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+/*************************************************************************/
+/* collision_solver_sat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "collision_solver_sat.h"
+#include "geometry.h"
+
+#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.02
+
+struct _CollectorCallback {
+
+ CollisionSolverSW::CallbackResult callback;
+ void *userdata;
+ bool swap;
+ bool collided;
+ Vector3 normal;
+ Vector3 *prev_axis;
+
+ _FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) {
+
+ //if (normal.dot(p_point_A) >= normal.dot(p_point_B))
+ // return;
+ if (swap)
+ callback(p_point_B,p_point_A,userdata);
+ else
+ callback(p_point_A,p_point_B,userdata);
+ }
+
+};
+
+typedef void (*GenerateContactsFunc)(const Vector3 *,int, const Vector3 *,int ,_CollectorCallback *);
+
+
+static void _generate_contacts_point_point(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND( p_point_count_A != 1 );
+ ERR_FAIL_COND( p_point_count_B != 1 );
+#endif
+
+ p_callback->call(*p_points_A,*p_points_B);
+}
+
+static void _generate_contacts_point_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND( p_point_count_A != 1 );
+ ERR_FAIL_COND( p_point_count_B != 2 );
+#endif
+
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B );
+ p_callback->call(*p_points_A,closest_B);
+
+}
+
+static void _generate_contacts_point_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND( p_point_count_A != 1 );
+ ERR_FAIL_COND( p_point_count_B < 3 );
+#endif
+
+
+ Vector3 closest_B=Plane(p_points_B[0],p_points_B[1],p_points_B[2]).project( *p_points_A );
+
+ p_callback->call(*p_points_A,closest_B);
+
+}
+
+
+static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND( p_point_count_A != 2 );
+ ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+#endif
+
+
+
+ Vector3 rel_A=p_points_A[1]-p_points_A[0];
+ Vector3 rel_B=p_points_B[1]-p_points_B[0];
+
+ Vector3 c=rel_A.cross(rel_B).cross(rel_B);
+
+// if ( Math::abs(rel_A.dot(c) )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
+ if ( Math::abs(rel_A.dot(c) )<CMP_EPSILON ) {
+
+ // should handle somehow..
+ //ERR_PRINT("TODO FIX");
+ //return;
+
+ Vector3 axis = rel_A.normalized(); //make an axis
+ Vector3 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]);
+ Vector3 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
+
+ //sort all 4 points in axis
+ float dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+
+ SortArray<float> sa;
+ sa.sort(dvec,4);
+
+ //use the middle ones as contacts
+ p_callback->call(base_A+axis*dvec[1],base_B+axis*dvec[1]);
+ p_callback->call(base_A+axis*dvec[2],base_B+axis*dvec[2]);
+
+ return;
+
+ }
+
+ real_t d = (c.dot( p_points_B[0] ) - p_points_A[0].dot(c))/rel_A.dot(c);
+
+ if (d<0.0)
+ d=0.0;
+ else if (d>1.0)
+ d=1.0;
+
+ Vector3 closest_A=p_points_A[0]+rel_A*d;
+ Vector3 closest_B=Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
+ p_callback->call(closest_A,closest_B);
+
+}
+
+static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND( p_point_count_A <2 );
+ ERR_FAIL_COND( p_point_count_B <3 );
+#endif
+
+ static const int max_clip=32;
+
+ Vector3 _clipbuf1[max_clip];
+ Vector3 _clipbuf2[max_clip];
+ Vector3 *clipbuf_src=_clipbuf1;
+ Vector3 *clipbuf_dst=_clipbuf2;
+ int clipbuf_len=p_point_count_A;
+
+ // copy A points to clipbuf_src
+ for (int i=0;i<p_point_count_A;i++) {
+
+ clipbuf_src[i]=p_points_A[i];
+ }
+
+ Plane plane_B(p_points_B[0],p_points_B[1],p_points_B[2]);
+
+ // go through all of B points
+ for (int i=0;i<p_point_count_B;i++) {
+
+ int i_n=(i+1)%p_point_count_B;
+
+ Vector3 edge0_B=p_points_B[i];
+ Vector3 edge1_B=p_points_B[i_n];
+
+ Vector3 clip_normal = (edge0_B - edge1_B).cross( plane_B.normal ).normalized();
