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| -rw-r--r-- | servers/physics/collision_solver_sat.cpp | 1331 |
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diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp new file mode 100644 index 000000000..1cd40db77 --- /dev/null +++ b/servers/physics/collision_solver_sat.cpp @@ -0,0 +1,1331 @@ +/*************************************************************************/ +/* collision_solver_sat.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "collision_solver_sat.h" +#include "geometry.h" + +#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.02 + +struct _CollectorCallback { + + CollisionSolverSW::CallbackResult callback; + void *userdata; + bool swap; + bool collided; + Vector3 normal; + Vector3 *prev_axis; + + _FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) { + + //if (normal.dot(p_point_A) >= normal.dot(p_point_B)) + // return; + if (swap) + callback(p_point_B,p_point_A,userdata); + else + callback(p_point_A,p_point_B,userdata); + } + +}; + +typedef void (*GenerateContactsFunc)(const Vector3 *,int, const Vector3 *,int ,_CollectorCallback *); + + +static void _generate_contacts_point_point(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) { + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND( p_point_count_A != 1 ); + ERR_FAIL_COND( p_point_count_B != 1 ); +#endif + + p_callback->call(*p_points_A,*p_points_B); +} + +static void _generate_contacts_point_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) { + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND( p_point_count_A != 1 ); + ERR_FAIL_COND( p_point_count_B != 2 ); +#endif + + Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B ); + p_callback->call(*p_points_A,closest_B); + +} + +static void _generate_contacts_point_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) { + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND( p_point_count_A != 1 ); + ERR_FAIL_COND( p_point_count_B < 3 ); +#endif + + + Vector3 closest_B=Plane(p_points_B[0],p_points_B[1],p_points_B[2]).project( *p_points_A ); + + p_callback->call(*p_points_A,closest_B); + +} + + +static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) { + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND( p_point_count_A != 2 ); + ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix +#endif + + + + Vector3 rel_A=p_points_A[1]-p_points_A[0]; + Vector3 rel_B=p_points_B[1]-p_points_B[0]; + + Vector3 c=rel_A.cross(rel_B).cross(rel_B); + +// if ( Math::abs(rel_A.dot(c) )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) { + if ( Math::abs(rel_A.dot(c) )<CMP_EPSILON ) { + + // should handle somehow.. + //ERR_PRINT("TODO FIX"); + //return; + + Vector3 axis = rel_A.normalized(); //make an axis + Vector3 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]); + Vector3 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]); + + //sort all 4 points in axis + float dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) }; + + SortArray<float> sa; + sa.sort(dvec,4); + + //use the middle ones as contacts + p_callback->call(base_A+axis*dvec[1],base_B+axis*dvec[1]); + p_callback->call(base_A+axis*dvec[2],base_B+axis*dvec[2]); + + return; + + } + + real_t d = (c.dot( p_points_B[0] ) - p_points_A[0].dot(c))/rel_A.dot(c); + + if (d<0.0) + d=0.0; + else if (d>1.0) + d=1.0; + + Vector3 closest_A=p_points_A[0]+rel_A*d; + Vector3 closest_B=Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B); + p_callback->call(closest_A,closest_B); + +} + +static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) { + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND( p_point_count_A <2 ); + ERR_FAIL_COND( p_point_count_B <3 ); +#endif + + static const int max_clip=32; + + Vector3 _clipbuf1[max_clip]; + Vector3 _clipbuf2[max_clip]; + Vector3 *clipbuf_src=_clipbuf1; + Vector3 *clipbuf_dst=_clipbuf2; + int clipbuf_len=p_point_count_A; + + // copy A points to clipbuf_src + for (int i=0;i<p_point_count_A;i++) { + + clipbuf_src[i]=p_points_A[i]; + } + + Plane plane_B(p_points_B[0],p_points_B[1],p_points_B[2]); + + // go through all of B points + for (int i=0;i<p_point_count_B;i++) { + + int i_n=(i+1)%p_point_count_B; + + Vector3 edge0_B=p_points_B[i]; + Vector3 edge1_B=p_points_B[i_n]; + + Vector3 clip_normal = (edge0_B - edge1_B).cross( plane_B.normal ).normalized(); + // make a clip plane + + + Plane clip(edge0_B,clip_normal); + // avoid double clip if A is edge + int dst_idx=0; + bool edge = clipbuf_len==2; + for (int j=0;j<clipbuf_len;j++) { + + int j_n=(j+1)%clipbuf_len; + + Vector3 edge0_A=clipbuf_src[j]; + Vector3 edge1_A=clipbuf_src[j_n]; + + real_t dist0 = clip.distance_to(edge0_A); + real_t dist1 = clip.distance_to(edge1_A); + + + if ( dist0 <= 0 ) { // behind plane + + ERR_FAIL_COND( dst_idx >= max_clip ); + clipbuf_dst[dst_idx++]=clipbuf_src[j]; + + } + + + // check for different sides and non coplanar +// if ( (dist0*dist1) < -CMP_EPSILON && !