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-rw-r--r--scene/main/viewport.cpp834
1 files changed, 834 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
new file mode 100644
index 000000000..ae2b92500
--- /dev/null
+++ b/scene/main/viewport.cpp
@@ -0,0 +1,834 @@
+/*************************************************************************/
+/* viewport.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "viewport.h"
+#include "os/os.h"
+#include "scene/3d/spatial.h"
+//#include "scene/3d/camera.h"
+
+#include "servers/spatial_sound_server.h"
+#include "servers/spatial_sound_2d_server.h"
+#include "scene/gui/control.h"
+#include "scene/3d/camera.h"
+#include "scene/3d/spatial_indexer.h"
+
+
+
+int RenderTargetTexture::get_width() const {
+
+ ERR_FAIL_COND_V(!vp,0);
+ return vp->rect.size.width;
+}
+int RenderTargetTexture::get_height() const{
+
+ ERR_FAIL_COND_V(!vp,0);
+ return vp->rect.size.height;
+}
+Size2 RenderTargetTexture::get_size() const{
+
+ ERR_FAIL_COND_V(!vp,Size2());
+ return vp->rect.size;
+}
+RID RenderTargetTexture::get_rid() const{
+
+ ERR_FAIL_COND_V(!vp,RID());
+ return vp->render_target_texture_rid;
+}
+
+bool RenderTargetTexture::has_alpha() const{
+
+ return false;
+}
+
+void RenderTargetTexture::set_flags(uint32_t p_flags){
+
+
+}
+uint32_t RenderTargetTexture::get_flags() const{
+
+ return 0;
+}
+
+RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){
+
+ vp=p_vp;
+}
+
+
+
+void Viewport::_update_stretch_transform() {
+
+ if (size_override_stretch && size_override) {
+
+ stretch_transform=Matrix32();
+ stretch_transform.scale(rect.size/(size_override_size+size_override_margin*2));
+ stretch_transform.elements[2]=size_override_margin;
+
+ } else {
+
+ stretch_transform=Matrix32();
+ }
+
+ _update_global_transform();
+
+}
+
+void Viewport::_update_rect() {
+
+ if (!is_inside_scene())
+ return;
+
+ Node *parent = get_parent();
+
+ if (!render_target && parent && parent->cast_to<Control>()) {
+
+ Control *c = parent->cast_to<Control>();
+
+ rect.pos=Point2();
+ rect.size=c->get_size();
+ }
+
+ VisualServer::ViewportRect vr;
+ vr.x=rect.pos.x;
+ vr.y=rect.pos.y;
+ if (render_target) {
+ vr.x=0;
+ vr.y=0;
+ }
+ vr.width=rect.size.width;
+ vr.height=rect.size.height;
+ VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
+
+ if (canvas_item.is_valid()) {
+ VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
+ }
+
+ emit_signal("size_changed");
+}
+
+void Viewport::_parent_resized() {
+
+ _update_rect();
+}
+
+void Viewport::_parent_draw() {
+
+}
+
+void Viewport::_parent_visibility_changed() {
+
+ Node *parent = get_parent();
+
+ if (parent && parent->cast_to<Control>()) {
+
+ Control *c = parent->cast_to<Control>();
+ VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
+ }
+
+
+}
+
+
+void Viewport::_vp_enter_scene() {
+
+ Node *parent = get_parent();
+ //none?