+ // make a clip plane
+
+
+ Plane clip(edge0_B,clip_normal);
+ // avoid double clip if A is edge
+ int dst_idx=0;
+ bool edge = clipbuf_len==2;
+ for (int j=0;j<clipbuf_len;j++) {
+
+ int j_n=(j+1)%clipbuf_len;
+
+ Vector3 edge0_A=clipbuf_src[j];
+ Vector3 edge1_A=clipbuf_src[j_n];
+
+ real_t dist0 = clip.distance_to(edge0_A);
+ real_t dist1 = clip.distance_to(edge1_A);
+
+
+ if ( dist0 <= 0 ) { // behind plane
+
+ ERR_FAIL_COND( dst_idx >= max_clip );
+ clipbuf_dst[dst_idx++]=clipbuf_src[j];
+
+ }
+
+
+ // check for different sides and non coplanar
+// if ( (dist0*dist1) < -CMP_EPSILON && !(edge && j)) {
+ if ( (dist0*dist1) < 0 && !(edge && j)) {
+
+ // calculate intersection
+ Vector3 rel = edge1_A - edge0_A;
+ real_t den=clip.normal.dot( rel );
+ real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
+ Vector3 inters = edge0_A+rel*dist;
+
+ ERR_FAIL_COND( dst_idx >= max_clip );
+ clipbuf_dst[dst_idx]=inters;
+ dst_idx++;
+ }
+ }
+
+ clipbuf_len=dst_idx;
+ SWAP(clipbuf_src,clipbuf_dst);
+ }
+
+
+ // generate contacts
+ //Plane plane_A(p_points_A[0],p_points_A[1],p_points_A[2]);
+
+ int added=0;
+
+ for (int i=0;i<clipbuf_len;i++) {
+
+ float d = plane_B.distance_to(clipbuf_src[i]);
+ if (d>CMP_EPSILON)
+ continue;
+
+ Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d;
+
+ p_callback->call(clipbuf_src[i],closest_B);
+ added++;
+
+ }
+
+}
+
+
+static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND( p_point_count_A <1 );
+ ERR_FAIL_COND( p_point_count_B <1 );
+#endif
+
+
+ static const GenerateContactsFunc generate_contacts_func_table[3][3]={
+ {
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ _generate_contacts_point_face,
+ },{
+ 0,
+ _generate_contacts_edge_edge,
+ _generate_contacts_face_face,
+ },{
+ 0,0,
+ _generate_contacts_face_face,
+ }
+ };
+
+ int pointcount_B;
+ int pointcount_A;
+ const Vector3 *points_A;
+ const Vector3 *points_B;
+
+ if (p_point_count_A > p_point_count_B) {
+ //swap
+ p_callback->swap = !p_callback->swap;
+ p_callback->normal = -p_callback->normal;
+
+ pointcount_B = p_point_count_A;
+ pointcount_A = p_point_count_B;
+ points_A=p_points_B;
+ points_B=p_points_A;
+ } else {
+
+ pointcount_B = p_point_count_B;
+ pointcount_A = p_point_count_A;
+ points_A=p_points_A;
+ points_B=p_points_B;
+ }
+
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+
+ GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
+ ERR_FAIL_COND(!contacts_func);
+ contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_callback);
+
+}
+
+
+
+template<class ShapeA, class ShapeB>
+class SeparatorAxisTest {
+
+ const ShapeA *shape_A;
+ const ShapeB *shape_B;
+ const Transform *transform_A;
+ const Transform *transform_B;
+ real_t best_depth;
+ Vector3 best_axis;
+ _CollectorCallback *callback;
+
+ Vector3 separator_axis;
+
+public:
+
+ _FORCE_INLINE_ bool test_previous_axis() {
+
+ if (callback && callback->prev_axis && *callback->prev_axis!=Vector3())
+ return test_axis(*callback->prev_axis);
+ else
+ return true;
+ }
+
+ _FORCE_INLINE_ bool test_axis(const Vector3& p_axis) {
+
+ Vector3 axis=p_axis;
+
+ if ( Math::abs(axis.x)<CMP_EPSILON &&
+ Math::abs(axis.y)<CMP_EPSILON &&
+ Math::abs(axis.z)<CMP_EPSILON ) {
+ // strange case, try an upwards separator
+ axis=Vector3(0.0,1.0,0.0);
+ }
+
+ real_t min_A,max_A,min_B,max_B;
+
+ shape_A->project_range(axis,*transform_A,min_A,max_A);
+ shape_B->project_range(axis,*transform_B,min_B,max_B);
+
+ min_B -= ( max_A - min_A ) * 0.5;
+ max_B += ( max_A - min_A ) * 0.5;
+
+ real_t dmin = min_B - ( min_A + max_A ) * 0.5;
+ real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+
+ if (dmin > 0.0 || dmax < 0.0) {
+ separator_axis=axis;
+ return false; // doesn't contain 0
+ }
+