(edge && j)) { + if ( (dist0*dist1) < 0 && !(edge && j)) { + + // calculate intersection + Vector3 rel = edge1_A - edge0_A; + real_t den=clip.normal.dot( rel ); + real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den; + Vector3 inters = edge0_A+rel*dist; + + ERR_FAIL_COND( dst_idx >= max_clip ); + clipbuf_dst[dst_idx]=inters; + dst_idx++; + } + } + + clipbuf_len=dst_idx; + SWAP(clipbuf_src,clipbuf_dst); + } + + + // generate contacts + //Plane plane_A(p_points_A[0],p_points_A[1],p_points_A[2]); + + int added=0; + + for (int i=0;i<clipbuf_len;i++) { + + float d = plane_B.distance_to(clipbuf_src[i]); + if (d>CMP_EPSILON) + continue; + + Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d; + + p_callback->call(clipbuf_src[i],closest_B); + added++; + + } + +} + + +static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) { + + +#ifdef DEBUG_ENABLED + ERR_FAIL_COND( p_point_count_A <1 ); + ERR_FAIL_COND( p_point_count_B <1 ); +#endif + + + static const GenerateContactsFunc generate_contacts_func_table[3][3]={ + { + _generate_contacts_point_point, + _generate_contacts_point_edge, + _generate_contacts_point_face, + },{ + 0, + _generate_contacts_edge_edge, + _generate_contacts_face_face, + },{ + 0,0, + _generate_contacts_face_face, + } + }; + + int pointcount_B; + int pointcount_A; + const Vector3 *points_A; + const Vector3 *points_B; + + if (p_point_count_A > p_point_count_B) { + //swap + p_callback->swap = !p_callback->swap; + p_callback->normal = -p_callback->normal; + + pointcount_B = p_point_count_A; + pointcount_A = p_point_count_B; + points_A=p_points_B; + points_B=p_points_A; + } else { + + pointcount_B = p_point_count_B; + pointcount_A = p_point_count_A; + points_A=p_points_A; + points_B=p_points_B; + } + + int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1; + int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1; + + GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B]; + ERR_FAIL_COND(!contacts_func); + contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_callback); + +} + + + +template<class ShapeA, class ShapeB> +class SeparatorAxisTest { + + const ShapeA *shape_A; + const ShapeB *shape_B; + const Transform *transform_A; + const Transform *transform_B; + real_t best_depth; + Vector3 best_axis; + _CollectorCallback *callback; + + Vector3 separator_axis; + +public: + + _FORCE_INLINE_ bool test_previous_axis() { + + if (callback && callback->prev_axis && *callback->prev_axis!=Vector3()) + return test_axis(*callback->prev_axis); + else + return true; + } + + _FORCE_INLINE_ bool test_axis(const Vector3& p_axis) { + + Vector3 axis=p_axis; + + if ( Math::abs(axis.x)<CMP_EPSILON && + Math::abs(axis.y)<CMP_EPSILON && + Math::abs(axis.z)<CMP_EPSILON ) { + // strange case, try an upwards separator + axis=Vector3(0.0,1.0,0.0); + } + + real_t min_A,max_A,min_B,max_B; + + shape_A->project_range(axis,*transform_A,min_A,max_A); + shape_B->project_range(axis,*transform_B,min_B,max_B); + + min_B -= ( max_A - min_A ) * 0.5; + max_B += ( max_A - min_A ) * 0.5; + + real_t dmin = min_B - ( min_A + max_A ) * 0.5; + real_t dmax = max_B - ( min_A + max_A ) * 0.5; + + if (dmin > 0.0 || dmax < 0.0) { + separator_axis=axis; + return false; // doesn't contain 0 + } + + //use the smallest depth + + dmin = Math::abs(dmin); + + if ( dmax < dmin ) { + if ( dmax < best_depth ) { + best_depth=dmax; + best_axis=axis; + } + } else { + if ( dmin < best_depth ) { + best_depth=dmin; + best_axis=-axis; // keep it as A axis + } + } + + return true; + } + + + _FORCE_INLINE_ void generate_contacts() { + + // nothing to do, don't generate + if (best_axis==Vector3(0.0,0.0,0.0)) + return; + + if (!callback->callback) { + //just was checking