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-rw-r--r--scene/main/node.h160
1 files changed, 76 insertions, 84 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index cf5d65786..29b8d9bf2 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -29,23 +29,21 @@
#ifndef NODE_H
#define NODE_H
-#include "object.h"
-#include "path_db.h"
#include "map.h"
+#include "object.h"
#include "object_type_db.h"
-#include "script_language.h"
+#include "path_db.h"
#include "scene/main/scene_main_loop.h"
-
+#include "script_language.h"
class Viewport;
class SceneState;
class Node : public Object {
- OBJ_TYPE( Node, Object );
+ OBJ_TYPE(Node, Object);
OBJ_CATEGORY("Nodes");
public:
-
enum PauseMode {
PAUSE_MODE_INHERIT,
@@ -55,23 +53,22 @@ public:
enum DuplicateFlags {
- DUPLICATE_SIGNALS=1,
- DUPLICATE_GROUPS=2,
- DUPLICATE_SCRIPTS=4
+ DUPLICATE_SIGNALS = 1,
+ DUPLICATE_GROUPS = 2,
+ DUPLICATE_SCRIPTS = 4
};
struct Comparator {
- bool operator()(const Node* p_a, const Node* p_b) const { return p_b->is_greater_than(p_a); }
+ bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
private:
-
struct GroupData {
bool persistent;
SceneTree::Group *group;
- GroupData() { persistent=false; }
+ GroupData() { persistent = false; }
};
struct Data {
@@ -80,11 +77,11 @@ private:
Ref<SceneState> instance_state;
Ref<SceneState> inherited_state;
- HashMap<NodePath,int> editable_instances;
+ HashMap<NodePath, int> editable_instances;
Node *parent;
Node *owner;
- Vector<Node*> children; // list of children
+ Vector<Node *> children; // list of children
int pos;
int depth;
int blocked; // safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
@@ -98,10 +95,9 @@ private:
Viewport *viewport;
-
- Map< StringName, GroupData> grouped;
- List<Node*>::Element *OW; // owned element
- List<Node*> owned;
+ Map<StringName, GroupData> grouped;
+ List<Node *>::Element *OW; // owned element
+ List<Node *> owned;
PauseMode pause_mode;
Node *pause_owner;
@@ -122,16 +118,15 @@ private:
} data;
-
void _print_tree(const Node *p_node);
virtual bool _use_builtin_script() const { return true; }
- Node *_get_node(const NodePath& p_path) const;
- Node *_get_child_by_name(const StringName& p_name) const;
+ Node *_get_node(const NodePath &p_path) const;
+ Node *_get_child_by_name(const StringName &p_name) const;
- void _replace_connections_target(Node* p_new_target);
+ void _replace_connections_target(Node *p_new_target);
- void _validate_child_name(Node *p_name, bool p_force_human_readable=false);
+ void _validate_child_name(Node *p_name, bool p_force_human_readable = false);
void _propagate_reverse_notification(int p_notification);
void _propagate_deferred_notification(int p_notification, bool p_reverse);
@@ -140,23 +135,23 @@ private:
void _propagate_exit_tree();
void _propagate_validate_owner();
void _print_stray_nodes();
- void _propagate_pause_owner(Node*p_owner);
- Array _get_node_and_resource(const NodePath& p_path);
+ void _propagate_pause_owner(Node *p_owner);
+ Array _get_node_and_resource(const NodePath &p_path);
- void _duplicate_signals(const Node* p_original,Node* p_copy) const;
- void _duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_reown_map) const;
- Node *_duplicate(bool p_use_instancing,int p_flags) const;
+ void _duplicate_signals(const Node *p_original, Node *p_copy) const;
+ void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
+ Node *_duplicate(bool p_use_instancing, int p_flags) const;
Array _get_children() const;
Array _get_groups() const;
-friend class SceneTree;
+ friend class SceneTree;
void _set_tree(SceneTree *p_tree);
-protected:
+protected:
void _block() { data.blocked++; }
- void _unblock() { data.blocked--; }
+ void _unblock() { data.blocked--; }
void _notification(int p_notification);
@@ -165,55 +160,57 @@ protected:
virtual void move_child_notify(Node *p_child);
//void remove_and_delete_child(Node *p_child);
- void _propagate_replace_owner(Node *p_owner,Node* p_by_owner);
+ void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
static void _bind_methods();
-friend class SceneState;
+ friend class SceneState;
- void _add_child_nocheck(Node* p_child,const StringName& p_name);
- void _set_owner_nocheck(Node* p_owner);
- void _set_name_nocheck(const StringName& p_name);
+ void _add_child_nocheck(Node *p_child, const StringName &p_name);
+ void _set_owner_nocheck(Node *p_owner);
+ void _set_name_nocheck(const StringName &p_name);
public:
-
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
- NOTIFICATION_ENTER_TREE=10,
- NOTIFICATION_EXIT_TREE =11,
- NOTIFICATION_MOVED_IN_PARENT =12,
- NOTIFICATION_READY=13,
+ NOTIFICATION_ENTER_TREE = 10,
+ NOTIFICATION_EXIT_TREE = 11,
+ NOTIFICATION_MOVED_IN_PARENT = 12,
+ NOTIFICATION_READY = 13,
//NOTIFICATION_PARENT_DECONFIGURED =15, - it's confusing, it's going away
- NOTIFICATION_PAUSED=14,
- NOTIFICATION_UNPAUSED=15,
+ NOTIFICATION_PAUSED = 14,
+ NOTIFICATION_UNPAUSED = 15,
NOTIFICATION_FIXED_PROCESS = 16,
NOTIFICATION_PROCESS = 17,
- NOTIFICATION_PARENTED=18,
- NOTIFICATION_UNPARENTED=19,
- NOTIFICATION_INSTANCED=20,
- NOTIFICATION_DRAG_BEGIN=21,
- NOTIFICATION_DRAG_END=22,
+ NOTIFICATION_PARENTED = 18,
+ NOTIFICATION_UNPARENTED = 19,
+ NOTIFICATION_INSTANCED = 20,
+ NOTIFICATION_DRAG_BEGIN = 21,
+ NOTIFICATION_DRAG_END = 22,
};
/* NODE/TREE */
StringName get_name() const;
- void set_name(const String& p_name);
+ void set_name(const String &p_name);
- void add_child(Node *p_child,bool p_legible_unique_name=false);
- void add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name=false);
+ void add_child(Node *p_child, bool p_legible_unique_name = false);
+ void add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name = false);
void remove_child(Node *p_child);
int get_child_count() const;
Node *get_child(int p_index) const;
- bool has_node(const NodePath& p_path) const;
- Node *get_node(const NodePath& p_path) const;
- Node* find_node(const String& p_mask,bool p_recursive=true,bool p_owned=true) const;
- bool has_node_and_resource(const NodePath& p_path) const;
- Node *get_node_and_resource(const NodePath& p_path,RES& r_res) const;
+ bool has_node(const NodePath &p_path) const;
+ Node *get_node(const NodePath &p_path) const;
+ Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ bool has_node_and_resource(const NodePath &p_path) const;
+ Node *get_node_and_resource(const NodePath &p_path, RES &r_res) const;
Node *get_parent() const;
- _FORCE_INLINE_ SceneTree *get_tree() const { ERR_FAIL_COND_V( !data.tree, NULL ); return data.tree; }
+ _FORCE_INLINE_ SceneTree *get_tree() const {
+ ERR_FAIL_COND_V(!data.tree, NULL);
+ return data.tree;
+ }
_FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
@@ -222,11 +219,11 @@ public:
NodePath get_path() const;
NodePath get_path_to(const Node *p_node) const;
- Node* find_common_parent_with(const Node *p_node) const;
+ Node *find_common_parent_with(const Node *p_node) const;
- void add_to_group(const StringName& p_identifier,bool p_persistent=false);
- void remove_from_group(const StringName& p_identifier);
- bool is_in_group(const StringName& p_identifier) const;
+ void add_to_group(const StringName &p_identifier, bool p_persistent = false);