+ //use the smallest depth
+
+ dmin = Math::abs(dmin);
+
+ if ( dmax < dmin ) {
+ if ( dmax < best_depth ) {
+ best_depth=dmax;
+ best_axis=axis;
+ }
+ } else {
+ if ( dmin < best_depth ) {
+ best_depth=dmin;
+ best_axis=-axis; // keep it as A axis
+ }
+ }
+
+ return true;
+ }
+
+
+ _FORCE_INLINE_ void generate_contacts() {
+
+ // nothing to do, don't generate
+ if (best_axis==Vector3(0.0,0.0,0.0))
+ return;
+
+ if (!callback->callback) {
+ //just was checking intersection?
+ callback->collided=true;
+ if (callback->prev_axis)
+ *callback->prev_axis=best_axis;
+ return;
+ }
+
+ static const int max_supports=16;
+
+ Vector3 supports_A[max_supports];
+ int support_count_A;
+ shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(),max_supports,supports_A,support_count_A);
+ for(int i=0;i<support_count_A;i++) {
+ supports_A[i] = transform_A->xform(supports_A[i]);
+ }
+
+
+ Vector3 supports_B[max_supports];
+ int support_count_B;
+ shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(),max_supports,supports_B,support_count_B);
+ for(int i=0;i<support_count_B;i++) {
+ supports_B[i] = transform_B->xform(supports_B[i]);
+ }
+/*
+ print_line("best depth: "+rtos(best_depth));
+ for(int i=0;i<support_count_A;i++) {
+
+ print_line("A-"+itos(i)+": "+supports_A[i]);
+ }
+ for(int i=0;i<support_count_B;i++) {
+
+ print_line("B-"+itos(i)+": "+supports_B[i]);
+ }
+*/
+ callback->normal=best_axis;
+ if (callback->prev_axis)
+ *callback->prev_axis=best_axis;
+ _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
+
+ callback->collided=true;
+ //CollisionSolverSW::CallbackResult cbk=NULL;
+ //cbk(Vector3(),Vector3(),NULL);
+
+ }
+
+ _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback) {
+ best_depth=1e15;
+ shape_A=p_shape_A;
+ shape_B=p_shape_B;
+ transform_A=&p_transform_A;
+ transform_B=&p_transform_B;
+ callback=p_callback;
+ }
+
+};
+
+/****** SAT TESTS *******/
+/****** SAT TESTS *******/
+/****** SAT TESTS *******/
+/****** SAT TESTS *******/
+
+
+typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback);
+
+
+static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
+ const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b);
+
+ SeparatorAxisTest<SphereShapeSW,SphereShapeSW> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector);
+
+ // previous axis
+
+ if (!separator.test_previous_axis())
+ return;
+
+ if (!separator.test_axis( (p_transform_a.origin-p_transform_b.origin).normalized() ))
+ return;
+
+ separator.generate_contacts();
+}
+
+static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
+
+ SeparatorAxisTest<SphereShapeSW,BoxShapeSW> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ // test faces
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+
+ // calculate closest point to sphere
+
+ Vector3 cnormal=p_transform_b.xform_inv( p_transform_a.origin );
+
+ Vector3 cpoint=p_transform_b.xform( Vector3(
+
+ (cnormal.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
+ ) );
+
+ // use point to test axis
+ Vector3 point_axis = (p_transform_a.origin - cpoint).normalized();
+
+ if (!separator.test_axis( point_axis ))
+ return;
+
+ // test edges
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = point_axis.cross( p_transform_b.basis.get_axis(i) ).cross( p_transform_b.basis.get_axis(i) ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ separator.generate_contacts();
+
+
+}
+
+
+static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+
+ SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ //capsule sphere 1, sphere
+
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+
+ Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
+
+ if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
+ return;
+
+ //capsule sphere 2, sphere
+
+ Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
+
+ if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
+ return;
+
+ //capsule edge, sphere
+
+ Vector3 b2a = p_transform_a.origin - p_transform_b.origin;
+
+ Vector3 axis = b2a.cross( capsule_axis ).cross( capsule_axis ).normalized();
+
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ separator.generate_contacts();
+}
+
+static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+
+ SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+
+
+ if (!separator.test_previous_axis())
+ return;
+
+ const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int face_count = mesh.faces.size();
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int edge_count = mesh.edges.size();
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vertex_count = mesh.vertices.size();
+
+
+ // faces of B
+ for (int i=0;i<face_count;i++) {
+
+ Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+
+ // edges of B
+ for(int i=0;i<edge_count;i++) {
+
+
+ Vector3 v1=p_transform_b.xform( vertices[ edges[i].a ] );
+ Vector3 v2=p_transform_b.xform( vertices[ edges[i].b ] );
+ Vector3 v3=p_transform_a.origin;
+
+
+ Vector3 n1=v2-v1;
+ Vector3 n2=v2-v3;
+
+ Vector3 axis = n1.cross(n2).cross(n1).normalized();;
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+
+ // vertices of B
+ for(int i=0;i<vertex_count;i++) {
+
+
+ Vector3 v1=p_transform_b.xform( vertices[i] );
+ Vector3 v2=p_transform_a.origin;
+
+ Vector3 axis = (v2-v1).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+
+ separator.generate_contacts();
+
+
+}
+
+static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+
+
+
+ SeparatorAxisTest<SphereShapeSW,FaceShapeSW> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector);
+
+
+ Vector3 vertex[3]={
+ p_transform_b.xform( face_B->vertex[0] ),
+ p_transform_b.xform( face_B->vertex[1] ),
+ p_transform_b.xform( face_B->vertex[2] ),
+ };
+
+ if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ return;
+
+ // edges and points of B
+ for(int i=0;i<3;i++) {
+
+
+ Vector3 n1=vertex[i]-p_transform_a.origin;
+
+ if (!separator.test_axis( n1.normalized() )) {
+ return;
+ }
+
+ Vector3 n2=vertex[(i+1)%3]-vertex[i];
+
+ Vector3 axis = n1.cross(n2).cross(n2).normalized();
+
+ if (!separator.test_axis( axis )) {
+ return;
+ }
+
+ }
+
+ separator.generate_contacts();
+}
+
+
+
+
+
+static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
+
+ SeparatorAxisTest<BoxShapeSW,BoxShapeSW> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ // test faces of A
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+
+ // test faces of B
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+
+ // test combined edges
+ for (int i=0;i<3;i++) {
+
+ for (int j=0;j<3;j++) {
+
+ Vector3 axis = p_transform_a.basis.get_axis(i).cross( p_transform_b.basis.get_axis(j) );
+
+ if (axis.length_squared()<CMP_EPSILON)
+ continue;
+ axis.normalize();
+
+
+ if (!separator.test_axis( axis )) {
+ return;
+ }
+ }
+ }
+
+ separator.generate_contacts();
+
+
+}
+
+
+static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+
+ SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ // faces of A
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_a.basis.get_axis(i);
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+
+ Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized();
+
+ // edges of A, capsule cylinder
+
+ for (int i=0;i<3;i++) {
+
+ // cylinder
+ Vector3 box_axis = p_transform_a.basis.get_axis(i);
+ Vector3 axis = box_axis.cross( cyl_axis );
+ if (axis.length_squared() < CMP_EPSILON)
+ continue;
+
+ if (!separator.test_axis( axis.normalized() ))
+ return;
+ }
+
+ // points of A, capsule cylinder
+ // this sure could be made faster somehow..