intersection? + callback->collided=true; + if (callback->prev_axis) + *callback->prev_axis=best_axis; + return; + } + + static const int max_supports=16; + + Vector3 supports_A[max_supports]; + int support_count_A; + shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(),max_supports,supports_A,support_count_A); + for(int i=0;i<support_count_A;i++) { + supports_A[i] = transform_A->xform(supports_A[i]); + } + + + Vector3 supports_B[max_supports]; + int support_count_B; + shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(),max_supports,supports_B,support_count_B); + for(int i=0;i<support_count_B;i++) { + supports_B[i] = transform_B->xform(supports_B[i]); + } +/* + print_line("best depth: "+rtos(best_depth)); + for(int i=0;i<support_count_A;i++) { + + print_line("A-"+itos(i)+": "+supports_A[i]); + } + for(int i=0;i<support_count_B;i++) { + + print_line("B-"+itos(i)+": "+supports_B[i]); + } +*/ + callback->normal=best_axis; + if (callback->prev_axis) + *callback->prev_axis=best_axis; + _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback); + + callback->collided=true; + //CollisionSolverSW::CallbackResult cbk=NULL; + //cbk(Vector3(),Vector3(),NULL); + + } + + _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback) { + best_depth=1e15; + shape_A=p_shape_A; + shape_B=p_shape_B; + transform_A=&p_transform_A; + transform_B=&p_transform_B; + callback=p_callback; + } + +}; + +/****** SAT TESTS *******/ +/****** SAT TESTS *******/ +/****** SAT TESTS *******/ +/****** SAT TESTS *******/ + + +typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback); + + +static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a); + const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b); + + SeparatorAxisTest<SphereShapeSW,SphereShapeSW> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector); + + // previous axis + + if (!separator.test_previous_axis()) + return; + + if (!separator.test_axis( (p_transform_a.origin-p_transform_b.origin).normalized() )) + return; + + separator.generate_contacts(); +} + +static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a); + const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b); + + SeparatorAxisTest<SphereShapeSW,BoxShapeSW> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + // test faces + + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_b.basis.get_axis(i).normalized(); + + if (!separator.test_axis( axis )) + return; + + } + + // calculate closest point to sphere + + Vector3 cnormal=p_transform_b.xform_inv( p_transform_a.origin ); + + Vector3 cpoint=p_transform_b.xform( Vector3( + + (cnormal.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x, + (cnormal.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y, + (cnormal.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z + ) ); + + // use point to test axis + Vector3 point_axis = (p_transform_a.origin - cpoint).normalized(); + + if (!separator.test_axis( point_axis )) + return; + + // test edges + + for (int i=0;i<3;i++) { + + Vector3 axis = point_axis.cross( p_transform_b.basis.get_axis(i) ).cross( p_transform_b.basis.get_axis(i) ).normalized(); + + if (!separator.test_axis( axis )) + return; + } + + separator.generate_contacts(); + + +} + + +static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a); + const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b); + + SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + //capsule sphere 1, sphere + + Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5); + + Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis; + + if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) ) + return; + + //capsule sphere 2, sphere + + Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis; + + if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) ) + return; + + //capsule edge, sphere + + Vector3 b2a = p_transform_a.origin - p_transform_b.origin; + + Vector3 axis = b2a.cross( capsule_axis ).cross( capsule_axis ).normalized(); + + + if (!separator.test_axis( axis )) + return; + + separator.generate_contacts(); +} + +static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a); + const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b); + + SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector); + + + if (!separator.test_previous_axis()) + return; + + const Geometry::MeshData &mesh = convex_polygon_B->get_mesh(); + + const Geometry::MeshData::Face *faces = mesh.faces.ptr(); + int face_count = mesh.faces.size(); + const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); + int edge_count = mesh.edges.size(); + const Vector3 *vertices = mesh.vertices.ptr(); + int vertex_count = mesh.vertices.size(); + + + // faces of B + for (int i=0;i<face_count;i++) { + + Vector3 axis = p_transform_b.xform( faces[i].plane ).normal; + + if (!separator.test_axis( axis )) + return; + } + + + // edges of B + for(int i=0;i<edge_count;i++) { + + + Vector3 v1=p_transform_b.xform( vertices[ edges[i].a ] ); + Vector3 v2=p_transform_b.xform( vertices[ edges[i].b ] ); + Vector3 v3=p_transform_a.origin; + + + Vector3 n1=v2-v1; + Vector3 n2=v2-v3; + + Vector3 axis = n1.cross(n2).cross(n1).normalized();; + + if (!separator.test_axis( axis )) + return; + + } + + // vertices of B + for(int i=0;i<vertex_count;i++) { + + + Vector3 v1=p_transform_b.xform( vertices[i] ); + Vector3 v2=p_transform_a.origin; + + Vector3 axis = (v2-v1).normalized(); + + if (!separator.test_axis( axis )) + return; + + } + + separator.generate_contacts(); + + +} + +static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) { + + const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a); + const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b); + + + + SeparatorAxisTest<SphereShapeSW,FaceShapeSW> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector); + + + Vector3 vertex[3]={ + p_transform_b.xform( face_B->vertex[0] ), + p_transform_b.xform( face_B->vertex[1] ), + p_transform_b.xform( face_B->vertex[2] ), + }; + + if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() )) + return; + + // edges and points of B + for(int i=0;i<3;i++) { + + + Vector3 n1=vertex[i]-p_transform_a.origin; + + if (!separator.test_axis( n1.normalized() )) { + return; + } + + Vector3 n2=vertex[(i+1)%3]-vertex[i]; + + Vector3 axis = n1.cross(n2).cross(n2).normalized(); + + if (!separator.test_axis( axis )) { + return; + } + + } + + separator.generate_contacts(); +} + + + + + +static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a); + const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b); + + SeparatorAxisTest<BoxShapeSW,BoxShapeSW> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + // test faces of A + + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); + + if (!separator.test_axis( axis )) + return; + + } + + // test faces of B + + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_b.basis.get_axis(i).normalized(); + + if (!separator.test_axis( axis )) + return; + + } + + // test combined edges + for (int i=0;i<3;i++) { + + for (int j=0;j<3;j++) { + + Vector3 axis = p_transform_a.basis.get_axis(i).cross( p_transform_b.basis.get_axis(j) ); + + if (axis.length_squared()<CMP_EPSILON) + continue; + axis.normalize(); + + + if (!separator.test_axis( axis )) { + return; + } + } + } + + separator.generate_contacts(); + + +} + + +static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a); + const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b); + + SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + // faces of A + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_a.basis.get_axis(i); + + if (!separator.test_axis( axis )) + return; + } + + + Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized(); + + // edges of A, capsule cylinder + + for (int i=0;i<3;i++) { + + // cylinder + Vector3 box_axis = p_transform_a.basis.get_axis(i); + Vector3 axis = box_axis.cross( cyl_axis ); + if (axis.length_squared() < CMP_EPSILON) + continue; + + if (!separator.test_axis( axis.normalized() )) + return; + } + + // points of A, capsule cylinder + // this sure could be made faster somehow.. + + for (int i=0;i<2;i++) { + for (int j=0;j<2;j++) { + for (int k=0;k<2;k++) { + Vector3 he = box_A->get_half_extents(); + he.x*=(i*2-1); + he.y*=(j*2-1); + he.z*=(k*2-1); + Vector3 point=p_transform_a.origin; + for(int l=0;l<3;l++) + point+=p_transform_a.basis.get_axis(l)*he[l]; + + //Vector3 axis = (point - cyl_axis * cyl_axis.dot(point)).normalized(); + Vector3 axis = Plane(cyl_axis,0).project(point).normalized(); + + if (!separator.test_axis( axis )) + return; + } + } + } + + // capsule balls, edges of A + + for (int i=0;i<2;i++) { + + + Vector3 capsule_axis = p_transform_b.basis.get_axis(2)*(capsule_B->get_height()*0.5); + + Vector3 sphere_pos = p_transform_b.origin + ((i==0)?capsule_axis:-capsule_axis); + + + Vector3 cnormal=p_transform_a.xform_inv( sphere_pos ); + + Vector3 cpoint=p_transform_a.xform( Vector3( + + (cnormal.