=0;
- cinfo.tested=false;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.result_callback = NULL;
+ cinfo.userdata = NULL;
+ cinfo.swap_result = false;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.aabb_tests = 0;
+ cinfo.tested = false;
Transform rel_transform = p_transform_A;
- rel_transform.origin-=p_transform_B.origin;
+ rel_transform.origin -= p_transform_B.origin;
//quickly compute a local AABB
- bool use_cc_hint=p_concave_hint!=Rect3();
+ bool use_cc_hint = p_concave_hint != Rect3();
Rect3 cc_hint_aabb;
if (use_cc_hint) {
- cc_hint_aabb=p_concave_hint;
- cc_hint_aabb.pos-=p_transform_B.origin;
+ cc_hint_aabb = p_concave_hint;
+ cc_hint_aabb.pos -= p_transform_B.origin;
}
Rect3 local_aabb;
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis( p_transform_B.basis.get_axis(i) );
- real_t axis_scale = ((real_t)1.0)/axis.length();
- axis*=axis_scale;
+ Vector3 axis(p_transform_B.basis.get_axis(i));
+ real_t axis_scale = ((real_t)1.0) / axis.length();
+ axis *= axis_scale;
- real_t smin,smax;
+ real_t smin, smax;
- if (use_cc_hint) {
- cc_hint_aabb.project_range_in_plane(Plane(axis,0),smin,smax);
- } else {
- p_shape_A->project_range(axis,rel_transform,smin,smax);
- }
+ if (use_cc_hint) {
+ cc_hint_aabb.project_range_in_plane(Plane(axis, 0), smin, smax);
+ } else {
+ p_shape_A->project_range(axis, rel_transform, smin, smax);
+ }
- smin*=axis_scale;
- smax*=axis_scale;
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
-
- concave_B->cull(local_aabb,concave_distance_callback,&cinfo);
+ concave_B->cull(local_aabb, concave_distance_callback, &cinfo);
if (!cinfo.collided) {
//print_line(itos(cinfo.tested));
- r_point_A=cinfo.close_A;
- r_point_B=cinfo.close_B;
-
+ r_point_A = cinfo.close_A;
+ r_point_B = cinfo.close_B;
}
//print_line("DIST AABB TESTS: "+itos(cinfo.aabb_tests));
@@ -394,10 +368,8 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
return !cinfo.collided;
} else {
- return gjk_epa_calculate_distance(p_shape_A,p_transform_A,p_shape_B,p_transform_B,r_point_A,r_point_B); //should pass sepaxis..
+ return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
}
-
return false;
}
-
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index b8d37a8a9..b0f18dc0a 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -31,25 +31,21 @@
#include "shape_sw.h"
-class CollisionSolverSW
-{
+class CollisionSolverSW {
public:
- typedef void (*CallbackResult)(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
-private:
+ typedef void (*CallbackResult)(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+private:
static void concave_callback(void *p_userdata, ShapeSW *p_convex);
- static bool solve_static_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
- static bool solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
- static bool solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,real_t p_margin_A=0,real_t p_margin_B=0);
+ static bool solve_static_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_ray(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_concave(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static void concave_distance_callback(void *p_userdata, ShapeSW *p_convex);
- static bool solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B);
+ static bool solve_distance_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
public:
-
-
- static bool solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
- static bool solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const Rect3& p_concave_hint,Vector3 *r_sep_axis=NULL);
-
+ static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis = NULL);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index f5bbe4bbd..2cd0e1a42 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -40,35 +40,37 @@ class ConstraintSW : public RID_Data {
ConstraintSW *island_list_next;
int priority;
-
RID self;
protected:
- ConstraintSW(BodySW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; priority=1; }
-public:
+ ConstraintSW(BodySW **p_body_ptr = NULL, int p_body_count = 0) {
+ _body_ptr = p_body_ptr;
+ _body_count = p_body_count;
+ island_step = 0;
+ priority = 1;
+ }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
+ _FORCE_INLINE_ ConstraintSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(ConstraintSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ ConstraintSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(ConstraintSW* p_next) { island_next=p_next; }
-
- _FORCE_INLINE_ ConstraintSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(ConstraintSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ ConstraintSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(ConstraintSW *p_next) { island_list_next = p_next; }
_FORCE_INLINE_ BodySW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
-
- virtual bool setup(real_t p_step)=0;
- virtual void solve(real_t p_step)=0;
+ virtual bool setup(real_t p_step) = 0;
+ virtual void solve(real_t p_step) = 0;
virtual ~ConstraintSW() {}
};
diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp
index 06c2c2382..f65e6768a 100644
--- a/servers/physics/gjk_epa.cpp
+++ b/servers/physics/gjk_epa.cpp
@@ -884,33 +884,30 @@ bool Penetration( const ShapeSW* shape0,
/* clang-format on */
-
-bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, Vector3& r_result_A, Vector3& r_result_B) {
-
+bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
GjkEpa2::sResults res;
- if (GjkEpa2::Distance(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_transform_B.origin-p_transform_A.origin,res)) {
+ if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
- r_result_A=res.witnesses[0];
- r_result_B=res.witnesses[1];
+ r_result_A = res.witnesses[0];
+ r_result_B = res.witnesses[1];
return true;
}
return false;
-
}
-bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap ) {
+bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) {
GjkEpa2::sResults res;
- if (GjkEpa2::Penetration(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_transform_B.origin-p_transform_A.origin,res)) {
+ if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (p_result_callback) {
if (p_swap)
- p_result_callback(res.witnesses[1],res.witnesses[0],p_userdata);
+ p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata);
else
- p_result_callback(res.witnesses[0],res.witnesses[1],p_userdata);
+ p_result_callback(res.witnesses[0], res.witnesses[1], p_userdata);
}
return true;
}
diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h
index 58cf8f50c..ae5db733b 100644
--- a/servers/physics/gjk_epa.h
+++ b/servers/physics/gjk_epa.h
@@ -35,7 +35,7 @@
*/
#include "collision_solver_sw.h"
-bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false);
-bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, Vector3& r_result_A, Vector3& r_result_B);
+bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false);
+bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
#endif
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index d78bcbd16..8cab81de2 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -34,29 +34,26 @@ See corresponding header file for licensing info.
#include "cone_twist_joint_sw.h"
-static void plane_space(const Vector3& n, Vector3& p, Vector3& q) {
+static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
- if (Math::abs(n.z) > 0.707106781186547524400844362) {
- // choose p in y-z plane
- real_t a = n[1]*n[1] + n[2]*n[2];
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(0,-n[2]*k,n[1]*k);
- // set q = n x p
- q=Vector3(a*k,-n[0]*p[2],n[0]*p[1]);
- }
- else {
- // choose p in x-y plane
- real_t a = n.x*n.x + n.y*n.y;
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(-n.y*k,n.x*k,0);
- // set q = n x p
- q=Vector3(-n.z*p.y,n.z*p.x,a*k);
- }
+ if (Math::abs(n.z) > 0.707106781186547524400844362) {
+ // choose p in y-z plane
+ real_t a = n[1] * n[1] + n[2] * n[2];
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(0, -n[2] * k, n[1] * k);
+ // set q = n x p
+ q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]);
+ } else {
+ // choose p in x-y plane
+ real_t a = n.x * n.x + n.y * n.y;
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(-n.y * k, n.x * k, 0);
+ // set q = n x p
+ q = Vector3(-n.z * p.y, n.z * p.x, a * k);
+ }
}
-
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -71,32 +68,31 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-ConeTwistJointSW::ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame) : JointSW(_arr,2) {
+ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
+ m_rbAFrame = rbAFrame;
+ m_rbBFrame = rbBFrame;
- m_rbAFrame=rbAFrame;
- m_rbBFrame=rbBFrame;
-
- m_swingSpan1 = Math_PI/4.0;
- m_swingSpan2 = Math_PI/4.0;
- m_twistSpan = Math_PI*2;
+ m_swingSpan1 = Math_PI / 4.0;
+ m_swingSpan2 = Math_PI / 4.0;
+ m_twistSpan = Math_PI * 2;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_solveTwistLimit = false;
m_solveSwingLimit = false;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
- m_appliedImpulse=0;
+ m_appliedImpulse = 0;
}
-
-bool ConeTwistJointSW::setup(real_t p_step) {
+bool ConeTwistJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
//set bias, sign, clear accumulator
@@ -107,109 +103,97 @@ bool ConeTwistJointSW::setup(real_t p_step) {
m_accTwistLimitImpulse = real_t(0.);
m_accSwingLimitImpulse = real_t(0.);
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
Vector3 relPos = pivotBInW - pivotAInW;
Vector3 normal[3];
- if (relPos.length_squared() > CMP_EPSILON)
- {
+ if (relPos.length_squared() > CMP_EPSILON) {
normal[0] = relPos.normalized();
- }
- else
- {
- normal[0]=Vector3(real_t(1.0),0,0);
+ } else {
+ normal[0] = Vector3(real_t(1.0), 0, 0);
}
plane_space(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
memnew_placement(&m_jac[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normal[i],
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normal[i],
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
}
- Vector3 b1Axis1,b1Axis2,b1Axis3;
- Vector3 b2Axis1,b2Axis2;
+ Vector3 b1Axis1, b1Axis2, b1Axis3;
+ Vector3 b2Axis1, b2Axis2;
- b1Axis1 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(0) );
- b2Axis1 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(0) );
+ b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0));
+ b2Axis1 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(0));
- real_t swing1=real_t(0.),swing2 = real_t(0.);
+ real_t swing1 = real_t(0.), swing2 = real_t(0.);
- real_t swx=real_t(0.),swy = real_t(0.);
+ real_t swx = real_t(0.), swy = real_t(0.);
real_t thresh = real_t(10.);
real_t fact;
// Get Frame into world space
- if (m_swingSpan1 >= real_t(0.05f))
- {
- b1Axis2 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(1) );
+ if (m_swingSpan1 >= real_t(0.05f)) {
+ b1Axis2 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(1));
//swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
- swing1 = atan2fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing1 = atan2fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + real_t(1.0));
swing1 *= fact;
-
}
- if (m_swingSpan2 >= real_t(0.05f))
- {
- b1Axis3 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(2) );
+ if (m_swingSpan2 >= real_t(0.05f)) {
+ b1Axis3 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(2));
//swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
- swing2 = atan2fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing2 = atan2fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + real_t(1.0));
swing2 *= fact;
}
- real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);
- real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);
- real_t EllipseAngle = Math::abs(swing1*swing1)* RMaxAngle1Sq + Math::abs(swing2*swing2) * RMaxAngle2Sq;
+ real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1 * m_swingSpan1);
+ real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2 * m_swingSpan2);
+ real_t EllipseAngle = Math::abs(swing1 * swing1) * RMaxAngle1Sq + Math::abs(swing2 * swing2) * RMaxAngle2Sq;
- if (EllipseAngle > 1.0f)
- {
- m_swingCorrection = EllipseAngle-1.0f;
+ if (EllipseAngle > 1.0f) {
+ m_swingCorrection = EllipseAngle - 1.0f;
m_solveSwingLimit = true;
// Calculate necessary axis & factors
- m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
+ m_swingAxis = b2Axis1.cross(b1Axis2 * b2Axis1.dot(b1Axis2) + b1Axis3 * b2Axis1.dot(b1Axis3));
m_swingAxis.normalize();
real_t swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
m_swingAxis *= swingAxisSign;
- m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) +
- B->compute_angular_impulse_denominator(m_swingAxis));
-
+ m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) +
+ B->compute_angular_impulse_denominator(m_swingAxis));
}
// Twist limits
- if (m_twistSpan >= real_t(0.))
- {
- Vector3 b2Axis2 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(1) );
- Quat rotationArc = Quat(b2Axis1,b1Axis1);
+ if (m_twistSpan >= real_t(0.)) {
+ Vector3 b2Axis2 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1));
+ Quat rotationArc = Quat(b2Axis1, b1Axis1);
Vector3 TwistRef = rotationArc.xform(b2Axis2);
- real_t twist = atan2fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+ real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));
real_t lockedFreeFactor = (m_twistSpan > real_t(0.05f)) ? m_limitSoftness : real_t(0.);
- if (twist <= -m_twistSpan*lockedFreeFactor)
- {
+ if (twist <= -m_twistSpan * lockedFreeFactor) {
m_twistCorrection = -(twist + m_twistSpan);
m_solveTwistLimit = true;
@@ -218,28 +202,24 @@ bool ConeTwistJointSW::setup(real_t p_step) {
m_twistAxis *= -1.0f;
m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
- B->compute_angular_impulse_denominator(m_twistAxis));
-
- } else
- if (twist > m_twistSpan*lockedFreeFactor)
- {
- m_twistCorrection = (twist - m_twistSpan);
- m_solveTwistLimit = true;
+ B->compute_angular_impulse_denominator(m_twistAxis));
- m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
- m_twistAxis.normalize();
+ } else if (twist > m_twistSpan * lockedFreeFactor) {
+ m_twistCorrection = (twist - m_twistSpan);
+ m_solveTwistLimit = true;
- m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
- B->compute_angular_impulse_denominator(m_twistAxis));
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
- }
+ m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
+ B->compute_angular_impulse_denominator(m_twistAxis));
+ }
}
return true;
}
-void ConeTwistJointSW::solve(real_t timeStep)
-{
+void ConeTwistJointSW::solve(real_t timeStep) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
@@ -247,8 +227,7 @@ void ConeTwistJointSW::solve(real_t timeStep)
real_t tau = real_t(0.3);
//linear part
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
@@ -256,16 +235,15 @@ void ConeTwistJointSW::solve(real_t timeStep)
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);
Vector3 vel = vel1 - vel2;
- for (int i=0;i<3;i++)
- {
- const Vector3& normal = m_jac[i].m_linearJointAxis;
+ for (int i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jac[i].m_linearJointAxis;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
real_t rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ real_t impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
@@ -275,79 +253,73 @@ void ConeTwistJointSW::solve(real_t timeStep)
{
///solve angular part
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
// solve swing limit
- if (m_solveSwingLimit)
- {
- real_t amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(real_t(1.)/timeStep)*m_biasFactor);
+ if (m_solveSwingLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(m_swingAxis) * m_relaxationFactor * m_relaxationFactor + m_swingCorrection * (real_t(1.) / timeStep) * m_biasFactor);
real_t impulseMag = amplitude * m_kSwing;
// Clamp the accumulated impulse
real_t temp = m_accSwingLimitImpulse;
- m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0) );
+ m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0));
impulseMag = m_accSwingLimitImpulse - temp;
Vector3 impulse = m_swingAxis * impulseMag;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
-
}
// solve twist limit
- if (m_solveTwistLimit)
- {
- real_t amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(real_t(1.)/timeStep)*m_biasFactor );
+ if (m_solveTwistLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(m_twistAxis) * m_relaxationFactor * m_relaxationFactor + m_twistCorrection * (real_t(1.) / timeStep) * m_biasFactor);
real_t impulseMag = amplitude * m_kTwist;
// Clamp the accumulated impulse
real_t temp = m_accTwistLimitImpulse;
- m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0) );
+ m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0));
impulseMag = m_accTwistLimitImpulse - temp;
Vector3 impulse = m_twistAxis * impulseMag;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
-
}
-
}
-
}
void ConeTwistJointSW::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: {
- m_swingSpan1=p_value;
- m_swingSpan2=p_value;
+ m_swingSpan1 = p_value;
+ m_swingSpan2 = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN: {
- m_twistSpan=p_value;
+ m_twistSpan = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_BIAS: {
- m_biasFactor=p_value;
+ m_biasFactor = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS: {
- m_limitSoftness=p_value;
+ m_limitSoftness = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_RELAXATION: {
- m_relaxationFactor=p_value;
+ m_relaxationFactor = p_value;
} break;
}
}
-real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const{
+real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: {
return m_swingSpan1;
diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h
index eb7a5cd1b..c122c2225 100644
--- a/servers/physics/joints/cone_twist_joint_sw.h
+++ b/servers/physics/joints/cone_twist_joint_sw.h
@@ -51,14 +51,11 @@ Written by: Marcus Hennix
#ifndef CONE_TWIST_JOINT_SW_H
#define CONE_TWIST_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
-
+#include "servers/physics/joints_sw.h"
///ConeTwistJointSW can be used to simulate ragdoll joints (upper arm, leg etc)
-class ConeTwistJointSW : public JointSW
-{
+class ConeTwistJointSW : public JointSW {
#ifdef IN_PARALLELL_SOLVER
public:
#endif
@@ -72,86 +69,73 @@ public:
BodySW *_arr[2];
};
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
-
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
real_t m_appliedImpulse;
Transform m_rbAFrame;
Transform m_rbBFrame;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
-
- real_t m_swingSpan1;
- real_t m_swingSpan2;
- real_t m_twistSpan;
+ real_t m_limitSoftness;
+ real_t m_biasFactor;
+ real_t m_relaxationFactor;
- Vector3 m_swingAxis;
- Vector3 m_twistAxis;
+ real_t m_swingSpan1;
+ real_t m_swingSpan2;
+ real_t m_twistSpan;
- real_t m_kSwing;
- real_t m_kTwist;
+ Vector3 m_swingAxis;
+ Vector3 m_twistAxis;
- real_t m_twistLimitSign;
- real_t m_swingCorrection;
- real_t m_twistCorrection;
+ real_t m_kSwing;
+ real_t m_kTwist;
- real_t m_accSwingLimitImpulse;
- real_t m_accTwistLimitImpulse;
+ real_t m_twistLimitSign;
+ real_t m_swingCorrection;
+ real_t m_twistCorrection;
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
+ real_t m_accSwingLimitImpulse;
+ real_t m_accTwistLimitImpulse;
+ bool m_angularOnly;
+ bool m_solveTwistLimit;
+ bool m_solveSwingLimit;
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
- ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame);
-
+ ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
- void setAngularOnly(bool angularOnly)
- {
+ void setAngularOnly(bool angularOnly) {
m_angularOnly = angularOnly;
}
- void setLimit(real_t _swingSpan1,real_t _swingSpan2,real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f)
- {
+ void setLimit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f) {
m_swingSpan1 = _swingSpan1;
m_swingSpan2 = _swingSpan2;
- m_twistSpan = _twistSpan;
+ m_twistSpan = _twistSpan;
- m_limitSoftness = _softness;
+ m_limitSoftness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
}
- inline int getSolveTwistLimit()
- {
+ inline int getSolveTwistLimit() {
return m_solveTwistLimit;
}
- inline int getSolveSwingLimit()
- {
+ inline int getSolveSwingLimit() {
return m_solveTwistLimit;
}
- inline real_t getTwistLimitSign()
- {
+ inline real_t getTwistLimitSign() {
return m_twistLimitSign;
}
void set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer::ConeTwistJointParam p_param) const;
-
-
};
-
-
#endif // CONE_TWIST_JOINT_SW_H
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index bd07f3122..1e07bc73f 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -34,118 +34,90 @@ See corresponding header file for licensing info.
#include "generic_6dof_joint_sw.h"
-
-
#define GENERIC_D6_DISABLE_WARMSTARTING 1
-
//////////////////////////// G6DOFRotationalLimitMotorSW ////////////////////////////////////
-
-int G6DOFRotationalLimitMotorSW::testLimitValue(real_t test_value)
-{
- if(m_loLimit>m_hiLimit)
- {
- m_currentLimit = 0;//Free from violation
+int G6DOFRotationalLimitMotorSW::testLimitValue(real_t test_value) {
+ if (m_loLimit > m_hiLimit) {
+ m_currentLimit = 0; //Free from violation
return 0;
}
- if (test_value < m_loLimit)
- {
- m_currentLimit = 1;//low limit violation
- m_currentLimitError = test_value - m_loLimit;
+ if (test_value < m_loLimit) {
+ m_currentLimit = 1; //low limit violation
+ m_currentLimitError = test_value - m_loLimit;
return 1;
- }
- else if (test_value> m_hiLimit)
- {
- m_currentLimit = 2;//High limit violation
+ } else if (test_value > m_hiLimit) {
+ m_currentLimit = 2; //High limit violation
m_currentLimitError = test_value - m_hiLimit;
return 2;
};
- m_currentLimit = 0;//Free from violation
+ m_currentLimit = 0; //Free from violation
return 0;
-
}
-
real_t G6DOFRotationalLimitMotorSW::solveAngularLimits(
- real_t timeStep,Vector3& axis,real_t jacDiagABInv,
- BodySW * body0, BodySW * body1)
-{
- if (needApplyTorques()==false) return 0.0f;
+ real_t timeStep, Vector3 &axis, real_t jacDiagABInv,
+ BodySW *body0, BodySW *body1) {
+ if (needApplyTorques() == false) return 0.0f;
- real_t target_velocity = m_targetVelocity;
- real_t maxMotorForce = m_maxMotorForce;
+ real_t target_velocity = m_targetVelocity;
+ real_t maxMotorForce = m_maxMotorForce;
//current error correction
- if (m_currentLimit!=0)
- {
- target_velocity = -m_ERP*m_currentLimitError/(timeStep);
- maxMotorForce = m_maxLimitForce;
- }
-
- maxMotorForce *= timeStep;
-
- // current velocity difference
- Vector3 vel_diff = body0->get_angular_velocity();
- if (body1)
- {
- vel_diff -= body1->get_angular_velocity();
- }
+ if (m_currentLimit != 0) {
+ target_velocity = -m_ERP * m_currentLimitError / (timeStep);
+ maxMotorForce = m_maxLimitForce;
+ }
+ maxMotorForce *= timeStep;
+ // current velocity difference
+ Vector3 vel_diff = body0->get_angular_velocity();
+ if (body1) {
+ vel_diff -= body1->get_angular_velocity();
+ }
- real_t rel_vel = axis.dot(vel_diff);
+ real_t rel_vel = axis.dot(vel_diff);
// correction velocity
- real_t motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
-
-
- if ( motor_relvel < CMP_EPSILON && motor_relvel > -CMP_EPSILON )
- {
- return 0.0f;//no need for applying force
- }
+ real_t motor_relvel = m_limitSoftness * (target_velocity - m_damping * rel_vel);
+ if (motor_relvel < CMP_EPSILON && motor_relvel > -CMP_EPSILON) {
+ return 0.0f; //no need for applying force
+ }
// correction impulse
- real_t unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
+ real_t unclippedMotorImpulse = (1 + m_bounce) * motor_relvel * jacDiagABInv;
// clip correction impulse
- real_t clippedMotorImpulse;
-
- ///@todo: should clip against accumulated impulse
- if (unclippedMotorImpulse>0.0f)
- {
- clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
- }
- else
- {
- clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
- }
+ real_t clippedMotorImpulse;
+ ///@todo: should clip against accumulated impulse
+ if (unclippedMotorImpulse > 0.0f) {
+ clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce ? maxMotorForce : unclippedMotorImpulse;
+ } else {
+ clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce : unclippedMotorImpulse;
+ }
// sort with accumulated impulses
- real_t lo = real_t(-1e30);
- real_t hi = real_t(1e30);
-
- real_t oldaccumImpulse = m_accumulatedImpulse;
- real_t sum = oldaccumImpulse + clippedMotorImpulse;
- m_accumulatedImpulse = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
-
- clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
+ real_t lo = real_t(-1e30);
+ real_t hi = real_t(1e30);
+ real_t oldaccumImpulse = m_accumulatedImpulse;
+ real_t sum = oldaccumImpulse + clippedMotorImpulse;
+ m_accumulatedImpulse = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
+ clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
- Vector3 motorImp = clippedMotorImpulse * axis;
-
-
- body0->apply_torque_impulse(motorImp);
- if (body1) body1->apply_torque_impulse(-motorImp);
-
- return clippedMotorImpulse;
+ Vector3 motorImp = clippedMotorImpulse * axis;
+ body0->apply_torque_impulse(motorImp);
+ if (body1) body1->apply_torque_impulse(-motorImp);
+ return clippedMotorImpulse;
}
//////////////////////////// End G6DOFRotationalLimitMotorSW ////////////////////////////////////
@@ -153,120 +125,96 @@ real_t G6DOFRotationalLimitMotorSW::solveAngularLimits(
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
real_t G6DOFTranslationalLimitMotorSW::solveLinearAxis(
real_t timeStep,
- real_t jacDiagABInv,
- BodySW* body1,const Vector3 &pointInA,
- BodySW* body2,const Vector3 &pointInB,
- int limit_index,
- const Vector3 & axis_normal_on_a,
- const Vector3 & anchorPos)
-{
-
-///find relative velocity
-// Vector3 rel_pos1 = pointInA - body1->get_transform().origin;
-// Vector3 rel_pos2 = pointInB - body2->get_transform().origin;
- Vector3 rel_pos1 = anchorPos - body1->get_transform().origin;
- Vector3 rel_pos2 = anchorPos - body2->get_transform().origin;
+ real_t jacDiagABInv,
+ BodySW *body1, const Vector3 &pointInA,
+ BodySW *body2, const Vector3 &pointInB,
+ int limit_index,
+ const Vector3 &axis_normal_on_a,
+ const Vector3 &anchorPos) {
- Vector3 vel1 = body1->get_velocity_in_local_point(rel_pos1);
- Vector3 vel2 = body2->get_velocity_in_local_point(rel_pos2);
- Vector3 vel = vel1 - vel2;
+ ///find relative velocity
+ // Vector3 rel_pos1 = pointInA - body1->get_transform().origin;
+ // Vector3 rel_pos2 = pointInB - body2->get_transform().origin;
+ Vector3 rel_pos1 = anchorPos - body1->get_transform().origin;
+ Vector3 rel_pos2 = anchorPos - body2->get_transform().origin;
- real_t rel_vel = axis_normal_on_a.dot(vel);
+ Vector3 vel1 = body1->get_velocity_in_local_point(rel_pos1);
+ Vector3 vel2 = body2->get_velocity_in_local_point(rel_pos2);
+ Vector3 vel = vel1 - vel2;
+ real_t rel_vel = axis_normal_on_a.dot(vel);
+ /// apply displacement correction
-/// apply displacement correction
+ //positional error (zeroth order error)
+ real_t depth = -(pointInA - pointInB).dot(axis_normal_on_a);
+ real_t lo = real_t(-1e30);
+ real_t hi = real_t(1e30);
-//positional error (zeroth order error)
- real_t depth = -(pointInA - pointInB).dot(axis_normal_on_a);
- real_t lo = real_t(-1e30);
- real_t hi = real_t(1e30);
+ real_t minLimit = m_lowerLimit[limit_index];
+ real_t maxLimit = m_upperLimit[limit_index];
- real_t minLimit = m_lowerLimit[limit_index];
- real_t maxLimit = m_upperLimit[limit_index];
-
- //handle the limits
- if (minLimit < maxLimit)
- {
- {
- if (depth > maxLimit)
- {
- depth -= maxLimit;
- lo = real_t(0.);
-
- }
- else
- {
- if (depth < minLimit)
- {
- depth -= minLimit;
- hi = real_t(0.);
- }
- else
+ //handle the limits
+ if (minLimit < maxLimit) {
{
- return 0.0f;
+ if (depth > maxLimit) {
+ depth -= maxLimit;
+ lo = real_t(0.);
+
+ } else {
+ if (depth < minLimit) {
+ depth -= minLimit;
+ hi = real_t(0.);
+ } else {
+ return 0.0f;
+ }
+ }
}
- }
}
- }
-
- real_t normalImpulse= m_limitSoftness[limit_index]*(m_restitution[limit_index]*depth/timeStep - m_damping[limit_index]*rel_vel) * jacDiagABInv;
-
+ real_t normalImpulse = m_limitSoftness[limit_index] * (m_restitution[limit_index] * depth / timeStep - m_damping[limit_index] * rel_vel) * jacDiagABInv;
+ real_t oldNormalImpulse = m_accumulatedImpulse[limit_index];
+ real_t sum = oldNormalImpulse + normalImpulse;
+ m_accumulatedImpulse[limit_index] = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
+ normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
- real_t oldNormalImpulse = m_accumulatedImpulse[limit_index];
- real_t sum = oldNormalImpulse + normalImpulse;
- m_accumulatedImpulse[limit_index] = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
- normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
-
- Vector3 impulse_vector = axis_normal_on_a * normalImpulse;
- body1->apply_impulse( rel_pos1, impulse_vector);
- body2->apply_impulse( rel_pos2, -impulse_vector);
- return normalImpulse;
+ Vector3 impulse_vector = axis_normal_on_a * normalImpulse;
+ body1->apply_impulse(rel_pos1, impulse_vector);
+ body2->apply_impulse(rel_pos2, -impulse_vector);
+ return normalImpulse;
}
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
-
-Generic6DOFJointSW::Generic6DOFJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB, bool useLinearReferenceFrameA)
- : JointSW(_arr,2)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
-{
- A=rbA;
- B=rbB;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA)
+ : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA) {
+ A = rbA;
+ B = rbB;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
-
-
-
-
-void Generic6DOFJointSW::calculateAngleInfo()
-{
- Basis relative_frame = m_calculatedTransformA.basis.inverse()*m_calculatedTransformB.basis;
+void Generic6DOFJointSW::calculateAngleInfo() {
+ Basis relative_frame = m_calculatedTransformA.basis.inverse() * m_calculatedTransformB.basis;
m_calculatedAxisAngleDiff = relative_frame.get_euler();
-
-
// in euler angle mode we do not actually constrain the angular velocity
- // along the axes axis[0] and axis[2] (although we do use axis[1]) :
- //
- // to get constrain w2-w1 along ...not
- // ------ --------------------- ------
- // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
- // d(angle[1])/dt = 0 ax[1]
- // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
- //
- // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
- // to prove the result for angle[0], write the expression for angle[0] from
- // GetInfo1 then take the derivative. to prove this for angle[2] it is
- // easier to take the euler rate expression for d(angle[2])/dt with respect
- // to the components of w and set that to 0.
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
+ //
+ // to get constrain w2-w1 along ...not
+ // ------ --------------------- ------
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
+ // d(angle[1])/dt = 0 ax[1]
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
+ //
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
+ // to prove the result for angle[0], write the expression for angle[0] from
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
+ // easier to take the euler rate expression for d(angle[2])/dt with respect
+ // to the components of w and set that to 0.
Vector3 axis0 = m_calculatedTransformB.basis.get_axis(0);
Vector3 axis2 = m_calculatedTransformA.basis.get_axis(2);
@@ -275,7 +223,6 @@ void Generic6DOFJointSW::calculateAngleInfo()
m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-
/*
if(m_debugDrawer)
{
@@ -288,280 +235,250 @@ void Generic6DOFJointSW::calculateAngleInfo()
m_debugDrawer->reportErrorWarning(buff);
}
*/
-
}
-void Generic6DOFJointSW::calculateTransforms()
-{
- m_calculatedTransformA = A->get_transform() * m_frameInA;
- m_calculatedTransformB = B->get_transform() * m_frameInB;
+void Generic6DOFJointSW::calculateTransforms() {
+ m_calculatedTransformA = A->get_transform() * m_frameInA;
+ m_calculatedTransformB = B->get_transform() * m_frameInB;
- calculateAngleInfo();
+ calculateAngleInfo();
}
-
void Generic6DOFJointSW::buildLinearJacobian(
- JacobianEntrySW & jacLinear,const Vector3 & normalWorld,
- const Vector3 & pivotAInW,const Vector3 & pivotBInW)
-{
- memnew_placement(&jacLinear, JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normalWorld,
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
-
+ JacobianEntrySW &jacLinear, const Vector3 &normalWorld,
+ const Vector3 &pivotAInW, const Vector3 &pivotBInW) {
+ memnew_placement(&jacLinear, JacobianEntrySW(
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normalWorld,
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
void Generic6DOFJointSW::buildAngularJacobian(
- JacobianEntrySW & jacAngular,const Vector3 & jointAxisW)
-{
- memnew_placement(&jacAngular, JacobianEntrySW(jointAxisW,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
-
+ JacobianEntrySW &jacAngular, const Vector3 &jointAxisW) {
+ memnew_placement(&jacAngular, JacobianEntrySW(jointAxisW,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
}
-bool Generic6DOFJointSW::testAngularLimitMotor(int axis_index)
-{
- real_t angle = m_calculatedAxisAngleDiff[axis_index];
+bool Generic6DOFJointSW::testAngularLimitMotor(int axis_index) {
+ real_t angle = m_calculatedAxisAngleDiff[axis_index];
- //test limits
- m_angularLimits[axis_index].testLimitValue(angle);
- return m_angularLimits[axis_index].needApplyTorques();
+ //test limits
+ m_angularLimits[axis_index].testLimitValue(angle);
+ return m_angularLimits[axis_index].needApplyTorques();
}
bool Generic6DOFJointSW::setup(real_t p_step) {
// Clear accumulated impulses for the next simulation step
- m_linearLimits.m_accumulatedImpulse=Vector3(real_t(0.), real_t(0.), real_t(0.));
- int i;
- for(i = 0; i < 3; i++)
- {
- m_angularLimits[i].m_accumulatedImpulse = real_t(0.);
- }
- //calculates transform
- calculateTransforms();
+ m_linearLimits.m_accumulatedImpulse = Vector3(real_t(0.), real_t(0.), real_t(0.));
+ int i;
+ for (i = 0; i < 3; i++) {
+ m_angularLimits[i].m_accumulatedImpulse = real_t(0.);
+ }
+ //calculates transform
+ calculateTransforms();
-// const Vector3& pivotAInW = m_calculatedTransformA.origin;
-// const Vector3& pivotBInW = m_calculatedTransformB.origin;
+ // const Vector3& pivotAInW = m_calculatedTransformA.origin;
+ // const Vector3& pivotBInW = m_calculatedTransformB.origin;
calcAnchorPos();
Vector3 pivotAInW = m_AnchorPos;
Vector3 pivotBInW = m_AnchorPos;
-// not used here
-// Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
-// Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
+ // not used here
+ // Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
+ // Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
- Vector3 normalWorld;
- //linear part
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i))
- {
+ Vector3 normalWorld;
+ //linear part
+ for (i = 0; i < 3; i++) {
+ if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i)) {
if (m_useLinearReferenceFrameA)
- normalWorld = m_calculatedTransformA.basis.get_axis(i);
+ normalWorld = m_calculatedTransformA.basis.get_axis(i);
else
- normalWorld = m_calculatedTransformB.basis.get_axis(i);
-
- buildLinearJacobian(
- m_jacLinear[i],normalWorld ,
- pivotAInW,pivotBInW);
+ normalWorld = m_calculatedTransformB.basis.get_axis(i);
+ buildLinearJacobian(
+ m_jacLinear[i], normalWorld,
+ pivotAInW, pivotBInW);
+ }
}
- }
- // angular part
- for (i=0;i<3;i++)
- {
- //calculates error angle
- if (m_angularLimits[i].m_enableLimit && testAngularLimitMotor(i))
- {
- normalWorld = this->getAxis(i);
- // Create angular atom
- buildAngularJacobian(m_jacAng[i],normalWorld);
+ // angular part
+ for (i = 0; i < 3; i++) {
+ //calculates error angle
+ if (m_angularLimits[i].m_enableLimit && testAngularLimitMotor(i)) {
+ normalWorld = this->getAxis(i);
+ // Create angular atom
+ buildAngularJacobian(m_jacAng[i], normalWorld);
+ }
}
- }
return true;
}
+void Generic6DOFJointSW::solve(real_t timeStep) {
+ m_timeStep = timeStep;
-void Generic6DOFJointSW::solve(real_t timeStep)
-{
- m_timeStep = timeStep;
-
- //calculateTransforms();
+ //calculateTransforms();
- int i;
+ int i;
- // linear
+ // linear
- Vector3 pointInA = m_calculatedTransformA.origin;
+ Vector3 pointInA = m_calculatedTransformA.origin;
Vector3 pointInB = m_calculatedTransformB.origin;
real_t jacDiagABInv;
Vector3 linear_axis;
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i))
- {
- jacDiagABInv = real_t(1.) / m_jacLinear[i].getDiagonal();
+ for (i = 0; i < 3; i++) {
+ if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i)) {
+ jacDiagABInv = real_t(1.) / m_jacLinear[i].getDiagonal();
if (m_useLinearReferenceFrameA)
- linear_axis = m_calculatedTransformA.basis.get_axis(i);
+ linear_axis = m_calculatedTransformA.basis.get_axis(i);
else
- linear_axis = m_calculatedTransformB.basis.get_axis(i);
-
- m_linearLimits.solveLinearAxis(
- m_timeStep,
- jacDiagABInv,
- A,pointInA,
- B,pointInB,
- i,linear_axis, m_AnchorPos);
+ linear_axis = m_calculatedTransformB.basis.get_axis(i);
+ m_linearLimits.solveLinearAxis(
+ m_timeStep,
+ jacDiagABInv,
+ A, pointInA,
+ B, pointInB,
+ i, linear_axis, m_AnchorPos);
+ }
}
- }
- // angular
- Vector3 angular_axis;
- real_t angularJacDiagABInv;
- for (i=0;i<3;i++)
- {
- if (m_angularLimits[i].m_enableLimit && m_angularLimits[i].needApplyTorques())
- {
+ // angular
+ Vector3 angular_axis;
+ real_t angularJacDiagABInv;
+ for (i = 0; i < 3; i++) {
+ if (m_angularLimits[i].m_enableLimit && m_angularLimits[i].needApplyTorques()) {
// get axis
angular_axis = getAxis(i);
angularJacDiagABInv = real_t(1.) / m_jacAng[i].getDiagonal();
- m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, A,B);
+ m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B);
+ }
}
- }
}
-void Generic6DOFJointSW::updateRHS(real_t timeStep)
-{
- (void)timeStep;
-
+void Generic6DOFJointSW::updateRHS(real_t timeStep) {
+ (void)timeStep;
}
-Vector3 Generic6DOFJointSW::getAxis(int axis_index) const
-{
- return m_calculatedAxis[axis_index];
+Vector3 Generic6DOFJointSW::getAxis(int axis_index) const {
+ return m_calculatedAxis[axis_index];
}
-real_t Generic6DOFJointSW::getAngle(int axis_index) const
-{
- return m_calculatedAxisAngleDiff[axis_index];
+real_t Generic6DOFJointSW::getAngle(int axis_index) const {
+ return m_calculatedAxisAngleDiff[axis_index];
}
-void Generic6DOFJointSW::calcAnchorPos(void)
-{
+void Generic6DOFJointSW::calcAnchorPos(void) {
real_t imA = A->get_inv_mass();
real_t imB = B->get_inv_mass();
real_t weight;
- if(imB == real_t(0.0))
- {
+ if (imB == real_t(0.0)) {
weight = real_t(1.0);
- }
- else
- {
+ } else {
weight = imA / (imA + imB);
}
- const Vector3& pA = m_calculatedTransformA.origin;
- const Vector3& pB = m_calculatedTransformB.origin;
+ const Vector3 &pA = m_calculatedTransformA.origin;
+ const Vector3 &pB = m_calculatedTransformB.origin;
m_AnchorPos = pA * weight + pB * (real_t(1.0) - weight);
return;
} // Generic6DOFJointSW::calcAnchorPos()
+void Generic6DOFJointSW::set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value) {
-void Generic6DOFJointSW::set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value) {
-
- ERR_FAIL_INDEX(p_axis,3);
- switch(p_param) {
+ ERR_FAIL_INDEX(p_axis, 3);
+ switch (p_param) {
case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT: {
- m_linearLimits.m_lowerLimit[p_axis]=p_value;
+ m_linearLimits.m_lowerLimit[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT: {
- m_linearLimits.m_upperLimit[p_axis]=p_value;
+ m_linearLimits.m_upperLimit[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS: {
- m_linearLimits.m_limitSoftness[p_axis]=p_value;
+ m_linearLimits.m_limitSoftness[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION: {
- m_linearLimits.m_restitution[p_axis]=p_value;
+ m_linearLimits.m_restitution[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING: {
- m_linearLimits.m_damping[p_axis]=p_value;
+ m_linearLimits.m_damping[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT: {
- m_angularLimits[p_axis].m_loLimit=p_value;
+ m_angularLimits[p_axis].m_loLimit = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT: {
- m_angularLimits[p_axis].m_hiLimit=p_value;
+ m_angularLimits[p_axis].m_hiLimit = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: {
- m_angularLimits[p_axis].m_limitSoftness=p_value;
+ m_angularLimits[p_axis].m_limitSoftness = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING: {
- m_angularLimits[p_axis].m_damping=p_value;
+ m_angularLimits[p_axis].m_damping = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION: {
- m_angularLimits[p_axis].m_bounce=p_value;
+ m_angularLimits[p_axis].m_bounce = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT: {
- m_angularLimits[p_axis].m_maxLimitForce=p_value;
+ m_angularLimits[p_axis].m_maxLimitForce = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP: {
- m_angularLimits[p_axis].m_ERP=p_value;
+ m_angularLimits[p_axis].m_ERP = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY: {
- m_angularLimits[p_axis].m_targetVelocity=p_value;
+ m_angularLimits[p_axis].m_targetVelocity = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: {
- m_angularLimits[p_axis].m_maxLimitForce=p_value;
+ m_angularLimits[p_axis].m_maxLimitForce = p_value;
} break;
}
}
-real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param) const{
- ERR_FAIL_INDEX_V(p_axis,3,0);
- switch(p_param) {
+real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, 0);
+ switch (p_param) {
case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT: {
return m_linearLimits.m_lowerLimit[p_axis];
@@ -635,31 +552,29 @@ real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJo
return 0;
}
-void Generic6DOFJointSW::set_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value){
+void Generic6DOFJointSW::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_axis,3);
+ ERR_FAIL_INDEX(p_axis, 3);
- switch(p_flag) {
+ switch (p_flag) {
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT: {
- m_linearLimits.enable_limit[p_axis]=p_value;
+ m_linearLimits.enable_limit[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT: {
- m_angularLimits[p_axis].m_enableLimit=p_value;
+ m_angularLimits[p_axis].m_enableLimit = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR: {
- m_angularLimits[p_axis].m_enableMotor=p_value;
+ m_angularLimits[p_axis].m_enableMotor = p_value;
} break;
}
-
-
}
-bool Generic6DOFJointSW::get_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag) const{
+bool Generic6DOFJointSW::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_axis,3,0);
- switch(p_flag) {
+ ERR_FAIL_INDEX_V(p_axis, 3, 0);
+ switch (p_flag) {
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT: {
return m_linearLimits.enable_limit[p_axis];
diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h
index 207ae85a4..87245c6ff 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.h
+++ b/servers/physics/joints/generic_6dof_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef GENERIC_6DOF_JOINT_SW_H
#define GENERIC_6DOF_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -53,7 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
/*
2007-09-09
Generic6DOFJointSW Refactored by Francisco Le?n
@@ -61,80 +59,73 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
//! Rotation Limit structure for generic joints
class G6DOFRotationalLimitMotorSW {
public:
- //! limit_parameters
- //!@{
- real_t m_loLimit;//!< joint limit
- real_t m_hiLimit;//!< joint limit
- real_t m_targetVelocity;//!< target motor velocity
- real_t m_maxMotorForce;//!< max force on motor
- real_t m_maxLimitForce;//!< max force on limit
- real_t m_damping;//!< Damping.
- real_t m_limitSoftness;//! Relaxation factor
- real_t m_ERP;//!< Error tolerance factor when joint is at limit
- real_t m_bounce;//!< restitution factor
- bool m_enableMotor;
- bool m_enableLimit;
+ //! limit_parameters
+ //!@{
+ real_t m_loLimit; //!< joint limit
+ real_t m_hiLimit; //!< joint limit
+ real_t m_targetVelocity; //!< target motor velocity
+ real_t m_maxMotorForce; //!< max force on motor
+ real_t m_maxLimitForce; //!< max force on limit
+ real_t m_damping; //!< Damping.
+ real_t m_limitSoftness; //! Relaxation factor
+ real_t m_ERP; //!< Error tolerance factor when joint is at limit
+ real_t m_bounce; //!< restitution factor
+ bool m_enableMotor;
+ bool m_enableLimit;
- //!@}
-
- //! temp_variables
- //!@{
- real_t m_currentLimitError;//! How much is violated this limit
- int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
- real_t m_accumulatedImpulse;
- //!@}
-
- G6DOFRotationalLimitMotorSW()
- {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
- m_maxLimitForce = 300.0f;
- m_loLimit = -1e30;
- m_hiLimit = 1e30;
- m_ERP = 0.5f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- m_enableLimit=false;
- }
+ //!@}
- G6DOFRotationalLimitMotorSW(const G6DOFRotationalLimitMotorSW & limot)
- {
- m_targetVelocity = limot.m_targetVelocity;
- m_maxMotorForce = limot.m_maxMotorForce;
- m_limitSoftness = limot.m_limitSoftness;
- m_loLimit = limot.m_loLimit;
- m_hiLimit = limot.m_hiLimit;
- m_ERP = limot.m_ERP;
- m_bounce = limot.m_bounce;
- m_currentLimit = limot.m_currentLimit;
- m_currentLimitError = limot.m_currentLimitError;
- m_enableMotor = limot.m_enableMotor;
- }
+ //! temp_variables
+ //!@{
+ real_t m_currentLimitError; //! How much is violated this limit
+ int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
+ real_t m_accumulatedImpulse;
+ //!@}
+ G6DOFRotationalLimitMotorSW() {
+ m_accumulatedImpulse = 0.f;
+ m_targetVelocity = 0;
+ m_maxMotorForce = 0.1f;
+ m_maxLimitForce = 300.0f;
+ m_loLimit = -1e30;
+ m_hiLimit = 1e30;
+ m_ERP = 0.5f;
+ m_bounce = 0.0f;
+ m_damping = 1.0f;
+ m_limitSoftness = 0.5f;
+ m_currentLimit = 0;
+ m_currentLimitError = 0;
+ m_enableMotor = false;
+ m_enableLimit = false;
+ }
+ G6DOFRotationalLimitMotorSW(const G6DOFRotationalLimitMotorSW &limot) {
+ m_targetVelocity = limot.m_targetVelocity;
+ m_maxMotorForce = limot.m_maxMotorForce;
+ m_limitSoftness = limot.m_limitSoftness;
+ m_loLimit = limot.m_loLimit;
+ m_hiLimit = limot.m_hiLimit;
+ m_ERP = limot.m_ERP;
+ m_bounce = limot.m_bounce;
+ m_currentLimit = limot.m_currentLimit;
+ m_currentLimitError = limot.m_currentLimitError;
+ m_enableMotor = limot.m_enableMotor;
+ }
//! Is limited
- bool isLimited()
- {
- if(m_loLimit>=m_hiLimit) return false;
- return true;
- }
+ bool isLimited() {
+ if (m_loLimit >= m_hiLimit) return false;
+ return true;
+ }
//! Need apply correction
- bool needApplyTorques()
- {
- if(m_currentLimit == 0 && m_enableMotor == false) return false;
- return true;
- }
+ bool needApplyTorques() {
+ if (m_currentLimit == 0 && m_enableMotor == false) return false;
+ return true;
+ }
//! calculates error
/*!
@@ -143,84 +134,69 @@ public:
int testLimitValue(real_t test_value);
//! apply the correction impulses for two bodies
- real_t solveAngularLimits(real_t timeStep,Vector3& axis, real_t jacDiagABInv,BodySW * body0, BodySW * body1);
-
-
+ real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, BodySW *body0, BodySW *body1);
};
-
-
-class G6DOFTranslationalLimitMotorSW
-{
+class G6DOFTranslationalLimitMotorSW {
public:
- Vector3 m_lowerLimit;//!< the constraint lower limits
- Vector3 m_upperLimit;//!< the constraint upper limits
- Vector3 m_accumulatedImpulse;
- //! Linear_Limit_parameters
- //!@{
- Vector3 m_limitSoftness;//!< Softness for linear limit
- Vector3 m_damping;//!< Damping for linear limit
- Vector3 m_restitution;//! Bounce parameter for linear limit
- //!@}
- bool enable_limit[3];
+ Vector3 m_lowerLimit; //!< the constraint lower limits
+ Vector3 m_upperLimit; //!< the constraint upper limits
+ Vector3 m_accumulatedImpulse;
+ //! Linear_Limit_parameters
+ //!@{
+ Vector3 m_limitSoftness; //!< Softness for linear limit
+ Vector3 m_damping; //!< Damping for linear limit
+ Vector3 m_restitution; //! Bounce parameter for linear limit
+ //!@}
+ bool enable_limit[3];
- G6DOFTranslationalLimitMotorSW()
- {
- m_lowerLimit=Vector3(0.f,0.f,0.f);
- m_upperLimit=Vector3(0.f,0.f,0.f);
- m_accumulatedImpulse=Vector3(0.f,0.f,0.f);
+ G6DOFTranslationalLimitMotorSW() {
+ m_lowerLimit = Vector3(0.f, 0.f, 0.f);
+ m_upperLimit = Vector3(0.f, 0.f, 0.f);
+ m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f);
- m_limitSoftness = Vector3(1,1,1)*0.7f;
- m_damping = Vector3(1,1,1)*real_t(1.0f);
- m_restitution = Vector3(1,1,1)*real_t(0.5f);
+ m_limitSoftness = Vector3(1, 1, 1) * 0.7f;
+ m_damping = Vector3(1, 1, 1) * real_t(1.0f);
+ m_restitution = Vector3(1, 1, 1) * real_t(0.5f);
- enable_limit[0]=true;
- enable_limit[1]=true;
- enable_limit[2]=true;
- }
+ enable_limit[0] = true;
+ enable_limit[1] = true;
+ enable_limit[2] = true;
+ }
- G6DOFTranslationalLimitMotorSW(const G6DOFTranslationalLimitMotorSW & other )
- {
- m_lowerLimit = other.m_lowerLimit;
- m_upperLimit = other.m_upperLimit;
- m_accumulatedImpulse = other.m_accumulatedImpulse;
+ G6DOFTranslationalLimitMotorSW(const G6DOFTranslationalLimitMotorSW &other) {
+ m_lowerLimit = other.m_lowerLimit;
+ m_upperLimit = other.m_upperLimit;
+ m_accumulatedImpulse = other.m_accumulatedImpulse;
- m_limitSoftness = other.m_limitSoftness ;
- m_damping = other.m_damping;
- m_restitution = other.m_restitution;
- }
+ m_limitSoftness = other.m_limitSoftness;
+ m_damping = other.m_damping;
+ m_restitution = other.m_restitution;
+ }
- //! Test limit
+ //! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- inline bool isLimited(int limitIndex)
- {
- return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
- }
-
-
- real_t solveLinearAxis(
- real_t timeStep,
- real_t jacDiagABInv,
- BodySW* body1,const Vector3 &pointInA,
- BodySW* body2,const Vector3 &pointInB,
- int limit_index,
- const Vector3 & axis_normal_on_a,
- const Vector3 & anchorPos);
-
+ inline bool isLimited(int limitIndex) {
+ return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
+ }
+ real_t solveLinearAxis(
+ real_t timeStep,
+ real_t jacDiagABInv,
+ BodySW *body1, const Vector3 &pointInA,
+ BodySW *body2, const Vector3 &pointInB,
+ int limit_index,
+ const Vector3 &axis_normal_on_a,
+ const Vector3 &anchorPos);
};
-
-class Generic6DOFJointSW : public JointSW
-{
+class Generic6DOFJointSW : public JointSW {
protected:
-
-
union {
struct {
BodySW *A;
@@ -231,195 +207,167 @@ protected:
};
//! relative_frames
- //!@{
- Transform m_frameInA;//!< the constraint space w.r.t body A
- Transform m_frameInB;//!< the constraint space w.r.t body B
- //!@}
+ //!@{
+ Transform m_frameInA; //!< the constraint space w.r.t body A
+ Transform m_frameInB; //!< the constraint space w.r.t body B
+ //!@}
- //! Jacobians
- //!@{
- JacobianEntrySW m_jacLinear[3];//!< 3 orthogonal linear constraints
- JacobianEntrySW m_jacAng[3];//!< 3 orthogonal angular constraints
- //!@}
+ //! Jacobians
+ //!@{
+ JacobianEntrySW m_jacLinear[3]; //!< 3 orthogonal linear constraints
+ JacobianEntrySW m_jacAng[3]; //!< 3 orthogonal angular constraints
+ //!@}
//! Linear_Limit_parameters
- //!@{
- G6DOFTranslationalLimitMotorSW m_linearLimits;
- //!@}
-
-
- //! hinge_parameters
- //!@{
- G6DOFRotationalLimitMotorSW m_angularLimits[3];
+ //!@{
+ G6DOFTranslationalLimitMotorSW m_linearLimits;
//!@}
+ //! hinge_parameters
+ //!@{
+ G6DOFRotationalLimitMotorSW m_angularLimits[3];
+ //!@}
protected:
- //! temporal variables
- //!@{
- real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
- Vector3 m_calculatedAxisAngleDiff;
- Vector3 m_calculatedAxis[3];
+ //! temporal variables
+ //!@{
+ real_t m_timeStep;
+ Transform m_calculatedTransformA;
+ Transform m_calculatedTransformB;
+ Vector3 m_calculatedAxisAngleDiff;
+ Vector3 m_calculatedAxis[3];
Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
- bool m_useLinearReferenceFrameA;
-
- //!@}
-
- Generic6DOFJointSW& operator=(Generic6DOFJointSW& other)
- {
- ERR_PRINT("pito");
- (void) other;
- return *this;
- }
-
+ bool m_useLinearReferenceFrameA;
+ //!@}
- void buildLinearJacobian(
- JacobianEntrySW & jacLinear,const Vector3 & normalWorld,
- const Vector3 & pivotAInW,const Vector3 & pivotBInW);
+ Generic6DOFJointSW &operator=(Generic6DOFJointSW &other) {
+ ERR_PRINT("pito");
+ (void)other;
+ return *this;
+ }
- void buildAngularJacobian(JacobianEntrySW & jacAngular,const Vector3 & jointAxisW);
+ void buildLinearJacobian(
+ JacobianEntrySW &jacLinear, const Vector3 &normalWorld,
+ const Vector3 &pivotAInW, const Vector3 &pivotBInW);
+ void buildAngularJacobian(JacobianEntrySW &jacAngular, const Vector3 &jointAxisW);
//! calcs the euler angles between the two bodies.
- void calculateAngleInfo();
-
-
+ void calculateAngleInfo();
public:
- Generic6DOFJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB ,bool useLinearReferenceFrameA);
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
+ Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
+ virtual bool setup(real_t p_step);
+ virtual void solve(real_t p_step);
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
*/
- void calculateTransforms();
+ void calculateTransforms();
//! Gets the global transform of the offset for body A
- /*!
+ /*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
- const Transform & getCalculatedTransformA() const
- {
- return m_calculatedTransformA;
- }
+ const Transform &getCalculatedTransformA() const {
+ return m_calculatedTransformA;
+ }
- //! Gets the global transform of the offset for body B
- /*!
+ //! Gets the global transform of the offset for body B
+ /*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
- const Transform & getCalculatedTransformB() const
- {
- return m_calculatedTransformB;
- }
-
- const Transform & getFrameOffsetA() const
- {
- return m_frameInA;
- }
-
- const Transform & getFrameOffsetB() const
- {
- return m_frameInB;
- }
+ const Transform &getCalculatedTransformB() const {
+ return m_calculatedTransformB;
+ }
+ const Transform &getFrameOffsetA() const {
+ return m_frameInA;
+ }
- Transform & getFrameOffsetA()
- {
- return m_frameInA;
- }
+ const Transform &getFrameOffsetB() const {
+ return m_frameInB;
+ }
- Transform & getFrameOffsetB()
- {
- return m_frameInB;
- }
+ Transform &getFrameOffsetA() {
+ return m_frameInA;
+ }
+ Transform &getFrameOffsetB() {
+ return m_frameInB;
+ }
//! performs Jacobian calculation, and also calculates angle differences and axis
-
- void updateRHS(real_t timeStep);
+ void updateRHS(real_t timeStep);
//! Get the rotation axis in global coordinates
/*!
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
- Vector3 getAxis(int axis_index) const;
+ Vector3 getAxis(int axis_index) const;
- //! Get the relative Euler angle
- /*!
+ //! Get the relative Euler angle
+ /*!
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
- real_t getAngle(int axis_index) const;
+ real_t getAngle(int axis_index) const;
//! Test angular limit.
/*!
Calculates angular correction and returns true if limit needs to be corrected.
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
- bool testAngularLimitMotor(int axis_index);
+ bool testAngularLimitMotor(int axis_index);
- void setLinearLowerLimit(const Vector3& linearLower)
- {
- m_linearLimits.m_lowerLimit = linearLower;
- }
+ void setLinearLowerLimit(const Vector3 &linearLower) {
+ m_linearLimits.m_lowerLimit = linearLower;
+ }
- void setLinearUpperLimit(const Vector3& linearUpper)
- {
- m_linearLimits.m_upperLimit = linearUpper;
- }
+ void setLinearUpperLimit(const Vector3 &linearUpper) {
+ m_linearLimits.m_upperLimit = linearUpper;
+ }
- void setAngularLowerLimit(const Vector3& angularLower)
- {
- m_angularLimits[0].m_loLimit = angularLower.x;
- m_angularLimits[1].m_loLimit = angularLower.y;
- m_angularLimits[2].m_loLimit = angularLower.z;
- }
+ void setAngularLowerLimit(const Vector3 &angularLower) {
+ m_angularLimits[0].m_loLimit = angularLower.x;
+ m_angularLimits[1].m_loLimit = angularLower.y;
+ m_angularLimits[2].m_loLimit = angularLower.z;
+ }
- void setAngularUpperLimit(const Vector3& angularUpper)
- {
- m_angularLimits[0].m_hiLimit = angularUpper.x;
- m_angularLimits[1].m_hiLimit = angularUpper.y;
- m_angularLimits[2].m_hiLimit = angularUpper.z;
- }
+ void setAngularUpperLimit(const Vector3 &angularUpper) {
+ m_angularLimits[0].m_hiLimit = angularUpper.x;
+ m_angularLimits[1].m_hiLimit = angularUpper.y;
+ m_angularLimits[2].m_hiLimit = angularUpper.z;
+ }
//! Retrieves the angular limit informacion
- G6DOFRotationalLimitMotorSW * getRotationalLimitMotor(int index)
- {
- return &m_angularLimits[index];
- }
-
- //! Retrieves the limit informacion
- G6DOFTranslationalLimitMotorSW * getTranslationalLimitMotor()
- {
- return &m_linearLimits;
- }
+ G6DOFRotationalLimitMotorSW *getRotationalLimitMotor(int index) {
+ return &m_angularLimits[index];
+ }
- //first 3 are linear, next 3 are angular
- void setLimit(int axis, real_t lo, real_t hi)
- {
- if(axis<3)
- {
- m_linearLimits.m_lowerLimit[axis] = lo;
- m_linearLimits.m_upperLimit[axis] = hi;
+ //! Retrieves the limit informacion
+ G6DOFTranslationalLimitMotorSW *getTranslationalLimitMotor() {
+ return &m_linearLimits;
}
- else
- {
- m_angularLimits[axis-3].m_loLimit = lo;
- m_angularLimits[axis-3].m_hiLimit = hi;
+
+ //first 3 are linear, next 3 are angular
+ void setLimit(int axis, real_t lo, real_t hi) {
+ if (axis < 3) {
+ m_linearLimits.m_lowerLimit[axis] = lo;
+ m_linearLimits.m_upperLimit[axis] = hi;
+ } else {
+ m_angularLimits[axis - 3].m_loLimit = lo;
+ m_angularLimits[axis - 3].m_hiLimit = hi;
+ }
}
- }
//! Test limit
/*!
@@ -428,34 +376,27 @@ public:
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- bool isLimited(int limitIndex)
- {
- if(limitIndex<3)
- {
+ bool isLimited(int limitIndex) {
+ if (limitIndex < 3) {
return m_linearLimits.isLimited(limitIndex);
-
+ }
+ return m_angularLimits[limitIndex - 3].isLimited();
}
- return m_angularLimits[limitIndex-3].isLimited();
- }
- const BodySW* getRigidBodyA() const
- {
- return A;
- }
- const BodySW* getRigidBodyB() const
- {
- return B;
- }
+ const BodySW *getRigidBodyA() const {
+ return A;
+ }
+ const BodySW *getRigidBodyB() const {
+ return B;
+ }
virtual void calcAnchorPos(void); // overridable
- void set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
- real_t get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param) const;
-
- void set_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
- bool get_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag) const;
+ void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
+ real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
+ void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
+ bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
};
-
#endif // GENERIC_6DOF_JOINT_SW_H
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index 9617eb879..eaa57af87 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -34,65 +34,63 @@ See corresponding header file for licensing info.
#include "hinge_joint_sw.h"
-static void plane_space(const Vector3& n, Vector3& p, Vector3& q) {
+static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
- if (Math::abs(n.z) > 0.707106781186547524400844362) {
- // choose p in y-z plane
- real_t a = n[1]*n[1] + n[2]*n[2];
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(0,-n[2]*k,n[1]*k);
- // set q = n x p
- q=Vector3(a*k,-n[0]*p[2],n[0]*p[1]);
- }
- else {
- // choose p in x-y plane
- real_t a = n.x*n.x + n.y*n.y;
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(-n.y*k,n.x*k,0);
- // set q = n x p
- q=Vector3(-n.z*p.y,n.z*p.x,a*k);
- }
+ if (Math::abs(n.z) > 0.707106781186547524400844362) {
+ // choose p in y-z plane
+ real_t a = n[1] * n[1] + n[2] * n[2];
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(0, -n[2] * k, n[1] * k);
+ // set q = n x p
+ q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]);
+ } else {
+ // choose p in x-y plane
+ real_t a = n.x * n.x + n.y * n.y;
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(-n.y * k, n.x * k, 0);
+ // set q = n x p
+ q = Vector3(-n.z * p.y, n.z * p.x, a * k);
+ }
}
-HingeJointSW::HingeJointSW(BodySW* rbA,BodySW* rbB, const Transform& frameA, const Transform& frameB) : JointSW(_arr,2) {
+HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
- m_rbAFrame=frameA;
- m_rbBFrame=frameB;
+ m_rbAFrame = frameA;
+ m_rbBFrame = frameB;
// flip axis
m_rbBFrame.basis[0][2] *= real_t(-1.);
m_rbBFrame.basis[1][2] *= real_t(-1.);
m_rbBFrame.basis[2][2] *= real_t(-1.);
-
//start with free
m_lowerLimit = Math_PI;
m_upperLimit = -Math_PI;
-
m_useLimit = false;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
- tau=0.3;
-
- m_angularOnly=false;
- m_enableAngularMotor=false;
+ tau = 0.3;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ m_angularOnly = false;
+ m_enableAngularMotor = false;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
-HingeJointSW::HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,const Vector3& pivotInB,
- const Vector3& axisInA,const Vector3& axisInB) : JointSW(_arr,2) {
+HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB,
+ const Vector3 &axisInA, const Vector3 &axisInB)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
m_rbAFrame.origin = pivotInA;
@@ -112,76 +110,67 @@ HingeJointSW::HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,cons
rbAxisA1 = rbAxisA2.cross(axisInA);
}
- m_rbAFrame.basis=Basis( rbAxisA1.x,rbAxisA2.x,axisInA.x,
- rbAxisA1.y,rbAxisA2.y,axisInA.y,
- rbAxisA1.z,rbAxisA2.z,axisInA.z );
+ m_rbAFrame.basis = Basis(rbAxisA1.x, rbAxisA2.x, axisInA.x,
+ rbAxisA1.y, rbAxisA2.y, axisInA.y,
+ rbAxisA1.z, rbAxisA2.z, axisInA.z);
- Quat rotationArc = Quat(axisInA,axisInB);
- Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1);
- Vector3 rbAxisB2 = axisInB.cross(rbAxisB1);
+ Quat rotationArc = Quat(axisInA, axisInB);
+ Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1);
+ Vector3 rbAxisB2 = axisInB.cross(rbAxisB1);
m_rbBFrame.origin = pivotInB;
- m_rbBFrame.basis=Basis( rbAxisB1.x,rbAxisB2.x,-axisInB.x,
- rbAxisB1.y,rbAxisB2.y,-axisInB.y,
- rbAxisB1.z,rbAxisB2.z,-axisInB.z );
+ m_rbBFrame.basis = Basis(rbAxisB1.x, rbAxisB2.x, -axisInB.x,
+ rbAxisB1.y, rbAxisB2.y, -axisInB.y,
+ rbAxisB1.z, rbAxisB2.z, -axisInB.z);
//start with free
m_lowerLimit = Math_PI;
m_upperLimit = -Math_PI;
-
m_useLimit = false;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
- tau=0.3;
-
- m_angularOnly=false;
- m_enableAngularMotor=false;
+ tau = 0.3;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ m_angularOnly = false;
+ m_enableAngularMotor = false;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
-
-
bool HingeJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
Vector3 relPos = pivotBInW - pivotAInW;
Vector3 normal[3];
- if (relPos.length_squared() > CMP_EPSILON)
- {
+ if (relPos.length_squared() > CMP_EPSILON) {
normal[0] = relPos.normalized();
- }
- else
- {
- normal[0]=Vector3(real_t(1.0),0,0);
+ } else {
+ normal[0] = Vector3(real_t(1.0), 0, 0);
}
plane_space(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
memnew_placement(&m_jac[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normal[i],
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()) );
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normal[i],
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
}
@@ -192,31 +181,30 @@ bool HingeJointSW::setup(real_t p_step) {
Vector3 jointAxis0local;
Vector3 jointAxis1local;
- plane_space(m_rbAFrame.basis.get_axis(2),jointAxis0local,jointAxis1local);
-
- A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
- Vector3 jointAxis0 = A->get_transform().basis.xform( jointAxis0local );
- Vector3 jointAxis1 = A->get_transform().basis.xform( jointAxis1local );
- Vector3 hingeAxisWorld = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
+ plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local);
- memnew_placement(&m_jacAng[0], JacobianEntrySW(jointAxis0,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
+ A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
+ Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local);
+ Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local);
+ Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
- memnew_placement(&m_jacAng[1], JacobianEntrySW(jointAxis1,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
+ memnew_placement(&m_jacAng[0], JacobianEntrySW(jointAxis0,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
- memnew_placement(&m_jacAng[2], JacobianEntrySW(hingeAxisWorld,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
+ memnew_placement(&m_jacAng[1], JacobianEntrySW(jointAxis1,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
+ memnew_placement(&m_jacAng[2], JacobianEntrySW(hingeAxisWorld,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
// Compute limit information
real_t hingeAngle = get_hinge_angle();
@@ -228,26 +216,21 @@ bool HingeJointSW::setup(real_t p_step) {
m_solveLimit = false;
m_accLimitImpulse = real_t(0.);
-
-
/*if (m_useLimit) {
print_line("low: "+rtos(m_lowerLimit));
print_line("hi: "+rtos(m_upperLimit));
}*/
//if (m_lowerLimit < m_upperLimit)
- if (m_useLimit && m_lowerLimit <= m_upperLimit)
- {
+ if (m_useLimit && m_lowerLimit <= m_upperLimit) {
//if (hingeAngle <= m_lowerLimit*m_limitSoftness)
- if (hingeAngle <= m_lowerLimit)
- {
+ if (hingeAngle <= m_lowerLimit) {
m_correction = (m_lowerLimit - hingeAngle);
m_limitSign = 1.0f;
m_solveLimit = true;
}
//else if (hingeAngle >= m_upperLimit*m_limitSoftness)
- else if (hingeAngle >= m_upperLimit)
- {
+ else if (hingeAngle >= m_upperLimit) {
m_correction = m_upperLimit - hingeAngle;
m_limitSign = -1.0f;
m_solveLimit = true;
@@ -255,9 +238,9 @@ bool HingeJointSW::setup(real_t p_step) {
}
//Compute K = J*W*J' for hinge axis
- Vector3 axisA = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
- m_kHinge = 1.0f / (A->compute_angular_impulse_denominator(axisA) +
- B->compute_angular_impulse_denominator(axisA));
+ Vector3 axisA = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
+ m_kHinge = 1.0f / (A->compute_angular_impulse_denominator(axisA) +
+ B->compute_angular_impulse_denominator(axisA));
return true;
}
@@ -270,8 +253,7 @@ void HingeJointSW::solve(real_t p_step) {
//real_t tau = real_t(0.3);
//linear part
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
@@ -279,80 +261,74 @@ void HingeJointSW::solve(real_t p_step) {
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);
Vector3 vel = vel1 - vel2;
- for (int i=0;i<3;i++)
- {
- const Vector3& normal = m_jac[i].m_linearJointAxis;
+ for (int i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jac[i].m_linearJointAxis;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
real_t rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*tau/p_step * jacDiagABInv - rel_vel * jacDiagABInv;
+ real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(pivotAInW - A->get_transform().origin,impulse_vector);
- B->apply_impulse(pivotBInW - B->get_transform().origin,-impulse_vector);
+ A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
+ B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector);
}
}
-
{
///solve angular part
// get axes in world space
- Vector3 axisA = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
- Vector3 axisB = B->get_transform().basis.xform( m_rbBFrame.basis.get_axis(2) );
+ Vector3 axisA = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
+ Vector3 axisB = B->get_transform().basis.xform(m_rbBFrame.basis.get_axis(2));
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
Vector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
Vector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
Vector3 angAorthog = angVelA - angVelAroundHingeAxisA;
Vector3 angBorthog = angVelB - angVelAroundHingeAxisB;
- Vector3 velrelOrthog = angAorthog-angBorthog;
+ Vector3 velrelOrthog = angAorthog - angBorthog;
{
//solve orthogonal angular velocity correction
real_t relaxation = real_t(1.);
real_t len = velrelOrthog.length();
- if (len > real_t(0.00001))
- {
+ if (len > real_t(0.00001)) {
Vector3 normal = velrelOrthog.normalized();
real_t denom = A->compute_angular_impulse_denominator(normal) +
- B->compute_angular_impulse_denominator(normal);
+ B->compute_angular_impulse_denominator(normal);
// scale for mass and relaxation
- velrelOrthog *= (real_t(1.)/denom) * m_relaxationFactor;
+ velrelOrthog *= (real_t(1.) / denom) * m_relaxationFactor;
}
//solve angular positional correction
- Vector3 angularError = -axisA.cross(axisB) *(real_t(1.)/p_step);
+ Vector3 angularError = -axisA.cross(axisB) * (real_t(1.) / p_step);
real_t len2 = angularError.length();
- if (len2>real_t(0.00001))
- {
+ if (len2 > real_t(0.00001)) {
Vector3 normal2 = angularError.normalized();
real_t denom2 = A->compute_angular_impulse_denominator(normal2) +
- B->compute_angular_impulse_denominator(normal2);
- angularError *= (real_t(1.)/denom2) * relaxation;
+ B->compute_angular_impulse_denominator(normal2);
+ angularError *= (real_t(1.) / denom2) * relaxation;
}
- A->apply_torque_impulse(-velrelOrthog+angularError);
- B->apply_torque_impulse(velrelOrthog-angularError);
+ A->apply_torque_impulse(-velrelOrthog + angularError);
+ B->apply_torque_impulse(velrelOrthog - angularError);
// solve limit
- if (m_solveLimit)
- {
- real_t amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (real_t(1.)/p_step)*m_biasFactor ) * m_limitSign;
+ if (m_solveLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(axisA) * m_relaxationFactor + m_correction * (real_t(1.) / p_step) * m_biasFactor) * m_limitSign;
real_t impulseMag = amplitude * m_kHinge;
// Clamp the accumulated impulse
real_t temp = m_accLimitImpulse;
- m_accLimitImpulse = MAX(m_accLimitImpulse + impulseMag, real_t(0) );
+ m_accLimitImpulse = MAX(m_accLimitImpulse + impulseMag, real_t(0));
impulseMag = m_accLimitImpulse - temp;
-
Vector3 impulse = axisA * impulseMag * m_limitSign;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
@@ -360,10 +336,9 @@ void HingeJointSW::solve(real_t p_step) {
}
//apply motor
- if (m_enableAngularMotor)
- {
+ if (m_enableAngularMotor) {
//todo: add limits too
- Vector3 angularLimit(0,0,0);
+ Vector3 angularLimit(0, 0, 0);
Vector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
real_t projRelVel = velrel.dot(axisA);
@@ -377,12 +352,10 @@ void HingeJointSW::solve(real_t p_step) {
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
Vector3 motorImp = clippedMotorImpulse * axisA;
- A->apply_torque_impulse(motorImp+angularLimit);
- B->apply_torque_impulse(-motorImp-angularLimit);
-
+ A->apply_torque_impulse(motorImp + angularLimit);
+ B->apply_torque_impulse(-motorImp - angularLimit);
}
}
-
}
/*
void HingeJointSW::updateRHS(real_t timeStep)
@@ -392,8 +365,7 @@ void HingeJointSW::updateRHS(real_t timeStep)
}
*/
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -408,33 +380,30 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-
real_t HingeJointSW::get_hinge_angle() {
- const Vector3 refAxis0 = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(0) );
- const Vector3 refAxis1 = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(1) );
- const Vector3 swingAxis = B->get_transform().basis.xform( m_rbBFrame.basis.get_axis(1) );
+ const Vector3 refAxis0 = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(0));
+ const Vector3 refAxis1 = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(1));
+ const Vector3 swingAxis = B->get_transform().basis.xform(m_rbBFrame.basis.get_axis(1));
- return atan2fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
+ return atan2fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
}
-
void HingeJointSW::set_param(PhysicsServer::HingeJointParam p_param, real_t p_value) {
switch (p_param) {
- case PhysicsServer::HINGE_JOINT_BIAS: tau=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_UPPER: m_upperLimit=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_LOWER: m_lowerLimit=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_BIAS: m_biasFactor=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS: m_limitSoftness=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: m_relaxationFactor=p_value; break;
- case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: m_motorTargetVelocity=p_value; break;
- case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: m_maxMotorImpulse=p_value; break;
-
+ case PhysicsServer::HINGE_JOINT_BIAS: tau = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_UPPER: m_upperLimit = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_LOWER: m_lowerLimit = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_BIAS: m_biasFactor = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS: m_limitSoftness = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: m_relaxationFactor = p_value; break;
+ case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: m_motorTargetVelocity = p_value; break;
+ case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: m_maxMotorImpulse = p_value; break;
}
}
-real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const{
+real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const {
switch (p_param) {
@@ -446,25 +415,23 @@ real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const{
case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: return m_relaxationFactor;
case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: return m_motorTargetVelocity;
case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: return m_maxMotorImpulse;
-
}
return 0;
}
-void HingeJointSW::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value){
+void HingeJointSW::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value) {
switch (p_flag) {
- case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: m_useLimit=p_value; break;
- case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: m_enableAngularMotor=p_value; break;
+ case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: m_useLimit = p_value; break;
+ case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: m_enableAngularMotor = p_value; break;
}
-
}
-bool HingeJointSW::get_flag(PhysicsServer::HingeJointFlag p_flag) const{
+bool HingeJointSW::get_flag(PhysicsServer::HingeJointFlag p_flag) const {
switch (p_flag) {
case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: return m_useLimit;
- case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR:return m_enableAngularMotor;
+ case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: return m_enableAngularMotor;
}
return false;
diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h
index 8469fd1ca..013d9afdb 100644
--- a/servers/physics/joints/hinge_joint_sw.h
+++ b/servers/physics/joints/hinge_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef HINGE_JOINT_SW_H
#define HINGE_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -53,8 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
class HingeJointSW : public JointSW {
union {
@@ -66,41 +63,39 @@ class HingeJointSW : public JointSW {
BodySW *_arr[2];
};
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
- JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
Transform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
Transform m_rbBFrame;
- real_t m_motorTargetVelocity;
- real_t m_maxMotorImpulse;
+ real_t m_motorTargetVelocity;
+ real_t m_maxMotorImpulse;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness;
+ real_t m_biasFactor;
+ real_t m_relaxationFactor;
- real_t m_lowerLimit;
- real_t m_upperLimit;
+ real_t m_lowerLimit;
+ real_t m_upperLimit;
- real_t m_kHinge;
+ real_t m_kHinge;
- real_t m_limitSign;
- real_t m_correction;
+ real_t m_limitSign;
+ real_t m_correction;
- real_t m_accLimitImpulse;
+ real_t m_accLimitImpulse;
real_t tau;
- bool m_useLimit;
- bool m_angularOnly;
- bool m_enableAngularMotor;
- bool m_solveLimit;
+ bool m_useLimit;
+ bool m_angularOnly;
+ bool m_enableAngularMotor;
+ bool m_solveLimit;
real_t m_appliedImpulse;
-
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_HINGE; }
virtual bool setup(real_t p_step);
@@ -114,9 +109,8 @@ public:
void set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value);
bool get_flag(PhysicsServer::HingeJointFlag p_flag) const;
- HingeJointSW(BodySW* rbA,BodySW* rbB, const Transform& frameA, const Transform& frameB);
- HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,const Vector3& pivotInB, const Vector3& axisInA,const Vector3& axisInB);
-
+ HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
};
#endif // HINGE_JOINT_SW_H
diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h
index cd85162ba..b0b31ed79 100644
--- a/servers/physics/joints/jacobian_entry_sw.h
+++ b/servers/physics/joints/jacobian_entry_sw.h
@@ -53,22 +53,21 @@ subject to the following restrictions:
class JacobianEntrySW {
public:
- JacobianEntrySW() {};
+ JacobianEntrySW(){};
//constraint between two different rigidbodies
JacobianEntrySW(
- const Basis& world2A,
- const Basis& world2B,
- const Vector3& rel_pos1,const Vector3& rel_pos2,
- const Vector3& jointAxis,
- const Vector3& inertiaInvA,
- const real_t massInvA,
- const Vector3& inertiaInvB,
- const real_t massInvB)
- :m_linearJointAxis(jointAxis)
- {
+ const Basis &world2A,
+ const Basis &world2B,
+ const Vector3 &rel_pos1, const Vector3 &rel_pos2,
+ const Vector3 &jointAxis,
+ const Vector3 &inertiaInvA,
+ const real_t massInvA,
+ const Vector3 &inertiaInvB,
+ const real_t massInvB)
+ : m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
@@ -76,104 +75,92 @@ public:
}
//angular constraint between two different rigidbodies
- JacobianEntrySW(const Vector3& jointAxis,
- const Basis& world2A,
- const Basis& world2B,
- const Vector3& inertiaInvA,
- const Vector3& inertiaInvB)
- :m_linearJointAxis(Vector3(real_t(0.),real_t(0.),real_t(0.)))