+
+ for (int i=0;i<2;i++) {
+ for (int j=0;j<2;j++) {
+ for (int k=0;k<2;k++) {
+ Vector3 he = box_A->get_half_extents();
+ he.x*=(i*2-1);
+ he.y*=(j*2-1);
+ he.z*=(k*2-1);
+ Vector3 point=p_transform_a.origin;
+ for(int l=0;l<3;l++)
+ point+=p_transform_a.basis.get_axis(l)*he[l];
+
+ //Vector3 axis = (point - cyl_axis * cyl_axis.dot(point)).normalized();
+ Vector3 axis = Plane(cyl_axis,0).project(point).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+ }
+ }
+
+ // capsule balls, edges of A
+
+ for (int i=0;i<2;i++) {
+
+
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(2)*(capsule_B->get_height()*0.5);
+
+ Vector3 sphere_pos = p_transform_b.origin + ((i==0)?capsule_axis:-capsule_axis);
+
+
+ Vector3 cnormal=p_transform_a.xform_inv( sphere_pos );
+
+ Vector3 cpoint=p_transform_a.xform( Vector3(
+
+ (cnormal.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
+ ) );
+
+ // use point to test axis
+ Vector3 point_axis = (sphere_pos - cpoint).normalized();
+
+ if (!separator.test_axis( point_axis ))
+ return;
+
+ // test edges of A
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = point_axis.cross( p_transform_a.basis.get_axis(i) ).cross( p_transform_a.basis.get_axis(i) ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+ }
+
+
+ separator.generate_contacts();
+}
+
+
+static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+
+ SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+
+ const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int face_count = mesh.faces.size();
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int edge_count = mesh.edges.size();
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vertex_count = mesh.vertices.size();
+
+ // faces of A
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // faces of B
+ for (int i=0;i<face_count;i++) {
+
+ Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // A<->B edges
+ for (int i=0;i<3;i++) {
+
+ Vector3 e1 = p_transform_a.basis.get_axis(i);
+
+ for (int j=0;j<edge_count;j++) {
+
+ Vector3 e2=p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
+
+ Vector3 axis=e1.cross( e2 ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+ }
+
+ separator.generate_contacts();
+
+
+}
+
+static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+
+ SeparatorAxisTest<BoxShapeSW,FaceShapeSW> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector);
+
+ Vector3 vertex[3]={
+ p_transform_b.xform( face_B->vertex[0] ),
+ p_transform_b.xform( face_B->vertex[1] ),
+ p_transform_b.xform( face_B->vertex[2] ),
+ };
+
+ if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ return;
+
+ // faces of A
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // combined edges
+ for(int i=0;i<3;i++) {
+
+ Vector3 e=vertex[i]-vertex[(i+1)%3];
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis = p_transform_a.basis.get_axis(i);
+
+ if (!separator.test_axis( e.cross(axis).normalized() ))
+ return;
+ }
+
+ }
+
+ separator.generate_contacts();
+
+}
+
+static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+
+ SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ // some values
+
+ Vector3 capsule_A_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
+ Vector3 capsule_B_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+
+ Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis;
+ Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis;
+ Vector3 capsule_B_ball_1 = p_transform_b.origin + capsule_B_axis;
+ Vector3 capsule_B_ball_2 = p_transform_b.origin - capsule_B_axis;
+
+ //balls-balls
+
+ if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).normalized() ) )
+ return;
+ if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).normalized() ) )
+ return;
+
+ if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_1 ).normalized() ) )
+ return;
+ if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_2 ).normalized() ) )
+ return;
+
+
+ // edges-balls
+
+ if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ return;
