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-rw-r--r--scene/scene_binds.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/scene/scene_binds.cpp b/scene/scene_binds.cpp
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+++ b/scene/scene_binds.cpp
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+/*************************************************************************/
+/* scene_binds.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scene_binds.h"
+
+
+#ifdef OLD_SCENE_FORMAT_ENABLED
+void SceneIO::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("load:Node","path"),&SceneIO::load);
+ ObjectTypeDB::bind_method(_MD("save","path","scene:Node","flags","optimizer:OptimizedSaver","scene"),&SceneIO::save,DEFVAL(0),DEFVAL(Ref<OptimizedSaver>()));
+ ObjectTypeDB::bind_method(_MD("load_interactive:SceneInteractiveLoader","path"),&SceneIO::load_interactive);
+}
+
+Node* SceneIO::load(const String& p_scene) {
+
+ return SceneLoader::load(p_scene);
+}
+
+Error SceneIO::save(const String& p_path, Node *p_scene,int p_flags,const Ref<OptimizedSaver> &p_optimizer) {
+
+ return SceneSaver::save(p_path,p_scene,p_flags,p_optimizer);
+}
+
+Ref<SceneInteractiveLoader> SceneIO::load_interactive(const String& p_scene) {
+
+ return SceneLoader::load_interactive(p_scene);
+}
+
+#endif