- {
- m_aJ= world2A.xform(jointAxis);
+ JacobianEntrySW(const Vector3 &jointAxis,
+ const Basis &world2A,
+ const Basis &world2B,
+ const Vector3 &inertiaInvA,
+ const Vector3 &inertiaInvB)
+ : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))) {
+ m_aJ = world2A.xform(jointAxis);
m_bJ = world2B.xform(-jointAxis);
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
ERR_FAIL_COND(m_Adiag <= real_t(0.0));
}
//angular constraint between two different rigidbodies
- JacobianEntrySW(const Vector3& axisInA,
- const Vector3& axisInB,
- const Vector3& inertiaInvA,
- const Vector3& inertiaInvB)
- : m_linearJointAxis(Vector3(real_t(0.),real_t(0.),real_t(0.)))
- , m_aJ(axisInA)
- , m_bJ(-axisInB)
- {
- m_0MinvJt = inertiaInvA * m_aJ;
+ JacobianEntrySW(const Vector3 &axisInA,
+ const Vector3 &axisInB,
+ const Vector3 &inertiaInvA,
+ const Vector3 &inertiaInvB)
+ : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))), m_aJ(axisInA), m_bJ(-axisInB) {
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
ERR_FAIL_COND(m_Adiag <= real_t(0.0));
}
//constraint on one rigidbody
JacobianEntrySW(
- const Basis& world2A,
- const Vector3& rel_pos1,const Vector3& rel_pos2,
- const Vector3& jointAxis,
- const Vector3& inertiaInvA,
- const real_t massInvA)
- :m_linearJointAxis(jointAxis)
- {
- m_aJ= world2A.xform(rel_pos1.cross(jointAxis));
+ const Basis &world2A,
+ const Vector3 &rel_pos1, const Vector3 &rel_pos2,
+ const Vector3 &jointAxis,
+ const Vector3 &inertiaInvA,
+ const real_t massInvA)
+ : m_linearJointAxis(jointAxis) {
+ m_aJ = world2A.xform(rel_pos1.cross(jointAxis));
m_bJ = world2A.xform(rel_pos2.cross(-jointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
- m_1MinvJt = Vector3(real_t(0.),real_t(0.),real_t(0.));
+ m_0MinvJt = inertiaInvA * m_aJ;
+ m_1MinvJt = Vector3(real_t(0.), real_t(0.), real_t(0.));
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
ERR_FAIL_COND(m_Adiag <= real_t(0.0));
}
- real_t getDiagonal() const { return m_Adiag; }
+ real_t getDiagonal() const { return m_Adiag; }
// for two constraints on the same rigidbody (for example vehicle friction)
- real_t getNonDiagonal(const JacobianEntrySW& jacB, const real_t massInvA) const
- {
- const JacobianEntrySW& jacA = *this;
+ real_t getNonDiagonal(const JacobianEntrySW &jacB, const real_t massInvA) const {
+ const JacobianEntrySW &jacA = *this;
real_t lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
real_t ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
return lin + ang;
}
-
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
- real_t getNonDiagonal(const JacobianEntrySW& jacB,const real_t massInvA,const real_t massInvB) const
- {
- const JacobianEntrySW& jacA = *this;
+ real_t getNonDiagonal(const JacobianEntrySW &jacB, const real_t massInvA, const real_t massInvB) const {
+ const JacobianEntrySW &jacA = *this;
Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
- Vector3 lin0 = massInvA * lin ;
+ Vector3 lin0 = massInvA * lin;
Vector3 lin1 = massInvB * lin;
- Vector3 sum = ang0+ang1+lin0+lin1;
- return sum[0]+sum[1]+sum[2];
+ Vector3 sum = ang0 + ang1 + lin0 + lin1;
+ return sum[0] + sum[1] + sum[2];
}
- real_t getRelativeVelocity(const Vector3& linvelA,const Vector3& angvelA,const Vector3& linvelB,const Vector3& angvelB)
- {
+ real_t getRelativeVelocity(const Vector3 &linvelA, const Vector3 &angvelA, const Vector3 &linvelB, const Vector3 &angvelB) {
Vector3 linrel = linvelA - linvelB;
- Vector3 angvela = angvelA * m_aJ;
- Vector3 angvelb = angvelB * m_bJ;
+ Vector3 angvela = angvelA * m_aJ;
+ Vector3 angvelb = angvelB * m_bJ;
linrel *= m_linearJointAxis;
angvela += angvelb;
angvela += linrel;
- real_t rel_vel2 = angvela[0]+angvela[1]+angvela[2];
+ real_t rel_vel2 = angvela[0] + angvela[1] + angvela[2];
return rel_vel2 + CMP_EPSILON;
}
-//private:
+ //private:
- Vector3 m_linearJointAxis;
- Vector3 m_aJ;
- Vector3 m_bJ;
- Vector3 m_0MinvJt;
- Vector3 m_1MinvJt;
+ Vector3 m_linearJointAxis;
+ Vector3 m_aJ;
+ Vector3 m_bJ;
+ Vector3 m_0MinvJt;
+ Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- real_t m_Adiag;
-
+ real_t m_Adiag;
};
-
#endif // JACOBIAN_ENTRY_SW_H
diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp
index b545ae630..e01514f4b 100644
--- a/servers/physics/joints/pin_joint_sw.cpp
+++ b/servers/physics/joints/pin_joint_sw.cpp
@@ -38,41 +38,37 @@ bool PinJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
- Vector3 normal(0,0,0);
+ Vector3 normal(0, 0, 0);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
normal[i] = 1;
- memnew_placement(&m_jac[i],JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(),
- B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(),
- normal,
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
+ memnew_placement(&m_jac[i], JacobianEntrySW(
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(),
+ B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(),
+ normal,
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
normal[i] = 0;
}
return true;
}
-void PinJointSW::solve(real_t p_step){
+void PinJointSW::solve(real_t p_step) {
Vector3 pivotAInW = A->get_transform().xform(m_pivotInA);
Vector3 pivotBInW = B->get_transform().xform(m_pivotInB);
-
- Vector3 normal(0,0,0);
-
+ Vector3 normal(0, 0, 0);
//Vector3 angvelA = A->get_transform().origin.getBasis().transpose() * A->getAngularVelocity();
//Vector3 angvelB = B->get_transform().origin.getBasis().transpose() * B->getAngularVelocity();
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
normal[i] = 1;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
@@ -87,7 +83,7 @@ void PinJointSW::solve(real_t p_step){
real_t rel_vel;
rel_vel = normal.dot(vel);
- /*
+ /*
//velocity error (first order error)
real_t rel_vel = m_jac[i].getRelativeVelocity(A->getLinearVelocity(),angvelA,
B->getLinearVelocity(),angvelB);
@@ -96,38 +92,37 @@ void PinJointSW::solve(real_t p_step){
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*m_tau/p_step * jacDiagABInv - m_damping * rel_vel * jacDiagABInv;
+ real_t impulse = depth * m_tau / p_step * jacDiagABInv - m_damping * rel_vel * jacDiagABInv;
real_t impulseClamp = m_impulseClamp;
- if (impulseClamp > 0)
- {
+ if (impulseClamp > 0) {
if (impulse < -impulseClamp)
impulse = -impulseClamp;
if (impulse > impulseClamp)
impulse = impulseClamp;
}
- m_appliedImpulse+=impulse;
+ m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(pivotAInW - A->get_transform().origin,impulse_vector);
- B->apply_impulse(pivotBInW - B->get_transform().origin,-impulse_vector);
+ A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
+ B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector);
normal[i] = 0;
}
}
-void PinJointSW::set_param(PhysicsServer::PinJointParam p_param,real_t p_value) {
+void PinJointSW::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
- switch(p_param) {
- case PhysicsServer::PIN_JOINT_BIAS: m_tau=p_value; break;
- case PhysicsServer::PIN_JOINT_DAMPING: m_damping=p_value; break;
- case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: m_impulseClamp=p_value; break;
+ switch (p_param) {
+ case PhysicsServer::PIN_JOINT_BIAS: m_tau = p_value; break;
+ case PhysicsServer::PIN_JOINT_DAMPING: m_damping = p_value; break;
+ case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: m_impulseClamp = p_value; break;
}
}
-real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const{
+real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::PIN_JOINT_BIAS: return m_tau;
case PhysicsServer::PIN_JOINT_DAMPING: return m_damping;
case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: return m_impulseClamp;
@@ -136,26 +131,22 @@ real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const{
return 0;
}
-PinJointSW::PinJointSW(BodySW* p_body_a,const Vector3& p_pos_a,BodySW* p_body_b,const Vector3& p_pos_b) : JointSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
- m_pivotInA=p_pos_a;
- m_pivotInB=p_pos_b;
-
- m_tau=0.3;
- m_damping=1;
- m_impulseClamp=0;
- m_appliedImpulse=0;
+PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b)
+ : JointSW(_arr, 2) {
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A = p_body_a;
+ B = p_body_b;
+ m_pivotInA = p_pos_a;
+ m_pivotInB = p_pos_b;
+ m_tau = 0.3;
+ m_damping = 1;
+ m_impulseClamp = 0;
+ m_appliedImpulse = 0;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
PinJointSW::~PinJointSW() {
-
-
-
}
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index b72b21219..9500d4b46 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -34,8 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef PIN_JOINT_SW_H
#define PIN_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -52,7 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
class PinJointSW : public JointSW {
union {
@@ -64,37 +63,33 @@ class PinJointSW : public JointSW {
BodySW *_arr[2];
};
+ real_t m_tau; //bias
+ real_t m_damping;
+ real_t m_impulseClamp;
+ real_t m_appliedImpulse;
- real_t m_tau; //bias
- real_t m_damping;
- real_t m_impulseClamp;
- real_t m_appliedImpulse;
-
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
- Vector3 m_pivotInA;
- Vector3 m_pivotInB;
+ Vector3 m_pivotInA;
+ Vector3 m_pivotInB;
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
- void set_param(PhysicsServer::PinJointParam p_param,real_t p_value);
+ void set_param(PhysicsServer::PinJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer::PinJointParam p_param) const;
- void set_pos_A(const Vector3& p_pos) { m_pivotInA=p_pos; }
- void set_pos_B(const Vector3& p_pos) { m_pivotInB=p_pos; }
+ void set_pos_A(const Vector3 &p_pos) { m_pivotInA = p_pos; }
+ void set_pos_B(const Vector3 &p_pos) { m_pivotInB = p_pos; }
Vector3 get_pos_A() { return m_pivotInB; }
Vector3 get_pos_B() { return m_pivotInA; }
- PinJointSW(BodySW* p_body_a,const Vector3& p_pos_a,BodySW* p_body_b,const Vector3& p_pos_b);
+ PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
~PinJointSW();
};
-
-
#endif // PIN_JOINT_SW_H
diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp
index fc728ed0b..b8a6c1eca 100644
--- a/servers/physics/joints/slider_joint_sw.cpp
+++ b/servers/physics/joints/slider_joint_sw.cpp
@@ -36,8 +36,7 @@ See corresponding header file for licensing info.
//-----------------------------------------------------------------------------
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -52,13 +51,11 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-
-void SliderJointSW::initParams()
-{
- m_lowerLinLimit = real_t(1.0);
- m_upperLinLimit = real_t(-1.0);
- m_lowerAngLimit = real_t(0.);
- m_upperAngLimit = real_t(0.);
+void SliderJointSW::initParams() {
+ m_lowerLinLimit = real_t(1.0);
+ m_upperLinLimit = real_t(-1.0);
+ m_lowerAngLimit = real_t(0.);
+ m_upperAngLimit = real_t(0.);
m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingDirLin = real_t(0.);
@@ -84,40 +81,35 @@ void SliderJointSW::initParams()
m_accumulatedLinMotorImpulse = real_t(0.0);
m_poweredAngMotor = false;
- m_targetAngMotorVelocity = real_t(0.);
- m_maxAngMotorForce = real_t(0.);
+ m_targetAngMotorVelocity = real_t(0.);
+ m_maxAngMotorForce = real_t(0.);
m_accumulatedAngMotorImpulse = real_t(0.0);
} // SliderJointSW::initParams()
//-----------------------------------------------------------------------------
-
//-----------------------------------------------------------------------------
-SliderJointSW::SliderJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB)
- : JointSW(_arr,2)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB)
-{
+SliderJointSW::SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB)
+ : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
initParams();
} // SliderJointSW::SliderJointSW()
//-----------------------------------------------------------------------------
-bool SliderJointSW::setup(real_t p_step)
-{
+bool SliderJointSW::setup(real_t p_step) {
//calculate transforms
- m_calculatedTransformA = A->get_transform() * m_frameInA;
- m_calculatedTransformB = B->get_transform() * m_frameInB;
+ m_calculatedTransformA = A->get_transform() * m_frameInA;
+ m_calculatedTransformB = B->get_transform() * m_frameInB;
m_realPivotAInW = m_calculatedTransformA.origin;
m_realPivotBInW = m_calculatedTransformB.origin;
m_sliderAxis = m_calculatedTransformA.basis.get_axis(0); // along X
@@ -125,42 +117,38 @@ bool SliderJointSW::setup(real_t p_step)
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
m_relPosA = m_projPivotInW - A->get_transform().origin;
m_relPosB = m_realPivotBInW - B->get_transform().origin;
- Vector3 normalWorld;
- int i;
- //linear part
- for(i = 0; i < 3; i++)
- {
+ Vector3 normalWorld;
+ int i;
+ //linear part
+ for (i = 0; i < 3; i++) {
normalWorld = m_calculatedTransformA.basis.get_axis(i);
memnew_placement(&m_jacLin[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- m_relPosA - A->get_center_of_mass(),
- m_relPosB - B->get_center_of_mass(),
- normalWorld,
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()
- ));
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ m_relPosA - A->get_center_of_mass(),
+ m_relPosB - B->get_center_of_mass(),
+ normalWorld,
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
m_jacLinDiagABInv[i] = real_t(1.) / m_jacLin[i].getDiagonal();
m_depth[i] = m_delta.dot(normalWorld);
- }
+ }
testLinLimits();
- // angular part
- for(i = 0; i < 3; i++)
- {
+ // angular part
+ for (i = 0; i < 3; i++) {
normalWorld = m_calculatedTransformA.basis.get_axis(i);
- memnew_placement(&m_jacAng[i], JacobianEntrySW(
- normalWorld,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()
- ));
+ memnew_placement(&m_jacAng[i], JacobianEntrySW(
+ normalWorld,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
}
testAngLimits();
Vector3 axisA = m_calculatedTransformA.basis.get_axis(0);
- m_kAngle = real_t(1.0 )/ (A->compute_angular_impulse_denominator(axisA) + B->compute_angular_impulse_denominator(axisA));
+ m_kAngle = real_t(1.0) / (A->compute_angular_impulse_denominator(axisA) + B->compute_angular_impulse_denominator(axisA));
// clear accumulator for motors
m_accumulatedLinMotorImpulse = real_t(0.0);
m_accumulatedAngMotorImpulse = real_t(0.0);
@@ -172,14 +160,13 @@ bool SliderJointSW::setup(real_t p_step)
void SliderJointSW::solve(real_t p_step) {
- int i;
- // linear
- Vector3 velA = A->get_velocity_in_local_point(m_relPosA);
- Vector3 velB = B->get_velocity_in_local_point(m_relPosB);
- Vector3 vel = velA - velB;
- for(i = 0; i < 3; i++)
- {
- const Vector3& normal = m_jacLin[i].m_linearJointAxis;
+ int i;
+ // linear
+ Vector3 velA = A->get_velocity_in_local_point(m_relPosA);
+ Vector3 velB = B->get_velocity_in_local_point(m_relPosB);
+ Vector3 vel = velA - velB;
+ for (i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jacLin[i].m_linearJointAxis;
real_t rel_vel = normal.dot(vel);
// calculate positional error
real_t depth = m_depth[i];
@@ -190,81 +177,70 @@ void SliderJointSW::solve(real_t p_step) {
// calcutate and apply impulse
real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i];
Vector3 impulse_vector = normal * normalImpulse;
- A->apply_impulse( m_relPosA, impulse_vector);
- B->apply_impulse(m_relPosB,-impulse_vector);
- if(m_poweredLinMotor && (!i))
- { // apply linear motor
- if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce)
- {
+ A->apply_impulse(m_relPosA, impulse_vector);
+ B->apply_impulse(m_relPosB, -impulse_vector);
+ if (m_poweredLinMotor && (!i)) { // apply linear motor
+ if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) {
real_t desiredMotorVel = m_targetLinMotorVelocity;
real_t motor_relvel = desiredMotorVel + rel_vel;
normalImpulse = -motor_relvel * m_jacLinDiagABInv[i];
// clamp accumulated impulse
real_t new_acc = m_accumulatedLinMotorImpulse + Math::abs(normalImpulse);
- if(new_acc > m_maxLinMotorForce)
- {
+ if (new_acc > m_maxLinMotorForce) {
new_acc = m_maxLinMotorForce;
}
- real_t del = new_acc - m_accumulatedLinMotorImpulse;
- if(normalImpulse < real_t(0.0))
- {
+ real_t del = new_acc - m_accumulatedLinMotorImpulse;
+ if (normalImpulse < real_t(0.0)) {
normalImpulse = -del;
- }
- else
- {
+ } else {
normalImpulse = del;
}
m_accumulatedLinMotorImpulse = new_acc;
// apply clamped impulse
impulse_vector = normal * normalImpulse;
- A->apply_impulse( m_relPosA, impulse_vector);
- B->apply_impulse( m_relPosB,-impulse_vector);
+ A->apply_impulse(m_relPosA, impulse_vector);
+ B->apply_impulse(m_relPosB, -impulse_vector);
}
}
- }
+ }
// angular
// get axes in world space
- Vector3 axisA = m_calculatedTransformA.basis.get_axis(0);
- Vector3 axisB = m_calculatedTransformB.basis.get_axis(0);
+ Vector3 axisA = m_calculatedTransformA.basis.get_axis(0);
+ Vector3 axisB = m_calculatedTransformB.basis.get_axis(0);
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
Vector3 angVelAroundAxisA = axisA * axisA.dot(angVelA);
Vector3 angVelAroundAxisB = axisB * axisB.dot(angVelB);
Vector3 angAorthog = angVelA - angVelAroundAxisA;
Vector3 angBorthog = angVelB - angVelAroundAxisB;
- Vector3 velrelOrthog = angAorthog-angBorthog;
+ Vector3 velrelOrthog = angAorthog - angBorthog;
//solve orthogonal angular velocity correction
real_t len = velrelOrthog.length();
- if (len > real_t(0.00001))
- {
+ if (len > real_t(0.00001)) {
Vector3 normal = velrelOrthog.normalized();
real_t denom = A->compute_angular_impulse_denominator(normal) + B->compute_angular_impulse_denominator(normal);
- velrelOrthog *= (real_t(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
+ velrelOrthog *= (real_t(1.) / denom) * m_dampingOrthoAng * m_softnessOrthoAng;
}
//solve angular positional correction
- Vector3 angularError = axisA.cross(axisB) *(real_t(1.)/p_step);
+ Vector3 angularError = axisA.cross(axisB) * (real_t(1.) / p_step);
real_t len2 = angularError.length();
- if (len2>real_t(0.00001))
- {
+ if (len2 > real_t(0.00001)) {
Vector3 normal2 = angularError.normalized();
real_t denom2 = A->compute_angular_impulse_denominator(normal2) + B->compute_angular_impulse_denominator(normal2);
- angularError *= (real_t(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
+ angularError *= (real_t(1.) / denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
}
// apply impulse
- A->apply_torque_impulse(-velrelOrthog+angularError);
- B->apply_torque_impulse(velrelOrthog-angularError);
+ A->apply_torque_impulse(-velrelOrthog + angularError);
+ B->apply_torque_impulse(velrelOrthog - angularError);
real_t impulseMag;
//solve angular limits
- if(m_solveAngLim)
- {
+ if (m_solveAngLim) {
impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingLimAng + m_angDepth * m_restitutionLimAng / p_step;
impulseMag *= m_kAngle * m_softnessLimAng;
- }
- else
- {
+ } else {
impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingDirAng + m_angDepth * m_restitutionDirAng / p_step;
impulseMag *= m_kAngle * m_softnessDirAng;
}
@@ -272,10 +248,8 @@ void SliderJointSW::solve(real_t p_step) {
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
//apply angular motor
- if(m_poweredAngMotor)
- {
- if(m_accumulatedAngMotorImpulse < m_maxAngMotorForce)
- {
+ if (m_poweredAngMotor) {
+ if (m_accumulatedAngMotorImpulse < m_maxAngMotorForce) {
Vector3 velrel = angVelAroundAxisA - angVelAroundAxisB;
real_t projRelVel = velrel.dot(axisA);
@@ -285,17 +259,13 @@ void SliderJointSW::solve(real_t p_step) {
real_t angImpulse = m_kAngle * motor_relvel;
// clamp accumulated impulse
real_t new_acc = m_accumulatedAngMotorImpulse + Math::abs(angImpulse);
- if(new_acc > m_maxAngMotorForce)
- {
+ if (new_acc > m_maxAngMotorForce) {
new_acc = m_maxAngMotorForce;
}
- real_t del = new_acc - m_accumulatedAngMotorImpulse;
- if(angImpulse < real_t(0.0))
- {
+ real_t del = new_acc - m_accumulatedAngMotorImpulse;
+ if (angImpulse < real_t(0.0)) {
angImpulse = -del;
- }
- else
- {
+ } else {
angImpulse = del;
}
m_accumulatedAngMotorImpulse = new_acc;
@@ -311,96 +281,75 @@ void SliderJointSW::solve(real_t p_step) {
//-----------------------------------------------------------------------------
-void SliderJointSW::calculateTransforms(void){
- m_calculatedTransformA = A->get_transform() * m_frameInA ;
+void SliderJointSW::calculateTransforms(void) {
+ m_calculatedTransformA = A->get_transform() * m_frameInA;
m_calculatedTransformB = B->get_transform() * m_frameInB;
m_realPivotAInW = m_calculatedTransformA.origin;
m_realPivotBInW = m_calculatedTransformB.origin;
m_sliderAxis = m_calculatedTransformA.basis.get_axis(0); // along X
m_delta = m_realPivotBInW - m_realPivotAInW;
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
- Vector3 normalWorld;
- int i;
- //linear part
- for(i = 0; i < 3; i++)
- {
+ Vector3 normalWorld;
+ int i;
+ //linear part
+ for (i = 0; i < 3; i++) {
normalWorld = m_calculatedTransformA.basis.get_axis(i);
m_depth[i] = m_delta.dot(normalWorld);
- }
+ }
} // SliderJointSW::calculateTransforms()
//-----------------------------------------------------------------------------
-void SliderJointSW::testLinLimits(void)
-{
+void SliderJointSW::testLinLimits(void) {
m_solveLinLim = false;
m_linPos = m_depth[0];
- if(m_lowerLinLimit <= m_upperLinLimit)
- {
- if(m_depth[0] > m_upperLinLimit)
- {
+ if (m_lowerLinLimit <= m_upperLinLimit) {
+ if (m_depth[0] > m_upperLinLimit) {
m_depth[0] -= m_upperLinLimit;
m_solveLinLim = true;
- }
- else if(m_depth[0] < m_lowerLinLimit)
- {
+ } else if (m_depth[0] < m_lowerLinLimit) {
m_depth[0] -= m_lowerLinLimit;
m_solveLinLim = true;
- }
- else
- {
+ } else {
m_depth[0] = real_t(0.);
}
- }
- else
- {
+ } else {
m_depth[0] = real_t(0.);
}
} // SliderJointSW::testLinLimits()
//-----------------------------------------------------------------------------
-
-void SliderJointSW::testAngLimits(void)
-{
+void SliderJointSW::testAngLimits(void) {
m_angDepth = real_t(0.);
m_solveAngLim = false;
- if(m_lowerAngLimit <= m_upperAngLimit)
- {
+ if (m_lowerAngLimit <= m_upperAngLimit) {
const Vector3 axisA0 = m_calculatedTransformA.basis.get_axis(1);
const Vector3 axisA1 = m_calculatedTransformA.basis.get_axis(2);
const Vector3 axisB0 = m_calculatedTransformB.basis.get_axis(1);
real_t rot = atan2fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
- if(rot < m_lowerAngLimit)
- {
+ if (rot < m_lowerAngLimit) {
m_angDepth = rot - m_lowerAngLimit;
m_solveAngLim = true;
- }
- else if(rot > m_upperAngLimit)
- {
+ } else if (rot > m_upperAngLimit) {
m_angDepth = rot - m_upperAngLimit;
m_solveAngLim = true;
}
}
} // SliderJointSW::testAngLimits()
-
//-----------------------------------------------------------------------------
-
-
-Vector3 SliderJointSW::getAncorInA(void)
-{
+Vector3 SliderJointSW::getAncorInA(void) {
Vector3 ancorInA;
ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * real_t(0.5) * m_sliderAxis;
- ancorInA = A->get_transform().inverse().xform( ancorInA );
+ ancorInA = A->get_transform().inverse().xform(ancorInA);
return ancorInA;
} // SliderJointSW::getAncorInA()
//-----------------------------------------------------------------------------
-Vector3 SliderJointSW::getAncorInB(void)
-{
+Vector3 SliderJointSW::getAncorInB(void) {
Vector3 ancorInB;
ancorInB = m_frameInB.origin;
return ancorInB;
@@ -408,38 +357,36 @@ Vector3 SliderJointSW::getAncorInB(void)
void SliderJointSW::set_param(PhysicsServer::SliderJointParam p_param, real_t p_value) {
- switch(p_param) {
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: m_upperLinLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: m_lowerLinLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: m_softnessLimLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: m_restitutionLimLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: m_dampingLimLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: m_softnessDirLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: m_restitutionDirLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING: m_dampingDirLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: m_dampingOrthoLin=p_value; break;
-
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: m_upperAngLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: m_lowerAngLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: m_softnessLimAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: m_restitutionLimAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: m_dampingLimAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: m_softnessDirAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: m_restitutionDirAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: m_dampingDirAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: m_dampingOrthoAng=p_value; break;
+ switch (p_param) {
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: m_upperLinLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: m_lowerLinLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: m_softnessLimLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: m_restitutionLimLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: m_dampingLimLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: m_softnessDirLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: m_restitutionDirLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING: m_dampingDirLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: m_dampingOrthoLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: m_upperAngLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: m_lowerAngLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: m_softnessLimAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: m_restitutionLimAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: m_dampingLimAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: m_softnessDirAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: m_restitutionDirAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: m_dampingDirAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: m_dampingOrthoAng = p_value; break;
}
-
}
real_t SliderJointSW::get_param(PhysicsServer::SliderJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: return m_upperLinLimit;
case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: return m_lowerLinLimit;
case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: return m_softnessLimLin;
@@ -463,11 +410,7 @@ real_t SliderJointSW::get_param(PhysicsServer::SliderJointParam p_param) const {
case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: return m_softnessOrthoAng;
case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: return m_restitutionOrthoAng;
case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: return m_dampingOrthoAng;
-
}
return 0;
-
}
-
-
diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h
index d01038df5..faf36bfe9 100644
--- a/servers/physics/joints/slider_joint_sw.h
+++ b/servers/physics/joints/slider_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef SLIDER_JOINT_SW_H
#define SLIDER_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -59,15 +58,14 @@ April 04, 2008
*/
-#define SLIDER_CONSTRAINT_DEF_SOFTNESS (real_t(1.0))
-#define SLIDER_CONSTRAINT_DEF_DAMPING (real_t(1.0))
-#define SLIDER_CONSTRAINT_DEF_RESTITUTION (real_t(0.7))
+#define SLIDER_CONSTRAINT_DEF_SOFTNESS (real_t(1.0))
+#define SLIDER_CONSTRAINT_DEF_DAMPING (real_t(1.0))
+#define SLIDER_CONSTRAINT_DEF_RESTITUTION (real_t(0.7))
//-----------------------------------------------------------------------------
class SliderJointSW : public JointSW {
protected:
-
union {
struct {
BodySW *A;
@@ -77,8 +75,8 @@ protected:
BodySW *_arr[2];
};
- Transform m_frameInA;
- Transform m_frameInB;
+ Transform m_frameInA;
+ Transform m_frameInB;
// linear limits
real_t m_lowerLinLimit;
@@ -115,14 +113,14 @@ protected:
bool m_solveLinLim;
bool m_solveAngLim;
- JacobianEntrySW m_jacLin[3];
- real_t m_jacLinDiagABInv[3];
+ JacobianEntrySW m_jacLin[3];
+ real_t m_jacLinDiagABInv[3];
- JacobianEntrySW m_jacAng[3];
+ JacobianEntrySW m_jacAng[3];
real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
+ Transform m_calculatedTransformA;
+ Transform m_calculatedTransformB;
Vector3 m_sliderAxis;
Vector3 m_realPivotAInW;
@@ -138,45 +136,46 @@ protected:
real_t m_angDepth;
real_t m_kAngle;
- bool m_poweredLinMotor;
- real_t m_targetLinMotorVelocity;
- real_t m_maxLinMotorForce;
- real_t m_accumulatedLinMotorImpulse;
+ bool m_poweredLinMotor;
+ real_t m_targetLinMotorVelocity;
+ real_t m_maxLinMotorForce;
+ real_t m_accumulatedLinMotorImpulse;
- bool m_poweredAngMotor;
- real_t m_targetAngMotorVelocity;
- real_t m_maxAngMotorForce;
- real_t m_accumulatedAngMotorImpulse;
+ bool m_poweredAngMotor;
+ real_t m_targetAngMotorVelocity;
+ real_t m_maxAngMotorForce;
+ real_t m_accumulatedAngMotorImpulse;
//------------------------
void initParams();
+
public:
// constructors
- SliderJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB);
- //SliderJointSW();
+ SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB);
+ //SliderJointSW();
// overrides
// access
- const BodySW* getRigidBodyA() const { return A; }
- const BodySW* getRigidBodyB() const { return B; }
- const Transform & getCalculatedTransformA() const { return m_calculatedTransformA; }
- const Transform & getCalculatedTransformB() const { return m_calculatedTransformB; }
- const Transform & getFrameOffsetA() const { return m_frameInA; }
- const Transform & getFrameOffsetB() const { return m_frameInB; }
- Transform & getFrameOffsetA() { return m_frameInA; }
- Transform & getFrameOffsetB() { return m_frameInB; }
- real_t getLowerLinLimit() { return m_lowerLinLimit; }
- void setLowerLinLimit(real_t lowerLimit) { m_lowerLinLimit = lowerLimit; }
- real_t getUpperLinLimit() { return m_upperLinLimit; }
- void setUpperLinLimit(real_t upperLimit) { m_upperLinLimit = upperLimit; }
- real_t getLowerAngLimit() { return m_lowerAngLimit; }
- void setLowerAngLimit(real_t lowerLimit) { m_lowerAngLimit = lowerLimit; }
- real_t getUpperAngLimit() { return m_upperAngLimit; }
- void setUpperAngLimit(real_t upperLimit) { m_upperAngLimit = upperLimit; }
+ const BodySW *getRigidBodyA() const { return A; }
+ const BodySW *getRigidBodyB() const { return B; }
+ const Transform &getCalculatedTransformA() const { return m_calculatedTransformA; }
+ const Transform &getCalculatedTransformB() const { return m_calculatedTransformB; }
+ const Transform &getFrameOffsetA() const { return m_frameInA; }
+ const Transform &getFrameOffsetB() const { return m_frameInB; }
+ Transform &getFrameOffsetA() { return m_frameInA; }
+ Transform &getFrameOffsetB() { return m_frameInB; }
+ real_t getLowerLinLimit() { return m_lowerLinLimit; }
+ void setLowerLinLimit(real_t lowerLimit) { m_lowerLinLimit = lowerLimit; }
+ real_t getUpperLinLimit() { return m_upperLinLimit; }
+ void setUpperLinLimit(real_t upperLimit) { m_upperLinLimit = upperLimit; }
+ real_t getLowerAngLimit() { return m_lowerAngLimit; }
+ void setLowerAngLimit(real_t lowerLimit) { m_lowerAngLimit = lowerLimit; }
+ real_t getUpperAngLimit() { return m_upperAngLimit; }
+ void setUpperAngLimit(real_t upperLimit) { m_upperAngLimit = upperLimit; }
real_t getSoftnessDirLin() { return m_softnessDirLin; }
real_t getRestitutionDirLin() { return m_restitutionDirLin; }
- real_t getDampingDirLin() { return m_dampingDirLin ; }
+ real_t getDampingDirLin() { return m_dampingDirLin; }
real_t getSoftnessDirAng() { return m_softnessDirAng; }
real_t getRestitutionDirAng() { return m_restitutionDirAng; }
real_t getDampingDirAng() { return m_dampingDirAng; }
@@ -230,9 +229,9 @@ public:
bool getSolveAngLimit() { return m_solveAngLim; }
real_t getAngDepth() { return m_angDepth; }
// shared code used by ODE solver
- void calculateTransforms(void);
- void testLinLimits(void);
- void testAngLimits(void);
+ void calculateTransforms(void);
+ void testLinLimits(void);
+ void testAngLimits(void);
// access for PE Solver
Vector3 getAncorInA(void);
Vector3 getAncorInB(void);
@@ -244,8 +243,6 @@ public:
void solve(real_t p_step);
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_SLIDER; }
-
};
-
#endif // SLIDER_JOINT_SW_H
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index c87c86b59..0f637faf7 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -29,19 +29,16 @@
#ifndef JOINTS_SW_H
#define JOINTS_SW_H
-#include "constraint_sw.h"
#include "body_sw.h"
-
+#include "constraint_sw.h"
class JointSW : public ConstraintSW {
-
public:
-
- virtual PhysicsServer::JointType get_type() const=0;
- _FORCE_INLINE_ JointSW(BodySW **p_body_ptr=NULL,int p_body_count=0) : ConstraintSW(p_body_ptr,p_body_count) {
+ virtual PhysicsServer::JointType get_type() const = 0;
+ _FORCE_INLINE_ JointSW(BodySW **p_body_ptr = NULL, int p_body_count = 0)
+ : ConstraintSW(p_body_ptr, p_body_count) {
}
-
};
#endif // JOINTS_SW_H
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 67e3b2785..37be0a8a1 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -29,57 +29,56 @@
#include "physics_server_sw.h"
#include "broad_phase_basic.h"
#include "broad_phase_octree.h"
-#include "joints/pin_joint_sw.h"
-#include "joints/hinge_joint_sw.h"
-#include "joints/slider_joint_sw.h"
#include "joints/cone_twist_joint_sw.h"
#include "joints/generic_6dof_joint_sw.h"
-#include "script_language.h"
+#include "joints/hinge_joint_sw.h"
+#include "joints/pin_joint_sw.h"
+#include "joints/slider_joint_sw.h"
#include "os/os.h"
+#include "script_language.h"
RID PhysicsServerSW::shape_create(ShapeType p_shape) {
- ShapeSW *shape=NULL;
- switch(p_shape) {
+ ShapeSW *shape = NULL;
+ switch (p_shape) {
case SHAPE_PLANE: {
- shape=memnew( PlaneShapeSW );
+ shape = memnew(PlaneShapeSW);
} break;
case SHAPE_RAY: {
- shape=memnew( RayShapeSW );
+ shape = memnew(RayShapeSW);
} break;
case SHAPE_SPHERE: {
- shape=memnew( SphereShapeSW);
+ shape = memnew(SphereShapeSW);
} break;
case SHAPE_BOX: {
- shape=memnew( BoxShapeSW);
+ shape = memnew(BoxShapeSW);
} break;
case SHAPE_CAPSULE: {
- shape=memnew( CapsuleShapeSW );
+ shape = memnew(CapsuleShapeSW);
} break;
case SHAPE_CONVEX_POLYGON: {
- shape=memnew( ConvexPolygonShapeSW );
+ shape = memnew(ConvexPolygonShapeSW);
} break;
case SHAPE_CONCAVE_POLYGON: {
- shape=memnew( ConcavePolygonShapeSW );
+ shape = memnew(ConcavePolygonShapeSW);
} break;
case SHAPE_HEIGHTMAP: {
- shape=memnew( HeightMapShapeSW );
+ shape = memnew(HeightMapShapeSW);
} break;
case SHAPE_CUSTOM: {
ERR_FAIL_V(RID());
} break;
-
}
RID id = shape_owner.make_rid(shape);
@@ -88,71 +87,62 @@ RID PhysicsServerSW::shape_create(ShapeType p_shape) {
return id;
};
-void PhysicsServerSW::shape_set_data(RID p_shape, const Variant& p_data) {
+void PhysicsServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_data(p_data);
-
-
};
-
void PhysicsServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_custom_bias(p_bias);
-
}
-
PhysicsServer::ShapeType PhysicsServerSW::shape_get_type(RID p_shape) const {
const ShapeSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,SHAPE_CUSTOM);
+ ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM);
return shape->get_type();
-
};
Variant PhysicsServerSW::shape_get_data(RID p_shape) const {
const ShapeSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,Variant());
- ERR_FAIL_COND_V(!shape->is_configured(),Variant());
+ ERR_FAIL_COND_V(!shape, Variant());
+ ERR_FAIL_COND_V(!shape->is_configured(), Variant());
return shape->get_data();
-
};
real_t PhysicsServerSW::shape_get_custom_solver_bias(RID p_shape) const {
const ShapeSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
return shape->get_custom_bias();
-
}
-
RID PhysicsServerSW::space_create() {
- SpaceSW *space = memnew( SpaceSW );
+ SpaceSW *space = memnew(SpaceSW);
RID id = space_owner.make_rid(space);
space->set_self(id);
RID area_id = area_create();
AreaSW *area = area_owner.get(area_id);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
space->set_default_area(area);
area->set_space(space);
area->set_priority(-1);
RID sgb = body_create();
- body_set_space(sgb,id);
- body_set_mode(sgb,BODY_MODE_STATIC);
+ body_set_space(sgb, id);
+ body_set_mode(sgb, BODY_MODE_STATIC);
space->set_static_global_body(sgb);
return id;
};
-void PhysicsServerSW::space_set_active(RID p_space,bool p_active) {
+void PhysicsServerSW::space_set_active(RID p_space, bool p_active) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
@@ -165,70 +155,63 @@ void PhysicsServerSW::space_set_active(RID p_space,bool p_active) {
bool PhysicsServerSW::space_is_active(RID p_space) const {
const SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,false);
+ ERR_FAIL_COND_V(!space, false);
return active_spaces.has(space);
-
}
-void PhysicsServerSW::space_set_param(RID p_space,SpaceParameter p_param, real_t p_value) {
+void PhysicsServerSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
- space->set_param(p_param,p_value);
-
+ space->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::space_get_param(RID p_space,SpaceParameter p_param) const {
+real_t PhysicsServerSW::space_get_param(RID p_space, SpaceParameter p_param) const {
const SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_param(p_param);
}
-PhysicsDirectSpaceState* PhysicsServerSW::space_get_direct_state(RID p_space) {
+PhysicsDirectSpaceState *PhysicsServerSW::space_get_direct_state(RID p_space) {
SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,NULL);
+ ERR_FAIL_COND_V(!space, NULL);
if (!doing_sync || space->is_locked()) {
ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification.");
ERR_FAIL_V(NULL);
-
-
}
return space->get_direct_state();
}
-void PhysicsServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+void PhysicsServerSW::space_set_debug_contacts(RID p_space, int p_max_contacts) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
-
}
Vector<Vector3> PhysicsServerSW::space_get_contacts(RID p_space) const {
SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,Vector<Vector3>());
+ ERR_FAIL_COND_V(!space, Vector<Vector3>());
return space->get_debug_contacts();
-
}
int PhysicsServerSW::space_get_contact_count(RID p_space) const {
SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_debug_contact_count();
-
}
RID PhysicsServerSW::area_create() {
- AreaSW *area = memnew( AreaSW );
+ AreaSW *area = memnew(AreaSW);
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
@@ -238,20 +221,19 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- SpaceSW *space=NULL;
+ SpaceSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
area->set_space(space);
-
};
RID PhysicsServerSW::area_get_space(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
SpaceSW *space = area->get_space();
if (!space)
@@ -261,7 +243,6 @@ RID PhysicsServerSW::area_get_space(RID p_area) const {
void PhysicsServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
-
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -271,13 +252,12 @@ void PhysicsServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverride
PhysicsServer::AreaSpaceOverrideMode PhysicsServerSW::area_get_space_override_mode(RID p_area) const {
const AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,AREA_SPACE_OVERRIDE_DISABLED);
+ ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
return area->get_space_override_mode();
}
-
-void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform& p_transform) {
+void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -285,11 +265,10 @@ void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform& p
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape,p_transform);
-
+ area->add_shape(shape, p_transform);
}
-void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
+void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -298,39 +277,37 @@ void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- area->set_shape(p_shape_idx,shape);
-
+ area->set_shape(p_shape_idx, shape);
}
-void PhysicsServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform) {
+void PhysicsServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_shape_transform(p_shape_idx,p_transform);
+ area->set_shape_transform(p_shape_idx, p_transform);
}
int PhysicsServerSW::area_get_shape_count(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,-1);
+ ERR_FAIL_COND_V(!area, -1);
return area->get_shape_count();
-
}
RID PhysicsServerSW::area_get_shape(RID p_area, int p_shape_idx) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
ShapeSW *shape = area->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform PhysicsServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform());
+ ERR_FAIL_COND_V(!area, Transform());
return area->get_shape_transform(p_shape_idx);
}
@@ -348,65 +325,57 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- while(area->get_shape_count())
+ while (area->get_shape_count())
area->remove_shape(0);
-
}
-void PhysicsServerSW::area_attach_object_instance_ID(RID p_area,ObjectID p_ID) {
+void PhysicsServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_instance_id(p_ID);
-
}
ObjectID PhysicsServerSW::area_get_object_instance_ID(RID p_area) const {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,0);
+ ERR_FAIL_COND_V(!area, 0);
return area->get_instance_id();
-
-
}
-
-void PhysicsServerSW::area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value) {
+void PhysicsServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_param(p_param,p_value);
-
+ area->set_param(p_param, p_value);
};
-
-void PhysicsServerSW::area_set_transform(RID p_area, const Transform& p_transform) {
+void PhysicsServerSW::area_set_transform(RID p_area, const Transform &p_transform) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
-
};
-Variant PhysicsServerSW::area_get_param(RID p_area,AreaParameter p_param) const {
+Variant PhysicsServerSW::area_get_param(RID p_area, AreaParameter p_param) const {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Variant());
+ ERR_FAIL_COND_V(!area, Variant());
return area->get_param(p_param);
};
@@ -414,12 +383,12 @@ Variant PhysicsServerSW::area_get_param(RID p_area,AreaParameter p_param) const
Transform PhysicsServerSW::area_get_transform(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform());
+ ERR_FAIL_COND_V(!area, Transform());
return area->get_transform();
};
-void PhysicsServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+void PhysicsServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -427,7 +396,7 @@ void PhysicsServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
area->set_layer_mask(p_mask);
}
-void PhysicsServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -435,7 +404,7 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
area->set_collision_mask(p_mask);
}
-void PhysicsServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
+void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -443,81 +412,73 @@ void PhysicsServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
area->set_monitorable(p_monitorable);
}
-void PhysicsServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
+void PhysicsServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
-
-
+ area->set_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
-void PhysicsServerSW::area_set_ray_pickable(RID p_area,bool p_enable) {
+void PhysicsServerSW::area_set_ray_pickable(RID p_area, bool p_enable) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_ray_pickable(p_enable);
-
}
-bool PhysicsServerSW::area_is_ray_pickable(RID p_area) const{
+bool PhysicsServerSW::area_is_ray_pickable(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,false);
+ ERR_FAIL_COND_V(!area, false);
return area->is_ray_pickable();
-
}
-
-void PhysicsServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
-
+void PhysicsServerSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
+ area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
/* BODY API */
-RID PhysicsServerSW::body_create(BodyMode p_mode,bool p_init_sleeping) {
+RID PhysicsServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
- BodySW *body = memnew( BodySW );
- if (p_mode!=BODY_MODE_RIGID)
+ BodySW *body = memnew(BodySW);
+ if (p_mode != BODY_MODE_RIGID)
body->set_mode(p_mode);
if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING,p_init_sleeping);
+ body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
};
-
void PhysicsServerSW::body_set_space(RID p_body, RID p_space) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- SpaceSW *space=NULL;
+ SpaceSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
- if (body->get_space()==space)
+ if (body->get_space() == space)
return; //pointles
body->set_space(space);
-
};
RID PhysicsServerSW::body_get_space(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
SpaceSW *space = body->get_space();
if (!space)
@@ -525,7 +486,6 @@ RID PhysicsServerSW::body_get_space(RID p_body) const {
return space->get_self();
};
-
void PhysicsServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
BodySW *body = body_owner.get(p_body);
@@ -537,12 +497,12 @@ void PhysicsServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
PhysicsServer::BodyMode PhysicsServerSW::body_get_mode(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
+ ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
return body->get_mode();
};
-void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform& p_transform) {
+void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -550,11 +510,10 @@ void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform& p
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape,p_transform);
-
+ body->add_shape(shape, p_transform);
}
-void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
+void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -563,59 +522,55 @@ void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- body->set_shape(p_shape_idx,shape);
-
+ body->set_shape(p_shape_idx, shape);
}
-void PhysicsServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform) {
+void PhysicsServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_transform(p_shape_idx,p_transform);
+ body->set_shape_transform(p_shape_idx, p_transform);
}
int PhysicsServerSW::body_get_shape_count(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_shape_count();
-
}
RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
ShapeSW *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
-void PhysicsServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable) {
+void PhysicsServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- ERR_FAIL_INDEX(p_shape_idx,body->get_shape_count());
- body->set_shape_as_trigger(p_shape_idx,p_enable);
-
+ ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ body->set_shape_as_trigger(p_shape_idx, p_enable);
}
-bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const{
+bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false);
return body->is_shape_set_as_trigger(p_shape_idx);
}
-
Transform PhysicsServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Transform());
+ ERR_FAIL_COND_V(!body, Transform());
return body->get_shape_transform(p_shape_idx);
}
@@ -633,24 +588,22 @@ void PhysicsServerSW::body_clear_shapes(RID p_body) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- while(body->get_shape_count())
+ while (body->get_shape_count())
body->remove_shape(0);
-
}
-void PhysicsServerSW::body_set_enable_continuous_collision_detection(RID p_body,bool p_enable) {
+void PhysicsServerSW::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection(p_enable);
-
}
bool PhysicsServerSW::body_is_continuous_collision_detection_enabled(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->is_continuous_collision_detection_enabled();
}
@@ -662,16 +615,14 @@ void PhysicsServerSW::body_set_layer_mask(RID p_body, uint32_t p_mask) {
body->set_layer_mask(p_mask);
body->wakeup();
-
}
-uint32_t PhysicsServerSW::body_get_layer_mask(RID p_body, uint32_t p_mask) const{
+uint32_t PhysicsServerSW::body_get_layer_mask(RID p_body, uint32_t p_mask) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_layer_mask();
-
}
void PhysicsServerSW::body_set_collision_mask(RID p_body, uint32_t p_mask) {
@@ -681,48 +632,42 @@ void PhysicsServerSW::body_set_collision_mask(RID p_body, uint32_t p_mask) {
body->set_collision_mask(p_mask);
body->wakeup();
-
}
-uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body, uint32_t p_mask) const{
+uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body, uint32_t p_mask) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_collision_mask();
-
}
-
-void PhysicsServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) {
+void PhysicsServerSW::body_attach_object_instance_ID(RID p_body, uint32_t p_ID) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_ID);
-
};
uint32_t PhysicsServerSW::body_get_object_instance_ID(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_instance_id();
};
-
void PhysicsServerSW::body_set_user_flags(RID p_body, uint32_t p_flags) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
uint32_t PhysicsServerSW::body_get_user_flags(RID p_body, uint32_t p_flags) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
@@ -732,38 +677,34 @@ void PhysicsServerSW::body_set_param(RID p_body, BodyParameter p_param, real_t p
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_param(p_param,p_value);
+ body->set_param(p_param, p_value);
};
real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
-
-
-void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) {
+void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_state(p_state,p_variant);
-
+ body->set_state(p_state, p_variant);
};
Variant PhysicsServerSW::body_get_state(RID p_body, BodyState p_state) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_state(p_state);
};
-
-void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force) {
+void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3 &p_force) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -775,11 +716,11 @@ void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force)
Vector3 PhysicsServerSW::body_get_applied_force(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector3());
+ ERR_FAIL_COND_V(!body, Vector3());
return body->get_applied_force();
};
-void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torque) {
+void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3 &p_torque) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -791,21 +732,21 @@ void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torqu
Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector3());
+ ERR_FAIL_COND_V(!body, Vector3());
return body->get_applied_torque();
};
-void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse) {
+void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos,p_impulse);
+ body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
-void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3& p_impulse) {
+void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -814,40 +755,34 @@ void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3& p_imp
body->wakeup();
};
-void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity) {
+void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
Vector3 v = body->get_linear_velocity();
Vector3 axis = p_axis_velocity.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis_velocity;
+ v -= axis * axis.dot(v);
+ v += p_axis_velocity;
body->set_linear_velocity(v);
body->wakeup();
-
};
-
-void PhysicsServerSW::body_set_axis_lock(RID p_body,BodyAxisLock p_lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
body->wakeup();
-
}
-PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const{
+PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_AXIS_LOCK_DISABLED);
+ ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
return body->get_axis_lock();
-
}
-
-
void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
BodySW *body = body_owner.get(p_body);
@@ -855,7 +790,6 @@ void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
body->add_exception(p_body_b);
body->wakeup();
-
};
void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) {
@@ -865,7 +799,6 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b)
body->remove_exception(p_body_b);
body->wakeup();
-
};
void PhysicsServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
@@ -873,27 +806,25 @@ void PhysicsServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exc
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- for(int i=0;i<body->get_exceptions().size();i++) {
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
p_exceptions->push_back(body->get_exceptions()[i]);
}
-
};
void PhysicsServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
real_t PhysicsServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
-void PhysicsServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
+void PhysicsServerSW::body_set_omit_force_integration(RID p_body, bool p_omit) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -904,7 +835,7 @@ void PhysicsServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
bool PhysicsServerSW::body_is_omitting_force_integration(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->get_omit_force_integration();
};
@@ -918,355 +849,333 @@ void PhysicsServerSW::body_set_max_contacts_reported(RID p_body, int p_contacts)
int PhysicsServerSW::body_get_max_contacts_reported(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_max_contacts_reported();
}
-void PhysicsServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
-
+void PhysicsServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver?p_receiver->get_instance_ID():ObjectID(0),p_method,p_udata);
-
+ body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_ID() : ObjectID(0), p_method, p_udata);
}
-void PhysicsServerSW::body_set_ray_pickable(RID p_body,bool p_enable) {
+void PhysicsServerSW::body_set_ray_pickable(RID p_body, bool p_enable) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_ray_pickable(p_enable);
-
}
-bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const{
+bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->is_ray_pickable();
-
}
-
/* JOINT API */
-RID PhysicsServerSW::joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B) {
+RID PhysicsServerSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( PinJointSW(body_A,p_local_A,body_B,p_local_B) );
+ JointSW *joint = memnew(PinJointSW(body_A, p_local_A, body_B, p_local_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::pin_joint_set_param(RID p_joint,PinJointParam p_param, real_t p_value){
+void PhysicsServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_PIN);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
- pin_joint->set_param(p_param,p_value);
-
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
+ pin_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::pin_joint_get_param(RID p_joint,PinJointParam p_param) const{
+real_t PhysicsServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_PIN,0);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
return pin_joint->get_param(p_param);
-
}
-void PhysicsServerSW::pin_joint_set_local_A(RID p_joint, const Vector3& p_A){
+void PhysicsServerSW::pin_joint_set_local_A(RID p_joint, const Vector3 &p_A) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_PIN);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
pin_joint->set_pos_A(p_A);
-
}
-Vector3 PhysicsServerSW::pin_joint_get_local_A(RID p_joint) const{
+Vector3 PhysicsServerSW::pin_joint_get_local_A(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,Vector3());
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_PIN,Vector3());
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
return pin_joint->get_pos_A();
-
}
-void PhysicsServerSW::pin_joint_set_local_B(RID p_joint, const Vector3& p_B){
+void PhysicsServerSW::pin_joint_set_local_B(RID p_joint, const Vector3 &p_B) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_PIN);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
pin_joint->set_pos_B(p_B);
-
}
-Vector3 PhysicsServerSW::pin_joint_get_local_B(RID p_joint) const{
+Vector3 PhysicsServerSW::pin_joint_get_local_B(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,Vector3());
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_PIN,Vector3());
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
return pin_joint->get_pos_B();
-
}
-
-RID PhysicsServerSW::joint_create_hinge(RID p_body_A,const Transform& p_frame_A,RID p_body_B,const Transform& p_frame_B) {
+RID PhysicsServerSW::joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( HingeJointSW(body_A,body_B,p_frame_A,p_frame_B) );
+ JointSW *joint = memnew(HingeJointSW(body_A, body_B, p_frame_A, p_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
-
}
-
-RID PhysicsServerSW::joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B) {
+RID PhysicsServerSW::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( HingeJointSW(body_A,body_B,p_pivot_A,p_pivot_B,p_axis_A,p_axis_B) );
+ JointSW *joint = memnew(HingeJointSW(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
-
}
-void PhysicsServerSW::hinge_joint_set_param(RID p_joint,HingeJointParam p_param, real_t p_value){
+void PhysicsServerSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_HINGE);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
- hinge_joint->set_param(p_param,p_value);
-
+ ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
+ hinge_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const{
+real_t PhysicsServerSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_HINGE,0);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
return hinge_joint->get_param(p_param);
-
}
-void PhysicsServerSW::hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value){
+void PhysicsServerSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_HINGE);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
- hinge_joint->set_flag(p_flag,p_value);
-
+ ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
+ hinge_joint->set_flag(p_flag, p_value);
}
-bool PhysicsServerSW::hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const{
+bool PhysicsServerSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,false);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_HINGE,false);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
return hinge_joint->get_flag(p_flag);
}
-void PhysicsServerSW::joint_set_solver_priority(RID p_joint,int p_priority) {
+void PhysicsServerSW::joint_set_solver_priority(RID p_joint, int p_priority) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
joint->set_priority(p_priority);
}
-int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const{
+int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
+ ERR_FAIL_COND_V(!joint, 0);
return joint->get_priority();
-
}
PhysicsServerSW::JointType PhysicsServerSW::joint_get_type(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_PIN);
return joint->get_type();
}
-RID PhysicsServerSW::joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B) {
+RID PhysicsServerSW::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( SliderJointSW(body_A,body_B,p_local_frame_A,p_local_frame_B) );
+ JointSW *joint = memnew(SliderJointSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::slider_joint_set_param(RID p_joint,SliderJointParam p_param, real_t p_value){
+void PhysicsServerSW::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_SLIDER);
- SliderJointSW *slider_joint = static_cast<SliderJointSW*>(joint);
- slider_joint->set_param(p_param,p_value);
+ ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
+ SliderJointSW *slider_joint = static_cast<SliderJointSW *>(joint);
+ slider_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::slider_joint_get_param(RID p_joint,SliderJointParam p_param) const{
+real_t PhysicsServerSW::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_CONE_TWIST,0);
- SliderJointSW *slider_joint = static_cast<SliderJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
+ SliderJointSW *slider_joint = static_cast<SliderJointSW *>(joint);
return slider_joint->get_param(p_param);
}
-
-RID PhysicsServerSW::joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B) {
+RID PhysicsServerSW::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( ConeTwistJointSW(body_A,body_B,p_local_frame_A,p_local_frame_B) );
+ JointSW *joint = memnew(ConeTwistJointSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, real_t p_value) {
+void PhysicsServerSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_CONE_TWIST);
- ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW*>(joint);
- cone_twist_joint->set_param(p_param,p_value);
+ ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
+ ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW *>(joint);
+ cone_twist_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const {
+real_t PhysicsServerSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_CONE_TWIST,0);
- ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
+ ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW *>(joint);
return cone_twist_joint->get_param(p_param);
}
-
-RID PhysicsServerSW::joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B) {
+RID PhysicsServerSW::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( Generic6DOFJointSW(body_A,body_B,p_local_frame_A,p_local_frame_B,true) );
+ JointSW *joint = memnew(Generic6DOFJointSW(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::generic_6dof_joint_set_param(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisParam p_param, real_t p_value){
+void PhysicsServerSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_6DOF);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- generic_6dof_joint->set_param(p_axis,p_param,p_value);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ generic_6dof_joint->set_param(p_axis, p_param, p_value);
}
-real_t PhysicsServerSW::generic_6dof_joint_get_param(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisParam p_param){
+real_t PhysicsServerSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_6DOF,0);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- return generic_6dof_joint->get_param(p_axis,p_param);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ return generic_6dof_joint->get_param(p_axis, p_param);
}
-void PhysicsServerSW::generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisFlag p_flag, bool p_enable){
+void PhysicsServerSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_6DOF);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- generic_6dof_joint->set_flag(p_axis,p_flag,p_enable);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
}
-bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisFlag p_flag){
+bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,false);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_6DOF,false);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- return generic_6dof_joint->get_flag(p_axis,p_flag);
+ ERR_FAIL_COND_V(!joint, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ return generic_6dof_joint->get_flag(p_axis, p_flag);
}
-
#if 0
void PhysicsServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
@@ -1384,8 +1293,8 @@ void PhysicsServerSW::free(RID p_rid) {
ShapeSW *shape = shape_owner.get(p_rid);
- while(shape->get_owners().size()) {
- ShapeOwnerSW *so=shape->get_owners().front()->key();
+ while (shape->get_owners().size()) {
+ ShapeOwnerSW *so = shape->get_owners().front()->key();
so->remove_shape(shape);
}
@@ -1405,8 +1314,7 @@ void PhysicsServerSW::free(RID p_rid) {
body->set_space(NULL);
-
- while( body->get_shape_count() ) {
+ while (body->get_shape_count()) {
body->remove_shape(0);
}
@@ -1431,7 +1339,7 @@ void PhysicsServerSW::free(RID p_rid) {
area->set_space(NULL);
- while( area->get_shape_count() ) {
+ while (area->get_shape_count()) {
area->remove_shape(0);
}
@@ -1442,7 +1350,7 @@ void PhysicsServerSW::free(RID p_rid) {
SpaceSW *space = space_owner.get(p_rid);
- while(space->get_objects().size()) {
+ while (space->get_objects().size()) {
CollisionObjectSW *co = (CollisionObjectSW *)space->get_objects().front()->get();
co->set_space(NULL);
}
@@ -1457,7 +1365,7 @@ void PhysicsServerSW::free(RID p_rid) {
JointSW *joint = joint_owner.get(p_rid);
- for(int i=0;i<joint->get_body_count();i++) {
+ for (int i = 0; i < joint->get_body_count(); i++) {
joint->get_body_ptr()[i]->remove_constraint(joint);
}
@@ -1469,51 +1377,45 @@ void PhysicsServerSW::free(RID p_rid) {
ERR_EXPLAIN("Invalid ID");
ERR_FAIL();
}
-
-
};
void PhysicsServerSW::set_active(bool p_active) {
- active=p_active;
+ active = p_active;
};
void PhysicsServerSW::init() {
- doing_sync=true;
- last_step=0.001;
- iterations=8;// 8?
- stepper = memnew( StepSW );
- direct_state = memnew( PhysicsDirectBodyStateSW );
+ doing_sync = true;
+ last_step = 0.001;
+ iterations = 8; // 8?
