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-rw-r--r--scene/main/scene_main_loop.cpp937
1 files changed, 937 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
new file mode 100644
index 000000000..cb3188b3b
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+++ b/scene/main/scene_main_loop.cpp
@@ -0,0 +1,937 @@
+/*************************************************************************/
+/* scene_main_loop.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scene_main_loop.h"
+
+#include "print_string.h"
+#include "os/os.h"
+#include "message_queue.h"
+#include "node.h"
+#include "globals.h"
+#include <stdio.h>
+#include "os/keyboard.h"
+#include "servers/spatial_sound_2d_server.h"
+#include "servers/physics_2d_server.h"
+#include "servers/physics_server.h"
+#include "scene/scene_string_names.h"
+#include "io/resource_loader.h"
+#include "viewport.h"
+
+
+void SceneMainLoop::tree_changed() {
+
+ tree_version++;
+ emit_signal(tree_changed_name);
+}
+
+void SceneMainLoop::node_removed(Node *p_node) {
+
+ emit_signal(node_removed_name,p_node);
+ if (call_lock>0)
+ call_skip.insert(p_node);
+
+
+}
+
+
+void SceneMainLoop::add_to_group(const StringName& p_group, Node *p_node) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E) {
+ E=group_map.insert(p_group,Group());
+ }
+
+ if (E->get().nodes.find(p_node)!=-1) {
+ ERR_EXPLAIN("Already in group: "+p_group);
+ ERR_FAIL();
+ }
+ E->get().nodes.push_back(p_node);
+ E->get().last_tree_version=0;
+}
+
+void SceneMainLoop::remove_from_group(const StringName& p_group, Node *p_node) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ ERR_FAIL_COND(!E);
+
+
+ E->get().nodes.erase(p_node);
+ if (E->get().nodes.empty())
+ group_map.erase(E);
+}
+
+void SceneMainLoop::_flush_transform_notifications() {
+
+ SelfList<Node>* n = xform_change_list.first();
+ while(n) {
+
+ Node *node=n->self();
+ SelfList<Node>* nx = n->next();
+ xform_change_list.remove(n);
+ n=nx;
+ node->notification(NOTIFICATION_TRANSFORM_CHANGED);
+ }
+}
+
+void SceneMainLoop::_flush_ugc() {
+
+ ugc_locked=true;
+
+ while (unique_group_calls.size()) {
+
+ Map<UGCall,Vector<Variant> >::Element *E=unique_group_calls.front();
+
+ Variant v[VARIANT_ARG_MAX];
+ for(int i=0;i<E->get().size();i++)
+ v[i]=E->get()[i];
+
+ call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
+
+ unique_group_calls.erase(E);
+ }
+
+ ugc_locked=false;
+}
+
+void SceneMainLoop::_update_group_order(Group& g) {
+
+ if (g.last_tree_version==tree_version)
+ return;
+ if (g.nodes.empty())
+ return;
+
+ Node **nodes = &g.nodes[0];
+ int node_count=g.nodes.size();
+
+ SortArray<Node*,Node::Comparator> node_sort;
+ node_sort.sort(nodes,node_count);
+ g.last_tree_version=tree_version;
+}
+
+
+void SceneMainLoop::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return;
+ Group &g=E->get();
+ if (g.nodes.empty())
+ return;
+
+ _update_group_order(g);
+
+
+ if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) {
+
+ ERR_FAIL_COND(ugc_locked);
+
+ UGCall ug;
+ ug.call=p_function;
+ ug.group=p_group;
+
+ if (unique_group_calls.has(ug))
+ return;
+
+ VARIANT_ARGPTRS;
+
+ Vector<Variant> args;
+ for(int i=0;i<VARIANT_ARG_MAX;i++) {
+ if (argptr[i]->get_type()==Variant::NIL)
+ break;
+ args.push_back(*argptr[i]);
+ }
+
+ unique_group_calls[ug]=args;
+ return;
+ }
+
+ Vector<Node*> nodes_copy = g.nodes;
+ Node **nodes = &nodes_copy[0];
+ int node_count=nodes_copy.size();
+
+ call_lock++;
+
+ if (p_call_flags&GROUP_CALL_REVERSE) {
+
+ for(int i=node_count-1;i>=0;i--) {
+
+ if (call_lock && call_skip.has(nodes[i]))
+ continue;
+
+ if (p_call_flags&GROUP_CALL_REALTIME) {
+ if (p_call_flags&GROUP_CALL_MULIILEVEL)
+ nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
+ else
+ nodes[i]->call(p_function,VARIANT_ARG_PASS);
+ } else
+ MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
+
+ }
+
+ } else {
+
+ for(int i=0;i<node_count;i++) {
+
+ if (call_lock && call_skip.has(nodes[i]))
+ continue;
+
+ if (p_call_flags&GROUP_CALL_REALTIME) {
+ if (p_call_flags&GROUP_CALL_MULIILEVEL)
+ nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
+ else
+ nodes[i]->call(p_function,VARIANT_ARG_PASS);
+ } else
+ MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
+ }
+
+ }
+
+ call_lock--;
+ if (call_lock==0)
+ call_skip.clear();
+}
+
+void SceneMainLoop::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return;
+ Group &g=E->get();
+ if (g.nodes.empty())
+ return;
+
+ _update_group_order(g);
+
+ Vector<Node*> nodes_copy = g.nodes;
+ Node **nodes = &nodes_copy[0];
+ int node_count=nodes_copy.size();
+
+ call_lock++;
+
+ if (p_call_flags&GROUP_CALL_REVERSE) {
+
+ for(int i=node_count-1;i>=0;i--) {
+
+ if (call_lock && call_skip.has(nodes[i]))
+ continue;
+
+ if (p_call_flags&GROUP_CALL_REALTIME)
+ nodes[i]->notification(p_notification);
+ else
+ MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
+ }
+
+ } else {
+
+ for(int i=0;i<node_count;i++) {
+
+ if (call_lock && call_skip.has(nodes[i]))
+ continue;
+
+ if (p_call_flags&GROUP_CALL_REALTIME)
+ nodes[i]->notification(p_notification);
+ else
+ MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
+ }
+
+ }
+
+ call_lock--;
+ if (call_lock==0)
+ call_skip.clear();
+}
+
+void SceneMainLoop::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return;
+ Group &g=E->get();
+ if (g.nodes.empty())
+ return;
+
+ _update_group_order(g);
+
+ Vector<Node*> nodes_copy = g.nodes;
+ Node **nodes = &nodes_copy[0];
+ int node_count=nodes_copy.size();
+
+ call_lock++;
+
+ if (p_call_flags&GROUP_CALL_REVERSE) {
+
+ for(int i=node_count-1;i>=0;i--) {
+
+ if (call_lock && call_skip.has(nodes[i]))
+ continue;
+
+ if (p_call_flags&GROUP_CALL_REALTIME)
+ nodes[i]->set(p_name,p_value);
+ else
+ MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
+ }
+
+ } else {
+
+ for(int i=0;i<node_count;i++) {
+
+ if (call_lock && call_skip.has(nodes[i]))
+ continue;
+
+ if (p_call_flags&GROUP_CALL_REALTIME)
+ nodes[i]->set(p_name,p_value);
+ else
+ MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
+ }
+
+ }
+
+ call_lock--;
+ if (call_lock==0)
+ call_skip.clear();
+}
+
+void SceneMainLoop::set_input_as_handled() {
+
+ input_handled=true;
+}
+
+void SceneMainLoop::input_text( const String& p_text ) {
+
+ root_lock++;
+
+ call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text);
+ root_lock--;
+
+}
+
+void SceneMainLoop::input_event( const InputEvent& p_event ) {
+
+
+ root_lock++;
+ last_id=p_event.ID;
+
+ input_handled=false;
+
+
+ InputEvent ev = p_event;
+
+ switch(ev.type) {
+
+ case InputEvent::MOUSE_BUTTON: {
+
+ Matrix32 ai = root->get_final_transform().affine_inverse();
+ Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
+ Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
+ ev.mouse_button.x=l.x;
+ ev.mouse_button.y=l.y;
+ ev.mouse_button.global_x=g.x;
+ ev.mouse_button.global_y=g.y;
+
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ Matrix32 ai = root->get_final_transform().affine_inverse();
+ Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
+ Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
+ Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
+ ev.mouse_motion.x=l.x;
+ ev.mouse_motion.y=l.y;
+ ev.mouse_motion.global_x=g.x;
+ ev.mouse_motion.global_y=g.y;
+ ev.mouse_motion.relative_x=r.x;
+ ev.mouse_motion.relative_y=r.y;
+
+ } break;
+ case InputEvent::SCREEN_TOUCH: {
+
+ Matrix32 ai = root->get_final_transform().affine_inverse();
+ Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
+ ev.screen_touch.x=t.x;
+ ev.screen_touch.y=t.y;
+
+ } break;
+ case InputEvent::SCREEN_DRAG: {
+
+ Matrix32 ai = root->get_final_transform().affine_inverse();
+ Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
+ Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
+ Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
+ ev.screen_drag.x=t.x;
+ ev.screen_drag.y=t.y;
+ ev.screen_drag.relative_x=r.x;
+ ev.screen_drag.relative_y=r.y;
+ ev.screen_drag.speed_x=s.x;
+ ev.screen_drag.speed_y=s.y;
+ } break;
+ }
+
+
+
+ MainLoop::input_event(p_event);
+
+ _call_input_pause("input","_input",ev);
+
+
+
+
+ call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
+
+ //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
+
+ /*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) {
+
+ print_line("RAM: "+itos(Memory::get_static_mem_usage()));
