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Diffstat (limited to '')
| -rw-r--r-- | scene/resources/world_2d.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h new file mode 100644 index 000000000..3feb23495 --- /dev/null +++ b/scene/resources/world_2d.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* world_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef WORLD_2D_H +#define WORLD_2D_H + +#include "resource.h" + + +class SpatialIndexer2D; +class VisibilityNotifier2D; +class Viewport; + +class World2D : public Resource { + + OBJ_TYPE( World2D, Resource ); + + RID canvas; + RID space; + RID sound_space; + + SpatialIndexer2D* indexer; +protected: + + static void _bind_methods(); +friend class Viewport; +friend class VisibilityNotifier2D; + + void _register_viewport(Viewport* p_viewport,const Rect2& p_rect); + void _update_viewport(Viewport* p_viewport,const Rect2& p_rect); + void _remove_viewport(Viewport* p_viewport); + + void _register_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect); + void _update_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect); + void _remove_notifier(VisibilityNotifier2D* p_notifier); + + void _update(); +public: + + + + RID get_canvas(); + RID get_space(); + RID get_sound_space(); + + World2D(); + ~World2D(); +}; + +#endif // WORLD_2D_H |