+ stepper = memnew(StepSW);
+ direct_state = memnew(PhysicsDirectBodyStateSW);
};
-
void PhysicsServerSW::step(real_t p_step) {
-
if (!active)
return;
+ doing_sync = false;
- doing_sync=false;
-
- last_step=p_step;
- PhysicsDirectBodyStateSW::singleton->step=p_step;
+ last_step = p_step;
+ PhysicsDirectBodyStateSW::singleton->step = p_step;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- for( Set<const SpaceSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((SpaceSW*)E->get(),p_step,iterations);
- island_count+=E->get()->get_island_count();
- active_objects+=E->get()->get_active_objects();
- collision_pairs+=E->get()->get_collision_pairs();
+ stepper->step((SpaceSW *)E->get(), p_step, iterations);
+ island_count += E->get()->get_island_count();
+ active_objects += E->get()->get_active_objects();
+ collision_pairs += E->get()->get_collision_pairs();
}
-
}
-void PhysicsServerSW::sync() {
+void PhysicsServerSW::sync(){
};
@@ -1522,21 +1424,20 @@ void PhysicsServerSW::flush_queries() {
if (!active)
return;
- doing_sync=true;
+ doing_sync = true;
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for( Set<const SpaceSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- SpaceSW *space=(SpaceSW *)E->get();
+ SpaceSW *space = (SpaceSW *)E->get();
space->call_queries();
}
-
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[SpaceSW::ELAPSED_TIME_MAX];
- static const char* time_name[SpaceSW::ELAPSED_TIME_MAX]={
+ static const char *time_name[SpaceSW::ELAPSED_TIME_MAX] = {
"integrate_forces",
"generate_islands",
"setup_constraints",
@@ -1544,44 +1445,39 @@ void PhysicsServerSW::flush_queries() {
"integrate_velocities"
};
- for(int i=0;i<SpaceSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]=0;
+ for (int i = 0; i < SpaceSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] = 0;
}
- for( Set<const SpaceSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- for(int i=0;i<SpaceSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]+=E->get()->get_elapsed_time(SpaceSW::ElapsedTime(i));
+ for (int i = 0; i < SpaceSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] += E->get()->get_elapsed_time(SpaceSW::ElapsedTime(i));
}
-
}
Array values;
- values.resize(SpaceSW::ELAPSED_TIME_MAX*2);
- for(int i=0;i<SpaceSW::ELAPSED_TIME_MAX;i++) {
- values[i*2+0]=time_name[i];
- values[i*2+1]=USEC_TO_SEC(total_time[i]);
+ values.resize(SpaceSW::ELAPSED_TIME_MAX * 2);
+ for (int i = 0; i < SpaceSW::ELAPSED_TIME_MAX; i++) {
+ values[i * 2 + 0] = time_name[i];
+ values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
}
values.push_back("flush_queries");
- values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-time_beg));
-
- ScriptDebugger::get_singleton()->add_profiling_frame_data("physics",values);
+ values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
+ ScriptDebugger::get_singleton()->add_profiling_frame_data("physics", values);
}
};
-
-
void PhysicsServerSW::finish() {
memdelete(stepper);
memdelete(direct_state);
};
-
int PhysicsServerSW::get_process_info(ProcessInfo p_info) {
- switch(p_info) {
+ switch (p_info) {
case INFO_ACTIVE_OBJECTS: {
@@ -1594,64 +1490,55 @@ int PhysicsServerSW::get_process_info(ProcessInfo p_info) {
return island_count;
} break;
-
}
return 0;
}
+void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
-void PhysicsServerSW::_shape_col_cbk(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
+ CollCbkData *cbk = (CollCbkData *)p_userdata;
- CollCbkData *cbk=(CollCbkData *)p_userdata;
-
- if (cbk->max==0)
+ if (cbk->max == 0)
return;
if (cbk->amount == cbk->max) {
//find least deep
- real_t min_depth=1e20;
- int min_depth_idx=0;
- for(int i=0;i<cbk->amount;i++) {
+ real_t min_depth = 1e20;
+ int min_depth_idx = 0;
+ for (int i = 0; i < cbk->amount; i++) {
- real_t d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]);
- if (d<min_depth) {
- min_depth=d;
- min_depth_idx=i;
+ real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
+ if (d < min_depth) {
+ min_depth = d;
+ min_depth_idx = i;
}
-
}
real_t d = p_point_A.distance_squared_to(p_point_B);
- if (d<min_depth)
+ if (d < min_depth)
return;
- cbk->ptr[min_depth_idx*2+0]=p_point_A;
- cbk->ptr[min_depth_idx*2+1]=p_point_B;
-
+ cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
+ cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
} else {
- cbk->ptr[cbk->amount*2+0]=p_point_A;
- cbk->ptr[cbk->amount*2+1]=p_point_B;
+ cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
+ cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
}
}
-
PhysicsServerSW::PhysicsServerSW() {
- BroadPhaseSW::create_func=BroadPhaseOctree::_create;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
-
- active=true;
+ BroadPhaseSW::create_func = BroadPhaseOctree::_create;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ active = true;
};
-PhysicsServerSW::~PhysicsServerSW() {
+PhysicsServerSW::~PhysicsServerSW(){
};
-
-
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 6e2047435..cb5a339ee 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -29,19 +29,17 @@
#ifndef PHYSICS_SERVER_SW
#define PHYSICS_SERVER_SW
-
+#include "joints_sw.h"
#include "servers/physics_server.h"
#include "shape_sw.h"
#include "space_sw.h"
#include "step_sw.h"
-#include "joints_sw.h"
-
class PhysicsServerSW : public PhysicsServer {
- GDCLASS( PhysicsServerSW, PhysicsServer );
+ GDCLASS(PhysicsServerSW, PhysicsServer);
-friend class PhysicsDirectSpaceStateSW;
+ friend class PhysicsDirectSpaceStateSW;
bool active;
int iterations;
bool doing_sync;
@@ -52,7 +50,7 @@ friend class PhysicsDirectSpaceStateSW;
int collision_pairs;
StepSW *stepper;
- Set<const SpaceSW*> active_spaces;
+ Set<const SpaceSW *> active_spaces;
PhysicsDirectBodyStateSW *direct_state;
@@ -64,7 +62,6 @@ friend class PhysicsDirectSpaceStateSW;
//void _clear_query(QuerySW *p_query);
public:
-
struct CollCbkData {
int max;
@@ -72,10 +69,10 @@ public:
Vector3 *ptr;
};
- static void _shape_col_cbk(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
+ static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
virtual RID shape_create(ShapeType p_shape);
- virtual void shape_set_data(RID p_shape, const Variant& p_data);
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
virtual ShapeType shape_get_type(RID p_shape) const;
@@ -85,16 +82,16 @@ public:
/* SPACE API */
virtual RID space_create();
- virtual void space_set_active(RID p_space,bool p_active);
+ virtual void space_set_active(RID p_space, bool p_active);
virtual bool space_is_active(RID p_space) const;
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
// this function only works on fixed process, errors and returns null otherwise
- virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space);
+ virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space);
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
virtual Vector<Vector3> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
@@ -108,9 +105,9 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform());
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform);
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform());
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform);
virtual int area_get_shape_count(RID p_area) const;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
@@ -119,31 +116,30 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID);
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
- virtual void area_set_transform(RID p_area, const Transform& p_transform);
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual void area_set_transform(RID p_area, const Transform &p_transform);
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const;
virtual Transform area_get_transform(RID p_area) const;
- virtual void area_set_ray_pickable(RID p_area,bool p_enable);
+ virtual void area_set_ray_pickable(RID p_area, bool p_enable);
virtual bool area_is_ray_pickable(RID p_area) const;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
- virtual void area_set_monitorable(RID p_area,bool p_monitorable);
-
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false);
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
@@ -151,24 +147,24 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform());
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform);
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform());
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable);
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
- virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable);
+ virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable);
virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const;
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
@@ -183,20 +179,20 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
- virtual void body_set_applied_force(RID p_body, const Vector3& p_force);
+ virtual void body_set_applied_force(RID p_body, const Vector3 &p_force);
virtual Vector3 body_get_applied_force(RID p_body) const;
- virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque);
+ virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque);
virtual Vector3 body_get_applied_torque(RID p_body) const;
- virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse);
- virtual void body_apply_torque_impulse(RID p_body, const Vector3& p_impulse);
- virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity);
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock);
+ virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
@@ -206,61 +202,60 @@ public:
virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
- virtual void body_set_ray_pickable(RID p_body,bool p_enable);
+ virtual void body_set_ray_pickable(RID p_body, bool p_enable);
virtual bool body_is_ray_pickable(RID p_body) const;
/* JOINT API */
- virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B);
+ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
- virtual void pin_joint_set_param(RID p_joint,PinJointParam p_param, real_t p_value);
- virtual real_t pin_joint_get_param(RID p_joint,PinJointParam p_param) const;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
- virtual void pin_joint_set_local_A(RID p_joint, const Vector3& p_A);
+ virtual void pin_joint_set_local_A(RID p_joint, const Vector3 &p_A);
virtual Vector3 pin_joint_get_local_A(RID p_joint) const;
- virtual void pin_joint_set_local_B(RID p_joint, const Vector3& p_B);
+ virtual void pin_joint_set_local_B(RID p_joint, const Vector3 &p_B);
virtual Vector3 pin_joint_get_local_B(RID p_joint) const;
- virtual RID joint_create_hinge(RID p_body_A,const Transform& p_frame_A,RID p_body_B,const Transform& p_frame_B);
- virtual RID joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B);
-
- virtual void hinge_joint_set_param(RID p_joint,HingeJointParam p_param, real_t p_value);
- virtual real_t hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const;
+ virtual RID joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B);
+ virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B);
- virtual void hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value);
- virtual bool hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const;
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value);
+ virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const;
+ virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value);
+ virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const;
- virtual RID joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B); //reference frame is A
+ virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A
- virtual void slider_joint_set_param(RID p_joint,SliderJointParam p_param, real_t p_value);
- virtual real_t slider_joint_get_param(RID p_joint,SliderJointParam p_param) const;
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value);
+ virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const;
- virtual RID joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B); //reference frame is A
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A
- virtual void cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, real_t p_value);
- virtual real_t cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const;
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value);
+ virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const;
- virtual RID joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B); //reference frame is A
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A
- virtual void generic_6dof_joint_set_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param, real_t p_value);
- virtual real_t generic_6dof_joint_get_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param);
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value);
+ virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param);
- virtual void generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag, bool p_enable);
- virtual bool generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag);
+ virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable);
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag);
virtual JointType joint_get_type(RID p_joint) const;
- virtual void joint_set_solver_priority(RID p_joint,int p_priority);
+ virtual void joint_set_solver_priority(RID p_joint, int p_priority);
virtual int joint_get_solver_priority(RID p_joint) const;
#if 0
@@ -290,8 +285,6 @@ public:
PhysicsServerSW();
~PhysicsServerSW();
-
};
#endif
-
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index dec1c75d9..4ce716c70 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -28,100 +28,91 @@
/*************************************************************************/
#include "shape_sw.h"
#include "geometry.h"
-#include "sort.h"
#include "quick_hull.h"
+#include "sort.h"
#define _POINT_SNAP 0.001953125
#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
-
-void ShapeSW::configure(const Rect3& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
+void ShapeSW::configure(const Rect3 &p_aabb) {
+ aabb = p_aabb;
+ configured = true;
+ for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
+ ShapeOwnerSW *co = (ShapeOwnerSW *)E->key();
co->_shape_changed();
}
}
-
-Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 ShapeSW::get_support(const Vector3 &p_normal) const {
Vector3 res;
int amnt;
- get_supports(p_normal,1,&res,amnt);
+ get_supports(p_normal, 1, &res, amnt);
return res;
}
void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner);
if (E) {
E->get()++;
} else {
- owners[p_owner]=1;
+ owners[p_owner] = 1;
}
}
-void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
+void ShapeSW::remove_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner);
ERR_FAIL_COND(!E);
E->get()--;
- if (E->get()==0) {
+ if (E->get() == 0) {
owners.erase(E);
}
-
}
-bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
+bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const {
return owners.has(p_owner);
-
}
-const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
+const Map<ShapeOwnerSW *, int> &ShapeSW::get_owners() const {
return owners;
}
-
ShapeSW::ShapeSW() {
- custom_bias=0;
- configured=false;
+ custom_bias = 0;
+ configured = false;
}
-
ShapeSW::~ShapeSW() {
ERR_FAIL_COND(owners.size());
}
-
-
Plane PlaneShapeSW::get_plane() const {
return plane;
}
-void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void PlaneShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// gibberish, a plane is infinity
- r_min=-1e7;
- r_max=1e7;
+ r_min = -1e7;
+ r_max = 1e7;
}
-Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 PlaneShapeSW::get_support(const Vector3 &p_normal) const {
- return p_normal*1e15;
+ return p_normal * 1e15;
}
+bool PlaneShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
- if(inters)
- r_normal=plane.normal;
+ bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
+ if (inters)
+ r_normal = plane.normal;
return inters;
}
@@ -130,16 +121,15 @@ Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(); //wtf
}
-void PlaneShapeSW::_setup(const Plane& p_plane) {
+void PlaneShapeSW::_setup(const Plane &p_plane) {
- plane=p_plane;
- configure(Rect3(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
+ plane = p_plane;
+ configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
-void PlaneShapeSW::set_data(const Variant& p_data) {
+void PlaneShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
-
}
Variant PlaneShapeSW::get_data() const {
@@ -147,9 +137,7 @@ Variant PlaneShapeSW::get_data() const {
return plane;
}
-PlaneShapeSW::PlaneShapeSW() {
-
-
+PlaneShapeSW::PlaneShapeSW() {
}
//
@@ -159,39 +147,38 @@ real_t RayShapeSW::get_length() const {
return length;
}
-void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// don't think this will be even used
- r_min=0;
- r_max=1;
+ r_min = 0;
+ r_max = 1;
}
-Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 RayShapeSW::get_support(const Vector3 &p_normal) const {
- if (p_normal.z>0)
- return Vector3(0,0,length);
+ if (p_normal.z > 0)
+ return Vector3(0, 0, length);
else
- return Vector3(0,0,0);
+ return Vector3(0, 0, 0);
}
-void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void RayShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=Vector3(0,0,0);
- r_supports[1]=Vector3(0,0,length);
- } else if (p_normal.z>0) {
- r_amount=1;
- *r_supports=Vector3(0,0,length);
+ r_amount = 2;
+ r_supports[0] = Vector3(0, 0, 0);
+ r_supports[1] = Vector3(0, 0, length);
+ } else if (p_normal.z > 0) {
+ r_amount = 1;
+ *r_supports = Vector3(0, 0, length);
} else {
- r_amount=1;
- *r_supports=Vector3(0,0,0);
+ r_amount = 1;
+ *r_supports = Vector3(0, 0, 0);
}
}
-
-bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool RayShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
return false; //simply not possible
}
@@ -201,16 +188,15 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3();
}
-void RayShapeSW::_setup(real_t p_length) {
+void RayShapeSW::_setup(real_t p_length) {
- length=p_length;
- configure(Rect3(Vector3(0,0,0),Vector3(0.1,0.1,length)));
+ length = p_length;
+ configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
-void RayShapeSW::set_data(const Variant& p_data) {
+void RayShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
-
}
Variant RayShapeSW::get_data() const {
@@ -218,13 +204,11 @@ Variant RayShapeSW::get_data() const {
return length;
}
-RayShapeSW::RayShapeSW() {
+RayShapeSW::RayShapeSW() {
- length=1;
+ length = 1;
}
-
-
/********** SPHERE *************/
real_t SphereShapeSW::get_radius() const {
@@ -232,50 +216,47 @@ real_t SphereShapeSW::get_radius() const {
return radius;
}
-void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void SphereShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- real_t d = p_normal.dot( p_transform.origin );
+ real_t d = p_normal.dot(p_transform.origin);
// figure out scale at point
Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
real_t scale = local_normal.length();
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
-
+ r_min = d - (radius)*scale;
+ r_max = d + (radius)*scale;
}
-Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 SphereShapeSW::get_support(const Vector3 &p_normal) const {
- return p_normal*radius;
+ return p_normal * radius;
}
-void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void SphereShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- *r_supports=p_normal*radius;
- r_amount=1;
+ *r_supports = p_normal * radius;
+ r_amount = 1;
}
-bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool SphereShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
+ return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
real_t s = 0.4 * p_mass * radius * radius;
- return Vector3(s,s,s);
+ return Vector3(s, s, s);
}
void SphereShapeSW::_setup(real_t p_radius) {
-
- radius=p_radius;
- configure(Rect3( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
-
+ radius = p_radius;
+ configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
-void SphereShapeSW::set_data(const Variant& p_data) {
+void SphereShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
}
@@ -287,113 +268,105 @@ Variant SphereShapeSW::get_data() const {
SphereShapeSW::SphereShapeSW() {
- radius=0;
+ radius = 0;
}
-
/********** BOX *************/
-
-void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void BoxShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
+ Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
real_t length = local_normal.abs().dot(half_extents);
- real_t distance = p_normal.dot( p_transform.origin );
+ real_t distance = p_normal.dot(p_transform.origin);
r_min = distance - length;
r_max = distance + length;
-
-
}
-Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 BoxShapeSW::get_support(const Vector3 &p_normal) const {
Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y,
+ (p_normal.z < 0) ? -half_extents.z : half_extents.z);
return point;
}
-void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- static const int next[3]={1,2,0};
- static const int next2[3]={2,0,1};
+ static const int next[3] = { 1, 2, 0 };
+ static const int next2[3] = { 2, 0, 1 };
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis;
- axis[i]=1.0;
- real_t dot = p_normal.dot( axis );
- if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
+ axis[i] = 1.0;
+ real_t dot = p_normal.dot(axis);
+ if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
//Vector3 axis_b;
- bool neg = dot<0;
+ bool neg = dot < 0;
r_amount = 4;
Vector3 point;
- point[i]=half_extents[i];
+ point[i] = half_extents[i];
- int i_n=next[i];
- int i_n2=next2[i];
+ int i_n = next[i];
+ int i_n2 = next2[i];
- static const real_t sign[4][2]={
+ static const real_t sign[4][2] = {
- {-1.0, 1.0},
- { 1.0, 1.0},
- { 1.0,-1.0},
- {-1.0,-1.0},
+ { -1.0, 1.0 },
+ { 1.0, 1.0 },
+ { 1.0, -1.0 },
+ { -1.0, -1.0 },
};
- for (int j=0;j<4;j++) {
-
- point[i_n]=sign[j][0]*half_extents[i_n];
- point[i_n2]=sign[j][1]*half_extents[i_n2];
- r_supports[j]=neg?-point:point;
+ for (int j = 0; j < 4; j++) {
+ point[i_n] = sign[j][0] * half_extents[i_n];
+ point[i_n2] = sign[j][1] * half_extents[i_n2];
+ r_supports[j] = neg ? -point : point;
}
if (neg) {
- SWAP( r_supports[1], r_supports[2] );
- SWAP( r_supports[0], r_supports[3] );
+ SWAP(r_supports[1], r_supports[2]);
+ SWAP(r_supports[0], r_supports[3]);
}
return;
}
- r_amount=0;
-
+ r_amount = 0;
}
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis;
- axis[i]=1.0;
+ axis[i] = 1.0;
- if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount= 2;
+ r_amount = 2;
- int i_n=next[i];
- int i_n2=next2[i];
+ int i_n = next[i];
+ int i_n2 = next2[i];
- Vector3 point=half_extents;
+ Vector3 point = half_extents;
- if (p_normal[i_n]<0) {
- point[i_n]=-point[i_n];
+ if (p_normal[i_n] < 0) {
+ point[i_n] = -point[i_n];
}
- if (p_normal[i_n2]<0) {
- point[i_n2]=-point[i_n2];
+ if (p_normal[i_n2] < 0) {
+ point[i_n2] = -point[i_n2];
}
r_supports[0] = point;
- point[i]=-point[i];
+ point[i] = -point[i];
r_supports[1] = point;
return;
}
@@ -401,44 +374,38 @@ void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_suppo
/* USE POINT */
Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y,
+ (p_normal.z < 0) ? -half_extents.z : half_extents.z);
- r_amount=1;
- r_supports[0]=point;
+ r_amount = 1;
+ r_supports[0] = point;
}
-bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- Rect3 aabb(-half_extents,half_extents*2.0);
+bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
+ Rect3 aabb(-half_extents, half_extents * 2.0);
+ return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
Vector3 BoxShapeSW::get_moment_of_inertia(real_t p_mass) const {
- real_t lx=half_extents.x;
- real_t ly=half_extents.y;
- real_t lz=half_extents.z;
-
- return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
+ real_t lx = half_extents.x;
+ real_t ly = half_extents.y;
+ real_t lz = half_extents.z;
+ return Vector3((p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly));
}
-void BoxShapeSW::_setup(const Vector3& p_half_extents) {
-
- half_extents=p_half_extents.abs();
-
- configure(Rect3(-half_extents,half_extents*2));
+void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
+ half_extents = p_half_extents.abs();
+ configure(Rect3(-half_extents, half_extents * 2));
}
-void BoxShapeSW::set_data(const Variant& p_data) {
-
+void BoxShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
}
@@ -448,138 +415,128 @@ Variant BoxShapeSW::get_data() const {
return half_extents;
}
-BoxShapeSW::BoxShapeSW() {
-
-
+BoxShapeSW::BoxShapeSW() {
}
-
/********** CAPSULE *************/
+void CapsuleShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
+ Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
real_t h = (n.z > 0) ? height : -height;
n *= radius;
n.z += h * 0.5;
- r_max=p_normal.dot(p_transform.xform(n));
- r_min=p_normal.dot(p_transform.xform(-n));
+ r_max = p_normal.dot(p_transform.xform(n));
+ r_min = p_normal.dot(p_transform.xform(-n));
return;
n = p_transform.basis.xform(n);
- real_t distance = p_normal.dot( p_transform.origin );
+ real_t distance = p_normal.dot(p_transform.origin);
real_t length = Math::abs(p_normal.dot(n));
r_min = distance - length;
r_max = distance + length;
- ERR_FAIL_COND( r_max < r_min );
-
+ ERR_FAIL_COND(r_max < r_min);
}
-Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 CapsuleShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
real_t h = (n.z > 0) ? height : -height;
- n*=radius;
- n.z += h*0.5;
+ n *= radius;
+ n.z += h * 0.5;
return n;
}
-void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
+void CapsuleShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
real_t d = n.z;
- if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
+ if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
// make it flat
- n.z=0.0;
+ n.z = 0.0;
n.normalize();
- n*=radius;
+ n *= radius;
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].z+=height*0.5;
- r_supports[1]=n;
- r_supports[1].z-=height*0.5;
+ r_amount = 2;
+ r_supports[0] = n;
+ r_supports[0].z += height * 0.5;
+ r_supports[1] = n;
+ r_supports[1].z -= height * 0.5;
} else {
real_t h = (d > 0) ? height : -height;
- n*=radius;
- n.z += h*0.5;
- r_amount=1;
- *r_supports=n;
-
+ n *= radius;
+ n.z += h * 0.5;
+ r_amount = 1;
+ *r_supports = n;
}
-
}
+bool CapsuleShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+ Vector3 norm = (p_end - p_begin).normalized();
+ real_t min_d = 1e20;
- Vector3 norm=(p_end-p_begin).normalized();
- real_t min_d=1e20;
+ Vector3 res, n;
+ bool collision = false;
-
- Vector3 res,n;
- bool collision=false;
-
- Vector3 auxres,auxn;
+ Vector3 auxres, auxn;
bool collided;
// test against cylinder and spheres :-|
- collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
+ collided = Geometry::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn);
if (collided) {
- real_t d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
+ real_t d = norm.dot(auxres);
+ if (d < min_d) {
+ min_d = d;
+ res = auxres;
+ n = auxn;
+ collision = true;
}
}
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
+ collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn);
if (collided) {
- real_t d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
+ real_t d = norm.dot(auxres);
+ if (d < min_d) {
+ min_d = d;
+ res = auxres;
+ n = auxn;
+ collision = true;
}
}
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
+ collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn);
if (collided) {
- real_t d=norm.dot(auxres);
+ real_t d = norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
+ if (d < min_d) {
+ min_d = d;
+ res = auxres;
+ n = auxn;
+ collision = true;
}
}
if (collision) {
- r_result=res;
- r_normal=n;
+ r_result = res;
+ r_normal = n;
}
return collision;
}
@@ -587,105 +544,90 @@ bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_e
Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
+ Vector3 extents = get_aabb().size * 0.5;
return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
+void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
-
-
-void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
-
- height=p_height;
- radius=p_radius;
- configure(Rect3(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
-
+ height = p_height;
+ radius = p_radius;
+ configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
-void CapsuleShapeSW::set_data(const Variant& p_data) {
+void CapsuleShapeSW::set_data(const Variant &p_data) {
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("radius"));
ERR_FAIL_COND(!d.has("height"));
- _setup(d["height"],d["radius"]);
-
+ _setup(d["height"], d["radius"]);
}
Variant CapsuleShapeSW::get_data() const {
Dictionary d;
- d["radius"]=radius;
- d["height"]=height;
+ d["radius"] = radius;
+ d["height"] = height;
return d;
-
}
+CapsuleShapeSW::CapsuleShapeSW() {
-CapsuleShapeSW::CapsuleShapeSW() {
-
- height=radius=0;
-
+ height = radius = 0;
}
/********** CONVEX POLYGON *************/
+void ConvexPolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
-
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
+ int vertex_count = mesh.vertices.size();
+ if (vertex_count == 0)
return;
- const Vector3 *vrts=&mesh.vertices[0];
+ const Vector3 *vrts = &mesh.vertices[0];
- for (int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
- real_t d=p_normal.dot( p_transform.xform( vrts[i] ) );
+ real_t d = p_normal.dot(p_transform.xform(vrts[i]));
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
+ if (i == 0 || d > r_max)
+ r_max = d;
+ if (i == 0 || d < r_min)
+ r_min = d;
}
}
-Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 ConvexPolygonShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
+ int vertex_count = mesh.vertices.size();
+ if (vertex_count == 0)
return Vector3();
- const Vector3 *vrts=&mesh.vertices[0];
+ const Vector3 *vrts = &mesh.vertices[0];
- for (int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
- real_t d=n.dot(vrts[i]);
+ real_t d = n.dot(vrts[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
- return vrts[vert_support_idx];
-
+ return vrts[vert_support_idx];
}
-
-
-void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
@@ -700,28 +642,27 @@ void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector
real_t max;
int vtx;
- for (int i=0;i<vc;i++) {
+ for (int i = 0; i < vc; i++) {
- real_t d=p_normal.dot(vertices[i]);
+ real_t d = p_normal.dot(vertices[i]);
- if (i==0 || d > max) {
- max=d;
- vtx=i;
+ if (i == 0 || d > max) {
+ max = d;
+ vtx = i;
}
}
+ for (int i = 0; i < fc; i++) {
- for(int i=0;i<fc;i++) {
-
- if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
+ const int *ind = faces[i].indices.ptr();
- bool valid=false;
- for(int j=0;j<ic;j++) {
- if (ind[j]==vtx) {
- valid=true;
+ bool valid = false;
+ for (int j = 0; j < ic; j++) {
+ if (ind[j] == vtx) {
+ valid = true;
break;
}
}
@@ -729,114 +670,103 @@ void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector
if (!valid)
continue;
- int m = MIN(p_max,ic);
- for(int j=0;j<m;j++) {
+ int m = MIN(p_max, ic);
+ for (int j = 0; j < m; j++) {
- r_supports[j]=vertices[ind[j]];
+ r_supports[j] = vertices[ind[j]];
}
- r_amount=m;
+ r_amount = m;
return;
}
}
- for(int i=0;i<ec;i++) {
+ for (int i = 0; i < ec; i++) {
+ real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal);
+ dot = ABS(dot);
+ if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) {
- real_t dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
-
- r_amount=2;
- r_supports[0]=vertices[edges[i].a];
- r_supports[1]=vertices[edges[i].b];
+ r_amount = 2;
+ r_supports[0] = vertices[edges[i].a];
+ r_supports[1] = vertices[edges[i].b];
return;
}
}
-
- r_supports[0]=vertices[vtx];
- r_amount=1;
+ r_supports[0] = vertices[vtx];
+ r_amount = 1;
}
-bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
-
+bool ConvexPolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
const Vector3 *vertices = mesh.vertices.ptr();
- Vector3 n = p_end-p_begin;
+ Vector3 n = p_end - p_begin;
real_t min = 1e20;
- bool col=false;
+ bool col = false;
- for(int i=0;i<fc;i++) {
+ for (int i = 0; i < fc; i++) {
if (faces[i].plane.normal.dot(n) > 0)
continue; //opposing face
int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
+ const int *ind = faces[i].indices.ptr();
- for(int j=1;j<ic-1;j++) {
+ for (int j = 1; j < ic - 1; j++) {
- Face3 f(vertices[ind[0]],vertices[ind[j]],vertices[ind[j+1]]);
+ Face3 f(vertices[ind[0]], vertices[ind[j]], vertices[ind[j + 1]]);
Vector3 result;
- if (f.intersects_segment(p_begin,p_end,&result)) {
+ if (f.intersects_segment(p_begin, p_end, &result)) {
real_t d = n.dot(result);
- if (d<min) {
- min=d;
- r_result=result;
- r_normal=faces[i].plane.normal;
- col=true;
+ if (d < min) {
+ min = d;
+ r_result = result;
+ r_normal = faces[i].plane.normal;
+ col = true;
}
break;
}
-
}
}
return col;
-
}
Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
+ Vector3 extents = get_aabb().size * 0.5;
+ return Vector3(
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
-void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
+void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
- Error err = QuickHull::build(p_vertices,mesh);
+ Error err = QuickHull::build(p_vertices, mesh);
Rect3 _aabb;
- for(int i=0;i<mesh.vertices.size();i++) {
+ for (int i = 0; i < mesh.vertices.size(); i++) {
- if (i==0)
- _aabb.pos=mesh.vertices[i];
+ if (i == 0)
+ _aabb.pos = mesh.vertices[i];
else
_aabb.expand_to(mesh.vertices[i]);
}
configure(_aabb);
-
-
}
-void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
+void ConvexPolygonShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
-
}
Variant ConvexPolygonShapeSW::get_data() const {
@@ -844,113 +774,105 @@ Variant ConvexPolygonShapeSW::get_data() const {
return mesh.vertices;
}
-
-ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
-
-
+ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
}
-
/********** FACE POLYGON *************/
+void FaceShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+ for (int i = 0; i < 3; i++) {
- for (int i=0;i<3;i++) {
+ Vector3 v = p_transform.xform(vertex[i]);
+ real_t d = p_normal.dot(v);
- Vector3 v=p_transform.xform(vertex[i]);
- real_t d=p_normal.dot(v);
+ if (i == 0 || d > r_max)
+ r_max = d;
- if (i==0 || d > r_max)
- r_max=d;
-
- if (i==0 || d < r_min)
- r_min=d;
+ if (i == 0 || d < r_min)
+ r_min = d;
}
}
-Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 FaceShapeSW::get_support(const Vector3 &p_normal) const {
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- real_t d=p_normal.dot(vertex[i]);
+ real_t d = p_normal.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
return vertex[vert_support_idx];
}
-void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
/** TEST FACE AS SUPPORT **/
if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=3;
- for (int i=0;i<3;i++) {
+ r_amount = 3;
+ for (int i = 0; i < 3; i++) {
- r_supports[i]=vertex[i];
+ r_supports[i] = vertex[i];
}
return;
-
}
/** FIND SUPPORT VERTEX **/
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- real_t d=n.dot(vertex[i]);
+ real_t d = n.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
/** TEST EDGES AS SUPPORT **/
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- int nx=(i+1)%3;
- if (i!=vert_support_idx && nx!=vert_support_idx)
+ int nx = (i + 1) % 3;
+ if (i != vert_support_idx && nx != vert_support_idx)
continue;
- // check if edge is valid as a support
- real_t dot=(vertex[i]-vertex[nx]).normalized().dot(n);
- dot=ABS(dot);
+ // check if edge is valid as a support
+ real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n);
+ dot = ABS(dot);
if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=vertex[i];
- r_supports[1]=vertex[nx];
+ r_amount = 2;
+ r_supports[0] = vertex[i];
+ r_supports[1] = vertex[nx];
return;
}
}
- r_amount=1;
- r_supports[0]=vertex[vert_support_idx];
+ r_amount = 1;
+ r_supports[0] = vertex[vert_support_idx];
}
-bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool FaceShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
- bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
+ bool c = Geometry::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
if (c) {
- r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
- if (r_normal.dot(p_end-p_begin)>0) {
- r_normal=-r_normal;
+ r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
+ if (r_normal.dot(p_end - p_begin) > 0) {
+ r_normal = -r_normal;
}
}
@@ -960,183 +882,162 @@ bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,
Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
-
}
-FaceShapeSW::FaceShapeSW() {
+FaceShapeSW::FaceShapeSW() {
configure(Rect3());
-
}
-
-
PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
-
PoolVector<Vector3> rfaces;
- rfaces.resize(faces.size()*3);
+ rfaces.resize(faces.size() * 3);
- for(int i=0;i<faces.size();i++) {
+ for (int i = 0; i < faces.size(); i++) {
- Face f=faces.get(i);
+ Face f = faces.get(i);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
+ rfaces.set(i * 3 + j, vertices.get(f.indices[j]));
}
}
return rfaces;
}
-void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void ConcavePolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- int count=vertices.size();
- if (count==0) {
- r_min=0;
- r_max=0;
+ int count = vertices.size();
+ if (count == 0) {
+ r_min = 0;
+ r_max = 0;
return;
}
- PoolVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
+ PoolVector<Vector3>::Read r = vertices.read();
+ const Vector3 *vptr = r.ptr();
- for (int i=0;i<count;i++) {
+ for (int i = 0; i < count; i++) {
- real_t d=p_normal.dot( p_transform.xform( vptr[i] ) );
-
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
+ real_t d = p_normal.dot(p_transform.xform(vptr[i]));
+ if (i == 0 || d > r_max)
+ r_max = d;
+ if (i == 0 || d < r_min)
+ r_min = d;
}
}
-Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 ConcavePolygonShapeSW::get_support(const Vector3 &p_normal) const {
- int count=vertices.size();
- if (count==0)
+ int count = vertices.size();
+ if (count == 0)
return Vector3();
- PoolVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
+ PoolVector<Vector3>::Read r = vertices.read();
+ const Vector3 *vptr = r.ptr();
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- for (int i=0;i<count;i++) {
+ for (int i = 0; i < count; i++) {
- real_t d=n.dot(vptr[i]);
+ real_t d = n.dot(vptr[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
-
return vptr[vert_support_idx];
-
}
-void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
-
- const BVH *bvh=&p_params->bvh[p_idx];
+void ConcavePolygonShapeSW::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
+ const BVH *bvh = &p_params->bvh[p_idx];
/*
if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
return; //test against whole AABB, which isn't very costly
*/
-
//printf("addr: %p\n",bvh);
- if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
+ if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
return;
}
-
- if (bvh->face_index>=0) {
-
+ if (bvh->face_index >= 0) {
Vector3 res;
- Vector3 vertices[3]={
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
+ Vector3 vertices[3] = {
+ p_params->vertices[p_params->faces[bvh->face_index].indices[0]],
+ p_params->vertices[p_params->faces[bvh->face_index].indices[1]],
+ p_params->vertices[p_params->faces[bvh->face_index].indices[2]]
};
if (Geometry::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
+ p_params->from,
+ p_params->to,
+ vertices[0],
+ vertices[1],
+ vertices[2],
+ &res)) {
-
- real_t d=p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
+ real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
//TODO, seems segmen/triangle intersection is broken :(
- if (d>0 && d<p_params->min_d) {
+ if (d > 0 && d < p_params->min_d) {
- p_params->min_d=d;
- p_params->result=res;
- p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
- if (p_params->normal.dot(p_params->dir)>0)
- p_params->normal=-p_params->normal;
+ p_params->min_d = d;
+ p_params->result = res;
+ p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
+ if (p_params->normal.dot(p_params->dir) > 0)
+ p_params->normal = -p_params->normal;
p_params->collisions++;
}
-
}
-
-
} else {
- if (bvh->left>=0)
- _cull_segment(bvh->left,p_params);
- if (bvh->right>=0)
- _cull_segment(bvh->right,p_params);
-
-
+ if (bvh->left >= 0)
+ _cull_segment(bvh->left, p_params);
+ if (bvh->right >= 0)
+ _cull_segment(bvh->right, p_params);
}
}
-bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- if (faces.size()==0)
+ if (faces.size() == 0)
return false;
// unlock data
- PoolVector<Face>::Read fr=faces.read();
- PoolVector<Vector3>::Read vr=vertices.read();
- PoolVector<BVH>::Read br=bvh.read();
-
+ PoolVector<Face>::Read fr = faces.read();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ PoolVector<BVH>::Read br = bvh.read();
_SegmentCullParams params;
- params.from=p_begin;
- params.to=p_end;
- params.collisions=0;
- params.dir=(p_end-p_begin).normalized();
+ params.from = p_begin;
+ params.to = p_end;
+ params.collisions = 0;
+ params.dir = (p_end - p_begin).normalized();
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
+ params.faces = fr.ptr();
+ params.vertices = vr.ptr();
+ params.bvh = br.ptr();
- params.min_d=1e20;
+ params.min_d = 1e20;
// cull
- _cull_segment(0,&params);
+ _cull_segment(0, &params);
- if (params.collisions>0) {
+ if (params.collisions > 0) {
-
- r_result=params.result;
- r_normal=params.normal;
+ r_result = params.result;
+ r_normal = params.normal;
return true;
} else {
@@ -1144,81 +1045,76 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vecto
}
}
-void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
+void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
- const BVH* bvh=&p_params->bvh[p_idx];
+ const BVH *bvh = &p_params->bvh[p_idx];
- if (!p_params->aabb.intersects( bvh->aabb ))
+ if (!p_params->aabb.intersects(bvh->aabb))
return;
- if (bvh->face_index>=0) {
+ if (bvh->face_index >= 0) {
- const Face *f=&p_params->faces[ bvh->face_index ];
- FaceShapeSW *face=p_params->face;
- face->normal=f->normal;
- face->vertex[0]=p_params->vertices[f->indices[0]];
- face->vertex[1]=p_params->vertices[f->indices[1]];
- face->vertex[2]=p_params->vertices[f->indices[2]];
- p_params->callback(p_params->userdata,face);
+ const Face *f = &p_params->faces[bvh->face_index];
+ FaceShapeSW *face = p_params->face;
+ face->normal = f->normal;
+ face->vertex[0] = p_params->vertices[f->indices[0]];
+ face->vertex[1] = p_params->vertices[f->indices[1]];
+ face->vertex[2] = p_params->vertices[f->indices[2]];
+ p_params->callback(p_params->userdata, face);
} else {
- if (bvh->left>=0) {
-
- _cull(bvh->left,p_params);
+ if (bvh->left >= 0) {
+ _cull(bvh->left, p_params);
}
- if (bvh->right>=0) {
+ if (bvh->right >= 0) {
- _cull(bvh->right,p_params);
+ _cull(bvh->right, p_params);
}
-
}
}
-void ConcavePolygonShapeSW::cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const {
+void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
// make matrix local to concave
- if (faces.size()==0)
+ if (faces.size() == 0)
return;
- Rect3 local_aabb=p_local_aabb;
+ Rect3 local_aabb = p_local_aabb;
// unlock data
- PoolVector<Face>::Read fr=faces.read();
- PoolVector<Vector3>::Read vr=vertices.read();
- PoolVector<BVH>::Read br=bvh.read();
+ PoolVector<Face>::Read fr = faces.read();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ PoolVector<BVH>::Read br = bvh.read();
FaceShapeSW face; // use this to send in the callback
_CullParams params;
- params.aabb=local_aabb;
- params.face=&face;
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
- params.callback=p_callback;
- params.userdata=p_userdata;
+ params.aabb = local_aabb;
+ params.face = &face;
+ params.faces = fr.ptr();
+ params.vertices = vr.ptr();
+ params.bvh = br.ptr();
+ params.callback = p_callback;
+ params.userdata = p_userdata;
// cull
- _cull(0,&params);
-
+ _cull(0, &params);
}
Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
+ Vector3 extents = get_aabb().size * 0.5;
return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
-
struct _VolumeSW_BVH_Element {
Rect3 aabb;
@@ -1228,26 +1124,25 @@ struct _VolumeSW_BVH_Element {
struct _VolumeSW_BVH_CompareX {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+ _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.x<b.center.x;
+ return a.center.x < b.center.x;
}
};
-
struct _VolumeSW_BVH_CompareY {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+ _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.y<b.center.y;
+ return a.center.y < b.center.y;
}
};
struct _VolumeSW_BVH_CompareZ {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+ _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.z<b.center.z;
+ return a.center.z < b.center.z;
}
};
@@ -1260,107 +1155,102 @@ struct _VolumeSW_BVH {
int face_index;
};
+_VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_size, int &count) {
-_VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
-
- _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
+ _VolumeSW_BVH *bvh = memnew(_VolumeSW_BVH);
- if (p_size==1) {
+ if (p_size == 1) {
//leaf
- bvh->aabb=p_elements[0].aabb;
- bvh->left=NULL;
- bvh->right=NULL;
- bvh->face_index=p_elements->face_index;
+ bvh->aabb = p_elements[0].aabb;
+ bvh->left = NULL;
+ bvh->right = NULL;
+ bvh->face_index = p_elements->face_index;
count++;
return bvh;
} else {
- bvh->face_index=-1;
+ bvh->face_index = -1;
}
Rect3 aabb;
- for(int i=0;i<p_size;i++) {
+ for (int i = 0; i < p_size; i++) {
- if (i==0)
- aabb=p_elements[i].aabb;
+ if (i == 0)
+ aabb = p_elements[i].aabb;
else
aabb.merge_with(p_elements[i].aabb);
}
- bvh->aabb=aabb;
- switch(aabb.get_longest_axis_index()) {
+ bvh->aabb = aabb;
+ switch (aabb.get_longest_axis_index()) {
case 0: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
- sort_x.sort(p_elements,p_size);
+ SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareX> sort_x;
+ sort_x.sort(p_elements, p_size);
} break;
case 1: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
- sort_y.sort(p_elements,p_size);
+ SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareY> sort_y;
+ sort_y.sort(p_elements, p_size);
} break;
case 2: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
- sort_z.sort(p_elements,p_size);
+ SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareZ> sort_z;
+ sort_z.sort(p_elements, p_size);
} break;
}
- int split=p_size/2;
- bvh->left=_volume_sw_build_bvh(p_elements,split,count);
- bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
+ int split = p_size / 2;
+ bvh->left = _volume_sw_build_bvh(p_elements, split, count);
+ bvh->right = _volume_sw_build_bvh(&p_elements[split], p_size - split, count);
//printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
count++;
return bvh;
}
+void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx) {
-void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
-
- int idx=p_idx;
+ int idx = p_idx;
-
- p_bvh_array[idx].aabb=p_bvh_tree->aabb;
- p_bvh_array[idx].face_index=p_bvh_tree->face_index;
+ p_bvh_array[idx].aabb = p_bvh_tree->aabb;
+ p_bvh_array[idx].face_index = p_bvh_tree->face_index;
//printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
-
if (p_bvh_tree->left) {
- p_bvh_array[idx].left=++p_idx;
- _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
+ p_bvh_array[idx].left = ++p_idx;
+ _fill_bvh(p_bvh_tree->left, p_bvh_array, p_idx);
} else {
- p_bvh_array[p_idx].left=-1;
+ p_bvh_array[p_idx].left = -1;
}
if (p_bvh_tree->right) {
- p_bvh_array[idx].right=++p_idx;
- _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
+ p_bvh_array[idx].right = ++p_idx;
+ _fill_bvh(p_bvh_tree->right, p_bvh_array, p_idx);
} else {
- p_bvh_array[p_idx].right=-1;
+ p_bvh_array[p_idx].right = -1;
}
memdelete(p_bvh_tree);
-
}
void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
- int src_face_count=p_faces.size();
- if (src_face_count==0) {
+ int src_face_count = p_faces.size();
+ if (src_face_count == 0) {
configure(Rect3());
return;
}
- ERR_FAIL_COND(src_face_count%3);
- src_face_count/=3;
+ ERR_FAIL_COND(src_face_count % 3);
+ src_face_count /= 3;
PoolVector<Vector3>::Read r = p_faces.read();
- const Vector3 * facesr= r.ptr();
+ const Vector3 *facesr = r.ptr();
#if 0
Map<Vector3,int> point_map;
@@ -1476,67 +1366,62 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
#else
PoolVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( src_face_count );
+ bvh_array.resize(src_face_count);
PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
+ _VolumeSW_BVH_Element *bvh_arrayw = bvhw.ptr();
faces.resize(src_face_count);
PoolVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
+ Face *facesw = w.ptr();
- vertices.resize( src_face_count*3 );
+ vertices.resize(src_face_count * 3);
PoolVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
+ Vector3 *verticesw = vw.ptr();
Rect3 _aabb;
+ for (int i = 0; i < src_face_count; i++) {
- for(int i=0;i<src_face_count;i++) {
-
- Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
+ Face3 face(facesr[i * 3 + 0], facesr[i * 3 + 1], facesr[i * 3 + 2]);
- bvh_arrayw[i].aabb=face.get_aabb();
+ bvh_arrayw[i].aabb = face.get_aabb();
bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
- bvh_arrayw[i].face_index=i;
- facesw[i].indices[0]=i*3+0;
- facesw[i].indices[1]=i*3+1;
- facesw[i].indices[2]=i*3+2;
- facesw[i].normal=face.get_plane().normal;
- verticesw[i*3+0]=face.vertex[0];
- verticesw[i*3+1]=face.vertex[1];
- verticesw[i*3+2]=face.vertex[2];
- if (i==0)
- _aabb=bvh_arrayw[i].aabb;
+ bvh_arrayw[i].face_index = i;
+ facesw[i].indices[0] = i * 3 + 0;
+ facesw[i].indices[1] = i * 3 + 1;
+ facesw[i].indices[2] = i * 3 + 2;
+ facesw[i].normal = face.get_plane().normal;
+ verticesw[i * 3 + 0] = face.vertex[0];
+ verticesw[i * 3 + 1] = face.vertex[1];
+ verticesw[i * 3 + 2] = face.vertex[2];
+ if (i == 0)
+ _aabb = bvh_arrayw[i].aabb;
else
_aabb.merge_with(bvh_arrayw[i].aabb);
-
}
- w=PoolVector<Face>::Write();
- vw=PoolVector<Vector3>::Write();
+ w = PoolVector<Face>::Write();
+ vw = PoolVector<Vector3>::Write();
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
+ int count = 0;
+ _VolumeSW_BVH *bvh_tree = _volume_sw_build_bvh(bvh_arrayw, src_face_count, count);
- bvh.resize( count+1 );
+ bvh.resize(count + 1);
PoolVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
+ BVH *bvh_arrayw2 = bvhw2.ptr();
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
+ int idx = 0;
+ _fill_bvh(bvh_tree, bvh_arrayw2, idx);
configure(_aabb); // this type of shape has no margin
-
#endif
}
-
-void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
-
+void ConcavePolygonShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
}
@@ -1547,12 +1432,8 @@ Variant ConcavePolygonShapeSW::get_data() const {
}
ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
-
-
}
-
-
/* HEIGHT MAP SHAPE */
PoolVector<real_t> HeightMapShapeSW::get_heights() const {
@@ -1572,114 +1453,94 @@ real_t HeightMapShapeSW::get_cell_size() const {
return cell_size;
}
-
-void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void HeightMapShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
//not very useful, but not very used either
- p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
-
+ p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
}
-Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 HeightMapShapeSW::get_support(const Vector3 &p_normal) const {
//not very useful, but not very used either
return get_aabb().get_support(p_normal);
-
}
-bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
-
+bool HeightMapShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
return false;
}
-
-void HeightMapShapeSW::cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const {
-
-
-
+void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
-
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
-
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
+ Vector3 extents = get_aabb().size * 0.5;
return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
+void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
-void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
+ heights = p_heights;
+ width = p_width;
+ depth = p_depth;
+ cell_size = p_cell_size;
- heights=p_heights;
- width=p_width;
- depth=p_depth;
- cell_size=p_cell_size;
-
- PoolVector<real_t>::Read r = heights. read();
+ PoolVector<real_t>::Read r = heights.read();
Rect3 aabb;
- for(int i=0;i<depth;i++) {
+ for (int i = 0; i < depth; i++) {
- for(int j=0;j<width;j++) {
+ for (int j = 0; j < width; j++) {
- real_t h = r[i*width+j];
+ real_t h = r[i * width + j];
- Vector3 pos( j*cell_size, h, i*cell_size );
- if (i==0 || j==0)
- aabb.pos=pos;
+ Vector3 pos(j * cell_size, h, i * cell_size);
+ if (i == 0 || j == 0)
+ aabb.pos = pos;
else
aabb.expand_to(pos);
-
}
}
-
configure(aabb);
}
-void HeightMapShapeSW::set_data(const Variant& p_data) {
+void HeightMapShapeSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
- Dictionary d=p_data;
- ERR_FAIL_COND( !d.has("width") );
- ERR_FAIL_COND( !d.has("depth") );
- ERR_FAIL_COND( !d.has("cell_size") );
- ERR_FAIL_COND( !d.has("heights") );
-
- int width=d["width"];
- int depth=d["depth"];
- real_t cell_size=d["cell_size"];
- PoolVector<real_t> heights=d["heights"];
+ ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("width"));
+ ERR_FAIL_COND(!d.has("depth"));
+ ERR_FAIL_COND(!d.has("cell_size"));
+ ERR_FAIL_COND(!d.has("heights"));
- ERR_FAIL_COND( width<= 0);
- ERR_FAIL_COND( depth<= 0);
- ERR_FAIL_COND( cell_size<= CMP_EPSILON);
- ERR_FAIL_COND( heights.size() != (width*depth) );
- _setup(heights, width, depth, cell_size );
+ int width = d["width"];
+ int depth = d["depth"];
+ real_t cell_size = d["cell_size"];
+ PoolVector<real_t> heights = d["heights"];
+ ERR_FAIL_COND(width <= 0);
+ ERR_FAIL_COND(depth <= 0);
+ ERR_FAIL_COND(cell_size <= CMP_EPSILON);
+ ERR_FAIL_COND(heights.size() != (width * depth));
+ _setup(heights, width, depth, cell_size);
}
Variant HeightMapShapeSW::get_data() const {
ERR_FAIL_V(Variant());
-
}
HeightMapShapeSW::HeightMapShapeSW() {
- width=0;
- depth=0;
- cell_size=0;
+ width = 0;
+ depth = 0;
+ cell_size = 0;
}
-
-
-
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 55daa5856..442cbc39e 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -29,9 +29,9 @@
#ifndef SHAPE_SW_H
#define SHAPE_SW_H
-#include "servers/physics_server.h"
#include "bsp_tree.h"
#include "geometry.h"
+#include "servers/physics_server.h"
/*
SHAPE_LINE, ///< plane:"plane"
@@ -46,16 +46,14 @@ SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_creat
class ShapeSW;
-class ShapeOwnerSW : public RID_Data {
+class ShapeOwnerSW : public RID_Data {
public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(ShapeSW *p_shape)=0;
+ virtual void _shape_changed() = 0;
+ virtual void remove_shape(ShapeSW *p_shape) = 0;
virtual ~ShapeOwnerSW() {}
};
-
class ShapeSW : public RID_Data {
RID self;
@@ -63,60 +61,58 @@ class ShapeSW : public RID_Data {
bool configured;
real_t custom_bias;
- Map<ShapeOwnerSW*,int> owners;
+ Map<ShapeOwnerSW *, int> owners;
+
protected:
+ void configure(const Rect3 &p_aabb);
- void configure(const Rect3& p_aabb);
public:
-
enum {
- MAX_SUPPORTS=8
+ MAX_SUPPORTS = 8
};
- virtual real_t get_area() const { return aabb.get_area();}
+ virtual real_t get_area() const { return aabb.get_area(); }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
- virtual PhysicsServer::ShapeType get_type() const=0;
+ virtual PhysicsServer::ShapeType get_type() const = 0;
_FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const = 0;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const=0;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
void add_owner(ShapeOwnerSW *p_owner);
void remove_owner(ShapeOwnerSW *p_owner);
bool is_owner(ShapeOwnerSW *p_owner) const;
- const Map<ShapeOwnerSW*,int>& get_owners() const;
+ const Map<ShapeOwnerSW *, int> &get_owners() const;
ShapeSW();
virtual ~ShapeSW();
};
-
class ConcaveShapeSW : public ShapeSW {
public:
-
virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex);
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+ typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -125,22 +121,22 @@ class PlaneShapeSW : public ShapeSW {
Plane plane;
- void _setup(const Plane& p_plane);
-public:
+ void _setup(const Plane &p_plane);
+public:
Plane get_plane() const;
virtual real_t get_area() const { return Math_INF; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
PlaneShapeSW();
@@ -151,21 +147,21 @@ class RayShapeSW : public ShapeSW {
real_t length;
void _setup(real_t p_length);
-public:
+public:
real_t get_length() const;
virtual real_t get_area() const { return 0.0; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
RayShapeSW();
@@ -176,22 +172,22 @@ class SphereShapeSW : public ShapeSW {
real_t radius;
void _setup(real_t p_radius);
-public:
+public:
real_t get_radius() const;
- virtual real_t get_area() const { return 4.0/3.0 * Math_PI * radius * radius * radius; }
+ virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
SphereShapeSW();
@@ -200,22 +196,22 @@ public:
class BoxShapeSW : public ShapeSW {
Vector3 half_extents;
- void _setup(const Vector3& p_half_extents);
-public:
+ void _setup(const Vector3 &p_half_extents);
+public:
_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
- virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
+ virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
BoxShapeSW();
@@ -226,25 +222,24 @@ class CapsuleShapeSW : public ShapeSW {
real_t height;
real_t radius;
+ void _setup(real_t p_height, real_t p_radius);
- void _setup(real_t p_height,real_t p_radius);
public:
-
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() { return 4.0/3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
+ virtual real_t get_area() { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
CapsuleShapeSW();
@@ -254,28 +249,26 @@ struct ConvexPolygonShapeSW : public ShapeSW {
Geometry::MeshData mesh;
- void _setup(const Vector<Vector3>& p_vertices);
-public:
+ void _setup(const Vector<Vector3> &p_vertices);
- const Geometry::MeshData& get_mesh() const { return mesh; }
+public:
+ const Geometry::MeshData &get_mesh() const { return mesh; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
ConvexPolygonShapeSW();
-
};
-
struct _VolumeSW_BVH;
struct FaceShapeSW;
@@ -326,39 +319,35 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
Vector3 normal;
real_t min_d;
int collisions;
-
};
- void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- void _cull(int p_idx,_CullParams *p_params) const;
-
- void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
+ void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
+ void _cull(int p_idx, _CullParams *p_params) const;
+ void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
void _setup(PoolVector<Vector3> p_faces);
-public:
+public:
PoolVector<Vector3> get_faces() const;
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
ConcavePolygonShapeSW();
-
};
-
struct HeightMapShapeSW : public ConcaveShapeSW {
PoolVector<real_t> heights;
@@ -369,9 +358,9 @@ struct HeightMapShapeSW : public ConcaveShapeSW {
//void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
//void _cull(int p_idx,_CullParams *p_params) const;
- void _setup(PoolVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size);
-public:
+ void _setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size);
+public:
PoolVector<real_t> get_heights() const;
int get_width() const;
int get_depth() const;
@@ -379,19 +368,18 @@ public:
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
HeightMapShapeSW();
-
};
//used internally
@@ -402,22 +390,21 @@ struct FaceShapeSW : public ShapeSW {
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; }
+ const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data) {}
+ virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
FaceShapeSW();
};
-
struct MotionShapeSW : public ShapeSW {
ShapeSW *shape;
@@ -425,56 +412,48 @@ struct MotionShapeSW : public ShapeSW {
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
-
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+ void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 cast = p_transform.basis.xform(motion);
- real_t mina,maxa;
- real_t minb,maxb;
+ real_t mina, maxa;
+ real_t minb, maxb;
Transform ofsb = p_transform;
- ofsb.origin+=cast;
- shape->project_range(p_normal,p_transform,mina,maxa);
- shape->project_range(p_normal,ofsb,minb,maxb);
- r_min=MIN(mina,minb);
- r_max=MAX(maxa,maxb);
+ ofsb.origin += cast;
+ shape->project_range(p_normal, p_transform, mina, maxa);
+ shape->project_range(p_normal, ofsb, minb, maxb);
+ r_min = MIN(mina, minb);
+ r_max = MAX(maxa, maxb);
}
- Vector3 get_support(const Vector3& p_normal) const {
+ Vector3 get_support(const Vector3 &p_normal) const {
Vector3 support = shape->get_support(p_normal);
- if (p_normal.dot(motion)>0) {
- support+=motion;
+ if (p_normal.dot(motion) > 0) {
+ support += motion;
}
return support;
}
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { return false; }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
+ bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; }
Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
- virtual void set_data(const Variant& p_data) {}
+ virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(Rect3()); }
};
-
-
-
struct _ShapeTestConvexBSPSW {
const BSP_Tree *bsp;
const ShapeSW *shape;
Transform transform;
- _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector3 &p_normal, real_t &r_min, real_t &r_max) const {
- shape->project_range(p_normal,transform,r_min,r_max);
+ shape->project_range(p_normal, transform, r_min, r_max);
}
-
};
-
-
-
#endif // SHAPESW_H
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 0bc11041d..603c6fa3c 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -26,66 +26,58 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "global_config.h"
#include "space_sw.h"
#include "collision_solver_sw.h"
+#include "global_config.h"
#include "physics_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if (p_object->get_type()==CollisionObjectSW::TYPE_AREA)
- return p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA;
+ if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
+ return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA;
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
- BodySW *body = static_cast<BodySW*>(p_object);
-
- return (1<<body->get_mode())&p_type_mask;
+ BodySW *body = static_cast<BodySW *>(p_object);
+ return (1 << body->get_mode()) & p_type_mask;
}
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to, RayResult &r_result, const Set<RID>& p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
-
+ ERR_FAIL_COND_V(space->locked, false);
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector3 begin,end;
+ Vector3 begin, end;
Vector3 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
-
-
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ begin = p_from;
+ end = p_to;
+ normal = (end - begin).normalized();
+ int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector3 res_point,res_normal;
+ bool collided = false;
+ Vector3 res_point, res_normal;
int res_shape;
const CollisionObjectSW *res_obj;
- real_t min_d=1e10;
-
-
+ real_t min_d = 1e10;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_pick_ray && !(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
+ if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable()))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector3 local_from = inv_xform.xform(begin);
@@ -93,293 +85,268 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
const ShapeSW *shape = col_obj->get_shape(shape_idx);
- Vector3 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
+ Vector3 shape_point, shape_normal;
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
+ shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
+ if (ld < min_d) {
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis.xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
+ min_d = ld;
+ res_point = shape_point;
+ res_normal = inv_xform.basis.xform_inv(shape_normal).normalized();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
}
}
-
}
if (!collided)
return false;
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
+ r_result.collider_id = res_obj->get_instance_id();
+ if (r_result.collider_id != 0)
+ r_result.collider = ObjectDB::get_instance(r_result.collider_id);
else
- r_result.collider=NULL;
- r_result.normal=res_normal;
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
+ r_result.collider = NULL;
+ r_result.normal = res_normal;
+ r_result.position = res_point;
+ r_result.rid = res_obj->get_self();
+ r_result.shape = res_shape;
return true;
-
}
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
Rect3 aabb = p_xform.xform(shape->get_aabb());
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
//Transform ai = p_xform.affine_inverse();
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (cc>=p_result_max)
+ if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
//area cant be picked by ray (default)
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
+ if (!CollisionSolverSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL, NULL, NULL, p_margin, 0))
continue;
if (r_results) {
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
else
- r_results[cc].collider=NULL;
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
+ r_results[cc].collider = NULL;
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
}
cc++;
-
}
return cc;
-
}
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) {
-
-
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, false);
Rect3 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect3(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect3(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
/*
if (p_motion!=Vector3())
print_line(p_motion);
*/
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- real_t best_safe=1;
- real_t best_unsafe=1;
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
Transform xform_inv = p_xform.affine_inverse();
MotionShapeSW mshape;
- mshape.shape=shape;
- mshape.motion=xform_inv.basis.xform(p_motion);
+ mshape.shape = shape;
+ mshape.motion = xform_inv.basis.xform(p_motion);
- bool best_first=true;
+ bool best_first = true;
- Vector3 closest_A,closest_B;
+ Vector3 closest_A, closest_B;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- Vector3 point_A,point_B;
- Vector3 sep_axis=p_motion.normalized();
+ Vector3 point_A, point_B;
+ Vector3 sep_axis = p_motion.normalized();
Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ if (CollisionSolverSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
//print_line("failed motion cast (no collision)");
continue;
}
-
- //test initial overlap
+//test initial overlap
#if 0
if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) {
print_line("failed initial cast (collision at begining)");
return false;
}
#else
- sep_axis=p_motion.normalized();
+ sep_axis = p_motion.normalized();
- if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ if (!CollisionSolverSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
//print_line("failed motion cast (no collision)");
return false;
}
#endif
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector3 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector3 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector3 sep=mnormal; //important optimization for this to work fast enough
+ Vector3 sep = mnormal; //important optimization for this to work fast enough
- mshape.motion=xform_inv.basis.xform(p_motion*ofs);
+ mshape.motion = xform_inv.basis.xform(p_motion * ofs);
- Vector3 lA,lB;
+ Vector3 lA, lB;
- bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep);
+ bool collided = !CollisionSolverSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep);
if (collided) {
//print_line(itos(i)+": "+rtos(ofs));
- hi=ofs;
+ hi = ofs;
} else {
- point_A=lA;
- point_B=lB;
- low=ofs;
+ point_A = lA;
+ point_B = lB;
+ low = ofs;
}
}
- if (low<best_safe) {
- best_first=true; //force reset
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_first = true; //force reset
+ best_safe = low;
+ best_unsafe = hi;
}
- if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) {
- closest_A=point_A;
- closest_B=point_B;
- r_info->collider_id=col_obj->get_instance_id();
- r_info->rid=col_obj->get_self();
- r_info->shape=shape_idx;
- r_info->point=closest_B;
- r_info->normal=(closest_A-closest_B).normalized();
- best_first=false;
- if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) {
- const BodySW *body=static_cast<const BodySW*>(col_obj);
- r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
+ if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low <= best_safe))) {
+ closest_A = point_A;
+ closest_B = point_B;
+ r_info->collider_id = col_obj->get_instance_id();
+ r_info->rid = col_obj->get_self();
+ r_info->shape = shape_idx;
+ r_info->point = closest_B;
+ r_info->normal = (closest_A - closest_B).normalized();
+ best_first = false;
+ if (col_obj->get_type() == CollisionObjectSW::TYPE_BODY) {
+ const BodySW *body = static_cast<const BodySW *>(col_obj);
+ r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
}
-
}
-
-
}
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_safe = best_safe;
+ p_closest_unsafe = best_unsafe;
return true;
}
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,real_t p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- bool collided=false;
- r_result_count=0;
+ bool collided = false;
+ r_result_count = 0;
PhysicsServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolverSW::CallbackResult cbkres=NULL;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
+ CollisionSolverSW::CallbackResult cbkres = NULL;
- PhysicsServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=PhysicsServerSW::_shape_col_cbk;
+ PhysicsServerSW::CollCbkData *cbkptr = NULL;
+ if (p_result_max > 0) {
+ cbkptr = &cbk;
+ cbkres = PhysicsServerSW::_shape_col_cbk;
}
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() )) {
+ if (p_exclude.has(col_obj->get_self())) {
continue;
}
//print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
//print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
- if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) {
- collided=true;
+ if (CollisionSolverSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
+ collided = true;
}
-
}
- r_result_count=cbk.amount;
+ r_result_count = cbk.amount;
return collided;
-
}
-
struct _RestCallbackData {
const CollisionObjectSW *object;
@@ -391,173 +358,147 @@ struct _RestCallbackData {
real_t best_len;
};
-static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
+static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
- _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
+ _RestCallbackData *rd = (_RestCallbackData *)p_userdata;
Vector3 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
if (len <= rd->best_len)
return;
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
+ rd->best_len = len;
+ rd->best_contact = p_point_B;
+ rd->best_normal = contact_rel / len;
+ rd->best_object = rd->object;
+ rd->best_shape = rd->shape;
}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolverSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
-
}
- if (rcd.best_len==0)
+ if (rcd.best_len == 0)
return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) {
+ r_info->collider_id = rcd.best_object->get_instance_id();
+ r_info->shape = rcd.best_shape;
+ r_info->normal = rcd.best_normal;
+ r_info->point = rcd.best_contact;
+ r_info->rid = rcd.best_object->get_self();
+ if (rcd.best_object->get_type() == CollisionObjectSW::TYPE_BODY) {
- const BodySW *body = static_cast<const BodySW*>(rcd.best_object);
+ const BodySW *body = static_cast<const BodySW *>(rcd.best_object);
r_info->linear_velocity = body->get_linear_velocity() +
- (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos);
-
+ (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
} else {
- r_info->linear_velocity=Vector3();
+ r_info->linear_velocity = Vector3();
}
return true;
}
-
PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
-
- space=NULL;
+ space = NULL;
}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+void *SpaceSW::_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self) {
+ CollisionObjectSW::Type type_A = A->get_type();
+ CollisionObjectSW::Type type_B = B->get_type();
+ if (type_A > type_B) {
-
-
-
-
-
-
-
-void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) {
-
- CollisionObjectSW::Type type_A=A->get_type();
- CollisionObjectSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
+ SWAP(A, B);
+ SWAP(p_subindex_A, p_subindex_B);
+ SWAP(type_A, type_B);
}
- SpaceSW *self = (SpaceSW*)p_self;
+ SpaceSW *self = (SpaceSW *)p_self;
self->collision_pairs++;
- if (type_A==CollisionObjectSW::TYPE_AREA) {
+ if (type_A == CollisionObjectSW::TYPE_AREA) {
- AreaSW *area=static_cast<AreaSW*>(A);
- if (type_B==CollisionObjectSW::TYPE_AREA) {
+ AreaSW *area = static_cast<AreaSW *>(A);
+ if (type_B == CollisionObjectSW::TYPE_AREA) {
- AreaSW *area_b=static_cast<AreaSW*>(B);
- Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) );
+ AreaSW *area_b = static_cast<AreaSW *>(B);
+ Area2PairSW *area2_pair = memnew(Area2PairSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else {
- BodySW *body=static_cast<BodySW*>(B);
- AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
+ BodySW *body = static_cast<BodySW *>(B);
+ AreaPairSW *area_pair = memnew(AreaPairSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
} else {
-
- BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) );
+ BodyPairSW *b = memnew(BodyPairSW((BodySW *)A, p_subindex_A, (BodySW *)B, p_subindex_B));
return b;
-
}
return NULL;
}
-void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) {
-
+void SpaceSW::_broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self) {
-
- SpaceSW *self = (SpaceSW*)p_self;
+ SpaceSW *self = (SpaceSW *)p_self;
self->collision_pairs--;
- ConstraintSW *c = (ConstraintSW*)p_data;
+ ConstraintSW *c = (ConstraintSW *)p_data;
memdelete(c);
}
-
-const SelfList<BodySW>::List& SpaceSW::get_active_body_list() const {
+const SelfList<BodySW>::List &SpaceSW::get_active_body_list() const {
return active_list;
}
-void SpaceSW::body_add_to_active_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_add_to_active_list(SelfList<BodySW> *p_body) {
active_list.add(p_body);
}
-void SpaceSW::body_remove_from_active_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_remove_from_active_list(SelfList<BodySW> *p_body) {
active_list.remove(p_body);
-
}
-void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW>* p_body) {
-
+void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW> *p_body) {
inertia_update_list.add(p_body);
}
-void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW> *p_body) {
inertia_update_list.remove(p_body);
}
@@ -569,112 +510,103 @@ BroadPhaseSW *SpaceSW::get_broadphase() {
void SpaceSW::add_object(CollisionObjectSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
+ ERR_FAIL_COND(objects.has(p_object));
objects.insert(p_object);
}
void SpaceSW::remove_object(CollisionObjectSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
+ ERR_FAIL_COND(!objects.has(p_object));
objects.erase(p_object);
}
-const Set<CollisionObjectSW*> &SpaceSW::get_objects() const {
+const Set<CollisionObjectSW *> &SpaceSW::get_objects() const {
return objects;
}
-void SpaceSW::body_add_to_state_query_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_add_to_state_query_list(SelfList<BodySW> *p_body) {
state_query_list.add(p_body);
}
-void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW> *p_body) {
state_query_list.remove(p_body);
}
-void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW> *p_area) {
monitor_query_list.add(p_area);
}
-void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW> *p_area) {
monitor_query_list.remove(p_area);
}
-void SpaceSW::area_add_to_moved_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_add_to_moved_list(SelfList<AreaSW> *p_area) {
area_moved_list.add(p_area);
}
-void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW> *p_area) {
area_moved_list.remove(p_area);
}
-const SelfList<AreaSW>::List& SpaceSW::get_moved_area_list() const {
+const SelfList<AreaSW>::List &SpaceSW::get_moved_area_list() const {
return area_moved_list;
}
-
-
-
void SpaceSW::call_queries() {
- while(state_query_list.first()) {
+ while (state_query_list.first()) {
- BodySW * b = state_query_list.first()->self();
+ BodySW *b = state_query_list.first()->self();
b->call_queries();
state_query_list.remove(state_query_list.first());
}
- while(monitor_query_list.first()) {
+ while (monitor_query_list.first()) {
- AreaSW * a = monitor_query_list.first()->self();
+ AreaSW *a = monitor_query_list.first()->self();
a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
}
-
}
void SpaceSW::setup() {
- contact_debug_count=0;
- while(inertia_update_list.first()) {
+ contact_debug_count = 0;
+ while (inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
}
-
-
}
void SpaceSW::update() {
-
broadphase->update();
-
}
-
void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
- case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
}
real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
@@ -690,12 +622,12 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
void SpaceSW::lock() {
- locked=true;
+ locked = true;
}
void SpaceSW::unlock() {
- locked=false;
+ locked = false;
}
bool SpaceSW::is_locked() const {
@@ -710,41 +642,36 @@ PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() {
SpaceSW::SpaceSW() {
- collision_pairs=0;
- active_objects=0;
- island_count=0;
- contact_debug_count=0;
+ collision_pairs = 0;
+ active_objects = 0;
+ island_count = 0;
+ contact_debug_count = 0;
- locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
+ locked = false;
+ contact_recycle_radius = 0.01;
+ contact_max_separation = 0.05;
+ contact_max_allowed_penetration = 0.01;
constraint_bias = 0.01;
- body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/3d/sleep_threshold_linear",0.1);
- body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/3d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=GLOBAL_DEF("physics/3d/time_before_sleep",0.5);
- body_angular_velocity_damp_ratio=10;
-
+ body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
+ body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5);
+ body_angular_velocity_damp_ratio = 10;
broadphase = BroadPhaseSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
+ broadphase->set_pair_callback(_broadphase_pair, this);
+ broadphase->set_unpair_callback(_broadphase_unpair, this);
+ area = NULL;
- direct_access = memnew( PhysicsDirectSpaceStateSW );
- direct_access->space=this;
-
- for(int i=0;i<ELAPSED_TIME_MAX;i++)
- elapsed_time[i]=0;
+ direct_access = memnew(PhysicsDirectSpaceStateSW);
+ direct_access->space = this;
+ for (int i = 0; i < ELAPSED_TIME_MAX; i++)
+ elapsed_time[i] = 0;
}
SpaceSW::~SpaceSW() {
memdelete(broadphase);
- memdelete( direct_access );
+ memdelete(direct_access);
}
-
-
-
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 208831914..06538265b 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -29,39 +29,35 @@
#ifndef SPACE_SW_H
#define SPACE_SW_H
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_sw.h"
+#include "area_pair_sw.h"
#include "area_sw.h"
#include "body_pair_sw.h"
-#include "area_pair_sw.h"
+#include "body_sw.h"
#include "broad_phase_sw.h"
#include "collision_object_sw.h"
#include "global_config.h"
-
+#include "hash_map.h"
+#include "typedefs.h"
class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
- GDCLASS( PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState );
-public:
+ GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
+public:
SpaceSW *space;
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false);
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL);
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,real_t p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
PhysicsDirectSpaceStateSW();
};
-
-
class SpaceSW : public RID_Data {
public:
-
enum ElapsedTime {
ELAPSED_TIME_INTEGRATE_FORCES,
ELAPSED_TIME_GENERATE_ISLANDS,
@@ -71,8 +67,8 @@ public:
ELAPSED_TIME_MAX
};
-private:
+private:
uint64_t elapsed_time[ELAPSED_TIME_MAX];
PhysicsDirectSpaceStateSW *direct_access;
@@ -85,10 +81,10 @@ private:
SelfList<AreaSW>::List monitor_query_list;
SelfList<AreaSW>::List area_moved_list;
- static void* _broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self);
+ static void *_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self);
+ static void _broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self);
- Set<CollisionObjectSW*> objects;
+ Set<CollisionObjectSW *> objects;
AreaSW *area;
@@ -99,7 +95,7 @@ private:
enum {
- INTERSECTION_QUERY_MAX=2048
+ INTERSECTION_QUERY_MAX = 2048
};
CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
@@ -121,36 +117,35 @@ private:
Vector<Vector3> contact_debug;
int contact_debug_count;
-friend class PhysicsDirectSpaceStateSW;
+ friend class PhysicsDirectSpaceStateSW;
public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- void set_default_area(AreaSW *p_area) { area=p_area; }
+ void set_default_area(AreaSW *p_area) { area = p_area; }
AreaSW *get_default_area() const { return area; }
- const SelfList<BodySW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<BodySW>* p_body);
- void body_remove_from_active_list(SelfList<BodySW>* p_body);
- void body_add_to_inertia_update_list(SelfList<BodySW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<BodySW>* p_body);
+ const SelfList<BodySW>::List &get_active_body_list() const;
+ void body_add_to_active_list(SelfList<BodySW> *p_body);
+ void body_remove_from_active_list(SelfList<BodySW> *p_body);
+ void body_add_to_inertia_update_list(SelfList<BodySW> *p_body);
+ void body_remove_from_inertia_update_list(SelfList<BodySW> *p_body);
- void body_add_to_state_query_list(SelfList<BodySW>* p_body);
- void body_remove_from_state_query_list(SelfList<BodySW>* p_body);
+ void body_add_to_state_query_list(SelfList<BodySW> *p_body);
+ void body_remove_from_state_query_list(SelfList<BodySW> *p_body);
- void area_add_to_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_add_to_moved_list(SelfList<AreaSW>* p_area);
- void area_remove_from_moved_list(SelfList<AreaSW>* p_area);
- const SelfList<AreaSW>::List& get_moved_area_list() const;
+ void area_add_to_monitor_query_list(SelfList<AreaSW> *p_area);
+ void area_remove_from_monitor_query_list(SelfList<AreaSW> *p_area);
+ void area_add_to_moved_list(SelfList<AreaSW> *p_area);
+ void area_remove_from_moved_list(SelfList<AreaSW> *p_area);
