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Diffstat (limited to '')
| -rw-r--r-- | scene/main/viewport.cpp | 834 |
1 files changed, 834 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp new file mode 100644 index 000000000..ae2b92500 --- /dev/null +++ b/scene/main/viewport.cpp @@ -0,0 +1,834 @@ +/*************************************************************************/ +/* viewport.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "viewport.h" +#include "os/os.h" +#include "scene/3d/spatial.h" +//#include "scene/3d/camera.h" + +#include "servers/spatial_sound_server.h" +#include "servers/spatial_sound_2d_server.h" +#include "scene/gui/control.h" +#include "scene/3d/camera.h" +#include "scene/3d/spatial_indexer.h" + + + +int RenderTargetTexture::get_width() const { + + ERR_FAIL_COND_V(!vp,0); + return vp->rect.size.width; +} +int RenderTargetTexture::get_height() const{ + + ERR_FAIL_COND_V(!vp,0); + return vp->rect.size.height; +} +Size2 RenderTargetTexture::get_size() const{ + + ERR_FAIL_COND_V(!vp,Size2()); + return vp->rect.size; +} +RID RenderTargetTexture::get_rid() const{ + + ERR_FAIL_COND_V(!vp,RID()); + return vp->render_target_texture_rid; +} + +bool RenderTargetTexture::has_alpha() const{ + + return false; +} + +void RenderTargetTexture::set_flags(uint32_t p_flags){ + + +} +uint32_t RenderTargetTexture::get_flags() const{ + + return 0; +} + +RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){ + + vp=p_vp; +} + + + +void Viewport::_update_stretch_transform() { + + if (size_override_stretch && size_override) { + + stretch_transform=Matrix32(); + stretch_transform.scale(rect.size/(size_override_size+size_override_margin*2)); + stretch_transform.elements[2]=size_override_margin; + + } else { + + stretch_transform=Matrix32(); + } + + _update_global_transform(); + +} + +void Viewport::_update_rect() { + + if (!is_inside_scene()) + return; + + Node *parent = get_parent(); + + if (!render_target && parent && parent->cast_to<Control>()) { + + Control *c = parent->cast_to<Control>(); + + rect.pos=Point2(); + rect.size=c->get_size(); + } + + VisualServer::ViewportRect vr; + vr.x=rect.pos.x; + vr.y=rect.pos.y; + if (render_target) { + vr.x=0; + vr.y=0; + } + vr.width=rect.size.width; + vr.height=rect.size.height; + VisualServer::get_singleton()->viewport_set_rect(viewport,vr); + + if (canvas_item.is_valid()) { + VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect); + } + + emit_signal("size_changed"); +} + +void Viewport::_parent_resized() { + + _update_rect(); +} + +void Viewport::_parent_draw() { + +} + +void Viewport::_parent_visibility_changed() { + + Node *parent = get_parent(); + + if (parent && parent->cast_to<Control>()) { + + Control *c = parent->cast_to<Control>(); + VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible()); + } + + +} + + +void Viewport::_vp_enter_scene() { + + Node *parent = get_parent(); + //none? + if (parent && parent->cast_to<Control>()) { + + Control *cparent=parent->cast_to<Control>(); + RID parent_ci = cparent->get_canvas_item(); + ERR_FAIL_COND(!parent_ci.is_valid()); + canvas_item = VisualServer::get_singleton()->canvas_item_create(); + + VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci); + VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false); + VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport); + parent->connect("resized",this,"_parent_resized"); + parent->connect("visibility_changed",this,"_parent_visibility_changed"); + } else if (!parent){ + + VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0); + + } + + +} + +void Viewport::_vp_exit_scene() { + + Node *parent = get_parent(); + if (parent && parent->cast_to<Control>()) { + + parent->disconnect("resized",this,"_parent_resized"); + } + + if (parent && parent->cast_to<Control>()) { + + parent->disconnect("visibility_changed",this,"_parent_visibility_changed"); + } + + if (canvas_item.is_valid()) { + + VisualServer::get_singleton()->free(canvas_item); + canvas_item=RID(); + + } + + if (!parent) { + + VisualServer::get_singleton()->viewport_detach(viewport); + + } + +} + + +void Viewport::update_worlds() { + + if (!is_inside_scene()) + return; + + Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect()); + find_world_2d()->_update_viewport(this,xformed_rect); + find_world_2d()->_update(); + + find_world()->_update(get_scene()->get_frame()); +} + +void Viewport::_notification(int p_what) { + + + switch( p_what ) { + + case NOTIFICATION_ENTER_SCENE: { + + + if (!render_target) + _vp_enter_scene(); + + this->parent=NULL; + Node *parent=get_parent(); + + if (parent) { + + + while(parent && !