+ print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage()));
+ }
+*/
+ //if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) {
+
+ // Memory::dump_static_mem_to_file("memdump.txt");
+ //}
+
+ //transform for the rest
+
+ if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
+
+ ScriptDebugger::get_singleton()->request_quit();
+ }
+
+ _flush_ugc();
+ root_lock--;
+ MessageQueue::get_singleton()->flush(); //small little hack
+
+ root_lock++;
+
+ if (!input_handled) {
+ _call_input_pause("unhandled_input","_unhandled_input",ev);
+ //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
+ if (!input_handled && ev.type==InputEvent::KEY) {
+ _call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
+ //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
+ }
+
+ input_handled=true;
+ _flush_ugc();
+ root_lock--;
+ MessageQueue::get_singleton()->flush(); //small little hack
+ } else {
+ input_handled=true;
+ root_lock--;
+
+ }
+
+}
+
+void SceneMainLoop::init() {
+
+ //_quit=false;
+ accept_quit=true;
+ initialized=true;
+ input_handled=false;
+
+
+ editor_hint=false;
+ pause=false;
+
+ root->_set_scene(this);
+ MainLoop::init();
+
+}
+
+bool SceneMainLoop::iteration(float p_time) {
+
+
+ root_lock++;
+
+ current_frame++;
+
+ _flush_transform_notifications();
+
+ MainLoop::iteration(p_time);
+
+ fixed_process_time=p_time;
+ _notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
+ _flush_ugc();
+ _flush_transform_notifications();
+ call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
+ root_lock--;
+
+ _flush_delete_queue();
+
+ return _quit;
+}
+
+bool SceneMainLoop::idle(float p_time){
+
+
+// print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
+// print_line("node count: "+itos(get_node_count()));
+// print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
+
+ root_lock++;
+
+ MainLoop::idle(p_time);
+
+ idle_process_time=p_time;
+
+ _flush_transform_notifications();
+
+ _notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
+
+ Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
+ if(win_size!=last_screen_size) {
+
+
+ last_screen_size=win_size;
+ root->set_rect(Rect2(Point2(),last_screen_size));
+
+ emit_signal("screen_resized");
+
+ }
+
+ _flush_ugc();
+ _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
+ call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
+
+ root_lock--;
+
+ _flush_delete_queue();
+
+ return _quit;
+}
+
+void SceneMainLoop::finish() {
+
+ _flush_delete_queue();
+
+ _flush_ugc();
+
+ initialized=false;
+
+ MainLoop::finish();
+
+ if (root) {
+ root->_set_scene(NULL);
+ memdelete(root); //delete root
+ }
+
+
+
+
+
+
+
+
+
+}
+
+
+void SceneMainLoop::quit() {
+
+ _quit=true;
+}
+
+void SceneMainLoop::_notification(int p_notification) {
+
+
+
+ switch (p_notification) {
+
+ case NOTIFICATION_WM_QUIT_REQUEST: {
+
+ get_root()->propagate_notification(p_notification);
+
+ if (accept_quit) {
+ _quit=true;
+ break;
+ }
+ } break;
+ case NOTIFICATION_WM_FOCUS_IN:
+ case NOTIFICATION_WM_FOCUS_OUT: {
+
+ get_root()->propagate_notification(p_notification);
+ } break;
+ case NOTIFICATION_WM_UNFOCUS_REQUEST: {
+
+ notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
+
+ } break;
+
+ default:
+ break;
+ };
+};
+
+
+void SceneMainLoop::set_auto_accept_quit(bool p_enable) {
+
+ accept_quit=p_enable;
+}
+
+void SceneMainLoop::set_editor_hint(bool p_enabled) {
+
+ editor_hint=p_enabled;
+}
+
+bool SceneMainLoop::is_editor_hint() const {
+
+ return editor_hint;
+}
+
+void SceneMainLoop::set_pause(bool p_enabled) {
+
+ if (p_enabled==pause)
+ return;
+ pause=p_enabled;
+ PhysicsServer::get_singleton()->set_active(!p_enabled);
+ Physics2DServer::get_singleton()->set_active(!p_enabled);
+ if (get_root())
+ get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
+}
+
+bool SceneMainLoop::is_paused() const {
+
+ return pause;
+}
+
+void SceneMainLoop::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return;
+ Group &g=E->get();
+ if (g.nodes.empty())
+ return;
+
+ _update_group_order(g);
+
+ //copy, so copy on write happens in case something is removed from process while being called
+ //performance is not lost because only if something is added/removed the vector is copied.