+ const SelfList<AreaSW>::List &get_moved_area_list() const;
BroadPhaseSW *get_broadphase();
void add_object(CollisionObjectSW *p_object);
void remove_object(CollisionObjectSW *p_object);
- const Set<CollisionObjectSW*> &get_objects() const;
+ const Set<CollisionObjectSW *> &get_objects() const;
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
@@ -161,12 +156,10 @@ public:
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
-
void update();
void setup();
void call_queries();
-
bool is_locked() const;
void lock();
void unlock();
@@ -174,10 +167,10 @@ public:
void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
real_t get_param(PhysicsServer::SpaceParameter p_param) const;
- void set_island_count(int p_island_count) { island_count=p_island_count; }
+ void set_island_count(int p_island_count) { island_count = p_island_count; }
int get_island_count() const { return island_count; }
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
+ void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
int get_active_objects() const { return active_objects; }
int get_collision_pairs() const { return collision_pairs; }
@@ -186,19 +179,20 @@ public:
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
+ if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ }
_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
- void set_static_global_body(RID p_body) { static_global_body=p_body; }
+ void set_static_global_body(RID p_body) { static_global_body = p_body; }
RID get_static_global_body() { return static_global_body; }
- void set_elapsed_time(ElapsedTime p_time,uint64_t p_msec) { elapsed_time[p_time]=p_msec; }
+ void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
SpaceSW();
~SpaceSW();
};
-
#endif // SPACE__SW_H
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index 0bd5a874e..c7b1be7a9 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -31,279 +31,268 @@
#include "os/os.h"
-void StepSW::_populate_island(BodySW* p_body,BodySW** p_island,ConstraintSW **p_constraint_island) {
+void StepSW::_populate_island(BodySW *p_body, BodySW **p_island, ConstraintSW **p_constraint_island) {
p_body->set_island_step(_step);
p_body->set_island_next(*p_island);
- *p_island=p_body;
+ *p_island = p_body;
- for(Map<ConstraintSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+ for (Map<ConstraintSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- ConstraintSW *c=(ConstraintSW*)E->key();
- if (c->get_island_step()==_step)
+ ConstraintSW *c = (ConstraintSW *)E->key();
+ if (c->get_island_step() == _step)
continue; //already processed
c->set_island_step(_step);
c->set_island_next(*p_constraint_island);
- *p_constraint_island=c;
+ *p_constraint_island = c;
-
- for(int i=0;i<c->get_body_count();i++) {
- if (i==E->get())
+ for (int i = 0; i < c->get_body_count(); i++) {
+ if (i == E->get())
continue;
BodySW *b = c->get_body_ptr()[i];
- if (b->get_island_step()==_step || b->get_mode()==PhysicsServer::BODY_MODE_STATIC || b->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (b->get_island_step() == _step || b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC)
continue; //no go
- _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
+ _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
}
}
}
-void StepSW::_setup_island(ConstraintSW *p_island,real_t p_delta) {
+void StepSW::_setup_island(ConstraintSW *p_island, real_t p_delta) {
- ConstraintSW *ci=p_island;
- while(ci) {
+ ConstraintSW *ci = p_island;
+ while (ci) {
bool process = ci->setup(p_delta);
//todo remove from island if process fails
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
-void StepSW::_solve_island(ConstraintSW *p_island,int p_iterations,real_t p_delta){
+void StepSW::_solve_island(ConstraintSW *p_island, int p_iterations, real_t p_delta) {
- int at_priority=1;
+ int at_priority = 1;
- while(p_island) {
+ while (p_island) {
- for(int i=0;i<p_iterations;i++) {
+ for (int i = 0; i < p_iterations; i++) {
- ConstraintSW *ci=p_island;
- while(ci) {
+ ConstraintSW *ci = p_island;
+ while (ci) {
ci->solve(p_delta);
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
at_priority++;
{
- ConstraintSW *ci=p_island;
- ConstraintSW *prev=NULL;
- while(ci) {
- if (ci->get_priority()<at_priority) {
+ ConstraintSW *ci = p_island;
+ ConstraintSW *prev = NULL;
+ while (ci) {
+ if (ci->get_priority() < at_priority) {
if (prev) {
prev->set_island_next(ci->get_island_next()); //remove
} else {
- p_island=ci->get_island_next();
+ p_island = ci->get_island_next();
}
} else {
- prev=ci;
+ prev = ci;
}
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
}
-
}
-void StepSW::_check_suspend(BodySW *p_island,real_t p_delta) {
-
+void StepSW::_check_suspend(BodySW *p_island, real_t p_delta) {
- bool can_sleep=true;
+ bool can_sleep = true;
BodySW *b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC || b->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
- can_sleep=false;
+ can_sleep = false;
- b=b->get_island_next();
+ b = b->get_island_next();
}
//put all to sleep or wake up everyoen
b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC || b->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
- if (active==can_sleep)
+ if (active == can_sleep)
b->set_active(!can_sleep);
- b=b->get_island_next();
+ b = b->get_island_next();
}
}
-void StepSW::step(SpaceSW* p_space,real_t p_delta,int p_iterations) {
+void StepSW::step(SpaceSW *p_space, real_t p_delta, int p_iterations) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
- const SelfList<BodySW>::List * body_list = &p_space->get_active_body_list();
+ const SelfList<BodySW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
- uint64_t profile_endtime=0;
+ uint64_t profile_endtime = 0;
- int active_count=0;
+ int active_count = 0;
- const SelfList<BodySW>*b = body_list->first();
- while(b) {
+ const SelfList<BodySW> *b = body_list->first();
+ while (b) {
b->self()->integrate_forces(p_delta);
- b=b->next();
+ b = b->next();
active_count++;
}
p_space->set_active_objects(active_count);
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_FORCES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* GENERATE CONSTRAINT ISLANDS */
- BodySW *island_list=NULL;
- ConstraintSW *constraint_island_list=NULL;
+ BodySW *island_list = NULL;
+ ConstraintSW *constraint_island_list = NULL;
b = body_list->first();
- int island_count=0;
+ int island_count = 0;
- while(b) {
+ while (b) {
BodySW *body = b->self();
+ if (body->get_island_step() != _step) {
- if (body->get_island_step()!=_step) {
-
- BodySW *island=NULL;
- ConstraintSW *constraint_island=NULL;
- _populate_island(body,&island,&constraint_island);
+ BodySW *island = NULL;
+ ConstraintSW *constraint_island = NULL;
+ _populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
- island_list=island;
+ island_list = island;
if (constraint_island) {
constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list=constraint_island;
+ constraint_island_list = constraint_island;
island_count++;
}
-
}
- b=b->next();
+ b = b->next();
}
p_space->set_island_count(island_count);
const SelfList<AreaSW>::List &aml = p_space->get_moved_area_list();
- while(aml.first()) {
- for(const Set<ConstraintSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
+ while (aml.first()) {
+ for (const Set<ConstraintSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- ConstraintSW*c=E->get();
- if (c->get_island_step()==_step)
+ ConstraintSW *c = E->get();
+ if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
c->set_island_next(NULL);
c->set_island_list_next(constraint_island_list);
- constraint_island_list=c;
+ constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<AreaSW>*)aml.first()); //faster to remove here
+ p_space->area_remove_from_moved_list((SelfList<AreaSW> *)aml.first()); //faster to remove here
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_GENERATE_ISLANDS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
-
//print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
/* SETUP CONSTRAINT ISLANDS */
{
- ConstraintSW *ci=constraint_island_list;
- while(ci) {
+ ConstraintSW *ci = constraint_island_list;
+ while (ci) {
- _setup_island(ci,p_delta);
- ci=ci->get_island_list_next();
+ _setup_island(ci, p_delta);
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SETUP_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SOLVE CONSTRAINT ISLANDS */
{
- ConstraintSW *ci=constraint_island_list;
- while(ci) {
+ ConstraintSW *ci = constraint_island_list;
+ while (ci) {
//iterating each island separatedly improves cache efficiency
- _solve_island(ci,p_iterations,p_delta);
- ci=ci->get_island_list_next();
+ _solve_island(ci, p_iterations, p_delta);
+ ci = ci->get_island_list_next();
}
}
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SOLVE_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* INTEGRATE VELOCITIES */
b = body_list->first();
- while(b) {
- const SelfList<BodySW>*n=b->next();
+ while (b) {
+ const SelfList<BodySW> *n = b->next();
b->self()->integrate_velocities(p_delta);
- b=n;
+ b = n;
}
/* SLEEP / WAKE UP ISLANDS */
{
- BodySW *bi=island_list;
- while(bi) {
+ BodySW *bi = island_list;
+ while (bi) {
- _check_suspend(bi,p_delta);
- bi=bi->get_island_list_next();
+ _check_suspend(bi, p_delta);
+ bi = bi->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_VELOCITIES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
p_space->update();
p_space->unlock();
_step++;
-
-
-
}
StepSW::StepSW() {
- _step=1;
+ _step = 1;
}
diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h
index 7048a7693..54f5fe985 100644
--- a/servers/physics/step_sw.h
+++ b/servers/physics/step_sw.h
@@ -35,13 +35,13 @@ class StepSW {
uint64_t _step;
- void _populate_island(BodySW* p_body,BodySW** p_island,ConstraintSW **p_constraint_island);
- void _setup_island(ConstraintSW *p_island,real_t p_delta);
- void _solve_island(ConstraintSW *p_island,int p_iterations,real_t p_delta);
- void _check_suspend(BodySW *p_island,real_t p_delta);
-public:
+ void _populate_island(BodySW *p_body, BodySW **p_island, ConstraintSW **p_constraint_island);
+ void _setup_island(ConstraintSW *p_island, real_t p_delta);
+ void _solve_island(ConstraintSW *p_island, int p_iterations, real_t p_delta);
+ void _check_suspend(BodySW *p_island, real_t p_delta);
- void step(SpaceSW* p_space,real_t p_delta,int p_iterations);
+public:
+ void step(SpaceSW *p_space, real_t p_delta, int p_iterations);
StepSW();
};
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 262550271..885ede7cb 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -27,18 +27,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_2d_sw.h"
-#include "space_2d_sw.h"
#include "body_2d_sw.h"
+#include "space_2d_sw.h"
-Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
-Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
+Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
+Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
void Area2DSW::_shapes_changed() {
-
-
}
-void Area2DSW::set_transform(const Transform2D& p_transform) {
+void Area2DSW::set_transform(const Transform2D &p_transform) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
@@ -54,7 +62,6 @@ void Area2DSW::set_space(Space2DSW *p_space) {
get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
if (moved_list.in_list())
get_space()->area_remove_from_moved_list(&moved_list);
-
}
monitored_bodies.clear();
@@ -63,19 +70,17 @@ void Area2DSW::set_space(Space2DSW *p_space) {
_set_space(p_space);
}
+void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
-void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
-
-
- if (p_id==monitor_callback_id) {
- monitor_callback_method=p_method;
+ if (p_id == monitor_callback_id) {
+ monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- monitor_callback_id=p_id;
- monitor_callback_method=p_method;
+ monitor_callback_id = p_id;
+ monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -84,22 +89,19 @@ void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
+void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
-
- if (p_id==area_monitor_callback_id) {
- area_monitor_callback_method=p_method;
+ if (p_id == area_monitor_callback_id) {
+ area_monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- area_monitor_callback_id=p_id;
- area_monitor_callback_method=p_method;
+ area_monitor_callback_id = p_id;
+ area_monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -108,45 +110,39 @@ void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_meth
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-
void Area2DSW::set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode) {
- bool do_override=p_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override==(space_override_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
+ bool do_override = p_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (space_override_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
return;
_unregister_shapes();
- space_override_mode=p_mode;
+ space_override_mode = p_mode;
_shape_changed();
}
-void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value) {
+void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value) {
- switch(p_param) {
- case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; break;
- case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; break;
- case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; break;
- case Physics2DServer::AREA_PARAM_PRIORITY: priority=p_value; break;
+ switch (p_param) {
+ case Physics2DServer::AREA_PARAM_GRAVITY: gravity = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation = p_value; break;
+ case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp = p_value; break;
+ case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp = p_value; break;
+ case Physics2DServer::AREA_PARAM_PRIORITY: priority = p_value; break;
}
-
-
}
Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
-
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::AREA_PARAM_GRAVITY: return gravity;
case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
- case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
+ case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
case Physics2DServer::AREA_PARAM_PRIORITY: return priority;
@@ -155,23 +151,20 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
return Variant();
}
-
void Area2DSW::_queue_monitor_update() {
ERR_FAIL_COND(!get_space());
if (!monitor_query_list.in_list())
get_space()->area_add_to_monitor_query_list(&monitor_query_list);
-
-
}
void Area2DSW::set_monitorable(bool p_monitorable) {
- if (monitorable==p_monitorable)
+ if (monitorable == p_monitorable)
return;
- monitorable=p_monitorable;
+ monitorable = p_monitorable;
_set_static(!monitorable);
}
@@ -181,31 +174,29 @@ void Area2DSW::call_queries() {
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(monitor_callback_id);
if (!obj) {
monitored_bodies.clear();
- monitor_callback_id=0;
+ monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
+ res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
@@ -213,66 +204,57 @@ void Area2DSW::call_queries() {
if (area_monitor_callback_id && !monitored_areas.empty()) {
-
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
if (!obj) {
monitored_areas.clear();
- area_monitor_callback_id=0;
+ area_monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_areas.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
-
+ res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(area_monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
monitored_areas.clear();
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
-
}
-Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+Area2DSW::Area2DSW()
+ : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
_set_static(true); //areas are not active by default
- space_override_mode=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
- gravity=9.80665;
- gravity_vector=Vector2(0,-1);
- gravity_is_point=false;
- gravity_distance_scale=0;
- point_attenuation=1;
-
- angular_damp=1.0;
- linear_damp=0.1;
- priority=0;
- monitor_callback_id=0;
- area_monitor_callback_id=0;
- monitorable=false;
-
+ space_override_mode = Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
+ gravity = 9.80665;
+ gravity_vector = Vector2(0, -1);
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ point_attenuation = 1;
+ angular_damp = 1.0;
+ linear_damp = 0.1;
+ priority = 0;
+ monitor_callback_id = 0;
+ area_monitor_callback_id = 0;
+ monitorable = false;
}
Area2DSW::~Area2DSW() {
-
-
}
-
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 02a65962e..8c52c9652 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -29,18 +29,16 @@
#ifndef AREA_2D_SW_H
#define AREA_2D_SW_H
-#include "servers/physics_2d_server.h"
#include "collision_object_2d_sw.h"
#include "self_list.h"
+#include "servers/physics_2d_server.h"
//#include "servers/physics/query_sw.h"
class Space2DSW;
class Body2DSW;
class Constraint2DSW;
-
-class Area2DSW : public CollisionObject2DSW{
-
+class Area2DSW : public CollisionObject2DSW {
Physics2DServer::AreaSpaceOverrideMode space_override_mode;
real_t gravity;
@@ -69,23 +67,22 @@ class Area2DSW : public CollisionObject2DSW{
uint32_t body_shape;
uint32_t area_shape;
- _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid==p_key.rid) {
+ if (rid == p_key.rid) {
- if (body_shape==p_key.body_shape) {
+ if (body_shape == p_key.body_shape) {
return area_shape < p_key.area_shape;
} else
return body_shape < p_key.body_shape;
} else
return rid < p_key.rid;
-
}
_FORCE_INLINE_ BodyKey() {}
- BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
};
struct BodyState {
@@ -93,122 +90,110 @@ class Area2DSW : public CollisionObject2DSW{
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state=0; }
+ _FORCE_INLINE_ BodyState() { state = 0; }
};
- Map<BodyKey,BodyState> monitored_bodies;
- Map<BodyKey,BodyState> monitored_areas;
+ Map<BodyKey, BodyState> monitored_bodies;
+ Map<BodyKey, BodyState> monitored_areas;
//virtual void shape_changed_notify(Shape2DSW *p_shape);
//virtual void shape_deleted_notify(Shape2DSW *p_shape);
- Set<Constraint2DSW*> constraints;
-
+ Set<Constraint2DSW *> constraints;
virtual void _shapes_changed();
void _queue_monitor_update();
public:
-
//_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
- void set_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
- void set_area_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
+ _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
+ _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
- _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
-
- void set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value);
+ void set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value);
Variant get_param(Physics2DServer::AreaParameter p_param) const;
void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
- _FORCE_INLINE_ void set_gravity_vector(const Vector2& p_gravity) { gravity_vector=p_gravity; }
+ _FORCE_INLINE_ void set_gravity_vector(const Vector2 &p_gravity) { gravity_vector = p_gravity; }
_FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
- _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
+ _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
- _FORCE_INLINE_ void add_constraint( Constraint2DSW* p_constraint) { constraints.insert(p_constraint); }
- _FORCE_INLINE_ void remove_constraint( Constraint2DSW* p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<Constraint2DSW*>& get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform2D& p_transform);
+ void set_transform(const Transform2D &p_transform);
void set_space(Space2DSW *p_space);
-
void call_queries();
Area2DSW();
~Area2DSW();
};
-void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
+void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
-
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
-
}
-void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
+void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-
-
-
-
#endif // AREA_2D_SW_H
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index cb91caf62..769db8eb3 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -29,124 +29,105 @@
#include "area_pair_2d_sw.h"
#include "collision_solver_2d_sw.h"
-
bool AreaPair2DSW::setup(real_t p_step) {
- bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
+ bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->add_area(area);
if (area->has_monitor_callback())
- area->add_body_to_query(body,body_shape,area_shape);
+ area->add_body_to_query(body, body_shape, area_shape);
} else {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void AreaPair2DSW::solve(real_t p_step) {
-
-
}
+AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
-AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape) {
-
-
- body=p_body;
- area=p_area;
- body_shape=p_body_shape;
- area_shape=p_area_shape;
- colliding=false;
- body->add_constraint(this,0);
+ body = p_body;
+ area = p_area;
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+ colliding = false;
+ body->add_constraint(this, 0);
area->add_constraint(this);
- if (p_body->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
+ if (p_body->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
p_body->set_active(true);
-
}
AreaPair2DSW::~AreaPair2DSW() {
if (colliding) {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
body->remove_constraint(this);
area->remove_constraint(this);
}
-
//////////////////////////////////
-
-
bool Area2Pair2DSW::setup(real_t p_step) {
- bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
+ bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->add_area_to_query(area_a,shape_a,shape_b);
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->add_area_to_query(area_b,shape_b,shape_a);
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
} else {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void Area2Pair2DSW::solve(real_t p_step) {
-
-
}
+Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
-Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a,int p_shape_a, Area2DSW *p_area_b,int p_shape_b) {
-
-
- area_a=p_area_a;
- area_b=p_area_b;
- shape_a=p_shape_a;
- shape_b=p_shape_b;
- colliding=false;
+ area_a = p_area_a;
+ area_b = p_area_b;
+ shape_a = p_shape_a;
+ shape_b = p_shape_b;
+ colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
-
}
Area2Pair2DSW::~Area2Pair2DSW() {
@@ -154,10 +135,10 @@ Area2Pair2DSW::~Area2Pair2DSW() {
if (colliding) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
area_a->remove_constraint(this);
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 219ca30c4..78be9572b 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -29,9 +29,9 @@
#ifndef AREA_PAIR_2D_SW_H
#define AREA_PAIR_2D_SW_H
-#include "constraint_2d_sw.h"
-#include "body_2d_sw.h"
#include "area_2d_sw.h"
+#include "body_2d_sw.h"
+#include "constraint_2d_sw.h"
class AreaPair2DSW : public Constraint2DSW {
@@ -40,16 +40,15 @@ class AreaPair2DSW : public Constraint2DSW {
int body_shape;
int area_shape;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape);
+ AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
-
class Area2Pair2DSW : public Constraint2DSW {
Area2DSW *area_a;
@@ -57,15 +56,13 @@ class Area2Pair2DSW : public Constraint2DSW {
int shape_a;
int shape_b;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- Area2Pair2DSW(Area2DSW *p_area_a,int p_shape_a, Area2DSW *p_area_b,int p_shape_b);
+ Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
};
-
#endif // AREA_PAIR_2D_SW_H
-
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 0dab534ef..d49dd35ad 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -27,107 +27,98 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "body_2d_sw.h"
-#include "space_2d_sw.h"
#include "area_2d_sw.h"
#include "physics_2d_server_sw.h"
+#include "space_2d_sw.h"
void Body2DSW::_update_inertia() {
if (!user_inertia && get_space() && !inertia_update_list.in_list())
get_space()->body_add_to_inertia_update_list(&inertia_update_list);
-
}
-
-
void Body2DSW::update_inertias() {
//update shapes and motions
- switch(mode) {
+ switch (mode) {
case Physics2DServer::BODY_MODE_RIGID: {
- if(user_inertia) break;
+ if (user_inertia) break;
//update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet)
- real_t total_area=0;
+ real_t total_area = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- total_area+=get_shape_aabb(i).get_area();
+ total_area += get_shape_aabb(i).get_area();
}
- real_t _inertia=0;
+ real_t _inertia = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- const Shape2DSW* shape=get_shape(i);
+ const Shape2DSW *shape = get_shape(i);
- real_t area=get_shape_aabb(i).get_area();
+ real_t area = get_shape_aabb(i).get_area();
real_t mass = area * this->mass / total_area;
Transform2D mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
- _inertia += shape->get_moment_of_inertia(mass,scale) + mass * mtx.get_origin().length_squared();
+ _inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared();
//Rect2 ab = get_shape_aabb(i);
//_inertia+=mass*ab.size.dot(ab.size)/12.0f;
-
-
-
}
- if (_inertia!=0)
- _inv_inertia=1.0/_inertia;
+ if (_inertia != 0)
+ _inv_inertia = 1.0 / _inertia;
else
- _inv_inertia=0.0; //wathever
+ _inv_inertia = 0.0; //wathever
if (mass)
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
else
- _inv_mass=0;
+ _inv_mass = 0;
} break;
case Physics2DServer::BODY_MODE_KINEMATIC:
case Physics2DServer::BODY_MODE_STATIC: {
- _inv_inertia=0;
- _inv_mass=0;
+ _inv_inertia = 0;
+ _inv_mass = 0;
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
- _inv_inertia=0;
- _inv_mass=1.0/mass;
+ _inv_inertia = 0;
+ _inv_mass = 1.0 / mass;
} break;
}
//_update_inertia_tensor();
//_update_shapes();
-
}
-
-
void Body2DSW::set_active(bool p_active) {
- if (active==p_active)
+ if (active == p_active)
return;
- active=p_active;
+ active = p_active;
if (!p_active) {
if (get_space())
get_space()->body_remove_from_active_list(&active_list);
} else {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return; //static bodies can't become active
if (get_space())
get_space()->body_add_to_active_list(&active_list);
//still_time=0;
}
-/*
+ /*
if (!space)
return;
@@ -140,27 +131,25 @@ void Body2DSW::set_active(bool p_active) {
*/
}
-
-
void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::BODY_PARAM_BOUNCE: {
- bounce=p_value;
+ bounce = p_value;
} break;
case Physics2DServer::BODY_PARAM_FRICTION: {
- friction=p_value;
+ friction = p_value;
} break;
case Physics2DServer::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value<=0);
- mass=p_value;
+ ERR_FAIL_COND(p_value <= 0);
+ mass = p_value;
_update_inertia();
} break;
case Physics2DServer::BODY_PARAM_INERTIA: {
- if(p_value<=0) {
+ if (p_value <= 0) {
user_inertia = false;
_update_inertia();
} else {
@@ -169,23 +158,23 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value)
}
} break;
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
- gravity_scale=p_value;
+ gravity_scale = p_value;
} break;
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
- linear_damp=p_value;
+ linear_damp = p_value;
} break;
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
- angular_damp=p_value;
+ angular_damp = p_value;
} break;
- default:{}
+ default: {}
}
}
real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::BODY_PARAM_BOUNCE: {
return bounce;
@@ -198,7 +187,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
return mass;
} break;
case Physics2DServer::BODY_PARAM_INERTIA: {
- return _inv_inertia==0 ? 0 : 1.0 / _inv_inertia;
+ return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
} break;
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
@@ -211,7 +200,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
return angular_damp;
} break;
- default:{}
+ default: {}
}
return 0;
@@ -219,33 +208,33 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
- Physics2DServer::BodyMode prev=mode;
- mode=p_mode;
+ Physics2DServer::BodyMode prev = mode;
+ mode = p_mode;
- switch(p_mode) {
- //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
+ switch (p_mode) {
+ //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case Physics2DServer::BODY_MODE_STATIC:
case Physics2DServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
- _inv_mass=0;
- _set_static(p_mode==Physics2DServer::BODY_MODE_STATIC);
- set_active(p_mode==Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
- linear_velocity=Vector2();
- angular_velocity=0;
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC && prev!=mode) {
- first_time_kinematic=true;
+ _inv_mass = 0;
+ _set_static(p_mode == Physics2DServer::BODY_MODE_STATIC);
+ set_active(p_mode == Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
+ linear_velocity = Vector2();
+ angular_velocity = 0;
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC && prev != mode) {
+ first_time_kinematic = true;
}
} break;
case Physics2DServer::BODY_MODE_RIGID: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
}
@@ -255,7 +244,6 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
if (get_space())
_update_queries();
*/
-
}
Physics2DServer::BodyMode Body2DSW::get_mode() const {
@@ -268,35 +256,33 @@ void Body2DSW::_shapes_changed() {
wakeup_neighbours();
}
-void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_variant) {
+void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) {
- switch(p_state) {
+ switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
-
- new_transform=p_variant;
+ new_transform = p_variant;
//wakeup_neighbours();
set_active(true);
if (first_time_kinematic) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
- first_time_kinematic=false;
+ first_time_kinematic = false;
}
- } else if (mode==Physics2DServer::BODY_MODE_STATIC) {
+ } else if (mode == Physics2DServer::BODY_MODE_STATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
Transform2D t = p_variant;
t.orthonormalize();
- new_transform=get_transform(); //used as old to compute motion
- if (t==new_transform)
+ new_transform = get_transform(); //used as old to compute motion
+ if (t == new_transform)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());
-
}
wakeup();
@@ -307,7 +293,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode==Physics2DServer::BODY_MODE_STATIC)
break;
*/
- linear_velocity=p_variant;
+ linear_velocity = p_variant;
wakeup();
} break;
@@ -316,38 +302,37 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode!=Physics2DServer::BODY_MODE_RIGID)
break;
*/
- angular_velocity=p_variant;
+ angular_velocity = p_variant;
wakeup();
} break;
case Physics2DServer::BODY_STATE_SLEEPING: {
//?
- if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
break;
- bool do_sleep=p_variant;
+ bool do_sleep = p_variant;
if (do_sleep) {
- linear_velocity=Vector2();
+ linear_velocity = Vector2();
//biased_linear_velocity=Vector3();
- angular_velocity=0;
+ angular_velocity = 0;
//biased_angular_velocity=Vector3();
set_active(false);
} else {
- if (mode!=Physics2DServer::BODY_MODE_STATIC)
+ if (mode != Physics2DServer::BODY_MODE_STATIC)
set_active(true);
}
} break;
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
- can_sleep=p_variant;
- if (mode==Physics2DServer::BODY_MODE_RIGID && !active && !can_sleep)
+ can_sleep = p_variant;
+ if (mode == Physics2DServer::BODY_MODE_RIGID && !active && !can_sleep)
set_active(true);
} break;
}
-
}
Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
- switch(p_state) {
+ switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
return get_transform();
} break;
@@ -368,8 +353,7 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
return Variant();
}
-
-void Body2DSW::set_space(Space2DSW *p_space){
+void Body2DSW::set_space(Space2DSW *p_space) {
if (get_space()) {
@@ -381,7 +365,6 @@ void Body2DSW::set_space(Space2DSW *p_space){
get_space()->body_remove_from_active_list(&active_list);
if (direct_state_query_list.in_list())
get_space()->body_remove_from_state_query_list(&direct_state_query_list);
-
}
_set_space(p_space);
@@ -398,18 +381,17 @@ void Body2DSW::set_space(Space2DSW *p_space){
set_active(true);
}
*/
-
}
- first_integration=false;
+ first_integration = false;
}
void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
if (p_area->is_gravity_point()) {
- if(p_area->get_gravity_distance_scale() > 0) {
+ if (p_area->get_gravity_distance_scale() > 0) {
Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
- gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
} else {
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
}
@@ -423,7 +405,7 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
void Body2DSW::integrate_forces(real_t p_step) {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return;
Area2DSW *def_area = get_space()->get_default_area();
@@ -432,47 +414,47 @@ void Body2DSW::integrate_forces(real_t p_step) {
int ac = areas.size();
bool stopped = false;
- gravity = Vector2(0,0);
+ gravity = Vector2(0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
// damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0 && !stopped;i--) {
- Physics2DServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ for (int i = ac - 1; i >= 0 && !stopped; i--) {
+ Physics2DServer::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE:
case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
} break;
case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE:
case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector2(0,0);
+ gravity = Vector2(0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
+ stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
} break;
default: {}
}
}
}
- if( !stopped ) {
+ if (!stopped) {
_compute_area_gravity_and_dampenings(def_area);
}
- gravity*=gravity_scale;
+ gravity *= gravity_scale;
// If less than 0, override dampenings with that of the Body2D
- if (angular_damp>=0)
+ if (angular_damp >= 0)
area_angular_damp = angular_damp;
/*
else
area_angular_damp=damp_area->get_angular_damp();
*/
- if (linear_damp>=0)
+ if (linear_damp >= 0)
area_linear_damp = linear_damp;
/*
else
@@ -480,19 +462,18 @@ void Body2DSW::integrate_forces(real_t p_step) {
*/
Vector2 motion;
- bool do_motion=false;
+ bool do_motion = false;
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
motion = new_transform.get_origin() - get_transform().get_origin();
- linear_velocity = motion/p_step;
+ linear_velocity = motion / p_step;
real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
angular_velocity = rot / p_step;
-
- do_motion=true;
+ do_motion = true;
/*
for(int i=0;i<get_shape_count();i++) {
@@ -505,102 +486,96 @@ void Body2DSW::integrate_forces(real_t p_step) {
if (!omit_force_integration && !first_integration) {
//overriden by direct state query
- Vector2 force=gravity*mass;
- force+=applied_force;
- real_t torque=applied_torque;
+ Vector2 force = gravity * mass;
+ force += applied_force;
+ real_t torque = applied_torque;
real_t damp = 1.0 - p_step * area_linear_damp;
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
real_t angular_damp = 1.0 - p_step * area_angular_damp;
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- linear_velocity*=damp;
- angular_velocity*=angular_damp;
+ linear_velocity *= damp;
+ angular_velocity *= angular_damp;
- linear_velocity+=_inv_mass * force * p_step;
- angular_velocity+=_inv_inertia * torque * p_step;
+ linear_velocity += _inv_mass * force * p_step;
+ angular_velocity += _inv_inertia * torque * p_step;
}
- if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED) {
+ if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED) {
motion = new_transform.get_origin() - get_transform().get_origin();
//linear_velocity*p_step;
- do_motion=true;
+ do_motion = true;
}
}
-
//motion=linear_velocity*p_step;
- first_integration=false;
- biased_angular_velocity=0;
- biased_linear_velocity=Vector2();
+ first_integration = false;
+ biased_angular_velocity = 0;
+ biased_linear_velocity = Vector2();
- if (do_motion) {//shapes temporarily extend for raycast
+ if (do_motion) { //shapes temporarily extend for raycast
_update_shapes_with_motion(motion);
}
// damp_area=NULL; // clear the area, so it is set in the next frame
- def_area=NULL; // clear the area, so it is set in the next frame
- contact_count=0;
-
+ def_area = NULL; // clear the area, so it is set in the next frame
+ contact_count = 0;
}
void Body2DSW::integrate_velocities(real_t p_step) {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return;
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
- _set_transform(new_transform,false);
+ _set_transform(new_transform, false);
_set_inv_transform(new_transform.affine_inverse());
- if (contacts.size()==0 && linear_velocity==Vector2() && angular_velocity==0)
+ if (contacts.size() == 0 && linear_velocity == Vector2() && angular_velocity == 0)
set_active(false); //stopped moving, deactivate
return;
}
- real_t total_angular_velocity = angular_velocity+biased_angular_velocity;
- Vector2 total_linear_velocity=linear_velocity+biased_linear_velocity;
+ real_t total_angular_velocity = angular_velocity + biased_angular_velocity;
+ Vector2 total_linear_velocity = linear_velocity + biased_linear_velocity;
real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
- _set_transform(Transform2D(angle,pos),continuous_cd_mode==Physics2DServer::CCD_MODE_DISABLED);
+ _set_transform(Transform2D(angle, pos), continuous_cd_mode == Physics2DServer::CCD_MODE_DISABLED);
_set_inv_transform(get_transform().inverse());
- if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED)
- new_transform=get_transform();
+ if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED)
+ new_transform = get_transform();
//_update_inertia_tensor();
}
-
-
void Body2DSW::wakeup_neighbours() {
+ for (Map<Constraint2DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
-
- for(Map<Constraint2DSW*,int>::Element *E=constraint_map.front();E;E=E->next()) {
-
- const Constraint2DSW *c=E->key();
+ const Constraint2DSW *c = E->key();
Body2DSW **n = c->get_body_ptr();
- int bc=c->get_body_count();
+ int bc = c->get_body_count();
- for(int i=0;i<bc;i++) {
+ for (int i = 0; i < bc; i++) {
- if (i==E->get())
+ if (i == E->get())
continue;
Body2DSW *b = n[i];
- if (b->mode!=Physics2DServer::BODY_MODE_RIGID)
+ if (b->mode != Physics2DServer::BODY_MODE_RIGID)
continue;
if (!b->is_active())
@@ -611,116 +586,103 @@ void Body2DSW::wakeup_neighbours() {
void Body2DSW::call_queries() {
-
if (fi_callback) {
Physics2DDirectBodyStateSW *dbs = Physics2DDirectBodyStateSW::singleton;
- dbs->body=this;
-
- Variant v=dbs;
- const Variant *vp[2]={&v,&fi_callback->callback_udata};
+ dbs->body = this;
+ Variant v = dbs;
+ const Variant *vp[2] = { &v, &fi_callback->callback_udata };
Object *obj = ObjectDB::get_instance(fi_callback->id);
if (!obj) {
- set_force_integration_callback(0,StringName());
+ set_force_integration_callback(0, StringName());
} else {
Variant::CallError ce;
if (fi_callback->callback_udata.get_type()) {
- obj->call(fi_callback->method,vp,2,ce);
+ obj->call(fi_callback->method, vp, 2, ce);
} else {
- obj->call(fi_callback->method,vp,1,ce);
+ obj->call(fi_callback->method, vp, 1, ce);
}
}
-
-
}
-
}
+bool Body2DSW::sleep_test(real_t p_step) {
-bool Body2DSW::sleep_test(real_t p_step) {
-
- if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
return true; //
- else if (mode==Physics2DServer::BODY_MODE_CHARACTER)
+ else if (mode == Physics2DServer::BODY_MODE_CHARACTER)
return !active; // characters and kinematic bodies don't sleep unless asked to sleep
else if (!can_sleep)
return false;
+ if (Math::abs(angular_velocity) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
-
-
- if (Math::abs(angular_velocity)<get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold()*get_space()->get_body_linear_velocity_sleep_treshold()) {
-
- still_time+=p_step;
+ still_time += p_step;
return still_time > get_space()->get_body_time_to_sleep();
} else {
- still_time=0; //maybe this should be set to 0 on set_active?
+ still_time = 0; //maybe this should be set to 0 on set_active?
return false;
}
}
-
-void Body2DSW::set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata) {
+void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
- fi_callback=NULL;
+ fi_callback = NULL;
}
+ if (p_id != 0) {
- if (p_id!=0) {
-
- fi_callback=memnew(ForceIntegrationCallback);
- fi_callback->id=p_id;
- fi_callback->method=p_method;
- fi_callback->callback_udata=p_udata;
+ fi_callback = memnew(ForceIntegrationCallback);
+ fi_callback->id = p_id;
+ fi_callback->method = p_method;
+ fi_callback->callback_udata = p_udata;
}
-
}
-Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
-
+Body2DSW::Body2DSW()
+ : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
- mode=Physics2DServer::BODY_MODE_RIGID;
- active=true;
- angular_velocity=0;
- biased_angular_velocity=0;
- mass=1;
- user_inertia=false;
- _inv_inertia=0;
- _inv_mass=1;
- bounce=0;
- friction=1;
- omit_force_integration=false;
- applied_torque=0;
- island_step=0;
- island_next=NULL;
- island_list_next=NULL;
+ mode = Physics2DServer::BODY_MODE_RIGID;
+ active = true;
+ angular_velocity = 0;
+ biased_angular_velocity = 0;
+ mass = 1;
+ user_inertia = false;
+ _inv_inertia = 0;
+ _inv_mass = 1;
+ bounce = 0;
+ friction = 1;
+ omit_force_integration = false;
+ applied_torque = 0;
+ island_step = 0;
+ island_next = NULL;
+ island_list_next = NULL;
_set_static(false);
- first_time_kinematic=false;
- linear_damp=-1;
- angular_damp=-1;
- area_angular_damp=0;
- area_linear_damp=0;
- contact_count=0;
- gravity_scale=1.0;
- using_one_way_cache=false;
- one_way_collision_max_depth=0.1;
- first_integration=false;
-
- still_time=0;
- continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
- can_sleep=false;
- fi_callback=NULL;
+ first_time_kinematic = false;
+ linear_damp = -1;
+ angular_damp = -1;
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ contact_count = 0;
+ gravity_scale = 1.0;
+ using_one_way_cache = false;
+ one_way_collision_max_depth = 0.1;
+ first_integration = false;
+ still_time = 0;
+ continuous_cd_mode = Physics2DServer::CCD_MODE_DISABLED;
+ can_sleep = false;
+ fi_callback = NULL;
}
Body2DSW::~Body2DSW() {
@@ -729,17 +691,16 @@ Body2DSW::~Body2DSW() {
memdelete(fi_callback);
}
-Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton=NULL;
+Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton = NULL;
-Physics2DDirectSpaceState* Physics2DDirectBodyStateSW::get_space_state() {
+Physics2DDirectSpaceState *Physics2DDirectBodyStateSW::get_space_state() {
return body->get_space()->get_direct_state();
}
-
Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant());
if (!Physics2DServerSW::singletonsw->body_owner.owns(body->contacts[p_contact_idx].collider)) {
@@ -748,11 +709,10 @@ Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_co
Body2DSW *other = Physics2DServerSW::singletonsw->body_owner.get(body->contacts[p_contact_idx].collider);
int sidx = body->contacts[p_contact_idx].collider_shape;
- if (sidx<0 || sidx>=other->get_shape_count()) {
+ if (sidx < 0 || sidx >= other->get_shape_count()) {
return Variant();
}
-
return other->get_shape_metadata(sidx);
}
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 3fb01959a..7e4fef8df 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -29,16 +29,14 @@
#ifndef BODY_2D_SW_H
#define BODY_2D_SW_H
+#include "area_2d_sw.h"
#include "collision_object_2d_sw.h"
#include "vset.h"
-#include "area_2d_sw.h"
class Constraint2DSW;
-
class Body2DSW : public CollisionObject2DSW {
-
Physics2DServer::BodyMode mode;
Vector2 biased_linear_velocity;
@@ -71,7 +69,6 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 one_way_collision_direction;
real_t one_way_collision_max_depth;
-
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
SelfList<Body2DSW> direct_state_query_list;
@@ -88,25 +85,25 @@ class Body2DSW : public CollisionObject2DSW {
virtual void _shapes_changed();
Transform2D new_transform;
-
- Map<Constraint2DSW*,int> constraint_map;
+ Map<Constraint2DSW *, int> constraint_map;
struct AreaCMP {
Area2DSW *area;
int refCount;
- _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
- _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
+ _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
+ _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
- _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area; refCount=1;}
+ _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) {
+ area = p_area;
+ refCount = 1;
+ }
};
-
Vector<AreaCMP> areas;
struct Contact {
-
Vector2 local_pos;
Vector2 local_normal;
real_t depth;
@@ -130,24 +127,20 @@ class Body2DSW : public CollisionObject2DSW {
ForceIntegrationCallback *fi_callback;
-
uint64_t island_step;
Body2DSW *island_next;
Body2DSW *island_list_next;
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
-friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
+ friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
public:
-
-
- void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant());
-
+ void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
@@ -156,62 +149,64 @@ public:
_FORCE_INLINE_ void remove_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount -= 1;
- if( areas[index].refCount < 1 )
+ if (areas[index].refCount < 1)
areas.remove(index);
}
}
- _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
+ _FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
+ contacts.resize(p_size);
+ contact_count = 0;
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);
+ }
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); }
- _FORCE_INLINE_ void add_contact(const Vector2& p_local_pos,const Vector2& p_local_normal, real_t p_depth, int p_local_shape, const Vector2& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector2& p_collider_velocity_at_pos);
+ _FORCE_INLINE_ void add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos);
-
- _FORCE_INLINE_ void add_exception(const RID& p_exception) { exceptions.insert(p_exception);}
- _FORCE_INLINE_ void remove_exception(const RID& p_exception) { exceptions.erase(p_exception);}
- _FORCE_INLINE_ bool has_exception(const RID& p_exception) const { return exceptions.has(p_exception);}
- _FORCE_INLINE_ const VSet<RID>& get_exceptions() const { return exceptions;}
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Body2DSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Body2DSW* p_next) { island_next=p_next; }
+ _FORCE_INLINE_ Body2DSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(Body2DSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ Body2DSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Body2DSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ Body2DSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(Body2DSW *p_next) { island_list_next = p_next; }
- _FORCE_INLINE_ void add_constraint(Constraint2DSW* p_constraint, int p_pos) { constraint_map[p_constraint]=p_pos; }
- _FORCE_INLINE_ void remove_constraint(Constraint2DSW* p_constraint) { constraint_map.erase(p_constraint); }
- const Map<Constraint2DSW*,int>& get_constraint_map() const { return constraint_map; }
+ _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
+ _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraint_map.erase(p_constraint); }
+ const Map<Constraint2DSW *, int> &get_constraint_map() const { return constraint_map; }
- _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration=p_omit_force_integration; }
+ _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }
- _FORCE_INLINE_ void set_linear_velocity(const Vector2& p_velocity) {linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_linear_velocity(const Vector2 &p_velocity) { linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_linear_velocity() const { return linear_velocity; }
- _FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_angular_velocity() const { return angular_velocity; }
- _FORCE_INLINE_ void set_biased_linear_velocity(const Vector2& p_velocity) {biased_linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_biased_linear_velocity(const Vector2 &p_velocity) { biased_linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_biased_linear_velocity() const { return biased_linear_velocity; }
- _FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; }
-
- _FORCE_INLINE_ void apply_impulse(const Vector2& p_offset, const Vector2& p_impulse) {
+ _FORCE_INLINE_ void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
linear_velocity += p_impulse * _inv_mass;
angular_velocity += _inv_inertia * p_offset.cross(p_impulse);
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector2& p_pos, const Vector2& p_j) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_pos, const Vector2 &p_j) {
biased_linear_velocity += p_j * _inv_mass;
biased_angular_velocity += _inv_inertia * p_pos.cross(p_j);
@@ -221,45 +216,42 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
- if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}
-
-
-
void set_param(Physics2DServer::BodyParameter p_param, real_t);
real_t get_param(Physics2DServer::BodyParameter p_param) const;
void set_mode(Physics2DServer::BodyMode p_mode);
Physics2DServer::BodyMode get_mode() const;
- void set_state(Physics2DServer::BodyState p_state, const Variant& p_variant);
+ void set_state(Physics2DServer::BodyState p_state, const Variant &p_variant);
Variant get_state(Physics2DServer::BodyState p_state) const;
- void set_applied_force(const Vector2& p_force) { applied_force=p_force; }
+ void set_applied_force(const Vector2 &p_force) { applied_force = p_force; }
Vector2 get_applied_force() const { return applied_force; }
- void set_applied_torque(real_t p_torque) { applied_torque=p_torque; }
+ void set_applied_torque(real_t p_torque) { applied_torque = p_torque; }
real_t get_applied_torque() const { return applied_torque; }
- _FORCE_INLINE_ void add_force(const Vector2& p_force, const Vector2& p_offset) {
+ _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_offset) {
applied_force += p_force;
applied_torque += p_offset.cross(p_force);
}
- _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
+ _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_one_way_collision_direction(const Vector2& p_dir) {
- one_way_collision_direction=p_dir;
- using_one_way_cache=one_way_collision_direction!=Vector2();
+ void set_one_way_collision_direction(const Vector2 &p_dir) {
+ one_way_collision_direction = p_dir;
+ using_one_way_cache = one_way_collision_direction != Vector2();
}
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
- void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth=p_depth; }
+ void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth = p_depth; }
real_t get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
_FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; }
@@ -276,16 +268,15 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
-
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
_FORCE_INLINE_ Vector2 get_motion() const {
- if (mode>Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode > Physics2DServer::BODY_MODE_KINEMATIC) {
return new_transform.get_origin() - get_transform().get_origin();
- } else if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
- return get_transform().get_origin() -new_transform.get_origin(); //kinematic simulates forward
+ } else if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
+ return get_transform().get_origin() - new_transform.get_origin(); //kinematic simulates forward
}
return Vector2();
}
@@ -297,111 +288,127 @@ public:
Body2DSW();
~Body2DSW();
-
};
-
//add contact inline
-void Body2DSW::add_contact(const Vector2& p_local_pos,const Vector2& p_local_normal, real_t p_depth, int p_local_shape, const Vector2& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector2& p_collider_velocity_at_pos) {
+void Body2DSW::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos) {
- int c_max=contacts.size();
+ int c_max = contacts.size();
- if (c_max==0)
+ if (c_max == 0)
return;
Contact *c = &contacts[0];
+ int idx = -1;
- int idx=-1;
-
- if (contact_count<c_max) {
- idx=contact_count++;
+ if (contact_count < c_max) {
+ idx = contact_count++;
} else {
- real_t least_depth=1e20;
- int least_deep=-1;
- for(int i=0;i<c_max;i++) {
+ real_t least_depth = 1e20;
+ int least_deep = -1;
+ for (int i = 0; i < c_max; i++) {
- if (i==0 || c[i].depth<least_depth) {
- least_deep=i;
- least_depth=c[i].depth;
+ if (i == 0 || c[i].depth < least_depth) {
+ least_deep = i;
+ least_depth = c[i].depth;
}
}
- if (least_deep>=0 && least_depth<p_depth) {
+ if (least_deep >= 0 && least_depth < p_depth) {
- idx=least_deep;
+ idx = least_deep;
}
- if (idx==-1)
+ if (idx == -1)
return; //none least deepe than this
}
- c[idx].local_pos=p_local_pos;
- c[idx].local_normal=p_local_normal;
- c[idx].depth=p_depth;
- c[idx].local_shape=p_local_shape;
- c[idx].collider_pos=p_collider_pos;
- c[idx].collider_shape=p_collider_shape;
- c[idx].collider_instance_id=p_collider_instance_id;
- c[idx].collider=p_collider;
- c[idx].collider_velocity_at_pos=p_collider_velocity_at_pos;
-
+ c[idx].local_pos = p_local_pos;
+ c[idx].local_normal = p_local_normal;
+ c[idx].depth = p_depth;
+ c[idx].local_shape = p_local_shape;
+ c[idx].collider_pos = p_collider_pos;
+ c[idx].collider_shape = p_collider_shape;
+ c[idx].collider_instance_id = p_collider_instance_id;
+ c[idx].collider = p_collider;
+ c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
}
-
class Physics2DDirectBodyStateSW : public Physics2DDirectBodyState {
- GDCLASS( Physics2DDirectBodyStateSW, Physics2DDirectBodyState );
+ GDCLASS(Physics2DDirectBodyStateSW, Physics2DDirectBodyState);
public:
-
static Physics2DDirectBodyStateSW *singleton;
Body2DSW *body;
real_t step;
- virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
- virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
- virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
+ virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
- virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
- virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
+ virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
+ virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
- virtual void set_linear_velocity(const Vector2& p_velocity) { body->set_linear_velocity(p_velocity); }
- virtual Vector2 get_linear_velocity() const { return body->get_linear_velocity(); }
+ virtual void set_linear_velocity(const Vector2 &p_velocity) { body->set_linear_velocity(p_velocity); }
+ virtual Vector2 get_linear_velocity() const { return body->get_linear_velocity(); }
- virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
- virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
+ virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
+ virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform2D& p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM,p_transform); }
- virtual Transform2D get_transform() const { return body->get_transform(); }
+ virtual void set_transform(const Transform2D &p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform2D get_transform() const { return body->get_transform(); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
- virtual bool is_sleeping() const { return !body->is_active(); }
+ virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual bool is_sleeping() const { return !body->is_active(); }
- virtual int get_contact_count() const { return body->contact_count; }
+ virtual int get_contact_count() const { return body->contact_count; }
virtual Vector2 get_contact_local_pos(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
return body->contacts[p_contact_idx].local_pos;
}
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].local_normal; }
- virtual int get_contact_local_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,-1); return body->contacts[p_contact_idx].local_shape; }
+ virtual Vector2 get_contact_local_normal(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].local_normal;
+ }
+ virtual int get_contact_local_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1);
+ return body->contacts[p_contact_idx].local_shape;
+ }
- virtual RID get_contact_collider(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,RID()); return body->contacts[p_contact_idx].collider; }
- virtual Vector2 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_pos; }
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
- virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
+ virtual RID get_contact_collider(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, RID());
+ return body->contacts[p_contact_idx].collider;
+ }
+ virtual Vector2 get_contact_collider_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].collider_pos;
+ }
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_instance_id;
+ }
+ virtual int get_contact_collider_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_shape;
+ }
virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const;
- virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
-
- virtual Physics2DDirectSpaceState* get_space_state();
+ virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].collider_velocity_at_pos;
+ }
+ virtual Physics2DDirectSpaceState *get_space_state();
virtual real_t get_step() const { return step; }
- Physics2DDirectBodyStateSW() { singleton=this; body=NULL; }
+ Physics2DDirectBodyStateSW() {
+ singleton = this;
+ body = NULL;
+ }
};
-
#endif // BODY_2D_SW_H
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index c05d61b65..ee94a7ace 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -30,54 +30,52 @@
#include "collision_solver_2d_sw.h"
#include "space_2d_sw.h"
-
#define POSITION_CORRECTION
#define ACCUMULATE_IMPULSES
-void BodyPair2DSW::_add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self) {
+void BodyPair2DSW::_add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self) {
BodyPair2DSW *self = (BodyPair2DSW *)p_self;
- self->_contact_added_callback(p_point_A,p_point_B);
-
+ self->_contact_added_callback(p_point_A, p_point_B);
}
-void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B) {
+void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) {
// check if we already have the contact
Vector2 local_A = A->get_inv_transform().basis_xform(p_point_A);
- Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B-offset_B);
+ Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B - offset_B);
int new_index = contact_count;
- ERR_FAIL_COND( new_index >= (MAX_CONTACTS+1) );
+ ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1));
Contact contact;
- contact.acc_normal_impulse=0;
- contact.acc_bias_impulse=0;
- contact.acc_tangent_impulse=0;
- contact.local_A=local_A;
- contact.local_B=local_B;
- contact.reused=true;
- contact.normal=(p_point_A-p_point_B).normalized();
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_tangent_impulse = 0;
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.reused = true;
+ contact.normal = (p_point_A - p_point_B).normalized();
// attempt to determine if the contact will be reused
real_t recycle_radius_2 = space->get_contact_recycle_radius() * space->get_contact_recycle_radius();
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
if (
- c.local_A.distance_squared_to( local_A ) < (recycle_radius_2) &&
- c.local_B.distance_squared_to( local_B ) < (recycle_radius_2) ) {
+ c.local_A.distance_squared_to(local_A) < (recycle_radius_2) &&
+ c.local_B.distance_squared_to(local_B) < (recycle_radius_2)) {
- contact.acc_normal_impulse=c.acc_normal_impulse;
- contact.acc_tangent_impulse=c.acc_tangent_impulse;
- contact.acc_bias_impulse=c.acc_bias_impulse;
- new_index=i;
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ new_index = i;
break;
}
}
@@ -88,44 +86,41 @@ void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector
// remove the contact with the minimum depth
- int least_deep=-1;
- real_t min_depth=1e10;
+ int least_deep = -1;
+ real_t min_depth = 1e10;
+ for (int i = 0; i <= contact_count; i++) {
- for (int i=0;i<=contact_count;i++) {
-
- Contact& c = (i==contact_count)?contact:contacts[i];
+ Contact &c = (i == contact_count) ? contact : contacts[i];
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
+ Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
-
+ real_t depth = axis.dot(c.normal);
- if (depth<min_depth) {
+ if (depth < min_depth) {
- min_depth=depth;
- least_deep=i;
+ min_depth = depth;
+ least_deep = i;
}
}
- ERR_FAIL_COND(least_deep==-1);
+ ERR_FAIL_COND(least_deep == -1);
if (least_deep < contact_count) { //replace the last deep contact by the new one
- contacts[least_deep]=contact;
+ contacts[least_deep] = contact;
}
return;
}
- contacts[new_index]=contact;
+ contacts[new_index] = contact;
- if (new_index==contact_count) {
+ if (new_index == contact_count) {
contact_count++;
}
-
}
void BodyPair2DSW::_validate_contacts() {
@@ -133,39 +128,35 @@ void BodyPair2DSW::_validate_contacts() {
//make sure to erase contacts that are no longer valid
real_t max_separation = space->get_contact_max_separation();
- real_t max_separation2 = max_separation*max_separation;
+ real_t max_separation2 = max_separation * max_separation;
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
- bool erase=false;
- if (c.reused==false) {
+ bool erase = false;
+ if (c.reused == false) {
//was left behind in previous frame
- erase=true;
+ erase = true;
} else {
- c.reused=false;
+ c.reused = false;
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
+ Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
-
-
+ real_t depth = axis.dot(c.normal);
if (depth < -max_separation || (global_B + c.normal * depth - global_A).length_squared() > max_separation2) {
- erase=true;
+ erase = true;
}
}
if (erase) {
// contact no longer needed, remove
-
- if ((i+1) < contact_count) {
+ if ((i + 1) < contact_count) {
// swap with the last one
- SWAP( contacts[i], contacts[ contact_count-1 ] );
-
+ SWAP(contacts[i], contacts[contact_count - 1]);
}
i--;
@@ -174,21 +165,18 @@ void BodyPair2DSW::_validate_contacts() {
}
}
+bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result) {
-bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result) {
-
-
-
- Vector2 motion = p_A->get_linear_velocity()*p_step;
+ Vector2 motion = p_A->get_linear_velocity() * p_step;
real_t mlen = motion.length();
- if (mlen<CMP_EPSILON)
+ if (mlen < CMP_EPSILON)
return false;
Vector2 mnormal = motion / mlen;
- real_t min,max;
- p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max);
- bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
+ real_t min, max;
+ p_A->get_shape(p_shape_A)->project_rangev(mnormal, p_xform_A, min, max);
+ bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction
if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
return false;
@@ -198,22 +186,21 @@ bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Tr
//support is the worst case collision point, so real collision happened before
int a;
Vector2 s[2];
- p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(),s,a);
+ p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(), s, a);
Vector2 from = p_xform_A.xform(s[0]);
Vector2 to = from + motion;
Transform2D from_inv = p_xform_B.affine_inverse();
- Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
+ Vector2 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
- Vector2 rpos,rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm))
+ Vector2 rpos, rnorm;
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm))
return false;
//ray hit something
-
Vector2 hitpos = p_xform_B.xform(rpos);
Vector2 contact_A = to;
@@ -222,20 +209,18 @@ bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Tr
//create a contact
if (p_swap_result)
- _contact_added_callback(contact_B,contact_A);
+ _contact_added_callback(contact_B, contact_A);
else
- _contact_added_callback(contact_A,contact_B);
-
+ _contact_added_callback(contact_A, contact_B);
return true;
}
bool BodyPair2DSW::setup(real_t p_step) {
-
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
- collided=false;
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ collided = false;
return false;
}
@@ -249,44 +234,43 @@ bool BodyPair2DSW::setup(real_t p_step) {
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
- xform_Bu.elements[2]-=A->get_transform().get_origin();
+ xform_Bu.elements[2] -= A->get_transform().get_origin();
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
- Shape2DSW *shape_A_ptr=A->get_shape(shape_A);
- Shape2DSW *shape_B_ptr=B->get_shape(shape_B);
+ Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
+ Shape2DSW *shape_B_ptr = B->get_shape(shape_B);
- Vector2 motion_A,motion_B;
+ Vector2 motion_A, motion_B;
- if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
- motion_A=A->get_motion();
+ if (A->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_SHAPE) {
+ motion_A = A->get_motion();
}
- if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
- motion_B=B->get_motion();
+ if (B->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_SHAPE) {
+ motion_B = B->get_motion();
}
//faster to set than to check..
//bool prev_collided=collided;
- collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
+ collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis);
if (!collided) {
//test ccd (currently just a raycast)
- if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
- if (_test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B))
- collided=true;
+ if (A->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode() > Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B))
+ collided = true;
}
- if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
- if (_test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A,true))
- collided=true;
+ if (B->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode() > Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true))
+ collided = true;
}
if (!collided) {
- oneway_disabled=false;
+ oneway_disabled = false;
return false;
}
-
}
if (oneway_disabled)
@@ -297,45 +281,45 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (A->is_using_one_way_collision()) {
Vector2 direction = A->get_one_way_collision_direction();
- bool valid=false;
- if (B->get_linear_velocity().dot(direction)>=0){
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
+ bool valid = false;
+ if (B->get_linear_velocity().dot(direction) >= 0) {
+ for (int i = 0; i < contact_count; i++) {
+ Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction)<0)
+ if (c.normal.dot(direction) < 0)
continue;
- valid=true;
+ valid = true;
break;
}
}
if (!valid) {
- collided=false;
- oneway_disabled=true;
+ collided = false;
+ oneway_disabled = true;
return false;
}
}
if (B->is_using_one_way_collision()) {
Vector2 direction = B->get_one_way_collision_direction();
- bool valid=false;
- if (A->get_linear_velocity().dot(direction)>=0){
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
+ bool valid = false;
+ if (A->get_linear_velocity().dot(direction) >= 0) {
+ for (int i = 0; i < contact_count; i++) {
+ Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction)<0)
+ if (c.normal.dot(direction) < 0)
continue;
- valid=true;
+ valid = true;
break;
}
}
if (!valid) {
- collided=false;
- oneway_disabled=true;
+ collided = false;
+ oneway_disabled = true;
return false;
}
}
@@ -346,72 +330,69 @@ bool BodyPair2DSW::setup(real_t p_step) {
real_t bias = 0.3;
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
- if (shape_A_ptr->get_custom_bias()==0)
- bias=shape_B_ptr->get_custom_bias();
- else if (shape_B_ptr->get_custom_bias()==0)
- bias=shape_A_ptr->get_custom_bias();
+ if (shape_A_ptr->get_custom_bias() == 0)
+ bias = shape_B_ptr->get_custom_bias();
+ else if (shape_B_ptr->get_custom_bias() == 0)
+ bias = shape_A_ptr->get_custom_bias();
else
- bias=(shape_B_ptr->get_custom_bias()+shape_A_ptr->get_custom_bias())*0.5;
+ bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5;
}
+ cc = 0;
- cc=0;
-
+ real_t inv_dt = 1.0 / p_step;
- real_t inv_dt = 1.0/p_step;
-
- bool do_process=false;
+ bool do_process = false;
for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
Vector2 global_A = xform_Au.xform(c.local_A);
Vector2 global_B = xform_Bu.xform(c.local_B);
real_t depth = c.normal.dot(global_A - global_B);
- if (depth<=0 || !c.reused) {
- c.active=false;
+ if (depth <= 0 || !c.reused) {
+ c.active = false;
continue;
}
- c.active=true;
+ c.active = true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
- space->add_debug_contact(global_A+offset_A);
- space->add_debug_contact(global_B+offset_A);
+ space->add_debug_contact(global_A + offset_A);
+ space->add_debug_contact(global_B + offset_A);
}
#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
c.rA = global_A;
- c.rB = global_B-offset_B;
+ c.rB = global_B - offset_B;
if (gather_A | gather_B) {
//Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
- global_A+=offset_A;
- global_B+=offset_A;
+ global_A += offset_A;
+ global_B += offset_A;
if (gather_A) {
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
- A->add_contact(global_A,-c.normal,depth,shape_A,global_B,shape_B,B->get_instance_id(),B->get_self(),crB+B->get_linear_velocity());
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
}
if (gather_B) {
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- B->add_contact(global_B,c.normal,depth,shape_B,global_A,shape_A,A->get_instance_id(),A->get_self(),crA+A->get_linear_velocity());
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
}
}
- if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC)) {
- c.active=false;
- collided=false;
+ if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC)) {
+ c.active = false;
+ collided = false;
continue;
-
}
// Precompute normal mass, tangent mass, and bias.
@@ -426,39 +407,33 @@ bool BodyPair2DSW::setup(real_t p_step) {
real_t rtB = c.rB.dot(tangent);
real_t kTangent = A->get_inv_mass() + B->get_inv_mass();
kTangent += A->get_inv_inertia() * (c.rA.dot(c.rA) - rtA * rtA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rtB * rtB);
- c.mass_tangent = 1.0f / kTangent;
-
-
+ c.mass_tangent = 1.0f / kTangent;
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
- c.depth=depth;
- //c.acc_bias_impulse=0;
-
+ c.depth = depth;
+//c.acc_bias_impulse=0;
#ifdef ACCUMULATE_IMPULSES
{
// Apply normal + friction impulse
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
-
- A->apply_impulse(c.rA,-P);
+ A->apply_impulse(c.rA, -P);
B->apply_impulse(c.rB, P);
}
#endif
-
- c.bounce=MAX(A->get_bounce(),B->get_bounce());
+ c.bounce = MAX(A->get_bounce(), B->get_bounce());
if (c.bounce) {
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
c.bounce = c.bounce * dv.dot(c.normal);
}
- do_process=true;
-
+ do_process = true;
}
return do_process;
@@ -471,81 +446,71 @@ void BodyPair2DSW::solve(real_t p_step) {
for (int i = 0; i < contact_count; ++i) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
cc++;
if (!c.active)
continue;
-
// Relative velocity at contact
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
- Vector2 crbA( -A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x );
- Vector2 crbB( -B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x );
+ Vector2 crbA(-A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x);
+ Vector2 crbB(-B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x);
Vector2 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
-
real_t vn = dv.dot(c.normal);
real_t vbn = dbv.dot(c.normal);
Vector2 tangent = c.normal.tangent();
real_t vt = dv.dot(tangent);
-
- real_t jbn = (c.bias - vbn)*c.mass_normal;
+ real_t jbn = (c.bias - vbn) * c.mass_normal;
real_t jbnOld = c.acc_bias_impulse;
c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(c.rA,-jb);
+ A->apply_bias_impulse(c.rA, -jb);
B->apply_bias_impulse(c.rB, jb);
- real_t jn = -(c.bounce + vn)*c.mass_normal;
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
-
real_t friction = A->get_friction() * B->get_friction();
- real_t jtMax = friction*c.acc_normal_impulse;
- real_t jt = -vt*c.mass_tangent;
+ real_t jtMax = friction * c.acc_normal_impulse;
+ real_t jt = -vt * c.mass_tangent;
real_t jtOld = c.acc_tangent_impulse;
c.acc_tangent_impulse = CLAMP(jtOld + jt, -jtMax, jtMax);
- Vector2 j =c.normal * (c.acc_normal_impulse - jnOld) + tangent * ( c.acc_tangent_impulse - jtOld );
+ Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
- A->apply_impulse(c.rA,-j);
+ A->apply_impulse(c.rA, -j);
B->apply_impulse(c.rB, j);
-
-
}
}
+BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B)
+ : Constraint2DSW(_arr, 2) {
-BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B) : Constraint2DSW(_arr,2) {
-
- A=p_A;
- B=p_B;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- space=A->get_space();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
- contact_count=0;
- collided=false;
- oneway_disabled=false;
-
+ A = p_A;
+ B = p_B;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ space = A->get_space();
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
+ contact_count = 0;
+ collided = false;
+ oneway_disabled = false;
}
-
BodyPair2DSW::~BodyPair2DSW() {
-
A->remove_constraint(this);
B->remove_constraint(this);
-
}
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 7a4771782..023c182c3 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -35,7 +35,7 @@
class BodyPair2DSW : public Constraint2DSW {
enum {
- MAX_CONTACTS=2
+ MAX_CONTACTS = 2
};
union {
struct {
@@ -56,18 +56,17 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 position;
Vector2 normal;
Vector2 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
real_t mass_normal, mass_tangent;
real_t bias;
real_t depth;
bool active;
- Vector2 rA,rB;
+ Vector2 rA, rB;
bool reused;
real_t bounce;
-
};
Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@@ -79,20 +78,17 @@ class BodyPair2DSW : public Constraint2DSW {
bool oneway_disabled;
int cc;
-
- bool _test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result=false);
+ bool _test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
void _validate_contacts();
- static void _add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self);
- _FORCE_INLINE_ void _contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B);
+ static void _add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self);
+ _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
public:
-
bool setup(real_t p_step);
void solve(real_t p_step);
- BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B);
+ BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
~BodyPair2DSW();
-
};
#endif // BODY_PAIR_2D_SW_H
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index e1f6f4f92..c282c0364 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -30,94 +30,87 @@
BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
-
current++;
Element e;
- e.owner=p_object_;
- e._static=false;
- e.subindex=p_subindex;
+ e.owner = p_object_;
+ e._static = false;
+ e.subindex = p_subindex;
- element_map[current]=e;
+ element_map[current] = e;
return current;
}
-void BroadPhase2DBasic::move(ID p_id, const Rect2& p_aabb) {
+void BroadPhase2DBasic::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get().aabb=p_aabb;
-
+ E->get().aabb = p_aabb;
}
void BroadPhase2DBasic::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get()._static=p_static;
-
+ E->get()._static = p_static;
}
void BroadPhase2DBasic::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
element_map.erase(E);
-
}
CollisionObject2DSW *BroadPhase2DBasic::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhase2DBasic::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhase2DBasic::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-int BroadPhase2DBasic::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DBasic::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb=E->get().aabb;
- if (aabb.intersects_segment(p_from,p_to)) {
+ const Rect2 aabb = E->get().aabb;
+ if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
return rc;
-
}
-int BroadPhase2DBasic::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DBasic::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb=E->get().aabb;
+ const Rect2 aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
@@ -125,68 +118,63 @@ int BroadPhase2DBasic::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_res
return rc;
}
-void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_userdata=p_userdata;
- pair_callback=p_pair_callback;
+void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_userdata = p_userdata;
+ pair_callback = p_pair_callback;
}
-void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_pair_callback,void *p_userdata) {
-
- unpair_userdata=p_userdata;
- unpair_callback=p_pair_callback;
+void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_pair_callback, void *p_userdata) {
+ unpair_userdata = p_userdata;
+ unpair_callback = p_pair_callback;
}
void BroadPhase2DBasic::update() {
// recompute pairs
- for(Map<ID,Element>::Element *I=element_map.front();I;I=I->next()) {
+ for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for(Map<ID,Element>::Element *J=I->next();J;J=J->next()) {
+ for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A=&I->get();
- Element *elem_B=&J->get();
+ Element *elem_A = &I->get();
+ Element *elem_B = &J->get();
if (elem_A->owner == elem_B->owner)
continue;
+ bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
- bool pair_ok=elem_A->aabb.intersects( elem_B->aabb ) && (!elem_A->_static || !elem_B->_static );
+ PairKey key(I->key(), J->key());
- PairKey key(I->key(),J->key());
-
- Map<PairKey,void*>::Element *E=pair_map.find(key);
+ Map<PairKey, void *>::Element *E = pair_map.find(key);
if (!pair_ok && E) {
if (unpair_callback)
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,E->get(),unpair_userdata);
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
pair_map.erase(key);
}
if (pair_ok && !E) {
- void *data=NULL;
+ void *data = NULL;
if (pair_callback)
- data=pair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,unpair_userdata);
- pair_map.insert(key,data);
+ data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ pair_map.insert(key, data);
}
}
}
-
}
BroadPhase2DSW *BroadPhase2DBasic::_create() {
- return memnew( BroadPhase2DBasic );
+ return memnew(BroadPhase2DBasic);
}
BroadPhase2DBasic::BroadPhase2DBasic() {
- current=1;
- unpair_callback=NULL;
- unpair_userdata=NULL;
- pair_callback=NULL;
- pair_userdata=NULL;
-
+ current = 1;
+ unpair_callback = NULL;
+ unpair_userdata = NULL;
+ pair_callback = NULL;
+ pair_userdata = NULL;
}
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index 82e91118c..7c5d799f9 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -29,8 +29,8 @@
#ifndef BROAD_PHASE_2D_BASIC_H
#define BROAD_PHASE_2D_BASIC_H
-#include "space_2d_sw.h"
#include "map.h"
+#include "space_2d_sw.h"
class BroadPhase2DBasic : public BroadPhase2DSW {
struct Element {
@@ -41,8 +41,7 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
int subindex;
};
-
- Map<ID,Element> element_map;
+ Map<ID, Element> element_map;
ID current;
@@ -56,17 +55,23 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
- Map<PairKey,void*> pair_map;
-
+ Map<PairKey, void *> pair_map;
PairCallback pair_callback;
void *pair_userdata;
@@ -74,10 +79,9 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect2& p_aabb);
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -85,11 +89,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 06eead64c..74c01e122 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -31,110 +31,100 @@
#define LARGE_ELEMENT_FI 1.01239812
-void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element* p_with) {
+void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
+ Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(p_elem->_static && p_with->_static);
if (!E) {
- PairData *pd = memnew( PairData );
- p_elem->paired[p_with]=pd;
- p_with->paired[p_elem]=pd;
+ PairData *pd = memnew(PairData);
+ p_elem->paired[p_with] = pd;
+ p_with->paired[p_elem] = pd;
} else {
E->get()->rc++;
}
-
}
-void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element* p_with) {
+void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
+ Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(!E); //this should really be paired..
E->get()->rc--;
- if (E->get()->rc==0) {
+ if (E->get()->rc == 0) {
if (E->get()->colliding) {
//uncollide
if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,p_with->owner,p_with->subindex,E->get()->ud,unpair_userdata);
+ unpair_callback(p_elem->owner, p_elem->subindex, p_with->owner, p_with->subindex, E->get()->ud, unpair_userdata);
}
-
-
}
memdelete(E->get());
p_elem->paired.erase(E);
p_with->paired.erase(p_elem);
}
-
-
}
void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
+ for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- bool pairing = p_elem->aabb.intersects( E->key()->aabb );
+ bool pairing = p_elem->aabb.intersects(E->key()->aabb);
- if (pairing!=E->get()->colliding) {
+ if (pairing != E->get()->colliding) {
if (pairing) {
if (pair_callback) {
- E->get()->ud=pair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,pair_userdata);
+ E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
}
} else {
if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,E->get()->ud,unpair_userdata);
+ unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
}
-
}
- E->get()->colliding=pairing;
+ E->get()->colliding = pairing;
}
}
}
-void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
-
-
+void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
- Vector2 sz = (p_rect.size/cell_size*LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
- if (sz.width*sz.height > large_object_min_surface) {
+ Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
+ if (sz.width * sz.height > large_object_min_surface) {
//large object, do not use grid, must check against all elements
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
- if (E->key()==p_elem->self)
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
+ if (E->key() == p_elem->self)
continue; // do not pair against itself
if (E->get().owner == p_elem->owner)
continue;
if (E->get()._static && p_static)
continue;
- _pair_attempt(p_elem,&E->get());
+ _pair_attempt(p_elem, &E->get());
}
-
large_elements[p_elem].inc();
return;
}
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
-
- for(int i=from.x;i<=to.x;i++) {
+ Point2i from = (p_rect.pos / cell_size).floor();
+ Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
PosKey pk;
- pk.x=i;
- pk.y=j;
+ pk.x = i;
+ pk.y = j;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -145,102 +135,94 @@ void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,boo
break;
}
- pb=pb->next;
+ pb = pb->next;
}
-
- bool entered=false;
+ bool entered = false;
if (!pb) {
//does not exist, create!