+
+ if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ return;
+
+ if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_1 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ return;
+
+ if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_2 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ return;
+
+ // edges
+
+ if (!separator.test_axis( capsule_A_axis.cross(capsule_B_axis).normalized() ) )
+ return;
+
+
+ separator.generate_contacts();
+
+}
+
+static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+
+ SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int face_count = mesh.faces.size();
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int edge_count = mesh.edges.size();
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vertex_count = mesh.vertices.size();
+
+ // faces of B
+ for (int i=0;i<face_count;i++) {
+
+ Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // edges of B, capsule cylinder
+
+ for (int i=0;i<edge_count;i++) {
+
+ // cylinder
+ Vector3 edge_axis = p_transform_b.basis.xform( vertices[ edges[i].a] ) - p_transform_b.basis.xform( vertices[ edges[i].b] );
+ Vector3 axis = edge_axis.cross( p_transform_a.basis.get_axis(2) ).normalized();
+
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // capsule balls, edges of B
+
+ for (int i=0;i<2;i++) {
+
+ // edges of B, capsule cylinder
+
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
+
+ Vector3 sphere_pos = p_transform_a.origin + ((i==0)?capsule_axis:-capsule_axis);
+
+ for (int j=0;j<edge_count;j++) {
+
+
+ Vector3 n1=sphere_pos - p_transform_b.xform( vertices[ edges[j].a] );
+ Vector3 n2=p_transform_b.basis.xform( vertices[ edges[j].a] ) - p_transform_b.basis.xform( vertices[ edges[j].b] );
+
+ Vector3 axis = n1.cross(n2).cross(n2).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+ }
+
+
+ separator.generate_contacts();
+
+}
+
+static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+
+ SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector);
+
+
+
+ Vector3 vertex[3]={
+ p_transform_b.xform( face_B->vertex[0] ),
+ p_transform_b.xform( face_B->vertex[1] ),
+ p_transform_b.xform( face_B->vertex[2] ),
+ };
+
+ if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ return;
+
+ // edges of B, capsule cylinder
+
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
+
+ for (int i=0;i<3;i++) {
+
+ // edge-cylinder
+ Vector3 edge_axis = vertex[i]-vertex[(i+1)%3];
+ Vector3 axis = edge_axis.cross( capsule_axis ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ if (!separator.test_axis( (p_transform_a.origin-vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized() ))
+ return;
+
+ for (int j=0;j<2;j++) {
+
+ // point-spheres
+ Vector3 sphere_pos = p_transform_a.origin + ( (j==0) ? capsule_axis : -capsule_axis );
+
+ Vector3 n1=sphere_pos - vertex[i];
+
+ if (!separator.test_axis( n1.normalized() ))
+ return;
+
+ Vector3 n2=edge_axis;
+
+ axis = n1.cross(n2).cross(n2);
+
+ if (!separator.test_axis( axis.normalized() ))
+ return;
+
+
+ }
+
+ }
+
+
+ separator.generate_contacts();
+
+}
+
+
+static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+
+ SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+
+ if (!separator.test_previous_axis())
+ return;
+
+ const Geometry::MeshData &mesh_A = convex_polygon_A->get_mesh();
+
+ const Geometry::MeshData::Face *faces_A = mesh_A.faces.ptr();
+ int face_count_A = mesh_A.faces.size();
+ const Geometry::MeshData::Edge *edges_A = mesh_A.edges.ptr();
+ int edge_count_A = mesh_A.edges.size();
+ const Vector3 *vertices_A = mesh_A.vertices.ptr();
+ int vertex_count_A = mesh_A.vertices.size();
+
+ const Geometry::MeshData &mesh_B = convex_polygon_B->get_mesh();
+
+ const Geometry::MeshData::Face *faces_B = mesh_B.faces.ptr();
+ int face_count_B = mesh_B.faces.size();
+ const Geometry::MeshData::Edge *edges_B = mesh_B.edges.ptr();
+ int edge_count_B = mesh_B.edges.size();
+ const Vector3 *vertices_B = mesh_B.vertices.ptr();
