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-rw-r--r--scene/main/scene_main_loop.cpp355
1 files changed, 271 insertions, 84 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 6af2b9b16..4c7b7c139 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -44,7 +44,7 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
-
+#include "io/marshalls.h"
void SceneTreeTimer::_bind_methods() {
@@ -1657,25 +1657,45 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec) {
return stt;
}
-void SceneTree::_network_peer_connected(const StringName& p_id) {
+void SceneTree::_network_peer_connected(int p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id,PathGetCache());
+
+
emit_signal("network_peer_connected",p_id);
}
-void SceneTree::_network_peer_disconnected(const StringName& p_id) {
+void SceneTree::_network_peer_disconnected(int p_id) {
connected_peers.erase(p_id);
path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected",p_id);
}
+void SceneTree::_connected_to_server() {
+
+ emit_signal("connected_to_server");
+}
+
+void SceneTree::_connection_failed() {
+
+ emit_signal("connection_failed");
+}
+
+void SceneTree::_server_disconnected() {
+
+ emit_signal("server_disconnected");
+}
+
void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer) {
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected",this,"_network_peer_connected");
network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected");
+ network_peer->disconnect("connection_succeeded",this,"_connected_to_server");
+ network_peer->disconnect("connection_failed",this,"_connection_failed");
+ network_peer->disconnect("server_disconnected",this,"_server_disconnected");
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
@@ -1690,6 +1710,9 @@ void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_
if (network_peer.is_valid()) {
network_peer->connect("peer_connected",this,"_network_peer_connected");
network_peer->connect("peer_disconnected",this,"_network_peer_disconnected");
+ network_peer->connect("connection_succeeded",this,"_connected_to_server");
+ network_peer->connect("connection_failed",this,"_connection_failed");
+ network_peer->connect("server_disconnected",this,"_server_disconnected");
}
}
@@ -1700,7 +1723,27 @@ bool SceneTree::is_network_server() const {
}
-void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const StringName& p_name, const Variant** p_arg, int p_argcount) {
+int SceneTree::get_network_unique_id() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(),0);
+ return network_peer->get_unique_id();
+}
+
+void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
+ ERR_FAIL_COND(!network_peer.is_valid());
+ network_peer->set_refuse_new_connections(p_refuse);
+}
+
+bool SceneTree::is_refusing_new_network_connections() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(),false);
+
+ return network_peer->is_refusing_new_connections();
+
+}
+
+
+void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount) {
if (network_peer.is_null()) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
@@ -1717,28 +1760,26 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
ERR_FAIL();
}
- NodePath from_path = p_from->get_path();
- ERR_FAIL_COND(from_path.is_empty());
+ if (p_argcount>255) {
+ ERR_EXPLAIN("Too many arguments >255.");
+ ERR_FAIL();
+ }
- //create base packet
- Array message;
+ if (p_to!=0 && !connected_peers.has(ABS(p_to))) {
+ if (p_to==get_network_unique_id()) {
+ ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: "+itos(get_network_unique_id()));
+ } else {
+ ERR_EXPLAIN("Attempt to remote call unexisting ID: "+itos(p_to));
- message.resize(3+p_argcount); //alloc size for args
+ }
- //set message type
- if (p_set) {
- message[0]=NETWORK_COMMAND_REMOTE_SET;
- } else {
- message[0]=NETWORK_COMMAND_REMOTE_CALL;
+ ERR_FAIL();
}
- //set message name
- message[2]=p_name;
+ NodePath from_path = p_from->get_path();
+ ERR_FAIL_COND(from_path.is_empty());
+
- //set message args
- for(int i=0;i<p_argcount;i++) {
- message[3+i]=*p_arg[i];
- }
//see if the path is cached
PathSentCache *psc = path_send_cache.getptr(from_path);
@@ -1750,14 +1791,67 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
}
+
+ //create base packet, lots of harcode because it must be tight
+
+ int ofs=0;
+
+#define MAKE_ROOM(m_amount) if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
+
+ //encode type
+ MAKE_ROOM(1);