- pb = memnew( PosBin );
- pb->key=pk;
- pb->next=hash_table[idx];
- hash_table[idx]=pb;
+ pb = memnew(PosBin);
+ pb->key = pk;
+ pb->next = hash_table[idx];
+ hash_table[idx] = pb;
}
-
-
if (p_static) {
- if (pb->static_object_set[p_elem].inc()==1) {
- entered=true;
+ if (pb->static_object_set[p_elem].inc() == 1) {
+ entered = true;
}
} else {
- if (pb->object_set[p_elem].inc()==1) {
+ if (pb->object_set[p_elem].inc() == 1) {
- entered=true;
+ entered = true;
}
}
if (entered) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _pair_attempt(p_elem,E->key());
+ _pair_attempt(p_elem, E->key());
}
if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _pair_attempt(p_elem,E->key());
+ _pair_attempt(p_elem, E->key());
}
}
}
-
}
-
}
//pair separatedly with large elements
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key()==p_elem)
+ if (E->key() == p_elem)
continue; // do not pair against itself
if (E->key()->owner == p_elem->owner)
continue;
if (E->key()->_static && p_static)
continue;
- _pair_attempt(E->key(),p_elem);
+ _pair_attempt(E->key(), p_elem);
}
-
}
+void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
-void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
-
- Vector2 sz = (p_rect.size/cell_size*LARGE_ELEMENT_FI);
- if (sz.width*sz.height > large_object_min_surface) {
+ Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI);
+ if (sz.width * sz.height > large_object_min_surface) {
//unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
+ for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
- if (large_elements[p_elem].dec()==0) {
+ if (large_elements[p_elem].dec() == 0) {
large_elements.erase(p_elem);
}
return;
}
+ Point2i from = (p_rect.pos / cell_size).floor();
+ Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
-
- for(int i=from.x;i<=to.x;i++) {
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
PosKey pk;
- pk.x=i;
- pk.y=j;
+ pk.x = i;
+ pk.y = j;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -251,82 +233,75 @@ void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool
break;
}
- pb=pb->next;
+ pb = pb->next;
}
ERR_CONTINUE(!pb); //should exist!!
- bool exited=false;
-
+ bool exited = false;
if (p_static) {
- if (pb->static_object_set[p_elem].dec()==0) {
+ if (pb->static_object_set[p_elem].dec() == 0) {
pb->static_object_set.erase(p_elem);
- exited=true;
-
+ exited = true;
}
} else {
- if (pb->object_set[p_elem].dec()==0) {
+ if (pb->object_set[p_elem].dec() == 0) {
pb->object_set.erase(p_elem);
- exited=true;
-
+ exited = true;
}
}
if (exited) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _unpair_attempt(p_elem,E->key());
-
+ _unpair_attempt(p_elem, E->key());
}
if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
}
}
if (pb->object_set.empty() && pb->static_object_set.empty()) {
- if (hash_table[idx]==pb) {
- hash_table[idx]=pb->next;
+ if (hash_table[idx] == pb) {
+ hash_table[idx] = pb->next;
} else {
PosBin *px = hash_table[idx];
while (px) {
- if (px->next==pb) {
- px->next=pb->next;
+ if (px->next == pb) {
+ px->next = pb->next;
break;
}
- px=px->next;
+ px = px->next;
}
ERR_CONTINUE(!px);
}
memdelete(pb);
-
}
}
-
}
-
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
- if (E->key()==p_elem)
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
+ if (E->key() == p_elem)
continue; // do not pair against itself
if (E->key()->owner == p_elem->owner)
continue;
@@ -334,121 +309,109 @@ void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool
continue;
//unpair from large elements
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
-
-
}
-
BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
current++;
Element e;
- e.owner=p_object;
- e._static=false;
- e.subindex=p_subindex;
- e.self=current;
- e.pass=0;
+ e.owner = p_object;
+ e._static = false;
+ e.subindex = p_subindex;
+ e.self = current;
+ e.pass = 0;
- element_map[current]=e;
+ element_map[current] = e;
return current;
-
}
-void BroadPhase2DHashGrid::move(ID p_id, const Rect2& p_aabb) {
-
+void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (p_aabb==e.aabb)
+ if (p_aabb == e.aabb)
return;
+ if (p_aabb != Rect2()) {
- if (p_aabb!=Rect2()) {
-
- _enter_grid(&e,p_aabb,e._static);
+ _enter_grid(&e, p_aabb, e._static);
}
- if (e.aabb!=Rect2()) {
+ if (e.aabb != Rect2()) {
- _exit_grid(&e,e.aabb,e._static);
+ _exit_grid(&e, e.aabb, e._static);
}
- e.aabb=p_aabb;
+ e.aabb = p_aabb;
_check_motion(&e);
- e.aabb=p_aabb;
-
+ e.aabb = p_aabb;
}
void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (e._static==p_static)
+ if (e._static == p_static)
return;
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2())
+ _exit_grid(&e, e.aabb, e._static);
- e._static=p_static;
+ e._static = p_static;
- if (e.aabb!=Rect2()) {
- _enter_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2()) {
+ _enter_grid(&e, e.aabb, e._static);
_check_motion(&e);
}
-
}
void BroadPhase2DHashGrid::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2())
+ _exit_grid(&e, e.aabb, e._static);
element_map.erase(p_id);
-
}
CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhase2DHashGrid::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-template<bool use_aabb,bool use_segment>
-void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index) {
-
+template <bool use_aabb, bool use_segment>
+void BroadPhase2DHashGrid::_cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index) {
PosKey pk;
- pk.x=p_cell.x;
- pk.y=p_cell.y;
+ pk.x = p_cell.x;
+ pk.y = p_cell.y;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -459,190 +422,177 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const
break;
}
- pb=pb->next;
+ pb = pb->next;
}
if (!pb)
return;
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
-
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
-
-
- if (index>=p_max_results)
+ if (index >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
+ if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
+ p_results[index] = E->key()->owner;
+ p_result_indices[index] = E->key()->subindex;
index++;
-
-
}
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
-
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (index>=p_max_results)
+ if (index >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
continue;
}
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
+ if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- E->key()->pass=pass;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
+ E->key()->pass = pass;
+ p_results[index] = E->key()->owner;
+ p_result_indices[index] = E->key()->subindex;
index++;
-
}
}
-int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DHashGrid::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
pass++;
- Vector2 dir = (p_to-p_from);
- if (dir==Vector2())
+ Vector2 dir = (p_to - p_from);
+ if (dir == Vector2())
return 0;
//avoid divisions by zero
dir.normalize();
- if (dir.x==0.0)
- dir.x=0.000001;
- if (dir.y==0.0)
- dir.y=0.000001;
+ if (dir.x == 0.0)
+ dir.x = 0.000001;
+ if (dir.y == 0.0)
+ dir.y = 0.000001;
Vector2 delta = dir.abs();
- delta.x=cell_size/delta.x;
- delta.y=cell_size/delta.y;
+ delta.x = cell_size / delta.x;
+ delta.y = cell_size / delta.y;
- Point2i pos = (p_from/cell_size).floor();
- Point2i end = (p_to/cell_size).floor();
+ Point2i pos = (p_from / cell_size).floor();
+ Point2i end = (p_to / cell_size).floor();
- Point2i step = Vector2( SGN(dir.x), SGN(dir.y) );
+ Point2i step = Vector2(SGN(dir.x), SGN(dir.y));
Vector2 max;
- if (dir.x<0)
- max.x= (Math::floor((double)pos.x)*cell_size - p_from.x) / dir.x;
+ if (dir.x < 0)
+ max.x = (Math::floor((double)pos.x) * cell_size - p_from.x) / dir.x;
else
- max.x= (Math::floor((double)pos.x + 1)*cell_size - p_from.x) / dir.x;
+ max.x = (Math::floor((double)pos.x + 1) * cell_size - p_from.x) / dir.x;
- if (dir.y<0)
- max.y= (Math::floor((double)pos.y)*cell_size - p_from.y) / dir.y;
+ if (dir.y < 0)
+ max.y = (Math::floor((double)pos.y) * cell_size - p_from.y) / dir.y;
else
- max.y= (Math::floor((double)pos.y + 1)*cell_size - p_from.y) / dir.y;
+ max.y = (Math::floor((double)pos.y + 1) * cell_size - p_from.y) / dir.y;
- int cullcount=0;
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
+ int cullcount = 0;
+ _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
- bool reached_x=false;
- bool reached_y=false;
+ bool reached_x = false;
+ bool reached_y = false;
- while(true) {
+ while (true) {
if (max.x < max.y) {
- max.x+=delta.x;
- pos.x+=step.x;
+ max.x += delta.x;
+ pos.x += step.x;
} else {
- max.y+=delta.y;
- pos.y+=step.y;
-
+ max.y += delta.y;
+ pos.y += step.y;
}
- if (step.x>0) {
- if (pos.x>=end.x)
- reached_x=true;
- } else if (pos.x<=end.x) {
+ if (step.x > 0) {
+ if (pos.x >= end.x)
+ reached_x = true;
+ } else if (pos.x <= end.x) {
- reached_x=true;
+ reached_x = true;
}
- if (step.y>0) {
- if (pos.y>=end.y)
- reached_y=true;
- } else if (pos.y<=end.y) {
+ if (step.y > 0) {
+ if (pos.y >= end.y)
+ reached_y = true;
+ } else if (pos.y <= end.y) {
- reached_y=true;
+ reached_y = true;
}
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
+ _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
if (reached_x && reached_y)
break;
-
}
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount>=p_max_results)
+ if (cullcount >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
/*
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
*/
- if (!E->key()->aabb.intersects_segment(p_from,p_to))
+ if (!E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- p_results[cullcount]=E->key()->owner;
- p_result_indices[cullcount]=E->key()->subindex;
+ p_results[cullcount] = E->key()->owner;
+ p_result_indices[cullcount] = E->key()->subindex;
cullcount++;
-
-
}
return cullcount;
}
-
-int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
pass++;
- Point2i from = (p_aabb.pos/cell_size).floor();
- Point2i to = ((p_aabb.pos+p_aabb.size)/cell_size).floor();
- int cullcount=0;
+ Point2i from = (p_aabb.pos / cell_size).floor();
+ Point2i to = ((p_aabb.pos + p_aabb.size) / cell_size).floor();
+ int cullcount = 0;
- for(int i=from.x;i<=to.x;i++) {
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
- _cull<true,false>(Point2i(i,j),p_aabb,Point2(),Point2(),p_results,p_max_results,p_result_indices,cullcount);
+ _cull<true, false>(Point2i(i, j), p_aabb, Point2(), Point2(), p_results, p_max_results, p_result_indices, cullcount);
}
-
}
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount>=p_max_results)
+ if (cullcount >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
if (!p_aabb.intersects(E->key()->aabb))
continue;
@@ -652,72 +602,61 @@ int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_
continue;
*/
- p_results[cullcount]=E->key()->owner;
- p_result_indices[cullcount]=E->key()->subindex;
+ p_results[cullcount] = E->key()->owner;
+ p_result_indices[cullcount] = E->key()->subindex;
cullcount++;
-
-
}
return cullcount;
}
-void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_callback=p_pair_callback;
- pair_userdata=p_userdata;
+void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
}
-void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata) {
-
- unpair_callback=p_unpair_callback;
- unpair_userdata=p_userdata;
+void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
}
void BroadPhase2DHashGrid::update() {
-
-
}
BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
- return memnew( BroadPhase2DHashGrid );
+ return memnew(BroadPhase2DHashGrid);
}
-
BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size",4096);
+ hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
hash_table_size = Math::larger_prime(hash_table_size);
- hash_table = memnew_arr( PosBin*, hash_table_size);
+ hash_table = memnew_arr(PosBin *, hash_table_size);
- cell_size = GLOBAL_DEF("physics/2d/cell_size",128);
- large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells",512);
+ cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
+ large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells", 512);
- for(int i=0;i<hash_table_size;i++)
- hash_table[i]=NULL;
- pass=1;
+ for (int i = 0; i < hash_table_size; i++)
+ hash_table[i] = NULL;
+ pass = 1;
- current=0;
+ current = 0;
}
BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
- for(int i=0;i<hash_table_size;i++) {
- while(hash_table[i]) {
- PosBin *pb=hash_table[i];
- hash_table[i]=pb->next;
+ for (int i = 0; i < hash_table_size; i++) {
+ while (hash_table[i]) {
+ PosBin *pb = hash_table[i];
+ hash_table[i] = pb->next;
memdelete(pb);
}
}
- memdelete_arr( hash_table );
-
-
+ memdelete_arr(hash_table);
}
-
-
/* 3D version of voxel traversal:
public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index 857053ccf..f30f72d6d 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -34,13 +34,16 @@
class BroadPhase2DHashGrid : public BroadPhase2DSW {
-
struct PairData {
bool colliding;
int rc;
void *ud;
- PairData() { colliding=false; rc=1; ud=NULL; }
+ PairData() {
+ colliding = false;
+ rc = 1;
+ ud = NULL;
+ }
};
struct Element {
@@ -51,8 +54,7 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
Rect2 aabb;
int subindex;
uint64_t pass;
- Map<Element*,PairData*> paired;
-
+ Map<Element *, PairData *> paired;
};
struct RC {
@@ -69,18 +71,17 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
}
_FORCE_INLINE_ RC() {
- ref=0;
+ ref = 0;
}
};
- Map<ID,Element> element_map;
- Map<Element*,RC> large_elements;
+ Map<ID, Element> element_map;
+ Map<Element *, RC> large_elements;
ID current;
uint64_t pass;
-
struct PairKey {
union {
@@ -91,17 +92,23 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
-
- Map<PairKey,PairData> pair_map;
+ Map<PairKey, PairData> pair_map;
int cell_size;
int large_object_min_surface;
@@ -111,11 +118,10 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
UnpairCallback unpair_callback;
void *unpair_userdata;
- void _enter_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
- void _exit_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
- template<bool use_aabb,bool use_segment>
- _FORCE_INLINE_ void _cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index);
-
+ void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ template <bool use_aabb, bool use_segment>
+ _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
struct PosKey {
@@ -127,9 +133,8 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
uint64_t key;
};
-
_FORCE_INLINE_ uint32_t hash() const {
- uint64_t k=key;
+ uint64_t k = key;
k = (~k) + (k << 18); // k = (k << 18) - k - 1;
k = k ^ (k >> 31);
k = k * 21; // k = (k + (k << 2)) + (k << 4);
@@ -139,36 +144,30 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
return k;
}
- bool operator==(const PosKey& p_key) const { return key==p_key.key; }
- _FORCE_INLINE_ bool operator<(const PosKey& p_key) const {
+ bool operator==(const PosKey &p_key) const { return key == p_key.key; }
+ _FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
return key < p_key.key;
}
-
};
-
-
struct PosBin {
PosKey key;
- Map<Element*,RC> object_set;
- Map<Element*,RC> static_object_set;
+ Map<Element *, RC> object_set;
+ Map<Element *, RC> static_object_set;
PosBin *next;
};
-
uint32_t hash_table_size;
PosBin **hash_table;
- void _pair_attempt(Element *p_elem, Element* p_with);
- void _unpair_attempt(Element *p_elem, Element* p_with);
+ void _pair_attempt(Element *p_elem, Element *p_with);
+ void _unpair_attempt(Element *p_elem, Element *p_with);
void _check_motion(Element *p_elem);
-
public:
-
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect2& p_aabb);
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -176,21 +175,18 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
-
static BroadPhase2DSW *_create();
BroadPhase2DHashGrid();
~BroadPhase2DHashGrid();
-
-
};
#endif // BROAD_PHASE_2D_HASH_GRID_H
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index 4347155c2..8cde46217 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -28,8 +28,7 @@
/*************************************************************************/
#include "broad_phase_2d_sw.h"
-BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func=NULL;
+BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func = NULL;
-BroadPhase2DSW::~BroadPhase2DSW()
-{
+BroadPhase2DSW::~BroadPhase2DSW() {
}
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index b9ec434ae..a255cc6ba 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -29,45 +29,42 @@
#ifndef BROAD_PHASE_2D_SW_H
#define BROAD_PHASE_2D_SW_H
-#include "math_funcs.h"
#include "math_2d.h"
+#include "math_funcs.h"
class CollisionObject2DSW;
-
class BroadPhase2DSW {
public:
- typedef BroadPhase2DSW* (*CreateFunction)();
+ typedef BroadPhase2DSW *(*CreateFunction)();
static CreateFunction create_func;
typedef uint32_t ID;
-
- typedef void* (*PairCallback)(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_userdata);
- typedef void (*UnpairCallback)(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_userdata);
+ typedef void *(*PairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_userdata);
+ typedef void (*UnpairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0)=0;
- virtual void move(ID p_id, const Rect2& p_aabb)=0;
- virtual void set_static(ID p_id, bool p_static)=0;
- virtual void remove(ID p_id)=0;
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0) = 0;
+ virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
+ virtual void set_static(ID p_id, bool p_static) = 0;
+ virtual void remove(ID p_id) = 0;
- virtual CollisionObject2DSW *get_object(ID p_id) const=0;
- virtual bool is_static(ID p_id) const=0;
- virtual int get_subindex(ID p_id) const=0;
+ virtual CollisionObject2DSW *get_object(ID p_id) const = 0;
+ virtual bool is_static(ID p_id) const = 0;
+ virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata)=0;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata)=0;
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
- virtual void update()=0;
+ virtual void update() = 0;
virtual ~BroadPhase2DSW();
-
};
#endif // BROAD_PHASE_2D_SW_H
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 9ae0e4041..30bb9f6b5 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -29,46 +29,43 @@
#include "collision_object_2d_sw.h"
#include "space_2d_sw.h"
-void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Transform2D& p_transform) {
+void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform) {
Shape s;
- s.shape=p_shape;
- s.xform=p_transform;
- s.xform_inv=s.xform.affine_inverse();
- s.bpid=0; //needs update
- s.trigger=false;
+ s.shape = p_shape;
+ s.xform = p_transform;
+ s.xform_inv = s.xform.affine_inverse();
+ s.bpid = 0; //needs update
+ s.trigger = false;
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
+void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape=p_shape;
+ shapes[p_index].shape = p_shape;
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metadata) {
-
- ERR_FAIL_INDEX(p_index,shapes.size());
- shapes[p_index].metadata=p_metadata;
+void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ shapes[p_index].metadata = p_metadata;
}
-void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_transform){
+void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform=p_transform;
- shapes[p_index].xform_inv=p_transform.affine_inverse();
+ shapes[p_index].xform = p_transform;
+ shapes[p_index].xform_inv = p_transform.affine_inverse();
_update_shapes();
_shapes_changed();
}
@@ -76,61 +73,58 @@ void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_t
void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
//remove a shape, all the times it appears
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape==p_shape) {
+ if (shapes[i].shape == p_shape) {
remove_shape(i);
i--;
}
}
}
-void CollisionObject2DSW::remove_shape(int p_index){
+void CollisionObject2DSW::remove_shape(int p_index) {
//remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index,shapes.size());
- for(int i=p_index;i<shapes.size();i++) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid==0)
+ if (shapes[i].bpid == 0)
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid=0;
+ shapes[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
_shapes_changed();
-
}
void CollisionObject2DSW::_set_static(bool p_static) {
- if (_static==p_static)
+ if (_static == p_static)
return;
- _static=p_static;
+ _static = p_static;
if (!space)
return;
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->set_static(s.bpid,_static);
+ for (int i = 0; i < get_shape_count(); i++) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
+ space->get_broadphase()->set_static(s.bpid, _static);
}
}
-
}
void CollisionObject2DSW::_unregister_shapes() {
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
void CollisionObject2DSW::_update_shapes() {
@@ -138,53 +132,47 @@ void CollisionObject2DSW::_update_shapes() {
if (!space)
return;
+ for (int i = 0; i < shapes.size(); i++) {
- for(int i=0;i<shapes.size();i++) {
-
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
+ Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- s.aabb_cache=shape_aabb;
- s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
+ shape_aabb = xform.xform(shape_aabb);
+ s.aabb_cache = shape_aabb;
+ s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
-
- space->get_broadphase()->move(s.bpid,s.aabb_cache);
+ space->get_broadphase()->move(s.bpid, s.aabb_cache);
}
-
}
-void CollisionObject2DSW::_update_shapes_with_motion(const Vector2& p_motion) {
-
+void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
+ Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- shape_aabb=shape_aabb.merge(Rect2( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
- s.aabb_cache=shape_aabb;
+ shape_aabb = xform.xform(shape_aabb);
+ shape_aabb = shape_aabb.merge(Rect2(shape_aabb.pos + p_motion, shape_aabb.size)); //use motion
+ s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid,shape_aabb);
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
-
-
}
void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
@@ -193,25 +181,23 @@ void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
space->remove_object(this);
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
+ Shape &s = shapes[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
- space=p_space;
+ space = p_space;
if (space) {
space->add_object(this);
_update_shapes();
}
-
}
void CollisionObject2DSW::_shape_changed() {
@@ -222,11 +208,11 @@ void CollisionObject2DSW::_shape_changed() {
CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
- _static=true;
- type=p_type;
- space=NULL;
- instance_id=0;
- collision_mask=1;
- layer_mask=1;
- pickable=true;
+ _static = true;
+ type = p_type;
+ space = NULL;
+ instance_id = 0;
+ collision_mask = 1;
+ layer_mask = 1;
+ pickable = true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 0f77e9b42..e6eec05f3 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -29,10 +29,10 @@
#ifndef COLLISION_OBJECT_2D_SW_H
#define COLLISION_OBJECT_2D_SW_H
-#include "shape_2d_sw.h"
-#include "servers/physics_2d_server.h"
-#include "self_list.h"
#include "broad_phase_2d_sw.h"
+#include "self_list.h"
+#include "servers/physics_2d_server.h"
+#include "shape_2d_sw.h"
class Space2DSW;
@@ -42,8 +42,8 @@ public:
TYPE_AREA,
TYPE_BODY
};
-private:
+private:
Type type;
RID self;
ObjectID instance_id;
@@ -58,7 +58,7 @@ private:
Shape2DSW *shape;
Variant metadata;
bool trigger;
- Shape() { trigger=false; }
+ Shape() { trigger = false; }
};
Vector<Shape> shapes;
@@ -72,74 +72,74 @@ private:
void _update_shapes();
protected:
-
-
- void _update_shapes_with_motion(const Vector2& p_motion);
+ void _update_shapes_with_motion(const Vector2 &p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform2D& p_transform, bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) {_update_shapes();} }
- _FORCE_INLINE_ void _set_inv_transform(const Transform2D& p_transform) { inv_transform=p_transform; }
+ _FORCE_INLINE_ void _set_transform(const Transform2D &p_transform, bool p_update_shapes = true) {
+ transform = p_transform;
+ if (p_update_shapes) {
+ _update_shapes();
+ }
+ }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform2D &p_transform) { inv_transform = p_transform; }
void _set_static(bool p_static);
- virtual void _shapes_changed()=0;
+ virtual void _shapes_changed() = 0;
void _set_space(Space2DSW *space);
CollisionObject2DSW(Type p_type);
-public:
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape2DSW *p_shape,const Transform2D& p_transform=Transform2D());
- void set_shape(int p_index,Shape2DSW *p_shape);
- void set_shape_transform(int p_index,const Transform2D& p_transform);
- void set_shape_metadata(int p_index,const Variant& p_metadata);
-
+ void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D());
+ void set_shape(int p_index, Shape2DSW *p_shape);
+ void set_shape_transform(int p_index, const Transform2D &p_transform);
+ void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform2D& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform2D& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ const Variant& get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
+ _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
_FORCE_INLINE_ Transform2D get_transform() const { return transform; }
_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ Space2DSW* get_space() const { return space; }
+ _FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; }
+ _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; }
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
-
- void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
+ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
+ void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);
- virtual void set_space(Space2DSW *p_space)=0;
+ virtual void set_space(Space2DSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
+ _FORCE_INLINE_ bool is_static() const { return _static; }
- void set_pickable(bool p_pickable) { pickable=p_pickable; }
+ void set_pickable(bool p_pickable) { pickable = p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
- return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask;
}
virtual ~CollisionObject2DSW() {}
-
};
#endif // COLLISION_OBJECT_2D_SW_H
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 4c116cee3..f72a7ef0e 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -38,61 +38,57 @@ struct _CollectorCallback2D {
Vector2 normal;
Vector2 *sep_axis;
- _FORCE_INLINE_ void call(const Vector2& p_point_A, const Vector2& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
return;
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector2 *,int, const Vector2 *,int ,_CollectorCallback2D *);
-
+typedef void (*GenerateContactsFunc)(const Vector2 *, int, const Vector2 *, int, _CollectorCallback2D *);
-_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_collector->call(*p_points_A,*p_points_B);
+ p_collector->call(*p_points_A, *p_points_B);
}
-_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B );
- p_collector->call(*p_points_A,closest_B);
-
+ Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B);
+ p_collector->call(*p_points_A, closest_B);
}
-
struct _generate_contacts_Pair {
bool a;
int idx;
real_t d;
- _FORCE_INLINE_ bool operator <(const _generate_contacts_Pair& l) const { return d< l.d; }
+ _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
};
-_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
-# if 0
+#if 0
Vector2 rel_A=p_points_A[1]-p_points_A[0];
Vector2 rel_B=p_points_B[1]-p_points_B[0];
@@ -210,9 +206,6 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
#if 1
-
-
-
Vector2 n = p_collector->normal;
Vector2 t = n.tangent();
real_t dA = n.dot(p_points_A[0]);
@@ -220,90 +213,87 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
_generate_contacts_Pair dvec[4];
- dvec[0].d=t.dot(p_points_A[0]);
- dvec[0].a=true;
- dvec[0].idx=0;
- dvec[1].d=t.dot(p_points_A[1]);
- dvec[1].a=true;
- dvec[1].idx=1;
- dvec[2].d=t.dot(p_points_B[0]);
- dvec[2].a=false;
- dvec[2].idx=0;
- dvec[3].d=t.dot(p_points_B[1]);
- dvec[3].a=false;
- dvec[3].idx=1;
+ dvec[0].d = t.dot(p_points_A[0]);
+ dvec[0].a = true;
+ dvec[0].idx = 0;
+ dvec[1].d = t.dot(p_points_A[1]);
+ dvec[1].a = true;
+ dvec[1].idx = 1;
+ dvec[2].d = t.dot(p_points_B[0]);
+ dvec[2].a = false;
+ dvec[2].idx = 0;
+ dvec[3].d = t.dot(p_points_B[1]);
+ dvec[3].a = false;
+ dvec[3].idx = 1;
SortArray<_generate_contacts_Pair> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
- for(int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
if (dvec[i].a) {
Vector2 a = p_points_A[dvec[i].idx];
- Vector2 b = n.plane_project(dB,a);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 b = n.plane_project(dB, a);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
} else {
Vector2 b = p_points_B[dvec[i].idx];
- Vector2 a = n.plane_project(dA,b);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 a = n.plane_project(dA, b);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
}
}
-
-
#elif 0
Vector2 axis = rel_A.normalized(); //make an axis
Vector2 axis_B = rel_B.normalized();
- if (axis.dot(axis_B)<0)
- axis_B=-axis_B;
- axis=(axis+axis_B)*0.5;
+ if (axis.dot(axis_B) < 0)
+ axis_B = -axis_B;
+ axis = (axis + axis_B) * 0.5;
Vector2 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]);
Vector2 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
//todo , find max/min and then use 2 central points
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- for (int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
- Vector2 a = base_A+axis*dvec[i];
- Vector2 b = base_B+axis*dvec[i];
- if (p_collector->normal.dot(a) > p_collector->normal.dot(b)-0.01) {
- print_line("fail a: "+a);
- print_line("fail b: "+b);
+ Vector2 a = base_A + axis * dvec[i];
+ Vector2 b = base_B + axis * dvec[i];
+ if (p_collector->normal.dot(a) > p_collector->normal.dot(b) - 0.01) {
+ print_line("fail a: " + a);
+ print_line("fail b: " + b);
continue;
}
- print_line("res a: "+a);
- print_line("res b: "+b);
- p_collector->call(a,b);
+ print_line("res a: " + a);
+ print_line("res b: " + b);
+ p_collector->call(a, b);
}
#endif
}
-static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
-
+static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[2][2]={
+ static const GenerateContactsFunc generate_contacts_func_table[2][2] = {
+ {
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ },
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- },{
- 0,
- _generate_contacts_edge_edge,
+ 0,
+ _generate_contacts_edge_edge,
}
};
@@ -319,28 +309,25 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_collector);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_collector);
}
-
-
-template<class ShapeA, class ShapeB,bool castA=false,bool castB=false, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
@@ -358,16 +345,14 @@ class SeparatorAxisTest2D {
_CollectorCallback2D *callback;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2()) {
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) {
return test_axis(*callback->sep_axis);
} else {
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
-
}
return true;
}
@@ -395,45 +380,44 @@ public:
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector2& p_axis) {
-
- Vector2 axis=p_axis;
+ _FORCE_INLINE_ bool test_axis(const Vector2 &p_axis) {
+ Vector2 axis = p_axis;
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector2(0.0,1.0);
+ axis = Vector2(0.0, 1.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
if (castA)
- shape_A->project_range_cast(motion_A,axis,*transform_A,min_A,max_A);
+ shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A);
else
- shape_A->project_range(axis,*transform_A,min_A,max_A);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
if (castB)
- shape_B->project_range_cast(motion_B,axis,*transform_B,min_B,max_B);
+ shape_B->project_range_cast(motion_B, axis, *transform_B, min_B, max_B);
else
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
if (callback && callback->sep_axis)
- *callback->sep_axis=axis;
+ *callback->sep_axis = axis;
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -445,26 +429,25 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
-
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
}
}
- //print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
+//print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -472,60 +455,55 @@ public:
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector2(0.0,0.0))
+ if (best_axis == Vector2(0.0, 0.0))
return;
- callback->collided=true;
+ callback->collided = true;
if (!callback->callback)
return; //only collide, no callback
- static const int max_supports=2;
+ static const int max_supports = 2;
Vector2 supports_A[max_supports];
int support_count_A;
if (castA) {
- shape_A->get_supports_transformed_cast(motion_A,-best_axis,*transform_A,supports_A,support_count_A);
+ shape_A->get_supports_transformed_cast(motion_A, -best_axis, *transform_A, supports_A, support_count_A);
} else {
- shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(), supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
-
Vector2 supports_B[max_supports];
int support_count_B;
if (castB) {
- shape_B->get_supports_transformed_cast(motion_B,best_axis,*transform_B,supports_B,support_count_B);
+ shape_B->get_supports_transformed_cast(motion_B, best_axis, *transform_B, supports_B, support_count_B);
} else {
- shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(), supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
-
}
-/*
+ /*
print_line("**************************");
@@ -549,38 +527,33 @@ public:
}
//*/
+ callback->normal = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
-
-
- callback->normal=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
-
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2())
- *callback->sep_axis=Vector2(); //invalidate previous axis (no test)
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2())
+ *callback->sep_axis = Vector2(); //invalidate previous axis (no test)
//CollisionSolver2DSW::CallbackResult cbk=NULL;
//cbk(Vector2(),Vector2(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Transform2D& p_transform_a, const ShapeB *p_shape_B,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
+ _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
- margin_A=p_margin_A;
- margin_B=p_margin_B;
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_a;
- transform_B=&p_transform_b;
- motion_A=p_motion_A;
- motion_B=p_motion_B;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_a;
+ transform_B = &p_transform_b;
+ motion_A = p_motion_A;
+ motion_B = p_motion_B;
- callback=p_collector;
+ callback = p_collector;
#ifdef DEBUG_ENABLED
- best_axis_count=0;
- best_axis_index=-1;
+ best_axis_count = 0;
+ best_axis_index = -1;
#endif
}
-
};
/****** SAT TESTS *******/
@@ -588,30 +561,26 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+#define TEST_POINT(m_a, m_b) \
+ ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \
+ (castA && !separator.test_axis(((m_a) + p_motion_a - (m_b)).normalized())) || \
+ (castB && !separator.test_axis(((m_a) - ((m_b) + p_motion_b)).normalized())) || \
+ (castA && castB && !separator.test_axis(((m_a) + p_motion_a - ((m_b) + p_motion_b)).normalized())))
-#define TEST_POINT(m_a,m_b) \
- ( (!separator.test_axis(((m_a)-(m_b)).normalized())) ||\
- (castA && !separator.test_axis(((m_a)+p_motion_a-(m_b)).normalized())) ||\
- (castB && !separator.test_axis(((m_a)-((m_b)+p_motion_b)).normalized())) ||\
- (castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
-
-
-typedef void (*CollisionFunc)(const Shape2DSW*,const Transform2D&,const Shape2DSW*,const Transform2D&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,real_t,real_t);
+typedef void (*CollisionFunc)(const Shape2DSW *, const Transform2D &, const Shape2DSW *, const Transform2D &, _CollectorCallback2D *p_collector, const Vector2 &, const Vector2 &, real_t, real_t);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_segment(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW *>(p_b);
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
-
- SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, SegmentShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, segment_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
//this collision is kind of pointless
-
/*
if (!separator.test_previous_axis())
return;
@@ -620,7 +589,6 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_cast())
return;
-
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
@@ -629,30 +597,26 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (withMargin) {
//points grow to circles
-
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_b())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_b())))
return;
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
-
-
- SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -662,28 +626,26 @@ static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_
//segment normal
if (!separator.test_axis(
- (p_transform_a.xform(segment_A->get_b())-p_transform_a.xform(segment_A->get_a())).normalized().tangent()
- ))
+ (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent()))
return;
//endpoint a vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.get_origin()))
return;
//endpoint b vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -707,48 +669,46 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D&
Vector2 a = p_transform_a.xform(segment_A->get_a());
Vector2 b = p_transform_a.xform(segment_A->get_b());
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b)))
return;
if (castA) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b + p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b + p_motion_a)))
return;
}
-
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -762,25 +722,25 @@ static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -791,37 +751,32 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(convex_B->get_point(i))))
return;
-
}
-
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -829,22 +784,19 @@ static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_t
if (!separator.test_cast())
return;
- if (TEST_POINT(p_transform_a.get_origin(),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -852,8 +804,8 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_cast())
return;
- const Vector2 &sphere=p_transform_a.elements[2];
- const Vector2 *axis=&p_transform_b.elements[0];
+ const Vector2 &sphere = p_transform_a.elements[2];
+ const Vector2 *axis = &p_transform_b.elements[0];
//const Vector2& half_extents = rectangle_B->get_half_extents();
if (!separator.test_axis(axis[0].normalized()))
@@ -865,42 +817,41 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
Transform2D binv = p_transform_b.affine_inverse();
{
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv,sphere ) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphere)))
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -913,24 +864,21 @@ static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_
return;
//capsule endpoints
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
-
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -938,31 +886,28 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transfor
if (!separator.test_cast())
return;
-
//poly faces and poly points vs circle
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (TEST_POINT( p_transform_a.get_origin(),p_transform_b.xform(convex_B->get_point(i)) ))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -986,38 +931,38 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
if (withMargin) {
- Transform2D invA=p_transform_a.affine_inverse();
- Transform2D invB=p_transform_b.affine_inverse();
+ Transform2D invA = p_transform_a.affine_inverse();
+ Transform2D invB = p_transform_b.affine_inverse();
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, p_transform_b, invB)))
return;
if (castA || castB) {
Transform2D aofs = p_transform_a;
- aofs.elements[2]+=p_motion_a;
+ aofs.elements[2] += p_motion_a;
Transform2D bofs = p_transform_b;
- bofs.elements[2]+=p_motion_b;
+ bofs.elements[2] += p_motion_b;
Transform2D aofsinv = aofs.affine_inverse();
Transform2D bofsinv = bofs.affine_inverse();
if (castA) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv)))
return;
}
}
@@ -1026,14 +971,13 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1052,61 +996,55 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
-
//box endpoints to capsule circles
Transform2D boxinv = p_transform_a.affine_inverse();
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
{
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
if (castA) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint+=p_motion_b;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castA && castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
- capsule_endpoint+=p_motion_b;
-
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
}
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
+ SeparatorAxisTest2D<RectangleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1124,51 +1062,47 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Trans
//convex faces
Transform2D boxinv;
if (withMargin) {
- boxinv=p_transform_a.affine_inverse();
+ boxinv = p_transform_a.affine_inverse();
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
//all points vs all points need to be tested if margin exist
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i)))))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)))))
return;
if (castA) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a)))
return;
}
-
}
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1186,32 +1120,29 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p
//capsule endpoints
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (i == 0 ? 0.5 : -0.5);
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_B = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,capsule_endpoint_B) )
+ if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B))
return;
-
}
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1224,40 +1155,35 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
-
//poly vs capsule
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i));
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,cpoint ))
+ if (TEST_POINT(capsule_endpoint_A, cpoint))
return;
-
}
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
+template <bool castA, bool castB, bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
-template<bool castA, bool castB,bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
-
- const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<ConvexPolygonShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(convex_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1265,345 +1191,332 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
if (!separator.test_cast())
return;
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
- for(int i=0;i<convex_A->get_point_count();i++) {
-
- if (!separator.test_axis( convex_A->get_xformed_segment_normal(p_transform_a,i)))
+ if (!separator.test_axis(convex_A->get_xformed_segment_normal(p_transform_a, i)))
return;
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
-
}
if (withMargin) {
- for(int i=0;i<convex_A->get_point_count();i++) {
- for(int j=0;j<convex_B->get_point_count();j++) {
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
+ for (int j = 0; j < convex_B->get_point_count(); j++) {
- if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)) , p_transform_b.xform(convex_B->get_point(j))))
+ if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)), p_transform_b.xform(convex_B->get_point(j))))
return;
}
}
-
}
separator.generate_contacts();
-
}
-
////////
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_A == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_B == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
-
- static const CollisionFunc collision_table[5][5]={
- {_collision_segment_segment<false,false,false>,
- _collision_segment_circle<false,false,false>,
- _collision_segment_rectangle<false,false,false>,
- _collision_segment_capsule<false,false,false>,
- _collision_segment_convex_polygon<false,false,false>},
- {0,
- _collision_circle_circle<false,false,false>,
- _collision_circle_rectangle<false,false,false>,
- _collision_circle_capsule<false,false,false>,
- _collision_circle_convex_polygon<false,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,false>,
- _collision_rectangle_capsule<false,false,false>,
- _collision_rectangle_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,false>,
- _collision_capsule_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,false>}
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_segment_segment<false, false, false>,
+ _collision_segment_circle<false, false, false>,
+ _collision_segment_rectangle<false, false, false>,
+ _collision_segment_capsule<false, false, false>,
+ _collision_segment_convex_polygon<false, false, false> },
+ { 0,
+ _collision_circle_circle<false, false, false>,
+ _collision_circle_rectangle<false, false, false>,
+ _collision_circle_capsule<false, false, false>,
+ _collision_circle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, false>,
+ _collision_rectangle_capsule<false, false, false>,
+ _collision_rectangle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, false>,
+ _collision_capsule_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, false> }
};
- static const CollisionFunc collision_table_castA[5][5]={
- {_collision_segment_segment<true,false,false>,
- _collision_segment_circle<true,false,false>,
- _collision_segment_rectangle<true,false,false>,
- _collision_segment_capsule<true,false,false>,
- _collision_segment_convex_polygon<true,false,false>},
- {0,
- _collision_circle_circle<true,false,false>,
- _collision_circle_rectangle<true,false,false>,
- _collision_circle_capsule<true,false,false>,
- _collision_circle_convex_polygon<true,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,false>,
- _collision_rectangle_capsule<true,false,false>,
- _collision_rectangle_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,false>,
- _collision_capsule_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,false>}
+ static const CollisionFunc collision_table_castA[5][5] = {
+ { _collision_segment_segment<true, false, false>,
+ _collision_segment_circle<true, false, false>,
+ _collision_segment_rectangle<true, false, false>,
+ _collision_segment_capsule<true, false, false>,
+ _collision_segment_convex_polygon<true, false, false> },
+ { 0,
+ _collision_circle_circle<true, false, false>,
+ _collision_circle_rectangle<true, false, false>,
+ _collision_circle_capsule<true, false, false>,
+ _collision_circle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, false>,
+ _collision_rectangle_capsule<true, false, false>,
+ _collision_rectangle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, false>,
+ _collision_capsule_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, false> }
};
- static const CollisionFunc collision_table_castB[5][5]={
- {_collision_segment_segment<false,true,false>,
- _collision_segment_circle<false,true,false>,
- _collision_segment_rectangle<false,true,false>,
- _collision_segment_capsule<false,true,false>,
- _collision_segment_convex_polygon<false,true,false>},
- {0,
- _collision_circle_circle<false,true,false>,
- _collision_circle_rectangle<false,true,false>,
- _collision_circle_capsule<false,true,false>,
- _collision_circle_convex_polygon<false,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,false>,
- _collision_rectangle_capsule<false,true,false>,
- _collision_rectangle_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,false>,
- _collision_capsule_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,false>}
+ static const CollisionFunc collision_table_castB[5][5] = {
+ { _collision_segment_segment<false, true, false>,
+ _collision_segment_circle<false, true, false>,
+ _collision_segment_rectangle<false, true, false>,
+ _collision_segment_capsule<false, true, false>,
+ _collision_segment_convex_polygon<false, true, false> },
+ { 0,
+ _collision_circle_circle<false, true, false>,
+ _collision_circle_rectangle<false, true, false>,
+ _collision_circle_capsule<false, true, false>,
+ _collision_circle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, false>,
+ _collision_rectangle_capsule<false, true, false>,
+ _collision_rectangle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, false>,
+ _collision_capsule_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, false> }
};
- static const CollisionFunc collision_table_castA_castB[5][5]={
- {_collision_segment_segment<true,true,false>,
- _collision_segment_circle<true,true,false>,
- _collision_segment_rectangle<true,true,false>,
- _collision_segment_capsule<true,true,false>,
- _collision_segment_convex_polygon<true,true,false>},
- {0,
- _collision_circle_circle<true,true,false>,
- _collision_circle_rectangle<true,true,false>,
- _collision_circle_capsule<true,true,false>,
- _collision_circle_convex_polygon<true,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,false>,
- _collision_rectangle_capsule<true,true,false>,
- _collision_rectangle_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,false>,
- _collision_capsule_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,false>}
+ static const CollisionFunc collision_table_castA_castB[5][5] = {
+ { _collision_segment_segment<true, true, false>,
+ _collision_segment_circle<true, true, false>,
+ _collision_segment_rectangle<true, true, false>,
+ _collision_segment_capsule<true, true, false>,
+ _collision_segment_convex_polygon<true, true, false> },
+ { 0,
+ _collision_circle_circle<true, true, false>,
+ _collision_circle_rectangle<true, true, false>,
+ _collision_circle_capsule<true, true, false>,
+ _collision_circle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, false>,
+ _collision_rectangle_capsule<true, true, false>,
+ _collision_rectangle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, false>,
+ _collision_capsule_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, false> }
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_segment_segment<false,false,true>,
- _collision_segment_circle<false,false,true>,
- _collision_segment_rectangle<false,false,true>,
- _collision_segment_capsule<false,false,true>,
- _collision_segment_convex_polygon<false,false,true>},
- {0,
- _collision_circle_circle<false,false,true>,
- _collision_circle_rectangle<false,false,true>,
- _collision_circle_capsule<false,false,true>,
- _collision_circle_convex_polygon<false,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,true>,
- _collision_rectangle_capsule<false,false,true>,
- _collision_rectangle_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,true>,
- _collision_capsule_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,true>}
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_segment_segment<false, false, true>,
+ _collision_segment_circle<false, false, true>,
+ _collision_segment_rectangle<false, false, true>,
+ _collision_segment_capsule<false, false, true>,
+ _collision_segment_convex_polygon<false, false, true> },
+ { 0,
+ _collision_circle_circle<false, false, true>,
+ _collision_circle_rectangle<false, false, true>,
+ _collision_circle_capsule<false, false, true>,
+ _collision_circle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, true>,
+ _collision_rectangle_capsule<false, false, true>,
+ _collision_rectangle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, true>,
+ _collision_capsule_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, true> }
};
- static const CollisionFunc collision_table_castA_margin[5][5]={
- {_collision_segment_segment<true,false,true>,
- _collision_segment_circle<true,false,true>,
- _collision_segment_rectangle<true,false,true>,
- _collision_segment_capsule<true,false,true>,
- _collision_segment_convex_polygon<true,false,true>},
- {0,
- _collision_circle_circle<true,false,true>,
- _collision_circle_rectangle<true,false,true>,
- _collision_circle_capsule<true,false,true>,
- _collision_circle_convex_polygon<true,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,true>,
- _collision_rectangle_capsule<true,false,true>,
- _collision_rectangle_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,true>,
- _collision_capsule_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,true>}
+ static const CollisionFunc collision_table_castA_margin[5][5] = {
+ { _collision_segment_segment<true, false, true>,
+ _collision_segment_circle<true, false, true>,
+ _collision_segment_rectangle<true, false, true>,
+ _collision_segment_capsule<true, false, true>,
+ _collision_segment_convex_polygon<true, false, true> },
+ { 0,
+ _collision_circle_circle<true, false, true>,
+ _collision_circle_rectangle<true, false, true>,
+ _collision_circle_capsule<true, false, true>,
+ _collision_circle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, true>,
+ _collision_rectangle_capsule<true, false, true>,
+ _collision_rectangle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, true>,
+ _collision_capsule_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, true> }
};
- static const CollisionFunc collision_table_castB_margin[5][5]={
- {_collision_segment_segment<false,true,true>,
- _collision_segment_circle<false,true,true>,
- _collision_segment_rectangle<false,true,true>,
- _collision_segment_capsule<false,true,true>,
- _collision_segment_convex_polygon<false,true,true>},
- {0,
- _collision_circle_circle<false,true,true>,
- _collision_circle_rectangle<false,true,true>,
- _collision_circle_capsule<false,true,true>,
- _collision_circle_convex_polygon<false,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,true>,
- _collision_rectangle_capsule<false,true,true>,
- _collision_rectangle_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,true>,
- _collision_capsule_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,true>}
+ static const CollisionFunc collision_table_castB_margin[5][5] = {
+ { _collision_segment_segment<false, true, true>,
+ _collision_segment_circle<false, true, true>,
+ _collision_segment_rectangle<false, true, true>,
+ _collision_segment_capsule<false, true, true>,
+ _collision_segment_convex_polygon<false, true, true> },
+ { 0,
+ _collision_circle_circle<false, true, true>,
+ _collision_circle_rectangle<false, true, true>,
+ _collision_circle_capsule<false, true, true>,
+ _collision_circle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, true>,
+ _collision_rectangle_capsule<false, true, true>,
+ _collision_rectangle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, true>,
+ _collision_capsule_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, true> }
};
- static const CollisionFunc collision_table_castA_castB_margin[5][5]={
- {_collision_segment_segment<true,true,true>,
- _collision_segment_circle<true,true,true>,
- _collision_segment_rectangle<true,true,true>,
- _collision_segment_capsule<true,true,true>,
- _collision_segment_convex_polygon<true,true,true>},
- {0,
- _collision_circle_circle<true,true,true>,
- _collision_circle_rectangle<true,true,true>,
- _collision_circle_capsule<true,true,true>,
- _collision_circle_convex_polygon<true,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,true>,
- _collision_rectangle_capsule<true,true,true>,
- _collision_rectangle_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,true>,
- _collision_capsule_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,true>}
+ static const CollisionFunc collision_table_castA_castB_margin[5][5] = {
+ { _collision_segment_segment<true, true, true>,
+ _collision_segment_circle<true, true, true>,
+ _collision_segment_rectangle<true, true, true>,
+ _collision_segment_capsule<true, true, true>,
+ _collision_segment_convex_polygon<true, true, true> },
+ { 0,
+ _collision_circle_circle<true, true, true>,
+ _collision_circle_rectangle<true, true, true>,
+ _collision_circle_capsule<true, true, true>,
+ _collision_circle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, true>,
+ _collision_rectangle_capsule<true, true, true>,
+ _collision_rectangle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, true>,
+ _collision_capsule_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, true> }
};
-
_CollectorCallback2D callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.sep_axis=sep_axis;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.sep_axis = sep_axis;
- const Shape2DSW *A=p_shape_A;
- const Shape2DSW *B=p_shape_B;
- const Transform2D *transform_A=&p_transform_A;
- const Transform2D *transform_B=&p_transform_B;
- const Vector2 *motion_A=&p_motion_A;
- const Vector2 *motion_B=&p_motion_B;
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ const Shape2DSW *A = p_shape_A;
+ const Shape2DSW *B = p_shape_B;
+ const Transform2D *transform_A = &p_transform_A;
+ const Transform2D *transform_B = &p_transform_B;
+ const Vector2 *motion_A = &p_motion_A;
+ const Vector2 *motion_B = &p_motion_B;
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(motion_A,motion_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(motion_A, motion_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
if (p_margin_A || p_margin_B) {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA_margin[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB_margin[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB_margin[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2];
}
} else {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB[type_A - 2][type_B - 2];
}
-
}
+ ERR_FAIL_COND_V(!collision_func, false);
-
- ERR_FAIL_COND_V(!collision_func,false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, *motion_A, *motion_B, margin_A, margin_B);
return callback.collided;
-
-
}
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index 6b698a09f..a13c3dd14 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -31,7 +31,6 @@
#include "collision_solver_2d_sw.h"
-
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
#endif // COLLISION_SOLVER_2D_SAT_H
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 3fdecdf41..6218af72a 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -29,89 +29,78 @@
#include "collision_solver_2d_sw.h"
#include "collision_solver_2d_sat.h"
-
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
+bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
-
-
- const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_LINE)
+ const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == Physics2DServer::SHAPE_LINE)
return false;
-
Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
- Vector2 p = p_transform_A.xform(line->get_normal()*line->get_d());
+ Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d());
real_t d = n.dot(p);
Vector2 supports[2];
int support_count;
- p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(),supports,support_count);
-
- bool found=false;
+ p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
+ bool found = false;
- for(int i=0;i<support_count;i++) {
+ for (int i = 0; i < support_count; i++) {
- supports[i] = p_transform_B.xform( supports[i] );
+ supports[i] = p_transform_B.xform(supports[i]);
real_t pd = n.dot(supports[i]);
- if (pd>=d)
+ if (pd >= d)
continue;
- found=true;
+ found = true;
- Vector2 support_A = supports[i] - n*(pd-d);
+ Vector2 support_A = supports[i] - n * (pd - d);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(supports[i],support_A,p_userdata);
+ p_result_callback(supports[i], support_A, p_userdata);
else
- p_result_callback(support_A,supports[i],p_userdata);
+ p_result_callback(support_A, supports[i], p_userdata);
}
-
}
-
return found;
}
-bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
-
+bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis) {
-
- const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_RAY)
+ const RayShape2DSW *ray = static_cast<const RayShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == Physics2DServer::SHAPE_RAY)
return false;
Vector2 from = p_transform_A.get_origin();
- Vector2 to = from+p_transform_A[1]*ray->get_length();
- Vector2 support_A=to;
+ Vector2 to = from + p_transform_A[1] * ray->get_length();
+ Vector2 support_A = to;
Transform2D invb = p_transform_B.affine_inverse();
from = invb.xform(from);
to = invb.xform(to);
- Vector2 p,n;
- if (!p_shape_B->intersect_segment(from,to,p,n)) {
+ Vector2 p, n;
+ if (!p_shape_B->intersect_segment(from, to, p, n)) {
if (sep_axis)
- *sep_axis=p_transform_A[1].normalized();
+ *sep_axis = p_transform_A[1].normalized();
return false;
}
-
- Vector2 support_B=p_transform_B.xform(p);
+ Vector2 support_B = p_transform_B.xform(p);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
+ p_result_callback(support_B, support_A, p_userdata);
else
- p_result_callback(support_A,support_B,p_userdata);
+ p_result_callback(support_A, support_B, p_userdata);
}
return true;
-
}
/*
@@ -159,101 +148,90 @@ struct _ConcaveCollisionInfo2D {
int aabb_tests;
int collisions;
Vector2 *sep_axis;
-
};
void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
-
-
- _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D*)(p_userdata);
+ _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
cinfo.aabb_tests++;
if (!cinfo.result_callback && cinfo.collided)
return; //already collided and no contacts requested, don't test anymore
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis,cinfo.margin_A,cinfo.margin_B );
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);
if (!collided)
return;
-
- cinfo.collided=true;
+ cinfo.collided = true;
cinfo.collisions++;
-
}
-bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
-
- const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
+ const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B);
_ConcaveCollisionInfo2D cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.motion_A=p_motion_A;
- cinfo.result_callback=p_result_callback;
- cinfo.userdata=p_userdata;
- cinfo.swap_result=p_swap_result;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.sep_axis=sep_axis;
- cinfo.margin_A=p_margin_A;
- cinfo.margin_B=p_margin_B;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.motion_A = p_motion_A;
+ cinfo.result_callback = p_result_callback;
+ cinfo.userdata = p_userdata;
+ cinfo.swap_result = p_swap_result;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.sep_axis = sep_axis;
+ cinfo.margin_A = p_margin_A;
+ cinfo.margin_B = p_margin_B;
- cinfo.aabb_tests=0;
+ cinfo.aabb_tests = 0;
Transform2D rel_transform = p_transform_A;
- rel_transform.elements[2]-=p_transform_B.get_origin();
+ rel_transform.elements[2] -= p_transform_B.get_origin();
//quickly compute a local Rect2
Rect2 local_aabb;
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 axis( p_transform_B.elements[i] );
- real_t axis_scale = 1.0/axis.length();
- axis*=axis_scale;
+ Vector2 axis(p_transform_B.elements[i]);
+ real_t axis_scale = 1.0 / axis.length();
+ axis *= axis_scale;
- real_t smin,smax;
- p_shape_A->project_rangev(axis,rel_transform,smin,smax);
- smin*=axis_scale;
- smax*=axis_scale;
+ real_t smin, smax;
+ p_shape_A->project_rangev(axis, rel_transform, smin, smax);
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb,concave_callback,&cinfo);
-
+ concave_B->cull(local_aabb, concave_callback, &cinfo);
//print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
+bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
-bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
-
-
-
-
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
- bool concave_A=p_shape_A->is_concave();
- bool concave_B=p_shape_B->is_concave();
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
+ bool concave_A = p_shape_A->is_concave();
+ bool concave_B = p_shape_B->is_concave();
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
bool swap = false;
- if (type_A>type_B) {
- SWAP(type_A,type_B);
- SWAP(concave_A,concave_B);
- SWAP(margin_A,margin_B);
- swap=true;
+ if (type_A > type_B) {
+ SWAP(type_A, type_B);
+ SWAP(concave_A, concave_B);
+ SWAP(margin_A, margin_B);
+ swap = true;
}
- if (type_A==Physics2DServer::SHAPE_LINE) {
+ if (type_A == Physics2DServer::SHAPE_LINE) {
- if (type_B==Physics2DServer::SHAPE_LINE || type_B==Physics2DServer::SHAPE_RAY) {
+ if (type_B == Physics2DServer::SHAPE_LINE || type_B == Physics2DServer::SHAPE_RAY) {
return false;
}
/*
@@ -262,12 +240,12 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_
*/
if (swap) {
- return solve_static_line(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_line(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
+ /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
if (type_B==Physics2DServer::SHAPE_RAY)
return false;
@@ -278,41 +256,33 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_
return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_inverse_B,p_result_callback,p_userdata,false);
}
*/
- } else if (type_A==Physics2DServer::SHAPE_RAY) {
+ } else if (type_A == Physics2DServer::SHAPE_RAY) {
- if (type_B==Physics2DServer::SHAPE_RAY) {
+ if (type_B == Physics2DServer::SHAPE_RAY) {
return false; //no ray-ray
}
-
if (swap) {
- return solve_raycast(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,sep_axis);
+ return solve_raycast(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, sep_axis);
} else {
- return solve_raycast(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,sep_axis);
+ return solve_raycast(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, sep_axis);
}
-
} else if (concave_B) {
-
if (concave_A)
return false;
if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
+ return solve_concave(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
else
- return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis,margin_A,margin_B);
-
-
+ return solve_concave(p_shape_B, p_transform_B, p_motion_B, p_shape_A, p_transform_A, p_motion_A, p_result_callback, p_userdata, true, sep_axis, margin_A, margin_B);
} else {
-
- return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
+ return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
}
-
return false;
}
-
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 2a5fc9fe1..886cb90ac 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -33,20 +33,16 @@
class CollisionSolver2DSW {
public:
- typedef void (*CallbackResult)(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
+ typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
+
private:
- static bool solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
+ static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
- static bool solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
- static bool solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
-
-
+ static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_raycast(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL);
public:
-
- static bool solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
-
-
+ static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
};
#endif // COLLISION_SOLVER_2D_SW_H
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index cce668405..659b5b321 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -39,32 +39,33 @@ class Constraint2DSW : public RID_Data {
Constraint2DSW *island_next;
Constraint2DSW *island_list_next;
-
RID self;
protected:
- Constraint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; }
-public:
+ Constraint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) {
+ _body_ptr = p_body_ptr;
+ _body_count = p_body_count;
+ island_step = 0;
+ }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
+ _FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ Constraint2DSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Constraint2DSW* p_next) { island_next=p_next; }
-
- _FORCE_INLINE_ Constraint2DSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Constraint2DSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; }
_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
-
- virtual bool setup(real_t p_step)=0;
- virtual void solve(real_t p_step)=0;
+ virtual bool setup(real_t p_step) = 0;
+ virtual void solve(real_t p_step) = 0;
virtual ~Constraint2DSW() {}
};
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 76adf0642..027758649 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -52,40 +52,37 @@
* SOFTWARE.