+ int vertex_count_B = mesh_B.vertices.size();
+
+ // faces of A
+ for (int i=0;i<face_count_A;i++) {
+
+ Vector3 axis = p_transform_a.xform( faces_A[i].plane ).normal;
+// Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // faces of B
+ for (int i=0;i<face_count_B;i++) {
+
+ Vector3 axis = p_transform_b.xform( faces_B[i].plane ).normal;
+// Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized();
+
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+ // A<->B edges
+ for (int i=0;i<edge_count_A;i++) {
+
+ Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] ) -p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
+
+ for (int j=0;j<edge_count_B;j++) {
+
+ Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[j].a] ) -p_transform_b.basis.xform( vertices_B[ edges_B[j].b] );
+
+ Vector3 axis=e1.cross( e2 ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+
+ }
+ }
+
+ separator.generate_contacts();
+
+}
+
+static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+
+ SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector);
+
+ const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int face_count = mesh.faces.size();
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int edge_count = mesh.edges.size();
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vertex_count = mesh.vertices.size();
+
+
+
+ Vector3 vertex[3]={
+ p_transform_b.xform( face_B->vertex[0] ),
+ p_transform_b.xform( face_B->vertex[1] ),
+ p_transform_b.xform( face_B->vertex[2] ),
+ };
+
+ if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ return;
+
+
+ // faces of A
+ for (int i=0;i<face_count;i++) {
+
+// Vector3 axis = p_transform_a.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_a.basis.xform( faces[i].plane.normal ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+
+
+ // A<->B edges
+ for (int i=0;i<edge_count;i++) {
+
+ Vector3 e1=p_transform_a.xform( vertices[edges[i].a] ) - p_transform_a.xform( vertices[edges[i].b] );
+
+ for (int j=0;j<3;j++) {
+
+ Vector3 e2=vertex[j]-vertex[(j+1)%3];
+
+ Vector3 axis=e1.cross( e2 ).normalized();
+
+ if (!separator.test_axis( axis ))
+ return;
+ }
+ }
+
+ separator.generate_contacts();
+
+}
+
+
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis) {
+
+ PhysicsServer::ShapeType type_A=p_shape_A->get_type();
+
+ ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_PLANE,false);
+ ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_RAY,false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
+
+ PhysicsServer::ShapeType type_B=p_shape_B->get_type();
+
+ ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_PLANE,false);
+ ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_RAY,false);
+ ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
+
+
+ static const CollisionFunc collision_table[5][5]={
+ {_collision_sphere_sphere,
+ _collision_sphere_box,
+ _collision_sphere_capsule,
+ _collision_sphere_convex_polygon,
+ _collision_sphere_face},
+ {0,
+ _collision_box_box,
+ _collision_box_capsule,
+ _collision_box_convex_polygon,
+ _collision_box_face},
+ {0,
+ 0,
+ _collision_capsule_capsule,
+ _collision_capsule_convex_polygon,
+ _collision_capsule_face},
+ {0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon,
+ _collision_convex_polygon_face},
+ {0,
+ 0,
+ 0,
+ 0,
+ 0},
+ };
+
+ _CollectorCallback callback;
+ callback.callback=p_result_callback;
+ callback.swap=p_swap;
+ callback.userdata=p_userdata;
+ callback.collided=false;
+ callback.prev_axis=r_prev_axis;
+
+ const ShapeSW *A=p_shape_A;
+ const ShapeSW *B=p_shape_B;
+ const Transform *transform_A=&p_transform_A;
+ const Transform *transform_B=&p_transform_B;
+
+ if (type_A > type_B) {
+ SWAP(A,B);
+ SWAP(transform_A,transform_B);
+ SWAP(type_A,type_B);
+ callback.swap = !callback.swap;
+ }
+
+
+ CollisionFunc collision_func = collision_table[type_A-2][type_B-2];
+ ERR_FAIL_COND_V(!collision_func,false);
+
+
+ collision_func(A,*transform_A,B,*transform_B,&callback);
+
+ return callback.collided;
+
+}