+ packet_cache[0]=p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ ofs+=1;
+
+ //encode ID
+ MAKE_ROOM(ofs+4);
+ encode_uint32(psc->id,&packet_cache[ofs]);
+ ofs+=4;
+
+ //encode function name
+ CharString name = String(p_name).utf8();
+ int len = encode_cstring(name.get_data(),NULL);
+ MAKE_ROOM(ofs+len);
+ encode_cstring(name.get_data(),&packet_cache[ofs]);
+ ofs+=len;
+
+ if (p_set) {
+ //set argument
+ Error err = encode_variant(*p_arg[0],NULL,len);
+ ERR_FAIL_COND(err!=OK);
+ MAKE_ROOM(ofs+len);
+ encode_variant(*p_arg[0],&packet_cache[ofs],len);
+ ofs+=len;
+
+ } else {
+ //call arguments
+ MAKE_ROOM(ofs+1);
+ packet_cache[ofs]=p_argcount;
+ ofs+=1;
+ for(int i=0;i<p_argcount;i++) {
+ Error err = encode_variant(*p_arg[i],NULL,len);
+ ERR_FAIL_COND(err!=OK);
+ MAKE_ROOM(ofs+len);
+ encode_variant(*p_arg[i],&packet_cache[ofs],len);
+ ofs+=len;
+ }
+
+ }
+
//see if all peers have cached path (is so, call can be fast)
bool has_all_peers=true;
- List<StringName> peers_to_add; //if one is missing, take note to add it
+ List<int> peers_to_add; //if one is missing, take note to add it
+
+ for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
- for (Set<StringName>::Element *E=connected_peers.front();E;E=E->next()) {
+ if (p_to<0 && E->get()==-p_to)
+ continue; //continue, excluded
- Map<StringName,bool>::Element *F = psc->confirmed_peers.find(E->get());
+ if (p_to>0 && E->get()!=p_to)
+ continue; //continue, not for this peer
+
+ Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
if (!F || F->get()==false) {
//path was not cached, or was cached but is unconfirmed
@@ -1767,87 +1861,114 @@ void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const St
}
has_all_peers=false;
- break;
}
}
//those that need to be added, send a message for this
- for (List<StringName>::Element *E=peers_to_add.front();E;E=E->next()) {
+ for (List<int>::Element *E=peers_to_add.front();E;E=E->next()) {
- Array add_path_message;
- add_path_message.resize(3);
- add_path_message[0]=NETWORK_COMMAND_SIMPLIFY_PATH;
- add_path_message[1]=from_path;
- add_path_message[2]=psc->id;
+ //encode function name
+ CharString pname = String(from_path).utf8();
+ int len = encode_cstring(pname.get_data(),NULL);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1+4+len);
+ packet[0]=NETWORK_COMMAND_SIMPLIFY_PATH;
+ encode_uint32(psc->id,&packet[1]);
+ encode_cstring(pname.get_data(),&packet[5]);
network_peer->set_target_peer(E->get()); //to all of you
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED);
- network_peer->put_var(add_path_message); //a message with love
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->put_packet(packet.ptr(),packet.size());
psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed
}
//take chance and set transfer mode, since all send methods will use it
- network_peer->set_transfer_mode(p_reliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED : NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
+ network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
if (has_all_peers) {
//they all have verified paths, so send fast
- message[1]=psc->id;
-
- network_peer->set_target_peer(StringName()); //to all of you
- network_peer->put_var(message); //a message with love
+ network_peer->set_target_peer(p_to); //to all of you
+ network_peer->put_packet(packet_cache.ptr(),ofs); //a message with love
} else {
//not all verified path, so send one by one
- for (Set<StringName>::Element *E=connected_peers.front();E;E=E->next()) {
- Map<StringName,bool>::Element *F = psc->confirmed_peers.find(E->get());
+ //apend path at the end, since we will need it for some packets
+ CharString pname = String(from_path).utf8();
+ int path_len = encode_cstring(pname.get_data(),NULL);
+ MAKE_ROOM(ofs+path_len);
+ encode_cstring(pname.get_data(),&packet_cache[ofs]);
+
+
+ for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
+
+ if (p_to<0 && E->get()==-p_to)
+ continue; //continue, excluded
+
+ if (p_to>0 && E->get()!=p_to)
+ continue; //continue, not for this peer
+
+ Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
ERR_CONTINUE(!F);//should never happen
network_peer->set_target_peer(E->get()); //to this one specifically
if (F->get()==true) {
//this one confirmed path, so use id
- message[1]=psc->id;
+ encode_uint32(psc->id,&packet_cache[1]);
+ network_peer->put_packet(packet_cache.ptr(),ofs);
} else {
//this one did not confirm path yet, so use entire path (sorry!)