(this->parent=parent->cast_to<Viewport>())) { + + parent=parent->get_parent(); + } + } + + current_canvas=find_world_2d()->get_canvas(); + VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario()); + VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas); + + _update_listener(); + _update_listener_2d(); + _update_rect(); + + if (world_2d.is_valid()) { + find_world_2d()->_register_viewport(this,Rect2()); +//best to defer this and not do it here, as it can annoy a lot of setup logic if user +//adds a node and then moves it, will get enter/exit screen/viewport notifications +//unnecesarily +// update_worlds(); + } + + add_to_group("_viewports"); + + } break; + case NOTIFICATION_READY: { + + if (cameras.size() && !camera) { + //there are cameras but no current camera, pick first in tree and make it current + Camera *first=NULL; + for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) { + + if (first==NULL || first->is_greater_than(E->get())) { + first=E->get(); + } + } + + if (first) + first->make_current(); + } + } break; + case NOTIFICATION_EXIT_SCENE: { + + + + if (world_2d.is_valid()) + world_2d->_remove_viewport(this); + + if (!render_target) + _vp_exit_scene(); + + VisualServer::get_singleton()->viewport_set_scenario(viewport,RID()); + SpatialSoundServer::get_singleton()->listener_set_space(listener,RID()); + VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); + remove_from_group("_viewports"); + + } break; + } +} + +RID Viewport::get_viewport() const { + + return viewport; +} + +void Viewport::set_rect(const Rect2& p_rect) { + + if (rect==p_rect) + return; + rect=p_rect; + _update_rect(); + _update_stretch_transform(); + +} + +Rect2 Viewport::get_visible_rect() const { + + + Rect2 r; + + if (rect.pos==Vector2() && rect.size==Size2()) { + + r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) ); + } else { + + r=Rect2( rect.pos , rect.size ); + } + + if (size_override) { + r.size=size_override_size; + } + + + return r; +} + +Rect2 Viewport::get_rect() const { + + return rect; +} + + +void Viewport::_update_listener() { + + if (is_inside_scene() && audio_listener && camera) { + SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space()); + } else { + SpatialSoundServer::get_singleton()->listener_set_space(listener,RID()); + } + + +} + +void Viewport::_update_listener_2d() { + + if (is_inside_scene() && audio_listener_2d) + SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space()); + else + SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID()); + +} + + +void Viewport::set_as_audio_listener(bool p_enable) { + + if (p_enable==audio_listener) + return; + + audio_listener=p_enable; + _update_listener(); + +} + +bool Viewport::is_audio_listener() const { + + return audio_listener; +} + +void Viewport::set_as_audio_listener_2d(bool p_enable) { + + if (p_enable==audio_listener_2d) + return; + + audio_listener_2d=p_enable; + + _update_listener_2d(); + + +} + +bool Viewport::is_audio_listener_2d() const { + + return audio_listener_2d; +} + +void Viewport::set_canvas_transform(const Matrix32& p_transform) { + + canvas_transform=p_transform; + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform); + + Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse(); + Size2 ss = get_visible_rect().size; + SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5))); + Vector2 ss2 = ss*xform.get_scale(); + float panrange = MAX(ss2.x,ss2.y); + + SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange); + + +} + +Matrix32 Viewport::get_canvas_transform() const{ + + return canvas_transform; +} + + + +void Viewport::_update_global_transform() { + + + Matrix32 sxform = stretch_transform * global_canvas_transform; + + VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform); + + Matrix32 xform = (sxform * canvas_transform).affine_inverse(); + Size2 ss = get_visible_rect().size; + SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5))); + Vector2 ss2 = ss*xform.get_scale(); + float panrange = MAX(ss2.x,ss2.y); + + SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange); + +} + + +void Viewport::set_global_canvas_transform(const