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-rw-r--r--scene/resources/theme.h133
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diff --git a/scene/resources/theme.h b/scene/resources/theme.h
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+/*************************************************************************/
+/* theme.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef THEME_H
+#define THEME_H
+
+#include "resource.h"
+#include "scene/resources/font.h"
+#include "scene/resources/style_box.h"
+#include "scene/resources/texture.h"
+#include "io/resource_loader.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class Theme : public Resource {
+
+ OBJ_TYPE( Theme, Resource );
+ RES_BASE_EXTENSION("thm");
+
+ static Ref<Theme> default_theme;
+
+ HashMap<StringName,HashMap<StringName,Ref<Texture>,StringNameHasher >, StringNameHasher > icon_map;
+ HashMap<StringName,HashMap<StringName,Ref<StyleBox>,StringNameHasher >,StringNameHasher > style_map;
+ HashMap<StringName,HashMap<StringName,Ref<Font>,StringNameHasher >,StringNameHasher > font_map;
+ HashMap<StringName,HashMap<StringName,Color,StringNameHasher >,StringNameHasher > color_map;
+ HashMap<StringName,HashMap<StringName,int,StringNameHasher>,StringNameHasher > constant_map;
+protected:
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ static Ref<Texture> default_icon;
+ static Ref<StyleBox> default_style;
+ static Ref<Font> default_font;
+
+
+ DVector<String> _get_icon_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_icon_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ DVector<String> _get_stylebox_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_stylebox_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ DVector<String> _get_font_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_font_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ DVector<String> _get_color_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_color_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ DVector<String> _get_constant_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_constant_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ DVector<String> _get_type_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_type_list(&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+
+ static void _bind_methods();
+public:
+
+ static Ref<Theme> get_default();
+ static void set_default(const Ref<Theme>& p_default);
+
+ static void set_default_icon( const Ref<Texture>& p_icon );
+ static void set_default_style( const Ref<StyleBox>& p_default_style);
+ static void set_default_font( const Ref<Font>& p_default_font );
+
+
+ void set_icon(const StringName& p_name,const StringName& p_type,const Ref<Texture>& p_icon);
+ Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type) const;
+ bool has_icon(const StringName& p_name,const StringName& p_type) const;
+ void clear_icon(const StringName& p_name,const StringName& p_type);
+ void get_icon_list(StringName p_type, List<StringName> *p_list) const;
+
+ void set_stylebox(const StringName& p_name,const StringName& p_type,const Ref<StyleBox>& p_style);
+ Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type) const;
+ bool has_stylebox(const StringName& p_name,const StringName& p_type) const;
+ void clear_stylebox(const StringName& p_name,const StringName& p_type);
+ void get_stylebox_list(StringName p_type, List<StringName> *p_list) const;
+
+ void set_font(const StringName& p_name,const StringName& p_type,const Ref<Font>& p_font);
+ Ref<Font> get_font(const StringName& p_name,const StringName& p_type) const;
+ bool has_font(const StringName& p_name,const StringName& p_type) const;
+ void clear_font(const StringName& p_name,const StringName& p_type);
+ void get_font_list(StringName p_type, List<StringName> *p_list) const;
+
+ void set_color(const StringName& p_name,const StringName& p_type,const Color& p_color);
+ Color get_color(const StringName& p_name,const StringName& p_type) const;
+ bool has_color(const StringName& p_name,const StringName& p_type) const;
+ void clear_color(const StringName& p_name,const StringName& p_type);
+ void get_color_list(StringName p_type, List<StringName> *p_list) const;
+
+ void set_constant(const StringName& p_name,const StringName& p_type,int p_constant);
+ int get_constant(const StringName& p_name,const StringName& p_type) const;
+ bool has_constant(const StringName& p_name,const StringName& p_type) const;
+ void clear_constant(const StringName& p_name,const StringName& p_type);
+ void get_constant_list(StringName p_type, List<StringName> *p_list) const;
+
+ void get_type_list(List<StringName> *p_list) const;
+
+
+ void copy_default_theme();
+
+ Theme();
+ ~Theme();
+
+};
+
+
+class ResourceFormatLoaderTheme : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path,const String& p_original_path="");
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String& p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+
+};
+
+
+
+#endif