- message[1]=from_path;
+ encode_uint32(0x80000000|ofs,&packet_cache[1]); //offset to path and flag
+ network_peer->put_packet(packet_cache.ptr(),ofs+path_len);
}
- network_peer->put_var(message);
}
}
}
-void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_packet) {
+void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int p_packet_len) {
- ERR_FAIL_COND(p_packet.empty());
+ ERR_FAIL_COND(p_packet_len<5);
- int packet_type = p_packet[0];
+ uint8_t packet_type = p_packet[0];
switch(packet_type) {
case NETWORK_COMMAND_REMOTE_CALL:
case NETWORK_COMMAND_REMOTE_SET: {
- ERR_FAIL_COND(p_packet.size()<3);
- Variant target = p_packet[1];
- Node* node=NULL;
+ ERR_FAIL_COND(p_packet_len<5);
+ uint32_t target = decode_uint32(&p_packet[1]);
+
+
+ Node *node=NULL;
+
+ if (target&0x80000000) {
+
+ int ofs = target&0x7FFFFFFF;
+ ERR_FAIL_COND(ofs>=p_packet_len);
+
+ String paths;
+ paths.parse_utf8((const char*)&p_packet[ofs],p_packet_len-ofs);
+
+ NodePath np = paths;
- if (target.get_type()==Variant::NODE_PATH) {
- NodePath np = target;
node = get_root()->get_node(np);
if (node==NULL) {
ERR_EXPLAIN("Failed to get path from RPC: "+String(np));
ERR_FAIL_COND(node==NULL);
}
- } else if (target.get_type()==Variant::INT) {
+ } else {
int id = target;
- Map<StringName,PathGetCache>::Element *E=path_get_cache.find(p_from);
+ Map<int,PathGetCache>::Element *E=path_get_cache.find(p_from);
ERR_FAIL_COND(!E);
Map<int,PathGetCache::NodeInfo>::Element *F=E->get().nodes.find(id);
@@ -1863,23 +1984,51 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
}
- } else {
- ERR_FAIL();
}
- StringName name = p_packet[2];
+ ERR_FAIL_COND(p_packet_len<6);
+
+ //detect cstring end
+ int len_end=5;
+ for(;len_end<p_packet_len;len_end++) {
+ if (p_packet[len_end]==0) {
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(len_end>=p_packet_len);
+
+ StringName name = String::utf8((const char*)&p_packet[5]);
+
+
+
if (packet_type==NETWORK_COMMAND_REMOTE_CALL) {
- int argc = p_packet.size()-3;
+ if (!node->can_call_rpc(name))
+ return;
+
+ int ofs = len_end+1;
+
+ ERR_FAIL_COND(ofs>=p_packet_len);
+
+ int argc = p_packet[ofs];
Vector<Variant> args;
Vector<const Variant*> argp;
args.resize(argc);
argp.resize(argc);
+ ofs++;
+
for(int i=0;i<argc;i++) {
- args[i]=p_packet[3+i];
- argp[i]=&args[i];
+
+ ERR_FAIL_COND(ofs>=p_packet_len);
+ int vlen;
+ Error err = decode_variant(args[i],&p_packet[ofs],p_packet_len-ofs,&vlen);
+ ERR_FAIL_COND(err!=OK);
+ //args[i]=p_packet[3+i];
+ argp[i]=&args[i];
+ ofs+=vlen;
}
Variant::CallError ce;
@@ -1887,14 +2036,22 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
node->call(name,argp.ptr(),argc,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce);
+ error="RPC - "+error;
ERR_PRINTS(error);
}
} else {
+ if (!node->can_call_rset(name))
+ return;
+
+ int ofs = len_end+1;
+
+ ERR_FAIL_COND(ofs>=p_packet_len);
+
+ Variant value;
+ decode_variant(value,&p_packet[ofs],p_packet_len-ofs);
- ERR_FAIL_COND(p_packet.size()!=4);
- Variant value = p_packet[3];
bool valid;
node->set(name,value,&valid);
@@ -1907,9 +2064,13 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
} break;
case NETWORK_COMMAND_SIMPLIFY_PATH: {
- ERR_FAIL_COND(p_packet.size()!=3);
- NodePath path = p_packet[1];
- int id = p_packet[2];
+ ERR_FAIL_COND(p_packet_len<5);
+ int id = decode_uint32(&p_packet[1]);
+
+ String paths;
+ paths.parse_utf8((const char*)&p_packet[5],p_packet_len-5);
+
+ NodePath path = paths;
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from]=PathGetCache();
@@ -1921,24 +2082,36 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
path_get_cache[p_from].nodes[id]=ni;
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED);
- network_peer->set_target_peer(p_from);