*/
-static inline real_t k_scalar(Body2DSW *a,Body2DSW *b,const Vector2& rA, const Vector2& rB, const Vector2& n) {
-
-
- real_t value=0;
+static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) {
+ real_t value = 0;
{
- value+=a->get_inv_mass();
+ value += a->get_inv_mass();
real_t rcn = rA.cross(n);
- value+=a->get_inv_inertia() * rcn * rcn;
+ value += a->get_inv_inertia() * rcn * rcn;
}
if (b) {
- value+=b->get_inv_mass();
+ value += b->get_inv_mass();
real_t rcn = rB.cross(n);
- value+=b->get_inv_inertia() * rcn * rcn;
+ value += b->get_inv_inertia() * rcn * rcn;
}
return value;
-
}
static inline Vector2
-relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB){
- Vector2 sum = a->get_linear_velocity() -rA.tangent() * a->get_angular_velocity();
+relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB) {
+ Vector2 sum = a->get_linear_velocity() - rA.tangent() * a->get_angular_velocity();
if (b)
- return (b->get_linear_velocity() -rB.tangent() * b->get_angular_velocity()) - sum;
+ return (b->get_linear_velocity() - rB.tangent() * b->get_angular_velocity()) - sum;
else
return -sum;
}
static inline real_t
-normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n){
+normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n) {
return relative_velocity(a, b, rA, rB).dot(n);
}
@@ -188,13 +185,12 @@ PinJoint2DSW::~PinJoint2DSW() {
#else
-
bool PinJoint2DSW::setup(real_t p_step) {
Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space,false;)
+ ERR_FAIL_COND_V(!space, false;)
rA = A->get_transform().basis_xform(anchor_A);
- rB = B?B->get_transform().basis_xform(anchor_B):anchor_B;
+ rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
#if 0
Vector2 gA = rA+A->get_transform().get_origin();
Vector2 gB = B?rB+B->get_transform().get_origin():rB;
@@ -212,29 +208,34 @@ bool PinJoint2DSW::setup(real_t p_step) {
// = [1/m1+1/m2 0 ] + invI1 * [rA.y*rA.y -rA.x*rA.y] + invI2 * [rA.y*rA.y -rA.x*rA.y]
// [ 0 1/m1+1/m2] [-rA.x*rA.y rA.x*rA.x] [-rA.x*rA.y rA.x*rA.x]
- real_t B_inv_mass = B?B->get_inv_mass():0.0;
-
+ real_t B_inv_mass = B ? B->get_inv_mass() : 0.0;
Transform2D K1;
- K1[0].x = A->get_inv_mass() + B_inv_mass; K1[1].x = 0.0f;
- K1[0].y = 0.0f; K1[1].y = A->get_inv_mass() + B_inv_mass;
+ K1[0].x = A->get_inv_mass() + B_inv_mass;
+ K1[1].x = 0.0f;
+ K1[0].y = 0.0f;
+ K1[1].y = A->get_inv_mass() + B_inv_mass;
Transform2D K2;
- K2[0].x = A->get_inv_inertia() * rA.y * rA.y; K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
- K2[0].y = -A->get_inv_inertia() * rA.x * rA.y; K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
+ K2[0].x = A->get_inv_inertia() * rA.y * rA.y;
+ K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[0].y = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
Transform2D K;
- K[0]= K1[0] + K2[0];
- K[1]= K1[1] + K2[1];
+ K[0] = K1[0] + K2[0];
+ K[1] = K1[1] + K2[1];
if (B) {
Transform2D K3;
- K3[0].x = B->get_inv_inertia() * rB.y * rB.y; K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
- K3[0].y = -B->get_inv_inertia() * rB.x * rB.y; K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
+ K3[0].x = B->get_inv_inertia() * rB.y * rB.y;
+ K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[0].y = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
- K[0]+=K3[0];
- K[1]+=K3[1];
+ K[0] += K3[0];
+ K[1] += K3[1];
}
K[0].x += softness;
@@ -242,23 +243,22 @@ bool PinJoint2DSW::setup(real_t p_step) {
M = K.affine_inverse();
- Vector2 gA = rA+A->get_transform().get_origin();
- Vector2 gB = B?rB+B->get_transform().get_origin():rB;
+ Vector2 gA = rA + A->get_transform().get_origin();
+ Vector2 gB = B ? rB + B->get_transform().get_origin() : rB;
Vector2 delta = gB - gA;
- bias = delta*-(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step);
+ bias = delta * -(get_bias() == 0 ? space->get_constraint_bias() : get_bias()) * (1.0 / p_step);
// apply accumulated impulse
- A->apply_impulse(rA,-P);
+ A->apply_impulse(rA, -P);
if (B)
- B->apply_impulse(rB,P);
+ B->apply_impulse(rB, P);
return true;
}
-void PinJoint2DSW::solve(real_t p_step){
-
+void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity());
@@ -269,114 +269,110 @@ void PinJoint2DSW::solve(real_t p_step){
else
rel_vel = -vA;
- Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness,softness) * P);
+ Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness, softness) * P);
- A->apply_impulse(rA,-impulse);
+ A->apply_impulse(rA, -impulse);
if (B)
- B->apply_impulse(rB,impulse);
-
+ B->apply_impulse(rB, impulse);
P += impulse;
}
void PinJoint2DSW::set_param(Physics2DServer::PinJointParam p_param, real_t p_value) {
- if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ if (p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
softness = p_value;
}
real_t PinJoint2DSW::get_param(Physics2DServer::PinJointParam p_param) const {
- if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ if (p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
return softness;
ERR_FAIL_V(0);
}
-PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
+PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, p_body_b ? 2 : 1) {
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
anchor_A = p_body_a->get_inv_transform().xform(p_pos);
- anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
+ anchor_B = p_body_b ? p_body_b->get_inv_transform().xform(p_pos) : p_pos;
- softness=0;
+ softness = 0;
- p_body_a->add_constraint(this,0);
+ p_body_a->add_constraint(this, 0);
if (p_body_b)
- p_body_b->add_constraint(this,1);
-
+ p_body_b->add_constraint(this, 1);
}
-
-
PinJoint2DSW::~PinJoint2DSW() {
if (A)
A->remove_constraint(this);
if (B)
B->remove_constraint(this);
-
}
-
-
#endif
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-
static inline void
-k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2)
-{
+k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2) {
// calculate mass matrix
// If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
real_t k11, k12, k21, k22;
real_t m_sum = a->get_inv_mass() + b->get_inv_mass();
// start with I*m_sum
- k11 = m_sum; k12 = 0.0f;
- k21 = 0.0f; k22 = m_sum;
+ k11 = m_sum;
+ k12 = 0.0f;
+ k21 = 0.0f;
+ k22 = m_sum;
// add the influence from r1
real_t a_i_inv = a->get_inv_inertia();
- real_t r1xsq = r1.x * r1.x * a_i_inv;
- real_t r1ysq = r1.y * r1.y * a_i_inv;
+ real_t r1xsq = r1.x * r1.x * a_i_inv;
+ real_t r1ysq = r1.y * r1.y * a_i_inv;
real_t r1nxy = -r1.x * r1.y * a_i_inv;
- k11 += r1ysq; k12 += r1nxy;
- k21 += r1nxy; k22 += r1xsq;
+ k11 += r1ysq;
+ k12 += r1nxy;
+ k21 += r1nxy;
+ k22 += r1xsq;
// add the influnce from r2
real_t b_i_inv = b->get_inv_inertia();
- real_t r2xsq = r2.x * r2.x * b_i_inv;
- real_t r2ysq = r2.y * r2.y * b_i_inv;
+ real_t r2xsq = r2.x * r2.x * b_i_inv;
+ real_t r2ysq = r2.y * r2.y * b_i_inv;
real_t r2nxy = -r2.x * r2.y * b_i_inv;
- k11 += r2ysq; k12 += r2nxy;
- k21 += r2nxy; k22 += r2xsq;
+ k11 += r2ysq;
+ k12 += r2nxy;
+ k21 += r2nxy;
+ k22 += r2xsq;
// invert
- real_t determinant = k11*k22 - k12*k21;
- ERR_FAIL_COND(determinant== 0.0);
+ real_t determinant = k11 * k22 - k12 * k21;
+ ERR_FAIL_COND(determinant == 0.0);
- real_t det_inv = 1.0f/determinant;
- *k1 = Vector2( k22*det_inv, -k12*det_inv);
- *k2 = Vector2(-k21*det_inv, k11*det_inv);
+ real_t det_inv = 1.0f / determinant;
+ *k1 = Vector2(k22 * det_inv, -k12 * det_inv);
+ *k2 = Vector2(-k21 * det_inv, k11 * det_inv);
}
static _FORCE_INLINE_ Vector2
-mult_k(const Vector2& vr, const Vector2 &k1, const Vector2 &k2)
-{
+mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
return Vector2(vr.dot(k1), vr.dot(k2));
}
bool GrooveJoint2DSW::setup(real_t p_step) {
-
// calculate endpoints in worldspace
Vector2 ta = A->get_transform().xform(A_groove_1);
Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space=A->get_space();
+ Space2DSW *space = A->get_space();
// calculate axis
Vector2 n = -(tb - ta).tangent().normalized();
@@ -388,16 +384,16 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
// calculate tangential distance along the axis of rB
real_t td = (B->get_transform().get_origin() + rB).cross(n);
// calculate clamping factor and rB
- if(td <= ta.cross(n)){
+ if (td <= ta.cross(n)) {
clamp = 1.0f;
rA = ta - A->get_transform().get_origin();
- } else if(td >= tb.cross(n)){
+ } else if (td >= tb.cross(n)) {
clamp = -1.0f;
rA = tb - A->get_transform().get_origin();
} else {
clamp = 0.0f;
//joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p);
- rA = ((-n.tangent() * -td) + n*d) - A->get_transform().get_origin();
+ rA = ((-n.tangent() * -td) + n * d) - A->get_transform().get_origin();
}
// Calculate mass tensor
@@ -410,52 +406,49 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
//cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
//joint->bias = cpvclamp(cpvmult(delta, -joint->constraint.biasCoef*dt_inv), joint->constraint.maxBias);
-
- Vector2 delta = (B->get_transform().get_origin() +rB) - (A->get_transform().get_origin() + rA);
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
- _b=0.001;
- gbias=(delta*-(_b==0?space->get_constraint_bias():_b)*(1.0/p_step)).clamped(get_max_bias());
+ _b = 0.001;
+ gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
// apply accumulated impulse
- A->apply_impulse(rA,-jn_acc);
- B->apply_impulse(rB,jn_acc);
+ A->apply_impulse(rA, -jn_acc);
+ B->apply_impulse(rB, jn_acc);
- correct=true;
+ correct = true;
return true;
}
-void GrooveJoint2DSW::solve(real_t p_step){
-
+void GrooveJoint2DSW::solve(real_t p_step) {
// compute impulse
- Vector2 vr = relative_velocity(A, B, rA,rB);
+ Vector2 vr = relative_velocity(A, B, rA, rB);
- Vector2 j = mult_k(gbias-vr, k1, k2);
+ Vector2 j = mult_k(gbias - vr, k1, k2);
Vector2 jOld = jn_acc;
- j+=jOld;
+ j += jOld;
jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
j = jn_acc - jOld;
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
}
+GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, 2) {
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
A_groove_1 = A->get_inv_transform().xform(p_a_groove1);
A_groove_2 = A->get_inv_transform().xform(p_a_groove2);
- B_anchor=B->get_inv_transform().xform(p_b_anchor);
+ B_anchor = B->get_inv_transform().xform(p_b_anchor);
A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
GrooveJoint2DSW::~GrooveJoint2DSW() {
@@ -464,38 +457,35 @@ GrooveJoint2DSW::~GrooveJoint2DSW() {
B->remove_constraint(this);
}
-
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-
bool DampedSpringJoint2DSW::setup(real_t p_step) {
rA = A->get_transform().basis_xform(anchor_A);
rB = B->get_transform().basis_xform(anchor_B);
- Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA) ;
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t dist = delta.length();
if (dist)
- n=delta/dist;
+ n = delta / dist;
else
- n=Vector2();
+ n = Vector2();
real_t k = k_scalar(A, B, rA, rB, n);
- n_mass = 1.0f/k;
+ n_mass = 1.0f / k;
target_vrn = 0.0f;
- v_coef = 1.0f - Math::exp(-damping*(p_step)*k);
+ v_coef = 1.0f - Math::exp(-damping * (p_step)*k);
// apply spring force
real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring*(p_step);
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ Vector2 j = n * f_spring * (p_step);
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
return true;
}
@@ -507,38 +497,36 @@ void DampedSpringJoint2DSW::solve(real_t p_step) {
// compute velocity loss from drag
// not 100% certain this is derived correctly, though it makes sense
- real_t v_damp = -vrn*v_coef;
+ real_t v_damp = -vrn * v_coef;
target_vrn = vrn + v_damp;
- Vector2 j=n*v_damp*n_mass;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ Vector2 j = n * v_damp * n_mass;
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
}
void DampedSpringJoint2DSW::set_param(Physics2DServer::DampedStringParam p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
- rest_length=p_value;
+ rest_length = p_value;
} break;
case Physics2DServer::DAMPED_STRING_DAMPING: {
- damping=p_value;
+ damping = p_value;
} break;
case Physics2DServer::DAMPED_STRING_STIFFNESS: {
- stiffness=p_value;
+ stiffness = p_value;
} break;
}
-
}
-real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const{
+real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
@@ -557,30 +545,24 @@ real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_par
ERR_FAIL_V(0);
}
+DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, 2) {
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
-
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
anchor_A = A->get_inv_transform().xform(p_anchor_a);
anchor_B = B->get_inv_transform().xform(p_anchor_b);
- rest_length=p_anchor_a.distance_to(p_anchor_b);
- stiffness=20;
- damping=1.5;
-
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ rest_length = p_anchor_a.distance_to(p_anchor_b);
+ stiffness = 20;
+ damping = 1.5;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
A->remove_constraint(this);
B->remove_constraint(this);
-
}
-
-
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 1be15e4ed..8fe38f365 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -29,30 +29,31 @@
#ifndef JOINTS_2D_SW_H
#define JOINTS_2D_SW_H
-#include "constraint_2d_sw.h"
#include "body_2d_sw.h"
-
-
+#include "constraint_2d_sw.h"
class Joint2DSW : public Constraint2DSW {
real_t max_force;
real_t bias;
real_t max_bias;
-public:
- _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force=p_force; }
+public:
+ _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; }
_FORCE_INLINE_ real_t get_max_force() const { return max_force; }
- _FORCE_INLINE_ void set_bias(real_t p_bias) { bias=p_bias; }
+ _FORCE_INLINE_ void set_bias(real_t p_bias) { bias = p_bias; }
_FORCE_INLINE_ real_t get_bias() const { return bias; }
- _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias=p_bias; }
+ _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
- virtual Physics2DServer::JointType get_type() const=0;
- Joint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) : Constraint2DSW(p_body_ptr,p_body_count) { bias=0; max_force=max_bias=3.40282e+38; };
-
+ virtual Physics2DServer::JointType get_type() const = 0;
+ Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0)
+ : Constraint2DSW(p_body_ptr, p_body_count) {
+ bias = 0;
+ max_force = max_bias = 3.40282e+38;
+ };
};
#if 0
@@ -107,7 +108,7 @@ class PinJoint2DSW : public Joint2DSW {
};
Transform2D M;
- Vector2 rA,rB;
+ Vector2 rA, rB;
Vector2 anchor_A;
Vector2 anchor_B;
Vector2 bias;
@@ -115,7 +116,6 @@ class PinJoint2DSW : public Joint2DSW {
real_t softness;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; }
virtual bool setup(real_t p_step);
@@ -124,11 +124,10 @@ public:
void set_param(Physics2DServer::PinJointParam p_param, real_t p_value);
real_t get_param(Physics2DServer::PinJointParam p_param) const;
- PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL);
+ PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = NULL);
~PinJoint2DSW();
};
-
#endif
class GrooveJoint2DSW : public Joint2DSW {
@@ -150,25 +149,21 @@ class GrooveJoint2DSW : public Joint2DSW {
real_t jn_max;
real_t clamp;
Vector2 xf_normal;
- Vector2 rA,rB;
- Vector2 k1,k2;
-
+ Vector2 rA, rB;
+ Vector2 k1, k2;
bool correct;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_GROOVE; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
-
- GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
~GrooveJoint2DSW();
};
-
class DampedSpringJoint2DSW : public Joint2DSW {
union {
@@ -180,7 +175,6 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Body2DSW *_arr[2];
};
-
Vector2 anchor_A;
Vector2 anchor_B;
@@ -188,14 +182,13 @@ class DampedSpringJoint2DSW : public Joint2DSW {
real_t damping;
real_t stiffness;
- Vector2 rA,rB;
+ Vector2 rA, rB;
Vector2 n;
real_t n_mass;
real_t target_vrn;
real_t v_coef;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_DAMPED_SPRING; }
virtual bool setup(real_t p_step);
@@ -204,9 +197,8 @@ public:
void set_param(Physics2DServer::DampedStringParam p_param, real_t p_value);
real_t get_param(Physics2DServer::DampedStringParam p_param) const;
- DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b);
~DampedSpringJoint2DSW();
};
-
#endif // JOINTS_2D_SW_H
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 920742ea0..0a56683c5 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -31,52 +31,51 @@
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
#include "global_config.h"
-#include "script_language.h"
#include "os/os.h"
+#include "script_language.h"
RID Physics2DServerSW::shape_create(ShapeType p_shape) {
- Shape2DSW *shape=NULL;
- switch(p_shape) {
+ Shape2DSW *shape = NULL;
+ switch (p_shape) {
case SHAPE_LINE: {
- shape=memnew( LineShape2DSW );
+ shape = memnew(LineShape2DSW);
} break;
case SHAPE_RAY: {
- shape=memnew( RayShape2DSW );
+ shape = memnew(RayShape2DSW);
} break;
case SHAPE_SEGMENT: {
- shape=memnew( SegmentShape2DSW);
+ shape = memnew(SegmentShape2DSW);
} break;
case SHAPE_CIRCLE: {
- shape=memnew( CircleShape2DSW);
+ shape = memnew(CircleShape2DSW);
} break;
case SHAPE_RECTANGLE: {
- shape=memnew( RectangleShape2DSW);
+ shape = memnew(RectangleShape2DSW);
} break;
case SHAPE_CAPSULE: {
- shape=memnew( CapsuleShape2DSW );
+ shape = memnew(CapsuleShape2DSW);
} break;
case SHAPE_CONVEX_POLYGON: {
- shape=memnew( ConvexPolygonShape2DSW );
+ shape = memnew(ConvexPolygonShape2DSW);
} break;
case SHAPE_CONCAVE_POLYGON: {
- shape=memnew( ConcavePolygonShape2DSW );
+ shape = memnew(ConcavePolygonShape2DSW);
} break;
case SHAPE_CUSTOM: {
ERR_FAIL_V(RID());
} break;
-
}
RID id = shape_owner.make_rid(shape);
@@ -85,68 +84,55 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) {
return id;
};
-
-
-
-void Physics2DServerSW::shape_set_data(RID p_shape, const Variant& p_data) {
+void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_data(p_data);
-
-
};
-
void Physics2DServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_custom_bias(p_bias);
-
}
-
Physics2DServer::ShapeType Physics2DServerSW::shape_get_type(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,SHAPE_CUSTOM);
+ ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM);
return shape->get_type();
-
};
Variant Physics2DServerSW::shape_get_data(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,Variant());
- ERR_FAIL_COND_V(!shape->is_configured(),Variant());
+ ERR_FAIL_COND_V(!shape, Variant());
+ ERR_FAIL_COND_V(!shape->is_configured(), Variant());
return shape->get_data();
-
};
real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
return shape->get_custom_bias();
-
}
+void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
-void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+ CollCbkData *cbk = (CollCbkData *)p_userdata;
- CollCbkData *cbk=(CollCbkData *)p_userdata;
-
- if (cbk->max==0)
+ if (cbk->max == 0)
return;
- if (cbk->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>cbk->valid_depth*cbk->valid_depth) {
+ if (cbk->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) {
return;
}
- if (cbk->valid_dir.dot((p_point_A-p_point_B).normalized())<0.7071) {
-/* print_line("A: "+p_point_A);
+ if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) {
+ /* print_line("A: "+p_point_A);
print_line("B: "+p_point_B);
print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B))));
print_line("resnorm: "+(p_point_A-p_point_B).normalized());
@@ -158,66 +144,61 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
if (cbk->amount == cbk->max) {
//find least deep
- real_t min_depth=1e20;
- int min_depth_idx=0;
- for(int i=0;i<cbk->amount;i++) {
+ real_t min_depth = 1e20;
+ int min_depth_idx = 0;
+ for (int i = 0; i < cbk->amount; i++) {
- real_t d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]);
- if (d<min_depth) {
- min_depth=d;
- min_depth_idx=i;
+ real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
+ if (d < min_depth) {
+ min_depth = d;
+ min_depth_idx = i;
}
-
}
real_t d = p_point_A.distance_squared_to(p_point_B);
- if (d<min_depth)
+ if (d < min_depth)
return;
- cbk->ptr[min_depth_idx*2+0]=p_point_A;
- cbk->ptr[min_depth_idx*2+1]=p_point_B;
-
+ cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
+ cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
} else {
- cbk->ptr[cbk->amount*2+0]=p_point_A;
- cbk->ptr[cbk->amount*2+1]=p_point_B;
+ cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
+ cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
}
}
-bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
-
+bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
Shape2DSW *shape_A = shape_owner.get(p_shape_A);
- ERR_FAIL_COND_V(!shape_A,false);
+ ERR_FAIL_COND_V(!shape_A, false);
Shape2DSW *shape_B = shape_owner.get(p_shape_B);
- ERR_FAIL_COND_V(!shape_B,false);
+ ERR_FAIL_COND_V(!shape_B, false);
- if (p_result_max==0) {
+ if (p_result_max == 0) {
- return CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,NULL,NULL);
+ return CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, NULL, NULL);
}
CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
- bool res= CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,_shape_col_cbk,&cbk);
- r_result_count=cbk.amount;
+ bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk);
+ r_result_count = cbk.amount;
return res;
-
}
-
RID Physics2DServerSW::space_create() {
- Space2DSW *space = memnew( Space2DSW );
+ Space2DSW *space = memnew(Space2DSW);
RID id = space_owner.make_rid(space);
space->set_self(id);
RID area_id = area_create();
Area2DSW *area = area_owner.get(area_id);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
space->set_default_area(area);
area->set_space(space);
area->set_priority(-1);
@@ -225,7 +206,7 @@ RID Physics2DServerSW::space_create() {
return id;
};
-void Physics2DServerSW::space_set_active(RID p_space,bool p_active) {
+void Physics2DServerSW::space_set_active(RID p_space, bool p_active) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
@@ -238,56 +219,51 @@ void Physics2DServerSW::space_set_active(RID p_space,bool p_active) {
bool Physics2DServerSW::space_is_active(RID p_space) const {
const Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,false);
+ ERR_FAIL_COND_V(!space, false);
return active_spaces.has(space);
-
}
-void Physics2DServerSW::space_set_param(RID p_space,SpaceParameter p_param, real_t p_value) {
+void Physics2DServerSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
- space->set_param(p_param,p_value);
-
+ space->set_param(p_param, p_value);
}
-real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) const {
+real_t Physics2DServerSW::space_get_param(RID p_space, SpaceParameter p_param) const {
const Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_param(p_param);
}
-void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+void Physics2DServerSW::space_set_debug_contacts(RID p_space, int p_max_contacts) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
-
}
Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,Vector<Vector2>());
+ ERR_FAIL_COND_V(!space, Vector<Vector2>());
return space->get_debug_contacts();
-
}
int Physics2DServerSW::space_get_contact_count(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_debug_contact_count();
-
}
-Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) {
+Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,NULL);
+ ERR_FAIL_COND_V(!space, NULL);
if ((using_threads && !doing_sync) || space->is_locked()) {
ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification.");
@@ -299,7 +275,7 @@ Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space
RID Physics2DServerSW::area_create() {
- Area2DSW *area = memnew( Area2DSW );
+ Area2DSW *area = memnew(Area2DSW);
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
@@ -309,20 +285,19 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- Space2DSW *space=NULL;
+ Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
area->set_space(space);
-
};
RID Physics2DServerSW::area_get_space(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
Space2DSW *space = area->get_space();
if (!space)
@@ -332,7 +307,6 @@ RID Physics2DServerSW::area_get_space(RID p_area) const {
void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
-
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -342,13 +316,12 @@ void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverri
Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_override_mode(RID p_area) const {
const Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,AREA_SPACE_OVERRIDE_DISABLED);
+ ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
return area->get_space_override_mode();
}
-
-void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform) {
+void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -356,11 +329,10 @@ void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape,p_transform);
-
+ area->add_shape(shape, p_transform);
}
-void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
+void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -369,39 +341,37 @@ void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape)
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- area->set_shape(p_shape_idx,shape);
-
+ area->set_shape(p_shape_idx, shape);
}
-void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform) {
+void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_shape_transform(p_shape_idx,p_transform);
+ area->set_shape_transform(p_shape_idx, p_transform);
}
int Physics2DServerSW::area_get_shape_count(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,-1);
+ ERR_FAIL_COND_V(!area, -1);
return area->get_shape_count();
-
}
RID Physics2DServerSW::area_get_shape(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
Shape2DSW *shape = area->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform2D Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform2D());
+ ERR_FAIL_COND_V(!area, Transform2D());
return area->get_shape_transform(p_shape_idx);
}
@@ -419,65 +389,57 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- while(area->get_shape_count())
+ while (area->get_shape_count())
area->remove_shape(0);
-
}
-void Physics2DServerSW::area_attach_object_instance_ID(RID p_area,ObjectID p_ID) {
+void Physics2DServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_instance_id(p_ID);
-
}
ObjectID Physics2DServerSW::area_get_object_instance_ID(RID p_area) const {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,0);
+ ERR_FAIL_COND_V(!area, 0);
return area->get_instance_id();
-
-
}
-
-void Physics2DServerSW::area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value) {
+void Physics2DServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_param(p_param,p_value);
-
+ area->set_param(p_param, p_value);
};
-
-void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D& p_transform) {
+void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
-
};
-Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) const {
+Variant Physics2DServerSW::area_get_param(RID p_area, AreaParameter p_param) const {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Variant());
+ ERR_FAIL_COND_V(!area, Variant());
return area->get_param(p_param);
};
@@ -485,29 +447,27 @@ Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) cons
Transform2D Physics2DServerSW::area_get_transform(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform2D());
+ ERR_FAIL_COND_V(!area, Transform2D());
return area->get_transform();
};
-void Physics2DServerSW::area_set_pickable(RID p_area,bool p_pickable) {
+void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_pickable(p_pickable);
-
}
-void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
+void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_monitorable(p_monitorable);
-
}
-void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+void Physics2DServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -515,7 +475,7 @@ void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
area->set_collision_mask(p_mask);
}
-void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+void Physics2DServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -523,59 +483,53 @@ void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
area->set_layer_mask(p_mask);
}
-
-void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
+void Physics2DServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
-
-
+ area->set_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
-void Physics2DServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
-
+void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
+ area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
/* BODY API */
-RID Physics2DServerSW::body_create(BodyMode p_mode,bool p_init_sleeping) {
+RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
- Body2DSW *body = memnew( Body2DSW );
- if (p_mode!=BODY_MODE_RIGID)
+ Body2DSW *body = memnew(Body2DSW);
+ if (p_mode != BODY_MODE_RIGID)
body->set_mode(p_mode);
if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING,p_init_sleeping);
+ body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
};
-
void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- Space2DSW *space=NULL;
+ Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
body->set_space(space);
-
};
RID Physics2DServerSW::body_get_space(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
Space2DSW *space = body->get_space();
if (!space)
@@ -583,7 +537,6 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
return space->get_self();
};
-
void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
@@ -595,12 +548,12 @@ void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
+ ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
return body->get_mode();
};
-void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform) {
+void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -608,11 +561,10 @@ void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape,p_transform);
-
+ body->add_shape(shape, p_transform);
}
-void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
+void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -621,55 +573,51 @@ void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape)
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- body->set_shape(p_shape_idx,shape);
-
+ body->set_shape(p_shape_idx, shape);
}
-void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform) {
+void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_transform(p_shape_idx,p_transform);
+ body->set_shape_transform(p_shape_idx, p_transform);
}
-void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata) {
+void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_metadata(p_shape_idx,p_metadata);
+ body->set_shape_metadata(p_shape_idx, p_metadata);
}
-
Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_shape_metadata(p_shape_idx);
}
-
int Physics2DServerSW::body_get_shape_count(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_shape_count();
-
}
RID Physics2DServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
Shape2DSW *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform2D Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Transform2D());
+ ERR_FAIL_COND_V(!body, Transform2D());
return body->get_shape_transform(p_shape_idx);
}
@@ -687,67 +635,57 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- while(body->get_shape_count())
+ while (body->get_shape_count())
body->remove_shape(0);
-
}
-
-void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable) {
+void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- ERR_FAIL_INDEX(p_shape_idx,body->get_shape_count());
-
- body->set_shape_as_trigger(p_shape_idx,p_enable);
+ ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ body->set_shape_as_trigger(p_shape_idx, p_enable);
}
bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const {
const Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
- ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false);
+ ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false);
return body->is_shape_set_as_trigger(p_shape_idx);
-
}
-
-void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode) {
+void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection_mode(p_mode);
-
}
-Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const{
+Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const {
const Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,CCD_MODE_DISABLED);
+ ERR_FAIL_COND_V(!body, CCD_MODE_DISABLED);
return body->get_continuous_collision_detection_mode();
-
}
-
-
-void Physics2DServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) {
+void Physics2DServerSW::body_attach_object_instance_ID(RID p_body, uint32_t p_ID) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_ID);
-
};
uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_instance_id();
};
@@ -757,30 +695,27 @@ void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_layer_mask(p_flags);
-
};
uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_layer_mask();
};
-
void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_collision_mask(p_flags);
-
};
uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_collision_mask();
};
@@ -790,50 +725,46 @@ void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, real_t
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_param(p_param,p_value);
+ body->set_param(p_param, p_value);
};
real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
-
-
-void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) {
+void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_state(p_state,p_variant);
+ body->set_state(p_state, p_variant);
};
Variant Physics2DServerSW::body_get_state(RID p_body, BodyState p_state) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_state(p_state);
};
-
-void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_force) {
+void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
body->wakeup();
-
};
Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector2());
+ ERR_FAIL_COND_V(!body, Vector2());
return body->get_applied_force();
};
@@ -849,38 +780,38 @@ void Physics2DServerSW::body_set_applied_torque(RID p_body, real_t p_torque) {
real_t Physics2DServerSW::body_get_applied_torque(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_applied_torque();
};
-void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse) {
+void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos,p_impulse);
+ body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
-void Physics2DServerSW::body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force) {
+void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->add_force(p_force,p_offset);
+ body->add_force(p_force, p_offset);
body->wakeup();
};
-void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) {
+void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
Vector2 v = body->get_linear_velocity();
Vector2 axis = p_axis_velocity.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis_velocity;
+ v -= axis * axis.dot(v);
+ v += p_axis_velocity;
body->set_linear_velocity(v);
body->wakeup();
};
@@ -901,7 +832,6 @@ void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b
body->remove_exception(p_body_b);
body->wakeup();
-
};
void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
@@ -909,27 +839,25 @@ void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_e
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- for(int i=0;i<body->get_exceptions().size();i++) {
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
p_exceptions->push_back(body->get_exceptions()[i]);
}
-
};
void Physics2DServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
real_t Physics2DServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
-void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
+void Physics2DServerSW::body_set_omit_force_integration(RID p_body, bool p_omit) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -940,7 +868,7 @@ void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit)
bool Physics2DServerSW::body_is_omitting_force_integration(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->get_omit_force_integration();
};
@@ -954,80 +882,71 @@ void Physics2DServerSW::body_set_max_contacts_reported(RID p_body, int p_contact
int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_max_contacts_reported();
}
-void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) {
+void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_direction(p_direction);
}
-Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{
+Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector2());
+ ERR_FAIL_COND_V(!body, Vector2());
return body->get_one_way_collision_direction();
-
}
-void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth) {
+void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_max_depth(p_max_depth);
-
}
real_t Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_one_way_collision_max_depth();
-
}
-void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
-
+void Physics2DServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver?p_receiver->get_instance_ID():ObjectID(0),p_method,p_udata);
-
+ body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_ID() : ObjectID(0), p_method, p_udata);
}
-bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
+bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_INDEX_V(p_body_shape,body->get_shape_count(),false);
-
- return shape_collide(body->get_shape(p_body_shape)->get_self(),body->get_transform() * body->get_shape_transform(p_body_shape),Vector2(),p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_INDEX_V(p_body_shape, body->get_shape_count(), false);
+ return shape_collide(body->get_shape(p_body_shape)->get_self(), body->get_transform() * body->get_shape_transform(p_body_shape), Vector2(), p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
-void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
+void Physics2DServerSW::body_set_pickable(RID p_body, bool p_pickable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_pickable(p_pickable);
-
}
-bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2& p_motion, real_t p_margin, MotionResult *r_result) {
+bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_COND_V(!body->get_space(),false);
- ERR_FAIL_COND_V(body->get_space()->is_locked(),false);
-
- return body->get_space()->test_body_motion(body,p_from,p_motion,p_margin,r_result);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_COND_V(!body->get_space(), false);
+ ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
}
-
/* JOINT API */
void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
@@ -1035,21 +954,19 @@ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t
Joint2DSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- switch(p_param) {
+ switch (p_param) {
case JOINT_PARAM_BIAS: joint->set_bias(p_value); break;
case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break;
case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break;
}
-
-
}
-real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const {
+real_t Physics2DServerSW::joint_get_param(RID p_joint, JointParam p_param) const {
const Joint2DSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,-1);
+ ERR_FAIL_COND_V(!joint, -1);
- switch(p_param) {
+ switch (p_param) {
case JOINT_PARAM_BIAS: return joint->get_bias(); break;
case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break;
case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break;
@@ -1058,115 +975,106 @@ real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const
return 0;
}
+RID Physics2DServerSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b) {
-RID Physics2DServerSW::pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b) {
-
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
- Body2DSW *B=NULL;
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
+ Body2DSW *B = NULL;
if (body_owner.owns(p_body_b)) {
- B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
}
- Joint2DSW *joint = memnew( PinJoint2DSW(p_pos,A,B) );
+ Joint2DSW *joint = memnew(PinJoint2DSW(p_pos, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
}
-RID Physics2DServerSW::groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b) {
-
+RID Physics2DServerSW::groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) {
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ Body2DSW *B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
- Joint2DSW *joint = memnew( GrooveJoint2DSW(p_a_groove1,p_a_groove2,p_b_anchor,A,B) );
+ Joint2DSW *joint = memnew(GrooveJoint2DSW(p_a_groove1, p_a_groove2, p_b_anchor, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
-
-
}
-RID Physics2DServerSW::damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b) {
+RID Physics2DServerSW::damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) {
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ Body2DSW *B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
- Joint2DSW *joint = memnew( DampedSpringJoint2DSW(p_anchor_a,p_anchor_b,A,B) );
+ Joint2DSW *joint = memnew(DampedSpringJoint2DSW(p_anchor_a, p_anchor_b, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
-
}
void Physics2DServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
Joint2DSW *j = joint_owner.get(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type()!=JOINT_PIN);
+ ERR_FAIL_COND(j->get_type() != JOINT_PIN);
- PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
pin_joint->set_param(p_param, p_value);
}
real_t Physics2DServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
Joint2DSW *j = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!j,0);
- ERR_FAIL_COND_V(j->get_type()!=JOINT_PIN,0);
+ ERR_FAIL_COND_V(!j, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_PIN, 0);
- PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
return pin_joint->get_param(p_param);
}
void Physics2DServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) {
-
Joint2DSW *j = joint_owner.get(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type()!=JOINT_DAMPED_SPRING);
+ ERR_FAIL_COND(j->get_type() != JOINT_DAMPED_SPRING);
- DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW*>(j);
- dsj->set_param(p_param,p_value);
+ DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
+ dsj->set_param(p_param, p_value);
}
real_t Physics2DServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const {
Joint2DSW *j = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!j,0);
- ERR_FAIL_COND_V(j->get_type()!=JOINT_DAMPED_SPRING,0);
+ ERR_FAIL_COND_V(!j, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_DAMPED_SPRING, 0);
- DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW*>(j);
+ DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
return dsj->get_param(p_param);
}
Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const {
-
Joint2DSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_PIN);
return joint->get_type();
}
-
-
void Physics2DServerSW::free(RID p_rid) {
if (shape_owner.owns(p_rid)) {
Shape2DSW *shape = shape_owner.get(p_rid);
- while(shape->get_owners().size()) {
- ShapeOwner2DSW *so=shape->get_owners().front()->key();
+ while (shape->get_owners().size()) {
+ ShapeOwner2DSW *so = shape->get_owners().front()->key();
so->remove_shape(shape);
}
@@ -1186,8 +1094,7 @@ void Physics2DServerSW::free(RID p_rid) {
body->set_space(NULL);
-
- while( body->get_shape_count() ) {
+ while (body->get_shape_count()) {
body->remove_shape(0);
}
@@ -1212,7 +1119,7 @@ void Physics2DServerSW::free(RID p_rid) {
area->set_space(NULL);
- while( area->get_shape_count() ) {
+ while (area->get_shape_count()) {
area->remove_shape(0);
}
@@ -1223,7 +1130,7 @@ void Physics2DServerSW::free(RID p_rid) {
Space2DSW *space = space_owner.get(p_rid);
- while(space->get_objects().size()) {
+ while (space->get_objects().size()) {
CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get();
co->set_space(NULL);
}
@@ -1244,52 +1151,46 @@ void Physics2DServerSW::free(RID p_rid) {
ERR_EXPLAIN("Invalid ID");
ERR_FAIL();
}
-
-
};
void Physics2DServerSW::set_active(bool p_active) {
- active=p_active;
+ active = p_active;
};
void Physics2DServerSW::init() {
- doing_sync=false;
- last_step=0.001;
- iterations=8;// 8?
- stepper = memnew( Step2DSW );
- direct_state = memnew( Physics2DDirectBodyStateSW );
+ doing_sync = false;
+ last_step = 0.001;
+ iterations = 8; // 8?
+ stepper = memnew(Step2DSW);
+ direct_state = memnew(Physics2DDirectBodyStateSW);
};
-
void Physics2DServerSW::step(real_t p_step) {
-
if (!active)
return;
- doing_sync=false;
+ doing_sync = false;
- last_step=p_step;
- Physics2DDirectBodyStateSW::singleton->step=p_step;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ last_step = p_step;
+ Physics2DDirectBodyStateSW::singleton->step = p_step;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((Space2DSW*)E->get(),p_step,iterations);
- island_count+=E->get()->get_island_count();
- active_objects+=E->get()->get_active_objects();
- collision_pairs+=E->get()->get_collision_pairs();
+ stepper->step((Space2DSW *)E->get(), p_step, iterations);
+ island_count += E->get()->get_island_count();
+ active_objects += E->get()->get_active_objects();
+ collision_pairs += E->get()->get_collision_pairs();
}
-
-
};
void Physics2DServerSW::sync() {
- doing_sync=true;
+ doing_sync = true;
};
void Physics2DServerSW::flush_queries() {
@@ -1299,17 +1200,16 @@ void Physics2DServerSW::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- Space2DSW *space=(Space2DSW *)E->get();
+ Space2DSW *space = (Space2DSW *)E->get();
space->call_queries();
}
-
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX];
- static const char* time_name[Space2DSW::ELAPSED_TIME_MAX]={
+ static const char *time_name[Space2DSW::ELAPSED_TIME_MAX] = {
"integrate_forces",
"generate_islands",
"setup_constraints",
@@ -1317,39 +1217,34 @@ void Physics2DServerSW::flush_queries() {
"integrate_velocities"
};
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]=0;
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] = 0;
}
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]+=E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i));
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] += E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i));
}
-
}
Array values;
- values.resize(Space2DSW::ELAPSED_TIME_MAX*2);
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- values[i*2+0]=time_name[i];
- values[i*2+1]=USEC_TO_SEC(total_time[i]);
+ values.resize(Space2DSW::ELAPSED_TIME_MAX * 2);
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ values[i * 2 + 0] = time_name[i];
+ values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
}
values.push_back("flush_queries");
- values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-time_beg));
-
- ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d",values);
+ values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
+ ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d", values);
}
-
}
void Physics2DServerSW::end_sync() {
- doing_sync=false;
+ doing_sync = false;
}
-
-
void Physics2DServerSW::finish() {
memdelete(stepper);
@@ -1358,7 +1253,7 @@ void Physics2DServerSW::finish() {
int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
- switch(p_info) {
+ switch (p_info) {
case INFO_ACTIVE_OBJECTS: {
@@ -1371,32 +1266,26 @@ int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
return island_count;
} break;
-
}
return 0;
}
-
-Physics2DServerSW *Physics2DServerSW::singletonsw=NULL;
+Physics2DServerSW *Physics2DServerSW::singletonsw = NULL;
Physics2DServerSW::Physics2DServerSW() {
- singletonsw=this;
- BroadPhase2DSW::create_func=BroadPhase2DHashGrid::_create;
+ singletonsw = this;
+ BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
//BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
- active=true;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- using_threads=int(GlobalConfig::get_singleton()->get("physics/2d/thread_model"))==2;
-
+ active = true;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ using_threads = int(GlobalConfig::get_singleton()->get("physics/2d/thread_model")) == 2;
};
-
-Physics2DServerSW::~Physics2DServerSW() {
+Physics2DServerSW::~Physics2DServerSW(){
};
-
-
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index e33e2d78c..b49c37ab2 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -29,20 +29,18 @@
#ifndef PHYSICS_2D_SERVER_SW
#define PHYSICS_2D_SERVER_SW
-
+#include "joints_2d_sw.h"
#include "servers/physics_2d_server.h"
#include "shape_2d_sw.h"
#include "space_2d_sw.h"
#include "step_2d_sw.h"
-#include "joints_2d_sw.h"
-
class Physics2DServerSW : public Physics2DServer {
- GDCLASS( Physics2DServerSW, Physics2DServer );
+ GDCLASS(Physics2DServerSW, Physics2DServer);
-friend class Physics2DDirectSpaceStateSW;
-friend class Physics2DDirectBodyStateSW;
+ friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectBodyStateSW;
bool active;
int iterations;
bool doing_sync;
@@ -54,10 +52,8 @@ friend class Physics2DDirectBodyStateSW;
bool using_threads;
-
-
Step2DSW *stepper;
- Set<const Space2DSW*> active_spaces;
+ Set<const Space2DSW *> active_spaces;
Physics2DDirectBodyStateSW *direct_state;
@@ -69,10 +65,8 @@ friend class Physics2DDirectBodyStateSW;
static Physics2DServerSW *singletonsw;
-
//void _clear_query(Query2DSW *p_query);
public:
-
struct CollCbkData {
Vector2 valid_dir;
@@ -82,36 +76,33 @@ public:
Vector2 *ptr;
};
- static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
-
+ static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
virtual RID shape_create(ShapeType p_shape);
- virtual void shape_set_data(RID p_shape, const Variant& p_data);
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
virtual ShapeType shape_get_type(RID p_shape) const;
virtual Variant shape_get_data(RID p_shape) const;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
- virtual bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count);
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count);
/* SPACE API */
virtual RID space_create();
- virtual void space_set_active(RID p_space,bool p_active);
+ virtual void space_set_active(RID p_space, bool p_active);
virtual bool space_is_active(RID p_space) const;
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
virtual Vector<Vector2> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
-
// this function only works on fixed process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space);
-
+ virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space);
/* AREA API */
@@ -123,9 +114,9 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform=Transform2D());
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform);
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform);
virtual int area_get_shape_count(RID p_area) const;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
@@ -134,28 +125,27 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID);
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
- virtual void area_set_transform(RID p_area, const Transform2D& p_transform);
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform);
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const;
virtual Transform2D area_get_transform(RID p_area) const;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable);
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
-
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
- virtual void area_set_pickable(RID p_area,bool p_pickable);
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_pickable(RID p_area, bool p_pickable);
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false);
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
@@ -163,28 +153,26 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform=Transform2D());
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform);
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata);
-
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform);
+ virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const;
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
-
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable);
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
- virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode);
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
@@ -196,20 +184,19 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
-
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
- virtual void body_set_applied_force(RID p_body, const Vector2& p_force);
+ virtual void body_set_applied_force(RID p_body, const Vector2 &p_force);
virtual Vector2 body_get_applied_force(RID p_body) const;
virtual void body_set_applied_torque(RID p_body, real_t p_torque);
virtual real_t body_get_applied_torque(RID p_body) const;
- virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force);
+ virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force);
- virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse);
- virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity);
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity);
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
@@ -218,35 +205,33 @@ public:
virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
- virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
+ virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction);
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
- virtual void body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth);
+ virtual void body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth);
virtual real_t body_get_one_way_collision_max_depth(RID p_body) const;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count);
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
-
- virtual void body_set_pickable(RID p_body,bool p_pickable);
-
- virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL);
+ virtual void body_set_pickable(RID p_body, bool p_pickable);
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
/* JOINT API */
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
- virtual real_t joint_get_param(RID p_joint,JointParam p_param) const;
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const;
- virtual RID pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b=RID());
- virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b);
- virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID());
+ virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID());
+ virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b);
+ virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID());
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
@@ -270,8 +255,6 @@ public:
Physics2DServerSW();
~Physics2DServerSW();
-
};
#endif
-
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 34ba149d2..ef1a5b333 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -32,35 +32,33 @@
void Physics2DServerWrapMT::thread_exit() {
- exit=true;
+ exit = true;
}
void Physics2DServerWrapMT::thread_step(real_t p_delta) {
physics_2d_server->step(p_delta);
step_sem->post();
-
}
void Physics2DServerWrapMT::_thread_callback(void *_instance) {
- Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT*>(_instance);
-
+ Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT *>(_instance);
vsmt->thread_loop();
}
void Physics2DServerWrapMT::thread_loop() {
- server_thread=Thread::get_caller_ID();
+ server_thread = Thread::get_caller_ID();
OS::get_singleton()->make_rendering_thread();
physics_2d_server->init();
- exit=false;
- step_thread_up=true;
- while(!exit) {
+ exit = false;
+ step_thread_up = true;
+ while (!exit) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
@@ -68,18 +66,15 @@ void Physics2DServerWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
physics_2d_server->finish();
-
}
-
/* EVENT QUEUING */
-
void Physics2DServerWrapMT::step(real_t p_step) {
if (create_thread) {
- command_queue.push( this, &Physics2DServerWrapMT::thread_step,p_step);
+ command_queue.push(this, &Physics2DServerWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -91,14 +86,14 @@ void Physics2DServerWrapMT::sync() {
if (step_sem) {
if (first_frame)
- first_frame=false;
+ first_frame = false;
else
step_sem->wait(); //must not wait if a step was not issued
}
physics_2d_server->sync();
}
-void Physics2DServerWrapMT::flush_queries(){
+void Physics2DServerWrapMT::flush_queries() {
physics_2d_server->flush_queries();
}
@@ -116,10 +111,10 @@ void Physics2DServerWrapMT::init() {
print_line("CREATING PHYSICS 2D THREAD");
//OS::get_singleton()->release_rendering_thread();
if (create_thread) {
- thread = Thread::create( _thread_callback, this );
+ thread = Thread::create(_thread_callback, this);
print_line("STARTING PHYISICS 2D THREAD");
}
- while(!step_thread_up) {
+ while (!step_thread_up) {
OS::get_singleton()->delay_usec(1000);
}
print_line("DONE PHYSICS 2D THREAD");
@@ -127,19 +122,17 @@ void Physics2DServerWrapMT::init() {
physics_2d_server->init();
}
-
}
void Physics2DServerWrapMT::finish() {
-
if (thread) {
- command_queue.push( this, &Physics2DServerWrapMT::thread_exit);
- Thread::wait_to_finish( thread );
+ command_queue.push(this, &Physics2DServerWrapMT::thread_exit);
+ Thread::wait_to_finish(thread);
memdelete(thread);
-/*
+ /*
shape_free_cached_ids();
area_free_cached_ids();
body_free_cached_ids();
@@ -147,51 +140,46 @@ void Physics2DServerWrapMT::finish() {
groove_joint_free_cached_ids();
damped_string_free_cached_ids();
*/
- thread=NULL;
+ thread = NULL;
} else {
physics_2d_server->finish();
}
if (step_sem)
memdelete(step_sem);
-
}
+Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread)
+ : command_queue(p_create_thread) {
-Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) {
-
- physics_2d_server=p_contained;
- create_thread=p_create_thread;
- thread=NULL;
- step_sem=NULL;
- step_pending=0;
- step_thread_up=false;
- alloc_mutex=Mutex::create();
+ physics_2d_server = p_contained;
+ create_thread = p_create_thread;
+ thread = NULL;
+ step_sem = NULL;
+ step_pending = 0;
+ step_thread_up = false;
+ alloc_mutex = Mutex::create();
- shape_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- area_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- body_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- pin_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- groove_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- damped_spring_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ shape_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ area_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ body_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ pin_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ groove_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ damped_spring_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
if (!p_create_thread) {
- server_thread=Thread::get_caller_ID();
+ server_thread = Thread::get_caller_ID();
} else {
- server_thread=0;
+ server_thread = 0;
}
main_thread = Thread::get_caller_ID();
- first_frame=true;
+ first_frame = true;
}
-
Physics2DServerWrapMT::~Physics2DServerWrapMT() {
memdelete(physics_2d_server);
memdelete(alloc_mutex);
//finish();
-
}
-
-
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index f8b533080..ff30b2df0 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -29,19 +29,17 @@
#ifndef PHYSICS2DSERVERWRAPMT_H
#define PHYSICS2DSERVERWRAPMT_H
-
-#include "servers/physics_2d_server.h"
#include "command_queue_mt.h"
-#include "os/thread.h"
#include "global_config.h"
+#include "os/thread.h"
+#include "servers/physics_2d_server.h"
#ifdef DEBUG_SYNC
-#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__));
+#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
#else
#define SYNC_DEBUG
#endif
-
class Physics2DServerWrapMT : public Physics2DServer {
mutable Physics2DServer *physics_2d_server;
@@ -65,7 +63,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
void thread_exit();
- Mutex*alloc_mutex;
+ Mutex *alloc_mutex;
bool first_frame;
int shape_pool_max_size;
@@ -81,226 +79,209 @@ class Physics2DServerWrapMT : public Physics2DServer {
int damped_spring_joint_pool_max_size;
List<RID> damped_spring_joint_id_pool;
-
public:
-
#define ServerName Physics2DServer
#define ServerNameWrapMT Physics2DServerWrapMT
#define server_name physics_2d_server
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNC1R(RID,shape_create,ShapeType);
- FUNC2(shape_set_data,RID,const Variant& );
- FUNC2(shape_set_custom_solver_bias,RID,real_t );
-
- FUNC1RC(ShapeType,shape_get_type,RID );
- FUNC1RC(Variant,shape_get_data,RID);
- FUNC1RC(real_t,shape_get_custom_solver_bias,RID);
+ FUNC1R(RID, shape_create, ShapeType);
+ FUNC2(shape_set_data, RID, const Variant &);
+ FUNC2(shape_set_custom_solver_bias, RID, real_t);
+ FUNC1RC(ShapeType, shape_get_type, RID);
+ FUNC1RC(Variant, shape_get_data, RID);
+ FUNC1RC(real_t, shape_get_custom_solver_bias, RID);
//these work well, but should be used from the main thread only
- bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
+ bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->shape_collide(p_shape_A,p_xform_A,p_motion_A,p_shape_B,p_xform_B,p_motion_B,r_results,p_result_max,r_result_count);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), false);
+ return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
/* SPACE API */
- FUNC0R(RID,space_create);
- FUNC2(space_set_active,RID,bool);
- FUNC1RC(bool,space_is_active,RID);
+ FUNC0R(RID, space_create);
+ FUNC2(space_set_active, RID, bool);
+ FUNC1RC(bool, space_is_active, RID);
- FUNC3(space_set_param,RID,SpaceParameter,real_t);
- FUNC2RC(real_t,space_get_param,RID,SpaceParameter);
+ FUNC3(space_set_param, RID, SpaceParameter, real_t);
+ FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
// this function only works on fixed process, errors and returns null otherwise
- Physics2DDirectSpaceState* space_get_direct_state(RID p_space) {
+ Physics2DDirectSpaceState *space_get_direct_state(RID p_space) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),NULL);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), NULL);
return physics_2d_server->space_get_direct_state(p_space);
}
- FUNC2(space_set_debug_contacts,RID,int);
+ FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector2> space_get_contacts(RID p_space) const {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>());
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), Vector<Vector2>());
return physics_2d_server->space_get_contacts(p_space);
-
}
virtual int space_get_contact_count(RID p_space) const {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), 0);
return physics_2d_server->space_get_contact_count(p_space);
-
}
-
-
/* AREA API */
//FUNC0RID(area);
- FUNC0R(RID,area_create);
-
- FUNC2(area_set_space,RID,RID);
- FUNC1RC(RID,area_get_space,RID);
+ FUNC0R(RID, area_create);
- FUNC2(area_set_space_override_mode,RID,AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode,area_get_space_override_mode,RID);
+ FUNC2(area_set_space, RID, RID);
+ FUNC1RC(RID, area_get_space, RID);
- FUNC3(area_add_shape,RID,RID,const Transform2D&);
- FUNC3(area_set_shape,RID,int,RID);
- FUNC3(area_set_shape_transform,RID,int,const Transform2D&);
+ FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
+ FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
- FUNC1RC(int,area_get_shape_count,RID);
- FUNC2RC(RID,area_get_shape,RID,int);
- FUNC2RC(Transform2D,area_get_shape_transform,RID,int);
- FUNC2(area_remove_shape,RID,int);
- FUNC1(area_clear_shapes,RID);
+ FUNC3(area_add_shape, RID, RID, const Transform2D &);
+ FUNC3(area_set_shape, RID, int, RID);
+ FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
- FUNC2(area_attach_object_instance_ID,RID,ObjectID);
- FUNC1RC(ObjectID,area_get_object_instance_ID,RID);
+ FUNC1RC(int, area_get_shape_count, RID);
+ FUNC2RC(RID, area_get_shape, RID, int);
+ FUNC2RC(Transform2D, area_get_shape_transform, RID, int);
+ FUNC2(area_remove_shape, RID, int);
+ FUNC1(area_clear_shapes, RID);
- FUNC3(area_set_param,RID,AreaParameter,const Variant&);
- FUNC2(area_set_transform,RID,const Transform2D&);
+ FUNC2(area_attach_object_instance_ID, RID, ObjectID);
+ FUNC1RC(ObjectID, area_get_object_instance_ID, RID);
- FUNC2RC(Variant,area_get_param,RID,AreaParameter);
- FUNC1RC(Transform2D,area_get_transform,RID);
+ FUNC3(area_set_param, RID, AreaParameter, const Variant &);
+ FUNC2(area_set_transform, RID, const Transform2D &);
- FUNC2(area_set_collision_mask,RID,uint32_t);
- FUNC2(area_set_layer_mask,RID,uint32_t);
+ FUNC2RC(Variant, area_get_param, RID, AreaParameter);
+ FUNC1RC(Transform2D, area_get_transform, RID);
- FUNC2(area_set_monitorable,RID,bool);
- FUNC2(area_set_pickable,RID,bool);
+ FUNC2(area_set_collision_mask, RID, uint32_t);
+ FUNC2(area_set_layer_mask, RID, uint32_t);
- FUNC3(area_set_monitor_callback,RID,Object*,const StringName&);
- FUNC3(area_set_area_monitor_callback,RID,Object*,const StringName&);
+ FUNC2(area_set_monitorable, RID, bool);
+ FUNC2(area_set_pickable, RID, bool);
+ FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
+ FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
/* BODY API */
//FUNC2RID(body,BodyMode,bool);
- FUNC2R(RID,body_create,BodyMode,bool)
+ FUNC2R(RID, body_create, BodyMode, bool)
- FUNC2(body_set_space,RID,RID);
- FUNC1RC(RID,body_get_space,RID);
+ FUNC2(body_set_space, RID, RID);
+ FUNC1RC(RID, body_get_space, RID);
- FUNC2(body_set_mode,RID,BodyMode);
- FUNC1RC(BodyMode,body_get_mode,RID);
+ FUNC2(body_set_mode, RID, BodyMode);
+ FUNC1RC(BodyMode, body_get_mode, RID);
+ FUNC3(body_add_shape, RID, RID, const Transform2D &);
+ FUNC3(body_set_shape, RID, int, RID);
+ FUNC3(body_set_shape_transform, RID, int, const Transform2D &);
+ FUNC3(body_set_shape_metadata, RID, int, const Variant &);
- FUNC3(body_add_shape,RID,RID,const Transform2D&);
- FUNC3(body_set_shape,RID,int,RID);
- FUNC3(body_set_shape_transform,RID,int,const Transform2D&);
- FUNC3(body_set_shape_metadata,RID,int,const Variant&);
+ FUNC1RC(int, body_get_shape_count, RID);
+ FUNC2RC(Transform2D, body_get_shape_transform, RID, int);
+ FUNC2RC(Variant, body_get_shape_metadata, RID, int);
+ FUNC2RC(RID, body_get_shape, RID, int);
- FUNC1RC(int,body_get_shape_count,RID);
- FUNC2RC(Transform2D,body_get_shape_transform,RID,int);
- FUNC2RC(Variant,body_get_shape_metadata,RID,int);
- FUNC2RC(RID,body_get_shape,RID,int);
+ FUNC3(body_set_shape_as_trigger, RID, int, bool);
+ FUNC2RC(bool, body_is_shape_set_as_trigger, RID, int);
- FUNC3(body_set_shape_as_trigger,RID,int,bool);
- FUNC2RC(bool,body_is_shape_set_as_trigger,RID,int);
+ FUNC2(body_remove_shape, RID, int);
+ FUNC1(body_clear_shapes, RID);
- FUNC2(body_remove_shape,RID,int);
- FUNC1(body_clear_shapes,RID);
+ FUNC2(body_attach_object_instance_ID, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_object_instance_ID, RID);
- FUNC2(body_attach_object_instance_ID,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_object_instance_ID,RID);
+ FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
+ FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
- FUNC2(body_set_continuous_collision_detection_mode,RID,CCDMode);
- FUNC1RC(CCDMode,body_get_continuous_collision_detection_mode,RID);
+ FUNC2(body_set_layer_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_layer_mask, RID);
- FUNC2(body_set_layer_mask,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_layer_mask,RID);
+ FUNC2(body_set_collision_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_collision_mask, RID);
- FUNC2(body_set_collision_mask,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_collision_mask,RID);
+ FUNC3(body_set_param, RID, BodyParameter, real_t);
+ FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+ FUNC3(body_set_state, RID, BodyState, const Variant &);
+ FUNC2RC(Variant, body_get_state, RID, BodyState);
- FUNC3(body_set_param,RID,BodyParameter,real_t);
- FUNC2RC(real_t,body_get_param,RID,BodyParameter);
+ FUNC2(body_set_applied_force, RID, const Vector2 &);
+ FUNC1RC(Vector2, body_get_applied_force, RID);
+ FUNC2(body_set_applied_torque, RID, real_t);
+ FUNC1RC(real_t, body_get_applied_torque, RID);
- FUNC3(body_set_state,RID,BodyState,const Variant&);
- FUNC2RC(Variant,body_get_state,RID,BodyState);
+ FUNC3(body_add_force, RID, const Vector2 &, const Vector2 &);
+ FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);
+ FUNC2(body_set_axis_velocity, RID, const Vector2 &);
- FUNC2(body_set_applied_force,RID,const Vector2&);
- FUNC1RC(Vector2,body_get_applied_force,RID);
+ FUNC2(body_add_collision_exception, RID, RID);
+ FUNC2(body_remove_collision_exception, RID, RID);
+ FUNC2S(body_get_collision_exceptions, RID, List<RID> *);
- FUNC2(body_set_applied_torque,RID,real_t);
- FUNC1RC(real_t,body_get_applied_torque,RID);
+ FUNC2(body_set_max_contacts_reported, RID, int);
+ FUNC1RC(int, body_get_max_contacts_reported, RID);
- FUNC3(body_add_force,RID,const Vector2&,const Vector2&);
- FUNC3(body_apply_impulse,RID,const Vector2&,const Vector2&);
- FUNC2(body_set_axis_velocity,RID,const Vector2&);
+ FUNC2(body_set_one_way_collision_direction, RID, const Vector2 &);
+ FUNC1RC(Vector2, body_get_one_way_collision_direction, RID);
- FUNC2(body_add_collision_exception,RID,RID);
- FUNC2(body_remove_collision_exception,RID,RID);
- FUNC2S(body_get_collision_exceptions,RID,List<RID>*);
+ FUNC2(body_set_one_way_collision_max_depth, RID, real_t);
+ FUNC1RC(real_t, body_get_one_way_collision_max_depth, RID);
- FUNC2(body_set_max_contacts_reported,RID,int);
- FUNC1RC(int,body_get_max_contacts_reported,RID);
+ FUNC2(body_set_contacts_reported_depth_treshold, RID, real_t);
+ FUNC1RC(real_t, body_get_contacts_reported_depth_treshold, RID);
- FUNC2(body_set_one_way_collision_direction,RID,const Vector2&);
- FUNC1RC(Vector2,body_get_one_way_collision_direction,RID);
+ FUNC2(body_set_omit_force_integration, RID, bool);
+ FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC2(body_set_one_way_collision_max_depth,RID,real_t);
- FUNC1RC(real_t,body_get_one_way_collision_max_depth,RID);
+ FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
-
- FUNC2(body_set_contacts_reported_depth_treshold,RID,real_t);
- FUNC1RC(real_t,body_get_contacts_reported_depth_treshold,RID);
-
- FUNC2(body_set_omit_force_integration,RID,bool);
- FUNC1RC(bool,body_is_omitting_force_integration,RID);
-
- FUNC4(body_set_force_integration_callback,RID ,Object *,const StringName& ,const Variant& );
-
-
- bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
- return physics_2d_server->body_collide_shape(p_body,p_body_shape,p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
+ bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
+ return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
- FUNC2(body_set_pickable,RID,bool);
+ FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL) {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), false);
+ return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result);
}
/* JOINT API */
-
- FUNC3(joint_set_param,RID,JointParam,real_t);
- FUNC2RC(real_t,joint_get_param,RID,JointParam);
-
+ FUNC3(joint_set_param, RID, JointParam, real_t);
+ FUNC2RC(real_t, joint_get_param, RID, JointParam);
///FUNC3RID(pin_joint,const Vector2&,RID,RID);
///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
- FUNC3R(RID,pin_joint_create,const Vector2&,RID,RID);
- FUNC5R(RID,groove_joint_create,const Vector2&,const Vector2&,const Vector2&,RID,RID);
- FUNC4R(RID,damped_spring_joint_create,const Vector2&,const Vector2&,RID,RID);
+ FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID);
+ FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
+ FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID);
- FUNC3(pin_joint_set_param,RID,PinJointParam,real_t);
- FUNC2RC(real_t,pin_joint_get_param,RID,PinJointParam);
+ FUNC3(pin_joint_set_param, RID, PinJointParam, real_t);
+ FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam);
- FUNC3(damped_string_joint_set_param,RID,DampedStringParam,real_t);
- FUNC2RC(real_t,damped_string_joint_get_param,RID,DampedStringParam);
-
- FUNC1RC(JointType,joint_get_type,RID);
+ FUNC3(damped_string_joint_set_param, RID, DampedStringParam, real_t);
+ FUNC2RC(real_t, damped_string_joint_get_param, RID, DampedStringParam);
+ FUNC1RC(JointType, joint_get_type, RID);
/* MISC */
-
- FUNC1(free,RID);
- FUNC1(set_active,bool);
+ FUNC1(free, RID);
+ FUNC1(set_active, bool);
virtual void init();
virtual void step(real_t p_step);
@@ -313,28 +294,24 @@ public:
return physics_2d_server->get_process_info(p_info);
}
- Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread);
+ Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
~Physics2DServerWrapMT();
+ template <class T>
+ static Physics2DServer *init_server() {
- template<class T>
- static Physics2DServer* init_server() {
-
- int tm = GLOBAL_DEF("physics/2d/thread_model",1);
- if (tm==0) //single unsafe
- return memnew( T );
- else if (tm==1) //single saef
- return memnew( Physics2DServerWrapMT( memnew( T ), false ));
+ int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
+ if (tm == 0) //single unsafe
+ return memnew(T);
+ else if (tm == 1) //single saef
+ return memnew(Physics2DServerWrapMT(memnew(T), false));
else //single unsafe
- return memnew( Physics2DServerWrapMT( memnew( T ), true ));
-
-
+ return memnew(Physics2DServerWrapMT(memnew(T), true));
}
#undef ServerNameWrapMT
#undef ServerName
#undef server_name
-
};
#ifdef DEBUG_SYNC
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index b6eb42713..32d632453 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -30,108 +30,98 @@
#include "geometry.h"
#include "sort.h"
-
-
-void Shape2DSW::configure(const Rect2& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwner2DSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwner2DSW* co=(ShapeOwner2DSW*)E->key();
+void Shape2DSW::configure(const Rect2 &p_aabb) {
+ aabb = p_aabb;
+ configured = true;
+ for (Map<ShapeOwner2DSW *, int>::Element *E = owners.front(); E; E = E->next()) {
+ ShapeOwner2DSW *co = (ShapeOwner2DSW *)E->key();
co->_shape_changed();
}
}
-
-Vector2 Shape2DSW::get_support(const Vector2& p_normal) const {
+Vector2 Shape2DSW::get_support(const Vector2 &p_normal) const {
Vector2 res[2];
int amnt;
- get_supports(p_normal,res,amnt);
+ get_supports(p_normal, res, amnt);
return res[0];
}
void Shape2DSW::add_owner(ShapeOwner2DSW *p_owner) {
- Map<ShapeOwner2DSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwner2DSW *, int>::Element *E = owners.find(p_owner);
if (E) {
E->get()++;
} else {
- owners[p_owner]=1;
+ owners[p_owner] = 1;
}
}
-void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner){
+void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner) {
- Map<ShapeOwner2DSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwner2DSW *, int>::Element *E = owners.find(p_owner);
ERR_FAIL_COND(!E);
E->get()--;
- if (E->get()==0) {
+ if (E->get() == 0) {
owners.erase(E);
}
-
}
-bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const{
+bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const {
return owners.has(p_owner);
-
}
-const Map<ShapeOwner2DSW*,int>& Shape2DSW::get_owners() const{
+const Map<ShapeOwner2DSW *, int> &Shape2DSW::get_owners() const {
return owners;
}
-
Shape2DSW::Shape2DSW() {
- custom_bias=0;
- configured=false;
+ custom_bias = 0;
+ configured = false;
}
-
Shape2DSW::~Shape2DSW() {
ERR_FAIL_COND(owners.size());
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void LineShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- r_amount=0;
+ r_amount = 0;
}
-bool LineShape2DSW::contains_point(const Vector2& p_point) const {
+bool LineShape2DSW::contains_point(const Vector2 &p_point) const {
return normal.dot(p_point) < d;
}
-bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- Vector2 segment= p_begin - p_end;
- real_t den=normal.dot( segment );
+ Vector2 segment = p_begin - p_end;
+ real_t den = normal.dot(segment);
//printf("den is %i\n",den);
- if (Math::abs(den)<=CMP_EPSILON) {
+ if (Math::abs(den) <= CMP_EPSILON) {
return false;
}
- real_t dist=(normal.dot( p_begin ) - d) / den;
+ real_t dist = (normal.dot(p_begin) - d) / den;
//printf("dist is %i\n",dist);
- if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
+ if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
return false;
}
r_point = p_begin + segment * -dist;
- r_normal=normal;
+ r_normal = normal;
return true;
}
@@ -141,24 +131,22 @@ real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
return 0;
}
+void LineShape2DSW::set_data(const Variant &p_data) {
-void LineShape2DSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY);
+ ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
Array arr = p_data;
- ERR_FAIL_COND(arr.size()!=2);
- normal=arr[0];
- d=arr[1];
- configure(Rect2(Vector2(-1e4,-1e4),Vector2(1e4*2,1e4*2)));
-
+ ERR_FAIL_COND(arr.size() != 2);
+ normal = arr[0];
+ d = arr[1];
+ configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
}
Variant LineShape2DSW::get_data() const {
Array arr;
arr.resize(2);
- arr[0]=normal;
- arr[1]=d;
+ arr[0] = normal;
+ arr[1] = d;
return arr;
}
@@ -166,29 +154,24 @@ Variant LineShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
+void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+ r_amount = 1;
-void RayShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
-
- r_amount=1;
-
- if (p_normal.y>0)
- *r_supports=Vector2(0,length);
+ if (p_normal.y > 0)
+ *r_supports = Vector2(0, length);
else
- *r_supports=Vector2();
-
+ *r_supports = Vector2();
}
-bool RayShape2DSW::contains_point(const Vector2& p_point) const {
+bool RayShape2DSW::contains_point(const Vector2 &p_point) const {
return false;
}
-bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
return false; //rays can't be intersected
-
}
real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
@@ -196,10 +179,10 @@ real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
return 0; //rays are mass-less
}
-void RayShape2DSW::set_data(const Variant& p_data) {
+void RayShape2DSW::set_data(const Variant &p_data) {
- length=p_data;
- configure(Rect2(0,0,0.001,length));
+ length = p_data;
+ configure(Rect2(0, 0, 0.001, length));
}
Variant RayShape2DSW::get_data() const {
@@ -207,46 +190,41 @@ Variant RayShape2DSW::get_data() const {
return length;
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void SegmentShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- if (Math::abs(p_normal.dot(n))>_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
- r_supports[0]=a;
- r_supports[1]=b;
- r_amount=2;
+ if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ r_supports[0] = a;
+ r_supports[1] = b;
+ r_amount = 2;
return;
-
}
- real_t dp=p_normal.dot(b-a);
- if (dp>0)
- *r_supports=b;
+ real_t dp = p_normal.dot(b - a);
+ if (dp > 0)
+ *r_supports = b;
else
- *r_supports=a;
- r_amount=1;
-
+ *r_supports = a;
+ r_amount = 1;
}
-bool SegmentShape2DSW::contains_point(const Vector2& p_point) const {
+bool SegmentShape2DSW::contains_point(const Vector2 &p_point) const {
return false;
}
-bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&r_point))
+ if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &r_point))
return false;
if (n.dot(p_begin) > n.dot(a)) {
- r_normal=n;
+ r_normal = n;
} else {
- r_normal=-n;
+ r_normal = -n;
}
return true;
@@ -254,38 +232,38 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
real_t SegmentShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 s[2]={a*p_scale,b*p_scale};
+ Vector2 s[2] = { a * p_scale, b * p_scale };
real_t l = s[1].distance_to(s[0]);
- Vector2 ofs = (s[0]+s[1])*0.5;
+ Vector2 ofs = (s[0] + s[1]) * 0.5;
- return p_mass*(l*l/12.0 + ofs.length_squared());
+ return p_mass * (l * l / 12.0 + ofs.length_squared());
}
-void SegmentShape2DSW::set_data(const Variant& p_data) {
+void SegmentShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::RECT2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::RECT2);
Rect2 r = p_data;
- a=r.pos;
- b=r.size;
- n=(b-a).tangent();
+ a = r.pos;
+ b = r.size;
+ n = (b - a).tangent();
Rect2 aabb;
- aabb.pos=a;
+ aabb.pos = a;
aabb.expand_to(b);
- if (aabb.size.x==0)
- aabb.size.x=0.001;
- if (aabb.size.y==0)
- aabb.size.y=0.001;
+ if (aabb.size.x == 0)
+ aabb.size.x = 0.001;
+ if (aabb.size.y == 0)
+ aabb.size.y = 0.001;
configure(aabb);
}
Variant SegmentShape2DSW::get_data() const {
Rect2 r;
- r.pos=a;
- r.size=b;
+ r.pos = a;
+ r.size = b;
return r;
}
@@ -293,24 +271,18 @@ Variant SegmentShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
+void CircleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void CircleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- r_amount=1;
- *r_supports=p_normal*radius;
-
+ r_amount = 1;
+ *r_supports = p_normal * radius;
}
+bool CircleShape2DSW::contains_point(const Vector2 &p_point) const {
-bool CircleShape2DSW::contains_point(const Vector2& p_point) const {
-
- return p_point.length_squared() < radius*radius;
+ return p_point.length_squared() < radius * radius;
}
-
-bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
Vector2 line_vec = p_end - p_begin;
@@ -320,33 +292,32 @@ bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_
b = 2 * p_begin.dot(line_vec);
c = p_begin.dot(p_begin) - radius * radius;
- real_t sqrtterm = b*b - 4*a*c;
+ real_t sqrtterm = b * b - 4 * a * c;
- if(sqrtterm < 0)
+ if (sqrtterm < 0)
return false;
sqrtterm = Math::sqrt(sqrtterm);
- real_t res = ( -b - sqrtterm ) / (2 * a);
+ real_t res = (-b - sqrtterm) / (2 * a);
- if (res <0 || res >1+CMP_EPSILON) {
+ if (res < 0 || res > 1 + CMP_EPSILON) {
return false;
}
- r_point=p_begin+line_vec*res;
- r_normal=r_point.normalized();
+ r_point = p_begin + line_vec * res;
+ r_normal = r_point.normalized();
return true;
}
real_t CircleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5);
-
+ return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5);
}
-void CircleShape2DSW::set_data(const Variant& p_data) {
+void CircleShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(!p_data.is_num());
- radius=p_data;
- configure(Rect2(-radius,-radius,radius*2,radius*2));
+ radius = p_data;
+ configure(Rect2(-radius, -radius, radius * 2, radius * 2));
}
Variant CircleShape2DSW::get_data() const {
@@ -354,71 +325,63 @@ Variant CircleShape2DSW::get_data() const {
return radius;
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void RectangleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
Vector2 ag;
- ag[i]=1.0;
+ ag[i] = 1.0;
real_t dp = ag.dot(p_normal);
- if (Math::abs(dp)<_SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
+ if (Math::abs(dp) < _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
continue;
- real_t sgn = dp>0 ? 1.0 : -1.0;
+ real_t sgn = dp > 0 ? 1.0 : -1.0;
- r_amount=2;
+ r_amount = 2;
- r_supports[0][i]=half_extents[i]*sgn;
- r_supports[0][i^1]=half_extents[i^1];
+ r_supports[0][i] = half_extents[i] * sgn;
+ r_supports[0][i ^ 1] = half_extents[i ^ 1];
- r_supports[1][i]=half_extents[i]*sgn;
- r_supports[1][i^1]=-half_extents[i^1];
+ r_supports[1][i] = half_extents[i] * sgn;
+ r_supports[1][i ^ 1] = -half_extents[i ^ 1];
return;
-
-
}
/* USE POINT */
- r_amount=1;
- r_supports[0]=Vector2(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y
- );
-
+ r_amount = 1;
+ r_supports[0] = Vector2(
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y);
}
-bool RectangleShape2DSW::contains_point(const Vector2& p_point) const {
+bool RectangleShape2DSW::contains_point(const Vector2 &p_point) const {
- return Math::abs(p_point.x)<half_extents.x && Math::abs(p_point.y)<half_extents.y;
+ return Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y;
}
-bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool RectangleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
+ return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal);
}
-real_t RectangleShape2DSW::get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const {
+real_t RectangleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2=half_extents*2*p_scale;
- return p_mass*he2.dot(he2)/12.0;
+ Vector2 he2 = half_extents * 2 * p_scale;
+ return p_mass * he2.dot(he2) / 12.0;
}
-void RectangleShape2DSW::set_data(const Variant& p_data) {
+void RectangleShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::VECTOR2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2);
- half_extents=p_data;
- configure(Rect2(-half_extents,half_extents*2.0));
+ half_extents = p_data;
+ configure(Rect2(-half_extents, half_extents * 2.0));
}
Variant RectangleShape2DSW::get_data() const {
@@ -426,71 +389,65 @@ Variant RectangleShape2DSW::get_data() const {
return half_extents;
}
-
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void CapsuleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- Vector2 n=p_normal;
+ Vector2 n = p_normal;
real_t d = n.y;
- if (Math::abs( d )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
// make it flat
- n.y=0.0;
+ n.y = 0.0;
n.normalize();
- n*=radius;
+ n *= radius;
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].y+=height*0.5;
- r_supports[1]=n;
- r_supports[1].y-=height*0.5;
+ r_amount = 2;
+ r_supports[0] = n;
+ r_supports[0].y += height * 0.5;
+ r_supports[1] = n;
+ r_supports[1].y -= height * 0.5;
} else {
real_t h = (d > 0) ? height : -height;
- n*=radius;
- n.y += h*0.5;
- r_amount=1;
- *r_supports=n;
-
+ n *= radius;
+ n.y += h * 0.5;
+ r_amount = 1;
+ *r_supports = n;
}
}
-bool CapsuleShape2DSW::contains_point(const Vector2& p_point) const {
+bool CapsuleShape2DSW::contains_point(const Vector2 &p_point) const {
Vector2 p = p_point;
- p.y=Math::abs(p.y);
- p.y-=height*0.5;
- if (p.y<0)
- p.y=0;
+ p.y = Math::abs(p.y);
+ p.y -= height * 0.5;
+ if (p.y < 0)
+ p.y = 0;
- return p.length_squared() < radius*radius;
+ return p.length_squared() < radius * radius;
}
-bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
real_t d = 1e10;
- Vector2 n = (p_end-p_begin).normalized();
- bool collided=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ bool collided = false;
//try spheres
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
Vector2 begin = p_begin;
Vector2 end = p_end;
- real_t ofs = (i==0)?-height*0.5:height*0.5;
- begin.y+=ofs;
- end.y+=ofs;
+ real_t ofs = (i == 0) ? -height * 0.5 : height * 0.5;
+ begin.y += ofs;
+ end.y += ofs;
Vector2 line_vec = end - begin;
@@ -500,39 +457,38 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
b = 2 * begin.dot(line_vec);
c = begin.dot(begin) - radius * radius;
- real_t sqrtterm = b*b - 4*a*c;
+ real_t sqrtterm = b * b - 4 * a * c;
- if(sqrtterm < 0)
+ if (sqrtterm < 0)
continue;
sqrtterm = Math::sqrt(sqrtterm);
- real_t res = ( -b - sqrtterm ) / (2 * a);
+ real_t res = (-b - sqrtterm) / (2 * a);
- if (res <0 || res >1+CMP_EPSILON) {
+ if (res < 0 || res > 1 + CMP_EPSILON) {
continue;
}
- Vector2 point = begin+line_vec*res;
- Vector2 pointf(point.x,point.y-ofs);
+ Vector2 point = begin + line_vec * res;
+ Vector2 pointf(point.x, point.y - ofs);
real_t pd = n.dot(pointf);
- if (pd<d) {
- r_point=pointf;
- r_normal=point.normalized();
- d=pd;
- collided=true;
+ if (pd < d) {
+ r_point = pointf;
+ r_normal = point.normalized();
+ d = pd;
+ collided = true;
}
}
-
- Vector2 rpos,rnorm;
- if (Rect2( Point2(-radius,-height*0.5), Size2(radius*2.0,height) ).intersects_segment(p_begin,p_end,&rpos,&rnorm)) {
+ Vector2 rpos, rnorm;
+ if (Rect2(Point2(-radius, -height * 0.5), Size2(radius * 2.0, height)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) {
real_t pd = n.dot(rpos);
- if (pd<d) {
- r_point=rpos;
- r_normal=rnorm;
- d=pd;
- collided=true;
+ if (pd < d) {
+ r_point = rpos;
+ r_normal = rnorm;
+ d = pd;
+ collided = true;
}
}
@@ -542,101 +498,93 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
real_t CapsuleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale;
- return p_mass*he2.dot(he2)/12.0;
+ Vector2 he2 = Vector2(radius * 2, height + radius * 2) * p_scale;
+ return p_mass * he2.dot(he2) / 12.0;
}
-void CapsuleShape2DSW::set_data(const Variant& p_data) {
+void CapsuleShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY && p_data.get_type()!=Variant::VECTOR2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2);
- if (p_data.get_type()==Variant::ARRAY) {
- Array arr=p_data;
- ERR_FAIL_COND(arr.size()!=2);
- height=arr[0];
- radius=arr[1];
+ if (p_data.get_type() == Variant::ARRAY) {
+ Array arr = p_data;
+ ERR_FAIL_COND(arr.size() != 2);
+ height = arr[0];
+ radius = arr[1];
} else {
Point2 p = p_data;
- radius=p.x;
- height=p.y;
+ radius = p.x;
+ height = p.y;
}
- Point2 he(radius,height*0.5+radius);
- configure(Rect2(-he,he*2));
-
+ Point2 he(radius, height * 0.5 + radius);
+ configure(Rect2(-he, he * 2));
}
Variant CapsuleShape2DSW::get_data() const {
- return Point2(height,radius);
+ return Point2(height, radius);
}
-
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+ int support_idx = -1;
+ real_t d = -1e10;
-void ConvexPolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- int support_idx=-1;
- real_t d=-1e10;
-
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
//test point
real_t ld = p_normal.dot(points[i].pos);
- if (ld>d) {
- support_idx=i;
- d=ld;
+ if (ld > d) {
+ support_idx = i;
+ d = ld;
}
//test segment
- if (points[i].normal.dot(p_normal)>_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ if (points[i].normal.dot(p_normal) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=points[i].pos;
- r_supports[1]=points[(i+1)%point_count].pos;
+ r_amount = 2;
+ r_supports[0] = points[i].pos;
+ r_supports[1] = points[(i + 1) % point_count].pos;
return;
}
}
- ERR_FAIL_COND(support_idx==-1);
-
- r_amount=1;
- r_supports[0]=points[support_idx].pos;
+ ERR_FAIL_COND(support_idx == -1);
+ r_amount = 1;
+ r_supports[0] = points[support_idx].pos;
}
+bool ConvexPolygonShape2DSW::contains_point(const Vector2 &p_point) const {
-bool ConvexPolygonShape2DSW::contains_point(const Vector2& p_point) const {
-
- bool out=false;
- bool in=false;
+ bool out = false;
+ bool in = false;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
real_t d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos);
- if (d>0)
- out=true;
+ if (d > 0)
+ out = true;
else
- in=true;
+ in = true;
}
return (in && !out) || (!in && out);
}
+bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
-bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
- Vector2 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ real_t d = 1e10;
+ bool inters = false;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
//hmm crap.. no can do..