Matrix32& p_transform) { + + global_canvas_transform=p_transform; + + _update_global_transform(); + + +} + +Matrix32 Viewport::get_global_canvas_transform() const{ + + return global_canvas_transform; +} + + +void Viewport::_camera_transform_changed_notify() { + +#ifndef _3D_DISABLED + if (camera) + SpatialSoundServer::get_singleton()->listener_set_transform(listener,camera->get_camera_transform()); +#endif +} + +void Viewport::_set_camera(Camera* p_camera) { + +#ifndef _3D_DISABLED + + if (camera==p_camera) + return; + + if (camera && find_world().is_valid()) { + camera->notification(Camera::NOTIFICATION_LOST_CURRENT); + } + camera=p_camera; + if (camera) + VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera()); + else + VisualServer::get_singleton()->viewport_attach_camera(viewport,RID()); + + if (camera && find_world().is_valid()) { + camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); + } + + _update_listener(); + _camera_transform_changed_notify(); +#endif +} + + +void Viewport::set_transparent_background(bool p_enable) { + + transparent_bg=p_enable; + VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable); + +} + +bool Viewport::has_transparent_background() const { + + return transparent_bg; +} + +#if 0 +void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) { + + world_2d=p_world_2d; + _update_listener_2d(); + + if (is_inside_scene()) { + if (current_canvas.is_valid()) + VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); + current_canvas=find_world_2d()->get_canvas(); + VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas); + } + +} + +Ref<World2D> Viewport::find_world_2d() const{ + + if (world_2d.is_valid()) + return world_2d; + else if (parent) + return parent->find_world_2d(); + else + return Ref<World2D>(); +} +#endif + +Ref<World2D> Viewport::find_world_2d() const{ + + return world_2d; +} + + +void Viewport::_propagate_enter_world(Node *p_node) { + + + if (p_node!=this) { + + if (!p_node->is_inside_scene()) //may not have entered scene yet + return; + + Spatial *s = p_node->cast_to<Spatial>(); + if (s) { + + s->notification(Spatial::NOTIFICATION_ENTER_WORLD); + } else { + Viewport *v = p_node->cast_to<Viewport>(); + if (v) { + + if (v->world.is_valid()) + return; + } + } + } + + + for(int i=0;i<p_node->get_child_count();i++) { + + _propagate_enter_world(p_node->get_child(i)); + } +} + + +void Viewport::_propagate_exit_world(Node *p_node) { + + if (p_node!=this) { + + if (!p_node->is_inside_scene()) //may have exited scene already + return; + + Spatial *s = p_node->cast_to<Spatial>(); + if (s) { + + s->notification(Spatial::NOTIFICATION_EXIT_WORLD,false); + } else { + Viewport *v = p_node->cast_to<Viewport>(); + if (v) { + + if (v->world.is_valid()) + return; + } + } + } + + + for(int i=0;i<p_node->get_child_count();i++) { + + _propagate_exit_world(p_node->get_child(i)); + } + +} + + +void Viewport::set_world(const Ref<World>& p_world) { + + if (world==p_world) + return; + + if (is_inside_scene()) + _propagate_exit_world(this); + +#ifndef _3D_DISABLED + if (find_world().is_valid() && camera) + camera->notification(Camera::NOTIFICATION_LOST_CURRENT); +#endif + + world=p_world; + + if (is_inside_scene()) + _propagate_enter_world(this); + +#ifndef _3D_DISABLED + if (find_world().is_valid() && camera) + camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); +#endif + + //propagate exit + + if (is_inside_scene()) { + VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario()); + } + + _update_listener(); + +} + +Ref<World> Viewport::get_world() const{ + + return world; +} + +Ref<World> Viewport::find_world() const{ + + if (world.is_valid()) + return world; + else if (parent) + return parent->find_world(); + else + return Ref<World>(); +} + +Camera* Viewport::get_camera() const { + + return camera; +} + + +Matrix32 Viewport::get_final_transform() const { + + return stretch_transform * global_canvas_transform; +} + +void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) { + + if (size_override==p_enable && p_size==size_override_size) + return; + + size_override=p_enable; + if (p_size.x>=0 || p_size.y>=0) { + size_override_size=p_size; + } + size_override_margin=p_margin; + _update_rect(); + _update_stretch_transform(); + +} + +Size2 Viewport::get_size_override() const { + + return size_override_size; +} +bool Viewport::is_size_override_enabled() const { + + return size_override; +} +void