+ Vector<Node*> nodes_copy = g.nodes;
+
+ int node_count=nodes_copy.size();
+ Node **nodes = &nodes_copy[0];
+
+ Variant arg=p_input;
+ const Variant *v[1]={&arg};
+
+ call_lock++;
+
+ for(int i=node_count-1;i>=0;i--) {
+
+ if (input_handled)
+ break;
+
+ Node *n = nodes[i];
+ if (call_lock && call_skip.has(n))
+ continue;
+
+ if (!n->can_process())
+ continue;
+
+ Variant::CallError ce;
+ n->call_multilevel(p_method,(const Variant**)v,1);
+ //ERR_FAIL_COND(node_count != g.nodes.size());
+ }
+
+ call_lock--;
+ if (call_lock==0)
+ call_skip.clear();
+}
+
+void SceneMainLoop::_notify_group_pause(const StringName& p_group,int p_notification) {
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return;
+ Group &g=E->get();
+ if (g.nodes.empty())
+ return;
+
+
+ _update_group_order(g);
+
+ //copy, so copy on write happens in case something is removed from process while being called
+ //performance is not lost because only if something is added/removed the vector is copied.
+ Vector<Node*> nodes_copy = g.nodes;
+
+ int node_count=nodes_copy.size();
+ Node **nodes = &nodes_copy[0];
+
+ call_lock++;
+
+ for(int i=0;i<node_count;i++) {
+
+ Node *n = nodes[i];
+ if (call_lock && call_skip.has(n))
+ continue;
+
+ if (!n->can_process())
+ continue;
+
+ n->notification(p_notification);
+ //ERR_FAIL_COND(node_count != g.nodes.size());
+ }
+
+ call_lock--;
+ if (call_lock==0)
+ call_skip.clear();
+}
+
+/*
+void SceneMainLoop::_update_listener_2d() {
+
+ if (listener_2d.is_valid()) {
+
+ SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
+ }
+
+}
+*/
+
+uint32_t SceneMainLoop::get_last_event_id() const {
+
+ return last_id;
+}
+
+
+Variant SceneMainLoop::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
+
+
+ r_error.error=Variant::CallError::CALL_OK;
+
+ ERR_FAIL_COND_V(p_argcount<3,Variant());
+ ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant());
+ ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
+ ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant());
+
+ int flags = *p_args[0];
+ StringName group = *p_args[1];
+ StringName method = *p_args[2];
+ Variant v[VARIANT_ARG_MAX];
+
+ for(int i=0;i<MIN(p_argcount-3,5);i++) {
+
+ v[i]=*p_args[i+3];
+ }
+
+ call_group(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
+ return Variant();
+}
+
+
+int64_t SceneMainLoop::get_frame() const {
+
+ return current_frame;
+}
+
+
+Array SceneMainLoop::_get_nodes_in_group(const StringName& p_group) {
+
+ Array ret;
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return ret;
+
+ _update_group_order(E->get()); //update order just in case
+ int nc = E->get().nodes.size();
+ if (nc==0)
+ return ret;
+
+ ret.resize(nc);
+
+ Node **ptr = E->get().nodes.ptr();
+ for(int i=0;i<nc;i++) {
+
+ ret[i]=ptr[i];
+ }
+
+ return ret;
+}
+
+void SceneMainLoop::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) {
+
+
+ Map<StringName,Group>::Element *E=group_map.find(p_group);
+ if (!E)
+ return;
+
+ _update_group_order(E->get()); //update order just in case
+ int nc = E->get().nodes.size();
+ if (nc==0)
+ return;
+ Node **ptr = E->get().nodes.ptr();
+ for(int i=0;i<nc;i++) {
+
+ p_list->push_back(ptr[i]);
+ }
+}
+
+
+static void _fill_array(Node *p_node, Array& array, int p_level) {
+
+ array.push_back(p_level);
+ array.push_back(p_node->get_name());
+ array.push_back(p_node->get_type());
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ _fill_array(p_node->get_child(i),array,p_level+1);
+ }
+}
+
+void SceneMainLoop::_debugger_request_tree(void *self) {
+