/*
@@ -644,98 +592,92 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vect
continue;
*/
-
Vector2 res;
- if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,points[i].pos,points[(i+1)%point_count].pos,&res))
+ if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res))
continue;
real_t nd = n.dot(res);
- if (nd<d) {
+ if (nd < d) {
- d=nd;
- r_point=res;
- r_normal=points[i].normal;
- inters=true;
+ d = nd;
+ r_point = res;
+ r_normal = points[i].normal;
+ inters = true;
}
-
}
-
if (inters) {
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
+ if (n.dot(r_normal) > 0)
+ r_normal = -r_normal;
}
//return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
return inters; //todo
}
-real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const {
+real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
Rect2 aabb;
- aabb.pos=points[0].pos*p_scale;
- for(int i=0;i<point_count;i++) {
+ aabb.pos = points[0].pos * p_scale;
+ for (int i = 0; i < point_count; i++) {
- aabb.expand_to(points[i].pos*p_scale);
+ aabb.expand_to(points[i].pos * p_scale);
}
- return p_mass*aabb.size.dot(aabb.size)/12.0 + p_mass * (aabb.pos+aabb.size*0.5).length_squared();
+ return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.pos + aabb.size * 0.5).length_squared();
}
-void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
+void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
+ ERR_FAIL_COND(p_data.get_type() != Variant::POOL_VECTOR2_ARRAY && p_data.get_type() != Variant::POOL_REAL_ARRAY);
if (points)
memdelete_arr(points);
- points=NULL;
- point_count=0;
+ points = NULL;
+ point_count = 0;
- if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
- PoolVector<Vector2> arr=p_data;
- ERR_FAIL_COND(arr.size()==0);
- point_count=arr.size();
- points = memnew_arr(Point,point_count);
+ if (p_data.get_type() == Variant::POOL_VECTOR2_ARRAY) {
+ PoolVector<Vector2> arr = p_data;
+ ERR_FAIL_COND(arr.size() == 0);
+ point_count = arr.size();
+ points = memnew_arr(Point, point_count);
PoolVector<Vector2>::Read r = arr.read();
- for(int i=0;i<point_count;i++) {
- points[i].pos=r[i];
+ for (int i = 0; i < point_count; i++) {
+ points[i].pos = r[i];
}
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
Vector2 p = points[i].pos;
- Vector2 pn = points[(i+1)%point_count].pos;
- points[i].normal=(pn-p).tangent().normalized();
+ Vector2 pn = points[(i + 1) % point_count].pos;
+ points[i].normal = (pn - p).tangent().normalized();
}
} else {
PoolVector<real_t> dvr = p_data;
- point_count=dvr.size()/4;
- ERR_FAIL_COND(point_count==0);
+ point_count = dvr.size() / 4;
+ ERR_FAIL_COND(point_count == 0);
- points = memnew_arr(Point,point_count);
+ points = memnew_arr(Point, point_count);
PoolVector<real_t>::Read r = dvr.read();
- for(int i=0;i<point_count;i++) {
-
- int idx=i<<2;
- points[i].pos.x=r[idx+0];
- points[i].pos.y=r[idx+1];
- points[i].normal.x=r[idx+2];
- points[i].normal.y=r[idx+3];
+ for (int i = 0; i < point_count; i++) {
+ int idx = i << 2;
+ points[i].pos.x = r[idx + 0];
+ points[i].pos.y = r[idx + 1];
+ points[i].normal.x = r[idx + 2];
+ points[i].normal.y = r[idx + 3];
}
}
-
- ERR_FAIL_COND(point_count==0);
+ ERR_FAIL_COND(point_count == 0);
Rect2 aabb;
- aabb.pos=points[0].pos;
- for(int i=1;i<point_count;i++)
+ aabb.pos = points[0].pos;
+ for (int i = 1; i < point_count; i++)
aabb.expand_to(points[i].pos);
configure(aabb);
@@ -747,337 +689,312 @@ Variant ConvexPolygonShape2DSW::get_data() const {
dvr.resize(point_count);
- for(int i=0;i<point_count;i++) {
- dvr.set(i,points[i].pos);
+ for (int i = 0; i < point_count; i++) {
+ dvr.set(i, points[i].pos);
}
return dvr;
}
-
ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() {
- points=NULL;
- point_count=0;
-
+ points = NULL;
+ point_count = 0;
}
-ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW(){
+ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() {
if (points)
memdelete_arr(points);
-
}
//////////////////////////////////////////////////
+void ConcavePolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-void ConcavePolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- real_t d=-1e10;
- int idx=-1;
- for(int i=0;i<points.size();i++) {
+ real_t d = -1e10;
+ int idx = -1;
+ for (int i = 0; i < points.size(); i++) {
real_t ld = p_normal.dot(points[i]);
- if (ld>d) {
- d=ld;
- idx=i;
+ if (ld > d) {
+ d = ld;
+ idx = i;
}
}
-
- r_amount=1;
- ERR_FAIL_COND(idx==-1);
- *r_supports=points[idx];
-
+ r_amount = 1;
+ ERR_FAIL_COND(idx == -1);
+ *r_supports = points[idx];
}
-bool ConcavePolygonShape2DSW::contains_point(const Vector2& p_point) const {
+bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const {
return false; //sorry
}
+bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
-bool ConcavePolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const{
-
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
- Vector2 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ real_t d = 1e10;
+ bool inters = false;
/*
for(int i=0;i<bvh_depth;i++)
stack[i]=0;
*/
- int level=0;
+ int level = 0;
- const Segment *segmentptr=&segments[0];
- const Vector2 *pointptr=&points[0];
+ const Segment *segmentptr = &segments[0];
+ const Vector2 *pointptr = &points[0];
const BVH *bvhptr = &bvh[0];
+ stack[0] = 0;
+ while (true) {
- stack[0]=0;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
- bool done=false;
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
+ bool done = false;
- switch(stack[level]>>VISITED_BIT_SHIFT) {
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
- bool valid = b.aabb.intersects_segment(p_begin,p_end);
+ bool valid = b.aabb.intersects_segment(p_begin, p_end);
if (!valid) {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (b.left<0) {
-
- const Segment &s=segmentptr[ b.right ];
- Vector2 a = pointptr[ s.points[0] ];
- Vector2 b = pointptr[ s.points[1] ];
+ if (b.left < 0) {
+ const Segment &s = segmentptr[b.right];
+ Vector2 a = pointptr[s.points[0]];
+ Vector2 b = pointptr[s.points[1]];
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&res)) {
+ if (Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &res)) {
real_t nd = n.dot(res);
- if (nd<d) {
+ if (nd < d) {
- d=nd;
- r_point=res;
- r_normal=(b-a).tangent().normalized();
- inters=true;
+ d = nd;
+ r_point = res;
+ r_normal = (b - a).tangent().normalized();
+ inters = true;
}
-
}
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
-
- } continue;
+ }
+ continue;
case VISIT_LEFT_BIT: {
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
-
- } continue;
+ }
+ continue;
case VISIT_RIGHT_BIT: {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
- } continue;
+ }
+ continue;
case VISIT_DONE_BIT: {
- if (level==0) {
- done=true;
+ if (level == 0) {
+ done = true;
break;
} else
level--;
-
- } continue;
+ }
+ continue;
}
-
if (done)
break;
}
-
if (inters) {
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
+ if (n.dot(r_normal) > 0)
+ r_normal = -r_normal;
}
return inters;
-
}
+int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) {
+ if (p_len == 1) {
-int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh,int p_len,int p_depth) {
-
- if (p_len==1) {
-
- bvh_depth=MAX(p_depth,bvh_depth);
+ bvh_depth = MAX(p_depth, bvh_depth);
bvh.push_back(*p_bvh);
- return bvh.size()-1;
+ return bvh.size() - 1;
}
//else sort best
- Rect2 global_aabb=p_bvh[0].aabb;
- for(int i=1;i<p_len;i++) {
- global_aabb=global_aabb.merge(p_bvh[i].aabb);
+ Rect2 global_aabb = p_bvh[0].aabb;
+ for (int i = 1; i < p_len; i++) {
+ global_aabb = global_aabb.merge(p_bvh[i].aabb);
}
if (global_aabb.size.x > global_aabb.size.y) {
- SortArray<BVH,BVH_CompareX> sort;
- sort.sort(p_bvh,p_len);
+ SortArray<BVH, BVH_CompareX> sort;
+ sort.sort(p_bvh, p_len);
} else {
- SortArray<BVH,BVH_CompareY> sort;
- sort.sort(p_bvh,p_len);
-
+ SortArray<BVH, BVH_CompareY> sort;
+ sort.sort(p_bvh, p_len);
}
- int median = p_len/2;
-
+ int median = p_len / 2;
BVH node;
- node.aabb=global_aabb;
+ node.aabb = global_aabb;
int node_idx = bvh.size();
bvh.push_back(node);
- int l = _generate_bvh(p_bvh,median,p_depth+1);
- int r = _generate_bvh(&p_bvh[median],p_len-median,p_depth+1);
- bvh[node_idx].left=l;
- bvh[node_idx].right=r;
+ int l = _generate_bvh(p_bvh, median, p_depth + 1);
+ int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1);
+ bvh[node_idx].left = l;
+ bvh[node_idx].right = r;
return node_idx;
-
}
-void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
+void ConcavePolygonShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
+ ERR_FAIL_COND(p_data.get_type() != Variant::POOL_VECTOR2_ARRAY && p_data.get_type() != Variant::POOL_REAL_ARRAY);
Rect2 aabb;
- if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
+ if (p_data.get_type() == Variant::POOL_VECTOR2_ARRAY) {
PoolVector<Vector2> p2arr = p_data;
int len = p2arr.size();
- ERR_FAIL_COND(len%2);
+ ERR_FAIL_COND(len % 2);
segments.clear();
points.clear();
bvh.clear();
- bvh_depth=1;
+ bvh_depth = 1;
- if (len==0) {
+ if (len == 0) {
configure(aabb);
return;
}
PoolVector<Vector2>::Read arr = p2arr.read();
- Map<Point2,int> pointmap;
- for(int i=0;i<len;i+=2) {
+ Map<Point2, int> pointmap;
+ for (int i = 0; i < len; i += 2) {
- Point2 p1 =arr[i];
- Point2 p2 =arr[i+1];
- int idx_p1,idx_p2;
+ Point2 p1 = arr[i];
+ Point2 p2 = arr[i + 1];
+ int idx_p1, idx_p2;
if (pointmap.has(p1)) {
- idx_p1=pointmap[p1];
+ idx_p1 = pointmap[p1];
} else {
- idx_p1=pointmap.size();
- pointmap[p1]=idx_p1;
+ idx_p1 = pointmap.size();
+ pointmap[p1] = idx_p1;
}
if (pointmap.has(p2)) {
- idx_p2=pointmap[p2];
+ idx_p2 = pointmap[p2];
} else {
- idx_p2=pointmap.size();
- pointmap[p2]=idx_p2;
+ idx_p2 = pointmap.size();
+ pointmap[p2] = idx_p2;
}
Segment s;
- s.points[0]=idx_p1;
- s.points[1]=idx_p2;
+ s.points[0] = idx_p1;
+ s.points[1] = idx_p2;
segments.push_back(s);
}
points.resize(pointmap.size());
- aabb.pos=pointmap.front()->key();
- for(Map<Point2,int>::Element *E=pointmap.front();E;E=E->next()) {
+ aabb.pos = pointmap.front()->key();
+ for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) {
aabb.expand_to(E->key());
- points[E->get()]=E->key();
+ points[E->get()] = E->key();
}
Vector<BVH> main_vbh;
main_vbh.resize(segments.size());
- for(int i=0;i<main_vbh.size();i++) {
+ for (int i = 0; i < main_vbh.size(); i++) {
-
- main_vbh[i].aabb.pos=points[segments[i].points[0]];
+ main_vbh[i].aabb.pos = points[segments[i].points[0]];
main_vbh[i].aabb.expand_to(points[segments[i].points[1]]);
- main_vbh[i].left=-1;
- main_vbh[i].right=i;
+ main_vbh[i].left = -1;
+ main_vbh[i].right = i;
}
- _generate_bvh(&main_vbh[0],main_vbh.size(),1);
-
+ _generate_bvh(&main_vbh[0], main_vbh.size(), 1);
} else {
//dictionary with arrays
-
}
-
configure(aabb);
}
Variant ConcavePolygonShape2DSW::get_data() const {
-
PoolVector<Vector2> rsegments;
int len = segments.size();
- rsegments.resize(len*2);
+ rsegments.resize(len * 2);
PoolVector<Vector2>::Write w = rsegments.write();
- for(int i=0;i<len;i++) {
+ for (int i = 0; i < len; i++) {
- w[(i<<1)+0]=points[segments[i].points[0]];
- w[(i<<1)+1]=points[segments[i].points[1]];
+ w[(i << 1) + 0] = points[segments[i].points[0]];
+ w[(i << 1) + 1] = points[segments[i].points[1]];
}
- w=PoolVector<Vector2>::Write();
+ w = PoolVector<Vector2>::Write();
return rsegments;
}
-void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const {
+void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const {
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
@@ -1086,73 +1003,68 @@ void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback
stack[i]=0;
*/
+ int level = 0;
- int level=0;
-
- const Segment *segmentptr=&segments[0];
- const Vector2 *pointptr=&points[0];
+ const Segment *segmentptr = &segments[0];
+ const Vector2 *pointptr = &points[0];
const BVH *bvhptr = &bvh[0];
+ stack[0] = 0;
+ while (true) {
- stack[0]=0;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
- switch(stack[level]>>VISITED_BIT_SHIFT) {
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = p_local_aabb.intersects(b.aabb);
if (!valid) {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (b.left<0) {
+ if (b.left < 0) {
- const Segment &s=segmentptr[ b.right ];
- Vector2 a = pointptr[ s.points[0] ];
- Vector2 b = pointptr[ s.points[1] ];
+ const Segment &s = segmentptr[b.right];
+ Vector2 a = pointptr[s.points[0]];
+ Vector2 b = pointptr[s.points[1]];
- SegmentShape2DSW ss(a,b,(b-a).tangent().normalized());
+ SegmentShape2DSW ss(a, b, (b - a).tangent().normalized());
- p_callback(p_userdata,&ss);
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ p_callback(p_userdata, &ss);
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
-
- } continue;
+ }
+ continue;
case VISIT_LEFT_BIT: {
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
-
- } continue;
+ }
+ continue;
case VISIT_RIGHT_BIT: {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
- } continue;
+ }
+ continue;
case VISIT_DONE_BIT: {
- if (level==0)
+ if (level == 0)
return;
else
level--;
-
- } continue;
+ }
+ continue;
}
}
-
}
-
-
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index c04cdfa45..00d86da7f 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -46,11 +46,10 @@ SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_creat
class Shape2DSW;
-class ShapeOwner2DSW : public RID_Data{
+class ShapeOwner2DSW : public RID_Data {
public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(Shape2DSW *p_shape)=0;
+ virtual void _shape_changed() = 0;
+ virtual void remove_shape(Shape2DSW *p_shape) = 0;
virtual ~ShapeOwner2DSW() {}
};
@@ -62,77 +61,75 @@ class Shape2DSW : public RID_Data {
bool configured;
real_t custom_bias;
- Map<ShapeOwner2DSW*,int> owners;
+ Map<ShapeOwner2DSW *, int> owners;
+
protected:
+ void configure(const Rect2 &p_aabb);
- void configure(const Rect2& p_aabb);
public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
-
- virtual Physics2DServer::ShapeType get_type() const=0;
+ virtual Physics2DServer::ShapeType get_type() const = 0;
_FORCE_INLINE_ Rect2 get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
- virtual bool contains_point(const Vector2& p_point) const=0;
+ virtual bool contains_point(const Vector2 &p_point) const = 0;
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector2 get_support(const Vector2& p_normal) const;
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual Vector2 get_support(const Vector2 &p_normal) const;
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const = 0;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const=0;
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const = 0;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const = 0;
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
void add_owner(ShapeOwner2DSW *p_owner);
void remove_owner(ShapeOwner2DSW *p_owner);
bool is_owner(ShapeOwner2DSW *p_owner) const;
- const Map<ShapeOwner2DSW*,int>& get_owners() const;
-
+ const Map<ShapeOwner2DSW *, int> &get_owners() const;
- _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Transform2D& p_xform,Vector2 *r_supports,int & r_amount) const {
+ _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_xform, Vector2 *r_supports, int &r_amount) const {
- get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount);
- for(int i=0;i<r_amount;i++)
- r_supports[i]=p_xform.xform(r_supports[i]);
+ get_supports(p_xform.basis_xform_inv(p_normal).normalized(), r_supports, r_amount);
+ for (int i = 0; i < r_amount; i++)
+ r_supports[i] = p_xform.xform(r_supports[i]);
- if (r_amount==1) {
+ if (r_amount == 1) {
- if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
//make line because they are parallel
- r_amount=2;
- r_supports[1]=r_supports[0]+p_cast;
- } else if (p_cast.dot(p_normal)>0) {
+ r_amount = 2;
+ r_supports[1] = r_supports[0] + p_cast;
+ } else if (p_cast.dot(p_normal) > 0) {
//normal points towards cast, add cast
- r_supports[0]+=p_cast;
+ r_supports[0] += p_cast;
}
} else {
- if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
//optimize line and make it larger because they are parallel
- if ((r_supports[1]-r_supports[0]).dot(p_cast)>0) {
+ if ((r_supports[1] - r_supports[0]).dot(p_cast) > 0) {
//larger towards 1
- r_supports[1]+=p_cast;
+ r_supports[1] += p_cast;
} else {
//larger towards 0
- r_supports[0]+=p_cast;
+ r_supports[0] += p_cast;
}
- } else if (p_cast.dot(p_normal)>0) {
+ } else if (p_cast.dot(p_normal) > 0) {
//normal points towards cast, add cast
- r_supports[0]+=p_cast;
- r_supports[1]+=p_cast;
+ r_supports[0] += p_cast;
+ r_supports[1] += p_cast;
}
-
}
}
@@ -141,305 +138,274 @@ public:
};
//let the optimizer do the magic
-#define DEFAULT_PROJECT_RANGE_CAST \
-virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
- project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\
-}\
-_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
-\
- real_t mina,maxa;\
- real_t minb,maxb;\
- Transform2D ofsb=p_transform;\
- ofsb.elements[2]+=p_cast;\
- project_range(p_normal,p_transform,mina,maxa);\
- project_range(p_normal,ofsb,minb,maxb); \
- r_min=MIN(mina,minb);\
- r_max=MAX(maxa,maxb);\
-}
+#define DEFAULT_PROJECT_RANGE_CAST \
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
+ project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \
+ } \
+ _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
+ \
+ real_t mina, maxa; \
+ real_t minb, maxb; \
+ Transform2D ofsb = p_transform; \
+ ofsb.elements[2] += p_cast; \
+ project_range(p_normal, p_transform, mina, maxa); \
+ project_range(p_normal, ofsb, minb, maxb); \
+ r_min = MIN(mina, minb); \
+ r_max = MAX(maxa, maxb); \
+ }
class LineShape2DSW : public Shape2DSW {
-
Vector2 normal;
real_t d;
public:
-
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
_FORCE_INLINE_ real_t get_d() const { return d; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- r_min=-1e10;
- r_max=1e10;
+ r_min = -1e10;
+ r_max = 1e10;
}
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
- project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
+ project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);
}
- _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- r_min=-1e10;
- r_max=1e10;
+ r_min = -1e10;
+ r_max = 1e10;
}
-
-
-
};
-
class RayShape2DSW : public Shape2DSW {
-
real_t length;
public:
-
-
- _FORCE_INLINE_ real_t get_length() const { return length; }
+ _FORCE_INLINE_ real_t get_length() const { return length; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.get_origin());
- r_min = p_normal.dot(p_transform.xform(Vector2(0,length)));
- if (r_max<r_min) {
+ r_min = p_normal.dot(p_transform.xform(Vector2(0, length)));
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
}
DEFAULT_PROJECT_RANGE_CAST
-
_FORCE_INLINE_ RayShape2DSW() {}
- _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length=p_length; }
+ _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; }
};
-
class SegmentShape2DSW : public Shape2DSW {
-
Vector2 a;
Vector2 b;
Vector2 n;
public:
-
-
- _FORCE_INLINE_ const Vector2& get_a() const { return a; }
- _FORCE_INLINE_ const Vector2& get_b() const { return b; }
- _FORCE_INLINE_ const Vector2& get_normal() const { return n; }
+ _FORCE_INLINE_ const Vector2 &get_a() const { return a; }
+ _FORCE_INLINE_ const Vector2 &get_b() const { return b; }
+ _FORCE_INLINE_ const Vector2 &get_normal() const { return n; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; }
- _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D& p_xform) const {
+ _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const {
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.xform(a));
r_min = p_normal.dot(p_transform.xform(b));
- if (r_max<r_min) {
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
}
DEFAULT_PROJECT_RANGE_CAST
_FORCE_INLINE_ SegmentShape2DSW() {}
- _FORCE_INLINE_ SegmentShape2DSW(const Vector2& p_a,const Vector2& p_b,const Vector2& p_n) { a=p_a; b=p_b; n=p_n; }
+ _FORCE_INLINE_ SegmentShape2DSW(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_n) {
+ a = p_a;
+ b = p_b;
+ n = p_n;
+ }
};
-
class CircleShape2DSW : public Shape2DSW {
-
real_t radius;
public:
-
- _FORCE_INLINE_ const real_t& get_radius() const { return radius; }
+ _FORCE_INLINE_ const real_t &get_radius() const { return radius; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CIRCLE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- real_t d = p_normal.dot( p_transform.get_origin() );
+ real_t d = p_normal.dot(p_transform.get_origin());
// figure out scale at point
Vector2 local_normal = p_transform.basis_xform_inv(p_normal);
real_t scale = local_normal.length();
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
+ r_min = d - (radius)*scale;
+ r_max = d + (radius)*scale;
}
-
DEFAULT_PROJECT_RANGE_CAST
-
};
-
-
class RectangleShape2DSW : public Shape2DSW {
-
Vector2 half_extents;
public:
-
- _FORCE_INLINE_ const Vector2& get_half_extents() const { return half_extents; }
+ _FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RECTANGLE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- r_max=-1e20;
- r_min=1e20;
- for(int i=0;i<4;i++) {
-
- real_t d=p_normal.dot(p_transform.xform(Vector2( ((i&1)*2-1)*half_extents.x, ((i>>1)*2-1)*half_extents.y )));
+ r_max = -1e20;
+ r_min = 1e20;
+ for (int i = 0; i < 4; i++) {
- if (d>r_max)
- r_max=d;
- if (d<r_min)
- r_min=d;
+ real_t d = p_normal.dot(p_transform.xform(Vector2(((i & 1) * 2 - 1) * half_extents.x, ((i >> 1) * 2 - 1) * half_extents.y)));
+ if (d > r_max)
+ r_max = d;
+ if (d < r_min)
+ r_min = d;
}
}
-
-
- _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const Vector2& p_circle) const {
+ _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const Vector2 &p_circle) const {
Vector2 local_v = p_xform_inv.xform(p_circle);
Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
+ (local_v.x < 0) ? -half_extents.x : half_extents.x,
+ (local_v.y < 0) ? -half_extents.y : half_extents.y);
- return (p_xform.xform(he)-p_circle).normalized();
+ return (p_xform.xform(he) - p_circle).normalized();
}
- _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const RectangleShape2DSW *p_B,const Transform2D& p_B_xform, const Transform2D& p_B_xform_inv) const {
+ _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const RectangleShape2DSW *p_B, const Transform2D &p_B_xform, const Transform2D &p_B_xform_inv) const {
- Vector2 a,b;
+ Vector2 a, b;
{
Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());
Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- a=p_xform.xform(he);
+ (local_v.x < 0) ? -half_extents.x : half_extents.x,
+ (local_v.y < 0) ? -half_extents.y : half_extents.y);
+ a = p_xform.xform(he);
}
{
Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());
Vector2 he(
- (local_v.x<0) ? -p_B->half_extents.x : p_B->half_extents.x,
- (local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y
- );
-
- b=p_B_xform.xform(he);
+ (local_v.x < 0) ? -p_B->half_extents.x : p_B->half_extents.x,
+ (local_v.y < 0) ? -p_B->half_extents.y : p_B->half_extents.y);
+ b = p_B_xform.xform(he);
}
- return (a-b).normalized();
+ return (a - b).normalized();
}
-
DEFAULT_PROJECT_RANGE_CAST
-
};
class CapsuleShape2DSW : public Shape2DSW {
-
real_t radius;
real_t height;
public:
-
- _FORCE_INLINE_ const real_t& get_radius() const { return radius; }
- _FORCE_INLINE_ const real_t& get_height() const { return height; }
+ _FORCE_INLINE_ const real_t &get_radius() const { return radius; }
+ _FORCE_INLINE_ const real_t &get_height() const { return height; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- Vector2 n=p_transform.basis_xform_inv(p_normal).normalized();
+ Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
real_t h = (n.y > 0) ? height : -height;
n *= radius;
@@ -448,24 +414,19 @@ public:
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));
- if (r_max<r_min) {
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
//ERR_FAIL_COND( r_max < r_min );
}
DEFAULT_PROJECT_RANGE_CAST
-
};
-
-
-
class ConvexPolygonShape2DSW : public Shape2DSW {
-
struct Point {
Vector2 pos;
@@ -476,44 +437,41 @@ class ConvexPolygonShape2DSW : public Shape2DSW {
int point_count;
public:
-
_FORCE_INLINE_ int get_point_count() const { return point_count; }
- _FORCE_INLINE_ const Vector2& get_point(int p_idx) const { return points[p_idx].pos; }
- _FORCE_INLINE_ const Vector2& get_segment_normal(int p_idx) const { return points[p_idx].normal; }
- _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D& p_xform, int p_idx) const {
+ _FORCE_INLINE_ const Vector2 &get_point(int p_idx) const { return points[p_idx].pos; }
+ _FORCE_INLINE_ const Vector2 &get_segment_normal(int p_idx) const { return points[p_idx].normal; }
+ _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D &p_xform, int p_idx) const {
Vector2 a = points[p_idx].pos;
p_idx++;
- Vector2 b = points[p_idx==point_count?0:p_idx].pos;
- return (p_xform.xform(b)-p_xform.xform(a)).normalized().tangent();
+ Vector2 b = points[p_idx == point_count ? 0 : p_idx].pos;
+ return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
- for(int i=1;i<point_count;i++) {
+ for (int i = 1; i < point_count; i++) {
real_t d = p_normal.dot(p_transform.xform(points[i].pos));
- if (d>r_max)
- r_max=d;
- if (d<r_min)
- r_min=d;
-
+ if (d > r_max)
+ r_max = d;
+ if (d < r_min)
+ r_min = d;
}
-
}
DEFAULT_PROJECT_RANGE_CAST
@@ -522,16 +480,13 @@ public:
~ConvexPolygonShape2DSW();
};
-
class ConcaveShape2DSW : public Shape2DSW {
public:
-
virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,Shape2DSW *p_convex);
-
- virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+ typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);
+ virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
};
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
@@ -547,53 +502,50 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct BVH {
Rect2 aabb;
- int left,right;
+ int left, right;
};
-
Vector<BVH> bvh;
int bvh_depth;
-
struct BVH_CompareX {
- _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const {
+ _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.x+a.aabb.size.x*0.5) < (b.aabb.pos.x+b.aabb.size.x*0.5);
+ return (a.aabb.pos.x + a.aabb.size.x * 0.5) < (b.aabb.pos.x + b.aabb.size.x * 0.5);
}
};
struct BVH_CompareY {
- _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const {
+ _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.y+a.aabb.size.y*0.5) < (b.aabb.pos.y+b.aabb.size.y*0.5);
+ return (a.aabb.pos.y + a.aabb.size.y * 0.5) < (b.aabb.pos.y + b.aabb.size.y * 0.5);
}
};
- int _generate_bvh(BVH *p_bvh,int p_len,int p_depth);
+ int _generate_bvh(BVH *p_bvh, int p_len, int p_depth);
public:
-
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
+ }
+ virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
+ }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const { return 0; }
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; }
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
+ virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const;
DEFAULT_PROJECT_RANGE_CAST
-
};
#undef DEFAULT_PROJECT_RANGE_CAST
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9bced5006..93df0a00f 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -30,109 +30,101 @@
#include "collision_solver_2d_sw.h"
#include "physics_2d_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
- if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA)
- return p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA;
-
- Body2DSW *body = static_cast<Body2DSW*>(p_object);
+ if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
+ return p_type_mask & Physics2DDirectSpaceState::TYPE_MASK_AREA;
- return (1<<body->get_mode())&p_type_mask;
+ Body2DSW *body = static_cast<Body2DSW *>(p_object);
+ return (1 << body->get_mode()) & p_type_mask;
}
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_point) {
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,bool p_pick_point) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Rect2 aabb;
- aabb.pos=p_point-Vector2(0.00001,0.00001);
- aabb.size=Vector2(0.00002,0.00002);
+ aabb.pos = p_point - Vector2(0.00001, 0.00001);
+ aabb.size = Vector2(0.00002, 0.00002);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
if (p_pick_point && !col_obj->is_pickable())
continue;
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- Shape2DSW * shape = col_obj->get_shape(shape_idx);
+ Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
if (!shape->contains_point(local_point))
continue;
- if (cc>=p_result_max)
+ if (cc >= p_result_max)
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
}
return cc;
-
-
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+ ERR_FAIL_COND_V(space->locked, false);
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector2 begin,end;
+ Vector2 begin, end;
Vector2 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
+ begin = p_from;
+ end = p_to;
+ normal = (end - begin).normalized();
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector2 res_point,res_normal;
+ bool collided = false;
+ Vector2 res_point, res_normal;
int res_shape;
const CollisionObject2DSW *res_obj;
- real_t min_d=1e10;
+ real_t min_d = 1e10;
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
Transform2D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector2 local_from = inv_xform.xform(begin);
@@ -146,131 +138,113 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
const Shape2DSW *shape = col_obj->get_shape(shape_idx);
- Vector2 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
+ Vector2 shape_point, shape_normal;
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
+ shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
+ if (ld < min_d) {
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
+ min_d = ld;
+ res_point = shape_point;
+ res_normal = inv_xform.basis_xform_inv(shape_normal).normalized();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
}
}
-
}
if (!collided)
return false;
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- r_result.normal=res_normal;
- r_result.metadata=res_obj->get_shape_metadata(res_shape);
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
+ r_result.collider_id = res_obj->get_instance_id();
+ if (r_result.collider_id != 0)
+ r_result.collider = ObjectDB::get_instance(r_result.collider_id);
+ r_result.normal = res_normal;
+ r_result.metadata = res_obj->get_shape_metadata(res_shape);
+ r_result.position = res_point;
+ r_result.rid = res_obj->get_self();
+ r_result.shape = res_shape;
return true;
-
}
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,p_result_max,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), NULL, NULL, NULL, p_margin))
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
-
}
return cc;
-
}
-
-
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
+ ERR_FAIL_COND_V(!shape, false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
/*
if (p_motion!=Vector2())
print_line(p_motion);
*/
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- real_t best_safe=1;
- real_t best_unsafe=1;
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- for(int i=0;i<amount;i++) {
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
-
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
/*if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
@@ -281,21 +255,19 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
}
}*/
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
@@ -303,131 +275,119 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
return false;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, p_margin);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*(hi+space->contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,p_margin);
- if (!collided || cbk.amount==0) {
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * (hi + space->contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, p_margin);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
-
}
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_safe = best_safe;
+ p_closest_unsafe = best_unsafe;
return true;
-
-
}
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- bool collided=false;
- r_result_count=0;
+ bool collided = false;
+ r_result_count = 0;
Physics2DServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ if (p_result_max > 0) {
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
}
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=p_result_max==0 || cbk.amount>0;
+ if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = p_result_max == 0 || cbk.amount > 0;
}
-
}
-
- r_result_count=cbk.amount;
+ r_result_count = cbk.amount;
return collided;
}
-
struct _RestCallbackData2D {
const CollisionObject2DSW *object;
@@ -441,20 +401,18 @@ struct _RestCallbackData2D {
real_t valid_depth;
};
-static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- _RestCallbackData2D *rd=(_RestCallbackData2D*)p_userdata;
+ _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
- if (rd->valid_dir!=Vector2()) {
+ if (rd->valid_dir != Vector2()) {
- if (rd->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>rd->valid_depth*rd->valid_depth)
+ if (rd->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth)
return;
- if (rd->valid_dir.dot((p_point_A-p_point_B).normalized())<Math_PI*0.25)
+ if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25)
return;
}
-
}
Vector2 contact_rel = p_point_B - p_point_A;
@@ -462,139 +420,121 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
if (len <= rd->best_len)
return;
-
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
-
+ rd->best_len = len;
+ rd->best_contact = p_point_B;
+ rd->best_normal = contact_rel / len;
+ rd->best_object = rd->object;
+ rd->best_shape = rd->shape;
}
-
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
-
- for(int i=0;i<amount;i++) {
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
-
}
- if (rcd.best_len==0)
+ if (rcd.best_len == 0)
return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
- if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ r_info->collider_id = rcd.best_object->get_instance_id();
+ r_info->shape = rcd.best_shape;
+ r_info->normal = rcd.best_normal;
+ r_info->point = rcd.best_contact;
+ r_info->rid = rcd.best_object->get_self();
+ r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+ if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_info->point - body->get_transform().get_origin();
r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
} else {
- r_info->linear_velocity=Vector2();
+ r_info->linear_velocity = Vector2();
}
return true;
}
-
Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
-
- space=NULL;
+ space = NULL;
}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
+ int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
+ for (int i = 0; i < amount; i++) {
-int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
-
-
- int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
+ bool keep = true;
- for(int i=0;i<amount;i++) {
-
- bool keep=true;
-
- if (intersection_query_results[i]==p_body)
- keep=false;
- else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- keep=false;
- else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
- keep=false;
+ if (intersection_query_results[i] == p_body)
+ keep = false;
+ else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA)
+ keep = false;
+ else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0)
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
+ keep = false;
if (!keep) {
- if (i<amount-1) {
- SWAP(intersection_query_results[i],intersection_query_results[amount-1]);
- SWAP(intersection_query_subindex_results[i],intersection_query_subindex_results[amount-1]);
-
+ if (i < amount - 1) {
+ SWAP(intersection_query_results[i], intersection_query_results[amount - 1]);
+ SWAP(intersection_query_subindex_results[i], intersection_query_subindex_results[amount - 1]);
}
amount--;
i--;
-
}
}
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -604,65 +544,61 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//but is it right? who knows at this point..
if (r_result) {
- r_result->collider_id=0;
- r_result->collider_shape=0;
-
+ r_result->collider_id = 0;
+ r_result->collider_shape = 0;
}
Rect2 body_aabb;
- for(int i=0;i<p_body->get_shape_count();i++) {
+ for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (i==0)
- body_aabb=p_body->get_shape_aabb(i);
+ if (i == 0)
+ body_aabb = p_body->get_shape_aabb(i);
else
- body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
+ body_aabb = body_aabb.merge(p_body->get_shape_aabb(i));
}
- body_aabb=body_aabb.grow(p_margin);
+ body_aabb = body_aabb.grow(p_margin);
Transform2D body_transform = p_from;
-
{
//STEP 1, FREE BODY IF STUCK
const int max_results = 32;
- int recover_attempts=4;
- Vector2 sr[max_results*2];
+ int recover_attempts = 4;
+ Vector2 sr[max_results * 2];
do {
Physics2DServerSW::CollCbkData cbk;
- cbk.max=max_results;
- cbk.amount=0;
- cbk.ptr=sr;
-
-
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
+ cbk.max = max_results;
+ cbk.amount = 0;
+ cbk.ptr = sr;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
- bool collided=false;
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
+ bool collided = false;
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
Vector2 cdir = body->get_one_way_collision_direction();
/*
@@ -670,31 +606,29 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
*/
- cbk.valid_dir=cdir;
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.valid_dir = cdir;
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=cbk.amount>0;
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = cbk.amount > 0;
}
}
}
-
if (!collided) {
break;
}
Vector2 recover_motion;
+ for (int i = 0; i < cbk.amount; i++) {
- for(int i=0;i<cbk.amount;i++) {
-
- Vector2 a = sr[i*2+0];
- Vector2 b = sr[i*2+1];
+ Vector2 a = sr[i * 2 + 0];
+ Vector2 b = sr[i * 2 + 1];
#if 0
Vector2 rel = b-a;
@@ -710,38 +644,36 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (d<margin)
continue;
#endif
- recover_motion+=(b-a)*0.4;
+ recover_motion += (b - a) * 0.4;
}
- if (recover_motion==Vector2()) {
- collided=false;
+ if (recover_motion == Vector2()) {
+ collided = false;
break;
}
- body_transform.elements[2]+=recover_motion;
- body_aabb.pos+=recover_motion;
+ body_transform.elements[2] += recover_motion;
+ body_aabb.pos += recover_motion;
recover_attempts--;
} while (recover_attempts);
}
-
-
real_t safe = 1.0;
real_t unsafe = 1.0;
- int best_shape=-1;
+ int best_shape = -1;
{
// STEP 2 ATTEMPT MOTION
- Rect2 motion_aabb=body_aabb;
- motion_aabb.pos+=p_motion;
- motion_aabb=motion_aabb.merge(body_aabb);
+ Rect2 motion_aabb = body_aabb;
+ motion_aabb.pos += p_motion;
+ motion_aabb = motion_aabb.merge(body_aabb);
- int amount = _cull_aabb_for_body(p_body,motion_aabb);
+ int amount = _cull_aabb_for_body(p_body, motion_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
@@ -749,201 +681,189 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- bool stuck=false;
+ bool stuck = false;
- real_t best_safe=1;
- real_t best_unsafe=1;
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
- for(int i=0;i<amount;i++) {
-
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
- stuck=true;
+ stuck = true;
break;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,0);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*(hi+contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,0);
- if (!collided || cbk.amount==0) {
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
}
if (stuck) {
- safe=0;
- unsafe=0;
- best_shape=j; //sadly it's the best
+ safe = 0;
+ unsafe = 0;
+ best_shape = j; //sadly it's the best
break;
}
- if (best_safe==1.0) {
+ if (best_safe == 1.0) {
continue;
}
if (best_safe < safe) {
- safe=best_safe;
- unsafe=best_unsafe;
- best_shape=j;
+ safe = best_safe;
+ unsafe = best_unsafe;
+ best_shape = j;
}
}
}
- bool collided=false;
- if (safe>=1) {
+ bool collided = false;
+ if (safe >= 1) {
//not collided
- collided=false;
+ collided = false;
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
} else {
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
- ugt.elements[2]+=p_motion*unsafe;
+ ugt.elements[2] += p_motion * unsafe;
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
- body_aabb.pos+=p_motion*unsafe;
-
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ body_aabb.pos += p_motion * unsafe;
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
}
- if (rcd.best_len!=0) {
+ if (rcd.best_len != 0) {
if (r_result) {
- r_result->collider=rcd.best_object->get_self();
- r_result->collider_id=rcd.best_object->get_instance_id();
- r_result->collider_shape=rcd.best_shape;
- r_result->collision_normal=rcd.best_normal;
- r_result->collision_point=rcd.best_contact;
- r_result->collider_metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
+ r_result->collider = rcd.best_object->get_self();
+ r_result->collider_id = rcd.best_object->get_instance_id();
+ r_result->collider_shape = rcd.best_shape;
+ r_result->collision_normal = rcd.best_normal;
+ r_result->collision_point = rcd.best_contact;
+ r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin();
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin();
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->motion=safe*p_motion;
- r_result->remainder=p_motion - safe * p_motion;
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
-
+ r_result->motion = safe * p_motion;
+ r_result->remainder = p_motion - safe * p_motion;
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=true;
+ collided = true;
} else {
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=false;
-
+ collided = false;
}
}
return collided;
-
#if 0
//give me back regular physics engine logic
//this is madness
@@ -1101,82 +1021,71 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
return false;
}
+void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
+ CollisionObject2DSW::Type type_A = A->get_type();
+ CollisionObject2DSW::Type type_B = B->get_type();
+ if (type_A > type_B) {
-
-void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
-
-
- CollisionObject2DSW::Type type_A=A->get_type();
- CollisionObject2DSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
+ SWAP(A, B);
+ SWAP(p_subindex_A, p_subindex_B);
+ SWAP(type_A, type_B);
}
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs++;
- if (type_A==CollisionObject2DSW::TYPE_AREA) {
+ if (type_A == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area=static_cast<Area2DSW*>(A);
- if (type_B==CollisionObject2DSW::TYPE_AREA) {
+ Area2DSW *area = static_cast<Area2DSW *>(A);
+ if (type_B == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area_b=static_cast<Area2DSW*>(B);
- Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b,p_subindex_B,area,p_subindex_A) );
+ Area2DSW *area_b = static_cast<Area2DSW *>(B);
+ Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else {
- Body2DSW *body=static_cast<Body2DSW*>(B);
- AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
+ Body2DSW *body = static_cast<Body2DSW *>(B);
+ AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
-
} else {
-
- BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
+ BodyPair2DSW *b = memnew(BodyPair2DSW((Body2DSW *)A, p_subindex_A, (Body2DSW *)B, p_subindex_B));
return b;
-
}
return NULL;
}
-void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
+void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
-
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
- Constraint2DSW *c = (Constraint2DSW*)p_data;
+ Constraint2DSW *c = (Constraint2DSW *)p_data;
memdelete(c);
}
-
-const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
+const SelfList<Body2DSW>::List &Space2DSW::get_active_body_list() const {
return active_list;
}
-void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_active_list(SelfList<Body2DSW> *p_body) {
active_list.add(p_body);
}
-void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW> *p_body) {
active_list.remove(p_body);
-
}
-void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
-
+void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.add(p_body);
}
-void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.remove(p_body);
}
@@ -1188,109 +1097,103 @@ BroadPhase2DSW *Space2DSW::get_broadphase() {
void Space2DSW::add_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
+ ERR_FAIL_COND(objects.has(p_object));
objects.insert(p_object);
}
void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
+ ERR_FAIL_COND(!objects.has(p_object));
objects.erase(p_object);
}
-const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
+const Set<CollisionObject2DSW *> &Space2DSW::get_objects() const {
return objects;
}
-void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.add(p_body);
}
-void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.remove(p_body);
}
-void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.add(p_area);
}
-void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.remove(p_area);
}
-void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.add(p_area);
}
-void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.remove(p_area);
}
-const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
+const SelfList<Area2DSW>::List &Space2DSW::get_moved_area_list() const {
return area_moved_list;
}
-
void Space2DSW::call_queries() {
- while(state_query_list.first()) {
+ while (state_query_list.first()) {
- Body2DSW * b = state_query_list.first()->self();
+ Body2DSW *b = state_query_list.first()->self();
b->call_queries();
state_query_list.remove(state_query_list.first());
}
- while(monitor_query_list.first()) {
+ while (monitor_query_list.first()) {
- Area2DSW * a = monitor_query_list.first()->self();
+ Area2DSW *a = monitor_query_list.first()->self();
a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
}
-
}
void Space2DSW::setup() {
- contact_debug_count=0;
+ contact_debug_count = 0;
- while(inertia_update_list.first()) {
+ while (inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
}
-
-
}
void Space2DSW::update() {
broadphase->update();
-
}
-
void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
}
real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
@@ -1305,12 +1208,12 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
void Space2DSW::lock() {
- locked=true;
+ locked = true;
}
void Space2DSW::unlock() {
- locked=false;
+ locked = false;
}
bool Space2DSW::is_locked() const {
@@ -1325,43 +1228,36 @@ Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
Space2DSW::Space2DSW() {
+ collision_pairs = 0;
+ active_objects = 0;
+ island_count = 0;
- collision_pairs=0;
- active_objects=0;
- island_count=0;
+ contact_debug_count = 0;
- contact_debug_count=0;
-
- locked=false;
- contact_recycle_radius=1.0;
- contact_max_separation=1.5;
- contact_max_allowed_penetration= 0.3;
+ locked = false;
+ contact_recycle_radius = 1.0;
+ contact_max_separation = 1.5;
+ contact_max_allowed_penetration = 0.3;
constraint_bias = 0.2;
- body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threashold_linear",2.0);
- body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
- body_time_to_sleep=GLOBAL_DEF("physics/2d/time_before_sleep",0.5);
-
+ body_linear_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
+ body_angular_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
broadphase = BroadPhase2DSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( Physics2DDirectSpaceStateSW );
- direct_access->space=this;
-
+ broadphase->set_pair_callback(_broadphase_pair, this);
+ broadphase->set_unpair_callback(_broadphase_unpair, this);
+ area = NULL;
- for(int i=0;i<ELAPSED_TIME_MAX;i++)
- elapsed_time[i]=0;
+ direct_access = memnew(Physics2DDirectSpaceStateSW);
+ direct_access->space = this;
+ for (int i = 0; i < ELAPSED_TIME_MAX; i++)
+ elapsed_time[i] = 0;
}
Space2DSW::~Space2DSW() {
memdelete(broadphase);
- memdelete( direct_access );
+ memdelete(direct_access);
}
-
-
-
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 071aa7bdf..103f328ed 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -29,40 +29,36 @@
#ifndef SPACE_2D_SW_H
#define SPACE_2D_SW_H
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_2d_sw.h"
#include "area_2d_sw.h"
-#include "body_pair_2d_sw.h"
#include "area_pair_2d_sw.h"
+#include "body_2d_sw.h"
+#include "body_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
#include "global_config.h"
-
+#include "hash_map.h"
+#include "typedefs.h"
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
- GDCLASS( Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState );
-public:
+ GDCLASS(Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState);
+public:
Space2DSW *space;
- virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION, bool p_pick_point=false);
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};
-
-
class Space2DSW : public RID_Data {
public:
-
enum ElapsedTime {
ELAPSED_TIME_INTEGRATE_FORCES,
ELAPSED_TIME_GENERATE_ISLANDS,
@@ -72,8 +68,8 @@ public:
ELAPSED_TIME_MAX
};
-private:
+private:
uint64_t elapsed_time[ELAPSED_TIME_MAX];
Physics2DDirectSpaceStateSW *direct_access;
@@ -86,10 +82,10 @@ private:
SelfList<Area2DSW>::List monitor_query_list;
SelfList<Area2DSW>::List area_moved_list;
- static void* _broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self);
+ static void *_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self);
+ static void _broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self);
- Set<CollisionObject2DSW*> objects;
+ Set<CollisionObject2DSW *> objects;
Area2DSW *area;
@@ -100,7 +96,7 @@ private:
enum {
- INTERSECTION_QUERY_MAX=2048
+ INTERSECTION_QUERY_MAX = 2048
};
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
@@ -116,44 +112,40 @@ private:
int active_objects;
int collision_pairs;
- int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+ int _cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb);
Vector<Vector2> contact_debug;
int contact_debug_count;
-friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectSpaceStateSW;
public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- void set_default_area(Area2DSW *p_area) { area=p_area; }
+ void set_default_area(Area2DSW *p_area) { area = p_area; }
Area2DSW *get_default_area() const { return area; }
- const SelfList<Body2DSW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_active_list(SelfList<Body2DSW>* p_body);
- void body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body);
- void area_add_to_moved_list(SelfList<Area2DSW>* p_area);
- void area_remove_from_moved_list(SelfList<Area2DSW>* p_area);
- const SelfList<Area2DSW>::List& get_moved_area_list() const;
-
-
-
+ const SelfList<Body2DSW>::List &get_active_body_list() const;
+ void body_add_to_active_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_active_list(SelfList<Body2DSW> *p_body);
+ void body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void area_add_to_moved_list(SelfList<Area2DSW> *p_area);
+ void area_remove_from_moved_list(SelfList<Area2DSW> *p_area);
+ const SelfList<Area2DSW>::List &get_moved_area_list() const;
- void body_add_to_state_query_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_state_query_list(SelfList<Body2DSW>* p_body);
+ void body_add_to_state_query_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_state_query_list(SelfList<Body2DSW> *p_body);
- void area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area);
+ void area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area);
+ void area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area);
BroadPhase2DSW *get_broadphase();
void add_object(CollisionObject2DSW *p_object);
void remove_object(CollisionObject2DSW *p_object);
- const Set<CollisionObject2DSW*> &get_objects() const;
+ const Set<CollisionObject2DSW *> &get_objects() const;
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
@@ -163,13 +155,10 @@ public:
_FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
-
-
void update();
void setup();
void call_queries();
-
bool is_locked() const;
void lock();
void unlock();
@@ -177,32 +166,31 @@ public:
void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value);
real_t get_param(Physics2DServer::SpaceParameter p_param) const;
- void set_island_count(int p_island_count) { island_count=p_island_count; }
+ void set_island_count(int p_island_count) { island_count = p_island_count; }
int get_island_count() const { return island_count; }
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
+ void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
int get_active_objects() const { return active_objects; }
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
-
+ bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ void add_debug_contact(const Vector2 &p_contact) {
+ if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ }
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
-
Physics2DDirectSpaceStateSW *get_direct_state();
- void set_elapsed_time(ElapsedTime p_time,uint64_t p_msec) { elapsed_time[p_time]=p_msec; }
+ void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
Space2DSW();
~Space2DSW();
};
-
#endif // SPACE_2D_SW_H
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 355cc25a6..55bc62975 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -29,39 +29,38 @@
#include "step_2d_sw.h"
#include "os/os.h"
-void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island) {
+void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island) {
p_body->set_island_step(_step);
p_body->set_island_next(*p_island);
- *p_island=p_body;
+ *p_island = p_body;
- for(Map<Constraint2DSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+ for (Map<Constraint2DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- Constraint2DSW *c=(Constraint2DSW*)E->key();
- if (c->get_island_step()==_step)
+ Constraint2DSW *c = (Constraint2DSW *)E->key();
+ if (c->get_island_step() == _step)
continue; //already processed
c->set_island_step(_step);
c->set_island_next(*p_constraint_island);
- *p_constraint_island=c;
+ *p_constraint_island = c;
-
- for(int i=0;i<c->get_body_count();i++) {
- if (i==E->get())
+ for (int i = 0; i < c->get_body_count(); i++) {
+ if (i == E->get())
continue;
Body2DSW *b = c->get_body_ptr()[i];
- if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (b->get_island_step() == _step || b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC)
continue; //no go
- _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
+ _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
}
}
}
-bool Step2DSW::_setup_island(Constraint2DSW *p_island,real_t p_delta) {
+bool Step2DSW::_setup_island(Constraint2DSW *p_island, real_t p_delta) {
- Constraint2DSW *ci=p_island;
- Constraint2DSW *prev_ci=NULL;
- bool removed_root=false;
- while(ci) {
+ Constraint2DSW *ci = p_island;
+ Constraint2DSW *prev_ci = NULL;
+ bool removed_root = false;
+ while (ci) {
bool process = ci->setup(p_delta);
if (!process) {
@@ -69,169 +68,161 @@ bool Step2DSW::_setup_island(Constraint2DSW *p_island,real_t p_delta) {
if (prev_ci) {
prev_ci->set_island_next(ci->get_island_next());
} else {
- removed_root=true;
- prev_ci=ci;
+ removed_root = true;
+ prev_ci = ci;
}
} else {
- prev_ci=ci;
+ prev_ci = ci;
}
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
return removed_root;
}
-void Step2DSW::_solve_island(Constraint2DSW *p_island,int p_iterations,real_t p_delta){
-
+void Step2DSW::_solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta) {
- for(int i=0;i<p_iterations;i++) {
+ for (int i = 0; i < p_iterations; i++) {
- Constraint2DSW *ci=p_island;
- while(ci) {
+ Constraint2DSW *ci = p_island;
+ while (ci) {
ci->solve(p_delta);
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
}
-void Step2DSW::_check_suspend(Body2DSW *p_island,real_t p_delta) {
+void Step2DSW::_check_suspend(Body2DSW *p_island, real_t p_delta) {
-
- bool can_sleep=true;
+ bool can_sleep = true;
Body2DSW *b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
- can_sleep=false;
+ can_sleep = false;
- b=b->get_island_next();
+ b = b->get_island_next();
}
//put all to sleep or wake up everyoen
b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
- if (active==can_sleep)
+ if (active == can_sleep)
b->set_active(!can_sleep);
- b=b->get_island_next();
+ b = b->get_island_next();
}
}
-void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
-
+void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
- const SelfList<Body2DSW>::List * body_list = &p_space->get_active_body_list();
+ const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
- uint64_t profile_endtime=0;
+ uint64_t profile_endtime = 0;
+ int active_count = 0;
- int active_count=0;
-
- const SelfList<Body2DSW>*b = body_list->first();
- while(b) {
+ const SelfList<Body2DSW> *b = body_list->first();
+ while (b) {
b->self()->integrate_forces(p_delta);
- b=b->next();
+ b = b->next();
active_count++;
}
p_space->set_active_objects(active_count);
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_FORCES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* GENERATE CONSTRAINT ISLANDS */
- Body2DSW *island_list=NULL;
- Constraint2DSW *constraint_island_list=NULL;
+ Body2DSW *island_list = NULL;
+ Constraint2DSW *constraint_island_list = NULL;
b = body_list->first();
- int island_count=0;
+ int island_count = 0;
- while(b) {
+ while (b) {
Body2DSW *body = b->self();
+ if (body->get_island_step() != _step) {
- if (body->get_island_step()!=_step) {
-
- Body2DSW *island=NULL;
- Constraint2DSW *constraint_island=NULL;
- _populate_island(body,&island,&constraint_island);
+ Body2DSW *island = NULL;
+ Constraint2DSW *constraint_island = NULL;
+ _populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
- island_list=island;
+ island_list = island;
if (constraint_island) {
constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list=constraint_island;
+ constraint_island_list = constraint_island;
island_count++;
}
-
}
- b=b->next();
+ b = b->next();
}
p_space->set_island_count(island_count);
const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+ while (aml.first()) {
+ for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- while(aml.first()) {
- for(const Set<Constraint2DSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
-
- Constraint2DSW*c=E->get();
- if (c->get_island_step()==_step)
+ Constraint2DSW *c = E->get();
+ if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
c->set_island_next(NULL);
c->set_island_list_next(constraint_island_list);
- constraint_island_list=c;
+ constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<Area2DSW>*)aml.first()); //faster to remove here
+ p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
}
//print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SETUP CONSTRAINT ISLANDS */
{
- Constraint2DSW *ci=constraint_island_list;
- Constraint2DSW *prev_ci=NULL;
- while(ci) {
+ Constraint2DSW *ci = constraint_island_list;
+ Constraint2DSW *prev_ci = NULL;
+ while (ci) {
- if (_setup_island(ci,p_delta)==true) {
+ if (_setup_island(ci, p_delta) == true) {
//removed the root from the island graph because it is not to be processed
@@ -243,10 +234,9 @@ void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
if (prev_ci) {
prev_ci->set_island_list_next(next);
} else {
- constraint_island_list=next;
-
+ constraint_island_list = next;
}
- prev_ci=next;
+ prev_ci = next;
} else {
//list is empty, just skip
@@ -254,77 +244,73 @@ void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
prev_ci->set_island_list_next(ci->get_island_list_next());
} else {
- constraint_island_list=ci->get_island_list_next();
+ constraint_island_list = ci->get_island_list_next();
}
-
}
} else {
- prev_ci=ci;
+ prev_ci = ci;
}
- ci=ci->get_island_list_next();
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SETUP_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SOLVE CONSTRAINT ISLANDS */
{
- Constraint2DSW *ci=constraint_island_list;
- while(ci) {
+ Constraint2DSW *ci = constraint_island_list;
+ while (ci) {
//iterating each island separatedly improves cache efficiency
- _solve_island(ci,p_iterations,p_delta);
- ci=ci->get_island_list_next();
+ _solve_island(ci, p_iterations, p_delta);
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* INTEGRATE VELOCITIES */
b = body_list->first();
- while(b) {
+ while (b) {
- const SelfList<Body2DSW>*n=b->next();
+ const SelfList<Body2DSW> *n = b->next();
b->self()->integrate_velocities(p_delta);
- b=n; // in case it shuts itself down
+ b = n; // in case it shuts itself down
}
/* SLEEP / WAKE UP ISLANDS */
{
- Body2DSW *bi=island_list;
- while(bi) {
+ Body2DSW *bi = island_list;
+ while (bi) {
- _check_suspend(bi,p_delta);
- bi=bi->get_island_list_next();
+ _check_suspend(bi, p_delta);
+ bi = bi->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES,profile_endtime-profile_begtime);
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
//profile_begtime=profile_endtime;
}
p_space->update();
p_space->unlock();
_step++;
-
-
-
}
Step2DSW::Step2DSW() {
- _step=1;
+ _step = 1;
}
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 0896e1016..c743358b6 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -35,13 +35,13 @@ class Step2DSW {
uint64_t _step;
- void _populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island);
- bool _setup_island(Constraint2DSW *p_island,real_t p_delta);
- void _solve_island(Constraint2DSW *p_island,int p_iterations,real_t p_delta);
- void _check_suspend(Body2DSW *p_island,real_t p_delta);
-public:
+ void _populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island);
+ bool _setup_island(Constraint2DSW *p_island, real_t p_delta);
+ void _solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta);
+ void _check_suspend(Body2DSW *p_island, real_t p_delta);
- void step(Space2DSW* p_space,real_t p_delta,int p_iterations);
+public:
+ void step(Space2DSW *p_space, real_t p_delta, int p_iterations);
Step2DSW();
};
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index bdbe85612..f922b8f7a 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -28,103 +28,97 @@
/*************************************************************************/
#include "physics_2d_server.h"
#include "print_string.h"
-Physics2DServer * Physics2DServer::singleton=NULL;
-
+Physics2DServer *Physics2DServer::singleton = NULL;
void Physics2DDirectBodyState::integrate_forces() {
real_t step = get_step();
Vector2 lv = get_linear_velocity();
- lv+=get_total_gravity() * step;
+ lv += get_total_gravity() * step;
real_t av = get_angular_velocity();
float damp = 1.0 - step * get_total_linear_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
- lv*=damp;
+ lv *= damp;
damp = 1.0 - step * get_total_angular_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
- av*=damp;
+ av *= damp;
set_linear_velocity(lv);
set_angular_velocity(av);
-
-
}
-Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
+Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
- Object *obj = ObjectDB::get_instance( objid );
+ Object *obj = ObjectDB::get_instance(objid);
return obj;
}
-Physics2DServer * Physics2DServer::get_singleton() {
+Physics2DServer *Physics2DServer::get_singleton() {
return singleton;
}
void Physics2DDirectBodyState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity);
- ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp);
- ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity);
+ ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp);
- ClassDB::bind_method(D_METHOD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia);
+ ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia);
- ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&Physics2DDirectBodyState::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"),&Physics2DDirectBodyState::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&Physics2DDirectBodyState::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"),&Physics2DDirectBodyState::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DDirectBodyState::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform);
- ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&Physics2DDirectBodyState::set_sleep_state);
- ClassDB::bind_method(D_METHOD("is_sleeping"),&Physics2DDirectBodyState::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping);
- ClassDB::bind_method(D_METHOD("get_contact_count"),&Physics2DDirectBodyState::get_contact_count);
-
- ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_local_pos);
- ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&Physics2DDirectBodyState::get_contact_local_normal);
- ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_local_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&Physics2DDirectBodyState::get_contact_collider);
- ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_pos);
- ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
- ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
- ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
- ClassDB::bind_method(D_METHOD("get_step"),&Physics2DDirectBodyState::get_step);
- ClassDB::bind_method(D_METHOD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
- ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"),&Physics2DDirectBodyState::get_space_state);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
+ ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step);
+ ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces);
+ ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"), &Physics2DDirectBodyState::get_space_state);
}
Physics2DDirectBodyState::Physics2DDirectBodyState() {}
///////////////////////////////////////////////////////
-
-
void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) {
ERR_FAIL_COND(p_shape.is_null());
- shape=p_shape->get_rid();
+ shape = p_shape->get_rid();
}
-void Physics2DShapeQueryParameters::set_shape_rid(const RID& p_shape) {
+void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) {
- shape=p_shape;
+ shape = p_shape;
}
RID Physics2DShapeQueryParameters::get_shape_rid() const {
@@ -132,125 +126,120 @@ RID Physics2DShapeQueryParameters::get_shape_rid() const {
return shape;
}
-void Physics2DShapeQueryParameters::set_transform(const Transform2D& p_transform){
+void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) {
- transform=p_transform;
+ transform = p_transform;
}
-Transform2D Physics2DShapeQueryParameters::get_transform() const{
+Transform2D Physics2DShapeQueryParameters::get_transform() const {
return transform;
}
-void Physics2DShapeQueryParameters::set_motion(const Vector2& p_motion){
+void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) {
- motion=p_motion;
+ motion = p_motion;
}
-Vector2 Physics2DShapeQueryParameters::get_motion() const{
+Vector2 Physics2DShapeQueryParameters::get_motion() const {
return motion;
}
-void Physics2DShapeQueryParameters::set_margin(float p_margin){
+void Physics2DShapeQueryParameters::set_margin(float p_margin) {
- margin=p_margin;
+ margin = p_margin;
}
-float Physics2DShapeQueryParameters::get_margin() const{
+float Physics2DShapeQueryParameters::get_margin() const {
return margin;
}
-void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask){
+void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask) {
- layer_mask=p_layer_mask;
+ layer_mask = p_layer_mask;
}
-int Physics2DShapeQueryParameters::get_layer_mask() const{
+int Physics2DShapeQueryParameters::get_layer_mask() const {
return layer_mask;
}
+void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask){
-
- object_type_mask=p_object_type_mask;
+ object_type_mask = p_object_type_mask;
}
-int Physics2DShapeQueryParameters::get_object_type_mask() const{
+int Physics2DShapeQueryParameters::get_object_type_mask() const {
return object_type_mask;
}
-void Physics2DShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) {
+void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
-
}
-Vector<RID> Physics2DShapeQueryParameters::get_exclude() const{
+Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
Vector<RID> ret;
ret.resize(exclude.size());
- int idx=0;
- for(Set<RID>::Element *E=exclude.front();E;E=E->next()) {
- ret[idx]=E->get();
+ int idx = 0;
+ for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ ret[idx] = E->get();
}
return ret;
}
void Physics2DShapeQueryParameters::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape","shape:Shape2D"),&Physics2DShapeQueryParameters::set_shape);
- ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&Physics2DShapeQueryParameters::set_shape_rid);
- ClassDB::bind_method(D_METHOD("get_shape_rid"),&Physics2DShapeQueryParameters::get_shape_rid);
-
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DShapeQueryParameters::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DShapeQueryParameters::get_transform);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &Physics2DShapeQueryParameters::set_shape);
+ ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid);
+ ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid);
- ClassDB::bind_method(D_METHOD("set_motion","motion"),&Physics2DShapeQueryParameters::set_motion);
- ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DShapeQueryParameters::get_motion);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform);
- ClassDB::bind_method(D_METHOD("set_margin","margin"),&Physics2DShapeQueryParameters::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"),&Physics2DShapeQueryParameters::get_margin);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion);
+ ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion);
- ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&Physics2DShapeQueryParameters::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&Physics2DShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&Physics2DShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"),&Physics2DShapeQueryParameters::get_object_type_mask);
-
- ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&Physics2DShapeQueryParameters::set_exclude);
- ClassDB::bind_method(D_METHOD("get_exclude"),&Physics2DShapeQueryParameters::get_exclude);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &Physics2DShapeQueryParameters::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &Physics2DShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask);
+ ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
}
Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
- margin=0;
- layer_mask=0x7FFFFFFF;
- object_type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ margin = 0;
+ layer_mask = 0x7FFFFFFF;
+ object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
}
-
-Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
RayResult inters;
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
if (!res)
return Dictionary();
Dictionary d;
- d["position"]=inters.position;
- d["normal"]=inters.normal;
- d["collider_id"]=inters.collider_id;
- d["collider"]=inters.collider;
- d["shape"]=inters.shape;
- d["rid"]=inters.rid;
- d["metadata"]=inters.metadata;
+ d["position"] = inters.position;
+ d["normal"] = inters.normal;
+ d["collider_id"] = inters.collider_id;
+ d["collider"] = inters.collider;
+ d["shape"] = inters.shape;
+ d["rid"] = inters.rid;
+ d["metadata"] = inters.metadata;
return d;
}
@@ -259,131 +248,119 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(psq->shape,psq->transform,psq->motion,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask);
+ int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask);
Array ret;
ret.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=sr[i].rid;
- d["collider_id"]=sr[i].collider_id;
- d["collider"]=sr[i].collider;
- d["shape"]=sr[i].shape;
- d["metadata"]=sr[i].metadata;
- ret[i]=d;
+ d["rid"] = sr[i].rid;
+ d["collider_id"] = sr[i].collider_id;
+ d["collider"] = sr[i].collider;
+ d["shape"] = sr[i].shape;
+ d["metadata"] = sr[i].metadata;
+ ret[i] = d;
}
return ret;
}
-Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq){
+Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq) {
- float closest_safe,closest_unsafe;
- bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ float closest_safe, closest_unsafe;
+ bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array ret;
ret.resize(2);
- ret[0]=closest_safe;
- ret[1]=closest_unsafe;
+ ret[0] = closest_safe;
+ ret[1] = closest_unsafe;
return ret;
-
}
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
Vector<ShapeResult> ret;
ret.resize(p_max_results);
- int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask);
- if (rc==0)
+ int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers, p_object_type_mask);
+ if (rc == 0)
return Array();
Array r;
r.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=ret[i].rid;
- d["collider_id"]=ret[i].collider_id;
- d["collider"]=ret[i].collider;
- d["shape"]=ret[i].shape;
- d["metadata"]=ret[i].metadata;
- r[i]=d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ d["metadata"] = ret[i].metadata;
+ r[i] = d;
}
return r;
-
}
-Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results){
+Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) {
Vector<Vector2> ret;
- ret.resize(p_max_results*2);
- int rc=0;
- bool res = collide_shape(psq->shape,psq->transform,psq->motion,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ ret.resize(p_max_results * 2);
+ int rc = 0;
+ bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array r;
- r.resize(rc*2);
- for(int i=0;i<rc*2;i++)
- r[i]=ret[i];
+ r.resize(rc * 2);
+ for (int i = 0; i < rc * 2; i++)
+ r[i] = ret[i];
return r;
-
}
-Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq){
+Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq) {
ShapeRestInfo sri;
- bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask);
Dictionary r;
if (!res)
return r;
- r["point"]=sri.point;
- r["normal"]=sri.normal;
- r["rid"]=sri.rid;
- r["collider_id"]=sri.collider_id;
- r["shape"]=sri.shape;
- r["linear_velocity"]=sri.linear_velocity;
- r["metadata"]=sri.metadata;
+ r["point"] = sri.point;
+ r["normal"] = sri.normal;
+ r["rid"] = sri.rid;
+ r["collider_id"] = sri.collider_id;
+ r["shape"] = sri.shape;
+ r["linear_velocity"] = sri.linear_velocity;
+ r["metadata"] = sri.metadata;
return r;
}
-
-
Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
-
-
-
}
-
void Physics2DDirectSpaceState::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_collide_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- BIND_CONSTANT( TYPE_MASK_STATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_RIGID_BODY );
- BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY );
- BIND_CONSTANT( TYPE_MASK_AREA );
- BIND_CONSTANT( TYPE_MASK_COLLISION );
-
+ BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
+ BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
+ BIND_CONSTANT(TYPE_MASK_AREA);
+ BIND_CONSTANT(TYPE_MASK_COLLISION);
}
-
int Physics2DShapeQueryResult::get_result_count() const {
return result.size();
@@ -396,7 +373,7 @@ ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
-Object* Physics2DShapeQueryResult::get_result_object(int p_idx) const {
+Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
@@ -406,19 +383,15 @@ int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const {
}
Physics2DShapeQueryResult::Physics2DShapeQueryResult() {
-
-
}
void Physics2DShapeQueryResult::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"),&Physics2DShapeQueryResult::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&Physics2DShapeQueryResult::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&Physics2DShapeQueryResult::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object","idx"),&Physics2DShapeQueryResult::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&Physics2DShapeQueryResult::get_result_object_shape);
-
-
+ ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count);
+ ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid);
+ ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id);
+ ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object);
+ ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape);
}
///////////////////////////////
@@ -427,41 +400,41 @@ void Physics2DShapeQueryResult::_bind_methods() {
return colliding;
}*/
-Vector2 Physics2DTestMotionResult::get_motion() const{
+Vector2 Physics2DTestMotionResult::get_motion() const {
return result.motion;
}
-Vector2 Physics2DTestMotionResult::get_motion_remainder() const{
+Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
return result.remainder;
}
-Vector2 Physics2DTestMotionResult::get_collision_point() const{
+Vector2 Physics2DTestMotionResult::get_collision_point() const {
return result.collision_point;
}
-Vector2 Physics2DTestMotionResult::get_collision_normal() const{
+Vector2 Physics2DTestMotionResult::get_collision_normal() const {
return result.collision_normal;
}
-Vector2 Physics2DTestMotionResult::get_collider_velocity() const{
+Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
return result.collider_velocity;
}
-ObjectID Physics2DTestMotionResult::get_collider_id() const{
+ObjectID Physics2DTestMotionResult::get_collider_id() const {
return result.collider_id;
}
-RID Physics2DTestMotionResult::get_collider_rid() const{
+RID Physics2DTestMotionResult::get_collider_rid() const {
return result.collider;
}
-Object* Physics2DTestMotionResult::get_collider() const {
+Object *Physics2DTestMotionResult::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
-int Physics2DTestMotionResult::get_collider_shape() const{
+int Physics2DTestMotionResult::get_collider_shape() const {
return result.collider_shape;
}
@@ -469,269 +442,254 @@ int Physics2DTestMotionResult::get_collider_shape() const{
void Physics2DTestMotionResult::_bind_methods() {
//ClassDB::bind_method(D_METHOD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
- ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DTestMotionResult::get_motion);
- ClassDB::bind_method(D_METHOD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider"),&Physics2DTestMotionResult::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape);
-
+ ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
+ ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
}
-Physics2DTestMotionResult::Physics2DTestMotionResult(){
+Physics2DTestMotionResult::Physics2DTestMotionResult() {
- colliding=false;
- result.collider_id=0;
- result.collider_shape=0;
+ colliding = false;
+ result.collider_id = 0;
+ result.collider_shape = 0;
}
-
///////////////////////////////////////
+bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
-
-bool Physics2DServer::_body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
-
- MotionResult *r=NULL;
+ MotionResult *r = NULL;
if (p_result.is_valid())
- r=p_result->get_result_ptr();
- return body_test_motion(p_body,p_from,p_motion,p_margin,r);
+ r = p_result->get_result_ptr();
+ return body_test_motion(p_body, p_from, p_motion, p_margin, r);
}
void Physics2DServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create);
+ ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
- ClassDB::bind_method(D_METHOD("shape_create","type"),&Physics2DServer::shape_create);
- ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&Physics2DServer::shape_set_data);
-
- ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&Physics2DServer::shape_get_type);
- ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&Physics2DServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
+ ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create);
+ ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active);
+ ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active);
+ ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param);
+ ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param);
+ ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState", "space"), &Physics2DServer::space_get_direct_state);
- ClassDB::bind_method(D_METHOD("space_create"),&Physics2DServer::space_create);
- ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&Physics2DServer::space_set_active);
- ClassDB::bind_method(D_METHOD("space_is_active","space"),&Physics2DServer::space_is_active);
- ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&Physics2DServer::space_set_param);
- ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&Physics2DServer::space_get_param);
- ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState","space"),&Physics2DServer::space_get_direct_state);
+ ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create);
+ ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space);
+ ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space);
- ClassDB::bind_method(D_METHOD("area_create"),&Physics2DServer::area_create);
- ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&Physics2DServer::area_set_space);
- ClassDB::bind_method(D_METHOD("area_get_space","area"),&Physics2DServer::area_get_space);
+ ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&Physics2DServer::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&Physics2DServer::area_get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape);
+ ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform);
- ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&Physics2DServer::area_add_shape,DEFVAL(Transform2D()));
- ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&Physics2DServer::area_set_shape);
- ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&Physics2DServer::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count);
+ ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape);
+ ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform);
- ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&Physics2DServer::area_get_shape_count);
- ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&Physics2DServer::area_get_shape);
- ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&Physics2DServer::area_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape);
+ ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes);
- ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
- ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
+ ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &Physics2DServer::area_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask);
- ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
- ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param);
+ ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform);
- ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
- ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
+ ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param);
+ ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform);
- ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&Physics2DServer::area_get_param);
- ClassDB::bind_method(D_METHOD("area_get_transform","area"),&Physics2DServer::area_get_transform);
+ ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &Physics2DServer::area_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &Physics2DServer::area_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &Physics2DServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space);
+ ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space);
- ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&Physics2DServer::body_set_space);
- ClassDB::bind_method(D_METHOD("body_get_space","body"),&Physics2DServer::body_get_space);
+ ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode);
+ ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode);
- ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&Physics2DServer::body_set_mode);
- ClassDB::bind_method(D_METHOD("body_get_mode","body"),&Physics2DServer::body_get_mode);
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape);
+ ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata);
- ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Transform2D()));
- ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape);
- ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform);
- ClassDB::bind_method(D_METHOD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata);
+ ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count);
+ ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape);
+ ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata);
- ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count);
- ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform);
- ClassDB::bind_method(D_METHOD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata);
+ ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape);
+ ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
- ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape);
- ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes);
+ ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger", "body", "shape_idx"), &Physics2DServer::body_is_shape_set_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &Physics2DServer::body_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &Physics2DServer::body_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger","body","shape_idx","enable"),&Physics2DServer::body_set_shape_as_trigger);
- ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger","body","shape_idx"),&Physics2DServer::body_is_shape_set_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&Physics2DServer::body_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &Physics2DServer::body_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &Physics2DServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param);
+ ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
+ ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
- ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
- ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &Physics2DServer::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
+ ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
- ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
-
-
- ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
- ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&Physics2DServer::body_get_param);
-
- ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&Physics2DServer::body_set_state);
- ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&Physics2DServer::body_get_state);
-
- ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse);
- ClassDB::bind_method(D_METHOD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force);
- ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity);
-
- ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception);
- ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&Physics2DServer::body_remove_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception);
//virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
- ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction);
- ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction);
+ ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction", "body", "normal"), &Physics2DServer::body_set_one_way_collision_direction);
+ ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction", "body"), &Physics2DServer::body_get_one_way_collision_direction);
- ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth);
- ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth", "body", "depth"), &Physics2DServer::body_set_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth", "body"), &Physics2DServer::body_get_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration);
+ ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
- ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("body_test_motion","body","from","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result:Physics2DTestMotionResult"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
/* JOINT API */
- ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param);
- ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&Physics2DServer::joint_get_param);
+ ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
+ ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param);
- ClassDB::bind_method(D_METHOD("pin_joint_create","anchor","body_a","body_b"),&Physics2DServer::pin_joint_create,DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&Physics2DServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&Physics2DServer::damped_spring_joint_create,DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_string_joint_set_param","joint","param","value"),&Physics2DServer::damped_string_joint_set_param);
- ClassDB::bind_method(D_METHOD("damped_string_joint_get_param","joint","param"),&Physics2DServer::damped_string_joint_get_param);
+ ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param);
+ ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param);
- ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&Physics2DServer::joint_get_type);
+ ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type);
- ClassDB::bind_method(D_METHOD("free_rid","rid"),&Physics2DServer::free);
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free);
- ClassDB::bind_method(D_METHOD("set_active","active"),&Physics2DServer::set_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
- ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&Physics2DServer::get_process_info);
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
//ClassDB::bind_method(D_METHOD("init"),&Physics2DServer::init);
//ClassDB::bind_method(D_METHOD("step"),&Physics2DServer::step);
//ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
- BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS );
- BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION );
- BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION );
- BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD );
- BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD );
- BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP );
- BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS );
+ BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
+ BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
+ BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
+ BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
+ BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
- BIND_CONSTANT( SHAPE_LINE );
- BIND_CONSTANT( SHAPE_SEGMENT );
- BIND_CONSTANT( SHAPE_CIRCLE );
- BIND_CONSTANT( SHAPE_RECTANGLE );
- BIND_CONSTANT( SHAPE_CAPSULE );
- BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
- BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
- BIND_CONSTANT( SHAPE_CUSTOM );
+ BIND_CONSTANT(SHAPE_LINE);
+ BIND_CONSTANT(SHAPE_SEGMENT);
+ BIND_CONSTANT(SHAPE_CIRCLE);
+ BIND_CONSTANT(SHAPE_RECTANGLE);
+ BIND_CONSTANT(SHAPE_CAPSULE);
+ BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_CONSTANT(SHAPE_CUSTOM);
- BIND_CONSTANT( AREA_PARAM_GRAVITY );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
- BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT( AREA_PARAM_PRIORITY );
+ BIND_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_PRIORITY);
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
- BIND_CONSTANT( BODY_MODE_STATIC );
- BIND_CONSTANT( BODY_MODE_KINEMATIC );
- BIND_CONSTANT( BODY_MODE_RIGID );
- BIND_CONSTANT( BODY_MODE_CHARACTER );
+ BIND_CONSTANT(BODY_MODE_STATIC);
+ BIND_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_CONSTANT(BODY_MODE_RIGID);
+ BIND_CONSTANT(BODY_MODE_CHARACTER);
- BIND_CONSTANT( BODY_PARAM_BOUNCE );
- BIND_CONSTANT( BODY_PARAM_FRICTION );
- BIND_CONSTANT( BODY_PARAM_MASS );
- BIND_CONSTANT( BODY_PARAM_INERTIA );
- BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
- BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP);
- BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT( BODY_PARAM_MAX );
+ BIND_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_CONSTANT(BODY_PARAM_MASS);
+ BIND_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_MAX);
- BIND_CONSTANT( BODY_STATE_TRANSFORM );
- BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_SLEEPING );
- BIND_CONSTANT( BODY_STATE_CAN_SLEEP );
+ BIND_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
- BIND_CONSTANT( JOINT_PIN );
- BIND_CONSTANT( JOINT_GROOVE );
- BIND_CONSTANT( JOINT_DAMPED_SPRING );
+ BIND_CONSTANT(JOINT_PIN);
+ BIND_CONSTANT(JOINT_GROOVE);
+ BIND_CONSTANT(JOINT_DAMPED_SPRING);
- BIND_CONSTANT( DAMPED_STRING_REST_LENGTH );
- BIND_CONSTANT( DAMPED_STRING_STIFFNESS );
- BIND_CONSTANT( DAMPED_STRING_DAMPING );
+ BIND_CONSTANT(DAMPED_STRING_REST_LENGTH);
+ BIND_CONSTANT(DAMPED_STRING_STIFFNESS);
+ BIND_CONSTANT(DAMPED_STRING_DAMPING);
- BIND_CONSTANT( CCD_MODE_DISABLED );
- BIND_CONSTANT( CCD_MODE_CAST_RAY );
- BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
+ BIND_CONSTANT(CCD_MODE_DISABLED);
+ BIND_CONSTANT(CCD_MODE_CAST_RAY);
+ BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
//BIND_CONSTANT( TYPE_BODY );
//BIND_CONSTANT( TYPE_AREA );
- BIND_CONSTANT( AREA_BODY_ADDED );
- BIND_CONSTANT( AREA_BODY_REMOVED );
-
- BIND_CONSTANT( INFO_ACTIVE_OBJECTS );
- BIND_CONSTANT( INFO_COLLISION_PAIRS );
- BIND_CONSTANT( INFO_ISLAND_COUNT );
-
+ BIND_CONSTANT(AREA_BODY_ADDED);
+ BIND_CONSTANT(AREA_BODY_REMOVED);
+ BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_CONSTANT(INFO_ISLAND_COUNT);
}
-
Physics2DServer::Physics2DServer() {
//ERR_FAIL_COND( singleton!=NULL );
- singleton=this;
+ singleton = this;
}
Physics2DServer::~Physics2DServer() {
- singleton=NULL;
+ singleton = NULL;
}
-
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 424d2fa7c..3c64d3df6 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -37,61 +37,60 @@ class Physics2DDirectSpaceState;
class Physics2DDirectBodyState : public Object {
- GDCLASS( Physics2DDirectBodyState, Object );
+ GDCLASS(Physics2DDirectBodyState, Object);
+
protected:
static void _bind_methods();
-public:
- virtual Vector2 get_total_gravity() const=0; // get gravity vector working on this body space/area
- virtual float get_total_linear_damp() const=0; // get density of this body space/area
- virtual float get_total_angular_damp() const=0; // get density of this body space/area
+public:
+ virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area
+ virtual float get_total_linear_damp() const = 0; // get density of this body space/area
+ virtual float get_total_angular_damp() const = 0; // get density of this body space/area
- virtual float get_inverse_mass() const=0; // get the mass
- virtual real_t get_inverse_inertia() const=0; // get density of this body space
+ virtual float get_inverse_mass() const = 0; // get the mass
+ virtual real_t get_inverse_inertia() const = 0; // get density of this body space
- virtual void set_linear_velocity(const Vector2& p_velocity)=0;
- virtual Vector2 get_linear_velocity() const=0;
+ virtual void set_linear_velocity(const Vector2 &p_velocity) = 0;
+ virtual Vector2 get_linear_velocity() const = 0;
- virtual void set_angular_velocity(real_t p_velocity)=0;
- virtual real_t get_angular_velocity() const=0;
+ virtual void set_angular_velocity(real_t p_velocity) = 0;
+ virtual real_t get_angular_velocity() const = 0;
- virtual void set_transform(const Transform2D& p_transform)=0;
- virtual Transform2D get_transform() const=0;
+ virtual void set_transform(const Transform2D &p_transform) = 0;
+ virtual Transform2D get_transform() const = 0;
- virtual void set_sleep_state(bool p_enable)=0;
- virtual bool is_sleeping() const=0;
+ virtual void set_sleep_state(bool p_enable) = 0;
+ virtual bool is_sleeping() const = 0;
- virtual int get_contact_count() const=0;
+ virtual int get_contact_count() const = 0;
- virtual Vector2 get_contact_local_pos(int p_contact_idx) const=0;
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const=0;
- virtual int get_contact_local_shape(int p_contact_idx) const=0;
+ virtual Vector2 get_contact_local_pos(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0;
+ virtual int get_contact_local_shape(int p_contact_idx) const = 0;
- virtual RID get_contact_collider(int p_contact_idx) const=0;
- virtual Vector2 get_contact_collider_pos(int p_contact_idx) const=0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
- virtual Object* get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const=0;
- virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
- virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
+ virtual RID get_contact_collider(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_collider_pos(int p_contact_idx) const = 0;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
+ virtual Object *get_contact_collider_object(int p_contact_idx) const;
+ virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
+ virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const = 0;
- virtual real_t get_step() const=0;
+ virtual real_t get_step() const = 0;
virtual void integrate_forces();
- virtual Physics2DDirectSpaceState* get_space_state()=0;
+ virtual Physics2DDirectSpaceState *get_space_state() = 0;
Physics2DDirectBodyState();
};
-
class Physics2DShapeQueryResult;
-
//used for script
class Physics2DShapeQueryParameters : public Reference {
GDCLASS(Physics2DShapeQueryParameters, Reference);
-friend class Physics2DDirectSpaceState;
+ friend class Physics2DDirectSpaceState;
RID shape;
Transform2D transform;
Vector2 motion;
@@ -99,19 +98,19 @@ friend class Physics2DDirectSpaceState;
Set<RID> exclude;
uint32_t layer_mask;
uint32_t object_type_mask;
+
protected:
static void _bind_methods();
-public:
-
- void set_shape(const RES& p_shape);
- void set_shape_rid(const RID& p_shape);
+public:
+ void set_shape(const RES &p_shape);
+ void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
- void set_transform(const Transform2D& p_transform);
+ void set_transform(const Transform2D &p_transform);
Transform2D get_transform() const;
- void set_motion(const Vector2& p_motion);
+ void set_motion(const Vector2 &p_motion);
Vector2 get_motion() const;
void set_margin(float p_margin);
@@ -123,38 +122,35 @@ public:
void set_object_type_mask(int p_object_type_mask);
int get_object_type_mask() const;
- void set_exclude(const Vector<RID>& p_exclude);
+ void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
Physics2DShapeQueryParameters();
-
};
-
class Physics2DDirectSpaceState : public Object {
- GDCLASS( Physics2DDirectSpaceState, Object );
+ GDCLASS(Physics2DDirectSpaceState, Object);
- Dictionary _intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- Array _intersect_point(const Vector2& p_point,int p_max_results=32,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
- Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
protected:
static void _bind_methods();
public:
-
enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY=1<<0,
- TYPE_MASK_KINEMATIC_BODY=1<<1,
- TYPE_MASK_RIGID_BODY=1<<2,
- TYPE_MASK_CHARACTER_BODY=1<<3,
- TYPE_MASK_AREA=1<<4,
- TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
+ TYPE_MASK_STATIC_BODY = 1 << 0,
+ TYPE_MASK_KINEMATIC_BODY = 1 << 1,
+ TYPE_MASK_RIGID_BODY = 1 << 2,
+ TYPE_MASK_CHARACTER_BODY = 1 << 3,
+ TYPE_MASK_AREA = 1 << 4,
+ TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
};
@@ -169,7 +165,7 @@ public:
Variant metadata;
};
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeResult {
@@ -178,17 +174,15 @@ public:
Object *collider;
int shape;
Variant metadata;
-
-
};
- virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_point=false)=0;
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false) = 0;
- virtual int intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
- virtual bool cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeRestInfo {
@@ -199,32 +193,29 @@ public:
int shape;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
-
};
- virtual bool rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
-
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
Physics2DDirectSpaceState();
};
-
class Physics2DShapeQueryResult : public Reference {
- GDCLASS( Physics2DShapeQueryResult, Reference );
+ GDCLASS(Physics2DShapeQueryResult, Reference);
Vector<Physics2DDirectSpaceState::ShapeResult> result;
-friend class Physics2DDirectSpaceState;
+ friend class Physics2DDirectSpaceState;
protected:
static void _bind_methods();
-public:
+public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
- Object* get_result_object(int p_idx) const;
+ Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
Physics2DShapeQueryResult();
@@ -234,18 +225,17 @@ class Physics2DTestMotionResult;
class Physics2DServer : public Object {
- GDCLASS( Physics2DServer, Object );
+ GDCLASS(Physics2DServer, Object);
- static Physics2DServer * singleton;
+ static Physics2DServer *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2& p_motion, float p_margin=0.08, const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
+ virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
protected:
static void _bind_methods();
public:
-
- static Physics2DServer * get_singleton();
+ static Physics2DServer *get_singleton();
enum ShapeType {
SHAPE_LINE, ///< plane:"plane"
@@ -259,22 +249,22 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape)=0;
- virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
+ virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
- virtual ShapeType shape_get_type(RID p_shape) const=0;
- virtual Variant shape_get_data(RID p_shape) const=0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
+ virtual ShapeType shape_get_type(RID p_shape) const = 0;
+ virtual Variant shape_get_data(RID p_shape) const = 0;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
//these work well, but should be used from the main thread only
- virtual bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
/* SPACE API */
- virtual RID space_create()=0;
- virtual void space_set_active(RID p_space,bool p_active)=0;
- virtual bool space_is_active(RID p_space) const=0;
+ virtual RID space_create() = 0;
+ virtual void space_set_active(RID p_space, bool p_active) = 0;
+ virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
@@ -287,15 +277,15 @@ public:
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
};
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
// this function only works on fixed process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space) = 0;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
- virtual Vector<Vector2> space_get_contacts(RID p_space) const=0;
- virtual int space_get_contact_count(RID p_space) const=0;
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0;
+ virtual int space_get_contact_count(RID p_space) const = 0;
//missing space parameters
@@ -303,8 +293,6 @@ public:
//missing attenuation? missing better override?
