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-rw-r--r--scene/resources/mesh.cpp753
1 files changed, 753 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
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--- /dev/null
+++ b/scene/resources/mesh.cpp
@@ -0,0 +1,753 @@
+/*************************************************************************/
+/* mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mesh.h"
+#include "scene/resources/concave_polygon_shape.h"
+#include "scene/resources/convex_polygon_shape.h"
+
+static const char*_array_name[]={
+ "vertex_array",
+ "normal_array",
+ "tangent_array",
+ "color_array",
+ "tex_uv_array",
+ "tex_uv2_array",
+ "bone_array",
+ "weights_array",
+ "index_array",
+ NULL
+};
+
+static const Mesh::ArrayType _array_types[]={
+
+ Mesh::ARRAY_VERTEX,
+ Mesh::ARRAY_NORMAL,
+ Mesh::ARRAY_TANGENT,
+ Mesh::ARRAY_COLOR,
+ Mesh::ARRAY_TEX_UV,
+ Mesh::ARRAY_TEX_UV2,
+ Mesh::ARRAY_BONES,
+ Mesh::ARRAY_WEIGHTS,
+ Mesh::ARRAY_INDEX
+};
+
+
+/* compatibility */
+static const int _format_translate[]={
+
+ Mesh::ARRAY_FORMAT_VERTEX,
+ Mesh::ARRAY_FORMAT_NORMAL,
+ Mesh::ARRAY_FORMAT_TANGENT,
+ Mesh::ARRAY_FORMAT_COLOR,
+ Mesh::ARRAY_FORMAT_TEX_UV,
+ Mesh::ARRAY_FORMAT_TEX_UV2,
+ Mesh::ARRAY_FORMAT_BONES,
+ Mesh::ARRAY_FORMAT_WEIGHTS,
+ Mesh::ARRAY_FORMAT_INDEX,
+};
+
+
+bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
+
+ String sname=p_name;
+
+ if (p_name=="morph_target/names") {
+
+ DVector<String> sk=p_value;
+ int sz = sk.size();
+ DVector<String>::Read r = sk.read();
+ for(int i=0;i<sz;i++)
+ add_morph_target(r[i]);
+ return true;
+ }
+
+ if (p_name=="morph_target/mode") {
+
+ set_morph_target_mode(MorphTargetMode(int(p_value)));
+ return true;
+ }
+
+ if (sname.begins_with("materials/")) {
+
+ int idx=sname.get_slice("/",1).to_int()-1;
+ surface_set_material(idx,p_value);
+ return true;
+ }
+
+ if (!sname.begins_with("surfaces"))
+ return false;
+
+
+ int idx=sname.get_slice("/",1).to_int();
+ String what=sname.get_slice("/",2);
+
+ if (idx==surfaces.size()) {
+
+ if (what=="custom") {
+ add_custom_surface(p_value);
+ return true;
+
+ }
+
+ //create
+ Dictionary d=p_value;
+ ERR_FAIL_COND_V(!d.has("primitive"),false);
+ ERR_FAIL_COND_V(!d.has("arrays"),false);
+ ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
+
+ bool alphasort = d.has("alphasort") && bool(d["alphasort"]);
+
+
+ add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"],alphasort);
+ if (d.has("material")) {
+
+ surface_set_material(idx,d["material"]);
+ }
+ if (d.has("name")) {
+ surface_set_name(idx,d["name"]);
+ }
+
+
+ return true;
+ }
+
+ if (what=="custom_aabb") {
+
+ surface_set_custom_aabb(idx,p_value);
+ return true;
+ }
+
+ return false;
+}
+
+bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
+
+ String sname=p_name;
+
+ if (p_name=="morph_target/names") {
+
+ DVector<String> sk;
+ for(int i=0;i<morph_targets.size();i++)
+ sk.push_back(morph_targets[i]);
+ r_ret=sk;
+ return true;
+ } else if (p_name=="morph_target/mode") {
+
+ r_ret = get_morph_target_mode();
+ return true;
+ } else if (sname.begins_with("materials/")) {