+ SceneMainLoop *sml = (SceneMainLoop *)self;
+
+ Array arr;
+ _fill_array(sml->root,arr,0);
+ ScriptDebugger::get_singleton()->send_message("scene_tree",arr);
+}
+
+
+void SceneMainLoop::_flush_delete_queue() {
+
+ _THREAD_SAFE_METHOD_
+
+ while( delete_queue.size() ) {
+
+ Object *obj = ObjectDB::get_instance( delete_queue.front()->get() );
+ if (obj) {
+ memdelete( obj );
+ }
+ delete_queue.pop_front();
+ }
+}
+
+void SceneMainLoop::queue_delete(Object *p_object) {
+
+ _THREAD_SAFE_METHOD_
+ ERR_FAIL_NULL(p_object);
+ delete_queue.push_back(p_object->get_instance_ID());
+}
+
+
+int SceneMainLoop::get_node_count() const {
+
+ return node_count;
+}
+
+void SceneMainLoop::_bind_methods() {
+
+
+ //ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
+ ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneMainLoop::notify_group);
+ ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneMainLoop::set_group);
+
+ ObjectTypeDB::bind_method(_MD("get_nodes_in_group"),&SceneMainLoop::_get_nodes_in_group);
+
+ ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneMainLoop::get_root);
+
+ ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneMainLoop::set_auto_accept_quit);
+
+ ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneMainLoop::set_editor_hint);
+ ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneMainLoop::is_editor_hint);
+
+ ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneMainLoop::set_pause);
+ ObjectTypeDB::bind_method(_MD("is_paused"),&SceneMainLoop::is_paused);
+ ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneMainLoop::set_input_as_handled);
+
+
+ ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneMainLoop::get_node_count);
+ ObjectTypeDB::bind_method(_MD("get_frame"),&SceneMainLoop::get_frame);
+ ObjectTypeDB::bind_method(_MD("quit"),&SceneMainLoop::quit);
+
+ ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneMainLoop::queue_delete);
+
+
+ MethodInfo mi;
+ mi.name="call_group";
+ mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
+ mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
+ mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
+ Vector<Variant> defargs;
+ for(int i=0;i<VARIANT_ARG_MAX;i++) {
+ mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
+ defargs.push_back(Variant());
+ }
+
+ ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneMainLoop::_call_group,mi,defargs);
+
+ ADD_SIGNAL( MethodInfo("tree_changed") );
+ ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
+ ADD_SIGNAL( MethodInfo("screen_resized") );
+
+ BIND_CONSTANT( GROUP_CALL_DEFAULT );
+ BIND_CONSTANT( GROUP_CALL_REVERSE );
+ BIND_CONSTANT( GROUP_CALL_REALTIME );
+ BIND_CONSTANT( GROUP_CALL_UNIQUE );
+
+}
+
+SceneMainLoop::SceneMainLoop() {
+
+ _quit=false;
+ initialized=false;
+ tree_version=1;
+ fixed_process_time=1;
+ idle_process_time=1;
+ last_id=0;
+ root=NULL;
+ current_frame=0;
+ tree_changed_name="tree_changed";
+ node_removed_name="node_removed";
+ ugc_locked=false;
+ call_lock=0;
+ root_lock=0;
+ node_count=0;
+
+ //create with mainloop
+
+ root = memnew( Viewport );
+ root->set_name("root");
+ root->set_world( Ref<World>( memnew( World )));
+ //root->set_world_2d( Ref<World2D>( memnew( World2D )));
+ root->set_as_audio_listener(true);
+ root->set_as_audio_listener_2d(true);
+
+ last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
+ root->set_rect(Rect2(Point2(),last_screen_size));
+
+ if (ScriptDebugger::get_singleton()) {
+ ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
+ }
+
+
+}
+
+
+SceneMainLoop::~SceneMainLoop() {
+
+
+}