+ if (parent && parent->cast_to<Control>()) {
+
+ Control *cparent=parent->cast_to<Control>();
+ RID parent_ci = cparent->get_canvas_item();
+ ERR_FAIL_COND(!parent_ci.is_valid());
+ canvas_item = VisualServer::get_singleton()->canvas_item_create();
+
+ VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
+ VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
+ VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
+ parent->connect("resized",this,"_parent_resized");
+ parent->connect("visibility_changed",this,"_parent_visibility_changed");
+ } else if (!parent){
+
+ VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
+
+ }
+
+
+}
+
+void Viewport::_vp_exit_scene() {
+
+ Node *parent = get_parent();
+ if (parent && parent->cast_to<Control>()) {
+
+ parent->disconnect("resized",this,"_parent_resized");
+ }
+
+ if (parent && parent->cast_to<Control>()) {
+
+ parent->disconnect("visibility_changed",this,"_parent_visibility_changed");
+ }
+
+ if (canvas_item.is_valid()) {
+
+ VisualServer::get_singleton()->free(canvas_item);
+ canvas_item=RID();
+
+ }
+
+ if (!parent) {
+
+ VisualServer::get_singleton()->viewport_detach(viewport);
+
+ }
+
+}
+
+
+void Viewport::update_worlds() {
+
+ if (!is_inside_scene())
+ return;
+
+ Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
+ find_world_2d()->_update_viewport(this,xformed_rect);
+ find_world_2d()->_update();
+
+ find_world()->_update(get_scene()->get_frame());
+}
+
+void Viewport::_notification(int p_what) {
+
+
+ switch( p_what ) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+
+ if (!render_target)
+ _vp_enter_scene();
+
+ this->parent=NULL;
+ Node *parent=get_parent();
+
+ if (parent) {
+
+
+ while(parent && !(this->parent=parent->cast_to<Viewport>())) {
+
+ parent=parent->get_parent();
+ }
+ }
+
+ current_canvas=find_world_2d()->get_canvas();
+ VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
+
+ _update_listener();
+ _update_listener_2d();
+ _update_rect();
+
+ if (world_2d.is_valid()) {
+ find_world_2d()->_register_viewport(this,Rect2());
+//best to defer this and not do it here, as it can annoy a lot of setup logic if user
+//adds a node and then moves it, will get enter/exit screen/viewport notifications
+//unnecesarily
+// update_worlds();
+ }
+
+ add_to_group("_viewports");
+
+ } break;
+ case NOTIFICATION_READY: {
+
+ if (cameras.size() && !camera) {
+ //there are cameras but no current camera, pick first in tree and make it current
+ Camera *first=NULL;
+ for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
+
+ if (first==NULL || first->is_greater_than(E->get())) {
+ first=E->get();
+ }
+ }
+
+ if (first)
+ first->make_current();
+ }
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+
+
+ if (world_2d.is_valid())
+ world_2d->_remove_viewport(this);
+
+ if (!render_target)
+ _vp_exit_scene();
+
+ VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
+ SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ remove_from_group("_viewports");
+
+ } break;
+ }
+}
+
+RID Viewport::get_viewport() const {
+
+ return viewport;
+}
+
+void Viewport::set_rect(const Rect2& p_rect) {
+
+ if (rect==p_rect)
+ return;
+ rect=p_rect;
+ _update_rect();
+ _update_stretch_transform();
+
+}
+
+Rect2 Viewport::get_visible_rect() const {
+
+
+ Rect2 r;
+
+ if (rect.pos==Vector2() && rect.size==Size2()) {
+
+ r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
+ } else {
+
+ r=Rect2( rect.pos , rect.size );
+ }
+
+ if (size_override) {
+ r.size=size_override_size;
+ }
+
+
+ return r;
+}
+
+Rect2 Viewport::get_rect() const {
+
+ return rect;
+}
+
+
+void Viewport::_update_listener() {
+
+ if (is_inside_scene() && audio_listener && camera) {
+ SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
+ } else {
+ SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
+ }
+
+
+}
+
+void Viewport::_update_listener_2d() {
+
+ if (is_inside_scene() && audio_listener_2d)
+ SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
+ else
+ SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());
+
+}
+
+
+void Viewport::set_as_audio_listener(bool p_enable) {
+
+ if (p_enable==audio_listener)
+ return;
+
+ audio_listener=p_enable;
+ _update_listener();
+
+}
+
+bool Viewport::is_audio_listener() const {
+
+ return audio_listener;
+}
+
+void Viewport::set_as_audio_listener_2d(bool p_enable) {
+
+ if (p_enable==audio_listener_2d)
+ return;
+
+ audio_listener_2d=p_enable;
+
+ _update_listener_2d();
+
+
+}
+
+bool Viewport::is_audio_listener_2d() const {
+
+ return audio_listener_2d;
+}
+
+void Viewport::set_canvas_transform(const Matrix32& p_transform) {
+
+ canvas_transform=p_transform;
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
+
+ Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
+ Size2 ss = get_visible_rect().size;
+ SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
+ Vector2 ss2 = ss*xform.get_scale();
+ float panrange = MAX(ss2.x,ss2.y);
+
+ SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
+
+
+}
+
+Matrix32 Viewport::get_canvas_transform() const{
+
+ return canvas_transform;
+}
+
+
+
+void Viewport::_update_global_transform() {
+
+
+ Matrix32 sxform = stretch_transform * global_canvas_transform;
+
+ VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
+
+ Matrix32 xform = (sxform * canvas_transform).affine_inverse();
+ Size2 ss = get_visible_rect().size;
+ SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
+ Vector2 ss2 = ss*xform.get_scale();
+ float panrange = MAX(ss2.x,ss2.y);
+
+ SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
+
+}
+
+
+void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {
+
+ global_canvas_transform=p_transform;
+
+ _update_global_transform();
+
+
+}
+
+Matrix32 Viewport::get_global_canvas_transform() const{
+
+ return global_canvas_transform;
+}
+
+
+void Viewport::_camera_transform_changed_notify() {
+
+#ifndef _3D_DISABLED
+ if (camera)
+ SpatialSoundServer::get_singleton()->listener_set_transform(listener,camera->get_camera_transform());
+#endif
+}
+
+void Viewport::_set_camera(Camera* p_camera) {
+
+#ifndef _3D_DISABLED
+
+ if (camera==p_camera)
+ return;
+
+ if (camera && find_world().is_valid()) {
+ camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
+ }
+ camera=p_camera;
+ if (camera)
+ VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
+ else
+ VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());
+
+ if (camera && find_world().is_valid()) {
+ camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
+ }
+
+ _update_listener();
+ _camera_transform_changed_notify();
+#endif
+}
+
+
+void Viewport::set_transparent_background(bool p_enable) {
+
+ transparent_bg=p_enable;
+ VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);
+
+}
+
+bool Viewport::has_transparent_background() const {
+
+ return transparent_bg;
+}
+
+#if 0
+void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
+
+ world_2d=p_world_2d;
+ _update_listener_2d();
+
+ if (is_inside_scene()) {
+ if (current_canvas.is_valid())
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ current_canvas=find_world_2d()->get_canvas();
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
+ }
+
+}
+
+Ref<World2D> Viewport::find_world_2d() const{
+
+ if (world_2d.is_valid())
+ return world_2d;
+ else if (parent)
+ return parent->find_world_2d();
+ else
+ return Ref<World2D>();
+}
+#endif
+
+Ref<World2D> Viewport::find_world_2d() const{
+
+ return world_2d;
+}
+
+
+void Viewport::_propagate_enter_world(Node *p_node) {
+
+
+ if (p_node!=this) {
+
+ if (!p_node->is_inside_scene()) //may not have entered scene yet
+ return;
+
+ Spatial *s = p_node->cast_to<Spatial>();
+ if (s) {
+
+ s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
+ } else {
+ Viewport *v = p_node->cast_to<Viewport>();
+ if (v) {
+
+ if (v->world.is_valid())
+ return;
+ }
+ }
+ }
+
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ _propagate_enter_world(p_node->get_child(i));
+ }
+}
+
+
+void Viewport::_propagate_exit_world(Node *p_node) {
+
+ if (p_node!=this) {
+
+ if (!p_node->is_inside_scene()) //may have exited scene already
+ return;
+
+ Spatial *s = p_node->cast_to<Spatial>();
+ if (s) {
+
+ s->notification(Spatial::NOTIFICATION_EXIT_WORLD,false);
+ } else {
+ Viewport *v = p_node->cast_to<Viewport>();
+ if (v) {
+
+ if (v->world.is_valid())
+ return;
+ }
+ }
+ }
+
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ _propagate_exit_world(p_node->get_child(i));
+ }
+
+}
+
+
+void Viewport::set_world(const Ref<World>& p_world) {
+
+ if (world==p_world)
+ return;
+
+ if (is_inside_scene())
+ _propagate_exit_world(this);
+
+#ifndef _3D_DISABLED
+ if (find_world().is_valid() && camera)
+ camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
+#endif
+
+ world=p_world;
+
+ if (is_inside_scene())
+ _propagate_enter_world(this);
+
+#ifndef _3D_DISABLED
+ if (find_world().is_valid() && camera)
+ camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
+#endif
+
+ //propagate exit
+
+ if (is_inside_scene()) {
+ VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
+ }
+
+ _update_listener();
+
+}
+
+Ref<World> Viewport::get_world() const{
+
+ return world;
+}
+
+Ref<World> Viewport::find_world() const{
+
+ if (world.is_valid())
+ return world;
+ else if (parent)
+ return parent->find_world();
+ else
+ return Ref<World>();
+}
+
+Camera* Viewport::get_camera() const {
+
+ return camera;
+}
+
+
+Matrix32 Viewport::get_final_transform() const {
+