-
-
enum AreaParameter {
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
@@ -316,11 +304,10 @@ public:
AREA_PARAM_PRIORITY
};
- virtual RID area_create()=0;
-
- virtual void area_set_space(RID p_area, RID p_space)=0;
- virtual RID area_get_space(RID p_area) const=0;
+ virtual RID area_create() = 0;
+ virtual void area_set_space(RID p_area, RID p_space) = 0;
+ virtual RID area_get_space(RID p_area) const = 0;
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
@@ -330,37 +317,37 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform=Transform2D())=0;
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform)=0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
- virtual int area_get_shape_count(RID p_area) const=0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
- virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
+ virtual int area_get_shape_count(RID p_area) const = 0;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
+ virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
- virtual void area_clear_shapes(RID p_area)=0;
+ virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
+ virtual void area_clear_shapes(RID p_area) = 0;
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
- virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0;
+ virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
- virtual void area_set_transform(RID p_area, const Transform2D& p_transform)=0;
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0;
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
- virtual Transform2D area_get_transform(RID p_area) const=0;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
+ virtual Transform2D area_get_transform(RID p_area) const = 0;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
- virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
+ virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
/* BODY API */
@@ -374,32 +361,32 @@ public:
//BODY_MODE_SOFT ??
};
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
- virtual void body_set_space(RID p_body, RID p_space)=0;
- virtual RID body_get_space(RID p_body) const=0;
+ virtual void body_set_space(RID p_body, RID p_space) = 0;
+ virtual RID body_get_space(RID p_body) const = 0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body) const=0;
+ virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
+ virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform=Transform2D())=0;
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform)=0;
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0;
+ virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0;
- virtual int body_get_shape_count(RID p_body) const=0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
- virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
- virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
+ virtual int body_get_shape_count(RID p_body) const = 0;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
+ virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
+ virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0;
+ virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
- virtual void body_clear_shapes(RID p_body)=0;
+ virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
+ virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
- virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0;
+ virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0;
enum CCDMode {
CCD_MODE_DISABLED,
@@ -407,30 +394,29 @@ public:
CCD_MODE_CAST_SHAPE,
};
- virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
- virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0;
+ virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_layer_mask(RID p_body) const=0;
+ virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_layer_mask(RID p_body) const = 0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_collision_mask(RID p_body) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
// common body variables
enum BodyParameter {
BODY_PARAM_BOUNCE,
BODY_PARAM_FRICTION,
BODY_PARAM_MASS, ///< unused for static, always infinite
- BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
+ BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
BODY_PARAM_GRAVITY_SCALE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
-
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
//state
enum BodyState {
@@ -441,47 +427,47 @@ public:
BODY_STATE_CAN_SLEEP,
};
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
//do something about it
- virtual void body_set_applied_force(RID p_body, const Vector2& p_force)=0;
- virtual Vector2 body_get_applied_force(RID p_body) const=0;
+ virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0;
+ virtual Vector2 body_get_applied_force(RID p_body) const = 0;
- virtual void body_set_applied_torque(RID p_body, float p_torque)=0;
- virtual float body_get_applied_torque(RID p_body) const=0;
+ virtual void body_set_applied_torque(RID p_body, float p_torque) = 0;
+ virtual float body_get_applied_torque(RID p_body) const = 0;
- virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force)=0;
+ virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0;
- virtual void body_apply_impulse(RID p_body, const Vector2& p_offset, const Vector2& p_impulse)=0;
- virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity)=0;
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
//fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
- virtual int body_get_max_contacts_reported(RID p_body) const=0;
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
+ virtual int body_get_max_contacts_reported(RID p_body) const = 0;
- virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
- virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
+ virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) = 0;
+ virtual Vector2 body_get_one_way_collision_direction(RID p_body) const = 0;
- virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
- virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
+ virtual void body_set_one_way_collision_max_depth(RID p_body, float p_max_depth) = 0;
+ virtual float body_get_one_way_collision_max_depth(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
+ virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
- virtual bool body_is_omitting_force_integration(RID p_body) const=0;
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
+ virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
- virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
+ virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
struct MotionResult {
@@ -497,7 +483,7 @@ public:
Variant collider_metadata;
};
- virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL) = 0;
/* JOINT API */
@@ -514,29 +500,29 @@ public:
JOINT_PARAM_MAX_FORCE,
};
- virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0;
- virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0;
+ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
- virtual RID pin_joint_create(const Vector2& p_anchor,RID p_body_a,RID p_body_b=RID())=0;
- virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b)=0;
- virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
+ virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
+ virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
+ virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
enum PinJointParam {
PIN_JOINT_SOFTNESS
};
- virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value)=0;
- virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const=0;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
enum DampedStringParam {
DAMPED_STRING_REST_LENGTH,
DAMPED_STRING_STIFFNESS,
DAMPED_STRING_DAMPING
};
- virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
- virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
+ virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) = 0;
+ virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const = 0;
- virtual JointType joint_get_type(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const = 0;
/* QUERY API */
@@ -545,18 +531,17 @@ public:
AREA_BODY_REMOVED
};
-
/* MISC */
- virtual void free(RID p_rid)=0;
+ virtual void free(RID p_rid) = 0;
- virtual void set_active(bool p_active)=0;
- virtual void init()=0;
- virtual void step(float p_step)=0;
- virtual void sync()=0;
- virtual void flush_queries()=0;
- virtual void end_sync()=0;
- virtual void finish()=0;
+ virtual void set_active(bool p_active) = 0;
+ virtual void init() = 0;
+ virtual void step(float p_step) = 0;
+ virtual void sync() = 0;
+ virtual void flush_queries() = 0;
+ virtual void end_sync() = 0;
+ virtual void finish() = 0;
enum ProcessInfo {
@@ -567,26 +552,25 @@ public:
INFO_BROAD_PHASE_TIME
};
- virtual int get_process_info(ProcessInfo p_info)=0;
+ virtual int get_process_info(ProcessInfo p_info) = 0;
Physics2DServer();
~Physics2DServer();
};
-
class Physics2DTestMotionResult : public Reference {
- GDCLASS( Physics2DTestMotionResult, Reference );
+ GDCLASS(Physics2DTestMotionResult, Reference);
Physics2DServer::MotionResult result;
bool colliding;
-friend class Physics2DServer;
+ friend class Physics2DServer;
protected:
static void _bind_methods();
-public:
- Physics2DServer::MotionResult* get_result_ptr() const { return const_cast<Physics2DServer::MotionResult*>(&result); }
+public:
+ Physics2DServer::MotionResult *get_result_ptr() const { return const_cast<Physics2DServer::MotionResult *>(&result); }
//bool is_colliding() const;
Vector2 get_motion() const;
@@ -597,26 +581,25 @@ public:
Vector2 get_collider_velocity() const;
ObjectID get_collider_id() const;
RID get_collider_rid() const;
- Object* get_collider() const;
+ Object *get_collider() const;
int get_collider_shape() const;
Physics2DTestMotionResult();
};
-
-VARIANT_ENUM_CAST( Physics2DServer::ShapeType );
-VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter );
-VARIANT_ENUM_CAST( Physics2DServer::AreaParameter );
-VARIANT_ENUM_CAST( Physics2DServer::AreaSpaceOverrideMode );
-VARIANT_ENUM_CAST( Physics2DServer::BodyMode );
-VARIANT_ENUM_CAST( Physics2DServer::BodyParameter );
-VARIANT_ENUM_CAST( Physics2DServer::BodyState );
-VARIANT_ENUM_CAST( Physics2DServer::CCDMode );
-VARIANT_ENUM_CAST( Physics2DServer::JointParam );
-VARIANT_ENUM_CAST( Physics2DServer::JointType );
-VARIANT_ENUM_CAST( Physics2DServer::DampedStringParam );
+VARIANT_ENUM_CAST(Physics2DServer::ShapeType);
+VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter);
+VARIANT_ENUM_CAST(Physics2DServer::AreaParameter);
+VARIANT_ENUM_CAST(Physics2DServer::AreaSpaceOverrideMode);
+VARIANT_ENUM_CAST(Physics2DServer::BodyMode);
+VARIANT_ENUM_CAST(Physics2DServer::BodyParameter);
+VARIANT_ENUM_CAST(Physics2DServer::BodyState);
+VARIANT_ENUM_CAST(Physics2DServer::CCDMode);
+VARIANT_ENUM_CAST(Physics2DServer::JointParam);
+VARIANT_ENUM_CAST(Physics2DServer::JointType);
+VARIANT_ENUM_CAST(Physics2DServer::DampedStringParam);
//VARIANT_ENUM_CAST( Physics2DServer::ObjectType );
-VARIANT_ENUM_CAST( Physics2DServer::AreaBodyStatus );
-VARIANT_ENUM_CAST( Physics2DServer::ProcessInfo );
+VARIANT_ENUM_CAST(Physics2DServer::AreaBodyStatus);
+VARIANT_ENUM_CAST(Physics2DServer::ProcessInfo);
#endif
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index e76bfd113..d8f77fbe0 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -28,110 +28,102 @@
/*************************************************************************/
#include "physics_server.h"
#include "print_string.h"
-PhysicsServer * PhysicsServer::singleton=NULL;
-
+PhysicsServer *PhysicsServer::singleton = NULL;
void PhysicsDirectBodyState::integrate_forces() {
real_t step = get_step();
Vector3 lv = get_linear_velocity();
- lv+=get_total_gravity() * step;
+ lv += get_total_gravity() * step;
Vector3 av = get_angular_velocity();
float linear_damp = 1.0 - step * get_total_linear_damp();
- if (linear_damp<0) // reached zero in the given time
- linear_damp=0;
+ if (linear_damp < 0) // reached zero in the given time
+ linear_damp = 0;
float angular_damp = 1.0 - step * get_total_angular_damp();
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- lv*=linear_damp;
- av*=angular_damp;
+ lv *= linear_damp;
+ av *= angular_damp;
set_linear_velocity(lv);
set_angular_velocity(av);
-
-
-
-
}
-Object* PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
+Object *PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
- Object *obj = ObjectDB::get_instance( objid );
+ Object *obj = ObjectDB::get_instance(objid);
return obj;
}
-PhysicsServer * PhysicsServer::get_singleton() {
+PhysicsServer *PhysicsServer::get_singleton() {
return singleton;
}
void PhysicsDirectBodyState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_total_gravity"),&PhysicsDirectBodyState::get_total_gravity);
- ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&PhysicsDirectBodyState::get_total_linear_damp);
- ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&PhysicsDirectBodyState::get_total_angular_damp);
-
- ClassDB::bind_method(D_METHOD("get_center_of_mass"),&PhysicsDirectBodyState::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"),&PhysicsDirectBodyState::get_principal_inertia_axes);
+ ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState::get_total_gravity);
+ ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState::get_total_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState::get_total_angular_damp);
- ClassDB::bind_method(D_METHOD("get_inverse_mass"),&PhysicsDirectBodyState::get_inverse_mass);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&PhysicsDirectBodyState::get_inverse_inertia);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
- ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&PhysicsDirectBodyState::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"),&PhysicsDirectBodyState::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState::get_inverse_mass);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState::get_inverse_inertia);
- ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&PhysicsDirectBodyState::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"),&PhysicsDirectBodyState::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&PhysicsDirectBodyState::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&PhysicsDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("add_force","force","pos"),&PhysicsDirectBodyState::add_force);
- ClassDB::bind_method(D_METHOD("apply_impulse","pos","j"),&PhysicsDirectBodyState::apply_impulse);
- ClassDB::bind_method(D_METHOD("apply_torqe_impulse","j"),&PhysicsDirectBodyState::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform);
- ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&PhysicsDirectBodyState::set_sleep_state);
- ClassDB::bind_method(D_METHOD("is_sleeping"),&PhysicsDirectBodyState::is_sleeping);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "pos"), &PhysicsDirectBodyState::add_force);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "pos", "j"), &PhysicsDirectBodyState::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("get_contact_count"),&PhysicsDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping);
- ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_local_pos);
- ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&PhysicsDirectBodyState::get_contact_local_normal);
- ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&PhysicsDirectBodyState::get_contact_local_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&PhysicsDirectBodyState::get_contact_collider);
- ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_pos);
- ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_id);
- ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_object);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_velocity_at_pos);
- ClassDB::bind_method(D_METHOD("get_step"),&PhysicsDirectBodyState::get_step);
- ClassDB::bind_method(D_METHOD("integrate_forces"),&PhysicsDirectBodyState::integrate_forces);
- ClassDB::bind_method(D_METHOD("get_space_state:PhysicsDirectSpaceState"),&PhysicsDirectBodyState::get_space_state);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_id);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_object);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_velocity_at_pos);
+ ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState::get_step);
+ ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState::integrate_forces);
+ ClassDB::bind_method(D_METHOD("get_space_state:PhysicsDirectSpaceState"), &PhysicsDirectBodyState::get_space_state);
}
PhysicsDirectBodyState::PhysicsDirectBodyState() {}
///////////////////////////////////////////////////////
-
-
void PhysicsShapeQueryParameters::set_shape(const RES &p_shape) {
ERR_FAIL_COND(p_shape.is_null());
- shape=p_shape->get_rid();
+ shape = p_shape->get_rid();
}
-void PhysicsShapeQueryParameters::set_shape_rid(const RID& p_shape) {
+void PhysicsShapeQueryParameters::set_shape_rid(const RID &p_shape) {
- shape=p_shape;
+ shape = p_shape;
}
RID PhysicsShapeQueryParameters::get_shape_rid() const {
@@ -139,95 +131,89 @@ RID PhysicsShapeQueryParameters::get_shape_rid() const {
return shape;
}
-void PhysicsShapeQueryParameters::set_transform(const Transform& p_transform){
+void PhysicsShapeQueryParameters::set_transform(const Transform &p_transform) {
- transform=p_transform;
+ transform = p_transform;
}
-Transform PhysicsShapeQueryParameters::get_transform() const{
+Transform PhysicsShapeQueryParameters::get_transform() const {
return transform;
}
-void PhysicsShapeQueryParameters::set_margin(float p_margin){
+void PhysicsShapeQueryParameters::set_margin(float p_margin) {
- margin=p_margin;
+ margin = p_margin;
}
-float PhysicsShapeQueryParameters::get_margin() const{
+float PhysicsShapeQueryParameters::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters::set_layer_mask(int p_layer_mask){
+void PhysicsShapeQueryParameters::set_layer_mask(int p_layer_mask) {
- layer_mask=p_layer_mask;
+ layer_mask = p_layer_mask;
}
-int PhysicsShapeQueryParameters::get_layer_mask() const{
+int PhysicsShapeQueryParameters::get_layer_mask() const {
return layer_mask;
}
+void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask){
-
- object_type_mask=p_object_type_mask;
+ object_type_mask = p_object_type_mask;
}
-int PhysicsShapeQueryParameters::get_object_type_mask() const{
+int PhysicsShapeQueryParameters::get_object_type_mask() const {
return object_type_mask;
}
-void PhysicsShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) {
+void PhysicsShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
-
}
-Vector<RID> PhysicsShapeQueryParameters::get_exclude() const{
+Vector<RID> PhysicsShapeQueryParameters::get_exclude() const {
Vector<RID> ret;
ret.resize(exclude.size());
- int idx=0;
- for(Set<RID>::Element *E=exclude.front();E;E=E->next()) {
- ret[idx]=E->get();
+ int idx = 0;
+ for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ ret[idx] = E->get();
}
return ret;
}
void PhysicsShapeQueryParameters::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape","shape:Shape"),&PhysicsShapeQueryParameters::set_shape);
- ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&PhysicsShapeQueryParameters::set_shape_rid);
- ClassDB::bind_method(D_METHOD("get_shape_rid"),&PhysicsShapeQueryParameters::get_shape_rid);
-
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&PhysicsShapeQueryParameters::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&PhysicsShapeQueryParameters::get_transform);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape"), &PhysicsShapeQueryParameters::set_shape);
+ ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters::set_shape_rid);
+ ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters::get_shape_rid);
- ClassDB::bind_method(D_METHOD("set_margin","margin"),&PhysicsShapeQueryParameters::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"),&PhysicsShapeQueryParameters::get_margin);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters::get_transform);
- ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&PhysicsShapeQueryParameters::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&PhysicsShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&PhysicsShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"),&PhysicsShapeQueryParameters::get_object_type_mask);
-
- ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&PhysicsShapeQueryParameters::set_exclude);
- ClassDB::bind_method(D_METHOD("get_exclude"),&PhysicsShapeQueryParameters::get_exclude);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &PhysicsShapeQueryParameters::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &PhysicsShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &PhysicsShapeQueryParameters::set_object_type_mask);
+ ClassDB::bind_method(D_METHOD("get_object_type_mask"), &PhysicsShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude);
}
PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
- margin=0;
- layer_mask=0x7FFFFFFF;
- object_type_mask=PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
+ margin = 0;
+ layer_mask = 0x7FFFFFFF;
+ object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
}
-
-
/////////////////////////////////////
/*
@@ -260,26 +246,25 @@ Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Tran
}
*/
-
-Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
RayResult inters;
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
if (!res)
return Dictionary();
Dictionary d;
- d["position"]=inters.position;
- d["normal"]=inters.normal;
- d["collider_id"]=inters.collider_id;
- d["collider"]=inters.collider;
- d["shape"]=inters.shape;
- d["rid"]=inters.rid;
+ d["position"] = inters.position;
+ d["normal"] = inters.normal;
+ d["collider_id"] = inters.collider_id;
+ d["collider"] = inters.collider;
+ d["shape"] = inters.shape;
+ d["rid"] = inters.rid;
return d;
}
@@ -288,101 +273,89 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(psq->shape,psq->transform,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask);
+ int rc = intersect_shape(psq->shape, psq->transform, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask);
Array ret;
ret.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=sr[i].rid;
- d["collider_id"]=sr[i].collider_id;
- d["collider"]=sr[i].collider;
- d["shape"]=sr[i].shape;
- ret[i]=d;
+ d["rid"] = sr[i].rid;
+ d["collider_id"] = sr[i].collider_id;
+ d["collider"] = sr[i].collider;
+ d["shape"] = sr[i].shape;
+ ret[i] = d;
}
return ret;
}
-Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &psq,const Vector3& p_motion){
+Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &psq, const Vector3 &p_motion) {
- float closest_safe,closest_unsafe;
- bool res = cast_motion(psq->shape,psq->transform,p_motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ float closest_safe, closest_unsafe;
+ bool res = cast_motion(psq->shape, psq->transform, p_motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array ret;
ret.resize(2);
- ret[0]=closest_safe;
- ret[1]=closest_unsafe;
+ ret[0] = closest_safe;
+ ret[1] = closest_unsafe;
return ret;
-
}
-Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &psq, int p_max_results){
+Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &psq, int p_max_results) {
Vector<Vector3> ret;
- ret.resize(p_max_results*2);
- int rc=0;
- bool res = collide_shape(psq->shape,psq->transform,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ ret.resize(p_max_results * 2);
+ int rc = 0;
+ bool res = collide_shape(psq->shape, psq->transform, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array r;
- r.resize(rc*2);
- for(int i=0;i<rc*2;i++)
- r[i]=ret[i];
+ r.resize(rc * 2);
+ for (int i = 0; i < rc * 2; i++)
+ r[i] = ret[i];
return r;
-
}
-Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &psq){
+Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &psq) {
ShapeRestInfo sri;
- bool res = rest_info(psq->shape,psq->transform,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ bool res = rest_info(psq->shape, psq->transform, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask);
Dictionary r;
if (!res)
return r;
- r["point"]=sri.point;
- r["normal"]=sri.normal;
- r["rid"]=sri.rid;
- r["collider_id"]=sri.collider_id;
- r["shape"]=sri.shape;
- r["linear_velocity"]=sri.linear_velocity;
+ r["point"] = sri.point;
+ r["normal"] = sri.normal;
+ r["rid"] = sri.rid;
+ r["collider_id"] = sri.collider_id;
+ r["shape"] = sri.shape;
+ r["linear_velocity"] = sri.linear_velocity;
return r;
}
-
-
PhysicsDirectSpaceState::PhysicsDirectSpaceState() {
-
-
-
}
-
void PhysicsDirectSpaceState::_bind_methods() {
-
//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
//ClassDB::bind_method(D_METHOD("intersect_shape:PhysicsShapeQueryResult","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_shape","shape:PhysicsShapeQueryParameters","max_results"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion","shape:PhysicsShapeQueryParameters","motion"),&PhysicsDirectSpaceState::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape","shape:PhysicsShapeQueryParameters","max_results"),&PhysicsDirectSpaceState::_collide_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info","shape:PhysicsShapeQueryParameters"),&PhysicsDirectSpaceState::_get_rest_info);
-
-
- BIND_CONSTANT( TYPE_MASK_STATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_RIGID_BODY );
- BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY );
- BIND_CONSTANT( TYPE_MASK_AREA );
- BIND_CONSTANT( TYPE_MASK_COLLISION );
+ ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_shape", "shape:PhysicsShapeQueryParameters", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "shape:PhysicsShapeQueryParameters", "motion"), &PhysicsDirectSpaceState::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "shape:PhysicsShapeQueryParameters", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "shape:PhysicsShapeQueryParameters"), &PhysicsDirectSpaceState::_get_rest_info);
+ BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
+ BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
+ BIND_CONSTANT(TYPE_MASK_AREA);
+ BIND_CONSTANT(TYPE_MASK_COLLISION);
}
-
int PhysicsShapeQueryResult::get_result_count() const {
return result.size();
@@ -395,7 +368,7 @@ ObjectID PhysicsShapeQueryResult::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
-Object* PhysicsShapeQueryResult::get_result_object(int p_idx) const {
+Object *PhysicsShapeQueryResult::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
@@ -405,165 +378,152 @@ int PhysicsShapeQueryResult::get_result_object_shape(int p_idx) const {
}
PhysicsShapeQueryResult::PhysicsShapeQueryResult() {
-
-
}
void PhysicsShapeQueryResult::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"),&PhysicsShapeQueryResult::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&PhysicsShapeQueryResult::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&PhysicsShapeQueryResult::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object","idx"),&PhysicsShapeQueryResult::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&PhysicsShapeQueryResult::get_result_object_shape);
-
-
+ ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult::get_result_count);
+ ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult::get_result_rid);
+ ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult::get_result_object_id);
+ ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult::get_result_object);
+ ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult::get_result_object_shape);
}
-
-
-
-
///////////////////////////////////////
void PhysicsServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer::shape_create);
+ ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer::shape_set_data);
- ClassDB::bind_method(D_METHOD("shape_create","type"),&PhysicsServer::shape_create);
- ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&PhysicsServer::shape_set_data);
-
- ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&PhysicsServer::shape_get_type);
- ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&PhysicsServer::shape_get_data);
-
-
- ClassDB::bind_method(D_METHOD("space_create"),&PhysicsServer::space_create);
- ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&PhysicsServer::space_set_active);
- ClassDB::bind_method(D_METHOD("space_is_active","space"),&PhysicsServer::space_is_active);
- ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&PhysicsServer::space_set_param);
- ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&PhysicsServer::space_get_param);
- ClassDB::bind_method(D_METHOD("space_get_direct_state:PhysicsDirectSpaceState","space"),&PhysicsServer::space_get_direct_state);
+ ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer::shape_get_type);
+ ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer::shape_get_data);
- ClassDB::bind_method(D_METHOD("area_create"),&PhysicsServer::area_create);
- ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&PhysicsServer::area_set_space);
- ClassDB::bind_method(D_METHOD("area_get_space","area"),&PhysicsServer::area_get_space);
+ ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer::space_create);
+ ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer::space_set_active);
+ ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer::space_is_active);
+ ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer::space_set_param);
+ ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer::space_get_param);
+ ClassDB::bind_method(D_METHOD("space_get_direct_state:PhysicsDirectSpaceState", "space"), &PhysicsServer::space_get_direct_state);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&PhysicsServer::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&PhysicsServer::area_get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer::area_create);
+ ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer::area_set_space);
+ ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer::area_get_space);
- ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&PhysicsServer::area_add_shape,DEFVAL(Transform()));
- ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&PhysicsServer::area_set_shape);
- ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&PhysicsServer::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer::area_set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&PhysicsServer::area_get_shape_count);
- ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&PhysicsServer::area_get_shape);
- ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&PhysicsServer::area_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &PhysicsServer::area_add_shape, DEFVAL(Transform()));
+ ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer::area_set_shape);
+ ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer::area_set_shape_transform);
- ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&PhysicsServer::area_remove_shape);
- ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&PhysicsServer::area_clear_shapes);
+ ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer::area_get_shape_count);
+ ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer::area_get_shape);
+ ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer::area_get_shape_transform);
- ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&PhysicsServer::area_set_layer_mask);
- ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&PhysicsServer::area_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer::area_remove_shape);
+ ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer::area_clear_shapes);
- ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&PhysicsServer::area_set_param);
- ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&PhysicsServer::area_set_transform);
+ ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &PhysicsServer::area_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer::area_set_collision_mask);
- ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&PhysicsServer::area_get_param);
- ClassDB::bind_method(D_METHOD("area_get_transform","area"),&PhysicsServer::area_get_transform);
+ ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer::area_set_param);
+ ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer::area_set_transform);
- ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&PhysicsServer::area_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&PhysicsServer::area_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer::area_get_param);
+ ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer::area_get_transform);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&PhysicsServer::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &PhysicsServer::area_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &PhysicsServer::area_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_set_ray_pickable","area","enable"),&PhysicsServer::area_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("area_is_ray_pickable","area"),&PhysicsServer::area_is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&PhysicsServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer::area_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer::area_is_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&PhysicsServer::body_set_space);
- ClassDB::bind_method(D_METHOD("body_get_space","body"),&PhysicsServer::body_get_space);
+ ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&PhysicsServer::body_set_mode);
- ClassDB::bind_method(D_METHOD("body_get_mode","body"),&PhysicsServer::body_get_mode);
+ ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer::body_set_space);
+ ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer::body_get_space);
- ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&PhysicsServer::body_set_layer_mask);
- ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&PhysicsServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer::body_set_mode);
+ ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer::body_get_mode);
- ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&PhysicsServer::body_set_collision_mask);
- ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&PhysicsServer::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &PhysicsServer::body_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &PhysicsServer::body_get_layer_mask);
- ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&PhysicsServer::body_add_shape,DEFVAL(Transform()));
- ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&PhysicsServer::body_set_shape);
- ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&PhysicsServer::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer::body_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&PhysicsServer::body_get_shape_count);
- ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&PhysicsServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&PhysicsServer::body_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &PhysicsServer::body_add_shape, DEFVAL(Transform()));
+ ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer::body_set_shape);
+ ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer::body_set_shape_transform);
- ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&PhysicsServer::body_remove_shape);
- ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&PhysicsServer::body_clear_shapes);
+ ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer::body_get_shape_count);
+ ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer::body_get_shape);
+ ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer::body_get_shape_transform);
- ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&PhysicsServer::body_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&PhysicsServer::body_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer::body_remove_shape);
+ ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer::body_clear_shapes);
+ ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &PhysicsServer::body_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &PhysicsServer::body_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection","body","enable"),&PhysicsServer::body_set_enable_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled","body"),&PhysicsServer::body_is_continuous_collision_detection_enabled);
-
+ ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer::body_set_enable_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer::body_is_continuous_collision_detection_enabled);
//ClassDB::bind_method(D_METHOD("body_set_user_flags","flags""),&PhysicsServer::body_set_shape,DEFVAL(Transform));
//ClassDB::bind_method(D_METHOD("body_get_user_flags","body","shape_idx","shape"),&PhysicsServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&PhysicsServer::body_set_param);
- ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&PhysicsServer::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer::body_set_param);
+ ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer::body_get_param);
- ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&PhysicsServer::body_set_state);
- ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&PhysicsServer::body_get_state);
+ ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);
+ ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state);
- ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&PhysicsServer::body_apply_impulse);
- ClassDB::bind_method(D_METHOD("body_apply_torque_impulse","body","impulse"),&PhysicsServer::body_apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&PhysicsServer::body_set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &PhysicsServer::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_axis_lock","body","axis"),&PhysicsServer::body_set_axis_lock);
- ClassDB::bind_method(D_METHOD("body_get_axis_lock","body"),&PhysicsServer::body_get_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
- ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&PhysicsServer::body_add_collision_exception);
- ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&PhysicsServer::body_remove_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception);
//virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
- ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&PhysicsServer::body_set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&PhysicsServer::body_get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer::body_set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer::body_get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&PhysicsServer::body_set_omit_force_integration);
- ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&PhysicsServer::body_is_omitting_force_integration);
+ ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer::body_set_omit_force_integration);
+ ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&PhysicsServer::body_set_force_integration_callback,DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_set_ray_pickable","body","enable"),&PhysicsServer::body_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_is_ray_pickable","body"),&PhysicsServer::body_is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
/* JOINT API */
- BIND_CONSTANT( JOINT_PIN );
- BIND_CONSTANT( JOINT_HINGE );
- BIND_CONSTANT( JOINT_SLIDER );
- BIND_CONSTANT( JOINT_CONE_TWIST );
- BIND_CONSTANT( JOINT_6DOF );
-
- ClassDB::bind_method(D_METHOD("joint_create_pin","body_A","local_A","body_B","local_B"),&PhysicsServer::joint_create_pin);
- ClassDB::bind_method(D_METHOD("pin_joint_set_param","joint","param","value"),&PhysicsServer::pin_joint_set_param);
- ClassDB::bind_method(D_METHOD("pin_joint_get_param","joint","param"),&PhysicsServer::pin_joint_get_param);
+ BIND_CONSTANT(JOINT_PIN);
+ BIND_CONSTANT(JOINT_HINGE);
+ BIND_CONSTANT(JOINT_SLIDER);
+ BIND_CONSTANT(JOINT_CONE_TWIST);
+ BIND_CONSTANT(JOINT_6DOF);
- ClassDB::bind_method(D_METHOD("pin_joint_set_local_A","joint","local_A"),&PhysicsServer::pin_joint_set_local_A);
- ClassDB::bind_method(D_METHOD("pin_joint_get_local_A","joint"),&PhysicsServer::pin_joint_get_local_A);
+ ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer::joint_create_pin);
+ ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer::pin_joint_set_param);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer::pin_joint_get_param);
- ClassDB::bind_method(D_METHOD("pin_joint_set_local_B","joint","local_B"),&PhysicsServer::pin_joint_set_local_B);
- ClassDB::bind_method(D_METHOD("pin_joint_get_local_B","joint"),&PhysicsServer::pin_joint_get_local_B);
+ ClassDB::bind_method(D_METHOD("pin_joint_set_local_A", "joint", "local_A"), &PhysicsServer::pin_joint_set_local_A);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_local_A", "joint"), &PhysicsServer::pin_joint_get_local_A);
- BIND_CONSTANT(PIN_JOINT_BIAS );
- BIND_CONSTANT(PIN_JOINT_DAMPING );
- BIND_CONSTANT(PIN_JOINT_IMPULSE_CLAMP );
+ ClassDB::bind_method(D_METHOD("pin_joint_set_local_B", "joint", "local_B"), &PhysicsServer::pin_joint_set_local_B);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_local_B", "joint"), &PhysicsServer::pin_joint_get_local_B);
+ BIND_CONSTANT(PIN_JOINT_BIAS);
+ BIND_CONSTANT(PIN_JOINT_DAMPING);
+ BIND_CONSTANT(PIN_JOINT_IMPULSE_CLAMP);
BIND_CONSTANT(HINGE_JOINT_BIAS);
BIND_CONSTANT(HINGE_JOINT_LIMIT_UPPER);
@@ -576,92 +536,88 @@ void PhysicsServer::_bind_methods() {
BIND_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
BIND_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
- ClassDB::bind_method(D_METHOD("joint_create_hinge","body_A","hinge_A","body_B","hinge_B"),&PhysicsServer::joint_create_hinge);
+ ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer::joint_create_hinge);
- ClassDB::bind_method(D_METHOD("hinge_joint_set_param","joint","param","value"),&PhysicsServer::hinge_joint_set_param);
- ClassDB::bind_method(D_METHOD("hinge_joint_get_param","joint","param"),&PhysicsServer::hinge_joint_get_param);
+ ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer::hinge_joint_set_param);
+ ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer::hinge_joint_get_param);
- ClassDB::bind_method(D_METHOD("hinge_joint_set_flag","joint","flag","enabled"),&PhysicsServer::hinge_joint_set_flag);
- ClassDB::bind_method(D_METHOD("hinge_joint_get_flag","joint","flag"),&PhysicsServer::hinge_joint_get_flag);
+ ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer::hinge_joint_set_flag);
+ ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer::hinge_joint_get_flag);
- ClassDB::bind_method(D_METHOD("joint_create_slider","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_slider);
+ ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_slider);
- ClassDB::bind_method(D_METHOD("slider_joint_set_param","joint","param","value"),&PhysicsServer::slider_joint_set_param);
- ClassDB::bind_method(D_METHOD("slider_joint_get_param","joint","param"),&PhysicsServer::slider_joint_get_param);
+ ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer::slider_joint_set_param);
+ ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer::slider_joint_get_param);
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_UPPER );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_LOWER );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING );
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING);
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_UPPER );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_LOWER );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_MAX );
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_MAX);
+ ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_cone_twist);
- ClassDB::bind_method(D_METHOD("joint_create_cone_twist","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_cone_twist);
+ ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer::cone_twist_joint_set_param);
+ ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer::cone_twist_joint_get_param);
- ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param","joint","param","value"),&PhysicsServer::cone_twist_joint_set_param);
- ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param","joint","param"),&PhysicsServer::cone_twist_joint_get_param);
+ BIND_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN);
+ BIND_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN);
+ BIND_CONSTANT(CONE_TWIST_JOINT_BIAS);
+ BIND_CONSTANT(CONE_TWIST_JOINT_SOFTNESS);
+ BIND_CONSTANT(CONE_TWIST_JOINT_RELAXATION);
- BIND_CONSTANT( CONE_TWIST_JOINT_SWING_SPAN );
- BIND_CONSTANT( CONE_TWIST_JOINT_TWIST_SPAN );
- BIND_CONSTANT( CONE_TWIST_JOINT_BIAS );
- BIND_CONSTANT( CONE_TWIST_JOINT_SOFTNESS );
- BIND_CONSTANT( CONE_TWIST_JOINT_RELAXATION );
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_ERP);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR);
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_LOWER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_UPPER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_RESTITUTION );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_DAMPING );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_LOWER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_UPPER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_DAMPING );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_RESTITUTION );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_FORCE_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_ERP );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT );
+ ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer::joint_get_type);
+ ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer::joint_set_solver_priority);
+ ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer::joint_get_solver_priority);
- BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_MOTOR );
+ ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_generic_6dof);
- ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type);
-
- ClassDB::bind_method(D_METHOD("joint_set_solver_priority","joint","priority"),&PhysicsServer::joint_set_solver_priority);
- ClassDB::bind_method(D_METHOD("joint_get_solver_priority","joint"),&PhysicsServer::joint_get_solver_priority);
-
- ClassDB::bind_method(D_METHOD("joint_create_generic_6dof","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_generic_6dof);
-
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param","joint","axis","param","value"),&PhysicsServer::generic_6dof_joint_set_param);
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param","joint","axis","param"),&PhysicsServer::generic_6dof_joint_get_param);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer::generic_6dof_joint_set_param);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer::generic_6dof_joint_get_param);
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag","joint","axis","flag","enable"),&PhysicsServer::generic_6dof_joint_set_flag);
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag","joint","axis","flag"),&PhysicsServer::generic_6dof_joint_get_flag);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer::generic_6dof_joint_set_flag);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer::generic_6dof_joint_get_flag);
-
-/*
+ /*
ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&PhysicsServer::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&PhysicsServer::joint_get_param);
@@ -674,63 +630,61 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type);
*/
- ClassDB::bind_method(D_METHOD("free_rid","rid"),&PhysicsServer::free);
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer::free);
- ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsServer::set_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer::set_active);
//ClassDB::bind_method(D_METHOD("init"),&PhysicsServer::init);
//ClassDB::bind_method(D_METHOD("step"),&PhysicsServer::step);
//ClassDB::bind_method(D_METHOD("sync"),&PhysicsServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&PhysicsServer::flush_queries);
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer::get_process_info);
- ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&PhysicsServer::get_process_info);
-
- BIND_CONSTANT( SHAPE_PLANE );
- BIND_CONSTANT( SHAPE_RAY );
- BIND_CONSTANT( SHAPE_SPHERE );
- BIND_CONSTANT( SHAPE_BOX );
- BIND_CONSTANT( SHAPE_CAPSULE );
- BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
- BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
- BIND_CONSTANT( SHAPE_HEIGHTMAP );
- BIND_CONSTANT( SHAPE_CUSTOM );
+ BIND_CONSTANT(SHAPE_PLANE);
+ BIND_CONSTANT(SHAPE_RAY);
+ BIND_CONSTANT(SHAPE_SPHERE);
+ BIND_CONSTANT(SHAPE_BOX);
+ BIND_CONSTANT(SHAPE_CAPSULE);
+ BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_CONSTANT(SHAPE_HEIGHTMAP);
+ BIND_CONSTANT(SHAPE_CUSTOM);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_PRIORITY);
- BIND_CONSTANT( AREA_PARAM_GRAVITY );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP );
- BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP );
- BIND_CONSTANT( AREA_PARAM_PRIORITY );
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
+ BIND_CONSTANT(BODY_MODE_STATIC);
+ BIND_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_CONSTANT(BODY_MODE_RIGID);
+ BIND_CONSTANT(BODY_MODE_CHARACTER);
- BIND_CONSTANT( BODY_MODE_STATIC );
- BIND_CONSTANT( BODY_MODE_KINEMATIC );
- BIND_CONSTANT( BODY_MODE_RIGID );
- BIND_CONSTANT( BODY_MODE_CHARACTER );
+ BIND_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_CONSTANT(BODY_PARAM_MASS);
+ BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_MAX);
- BIND_CONSTANT( BODY_PARAM_BOUNCE );
- BIND_CONSTANT( BODY_PARAM_FRICTION );
- BIND_CONSTANT( BODY_PARAM_MASS );
- BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
- BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP );
- BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP );
- BIND_CONSTANT( BODY_PARAM_MAX );
-
- BIND_CONSTANT( BODY_STATE_TRANSFORM );
- BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_SLEEPING );
- BIND_CONSTANT( BODY_STATE_CAN_SLEEP );
-/*
+ BIND_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
+ /*
BIND_CONSTANT( JOINT_PIN );
BIND_CONSTANT( JOINT_GROOVE );
BIND_CONSTANT( JOINT_DAMPED_SPRING );
@@ -742,26 +696,21 @@ void PhysicsServer::_bind_methods() {
//BIND_CONSTANT( TYPE_BODY );
//BIND_CONSTANT( TYPE_AREA );
- BIND_CONSTANT( AREA_BODY_ADDED );
- BIND_CONSTANT( AREA_BODY_REMOVED );
-
- BIND_CONSTANT( INFO_ACTIVE_OBJECTS );
- BIND_CONSTANT( INFO_COLLISION_PAIRS );
- BIND_CONSTANT( INFO_ISLAND_COUNT );
-
-
+ BIND_CONSTANT(AREA_BODY_ADDED);
+ BIND_CONSTANT(AREA_BODY_REMOVED);
+ BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_CONSTANT(INFO_ISLAND_COUNT);
}
-
PhysicsServer::PhysicsServer() {
- ERR_FAIL_COND( singleton!=NULL );
- singleton=this;
+ ERR_FAIL_COND(singleton != NULL);
+ singleton = this;
}
PhysicsServer::~PhysicsServer() {
- singleton=NULL;
+ singleton = NULL;
}
-
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 653959be4..dbd0c79f0 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -36,81 +36,81 @@ class PhysicsDirectSpaceState;
class PhysicsDirectBodyState : public Object {
- GDCLASS( PhysicsDirectBodyState, Object );
+ GDCLASS(PhysicsDirectBodyState, Object);
+
protected:
static void _bind_methods();
-public:
- virtual Vector3 get_total_gravity() const=0;
- virtual float get_total_angular_damp() const=0;
- virtual float get_total_linear_damp() const=0;
+public:
+ virtual Vector3 get_total_gravity() const = 0;
+ virtual float get_total_angular_damp() const = 0;
+ virtual float get_total_linear_damp() const = 0;
- virtual Vector3 get_center_of_mass() const=0;
- virtual Basis get_principal_inertia_axes() const=0;
- virtual float get_inverse_mass() const=0; // get the mass
- virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
- virtual Basis get_inverse_inertia_tensor() const=0; // get density of this body space
+ virtual Vector3 get_center_of_mass() const = 0;
+ virtual Basis get_principal_inertia_axes() const = 0;
+ virtual float get_inverse_mass() const = 0; // get the mass
+ virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
+ virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
- virtual void set_linear_velocity(const Vector3& p_velocity)=0;
- virtual Vector3 get_linear_velocity() const=0;
+ virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
+ virtual Vector3 get_linear_velocity() const = 0;
- virtual void set_angular_velocity(const Vector3& p_velocity)=0;
- virtual Vector3 get_angular_velocity() const=0;
+ virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
+ virtual Vector3 get_angular_velocity() const = 0;
- virtual void set_transform(const Transform& p_transform)=0;
- virtual Transform get_transform() const=0;
+ virtual void set_transform(const Transform &p_transform) = 0;
+ virtual Transform get_transform() const = 0;
- virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
- virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
- virtual void apply_torque_impulse(const Vector3& p_j)=0;
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
+ virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
- virtual void set_sleep_state(bool p_enable)=0;
- virtual bool is_sleeping() const=0;
+ virtual void set_sleep_state(bool p_enable) = 0;
+ virtual bool is_sleeping() const = 0;
- virtual int get_contact_count() const=0;
+ virtual int get_contact_count() const = 0;
- virtual Vector3 get_contact_local_pos(int p_contact_idx) const=0;
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const=0;
- virtual int get_contact_local_shape(int p_contact_idx) const=0;
+ virtual Vector3 get_contact_local_pos(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
+ virtual int get_contact_local_shape(int p_contact_idx) const = 0;
- virtual RID get_contact_collider(int p_contact_idx) const=0;
- virtual Vector3 get_contact_collider_pos(int p_contact_idx) const=0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
- virtual Object* get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const=0;
- virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
+ virtual RID get_contact_collider(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_collider_pos(int p_contact_idx) const = 0;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
+ virtual Object *get_contact_collider_object(int p_contact_idx) const;
+ virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const = 0;
- virtual real_t get_step() const=0;
+ virtual real_t get_step() const = 0;
virtual void integrate_forces();
- virtual PhysicsDirectSpaceState* get_space_state()=0;
+ virtual PhysicsDirectSpaceState *get_space_state() = 0;
PhysicsDirectBodyState();
};
-
class PhysicsShapeQueryResult;
class PhysicsShapeQueryParameters : public Reference {
GDCLASS(PhysicsShapeQueryParameters, Reference);
-friend class PhysicsDirectSpaceState;
+ friend class PhysicsDirectSpaceState;
RID shape;
Transform transform;
float margin;
Set<RID> exclude;
uint32_t layer_mask;
uint32_t object_type_mask;
+
protected:
static void _bind_methods();
-public:
-
- void set_shape(const RES& p_shape);
- void set_shape_rid(const RID& p_shape);
+public:
+ void set_shape(const RES &p_shape);
+ void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
- void set_transform(const Transform& p_transform);
+ void set_transform(const Transform &p_transform);
Transform get_transform() const;
void set_margin(float p_margin);
@@ -122,47 +122,39 @@ public:
void set_object_type_mask(int p_object_type_mask);
int get_object_type_mask() const;
- void set_exclude(const Vector<RID>& p_exclude);
+ void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
PhysicsShapeQueryParameters();
-
};
-
-
class PhysicsDirectSpaceState : public Object {
- GDCLASS( PhysicsDirectSpaceState, Object );
+ GDCLASS(PhysicsDirectSpaceState, Object);
//Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
//Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
-
enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY=1<<0,
- TYPE_MASK_KINEMATIC_BODY=1<<1,
- TYPE_MASK_RIGID_BODY=1<<2,
- TYPE_MASK_CHARACTER_BODY=1<<3,
- TYPE_MASK_AREA=1<<4,
- TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
+ TYPE_MASK_STATIC_BODY = 1 << 0,
+ TYPE_MASK_KINEMATIC_BODY = 1 << 1,
+ TYPE_MASK_RIGID_BODY = 1 << 2,
+ TYPE_MASK_CHARACTER_BODY = 1 << 3,
+ TYPE_MASK_AREA = 1 << 4,
+ TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
};
-
private:
- Dictionary _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query,const Vector3& p_motion);
- Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
+ Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
+ Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query);
-
protected:
static void _bind_methods();
public:
-
-
struct RayResult {
Vector3 position;
@@ -173,7 +165,7 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false)=0;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
struct ShapeResult {
@@ -181,10 +173,9 @@ public:
ObjectID collider_id;
Object *collider;
int shape;
-
};
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeRestInfo {
@@ -194,55 +185,49 @@ public:
ObjectID collider_id;
int shape;
Vector3 linear_velocity; //velocity at contact point
-
};
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL)=0;
-
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
PhysicsDirectSpaceState();
};
-
class PhysicsShapeQueryResult : public Reference {
- GDCLASS( PhysicsShapeQueryResult, Reference );
+ GDCLASS(PhysicsShapeQueryResult, Reference);
Vector<PhysicsDirectSpaceState::ShapeResult> result;
-friend class PhysicsDirectSpaceState;
+ friend class PhysicsDirectSpaceState;
protected:
static void _bind_methods();
-public:
+public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
- Object* get_result_object(int p_idx) const;
+ Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
PhysicsShapeQueryResult();
};
-
class PhysicsServer : public Object {
- GDCLASS( PhysicsServer, Object );
-
- static PhysicsServer * singleton;
+ GDCLASS(PhysicsServer, Object);
+ static PhysicsServer *singleton;
protected:
static void _bind_methods();
public:
-
- static PhysicsServer * get_singleton();
+ static PhysicsServer *get_singleton();
enum ShapeType {
SHAPE_PLANE, ///< plane:"plane"
@@ -256,20 +241,19 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape)=0;
- virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
-
- virtual ShapeType shape_get_type(RID p_shape) const=0;
- virtual Variant shape_get_data(RID p_shape) const=0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
+ virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
+ virtual ShapeType shape_get_type(RID p_shape) const = 0;
+ virtual Variant shape_get_data(RID p_shape) const = 0;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
/* SPACE API */
- virtual RID space_create()=0;
- virtual void space_set_active(RID p_space,bool p_active)=0;
- virtual bool space_is_active(RID p_space) const=0;
+ virtual RID space_create() = 0;
+ virtual void space_set_active(RID p_space, bool p_active) = 0;
+ virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
@@ -283,15 +267,15 @@ public:
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
};
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
// this function only works on fixed process, errors and returns null otherwise
- virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space) = 0;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
- virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
- virtual int space_get_contact_count(RID p_space) const=0;
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
+ virtual int space_get_contact_count(RID p_space) const = 0;
//missing space parameters
@@ -299,8 +283,6 @@ public:
//missing attenuation? missing better override?
-
-
enum AreaParameter {
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
@@ -312,11 +294,10 @@ public:
AREA_PARAM_PRIORITY
};
- virtual RID area_create()=0;
-
- virtual void area_set_space(RID p_area, RID p_space)=0;
- virtual RID area_get_space(RID p_area) const=0;
+ virtual RID area_create() = 0;
+ virtual void area_set_space(RID p_area, RID p_space) = 0;
+ virtual RID area_get_space(RID p_area) const = 0;
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
@@ -326,39 +307,39 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform())=0;
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform)=0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0;
- virtual int area_get_shape_count(RID p_area) const=0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
+ virtual int area_get_shape_count(RID p_area) const = 0;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
+ virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
- virtual void area_clear_shapes(RID p_area)=0;
+ virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
+ virtual void area_clear_shapes(RID p_area) = 0;
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
- virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0;
+ virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
- virtual void area_set_transform(RID p_area, const Transform& p_transform)=0;
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
+ virtual void area_set_transform(RID p_area, const Transform &p_transform) = 0;
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
- virtual Transform area_get_transform(RID p_area) const=0;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
+ virtual Transform area_get_transform(RID p_area) const = 0;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_ray_pickable(RID p_area,bool p_enable)=0;
- virtual bool area_is_ray_pickable(RID p_area) const=0;
+ virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
+ virtual bool area_is_ray_pickable(RID p_area) const = 0;
/* BODY API */
@@ -372,42 +353,42 @@ public:
BODY_MODE_CHARACTER
};
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
- virtual void body_set_space(RID p_body, RID p_space)=0;
- virtual RID body_get_space(RID p_body) const=0;
+ virtual void body_set_space(RID p_body, RID p_space) = 0;
+ virtual RID body_get_space(RID p_body) const = 0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body) const=0;
+ virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
+ virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform())=0;
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform)=0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0;
- virtual int body_get_shape_count(RID p_body) const=0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
+ virtual int body_get_shape_count(RID p_body) const = 0;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
+ virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0;
+ virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
- virtual void body_clear_shapes(RID p_body)=0;
+ virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
+ virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
- virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0;
+ virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0;
- virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable)=0;
- virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const=0;
+ virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
+ virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const = 0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const = 0;
- virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
- virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
+ virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
+ virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const = 0;
// common body variables
enum BodyParameter {
@@ -420,9 +401,8 @@ public:
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
-
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
//state
enum BodyState {
@@ -433,19 +413,19 @@ public:
BODY_STATE_CAN_SLEEP
};
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
//do something about it
- virtual void body_set_applied_force(RID p_body, const Vector3& p_force)=0;
- virtual Vector3 body_get_applied_force(RID p_body) const=0;
+ virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) = 0;
+ virtual Vector3 body_get_applied_force(RID p_body) const = 0;
- virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque)=0;
- virtual Vector3 body_get_applied_torque(RID p_body) const=0;
+ virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;
+ virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
- virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse)=0;
- virtual void body_apply_torque_impulse(RID p_body, const Vector3& p_impulse)=0;
- virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity)=0;
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;
+ virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
+ virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
enum BodyAxisLock {
BODY_AXIS_LOCK_DISABLED,
@@ -454,29 +434,28 @@ public:
BODY_AXIS_LOCK_Z,
};
- virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock)=0;
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const=0;
+ virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
+ virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
//fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
- virtual int body_get_max_contacts_reported(RID p_body) const=0;
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
+ virtual int body_get_max_contacts_reported(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
-
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
- virtual bool body_is_omitting_force_integration(RID p_body) const=0;
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
+ virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
+ virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_ray_pickable(RID p_body,bool p_enable)=0;
- virtual bool body_is_ray_pickable(RID p_body) const=0;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
+ virtual bool body_is_ray_pickable(RID p_body) const = 0;
/* JOINT API */
@@ -490,13 +469,12 @@ public:
};
- virtual JointType joint_get_type(RID p_joint) const=0;
-
- virtual void joint_set_solver_priority(RID p_joint,int p_priority)=0;
- virtual int joint_get_solver_priority(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const = 0;
+ virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
+ virtual int joint_get_solver_priority(RID p_joint) const = 0;
- virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B)=0;
+ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
enum PinJointParam {
PIN_JOINT_BIAS,
@@ -504,14 +482,14 @@ public:
PIN_JOINT_IMPULSE_CLAMP
};
- virtual void pin_joint_set_param(RID p_joint,PinJointParam p_param, float p_value)=0;
- virtual float pin_joint_get_param(RID p_joint,PinJointParam p_param) const=0;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) = 0;
+ virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
- virtual void pin_joint_set_local_A(RID p_joint, const Vector3& p_A)=0;
- virtual Vector3 pin_joint_get_local_A(RID p_joint) const=0;
+ virtual void pin_joint_set_local_A(RID p_joint, const Vector3 &p_A) = 0;
+ virtual Vector3 pin_joint_get_local_A(RID p_joint) const = 0;
- virtual void pin_joint_set_local_B(RID p_joint, const Vector3& p_B)=0;
- virtual Vector3 pin_joint_get_local_B(RID p_joint) const=0;
+ virtual void pin_joint_set_local_B(RID p_joint, const Vector3 &p_B) = 0;
+ virtual Vector3 pin_joint_get_local_B(RID p_joint) const = 0;
enum HingeJointParam {
@@ -532,15 +510,14 @@ public:
HINGE_JOINT_FLAG_MAX
};
- virtual RID joint_create_hinge(RID p_body_A,const Transform& p_hinge_A,RID p_body_B,const Transform& p_hinge_B)=0;
- virtual RID joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B)=0;
-
+ virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0;
+ virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
- virtual void hinge_joint_set_param(RID p_joint,HingeJointParam p_param, float p_value)=0;
- virtual float hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const=0;
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) = 0;
+ virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
- virtual void hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value)=0;
- virtual bool hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const=0;
+ virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0;
+ virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
enum SliderJointParam {
SLIDER_JOINT_LINEAR_LIMIT_UPPER,
@@ -568,13 +545,12 @@ public:
SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
SLIDER_JOINT_MAX
-
};
- virtual RID joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
+ virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
- virtual void slider_joint_set_param(RID p_joint,SliderJointParam p_param, float p_value)=0;
- virtual float slider_joint_get_param(RID p_joint,SliderJointParam p_param) const=0;
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) = 0;
+ virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
enum ConeTwistJointParam {
CONE_TWIST_JOINT_SWING_SPAN,
@@ -585,12 +561,10 @@ public:
CONE_TWIST_MAX
};
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
- virtual RID joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
-
- virtual void cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, float p_value)=0;
- virtual float cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const=0;
-
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) = 0;
+ virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
enum G6DOFJointAxisParam {
G6DOF_JOINT_LINEAR_LOWER_LIMIT,
@@ -618,16 +592,13 @@ public:
G6DOF_JOINT_FLAG_MAX
};
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, float p_value) = 0;
+ virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0;
- virtual RID joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
-
- virtual void generic_6dof_joint_set_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param, float p_value)=0;
- virtual float generic_6dof_joint_get_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param)=0;
-
- virtual void generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag, bool p_enable)=0;
- virtual bool generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag)=0;
-
+ virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0;
#if 0
enum JointType {
@@ -667,17 +638,16 @@ public:
AREA_BODY_REMOVED
};
-
/* MISC */
- virtual void free(RID p_rid)=0;
+ virtual void free(RID p_rid) = 0;
- virtual void set_active(bool p_active)=0;
- virtual void init()=0;
- virtual void step(float p_step)=0;
- virtual void sync()=0;
- virtual void flush_queries()=0;
- virtual void finish()=0;
+ virtual void set_active(bool p_active) = 0;
+ virtual void init() = 0;
+ virtual void step(float p_step) = 0;
+ virtual void sync() = 0;
+ virtual void flush_queries() = 0;
+ virtual void finish() = 0;
enum ProcessInfo {
@@ -686,30 +656,30 @@ public:
INFO_ISLAND_COUNT
};
- virtual int get_process_info(ProcessInfo p_info)=0;
+ virtual int get_process_info(ProcessInfo p_info) = 0;
PhysicsServer();
~PhysicsServer();
};
-VARIANT_ENUM_CAST( PhysicsServer::ShapeType );
-VARIANT_ENUM_CAST( PhysicsServer::SpaceParameter );
-VARIANT_ENUM_CAST( PhysicsServer::AreaParameter );
-VARIANT_ENUM_CAST( PhysicsServer::AreaSpaceOverrideMode );
-VARIANT_ENUM_CAST( PhysicsServer::BodyMode );
-VARIANT_ENUM_CAST( PhysicsServer::BodyParameter );
-VARIANT_ENUM_CAST( PhysicsServer::BodyState );
-VARIANT_ENUM_CAST( PhysicsServer::BodyAxisLock );
-VARIANT_ENUM_CAST( PhysicsServer::PinJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::JointType );
-VARIANT_ENUM_CAST( PhysicsServer::HingeJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::HingeJointFlag );
-VARIANT_ENUM_CAST( PhysicsServer::SliderJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::ConeTwistJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisParam );
-VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisFlag);
+VARIANT_ENUM_CAST(PhysicsServer::ShapeType);
+VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter);
+VARIANT_ENUM_CAST(PhysicsServer::AreaParameter);
+VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
+VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
+VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
+VARIANT_ENUM_CAST(PhysicsServer::BodyState);
+VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
+VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::JointType);
+VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag);
+VARIANT_ENUM_CAST(PhysicsServer::SliderJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::ConeTwistJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisParam);
+VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisFlag);
//VARIANT_ENUM_CAST( PhysicsServer::ObjectType );
-VARIANT_ENUM_CAST( PhysicsServer::AreaBodyStatus );
-VARIANT_ENUM_CAST( PhysicsServer::ProcessInfo );
+VARIANT_ENUM_CAST(PhysicsServer::AreaBodyStatus);
+VARIANT_ENUM_CAST(PhysicsServer::ProcessInfo);
#endif