Viewport::set_size_override_stretch(bool p_enable) { + + if (p_enable==size_override_stretch) + return; + + size_override_stretch=p_enable; + if (size_override) { + _update_rect(); + } + + + _update_stretch_transform(); +} + + +bool Viewport::is_size_override_stretch_enabled() const { + + return size_override; +} + +void Viewport::set_as_render_target(bool p_enable){ + + if (render_target==p_enable) + return; + + render_target=p_enable; + + VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable); + if (is_inside_scene()) { + + if (p_enable) + _vp_exit_scene(); + else + _vp_enter_scene(); + } + + if (p_enable) { + + render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport); + } else { + + render_target_texture_rid=RID(); + } +} + +bool Viewport::is_set_as_render_target() const{ + + return render_target; +} +void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){ + + render_target_update_mode=p_mode; + VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode)); + +} +Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{ + + return render_target_update_mode; +} +//RID get_render_target_texture() const; + +void Viewport::queue_screen_capture(){ + + VS::get_singleton()->viewport_queue_screen_capture(viewport); +} +Image Viewport::get_screen_capture() const { + + return VS::get_singleton()->viewport_get_screen_capture(viewport); +} + +Ref<RenderTargetTexture> Viewport::get_render_target_texture() const { + + return render_target_texture; +} + + +void Viewport::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect); + ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect); + //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d); + //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d); + ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d); + ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world); + ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world); + ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world); + + ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform); + ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform); + + ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform); + ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform); + ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform); + + ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect); + ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background); + ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background); + + ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed); + + ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized); + + ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0))); + ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override); + ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled); + ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch); + ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled); + ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture); + ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture); + + ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target); + ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target); + + ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport); + + ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds); + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") ); +// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") ); + + ADD_SIGNAL(MethodInfo("size_changed")); +} + + + + + +Viewport::Viewport() { + + world_2d = Ref<World2D>( memnew( World2D )); + + viewport = VisualServer::get_singleton()->viewport_create(); + listener=SpatialSoundServer::get_singleton()->listener_create(); + audio_listener=false; + listener_2d=SpatialSound2DServer::get_singleton()->listener_create(); + audio_listener_2d=false; + transparent_bg=false; + parent=NULL; + camera=NULL; + size_override=false; + size_override_stretch=false; + size_override_size=Size2(1,1); + render_target=false; + render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; + render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) ); + + + + +} + + +Viewport::~Viewport() { + + VisualServer::get_singleton()->free( viewport ); + SpatialSoundServer::get_singleton()->free(listener); + if (render_target_texture.is_valid()) + render_target_texture->vp=NULL; //so if used, will crash +} + + |