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x, + (cnormal.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y, + (cnormal.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z + ) ); + + // use point to test axis + Vector3 point_axis = (sphere_pos - cpoint).normalized(); + + if (!separator.test_axis( point_axis )) + return; + + // test edges of A + + for (int i=0;i<3;i++) { + + Vector3 axis = point_axis.cross( p_transform_a.basis.get_axis(i) ).cross( p_transform_a.basis.get_axis(i) ).normalized(); + + if (!separator.test_axis( axis )) + return; + } + } + + + separator.generate_contacts(); +} + + +static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + + const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a); + const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b); + + SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + + const Geometry::MeshData &mesh = convex_polygon_B->get_mesh(); + + const Geometry::MeshData::Face *faces = mesh.faces.ptr(); + int face_count = mesh.faces.size(); + const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); + int edge_count = mesh.edges.size(); + const Vector3 *vertices = mesh.vertices.ptr(); + int vertex_count = mesh.vertices.size(); + + // faces of A + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); + + if (!separator.test_axis( axis )) + return; + } + + // faces of B + for (int i=0;i<face_count;i++) { + + Vector3 axis = p_transform_b.xform( faces[i].plane ).normal; + + if (!separator.test_axis( axis )) + return; + } + + // A<->B edges + for (int i=0;i<3;i++) { + + Vector3 e1 = p_transform_a.basis.get_axis(i); + + for (int j=0;j<edge_count;j++) { + + Vector3 e2=p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]); + + Vector3 axis=e1.cross( e2 ).normalized(); + + if (!separator.test_axis( axis )) + return; + + } + } + + separator.generate_contacts(); + + +} + +static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) { + + + const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a); + const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b); + + SeparatorAxisTest<BoxShapeSW,FaceShapeSW> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector); + + Vector3 vertex[3]={ + p_transform_b.xform( face_B->vertex[0] ), + p_transform_b.xform( face_B->vertex[1] ), + p_transform_b.xform( face_B->vertex[2] ), + }; + + if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() )) + return; + + // faces of A + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); + + if (!separator.test_axis( axis )) + return; + } + + // combined edges + for(int i=0;i<3;i++) { + + Vector3 e=vertex[i]-vertex[(i+1)%3]; + + for (int i=0;i<3;i++) { + + Vector3 axis = p_transform_a.basis.get_axis(i); + + if (!separator.test_axis( e.cross(axis).normalized() )) + return; + } + + } + + separator.generate_contacts(); + +} + +static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a); + const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b); + + SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + // some values + + Vector3 capsule_A_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5); + Vector3 capsule_B_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5); + + Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis; + Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis; + Vector3 capsule_B_ball_1 = p_transform_b.origin + capsule_B_axis; + Vector3 capsule_B_ball_2 = p_transform_b.origin - capsule_B_axis; + + //balls-balls + + if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).normalized() ) ) + return; + if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).normalized() ) ) + return; + + if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_1 ).normalized() ) ) + return; + if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_2 ).normalized() ) ) + return; + + + // edges-balls + + if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) ) + return; + + if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) ) + return; + + if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_1 