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-rw-r--r--scene/resources/volume.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/scene/resources/volume.h b/scene/resources/volume.h
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+/*************************************************************************/
+/* volume.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef VOLUME_H
+#define VOLUME_H
+
+#include "resource.h"
+
+#if 0
+#include "servers/physics_server.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class Volume : public Resource {
+
+ OBJ_TYPE( Volume, Resource );
+ RID volume;
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+public:
+
+ enum ShapeType {
+ SHAPE_PLANE = PhysicsServer::SHAPE_PLANE, ///< plane:"plane"
+ SHAPE_SPHERE = PhysicsServer::SHAPE_SPHERE, ///< float:"radius"
+ SHAPE_BOX = PhysicsServer::SHAPE_BOX, ///< vec3:"extents"
+ SHAPE_CYLINDER = PhysicsServer::SHAPE_CYLINDER, ///< dict(float:"radius", float:"height"):cylinder
+ SHAPE_CAPSULE = PhysicsServer::SHAPE_CAPSULE, ///< dict(float:"radius", float:"height"):capsule
+ SHAPE_CONVEX_POLYGON = PhysicsServer::SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
+ SHAPE_CONCAVE_POLYGON = PhysicsServer::SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles"
+ };
+
+ void add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform=Transform ());
+
+ void add_plane_shape(const Plane& p_plane,const Transform& p_transform);
+ void add_sphere_shape(float p_radius,const Transform& p_transform);
+ void add_box_shape(const Vector3& p_half_extents,const Transform& p_transform);
+ void add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform);
+ void add_capsule_shape(float p_radius, float p_height,const Transform& p_transform);
+
+ int get_shape_count() const;
+ ShapeType get_shape_type(int p_shape) const;
+ Transform get_shape_transform(int p_shape) const;
+ Variant get_shape(int p_shape) const;
+
+ virtual RID get_rid();
+
+ Volume();
+ ~Volume();
+
+};
+
+VARIANT_ENUM_CAST( Volume::ShapeType );
+
+#endif
+#endif