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Diffstat (limited to '')
| -rw-r--r-- | scene/scene_string_names.h | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h new file mode 100644 index 000000000..6a4e58ed5 --- /dev/null +++ b/scene/scene_string_names.h @@ -0,0 +1,151 @@ +/*************************************************************************/ +/* scene_string_names.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENE_STRING_NAMES_H +#define SCENE_STRING_NAMES_H + +#include "string_db.h" + +class SceneStringNames { + +friend void register_scene_types(); +friend void unregister_scene_types(); + + static SceneStringNames* singleton; + + static void create() { singleton = memnew(SceneStringNames); } + static void free() { memdelete( singleton); singleton=NULL; } + + SceneStringNames(); +public: + _FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; } + + + StringName resized; + StringName dot; + StringName doubledot; + StringName draw; + StringName hide; + StringName visibility_changed; + StringName input_event; + StringName _input_event; + StringName item_rect_changed; + StringName shader_shader; + StringName enter_scene; + StringName exit_scene; + StringName size_flags_changed; + StringName minimum_size_changed; + StringName idle; + StringName iteration; + StringName update; + + StringName line_separation; + + StringName mouse_enter; + StringName mouse_exit; + StringName focus_enter; + StringName focus_exit; + + StringName sort_children; + + StringName finished; + StringName animation_changed; + + StringName body_enter_shape; + StringName body_enter; + StringName body_exit_shape; + StringName body_exit; + + + StringName _get_gizmo_geometry; + StringName _can_gizmo_scale; + + StringName _fixed_process; + StringName _process; + StringName _enter_world; + StringName _exit_world; + StringName _enter_scene; + StringName _exit_scene; + StringName _draw; + StringName _input; + StringName _ready; + + StringName _update_scroll; + StringName _update_xform; + + StringName _proxgroup_add; + StringName _proxgroup_remove; + + StringName grouped; + StringName ungrouped; + + StringName has_point; + StringName get_drag_data; + StringName can_drop_data; + StringName drop_data; + + StringName enter_screen; + StringName exit_screen; + StringName enter_viewport; + StringName exit_viewport; + StringName enter_camera; + StringName exit_camera; + + StringName _body_enter_scene; + StringName _body_exit_scene; + + StringName changed; + StringName _shader_changed; + + StringName _spatial_editor_group; + StringName _request_gizmo; + + StringName offset; + StringName unit_offset; + StringName rotation_mode; + StringName v_offset; + StringName h_offset; + + StringName transform_pos; + StringName transform_rot; + StringName transform_scale; + + StringName _update_remote; + StringName _update_pairs; + + StringName area_enter; + StringName area_exit; + + StringName get_minimum_size; + + StringName play_play; + +}; + + +#endif // SCENE_STRING_NAMES_H |