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) ) + return; + + if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_2 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) ) + return; + + // edges + + if (!separator.test_axis( capsule_A_axis.cross(capsule_B_axis).normalized() ) ) + return; + + + separator.generate_contacts(); + +} + +static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a); + const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b); + + SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + const Geometry::MeshData &mesh = convex_polygon_B->get_mesh(); + + const Geometry::MeshData::Face *faces = mesh.faces.ptr(); + int face_count = mesh.faces.size(); + const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); + int edge_count = mesh.edges.size(); + const Vector3 *vertices = mesh.vertices.ptr(); + int vertex_count = mesh.vertices.size(); + + // faces of B + for (int i=0;i<face_count;i++) { + + Vector3 axis = p_transform_b.xform( faces[i].plane ).normal; + + if (!separator.test_axis( axis )) + return; + } + + // edges of B, capsule cylinder + + for (int i=0;i<edge_count;i++) { + + // cylinder + Vector3 edge_axis = p_transform_b.basis.xform( vertices[ edges[i].a] ) - p_transform_b.basis.xform( vertices[ edges[i].b] ); + Vector3 axis = edge_axis.cross( p_transform_a.basis.get_axis(2) ).normalized(); + + + if (!separator.test_axis( axis )) + return; + } + + // capsule balls, edges of B + + for (int i=0;i<2;i++) { + + // edges of B, capsule cylinder + + Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5); + + Vector3 sphere_pos = p_transform_a.origin + ((i==0)?capsule_axis:-capsule_axis); + + for (int j=0;j<edge_count;j++) { + + + Vector3 n1=sphere_pos - p_transform_b.xform( vertices[ edges[j].a] ); + Vector3 n2=p_transform_b.basis.xform( vertices[ edges[j].a] ) - p_transform_b.basis.xform( vertices[ edges[j].b] ); + + Vector3 axis = n1.cross(n2).cross(n2).normalized(); + + if (!separator.test_axis( axis )) + return; + } + } + + + separator.generate_contacts(); + +} + +static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) { + + const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a); + const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b); + + SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector); + + + + Vector3 vertex[3]={ + p_transform_b.xform( face_B->vertex[0] ), + p_transform_b.xform( face_B->vertex[1] ), + p_transform_b.xform( face_B->vertex[2] ), + }; + + if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() )) + return; + + // edges of B, capsule cylinder + + Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5); + + for (int i=0;i<3;i++) { + + // edge-cylinder + Vector3 edge_axis = vertex[i]-vertex[(i+1)%3]; + Vector3 axis = edge_axis.cross( capsule_axis ).normalized(); + + if (!separator.test_axis( axis )) + return; + + if (!separator.test_axis( (p_transform_a.origin-vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized() )) + return; + + for (int j=0;j<2;j++) { + + // point-spheres + Vector3 sphere_pos = p_transform_a.origin + ( (j==0) ? capsule_axis : -capsule_axis ); + + Vector3 n1=sphere_pos - vertex[i]; + + if (!separator.test_axis( n1.normalized() )) + return; + + Vector3 n2=edge_axis; + + axis = n1.cross(n2).cross(n2); + + if (!separator.test_axis( axis.normalized() )) + return; + + + } + + } + + + separator.generate_contacts(); + +} + + +static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) { + + + const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a); + const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b); + + SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector); + + if (!separator.test_previous_axis()) + return; + + const Geometry::MeshData &mesh_A = convex_polygon_A->get_mesh(); + + const Geometry::MeshData::Face *faces_A = mesh_A.faces.ptr(); + int face_count_A = mesh_A.faces.size(); + const Geometry::MeshData::Edge *edges_A = mesh_A.edges.ptr(); + int edge_count_A = mesh_A.edges.size(); + const Vector3 *vertices_A = mesh_A.vertices.ptr(); + int vertex_count_A = mesh_A.vertices.size(); + + const Geometry::MeshData &mesh_B = convex_polygon_B->get_mesh(); + + const Geometry::MeshData::Face *faces_B = mesh_B.faces.ptr(); + int face_count_B = mesh_B.faces.size(); + const Geometry::MeshData::Edge *edges_B = mesh_B.edges.ptr(); + int edge_count_B = mesh_B.edges.size(); + const Vector3 *vertices_B = mesh_B.vertices.ptr(); + int vertex_count_B = mesh_B.vertices.size(); + + // faces of A + for (int i=0;i<face_count_A;i++) { + + Vector3 axis = p_transform_a.xform( faces_A[i].plane ).normal; +// Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized(); + + if (!separator.test_axis( axis )) + return; + } + + // faces of B + for (int i=0;i<face_count_B;i++) { + + Vector3 axis = p_transform_b.xform( faces_B[i].plane ).normal; +// Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized(); + + + if (!separator.test_axis( axis )) + return; + } + + // A<->B edges + for (int i=0;i<edge_count_A;i++) { + + Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] ) -p_transform_a.basis.xform( vertices_A[ edges_A[i].b] ); + + for (int j=0;j<edge_count_B;j++) { + + Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[j].a] ) -p_transform_b.basis.xform( vertices_B[ edges_B[j].b] ); + + Vector3 axis=e1.cross( e2 ).normalized(); + + if (!separator.test_axis( axis )) + return; + + } + } + + separator.generate_contacts(); + +} + +static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) { + + + const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a); + const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b); + + SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector); + + const Geometry::MeshData &mesh = convex_polygon_A->get_mesh(); + + const Geometry::MeshData::Face *faces = mesh.faces.ptr(); + int face_count = mesh.faces.size(); + const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); + int edge_count = mesh.edges.size(); + const Vector3 *vertices = mesh.vertices.ptr(); + int vertex_count = mesh.vertices.size(); + + + + Vector3 vertex[3]={ + p_transform_b.xform( face_B->vertex[0] ), + p_transform_b.xform( face_B->vertex[1] ), + p_transform_b.xform( face_B->vertex[2] ), + }; + + if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() )) + return; + + + // faces of A + for (int i=0;i<face_count;i++) { + +// Vector3 axis = p_transform_a.xform( faces[i].plane ).normal; + Vector3 axis = p_transform_a.basis.xform( faces[i].plane.normal ).normalized(); + + if (!separator.test_axis( axis )) + return; + } + + + // A<->B edges + for (int i=0;i<edge_count;i++) { + + Vector3 e1=p_transform_a.xform( vertices[edges[i].a] ) - p_transform_a.xform( vertices[edges[i].b] ); + + for (int j=0;j<3;j++) { + + Vector3 e2=vertex[j]-vertex[(j+1)%3]; + + Vector3 axis=e1.cross( e2 ).normalized(); + + if (!separator.test_axis( axis )) + return; + } + } + + separator.generate_contacts(); + +} + + +bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis) { + + PhysicsServer::ShapeType type_A=p_shape_A->get_type(); + + ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_PLANE,false); + ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_RAY,false); + ERR_FAIL_COND_V(p_shape_A->is_concave(),false); + + PhysicsServer::ShapeType type_B=p_shape_B->get_type(); + + ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_PLANE,false); + ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_RAY,false); + ERR_FAIL_COND_V(p_shape_B->is_concave(),false); + + + static const CollisionFunc collision_table[5][5]={ + {_collision_sphere_sphere, + _collision_sphere_box, + _collision_sphere_capsule, + _collision_sphere_convex_polygon, + _collision_sphere_face}, + {0, + _collision_box_box, + _collision_box_capsule, + _collision_box_convex_polygon, + _collision_box_face}, + {0, + 0, + _collision_capsule_capsule, + _collision_capsule_convex_polygon, + _collision_capsule_face}, + {0, + 0, + 0, + _collision_convex_polygon_convex_polygon, + _collision_convex_polygon_face}, + {0, + 0, + 0, + 0, + 0}, + }; + + _CollectorCallback callback; + callback.callback=p_result_callback; + callback.swap=p_swap; + callback.userdata=p_userdata; + callback.collided=false; + callback.prev_axis=r_prev_axis; + + const ShapeSW *A=p_shape_A; + const ShapeSW *B=p_shape_B; + const Transform *transform_A=&p_transform_A; + const Transform *transform_B=&p_transform_B; + + if (type_A > type_B) { + SWAP(A,B); + SWAP(transform_A,transform_B); + SWAP(type_A,type_B); + callback.swap = !callback.swap; + } + + + CollisionFunc collision_func = collision_table[type_A-2][type_B-2]; + ERR_FAIL_COND_V(!collision_func,false); + + + collision_func(A,*transform_A,B,*transform_B,&callback); + + return callback.collided; + +} |