+ void remove_from_group(const StringName &p_identifier);
+ bool is_in_group(const StringName &p_identifier) const;
struct GroupInfo {
@@ -237,27 +234,25 @@ public:
void get_groups(List<GroupInfo> *p_groups) const;
bool has_persistent_groups() const;
- void move_child(Node *p_child,int p_pos);
+ void move_child(Node *p_child, int p_pos);
void raise();
void set_owner(Node *p_owner);
Node *get_owner() const;
- void get_owned_by(Node *p_by,List<Node*> *p_owned);
-
+ void get_owned_by(Node *p_by, List<Node *> *p_owned);
void remove_and_skip();
int get_index() const;
void print_tree();
- void set_filename(const String& p_filename);
+ void set_filename(const String &p_filename);
String get_filename() const;
- void set_editable_instance(Node* p_node,bool p_editable);
- bool is_editable_instance(Node* p_node) const;
- void set_editable_instances(const HashMap<NodePath,int>& p_editable_instances);
- HashMap<NodePath,int> get_editable_instances() const;
-
+ void set_editable_instance(Node *p_node, bool p_editable);
+ bool is_editable_instance(Node *p_node) const;
+ void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances);
+ HashMap<NodePath, int> get_editable_instances() const;
/* NOTIFICATIONS */
@@ -272,7 +267,6 @@ public:
float get_process_delta_time() const;
bool is_processing() const;
-
void set_process_input(bool p_enable);
bool is_processing_input() const;
@@ -284,16 +278,16 @@ public:
int get_position_in_parent() const;
- Node *duplicate(bool p_use_instancing=false,int p_flags=DUPLICATE_GROUPS|DUPLICATE_SIGNALS|DUPLICATE_SCRIPTS) const;
- Node *duplicate_and_reown(const Map<Node*,Node*>& p_reown_map) const;
+ Node *duplicate(bool p_use_instancing = false, int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
+ Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
//Node *clone_tree() const;
// used by editors, to save what has changed only
- void set_scene_instance_state(const Ref<SceneState>& p_state);
+ void set_scene_instance_state(const Ref<SceneState> &p_state);
Ref<SceneState> get_scene_instance_state() const;
- void set_scene_inherited_state(const Ref<SceneState>& p_state);
+ void set_scene_inherited_state(const Ref<SceneState> &p_state);
Ref<SceneState> get_scene_inherited_state() const;
void set_scene_instance_load_placeholder(bool p_enable);
@@ -301,7 +295,7 @@ public:
static Vector<Variant> make_binds(VARIANT_ARG_LIST);
- void replace_by(Node* p_node,bool p_keep_data=false);
+ void replace_by(Node *p_node, bool p_keep_data = false);
void set_pause_mode(PauseMode p_mode);
PauseMode get_pause_mode() const;
@@ -309,24 +303,24 @@ public:
static void print_stray_nodes();
- String validate_child_name(const String& p_name) const;
+ String validate_child_name(const String &p_name) const;
void queue_delete();
-//shitty hacks for speed
+ //shitty hacks for speed
static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
- void force_parent_owned() { data.parent_owned=true; } //hack to avoid duplicate nodes
+ void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
#ifdef TOOLS_ENABLED
- void set_import_path(const NodePath& p_import_path); //path used when imported, used by scene editors to keep tracking
+ void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
NodePath get_import_path() const;
#endif
bool is_owned_by_parent() const;
- void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
void clear_internal_tree_resource_paths();
@@ -344,8 +338,6 @@ public:
~Node();
};
-
-typedef Set<Node*,Node::Comparator> NodeSet;
-
+typedef Set<Node *, Node::Comparator> NodeSet;
#endif