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Diffstat (limited to '')
| -rw-r--r-- | scene/scene_binds.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/scene/scene_binds.cpp b/scene/scene_binds.cpp new file mode 100644 index 000000000..5c6a02611 --- /dev/null +++ b/scene/scene_binds.cpp @@ -0,0 +1,55 @@ +/*************************************************************************/ +/* scene_binds.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "scene_binds.h" + + +#ifdef OLD_SCENE_FORMAT_ENABLED +void SceneIO::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("load:Node","path"),&SceneIO::load); + ObjectTypeDB::bind_method(_MD("save","path","scene:Node","flags","optimizer:OptimizedSaver","scene"),&SceneIO::save,DEFVAL(0),DEFVAL(Ref<OptimizedSaver>())); + ObjectTypeDB::bind_method(_MD("load_interactive:SceneInteractiveLoader","path"),&SceneIO::load_interactive); +} + +Node* SceneIO::load(const String& p_scene) { + + return SceneLoader::load(p_scene); +} + +Error SceneIO::save(const String& p_path, Node *p_scene,int p_flags,const Ref<OptimizedSaver> &p_optimizer) { + + return SceneSaver::save(p_path,p_scene,p_flags,p_optimizer); +} + +Ref<SceneInteractiveLoader> SceneIO::load_interactive(const String& p_scene) { + + return SceneLoader::load_interactive(p_scene); +} + +#endif |