+ return stretch_transform * global_canvas_transform;
+}
+
+void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {
+
+ if (size_override==p_enable && p_size==size_override_size)
+ return;
+
+ size_override=p_enable;
+ if (p_size.x>=0 || p_size.y>=0) {
+ size_override_size=p_size;
+ }
+ size_override_margin=p_margin;
+ _update_rect();
+ _update_stretch_transform();
+
+}
+
+Size2 Viewport::get_size_override() const {
+
+ return size_override_size;
+}
+bool Viewport::is_size_override_enabled() const {
+
+ return size_override;
+}
+void Viewport::set_size_override_stretch(bool p_enable) {
+
+ if (p_enable==size_override_stretch)
+ return;
+
+ size_override_stretch=p_enable;
+ if (size_override) {
+ _update_rect();
+ }
+
+
+ _update_stretch_transform();
+}
+
+
+bool Viewport::is_size_override_stretch_enabled() const {
+
+ return size_override;
+}
+
+void Viewport::set_as_render_target(bool p_enable){
+
+ if (render_target==p_enable)
+ return;
+
+ render_target=p_enable;
+
+ VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
+ if (is_inside_scene()) {
+
+ if (p_enable)
+ _vp_exit_scene();
+ else
+ _vp_enter_scene();
+ }
+
+ if (p_enable) {
+
+ render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
+ } else {
+
+ render_target_texture_rid=RID();
+ }
+}
+
+bool Viewport::is_set_as_render_target() const{
+
+ return render_target;
+}
+void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){
+
+ render_target_update_mode=p_mode;
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));
+
+}
+Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{
+
+ return render_target_update_mode;
+}
+//RID get_render_target_texture() const;
+
+void Viewport::queue_screen_capture(){
+
+ VS::get_singleton()->viewport_queue_screen_capture(viewport);
+}
+Image Viewport::get_screen_capture() const {
+
+ return VS::get_singleton()->viewport_get_screen_capture(viewport);
+}
+
+Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
+
+ return render_target_texture;
+}
+
+
+void Viewport::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
+ ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
+ //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
+ //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
+ ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
+ ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
+ ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
+ ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world);
+
+ ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
+ ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);
+
+ ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
+ ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
+ ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);
+
+ ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
+ ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background);
+ ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);
+
+ ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
+
+ ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
+
+ ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
+ ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
+ ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
+ ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
+ ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
+ ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
+ ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
+
+ ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
+ ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
+
+ ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
+
+ ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
+
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
+// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
+
+ ADD_SIGNAL(MethodInfo("size_changed"));
+}
+
+
+
+
+
+Viewport::Viewport() {
+
+ world_2d = Ref<World2D>( memnew( World2D ));
+
+ viewport = VisualServer::get_singleton()->viewport_create();
+ listener=SpatialSoundServer::get_singleton()->listener_create();
+ audio_listener=false;
+ listener_2d=SpatialSound2DServer::get_singleton()->listener_create();
+ audio_listener_2d=false;
+ transparent_bg=false;
+ parent=NULL;
+ camera=NULL;
+ size_override=false;
+ size_override_stretch=false;
+ size_override_size=Size2(1,1);
+ render_target=false;
+ render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
+ render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
+
+
+
+
+}
+
+
+Viewport::~Viewport() {
+
+ VisualServer::get_singleton()->free( viewport );
+ SpatialSoundServer::get_singleton()->free(listener);
+ if (render_target_texture.is_valid())
+ render_target_texture->vp=NULL; //so if used, will crash
+}
+
+