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-rw-r--r--scene/resources/environment.h132
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diff --git a/scene/resources/environment.h b/scene/resources/environment.h
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+/*************************************************************************/
+/* environment.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ENVIRONMENT_H
+#define ENVIRONMENT_H
+
+#include "resource.h"
+#include "servers/visual_server.h"
+
+class Environment : public Resource {
+
+ OBJ_TYPE(Environment,Resource);
+public:
+
+ enum BG {
+
+ BG_KEEP=VS::ENV_BG_KEEP,
+ BG_DEFAULT_COLOR=VS::ENV_BG_DEFAULT_COLOR,
+ BG_COLOR=VS::ENV_BG_COLOR,
+ BG_TEXTURE=VS::ENV_BG_TEXTURE,
+ BG_CUBEMAP=VS::ENV_BG_CUBEMAP,
+ BG_TEXTURE_RGBE=VS::ENV_BG_TEXTURE_RGBE,
+ BG_CUBEMAP_RGBE=VS::ENV_BG_CUBEMAP_RGBE,
+ BG_MAX=VS::ENV_BG_MAX
+ };
+
+ enum BGParam {
+
+ BG_PARAM_COLOR=VS::ENV_BG_PARAM_COLOR,
+ BG_PARAM_TEXTURE=VS::ENV_BG_PARAM_TEXTURE,
+ BG_PARAM_CUBEMAP=VS::ENV_BG_PARAM_CUBEMAP,
+ BG_PARAM_ENERGY=VS::ENV_BG_PARAM_ENERGY,
+ BG_PARAM_SCALE=VS::ENV_BG_PARAM_SCALE,
+ BG_PARAM_MAX=VS::ENV_BG_PARAM_MAX
+ };
+
+ enum Fx {
+ FX_GLOW=VS::ENV_FX_GLOW,
+ FX_DOF_BLUR=VS::ENV_FX_DOF_BLUR,
+ FX_HDR=VS::ENV_FX_HDR,
+ FX_FOG=VS::ENV_FX_FOG,
+ FX_BCS=VS::ENV_FX_BCS,
+ FX_GAMMA=VS::ENV_FX_GAMMA,
+ FX_MAX=VS::ENV_FX_MAX,
+ };
+
+ enum FxParam {
+ FX_PARAM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_GLOW_BLUR_PASSES,
+ FX_PARAM_GLOW_BLOOM=VS::ENV_FX_PARAM_GLOW_BLOOM,
+ FX_PARAM_GLOW_BLOOM_TRESHOLD=VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
+ FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
+ FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
+ FX_PARAM_DOF_BLUR_RANGE=VS::ENV_FX_PARAM_DOF_BLUR_RANGE,
+ FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
+ FX_PARAM_HDR_SCALAR=VS::ENV_FX_PARAM_HDR_SCALAR,
+ FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
+ FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
+ FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
+ FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
+ FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
+ FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
+ FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
+ FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
+ FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
+ FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
+ FX_PARAM_BCS_BRIGHTNESS=VS::ENV_FX_PARAM_BCS_BRIGHTNESS,
+ FX_PARAM_BCS_CONTRAST=VS::ENV_FX_PARAM_BCS_CONTRAST,
+ FX_PARAM_BCS_SATURATION=VS::ENV_FX_PARAM_BCS_SATURATION,
+ FX_PARAM_GAMMA=VS::ENV_FX_PARAM_GAMMA,
+ FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
+ };
+private:
+
+ BG bg_mode;
+ Variant bg_param[BG_PARAM_MAX];
+ bool fx_enabled[FX_MAX];
+ Variant fx_param[FX_PARAM_MAX];
+ RID environment;
+
+protected:
+
+ static void _bind_methods();
+public:
+ void set_background(BG p_bg);
+ BG get_background() const;
+
+ void set_background_param(BGParam p_param, const Variant& p_value);
+ Variant get_background_param(BGParam p_param) const;
+
+ void set_enable_fx(Fx p_effect,bool p_enabled);
+ bool is_fx_enabled(Fx p_effect) const;
+
+ void fx_set_param(FxParam p_param,const Variant& p_value);
+ Variant fx_get_param(FxParam p_param) const;
+
+ virtual RID get_rid() const;
+
+ Environment();
+ ~Environment();
+};
+
+VARIANT_ENUM_CAST( Environment::BG );
+VARIANT_ENUM_CAST( Environment::BGParam );
+VARIANT_ENUM_CAST( Environment::Fx );
+VARIANT_ENUM_CAST( Environment::FxParam );
+
+#endif // ENVIRONMENT_H