+
+ int idx=sname.get_slice("/",1).to_int()-1;
+ r_ret=surface_get_material(idx);
+ return true;
+
+ } else if (!sname.begins_with("surfaces"))
+ return false;
+
+
+ int idx=sname.get_slice("/",1).to_int();
+ ERR_FAIL_INDEX_V(idx,surfaces.size(),false);
+
+ Dictionary d;
+ d["primitive"]=surface_get_primitive_type(idx);
+ d["arrays"]=surface_get_arrays(idx);
+ d["morph_arrays"]=surface_get_morph_arrays(idx);
+ d["alphasort"]=surface_is_alpha_sorting_enabled(idx);
+ Ref<Material> m = surface_get_material(idx);
+ if (m.is_valid())
+ d["material"]=m;
+ String n = surface_get_name(idx);
+ if (n!="")
+ d["name"]=n;
+
+ r_ret=d;
+
+ return true;
+}
+
+void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ if (morph_targets.size()) {
+ p_list->push_back(PropertyInfo(Variant::STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT,"morph_target/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
+ }
+
+ for (int i=0;i<surfaces.size();i++) {
+
+ p_list->push_back( PropertyInfo( Variant::DICTIONARY,"surfaces/"+itos(i), PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ) );
+ p_list->push_back( PropertyInfo( Variant::OBJECT,"materials/"+itos(i+1), PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) );
+ }
+}
+
+
+void Mesh::_recompute_aabb() {
+
+ // regenerate AABB
+ aabb=AABB();
+
+ for (int i=0;i<surfaces.size();i++) {
+
+ if (i==0)
+ aabb=surfaces[i].aabb;
+ else
+ aabb.merge_with(surfaces[i].aabb);
+ }
+
+}
+
+void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alphasort) {
+
+
+ ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX);
+
+ Surface s;
+
+ VisualServer::get_singleton()->mesh_add_surface(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_alphasort);
+ surfaces.push_back(s);
+
+
+
+ /* make aABB? */ {
+
+ DVector<Vector3> vertices=p_arrays[ARRAY_VERTEX];
+ int len=vertices.size();
+ ERR_FAIL_COND(len==0);
+ DVector<Vector3>::Read r=vertices.read();
+ const Vector3 *vtx=r.ptr();
+
+ // check AABB
+ AABB aabb;
+ for (int i=0;i<len;i++) {
+
+ if (i==0)
+ aabb.pos=vtx[i];
+ else
+ aabb.expand_to(vtx[i]);
+ }
+
+ surfaces[surfaces.size()-1].aabb=aabb;
+ surfaces[surfaces.size()-1].alphasort=p_alphasort;
+
+ _recompute_aabb();
+
+ }
+
+ triangle_mesh=Ref<TriangleMesh>();
+ _change_notify();
+
+}
+
+Array Mesh::surface_get_arrays(int p_surface) const {
+
+ ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
+ return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh,p_surface);
+
+}
+Array Mesh::surface_get_morph_arrays(int p_surface) const {
+
+ ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
+ return VisualServer::get_singleton()->mesh_get_surface_morph_arrays(mesh,p_surface);
+
+}
+
+
+
+void Mesh::add_custom_surface(const Variant& p_data) {
+
+ Surface s;
+ s.aabb=AABB();
+ VisualServer::get_singleton()->mesh_add_custom_surface(mesh,p_data);
+ surfaces.push_back(s);
+
+ triangle_mesh=Ref<TriangleMesh>();
+ _change_notify();
+}
+
+
+int Mesh::get_surface_count() const {
+
+ return surfaces.size();
+}
+
+void Mesh::add_morph_target(const StringName& p_name) {
+
+ if (surfaces.size()) {
+ ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
+ ERR_FAIL_COND(surfaces.size());
+ }
+
+ StringName name=p_name;
+
+ if (morph_targets.find(name)!=-1 ) {
+
+ int count=2;
+ do {
+
+ name = String(p_name) + " " + itos(count);
+ count++;
+ } while(morph_targets.find(name)!=-1);
+ }
+
+ morph_targets.push_back(name);
+ VS::get_singleton()->mesh_set_morph_target_count(mesh,morph_targets.size());
+
+}
+
+
+int Mesh::get_morph_target_count() const {
+
+ return morph_targets.size();
+}
+StringName Mesh::get_morph_target_name(int p_index) const {
+ ERR_FAIL_INDEX_V( p_index, morph_targets.size(),StringName() );
+ return morph_targets[p_index];
+}
+void Mesh::clear_morph_targets() {
+
+ if (surfaces.size()) {
+ ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
+ ERR_FAIL_COND(surfaces.size());
+ }
+
+ morph_targets.clear();
+}
+
+void Mesh::set_morph_target_mode(MorphTargetMode p_mode) {
+
+ morph_target_mode=p_mode;
+ VS::get_singleton()->mesh_set_morph_target_mode(mesh,(VS::MorphTargetMode)p_mode);
+}
+
+Mesh::MorphTargetMode Mesh::get_morph_target_mode() const {
+
+ return morph_target_mode;
+}
+
+
+void Mesh::surface_remove(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx, surfaces.size() );
+ VisualServer::get_singleton()->mesh_remove_surface(mesh,p_idx);
+ surfaces.remove(p_idx);
+
+ triangle_mesh=Ref<TriangleMesh>();
+ _recompute_aabb();
+ _change_notify();
+}
+
+
+
+
+
+int Mesh::surface_get_array_len(int p_idx) const {
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
+ return VisualServer::get_singleton()->mesh_surface_get_array_len( mesh, p_idx );
+
+}
+
+int Mesh::surface_get_array_index_len(int p_idx) const {
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
+ return VisualServer::get_singleton()->mesh_surface_get_array_index_len( mesh, p_idx );
+
+}
+
+uint32_t Mesh::surface_get_format(int p_idx) const {
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
+ return VisualServer::get_singleton()->mesh_surface_get_format( mesh, p_idx );
+
+}
+
+
+
+Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(), PRIMITIVE_LINES );
+ return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx );
+}
+
+bool Mesh::surface_is_alpha_sorting_enabled(int p_idx) const {
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
+ return surfaces[p_idx].alphasort;
+}
+
+void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) {
+
+ ERR_FAIL_INDEX( p_idx, surfaces.size() );
+ if (surfaces[p_idx].material==p_material)
+ return;
+ surfaces[p_idx].material=p_material;
+ VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null()?RID():p_material->get_rid());
+
+ _change_notify("material");
+}
+
+void Mesh::surface_set_name(int p_idx, const String& p_name) {
+
+ ERR_FAIL_INDEX( p_idx, surfaces.size() );
+
+ surfaces[p_idx].name=p_name;
+}
+
+String Mesh::surface_get_name(int p_idx) const{
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(),String() );
+ return surfaces[p_idx].name;
+
+}
+
+void Mesh::surface_set_custom_aabb(int p_idx,const AABB& p_aabb) {
+
+ ERR_FAIL_INDEX( p_idx, surfaces.size() );
+ surfaces[p_idx].aabb=p_aabb;
+// set custom aabb too?
+}
+
+Ref<Material> Mesh::surface_get_material(int p_idx) const {
+
+ ERR_FAIL_INDEX_V( p_idx, surfaces.size(), Ref<Material>() );
+ return surfaces[p_idx].material;
+
+}
+
+void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
+
+ VisualServer::get_singleton()->mesh_add_surface_from_mesh_data( mesh, p_mesh_data );
+ AABB aabb;
+ for (int i=0;i<p_mesh_data.vertices.size();i++) {
+
+ if (i==0)
+ aabb.pos=p_mesh_data.vertices[i];
+ else
+ aabb.expand_to(p_mesh_data.vertices[i]);
+ }
+
+
+ Surface s;
+ s.aabb=aabb;
+ if (surfaces.size()==0)
+ aabb=s.aabb;
+ else
+ aabb.merge_with(s.aabb);
+
+ triangle_mesh=Ref<TriangleMesh>();
+
+ surfaces.push_back(s);
+ _change_notify();
+}
+
+RID Mesh::get_rid() const {
+
+ return mesh;
+}
+AABB Mesh::get_aabb() const {
+
+ return aabb;
+}
+
+DVector<Face3> Mesh::get_faces() const {
+
+
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ if (tm.is_valid())
+ return tm->get_faces();
+ return DVector<Face3>();
+/*
+ for (int i=0;i<surfaces.size();i++) {
+
+ if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
+ continue;
+
+ DVector<int> indices;
+ DVector<Vector3> vertices;
+
+ vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
+
+ int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
+ bool has_indices;
+
+ if (len>0) {
+
+ indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
+ has_indices=true;
+
+ } else {
+
+ len=vertices.size();
+ has_indices=false;
+ }
+
+ if (len<=0)
+ continue;
+
+ DVector<int>::Read indicesr = indices.read();
+ const int *indicesptr = indicesr.ptr();
+
+ DVector<Vector3>::Read verticesr = vertices.read();
+ const Vector3 *verticesptr = verticesr.ptr();
+
+ int old_faces=faces.size();
+ int new_faces=old_faces+(len/3);
+
+ faces.resize(new_faces);
+
+ DVector<Face3>::Write facesw = faces.write();
+ Face3 *facesptr=facesw.ptr();
+
+
+ for (int i=0;i<len/3;i++) {
+
+ Face3 face;
+
+ for (int j=0;j<3;j++) {
+
+ int idx=i*3+j;
+ face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
+ }
+
+ facesptr[i+old_faces]=face;
+ }
+
+ }
+*/
+
+}
+
+Ref<Shape> Mesh::create_convex_shape() const {
+
+ DVector<Vector3> vertices;
+
+ for(int i=0;i<get_surface_count();i++) {
+
+ Array a = surface_get_arrays(i);
+ DVector<Vector3> v=a[ARRAY_VERTEX];
+ vertices.append_array(v);
+
+ }
+
+ Ref<ConvexPolygonShape> shape = memnew( ConvexPolygonShape );
+ shape->set_points(vertices);
+ return shape;
+}
+
+Ref<Shape> Mesh::create_trimesh_shape() const {
+
+ DVector<Face3> faces = get_faces();
+ if (faces.size()==0)
+ return Ref<Shape>();
+
+ DVector<Vector3> face_points;
+ face_points.resize( faces.size()*3 );
+
+ for (int i=0;i<face_points.size();i++) {
+
+ Face3 f = faces.get( i/3 );
+ face_points.set(i, f.vertex[i%3] );
+ }
+
+ Ref<ConcavePolygonShape> shape = memnew( ConcavePolygonShape );
+ shape->set_faces(face_points);
+ return shape;
+}
+
+void Mesh::center_geometry() {
+
+/*
+ Vector3 ofs = aabb.pos+aabb.size*0.5;
+
+ for(int i=0;i<get_surface_count();i++) {
+
+ DVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
+ int gc =geom.size();
+ DVector<Vector3>::Write w = geom.write();
+ surfaces[i].aabb.pos-=ofs;
+
+ for(int i=0;i<gc;i++) {
+
+ w[i]-=ofs;
+ }
+
+ w = DVector<Vector3>::Write();
+
+ surface_set_array(i,ARRAY_VERTEX,geom);
+
+ }
+
+ aabb.pos-=ofs;
+
+*/
+
+}
+
+Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
+
+ if (triangle_mesh.is_valid())
+ return triangle_mesh;
+
+ int facecount=0;
+
+ for(int i=0;i<get_surface_count();i++) {
+
+ if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
+ continue;
+
+ if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
+
+ facecount+=surface_get_array_index_len(i);
+ } else {
+
+ facecount+=surface_get_array_len(i);
+ }
+
+ }
+
+ if (facecount==0 || (facecount%3)!=0)
+ return triangle_mesh;
+
+ DVector<Vector3> faces;
+ faces.resize(facecount);
+ DVector<Vector3>::Write facesw=faces.write();
+
+ int widx=0;
+
+ for(int i=0;i<get_surface_count();i++) {
+
+ if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
+ continue;
+
+ Array a = surface_get_arrays(i);
+
+ int vc = surface_get_array_len(i);
+ DVector<Vector3> vertices = a[ARRAY_VERTEX];
+ DVector<Vector3>::Read vr=vertices.read();
+
+ if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
+
+ int ic=surface_get_array_index_len(i);
+ DVector<int> indices = a[ARRAY_INDEX];
+ DVector<int>::Read ir = indices.read();
+
+ for(int i=0;i<ic;i++)
+ facesw[widx++]=vr[ ir[i] ];
+
+ } else {
+
+ for(int i=0;i<vc;i++)
+ facesw[widx++]=vr[ i ];
+ }
+
+ }
+
+ facesw=DVector<Vector3>::Write();
+
+
+ triangle_mesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
+ triangle_mesh->create(faces);
+
+ return triangle_mesh;
+
+
+}
+
+void Mesh::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("add_morph_target","name"),&Mesh::add_morph_target);
+ ObjectTypeDB::bind_method(_MD("get_morph_target_count"),&Mesh::get_morph_target_count);
+ ObjectTypeDB::bind_method(_MD("get_morph_target_name","index"),&Mesh::get_morph_target_name);
+ ObjectTypeDB::bind_method(_MD("clear_morph_targets"),&Mesh::clear_morph_targets);
+ ObjectTypeDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode);
+ ObjectTypeDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode);
+
+ ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays"),&Mesh::add_surface,DEFVAL(Array()));
+ ObjectTypeDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
+ ObjectTypeDB::bind_method(_MD("surface_remove","surf_idx"),&Mesh::surface_remove);
+ ObjectTypeDB::bind_method(_MD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len);
+ ObjectTypeDB::bind_method(_MD("surface_get_array_index_len","surf_idx"),&Mesh::surface_get_array_index_len);
+ ObjectTypeDB::bind_method(_MD("surface_get_format","surf_idx"),&Mesh::surface_get_format);
+ ObjectTypeDB::bind_method(_MD("surface_get_primitive_type","surf_idx"),&Mesh::surface_get_primitive_type);
+ ObjectTypeDB::bind_method(_MD("surface_set_material","surf_idx","material:Material"),&Mesh::surface_set_material);
+ ObjectTypeDB::bind_method(_MD("surface_get_material:Material","surf_idx"),&Mesh::surface_get_material);
+ ObjectTypeDB::bind_method(_MD("surface_set_name","surf_idx","name"),&Mesh::surface_set_name);
+ ObjectTypeDB::bind_method(_MD("surface_get_name","surf_idx"),&Mesh::surface_get_name);
+ ObjectTypeDB::bind_method(_MD("center_geometry"),&Mesh::center_geometry);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+
+
+
+ BIND_CONSTANT( NO_INDEX_ARRAY );
+ BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
+
+ BIND_CONSTANT( ARRAY_VERTEX );
+ BIND_CONSTANT( ARRAY_NORMAL );
+ BIND_CONSTANT( ARRAY_TANGENT );
+ BIND_CONSTANT( ARRAY_COLOR );
+ BIND_CONSTANT( ARRAY_TEX_UV );
+ BIND_CONSTANT( ARRAY_TEX_UV2 );
+ BIND_CONSTANT( ARRAY_BONES );
+ BIND_CONSTANT( ARRAY_WEIGHTS );
+ BIND_CONSTANT( ARRAY_INDEX );
+
+ BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
+ BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
+ BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
+ BIND_CONSTANT( ARRAY_FORMAT_COLOR );
+ BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
+ BIND_CONSTANT( ARRAY_FORMAT_TEX_UV2 );
+ BIND_CONSTANT( ARRAY_FORMAT_BONES );
+ BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
+ BIND_CONSTANT( ARRAY_FORMAT_INDEX );
+
+ BIND_CONSTANT( PRIMITIVE_POINTS );
+ BIND_CONSTANT( PRIMITIVE_LINES );
+ BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
+ BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
+ BIND_CONSTANT( PRIMITIVE_TRIANGLES );
+ BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
+ BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
+
+}
+
+
+
+Mesh::Mesh() {
+
+ mesh=VisualServer::get_singleton()->mesh_create();
+ morph_target_mode=MORPH_MODE_RELATIVE;
+
+}
+
+
+Mesh::~Mesh() {
+
+ VisualServer::get_singleton()->free(mesh);
+}
+
+