- Array message;
- message.resize(2);
- message[0]=NETWORK_COMMAND_CONFIRM_PATH;
- message[1]=path;
+ {
+ //send ack
+
+ //encode path
+ CharString pname = String(path).utf8();
+ int len = encode_cstring(pname.get_data(),NULL);
+
+ Vector<uint8_t> packet;
- network_peer->put_var(message);
+ packet.resize(1+len);
+ packet[0]=NETWORK_COMMAND_CONFIRM_PATH;
+ encode_cstring(pname.get_data(),&packet[1]);
+
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_target_peer(p_from);
+ network_peer->put_packet(packet.ptr(),packet.size());
+ }
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
- ERR_FAIL_COND(p_packet.size()!=2);
- NodePath path = p_packet[1];
+
+ String paths;
+ paths.parse_utf8((const char*)&p_packet[1],p_packet_len-1);
+
+ NodePath path = paths;
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND(!psc);
- Map<StringName,bool>::Element *E=psc->confirmed_peers.find(p_from);
+ Map<int,bool>::Element *E=psc->confirmed_peers.find(p_from);
ERR_FAIL_COND(!E);
E->get()=true;
} break;
@@ -1948,25 +2121,30 @@ void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_
void SceneTree::_network_poll() {
- if (!network_peer.is_valid())
+ if (!network_peer.is_valid() || network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
return;
network_peer->poll();
+ if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
+ return;
+
while(network_peer->get_available_packet_count()) {
- StringName sender = network_peer->get_packet_peer();
- Variant packet;
- Error err = network_peer->get_var(packet);
+ int sender = network_peer->get_packet_peer();
+ const uint8_t *packet;
+ int len;
+
+ Error err = network_peer->get_packet(&packet,len);
if (err!=OK) {
ERR_PRINT("Error getting packet!");
}
- if (packet.get_type()!=Variant::ARRAY) {
- ERR_PRINT("Error getting packet! (not an array)");
- }
+ _network_process_packet(sender,packet,len);
- _network_process_packet(sender,packet);
+ if (!network_peer.is_valid()) {
+ break; //it's also possible that a packet or RPC caused a disconnection, so also check here
+ }
}
@@ -2042,9 +2220,15 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
- ObjectTypeDB::bind_method(_MD("is_network_server","is_network_server"),&SceneTree::is_network_server);
+ ObjectTypeDB::bind_method(_MD("is_network_server"),&SceneTree::is_network_server);
+ ObjectTypeDB::bind_method(_MD("get_network_unique_id"),&SceneTree::get_network_unique_id);
+ ObjectTypeDB::bind_method(_MD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
+ ObjectTypeDB::bind_method(_MD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
ObjectTypeDB::bind_method(_MD("_network_peer_connected"),&SceneTree::_network_peer_connected);
ObjectTypeDB::bind_method(_MD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected);
+ ObjectTypeDB::bind_method(_MD("_connected_to_server"),&SceneTree::_connected_to_server);
+ ObjectTypeDB::bind_method(_MD("_connection_failed"),&SceneTree::_connection_failed);
+ ObjectTypeDB::bind_method(_MD("_server_disconnected"),&SceneTree::_server_disconnected);
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
@@ -2055,8 +2239,11 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL( MethodInfo("fixed_frame"));
ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
- ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::STRING,"id")));
- ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::STRING,"id")));
+ ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id")));
+ ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id")));
+ ADD_SIGNAL( MethodInfo("connected_to_server"));
+ ADD_SIGNAL( MethodInfo("connection_failed"));
+ ADD_SIGNAL( MethodInfo("server_disconnected"));
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );