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-rw-r--r--scene/animation/SCsub7
-rw-r--r--scene/animation/animation_cache.cpp386
-rw-r--r--scene/animation/animation_cache.h85
-rw-r--r--scene/animation/animation_player.cpp1258
-rw-r--r--scene/animation/animation_player.h300
-rw-r--r--scene/animation/animation_tree_player.cpp1782
-rw-r--r--scene/animation/animation_tree_player.h420
-rw-r--r--scene/animation/transitioner.cpp34
-rw-r--r--scene/animation/transitioner.h68
9 files changed, 4340 insertions, 0 deletions
diff --git a/scene/animation/SCsub b/scene/animation/SCsub
new file mode 100644
index 000000000..055d2f247
--- /dev/null
+++ b/scene/animation/SCsub
@@ -0,0 +1,7 @@
+Import('env')
+
+env.add_source_files(env.scene_sources,"*.cpp")
+
+Export('env')
+
+
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
new file mode 100644
index 000000000..38cfe0d8a
--- /dev/null
+++ b/scene/animation/animation_cache.cpp
@@ -0,0 +1,386 @@
+/*************************************************************************/
+/* animation_cache.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_cache.h"
+
+
+
+void AnimationCache::_node_exit_scene(Node *p_node) {
+
+ //it is one shot, so it disconnects upon arrival
+
+ ERR_FAIL_COND(!connected_nodes.has(p_node));
+
+ connected_nodes.erase(p_node);
+
+ for(int i=0;i<path_cache.size();i++) {
+
+
+ if (path_cache[i].node!=p_node)
+ continue;
+
+ path_cache[i].valid=false; //invalidate path cache
+ }
+
+}
+
+void AnimationCache::_animation_changed() {
+
+
+ _clear_cache();
+}
+
+void AnimationCache::_clear_cache() {
+
+ while(connected_nodes.size()) {
+
+ connected_nodes.front()->get()->disconnect("exit_scene",this,"_node_exit_scene");
+ connected_nodes.erase(connected_nodes.front());
+ }
+ path_cache.clear();;
+ cache_valid=false;
+ cache_dirty=true;
+}
+
+
+void AnimationCache::_update_cache() {
+
+ cache_valid=false;
+
+ ERR_FAIL_COND(!root);
+ ERR_FAIL_COND(!root->is_inside_scene());
+ ERR_FAIL_COND(animation.is_null());
+
+ for(int i=0;i<animation->get_track_count();i++) {
+
+
+
+ NodePath np = animation->track_get_path(i);
+
+ Node *node = root->get_node(np);
+ if (!node) {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Invalid Track Path in Animation: "+np);
+ ERR_CONTINUE(!node);
+ }
+
+
+ Path path;
+
+ Ref<Resource> res;
+
+ if (np.get_subname_count()) {
+
+
+ if (animation->track_get_type(i)==Animation::TYPE_TRANSFORM) {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Transform tracks can't have a subpath: "+np);
+ ERR_CONTINUE(animation->track_get_type(i)==Animation::TYPE_TRANSFORM);
+
+ }
+
+ RES res;
+
+ for(int j=0;j<np.get_subname_count();j++) {
+ res = j==0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j));
+ if (res.is_null())
+ break;
+
+ }
+
+ if (res.is_null()) {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Invalid Track SubPath in Animation: "+np);
+ ERR_CONTINUE(res.is_null());
+ }
+
+ path.resource=res;
+ path.object=res.ptr();
+
+ } else {
+
+
+ if (animation->track_get_type(i)==Animation::TYPE_TRANSFORM) {
+ StringName property = np.get_property();
+ String ps = property;
+
+
+ Spatial *sp = node->cast_to<Spatial>();
+
+ if (!sp) {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Transform track not of type Spatial: "+np);
+ ERR_CONTINUE(!sp);
+ }
+
+ if (ps!="") {
+
+ Skeleton *sk = node->cast_to<Skeleton>();
+ if (!sk) {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: "+np);
+ ERR_CONTINUE(!sk);
+ }
+
+ int idx = sk->find_bone(ps);
+ if (idx==-1) {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: "+np);
+ ERR_CONTINUE(idx==-1);
+
+ }
+
+ path.bone_idx=idx;
+ path.skeleton=sk;
+
+ }
+
+ path.spatial=sp;
+
+ }
+
+ path.node=node;
+ path.object=node;
+
+ }
+
+ if (animation->track_get_type(i)==Animation::TYPE_VALUE) {
+
+ if (np.get_property().operator String()=="") {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Value Track lacks property: "+np);
+ ERR_CONTINUE(np.get_property().operator String()=="");
+
+ }
+
+ path.property=np.get_property();
+
+ } else if (animation->track_get_type(i)==Animation::TYPE_METHOD) {
+
+ if (np.get_property().operator String()!="") {
+
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Method Track has property: "+np);
+ ERR_CONTINUE(np.get_property().operator String()!="");
+
+ }
+
+ }
+
+
+ path.valid=true;
+
+ path_cache.push_back(path);
+
+ if (!connected_nodes.has(path.node)) {
+ connected_nodes.insert(path.node);
+ path.node->connect("exit_scene",this,"_node_exit_scene",Node::make_binds(path.node),CONNECT_ONESHOT);
+ }
+
+
+
+ }
+
+
+
+ cache_dirty=false;
+ cache_valid=true;
+}
+
+void AnimationCache::set_track_transform(int p_idx,const Transform& p_transform) {
+
+ if (cache_dirty)
+ _update_cache();
+
+ ERR_FAIL_COND(!cache_valid);
+ ERR_FAIL_INDEX(p_idx,path_cache.size());
+ Path &p = path_cache[p_idx];
+ if (!p.valid)
+ return;
+
+ ERR_FAIL_COND(!p.node);
+ ERR_FAIL_COND(!p.spatial);
+
+ if (p.skeleton) {
+ p.skeleton->set_bone_pose(p.bone_idx,p_transform);
+ } else {
+ p.spatial->set_transform(p_transform);
+ }
+
+}
+
+void AnimationCache::set_track_value(int p_idx,const Variant& p_value) {
+
+ if (cache_dirty)
+ _update_cache();
+
+ ERR_FAIL_COND(!cache_valid);
+ ERR_FAIL_INDEX(p_idx,path_cache.size());
+ Path &p = path_cache[p_idx];
+ if (!p.valid)
+ return;
+
+ ERR_FAIL_COND(!p.object);
+ p.object->set(p.property,p_value);
+}
+
+
+void AnimationCache::call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) {
+
+ if (cache_dirty)
+ _update_cache();
+
+
+ ERR_FAIL_COND(!cache_valid);
+ ERR_FAIL_INDEX(p_idx,path_cache.size());
+ Path &p = path_cache[p_idx];
+ if (!p.valid)
+ return;
+
+ ERR_FAIL_COND(!p.object);
+ p.object->call(p_method,p_args,p_argcount,r_error);
+
+}
+
+
+void AnimationCache::set_all(float p_time, float p_delta) {
+
+ if (cache_dirty)
+ _update_cache();
+
+ ERR_FAIL_COND(!cache_valid);
+
+ int tc = animation->get_track_count();
+ for(int i=0;i<tc;i++) {
+
+ switch(animation->track_get_type(i)) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ Vector3 loc,scale;
+ Quat rot;
+ animation->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
+ Transform tr( Matrix3(rot), loc );
+ tr.basis.scale(scale);
+
+ set_track_transform(i,tr);
+
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ if (animation->value_track_is_continuous(i)) {
+ Variant v = animation->value_track_interpolate(i,p_time);
+ set_track_value(i,v);
+ } else {
+
+ List<int> indices;
+ animation->value_track_get_key_indices(i,p_time,p_delta,&indices);
+
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ Variant v = animation->track_get_key_value(i,E->get());
+ set_track_value(i,v);
+ }
+
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ List<int> indices;
+ animation->method_track_get_key_indices(i,p_time,p_delta,&indices);
+
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ Vector<Variant> args = animation->method_track_get_params(i,E->get());
+ StringName name = animation->method_track_get_name(i,E->get());
+ Variant::CallError err;
+
+ if (!args.size()) {
+
+ call_track(i,name,NULL,0,err);
+ } else {
+
+ Vector<Variant*> argptrs;
+ argptrs.resize(args.size());
+ for(int j=0;j<args.size();j++) {
+
+ argptrs[j]=&args[j];
+ }
+
+ call_track(i,name,(const Variant**)&argptrs[0],args.size(),err);
+ }
+
+ }
+
+ } break;
+ default: {}
+ }
+ }
+
+}
+
+void AnimationCache::set_animation(const Ref<Animation>& p_animation) {
+
+ _clear_cache();
+
+ if (animation.is_valid())
+ animation->disconnect("changed",this,"_animation_changed");
+
+ animation=p_animation;
+
+ if (animation.is_valid())
+ animation->connect("changed",this,"_animation_changed");
+}
+
+void AnimationCache::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_node_exit_scene"),&AnimationCache::_node_exit_scene);
+ ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationCache::_animation_changed);
+}
+
+void AnimationCache::set_root(Node* p_root) {
+
+ _clear_cache();
+ root=p_root;
+}
+
+AnimationCache::AnimationCache() {
+
+ root=NULL;
+ cache_dirty=true;
+ cache_valid=false;
+}
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
new file mode 100644
index 000000000..72ee8f186
--- /dev/null
+++ b/scene/animation/animation_cache.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* animation_cache.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_CACHE_H
+#define ANIMATION_CACHE_H
+
+#include "scene/resources/animation.h"
+#include "scene/3d/skeleton.h"
+
+class AnimationCache : public Object {
+
+ OBJ_TYPE(AnimationCache,Object);
+
+ struct Path {
+
+ RES resource;
+ Object *object;
+ Skeleton *skeleton; // haxor
+ Node *node;
+ Spatial *spatial;
+
+ int bone_idx;
+ StringName property;
+ bool valid;
+ Path() { object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=false; spatial=NULL; }
+ };
+
+ Set<Node*> connected_nodes;
+ Vector<Path> path_cache;
+
+ Node *root;
+ Ref<Animation> animation;
+ bool cache_dirty;
+ bool cache_valid;
+
+ void _node_exit_scene(Node *p_node);
+
+ void _clear_cache();
+ void _update_cache();
+ void _animation_changed();
+
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ void set_track_transform(int p_idx,const Transform& p_transform);
+ void set_track_value(int p_idx,const Variant& p_value);
+ void call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
+
+ void set_all(float p_time, float p_delta=0);
+
+ void set_animation(const Ref<Animation>& p_animation);
+ void set_root(Node* p_root);
+
+ AnimationCache();
+};
+
+#endif // ANIMATION_CACHE_H
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
new file mode 100644
index 000000000..d0a569876
--- /dev/null
+++ b/scene/animation/animation_player.cpp
@@ -0,0 +1,1258 @@
+/*************************************************************************/
+/* animation_player.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_player.h"
+
+#include "message_queue.h"
+#include "scene/scene_string_names.h"
+
+bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) {
+
+ String name=p_name;
+
+ if (name=="playback/speed" || name=="speed") { //bw compatibility
+ set_speed(p_value);
+
+ } else if (name=="playback/active") {
+ set_active(p_value);
+ } else if (name.begins_with("playback/play")) {
+
+ String which=p_value;
+
+
+ if (which=="[stop]")
+ stop();
+ else
+ play(which);
+ } else if (name.begins_with("anims/")) {
+
+
+ String which=name.get_slice("/",1);
+
+ add_animation(which,p_value);
+ } else if (name.begins_with("next/")) {
+
+
+ String which=name.get_slice("/",1);
+ animation_set_next(which,p_value);
+
+ } else if (name=="blend_times") {
+
+ Array array=p_value;
+ int len = array.size();
+ ERR_FAIL_COND_V(len%3,false);
+
+
+ for(int i=0;i<len/3;i++) {
+
+ StringName from = array[i*3+0];
+ StringName to = array[i*3+1];
+ float time = array[i*3+2];
+
+ set_blend_time(from,to,time);
+ }
+
+ } else if (name=="autoplay") {
+ autoplay=p_value;
+
+ } else
+ return false;
+
+ return true;
+
+}
+
+bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const {
+
+ String name=p_name;
+
+ if (name=="playback/speed") { //bw compatibility
+
+ r_ret=speed_scale;
+ } else if (name=="playback/active") {
+
+ r_ret=is_active();
+ } else if (name=="playback/play") {
+
+ if (is_active() && is_playing())
+ r_ret=playback.assigned;
+ else
+ r_ret="[stop]";
+
+ } else if (name.begins_with("anims/")) {
+
+ String which=name.get_slice("/",1);
+
+ r_ret= get_animation(which).get_ref_ptr();
+ } else if (name.begins_with("next/")) {
+
+ String which=name.get_slice("/",1);
+
+ r_ret= animation_get_next(which);
+
+
+ } else if (name=="blend_times") {
+
+ Array array;
+
+ array.resize(blend_times.size()*3);
+ int idx=0;
+ for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
+
+ array.set(idx*3+0,E->key().from);
+ array.set(idx*3+1,E->key().to);
+ array.set(idx*3+2,E->get());
+ idx++;
+ }
+ r_ret=array;
+ } else if (name=="autoplay") {
+ r_ret=autoplay;
+
+
+ } else
+ return false;
+
+ return true;
+}
+
+void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
+
+
+
+
+ List<String> names;
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) );
+ if (E->get().next!=StringName())
+ p_list->push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+ names.push_back(E->key());
+ }
+
+
+ {
+ names.sort();
+ names.push_front("[stop]");
+ String hint;
+ for(List<String>::Element *E=names.front();E;E=E->next()) {
+
+ if (E!=names.front())
+ hint+=",";
+ hint+=E->get();
+ }
+
+ p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") );
+
+ }
+
+
+
+ p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+
+}
+
+
+void AnimationPlayer::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ if (!processing) {
+ //make sure that a previous process state was not saved
+ //only process if "processing" is set
+ set_fixed_process(false);
+ set_process(false);
+ }
+ //_set_process(false);
+ clear_caches();
+ } break;
+ case NOTIFICATION_READY: {
+
+ if (!get_scene()->is_editor_hint() && animation_set.has(autoplay)) {
+ play(autoplay);
+ }
+ } break;
+ case NOTIFICATION_PROCESS: {
+ if (animation_process_mode==ANIMATION_PROCESS_FIXED)
+ break;
+
+ if (processing)
+ _animation_process( get_process_delta_time() );
+ } break;
+ case NOTIFICATION_FIXED_PROCESS: {
+
+ if (animation_process_mode==ANIMATION_PROCESS_IDLE)
+ break;
+
+ if (processing)
+ _animation_process( get_fixed_process_delta_time() );
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ stop_all();
+ clear_caches();
+ } break;
+ }
+}
+
+void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
+
+ Node *parent = get_node(root);
+
+ ERR_FAIL_COND(!parent);
+
+ Animation *a=p_anim->animation.operator->();
+
+ p_anim->node_cache.resize( a->get_track_count() );
+
+ for (int i=0;i<a->get_track_count();i++) {
+
+ p_anim->node_cache[i]=NULL;
+ RES resource;
+ Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
+ ERR_CONTINUE(!child); // couldn't find the child node
+ uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
+ int bone_idx=-1;
+
+ if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) {
+
+ bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() );
+ if (bone_idx==-1) {
+
+ continue;
+ }
+ }
+
+ {
+ if (!child->is_connected("exit_scene",this,"_node_removed"))
+ child->connect("exit_scene",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
+ }
+
+ TrackNodeCacheKey key;
+ key.id=id;
+ key.bone_idx=bone_idx;
+
+ if (node_cache_map.has(key)) {
+
+ p_anim->node_cache[i]=&node_cache_map[key];
+ } else {
+
+
+ node_cache_map[key]=TrackNodeCache();
+
+ p_anim->node_cache[i]=&node_cache_map[key];
+ p_anim->node_cache[i]->node=child;
+ p_anim->node_cache[i]->resource=resource;
+ p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>();
+ if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) {
+ // special cases and caches for transform tracks
+
+ // cache spatial
+ p_anim->node_cache[i]->spatial=child->cast_to<Spatial>();
+ // cache skeleton
+ p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>();
+ if (p_anim->node_cache[i]->skeleton) {
+
+ StringName bone_name=a->track_get_path(i).get_property();
+ if (bone_name.operator String()!="") {
+
+ p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
+ if (p_anim->node_cache[i]->bone_idx<0) {
+ // broken track (unexisting bone)
+ p_anim->node_cache[i]->skeleton=NULL;
+ p_anim->node_cache[i]->spatial=NULL;
+ printf("bone is %ls\n", String(bone_name).c_str());
+ ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 );
+ } else {
+ }
+ } else {
+ // no property, just use spatialnode
+ p_anim->node_cache[i]->skeleton=NULL;
+ }
+
+ }
+ }
+ }
+
+ if (a->track_get_type(i)==Animation::TYPE_VALUE) {
+
+ StringName property = a->track_get_path(i).get_property();
+ if (!p_anim->node_cache[i]->property_anim.has(property)) {
+
+ TrackNodeCache::PropertyAnim pa;
+ pa.prop=property;
+ pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
+ pa.special=SP_NONE;
+ if (false && p_anim->node_cache[i]->node_2d) {
+
+ if (pa.prop==SceneStringNames::get_singleton()->transform_pos)
+ pa.special=SP_NODE2D_POS;
+ else if (pa.prop==SceneStringNames::get_singleton()->transform_rot)
+ pa.special=SP_NODE2D_ROT;
+ else if (pa.prop==SceneStringNames::get_singleton()->transform_scale)
+ pa.special=SP_NODE2D_SCALE;
+ }
+ p_anim->node_cache[i]->property_anim[property]=pa;
+ }
+ }
+ }
+}
+
+
+void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) {
+
+ if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
+ // animation hasn't been "node-cached"
+ _generate_node_caches(p_anim);
+ }
+
+
+ ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() );
+
+
+ Animation *a=p_anim->animation.operator->();
+ bool can_call = is_inside_scene() && !get_scene()->is_editor_hint();
+
+ for (int i=0;i<a->get_track_count();i++) {
+
+ TrackNodeCache *nc=p_anim->node_cache[i];
+
+ if (!nc) // no node cache for this track, skip it
+ continue;
+
+ if (a->track_get_key_count(i)==0)
+ continue; // do nothing if track is empty
+
+ switch(a->track_get_type(i)) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ if (!nc->spatial)
+ continue;
+
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+
+ Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
+ ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+
+ if (err!=OK)
+ continue;
+
+ if (nc->accum_pass!=accum_pass) {
+ ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX );
+ cache_update[cache_update_size++]=nc;
+ nc->accum_pass=accum_pass;
+ nc->loc_accum=loc;
+ nc->rot_accum=rot;
+ nc->scale_accum=scale;
+
+ } else {
+
+ nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp);
+ nc->rot_accum=nc->rot_accum.slerp(rot,p_interp);
+ nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp);
+
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ if (!nc->node)
+ continue;
+
+ //StringName property=a->track_get_path(i).get_property();
+
+ Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
+
+ TrackNodeCache::PropertyAnim *pa = &E->get();
+
+
+ if (a->value_track_is_continuous(i) || p_delta==0) {
+
+
+ Variant value=a->value_track_interpolate(i,p_time);
+ if (p_delta==0 && value.get_type()==Variant::STRING)
+ continue; // doing this with strings is messy, should find another way
+ if (pa->accum_pass!=accum_pass) {
+ ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX );
+ cache_update_prop[cache_update_prop_size++]=pa;
+ pa->value_accum=value;
+ pa->accum_pass=accum_pass;
+ } else {
+ Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum);
+ }
+
+
+ } else if (p_allow_discrete) {
+
+ List<int> indices;
+ a->value_track_get_key_indices(i,p_time,p_delta,&indices);
+
+ for(List<int>::Element *F=indices.front();F;F=F->next()) {
+
+ Variant value=a->track_get_key_value(i,F->get());
+ switch(pa->special) {
+
+ case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul
+ case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(value); break;
+ case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); break;
+ case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(value); break;
+ }
+
+ }
+
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ if (!nc->node)
+ continue;
+ if (p_delta==0)
+ continue;
+ if (!p_allow_discrete)
+ break;
+
+ List<int> indices;
+
+ a->method_track_get_key_indices(i,p_time,p_delta,&indices);
+
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ StringName method=a->method_track_get_name(i,E->get());
+ Vector<Variant> params=a->method_track_get_params(i,E->get());
+
+ int s=params.size();
+
+ ERR_CONTINUE( s > VARIANT_ARG_MAX );
+ if (can_call) {
+ MessageQueue::get_singleton()->push_call(
+ nc->node,
+ method,
+ s>=1 ? params[0] : Variant(),
+ s>=2 ? params[1] : Variant(),
+ s>=3 ? params[2] : Variant(),
+ s>=4 ? params[3] : Variant(),
+ s>=5 ? params[4] : Variant()
+ );
+ }
+ }
+
+
+ } break;
+ }
+ }
+}
+
+void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) {
+
+ float delta=p_delta*speed_scale*cd.speed_scale;
+ bool backwards=delta<0;
+ float next_pos=cd.pos+delta;
+
+ float len=cd.from->animation->get_length();
+ bool loop=cd.from->animation->has_loop();
+
+ if (!loop) {
+
+ if (next_pos<0)
+ next_pos=0;
+ else if (next_pos>len)
+ next_pos=len;
+
+ // fix delta
+ delta=next_pos-cd.pos;
+
+ if (&cd == &playback.current) {
+
+ if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) {
+ //playback finished
+ end_notify=true;
+ }
+
+ if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) {
+ //playback finished
+ end_notify=true;
+ }
+
+ }
+
+ } else {
+
+ next_pos=Math::fposmod(next_pos,len);
+
+ }
+
+ cd.pos=next_pos;
+
+ _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current);
+
+
+
+}
+void AnimationPlayer::_animation_process2(float p_delta) {
+
+
+ Playback &c=playback;
+
+ float prev_blend=1.0;
+ accum_pass++;
+
+ int pop_count=1;
+ int pop=0; // if >0, then amount of elements to pop from the back
+
+
+ for (List<Blend>::Element *E=c.blend.back();E;E=E->prev(),pop_count++) {
+
+ Blend& b=E->get();
+ _animation_process_data(b.data,p_delta,prev_blend);
+
+ prev_blend=1.0-b.blend_left/b.blend_time;
+
+ b.blend_left-=Math::absf(speed_scale*p_delta);
+
+ if (b.blend_left<0) {
+
+ pop=pop_count;
+ }
+ }
+
+ while(pop--) {
+
+ c.blend.pop_back();
+ }
+
+
+ _animation_process_data(c.current,p_delta,prev_blend);
+
+}
+
+void AnimationPlayer::_animation_update_transforms() {
+
+
+ for (int i=0;i<cache_update_size;i++) {
+
+ TrackNodeCache *nc=cache_update[i];
+
+ ERR_CONTINUE( nc->accum_pass!=accum_pass );
+
+ if (nc->spatial) {
+
+ Transform t;
+ t.origin=nc->loc_accum;
+ t.basis=nc->rot_accum;
+ t.basis.scale( nc->scale_accum );
+
+ if (nc->skeleton && nc->bone_idx>=0) {
+
+ nc->skeleton->set_bone_pose( nc->bone_idx, t );
+
+ } else if (nc->spatial) {
+
+ nc->spatial->set_transform(t);
+ }
+ }
+
+ }
+
+ cache_update_size=0;
+
+ for (int i=0;i<cache_update_prop_size;i++) {
+
+ TrackNodeCache::PropertyAnim *pa=cache_update_prop[i];
+
+ ERR_CONTINUE( pa->accum_pass!=accum_pass );
+
+#if 1
+ switch(pa->special) {
+
+
+ case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
+ case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break;
+ case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
+ case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
+ }
+#else
+
+ pa->object->set(pa->prop,pa->value_accum);
+#endif
+ }
+
+ cache_update_prop_size=0;
+}
+
+void AnimationPlayer::_animation_process(float p_delta) {
+
+
+
+// bool any_active=false;
+
+ if (playback.current.from) {
+
+ end_notify=false;
+ _animation_process2(p_delta);
+ _animation_update_transforms();
+ if (end_notify) {
+ if (queued.size()) {
+ String old = playback.assigned;
+ play(queued.front()->get());
+ String new_name = playback.assigned;
+ queued.pop_front();
+ emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
+ } else {
+ //stop();
+ playing = false;
+ _set_process(false);
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
+
+ }
+
+ } else {
+ _set_process(false);
+ }
+
+}
+
+
+Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) {
+
+ ERR_EXPLAIN("Invalid animation name: "+String(p_name));
+ ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER );
+
+ //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
+
+ if (animation_set.has(p_name)) {
+
+ _unref_anim(animation_set[p_name].animation);
+ animation_set[p_name].animation=p_animation;
+ clear_caches();
+ } else {
+
+ AnimationData ad;
+ ad.animation=p_animation;
+ ad.name=p_name;
+ animation_set[p_name]=ad;
+ }
+
+ _ref_anim(p_animation);
+ _change_notify();
+ return OK;
+}
+
+void AnimationPlayer::remove_animation(const StringName& p_name) {
+
+ ERR_FAIL_COND(!animation_set.has(p_name) );
+
+ stop_all();
+ _unref_anim(animation_set[p_name].animation);
+ animation_set.erase(p_name);
+
+ clear_caches();
+ _change_notify();
+
+}
+
+void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) {
+
+ if (used_anims.has(p_anim))
+ used_anims[p_anim]++;
+ else {
+ used_anims[p_anim]=1;
+ Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed");
+ }
+
+}
+
+void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) {
+
+ ERR_FAIL_COND(!used_anims.has(p_anim));
+
+
+ int & n = used_anims[p_anim];
+ n--;
+ if (n==0) {
+
+ Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed");
+ used_anims.erase(p_anim);
+ }
+
+}
+
+
+void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) {
+
+
+ ERR_FAIL_COND(!animation_set.has(p_name) );
+ ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 );
+ ERR_FAIL_COND( animation_set.has(p_new_name) );
+
+ //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
+
+ stop_all();
+ AnimationData ad = animation_set[p_name];
+ ad.name=p_new_name;
+ animation_set.erase(p_name);
+ animation_set[p_new_name]=ad;
+
+ List<BlendKey> to_erase;
+ Map<BlendKey,float> to_insert;
+ for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
+
+ BlendKey bk=E->key();
+ BlendKey new_bk=bk;
+ bool erase=false;
+ if (bk.from==p_name) {
+ new_bk.from=p_new_name;
+ erase=true;
+ }
+ if (bk.to==p_name) {
+ new_bk.to=p_new_name;
+ erase=true;
+ }
+
+ if (erase) {
+ to_erase.push_back(bk);
+ to_insert[new_bk]=E->get();
+ }
+ }
+
+ while(to_erase.size()) {
+
+ blend_times.erase(to_erase.front()->get());
+ to_erase.pop_front();;
+ }
+
+ while(to_insert.size()) {
+ blend_times[to_insert.front()->key()]=to_insert.front()->get();
+ to_insert.erase(to_insert.front());
+ }
+
+ if (autoplay==p_name)
+ autoplay=p_new_name;
+
+ clear_caches();
+ _change_notify();
+}
+
+
+bool AnimationPlayer::has_animation(const StringName& p_name) const {
+
+ return animation_set.has(p_name);
+}
+Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const {
+
+ ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() );
+
+ const AnimationData& data = animation_set[p_name];
+
+ return data.animation;
+
+}
+void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const {
+
+ List<String> anims;
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ anims.push_back(E->key());
+ }
+
+ anims.sort();
+
+ for(List<String>::Element *E=anims.front();E;E=E->next()) {
+
+ p_animations->push_back(E->get());
+ }
+
+}
+
+void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) {
+
+ ERR_FAIL_COND(p_time<0);
+
+ BlendKey bk;
+ bk.from=p_animation1;
+ bk.to=p_animation2;
+ if (p_time==0)
+ blend_times.erase(bk);
+ else
+ blend_times[bk]=p_time;
+
+}
+
+
+float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const {
+
+ BlendKey bk;
+ bk.from=p_animation1;
+ bk.to=p_animation2;
+
+ if (blend_times.has(bk))
+ return blend_times[bk];
+ else
+ return 0;
+
+
+}
+
+
+void AnimationPlayer::queue(const StringName& p_name) {
+
+ if (!is_playing())
+ play(p_name);
+ else
+ queued.push_back(p_name);
+}
+
+void AnimationPlayer::clear_queue() {
+ queued.clear();
+};
+
+void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) {
+
+ //printf("animation is %ls\n", String(p_name).c_str());
+ //ERR_FAIL_COND(!is_inside_scene());
+ StringName name=p_name;
+
+ if (String(name)=="")
+ name=playback.assigned;
+
+ if (!animation_set.has(name)) {
+ ERR_EXPLAIN("Animation not found: "+name);
+ ERR_FAIL();
+ }
+
+ Playback &c=playback;
+
+ if (c.current.from) {
+
+ float blend_time=0;
+ // find if it can blend
+ BlendKey bk;
+ bk.from=c.current.from->name;
+ bk.to=name;
+
+ if (p_custom_blend>=0) {
+ blend_time=p_custom_blend;
+ } else if (blend_times.has(bk)) {
+
+ blend_time=blend_times[bk];
+ } else {
+
+ bk.from="*";
+ if (blend_times.has(bk)) {
+
+ blend_time=blend_times[bk];
+ } else {
+
+ bk.from=c.current.from->name;
+ bk.to="*";
+
+ if (blend_times.has(bk)) {
+
+ blend_time=blend_times[bk];
+ }
+ }
+ }
+
+ if (p_custom_blend<0 && blend_time==0 && default_blend_time)
+ blend_time=default_blend_time;
+ if (blend_time>0) {
+
+ Blend b;
+ b.data=c.current;
+ b.blend_time=b.blend_left=blend_time;
+ c.blend.push_back(b);
+ }
+ }
+
+ c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0;
+ c.current.from=&animation_set[name];
+ c.current.speed_scale=p_custom_scale;
+ c.assigned=p_name;
+
+ queued.clear();
+ _set_process(true); // always process when starting an animation
+ playing = true;
+
+ if (is_inside_scene() && get_scene()->is_editor_hint())
+ return; // no next in this case
+
+
+ StringName next=animation_get_next(p_name);
+ if (next!=StringName()) {
+ queue(next);
+ }
+}
+
+bool AnimationPlayer::is_playing() const {
+
+ return playing;
+ /*
+ if (playback.current.from==NULL)
+ return false;
+
+ float len=playback.current.from->animation->get_length();
+ float pos = playback.current.pos;
+ bool loop=playback.current.from->animation->has_loop();
+ if (!loop && pos >= len) {
+ return false;
+ };
+
+ return true;
+ */
+}
+void AnimationPlayer::set_current_animation(const String& p_anim) {
+
+ if (is_playing()) {
+ play(p_anim);
+ } else {
+ ERR_FAIL_COND(!animation_set.has(p_anim));
+ playback.current.pos=0;
+ playback.current.from=&animation_set[p_anim];
+ playback.assigned=p_anim;
+ }
+}
+
+String AnimationPlayer::get_current_animation() const {
+
+ return (playback.assigned);
+
+}
+
+void AnimationPlayer::stop() {
+
+ Playback &c=playback;
+ c.blend.clear();
+ c.current.from=NULL;
+ _set_process(false);
+ queued.clear();
+ playing = false;
+}
+
+void AnimationPlayer::stop_all() {
+
+ stop();
+
+ _set_process(false); // always process when starting an animation
+
+}
+
+void AnimationPlayer::set_speed(float p_speed) {
+
+ speed_scale=p_speed;
+
+
+}
+float AnimationPlayer::get_speed() const {
+
+ return speed_scale;
+}
+
+void AnimationPlayer::seek(float p_time,bool p_update) {
+
+
+ if (!playback.current.from) {
+ if (playback.assigned)
+ set_current_animation(playback.assigned);
+ ERR_FAIL_COND(!playback.current.from);
+ }
+
+ playback.current.pos=p_time;
+ if (p_update) {
+ _animation_process(0);
+ }
+}
+
+void AnimationPlayer::seek_delta(float p_time,float p_delta) {
+
+ if (!playback.current.from) {
+ if (playback.assigned)
+ set_current_animation(playback.assigned);
+ ERR_FAIL_COND(!playback.current.from);
+ }
+
+
+ playback.current.pos=p_time-p_delta;
+ if (speed_scale!=0.0)
+ p_delta/=speed_scale;
+ _animation_process(p_delta);
+ //playback.current.pos=p_time;
+
+}
+
+bool AnimationPlayer::is_valid() const {
+
+ return (playback.current.from);
+
+}
+
+float AnimationPlayer::get_current_animation_pos() const {
+
+ ERR_FAIL_COND_V(!playback.current.from,0);
+ return playback.current.pos;
+}
+
+float AnimationPlayer::get_current_animation_length() const {
+
+ ERR_FAIL_COND_V(!playback.current.from,0);
+ return playback.current.from->animation->get_length();
+}
+
+void AnimationPlayer::_animation_changed() {
+
+ clear_caches();
+}
+
+void AnimationPlayer::_node_removed(Node *p_node) {
+
+ clear_caches(); // nodes contained here ar being removed, clear the caches
+}
+
+void AnimationPlayer::clear_caches() {
+
+
+ node_cache_map.clear();
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ E->get().node_cache.clear();
+ }
+
+ cache_update_size=0;
+ cache_update_prop_size=0;
+}
+
+void AnimationPlayer::set_active(bool p_active) {
+
+ if (active==p_active)
+ return;
+
+ active=p_active;
+ _set_process(processing,true);
+
+
+}
+
+bool AnimationPlayer::is_active() const {
+
+ return active;
+}
+
+StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const {
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ if (E->get().animation==p_animation)
+ return E->key();
+ }
+
+ return "";
+}
+
+void AnimationPlayer::set_autoplay(const String& p_name) {
+
+ autoplay=p_name;
+}
+
+String AnimationPlayer::get_autoplay() const{
+
+ return autoplay;
+}
+
+void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
+
+ if (animation_process_mode==p_mode)
+ return;
+
+ bool pr = processing;
+ if (pr)
+ _set_process(false);
+ animation_process_mode=p_mode;
+ if (pr)
+ _set_process(true);
+
+}
+
+AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{
+
+ return animation_process_mode;
+}
+
+
+void AnimationPlayer::_set_process(bool p_process,bool p_force) {
+
+ if (processing==p_process && !p_force)
+ return;
+
+ switch(animation_process_mode) {
+
+ case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ }
+
+ processing=p_process;
+}
+
+void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) {
+
+ ERR_FAIL_COND(!animation_set.has(p_animation));
+ animation_set[p_animation].next=p_next;
+
+}
+
+StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{
+
+ if (!animation_set.has(p_animation))
+ return StringName();
+ return animation_set[p_animation].next;
+
+}
+
+void AnimationPlayer::set_default_blend_time(float p_default) {
+
+ default_blend_time=p_default;
+}
+
+float AnimationPlayer::get_default_blend_time() const {
+
+ return default_blend_time;
+}
+
+
+void AnimationPlayer::set_root(const NodePath& p_root) {
+
+ root=p_root;
+ clear_caches();
+}
+
+NodePath AnimationPlayer::get_root() const {
+
+ return root;
+}
+
+
+void AnimationPlayer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed);
+
+ ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
+ ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation);
+ ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
+ ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation);
+ ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
+ ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
+ ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
+
+ ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
+ ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
+
+ ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("stop"),&AnimationPlayer::stop);
+ ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all);
+ ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing);
+ ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
+ ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation);
+ ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue);
+ ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue);
+
+ ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active);
+ ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active);
+
+ ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed);
+ ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed);
+
+ ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
+ ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay);
+
+ ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root);
+ ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root);
+
+ ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos);
+
+ ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
+
+ ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches);
+
+ ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
+ ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
+
+ ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
+ ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
+
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
+ ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root"));
+
+ ADD_SIGNAL( MethodInfo("finished") );
+ ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
+
+ BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
+ BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
+}
+
+AnimationPlayer::AnimationPlayer() {
+
+
+ accum_pass=1;
+ cache_update_size=0;
+ cache_update_prop_size=0;
+ speed_scale=1;
+ end_notify=false;
+ animation_process_mode=ANIMATION_PROCESS_IDLE;
+ processing=false;
+ default_blend_time=0;
+ root=NodePath("..");
+ playing = false;
+ active=true;
+}
+
+
+AnimationPlayer::~AnimationPlayer()
+{
+}
+
+
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
new file mode 100644
index 000000000..51c000d4d
--- /dev/null
+++ b/scene/animation/animation_player.h
@@ -0,0 +1,300 @@
+/*************************************************************************/
+/* animation_player.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_PLAYER_H
+#define ANIMATION_PLAYER_H
+
+
+#include "scene/resources/animation.h"
+#include "scene/3d/spatial.h"
+#include "scene/3d/skeleton.h"
+#include "scene/main/misc.h"
+#include "scene/2d/node_2d.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationPlayer : public Node {
+ OBJ_TYPE( AnimationPlayer, Node );
+ OBJ_CATEGORY("Animation Nodes");
+
+public:
+
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_IDLE,
+ };
+
+private:
+
+ enum {
+
+ NODE_CACHE_UPDATE_MAX=1024,
+ BLEND_FROM_MAX=3
+ };
+
+
+ enum SpecialProperty {
+ SP_NONE,
+ SP_NODE2D_POS,
+ SP_NODE2D_ROT,
+ SP_NODE2D_SCALE,
+ };
+
+ struct TrackNodeCache {
+
+ uint32_t id;
+ RES resource;
+ Node *node;
+ Spatial* spatial;
+ Node2D* node_2d;
+ Skeleton *skeleton;
+ int bone_idx;
+ // accumulated transforms
+
+ Vector3 loc_accum;
+ Quat rot_accum;
+ Vector3 scale_accum;
+ uint64_t accum_pass;
+
+ struct PropertyAnim {
+
+ SpecialProperty special; //small optimization
+ StringName prop;
+ Object *object;
+ Variant value_accum;
+ uint64_t accum_pass;
+ PropertyAnim() { accum_pass=0; object=NULL; }
+ };
+
+ Map<StringName,PropertyAnim> property_anim;
+
+
+ TrackNodeCache() { skeleton=NULL; spatial=NULL; node=NULL; accum_pass=0; bone_idx=-1; node_2d=NULL; }
+
+ };
+
+ struct TrackNodeCacheKey {
+
+ uint32_t id;
+ int bone_idx;
+
+ inline bool operator<(const TrackNodeCacheKey& p_right) const {
+
+ if (id<p_right.id)
+ return true;
+ else if (id>p_right.id)
+ return false;
+ else
+ return bone_idx<p_right.bone_idx;
+ }
+ };
+
+ Map<TrackNodeCacheKey,TrackNodeCache> node_cache_map;
+
+ TrackNodeCache* cache_update[NODE_CACHE_UPDATE_MAX];
+ int cache_update_size;
+ TrackNodeCache::PropertyAnim* cache_update_prop[NODE_CACHE_UPDATE_MAX];
+ int cache_update_prop_size;
+ Map<Ref<Animation>,int> used_anims;
+
+ uint64_t accum_pass;
+ float speed_scale;
+ float default_blend_time;
+
+
+ struct AnimationData {
+ String name;
+ StringName next;
+ Vector<TrackNodeCache*> node_cache;
+ Ref<Animation> animation;
+
+ };
+
+ Map<StringName, AnimationData> animation_set;
+ struct BlendKey {
+
+ StringName from;
+ StringName to;
+ bool operator<(const BlendKey& bk) const { return from==bk.from?to<bk.to:from<bk.from; }
+ };
+
+
+ Map<BlendKey, float > blend_times;
+
+
+ struct PlaybackData {
+
+ AnimationData* from;
+ float pos;
+ float speed_scale;
+
+ PlaybackData() {
+
+ pos=0;
+ speed_scale=1.0;
+ from=NULL;
+
+ }
+
+ };
+
+ struct Blend {
+
+ PlaybackData data;
+
+ float blend_time;
+ float blend_left;
+
+ Blend() {
+
+ blend_left=0;
+ blend_time=0;
+ }
+ };
+
+ struct Playback {
+
+ List<Blend> blend;
+ PlaybackData current;
+ StringName assigned;
+ } playback;
+
+ List<StringName> queued;
+
+ bool end_notify;
+
+ String autoplay;
+ AnimationProcessMode animation_process_mode;
+ bool processing;
+ bool active;
+
+ NodePath root;
+
+ void _animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete=true);
+
+ void _generate_node_caches(AnimationData* p_anim);
+ void _animation_process_data(PlaybackData &cd,float p_delta,float p_blend);
+ void _animation_process2(float p_delta);
+ void _animation_update_transforms();
+ void _animation_process(float p_delta);
+
+ void _node_removed(Node *p_node);
+
+// bind helpers
+ DVector<String> _get_animation_list() const {
+
+ List<StringName> animations;
+ get_animation_list(&animations);
+ DVector<String> ret;
+ while(animations.size()) {
+
+ ret.push_back( animations.front()->get());
+ animations.pop_front();
+ }
+ return ret;
+ }
+
+ void _animation_changed();
+ void _ref_anim(const Ref<Animation>& p_anim);
+ void _unref_anim(const Ref<Animation>& p_anim);
+
+
+ void _set_process(bool p_process,bool p_force=false);
+
+ bool playing;
+
+protected:
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+
+ StringName find_animation(const Ref<Animation>& p_animation) const;
+
+ Error add_animation(const StringName& p_name, const Ref<Animation>& p_animation);
+ void remove_animation(const StringName& p_name);
+ void rename_animation(const StringName& p_name,const StringName& p_new_name);
+ bool has_animation(const StringName& p_name) const;
+ Ref<Animation> get_animation(const StringName& p_name) const;
+ void get_animation_list( List<StringName> * p_animations) const;
+
+ void set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time);
+ float get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const;
+
+ void animation_set_next(const StringName& p_animation, const StringName& p_next);
+ StringName animation_get_next(const StringName& p_animation) const;
+
+ void set_default_blend_time(float p_default);
+ float get_default_blend_time() const;
+
+ void play(const StringName& p_name=StringName(),float p_custom_blend=-1,float p_custom_scale=1.0,bool p_from_end=false);
+ void queue(const StringName& p_name);
+ void clear_queue();
+ void stop();
+ bool is_playing() const;
+ String get_current_animation() const;
+ void set_current_animation(const String& p_anim);
+ void stop_all();
+ void set_active(bool p_active);
+ bool is_active() const;
+ bool is_valid() const;
+
+ void set_speed(float p_speed);
+ float get_speed() const;
+
+ void set_autoplay(const String& pname);
+ String get_autoplay() const;
+
+ void set_animation_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_animation_process_mode() const;
+
+ void seek(float p_time,bool p_update=false);
+ void seek_delta(float p_time,float p_delta);
+ float get_current_animation_pos() const;
+ float get_current_animation_length() const;
+
+ void set_root(const NodePath& p_root);
+ NodePath get_root() const;
+
+ void clear_caches(); ///< must be called by hand if an animation was modified after added
+
+ AnimationPlayer();
+ ~AnimationPlayer();
+
+};
+
+
+VARIANT_ENUM_CAST( AnimationPlayer::AnimationProcessMode );
+
+
+#endif
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
new file mode 100644
index 000000000..bd124746b
--- /dev/null
+++ b/scene/animation/animation_tree_player.cpp
@@ -0,0 +1,1782 @@
+/*************************************************************************/
+/* animation_tree_player.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_tree_player.h"
+#include "animation_player.h"
+
+
+bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (String(p_name)=="base_path") {
+ set_base_path(p_value);
+ return true;
+ }
+
+ if (String(p_name)=="master_player") {
+ set_master_player(p_value);
+ return true;
+ }
+
+ if (String(p_name)!="data")
+ return false;
+
+
+ Dictionary data=p_value;
+
+ Array nodes=data.get_valid("nodes");
+
+ for(int i=0;i<nodes.size();i++) {
+
+ Dictionary node = nodes[i];
+
+ StringName id = node.get_valid("id");
+ Point2 pos = node.get_valid("pos");
+
+ NodeType nt=NODE_MAX;
+ String type = node.get_valid("type");
+
+ if (type=="output")
+ nt=NODE_OUTPUT;
+ else if (type=="animation")
+ nt=NODE_ANIMATION;
+ else if (type=="oneshot")
+ nt=NODE_ONESHOT;
+ else if (type=="mix")
+ nt=NODE_MIX;
+ else if (type=="blend2")
+ nt=NODE_BLEND2;
+ else if (type=="blend3")
+ nt=NODE_BLEND3;
+ else if (type=="blend4")
+ nt=NODE_BLEND4;
+ else if (type=="timescale")
+ nt=NODE_TIMESCALE;
+ else if (type=="timeseek")
+ nt=NODE_TIMESEEK;
+ else if (type=="transition")
+ nt=NODE_TRANSITION;
+
+ ERR_FAIL_COND_V(nt==NODE_MAX,false);
+
+ add_node(nt,id);
+ node_set_pos(id,pos);
+
+
+ switch(nt) {
+ case NODE_OUTPUT: {
+
+ } break;
+ case NODE_ANIMATION: {
+
+ if (node.has("from"))
+ animation_node_set_master_animation(id,node.get_valid("from"));
+ else
+ animation_node_set_animation(id,node.get_valid("animation"));
+ } break;
+ case NODE_ONESHOT: {
+
+ oneshot_node_set_fadein_time(id,node.get_valid("fade_in"));
+ oneshot_node_set_fadeout_time(id,node.get_valid("fade_out"));
+ oneshot_node_set_mix_mode(id,node.get_valid("mix"));
+ oneshot_node_set_autorestart(id,node.get_valid("autorestart"));
+ oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay"));
+ oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay"));
+ Array filters= node.get_valid("filter");
+ for(int i=0;i<filters.size();i++) {
+
+ oneshot_node_set_filter_path(id,filters[i],true);
+ }
+
+ } break;
+ case NODE_MIX: {
+ mix_node_set_amount(id,node.get_valid("mix"));
+ } break;
+ case NODE_BLEND2: {
+ blend2_node_set_amount(id,node.get_valid("blend"));
+ Array filters= node.get_valid("filter");
+ for(int i=0;i<filters.size();i++) {
+
+ blend2_node_set_filter_path(id,filters[i],true);
+ }
+ } break;
+ case NODE_BLEND3: {
+ blend3_node_set_amount(id,node.get_valid("blend"));
+ } break;
+ case NODE_BLEND4: {
+ blend4_node_set_amount(id,node.get_valid("blend"));
+ } break;
+ case NODE_TIMESCALE: {
+ timescale_node_set_scale(id,node.get_valid("scale"));
+ } break;
+ case NODE_TIMESEEK: {
+ } break;
+ case NODE_TRANSITION: {
+
+ transition_node_set_xfade_time(id,node.get_valid("xfade"));
+
+ Array transitions = node.get_valid("transitions");
+ transition_node_set_input_count(id,transitions.size());
+
+ for(int x=0;x<transitions.size();x++) {
+
+ Dictionary d =transitions[x];
+ bool aa = d.get_valid("auto_advance");
+ transition_node_set_input_auto_advance(id,x,aa);
+
+ }
+
+ } break;
+ default: {};
+ }
+
+ }
+
+
+ Array connections = data.get_valid("connections");
+ ERR_FAIL_COND_V(connections.size()%3,false);
+
+ int cc=connections.size()/3;
+
+ for(int i=0;i<cc;i++) {
+
+ StringName src = connections[i*3+0];
+ StringName dst = connections[i*3+1];
+ int dst_in = connections[i*3+2];
+ connect(src,dst,dst_in);
+ }
+
+ set_active(data.get_valid("active"));
+ set_master_player(data.get_valid("master"));
+
+ return true;
+
+}
+
+bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
+
+ if (String(p_name)=="base_path") {
+ r_ret=base_path;
+ return true;
+ }
+
+ if (String(p_name)=="master_player") {
+ r_ret=master;
+ return true;
+ }
+
+ if (String(p_name)!="data")
+ return false;
+
+ Dictionary data;
+
+ Array nodes;
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *n = node_map[E->key()];
+
+ Dictionary node;
+ node["id"]=E->key();
+ node["pos"]=n->pos;
+
+ switch(n->type) {
+ case NODE_OUTPUT: node["type"]= "output"; break;
+ case NODE_ANIMATION: node["type"]= "animation"; break;
+ case NODE_ONESHOT: node["type"]= "oneshot"; break;
+ case NODE_MIX: node["type"]= "mix"; break;
+ case NODE_BLEND2: node["type"]= "blend2"; break;
+ case NODE_BLEND3: node["type"]= "blend3"; break;
+ case NODE_BLEND4: node["type"]= "blend4"; break;
+ case NODE_TIMESCALE: node["type"]= "timescale"; break;
+ case NODE_TIMESEEK: node["type"]= "timeseek"; break;
+ case NODE_TRANSITION: node["type"]= "transition"; break;
+ default: node["type"]= ""; break;
+ }
+
+ switch(n->type) {
+ case NODE_OUTPUT: {
+
+ } break;
+ case NODE_ANIMATION: {
+ AnimationNode *an = static_cast<AnimationNode*>(n);
+ if (master!=NodePath() && an->from!="") {
+ node["from"]=an->from;
+ } else {
+ node["animation"]=an->animation;
+ }
+ } break;
+ case NODE_ONESHOT: {
+ OneShotNode *osn = static_cast<OneShotNode*>(n);
+ node["fade_in"]=osn->fade_in;
+ node["fade_out"]=osn->fade_out;
+ node["mix"]=osn->mix;
+ node["autorestart"]=osn->autorestart;
+ node["autorestart_delay"]=osn->autorestart_delay;
+ node["autorestart_random_delay"]=osn->autorestart_random_delay;
+
+ Array k;
+ List<NodePath> keys;
+ osn->filter.get_key_list(&keys);
+ k.resize(keys.size());
+ int i=0;
+ for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
+ k[i++]=E->get();
+ }
+ node["filter"]=k;
+
+ } break;
+ case NODE_MIX: {
+ MixNode *mn = static_cast<MixNode*>(n);
+ node["mix"]=mn->amount;
+ } break;
+ case NODE_BLEND2: {
+ Blend2Node *bn = static_cast<Blend2Node*>(n);
+ node["blend"]=bn->value;
+ Array k;
+ List<NodePath> keys;
+ bn->filter.get_key_list(&keys);
+ k.resize(keys.size());
+ int i=0;
+ for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
+ k[i++]=E->get();
+ }
+ node["filter"]=k;
+
+ } break;
+ case NODE_BLEND3: {
+ Blend3Node *bn = static_cast<Blend3Node*>(n);
+ node["blend"]=bn->value;
+ } break;
+ case NODE_BLEND4: {
+ Blend4Node *bn = static_cast<Blend4Node*>(n);
+ node["blend"]=bn->value;
+
+ } break;
+ case NODE_TIMESCALE: {
+ TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n);
+ node["scale"]=tsn->scale;
+ } break;
+ case NODE_TIMESEEK: {
+ } break;
+ case NODE_TRANSITION: {
+
+ TransitionNode *tn = static_cast<TransitionNode*>(n);
+ node["xfade"]=tn->xfade;
+ Array transitions;
+
+ for(int i=0;i<tn->input_data.size();i++) {
+
+ Dictionary d;
+ d["auto_advance"]=tn->input_data[i].auto_advance;
+ transitions.push_back(d);
+
+ }
+
+ node["transitions"]=transitions;
+
+ } break;
+ default: {};
+ }
+
+ nodes.push_back(node);
+ }
+
+ data["nodes"]=nodes;
+ //connectiosn
+
+ List<Connection> connections;
+ get_connection_list(&connections);
+ Array connections_arr;
+ connections_arr.resize(connections.size()*3);
+
+ int idx=0;
+ for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
+
+ connections_arr.set(idx+0,E->get().src_node);
+ connections_arr.set(idx+1,E->get().dst_node);
+ connections_arr.set(idx+2,E->get().dst_input);
+
+ idx+=3;
+ }
+
+ data["connections"]=connections_arr;
+ data["active"]=active;
+ data["master"]=master;
+
+ r_ret=data;
+
+ return true;
+
+}
+
+void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) );
+ p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) );
+ p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
+}
+
+
+void AnimationTreePlayer::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_READY: {
+ dirty_caches=true;
+ if (master!=NodePath()) {
+ _update_sources();
+ }
+ } break;
+ case NOTIFICATION_PROCESS: {
+ _process_animation();
+ } break;
+ }
+
+}
+
+
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node), 0);
+ NodeBase *nb=node_map[p_node];
+
+ //transform to seconds...
+
+
+ switch(nb->type) {
+
+ case NODE_OUTPUT: {
+
+ NodeOut *on = static_cast<NodeOut*>(nb);
+ return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+
+ } break;
+ case NODE_ANIMATION: {
+
+ AnimationNode *an = static_cast<AnimationNode*>(nb);
+
+ float rem = 0;
+ if (!an->animation.is_null()) {
+
+ // float pos = an->time;
+// float delta = p_time;
+
+ // const Animation *a = an->animation.operator->();
+
+ if (p_seek) {
+ an->time=p_time;
+ an->step=0;
+ } else {
+ an->time+=p_time;
+ an->step=p_time;
+ }
+
+ float anim_size = an->animation->get_length();
+
+ if (an->animation->has_loop()) {
+
+ if (anim_size)
+ an->time=Math::fposmod(an->time,anim_size);
+
+ } else if (an->time > anim_size) {
+
+ an->time=anim_size;
+ }
+
+ an->skip=true;
+ for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
+
+ if (p_filter && p_filter->has(an->animation->track_get_path(E->get().local_track))) {
+
+ if (p_reverse_weight<0)
+ E->get().weight=0;
+ else
+ E->get().weight=p_reverse_weight;
+
+ } else {
+ E->get().weight=p_weight;
+ }
+ if (E->get().weight>CMP_EPSILON)
+ an->skip=false;
+ }
+
+ rem = anim_size - an->time;
+
+ }
+
+
+ if (!(*r_prev_anim))
+ active_list=an;
+ else
+ (*r_prev_anim)->next=an;
+
+ an->next=NULL;
+ *r_prev_anim=an;
+
+ return rem;
+
+
+ } break;
+ case NODE_ONESHOT: {
+
+ OneShotNode *osn = static_cast<OneShotNode*>(nb);
+
+ if (!osn->active) {
+ //make it as if this node doesn't exist, pass input 0 by.
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ }
+
+ if (p_seek)
+ osn->time=p_time;
+ if (osn->start)
+ osn->time=0;
+
+ float blend;
+
+ if (osn->time<osn->fade_in) {
+
+ if (osn->fade_in>0)
+ blend = osn->time/osn->fade_in;
+ else
+ blend=0; //wtf
+
+ } else if (!osn->start && osn->remaining<osn->fade_out) {
+
+ if (osn->fade_out)
+ blend=(osn->remaining/osn->fade_out);
+ else
+ blend=1.0;
+ } else
+ blend=1.0;
+
+ float main_rem;
+ float os_rem;
+
+ if (!osn->filter.empty()) {
+
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,&osn->filter,-1);
+
+ } else {
+
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek);
+ }
+
+ if (osn->start) {
+ osn->remaining=os_rem;
+ osn->start=false;
+ }
+
+ if (!p_seek) {
+ osn->time+=p_time;
+ osn->remaining-=p_time;
+ if (osn->remaining<0)
+ osn->active=false;
+ }
+
+ return MAX(main_rem,osn->remaining);
+ } break;
+ case NODE_MIX: {
+ MixNode *mn = static_cast<MixNode*>(nb);
+
+
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
+ return rem;
+
+ } break;
+ case NODE_BLEND2: {
+
+ Blend2Node *bn = static_cast<Blend2Node*>(nb);
+
+ float rem;
+ if (!bn->filter.empty()) {
+
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
+
+ } else {
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
+ }
+
+ return rem;
+ } break;
+ case NODE_BLEND3: {
+ Blend3Node *bn = static_cast<Blend3Node*>(nb);
+
+ float rem;
+
+ if (bn->value==0) {
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ } else if (bn->value>0) {
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
+ _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
+
+ } else {
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0+bn->value));
+ _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,p_seek,p_filter,p_reverse_weight*-bn->value);
+ }
+
+ return rem;
+ } break;
+ case NODE_BLEND4: {
+ Blend4Node *bn = static_cast<Blend4Node*>(nb);
+
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
+ _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
+
+ return MAX(rem,rem2);
+
+ } break;
+ case NODE_TIMESCALE: {
+ TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
+ if (p_seek)
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
+ else
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
+
+ } break;
+ case NODE_TIMESEEK: {
+
+ TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
+ if (tsn->seek_pos>=0) {
+
+ float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,true,p_filter,p_reverse_weight);
+ tsn->seek_pos=-1;
+ return res;
+
+ } else
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+
+ } break;
+ case NODE_TRANSITION: {
+
+ TransitionNode *tn = static_cast<TransitionNode*>(nb);
+
+ if (tn->prev<0) {
+
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ if (p_seek)
+ tn->time=p_time;
+ else
+ tn->time+=p_time;
+
+ if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) {
+
+ tn->prev=tn->current;
+ tn->current++;
+ if (tn->current>=tn->inputs.size())
+ tn->current=0;
+ tn->prev_xfading=tn->xfade;
+ tn->prev_time=tn->time;
+ tn->time=0;
+ tn->switched=true;
+ }
+
+
+ return rem;
+ } else {
+
+
+ float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
+
+ float rem;
+
+ if (!p_seek && tn->switched) { //just switched
+
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
+ } else {
+
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+
+ }
+
+ tn->switched=false;
+
+ //if (!p_seek)
+
+
+ if (p_seek) {
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
+ tn->time=p_time;
+ } else {
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
+ tn->time+=p_time;
+ tn->prev_xfading-=p_time;
+ if (tn->prev_xfading<0) {
+
+ tn->prev=-1;
+ }
+
+ }
+
+ return rem;
+ }
+
+
+ } break;
+ default: {}
+ }
+
+
+
+ return 0;
+}
+
+
+void AnimationTreePlayer::_process_animation() {
+
+ if (!active)
+ return;
+
+ if (last_error!=CONNECT_OK)
+ return;
+
+ if (dirty_caches)
+ _recompute_caches();
+
+
+ active_list=NULL;
+ AnimationNode *prev=NULL;
+
+ if (reset_request) {
+ _process_node(out_name,&prev, 1.0, 0, true );
+ reset_request=false;
+ } else
+ _process_node(out_name,&prev, 1.0, get_process_delta_time(), false );
+
+ if (dirty_caches) {
+ //some animation changed.. ignore this pass
+ return;
+ }
+
+ //update the tracks..
+
+
+
+ /* STEP 1 CLEAR TRACKS */
+
+ for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+
+ Track &t = E->get();
+
+ t.loc.zero();
+ t.rot=Quat();
+ t.scale.x=0;
+ t.scale.y=0;
+ t.scale.z=0;
+ }
+
+
+ /* STEP 2 PROCESS ANIMATIONS */
+
+ AnimationNode *anim_list=active_list;
+ Quat empty_rot;
+
+
+ int total = 0;
+ while(anim_list) {
+
+ if (!anim_list->animation.is_null() && !anim_list->skip) {
+ ++total;
+ //check if animation is meaningful
+ Animation *a = anim_list->animation.operator->();
+
+ for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) {
+
+
+ AnimationNode::TrackRef &tr = E->get();
+ if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
+ continue;
+
+ float blend=tr.weight;
+
+ switch(a->track_get_type(tr.local_track)) {
+ case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+ a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
+
+ tr.track->loc+=loc*blend;
+
+ scale.x-=1.0;
+ scale.y-=1.0;
+ scale.z-=1.0;
+ tr.track->scale+=scale*blend;
+
+ tr.track->rot = tr.track->rot * empty_rot.slerp(rot,blend);
+
+
+ } break;
+ case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
+
+ if (a->value_track_is_continuous(tr.local_track)) {
+ Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
+ tr.track->node->set(tr.track->property,value);
+ } else {
+
+ List<int> indices;
+ a->value_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ Variant value = a->track_get_key_value(tr.local_track,E->get());
+ tr.track->node->set(tr.track->property,value);
+ }
+ }
+ } break;
+ case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
+
+ List<int> indices;
+ a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ StringName method = a->method_track_get_name(tr.local_track,E->get());
+ Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get());
+ ERR_CONTINUE(args.size()!=VARIANT_ARG_MAX);
+ tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]);
+ }
+ } break;
+ }
+
+ }
+ }
+
+ anim_list=anim_list->next;
+ }
+
+ /* STEP 3 APPLY TRACKS */
+
+ for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+
+ Track &t = E->get();
+
+ if (!t.node)
+ continue;
+ //if (E->get()->t.type!=Animation::TYPE_TRANSFORM)
+ // continue;
+
+ Transform xform;
+ xform.basis=t.rot;
+ xform.origin=t.loc;
+
+ t.scale.x+=1.0;
+ t.scale.y+=1.0;
+ t.scale.z+=1.0;
+ xform.basis.scale(t.scale);
+
+ if (t.bone_idx>=0) {
+ if (t.skeleton)
+ t.skeleton->set_bone_pose(t.bone_idx,xform);
+
+ } else if (t.spatial) {
+
+ t.spatial->set_transform(xform);
+ }
+ }
+
+
+
+}
+
+
+void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) {
+
+ ERR_FAIL_COND( p_type == NODE_OUTPUT );
+ ERR_FAIL_COND( node_map.has(p_node));
+
+ NodeBase *n=NULL;
+
+ switch(p_type) {
+
+ case NODE_ANIMATION: {
+
+ n = memnew( AnimationNode );
+ } break;
+ case NODE_ONESHOT: {
+
+ n = memnew( OneShotNode );
+
+ } break;
+ case NODE_MIX: {
+ n = memnew( MixNode );
+
+ } break;
+ case NODE_BLEND2: {
+ n = memnew( Blend2Node );
+
+ } break;
+ case NODE_BLEND3: {
+ n = memnew( Blend3Node );
+
+ } break;
+ case NODE_BLEND4: {
+ n = memnew( Blend4Node );
+
+ } break;
+ case NODE_TIMESCALE: {
+ n = memnew( TimeScaleNode );
+
+
+ } break;
+ case NODE_TIMESEEK: {
+ n = memnew( TimeSeekNode );
+
+ } break;
+ case NODE_TRANSITION: {
+ n = memnew( TransitionNode );
+
+
+ } break;
+ default: {}
+ }
+
+ //n->name+=" "+itos(p_node);
+ node_map[p_node]=n;
+}
+
+
+StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),StringName());
+ ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() );
+ return node_map[p_node]->inputs[p_input].node;
+
+}
+
+
+int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),-1);
+ return node_map[p_node]->inputs.size();
+
+}
+#define GET_NODE( m_type, m_cast )\
+ ERR_FAIL_COND(!node_map.has(p_node));\
+ ERR_EXPLAIN("Invalid parameter for node type.");\
+ ERR_FAIL_COND(node_map[p_node]->type!=m_type);\
+ m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
+
+
+
+void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) {
+
+ GET_NODE( NODE_ANIMATION, AnimationNode );
+ n->animation=p_animation;
+ dirty_caches=true;
+
+
+}
+
+void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) {
+
+ GET_NODE( NODE_ANIMATION, AnimationNode );
+ n->from=p_master_animation;
+ dirty_caches=true;
+ if (master!=NodePath())
+ _update_sources();
+
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->fade_in=p_time;
+
+}
+
+
+void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->fade_out=p_time;
+
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->mix=p_mix;
+}
+
+
+void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->autorestart=p_active;
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->autorestart_delay=p_time;
+
+}
+void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->autorestart_random_delay=p_time;
+
+}
+
+void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->active=true;
+ n->start=true;
+
+}
+
+
+void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+ n->active=false;
+
+}
+
+
+void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+
+ if (p_enable)
+ n->filter[p_filter]=true;
+ else
+ n->filter.erase(p_filter);
+
+}
+
+void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+
+ GET_NODE( NODE_ONESHOT, OneShotNode );
+
+ n->filter.get_key_list(r_paths);
+}
+
+
+void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) {
+
+ GET_NODE( NODE_MIX, MixNode );
+ n->amount=p_amount;
+
+}
+
+
+void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) {
+
+ GET_NODE( NODE_BLEND2, Blend2Node );
+ n->value=p_amount;
+
+}
+
+void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
+
+ GET_NODE( NODE_BLEND2, Blend2Node );
+
+ if (p_enable)
+ n->filter[p_filter]=true;
+ else
+ n->filter.erase(p_filter);
+
+}
+
+void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+
+ GET_NODE( NODE_BLEND2, Blend2Node );
+
+ n->filter.get_key_list(r_paths);
+}
+
+
+void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) {
+
+ GET_NODE( NODE_BLEND3, Blend3Node );
+ n->value=p_amount;
+
+}
+void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) {
+
+ GET_NODE( NODE_BLEND4, Blend4Node );
+ n->value=p_amount;
+
+}
+void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) {
+
+
+ GET_NODE( NODE_TIMESCALE, TimeScaleNode );
+ n->scale=p_scale;
+
+}
+void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) {
+
+
+// GET_NODE( NODE_TIMESEEK, TimeSeekNode );
+//hmm
+}
+void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) {
+
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ ERR_FAIL_COND(p_inputs<1);
+
+ n->inputs.resize(p_inputs);
+ n->input_data.resize(p_inputs);
+ last_error=_cycle_test(out_name);
+
+}
+void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) {
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ ERR_FAIL_INDEX(p_input,n->input_data.size());
+
+ n->input_data[p_input].auto_advance=p_auto_advance;
+
+}
+void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) {
+
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ n->xfade=p_time;
+}
+
+
+void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ ERR_FAIL_INDEX(p_current,n->inputs.size());
+
+ if (n->current==p_current)
+ return;
+
+ n->prev=n->current;
+ n->prev_xfading=n->xfade;
+ n->prev_time=n->time;
+ n->time=0;
+ n->current=p_current;
+
+}
+
+
+void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) {
+
+ ERR_FAIL_COND(!node_map.has(p_node));
+ node_map[p_node]->pos=p_pos;
+
+}
+
+AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT);
+ return node_map[p_node]->type;
+
+}
+Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_node),Point2());
+ return node_map[p_node]->pos;
+
+
+}
+
+#define GET_NODE_V( m_type, m_cast, m_ret )\
+ ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\
+ ERR_EXPLAIN("Invalid parameter for node type.");\
+ ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\
+ m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
+
+Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>());
+ return n->animation;
+
+}
+
+String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, String());
+ return n->from;
+
+}
+
+float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const {
+
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->fade_in;
+
+}
+
+float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->fade_out;
+
+}
+
+bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->mix;
+
+}
+bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->autorestart;
+
+}
+float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->autorestart_delay;
+
+}
+float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->autorestart_random_delay;
+
+}
+
+bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const {
+
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->active;
+
+}
+
+bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ return n->filter.has(p_path);
+}
+
+
+float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_MIX, MixNode, 0 );
+ return n->amount;
+
+}
+float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
+ return n->value;
+
+}
+
+bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+
+ GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
+ return n->filter.has(p_path);
+}
+
+float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const {
+
+
+ GET_NODE_V(NODE_BLEND3, Blend3Node, 0 );
+ return n->value;
+
+}
+Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() );
+ return n->value;
+
+}
+
+float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 );
+ return n->scale;
+
+}
+
+void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) {
+
+ GET_NODE(NODE_TRANSITION, TransitionNode);
+ ERR_FAIL_INDEX(p_input,n->inputs.size());
+
+ if (n->inputs.size()<=1)
+ return;
+
+
+ n->inputs.remove(p_input);
+ n->input_data.remove(p_input);
+ last_error=_cycle_test(out_name);
+}
+
+
+int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
+ return n->inputs.size();
+}
+
+bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, false );
+ ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false);
+ return n->input_data[p_input].auto_advance;
+
+}
+float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
+ return n->xfade;
+
+}
+
+int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const {
+
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 );
+ return n->current;
+
+}
+
+ /*misc */
+void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ p_node_list->push_back( E->key() );
+ }
+}
+
+void AnimationTreePlayer::remove_node(const StringName& p_node) {
+
+ ERR_FAIL_COND( !node_map.has(p_node) );
+ ERR_EXPLAIN("Node 0 (output) can't be removed.");
+ ERR_FAIL_COND( p_node == out_name );
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node==p_node)
+ nb->inputs[i].node=StringName();
+ }
+ }
+
+ node_map.erase(p_node);
+
+ // compute last error again, just in case
+ last_error=_cycle_test(out_name);
+ dirty_caches=true;
+}
+
+
+AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) {
+
+ ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE);
+
+ NodeBase *nb = node_map[p_at_node];
+ if (nb->cycletest)
+ return CONNECT_CYCLE;
+
+
+ nb->cycletest=true;
+
+ for(int i=0;i<nb->inputs.size();i++) {
+ if (nb->inputs[i].node==StringName())
+ return CONNECT_INCOMPLETE;
+
+ ConnectError _err = _cycle_test(nb->inputs[i].node);
+ if (_err)
+ return _err;
+ }
+
+ return CONNECT_OK;
+}
+
+
+Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
+
+ ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
+
+// NodeBase *src = node_map[p_src_node];
+ NodeBase *dst = node_map[p_dst_node];
+ ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
+
+// int oldval = dst->inputs[p_dst_input].node;
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node==p_src_node)
+ nb->inputs[i].node=StringName();
+ }
+ }
+
+ dst->inputs[p_dst_input].node=p_src_node;
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ nb->cycletest=false;
+ }
+
+ last_error=_cycle_test(out_name);
+ if (last_error) {
+
+ if (last_error==CONNECT_INCOMPLETE)
+ return ERR_UNCONFIGURED;
+ else if (last_error==CONNECT_CYCLE)
+ return ERR_CYCLIC_LINK;
+ }
+ dirty_caches=true;
+ return OK;
+}
+
+bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
+
+ ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
+ ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
+ ERR_FAIL_COND_V( p_src_node==p_dst_node , false);
+
+ NodeBase *dst = node_map[p_dst_node];
+
+ return dst->inputs[p_dst_input].node==p_src_node;
+
+}
+
+void AnimationTreePlayer::disconnect(const StringName& p_node, int p_input) {
+
+ ERR_FAIL_COND( !node_map.has(p_node));
+
+ NodeBase *dst = node_map[p_node];
+ ERR_FAIL_INDEX(p_input,dst->inputs.size());
+ dst->inputs[p_input].node=StringName();
+ last_error=CONNECT_INCOMPLETE;
+ dirty_caches=true;
+}
+
+
+void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const {
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node!=StringName()) {
+ Connection c;
+ c.src_node=nb->inputs[i].node;
+ c.dst_node=E->key();
+ c.dst_input=i;
+ p_connections->push_back(c);
+ }
+ }
+ }
+}
+
+AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) {
+
+ Node *parent=get_node(base_path);
+ ERR_FAIL_COND_V(!parent,NULL);
+
+ Node *child=parent->get_node(p_path);
+ if (!child) {
+ String err = "Animation track references unknown Node: '"+String(p_path)+"'.";
+ WARN_PRINT(err.ascii().get_data());
+ return NULL;
+ }
+
+ ObjectID id=child->get_instance_ID();
+ StringName property;
+ int bone_idx=-1;
+
+ if (p_path.get_property()) {
+
+ if (child->cast_to<Skeleton>())
+ bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() );
+ if (bone_idx==-1)
+ property=p_path.get_property();
+ }
+
+ TrackKey key;
+ key.id=id;
+ key.bone_idx=bone_idx;
+ key.property=property;
+
+ if (!track_map.has(key)) {
+
+ Track tr;
+ tr.id=id;
+ tr.node=child;
+ tr.skeleton=child->cast_to<Skeleton>();
+ tr.spatial=child->cast_to<Spatial>();
+ tr.bone_idx=bone_idx;
+ tr.property=property;
+
+ track_map[key]=tr;
+ }
+
+ return &track_map[key];
+
+}
+
+void AnimationTreePlayer::_recompute_caches() {
+
+ track_map.clear();
+ _recompute_caches(out_name);
+ dirty_caches=false;
+}
+
+void AnimationTreePlayer::_recompute_caches(const StringName& p_node) {
+
+ ERR_FAIL_COND( !node_map.has(p_node) );
+
+ NodeBase *nb = node_map[p_node];
+
+ if (nb->type==NODE_ANIMATION) {
+
+ AnimationNode *an = static_cast<AnimationNode*>(nb);
+ an->tref.clear();;
+
+ if (!an->animation.is_null()) {
+
+
+ Ref<Animation> a = an->animation;
+
+ for(int i=0;i<an->animation->get_track_count();i++) {
+
+
+ Track *tr = _find_track(a->track_get_path(i));
+ if (!tr)
+ continue;
+
+ AnimationNode::TrackRef tref;
+ tref.local_track=i;
+ tref.track=tr;
+ tref.weight=0;
+
+ an->tref.push_back(tref);
+
+ }
+ }
+ }
+
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ _recompute_caches(nb->inputs[i].node);
+ }
+
+}
+
+void AnimationTreePlayer::recompute_caches() {
+
+ dirty_caches=true;
+
+}
+
+
+
+ /* playback */
+
+void AnimationTreePlayer::set_active(bool p_active) {
+
+ active=p_active;
+ set_process(active);
+}
+
+bool AnimationTreePlayer::is_active() const {
+
+ return active;
+
+}
+
+AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
+
+ return last_error;
+}
+
+void AnimationTreePlayer::reset() {
+
+
+ reset_request=false;
+}
+
+
+void AnimationTreePlayer::set_base_path(const NodePath& p_path) {
+
+ base_path=p_path;
+ recompute_caches();
+}
+
+NodePath AnimationTreePlayer::get_base_path() const{
+
+ return base_path;
+}
+
+void AnimationTreePlayer::set_master_player(const NodePath& p_path) {
+
+ if (p_path==master)
+ return;
+
+ master=p_path;
+ _update_sources();
+ recompute_caches();
+}
+
+NodePath AnimationTreePlayer::get_master_player() const{
+
+ return master;
+}
+
+DVector<String> AnimationTreePlayer::_get_node_list() {
+
+ List<StringName> nl;
+ get_node_list(&nl);
+ DVector<String> ret;
+ ret.resize(nl.size());
+ int idx=0;
+ for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
+ ret.set(idx++,E->get());
+ }
+
+ return ret;
+}
+
+
+void AnimationTreePlayer::_update_sources() {
+
+ if (master==NodePath())
+ return;
+ if (!is_inside_scene())
+ return;
+
+ Node *m = get_node(master);
+ if (!m) {
+ master=NodePath();
+ ERR_FAIL_COND(!m);
+ }
+
+ AnimationPlayer *ap = m->cast_to<AnimationPlayer>();
+
+ if (!ap) {
+
+ master=NodePath();
+ ERR_FAIL_COND(!ap);
+ }
+
+ for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ if (E->get()->type==NODE_ANIMATION) {
+
+ AnimationNode *an = static_cast<AnimationNode*>(E->get());
+
+ if (an->from!="") {
+
+ an->animation = ap->get_animation(an->from);
+ }
+ }
+ }
+
+
+}
+
+bool AnimationTreePlayer::node_exists(const StringName& p_name) const {
+
+ return (node_map.has(p_name));
+}
+
+Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) {
+
+ if (p_new_name==p_node)
+ return OK;
+ ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA);
+
+ for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+
+ NodeBase *nb = E->get();
+ for(int i=0;i<nb->inputs.size();i++) {
+
+ if (nb->inputs[i].node==p_node) {
+ nb->inputs[i].node=p_new_name;
+ }
+ }
+ }
+
+ node_map[p_new_name]=node_map[p_node];
+ node_map.erase(p_node);
+
+ return OK;
+
+}
+
+
+void AnimationTreePlayer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
+
+ ObjectTypeDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
+ ObjectTypeDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
+
+ ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
+ ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
+ ObjectTypeDB::bind_method(_MD("node_get_input_sourcre","id","idx"),&AnimationTreePlayer::node_get_input_source);
+
+ ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
+ ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
+
+ ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
+ ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
+
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
+
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
+
+ ObjectTypeDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
+ ObjectTypeDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
+
+ ObjectTypeDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
+
+ ObjectTypeDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
+ ObjectTypeDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
+
+ ObjectTypeDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
+
+ ObjectTypeDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
+ ObjectTypeDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
+
+ ObjectTypeDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
+ ObjectTypeDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
+
+ ObjectTypeDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
+ ObjectTypeDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
+ ObjectTypeDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
+ ObjectTypeDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
+ ObjectTypeDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
+
+ ObjectTypeDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
+ ObjectTypeDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
+
+
+ ObjectTypeDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
+ ObjectTypeDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
+
+ ObjectTypeDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
+ ObjectTypeDB::bind_method(_MD("connect","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect);
+ ObjectTypeDB::bind_method(_MD("is_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::is_connected);
+ ObjectTypeDB::bind_method(_MD("disconnect","id","dst_input_idx"),&AnimationTreePlayer::disconnect);
+
+ ObjectTypeDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
+ ObjectTypeDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
+
+ ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
+ ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
+
+ ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
+
+ ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
+
+ ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
+
+ BIND_CONSTANT( NODE_OUTPUT );
+ BIND_CONSTANT( NODE_ANIMATION );
+ BIND_CONSTANT( NODE_ONESHOT );
+ BIND_CONSTANT( NODE_MIX );
+ BIND_CONSTANT( NODE_BLEND2 );
+ BIND_CONSTANT( NODE_BLEND3 );
+ BIND_CONSTANT( NODE_BLEND4 );
+ BIND_CONSTANT( NODE_TIMESCALE );
+ BIND_CONSTANT( NODE_TIMESEEK );
+ BIND_CONSTANT( NODE_TRANSITION );
+}
+
+
+AnimationTreePlayer::AnimationTreePlayer() {
+
+ active_list=NULL;
+ out = memnew( NodeOut ) ;
+ out_name="out";
+ out->pos=Point2(40,40);
+ node_map.insert( out_name , out);
+ active=false;
+ dirty_caches=true;
+ reset_request=false;
+ last_error=CONNECT_INCOMPLETE;
+ base_path=String("..");
+}
+
+
+AnimationTreePlayer::~AnimationTreePlayer() {
+
+ while(node_map.size()) {
+ memdelete( node_map.front()->get() );
+ node_map.erase( node_map.front() );
+ }
+}
+
+
+
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
new file mode 100644
index 000000000..135e5f414
--- /dev/null
+++ b/scene/animation/animation_tree_player.h
@@ -0,0 +1,420 @@
+/*************************************************************************/
+/* animation_tree_player.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_TREE_PLAYER_H
+#define ANIMATION_TREE_PLAYER_H
+
+
+#include "scene/resources/animation.h"
+#include "scene/3d/spatial.h"
+#include "scene/3d/skeleton.h"
+#include "scene/main/misc.h"
+
+
+class AnimationTreePlayer : public Node {
+
+ OBJ_TYPE( AnimationTreePlayer, Node );
+ OBJ_CATEGORY("Animation Nodes");
+
+public:
+
+
+ enum NodeType {
+
+ NODE_OUTPUT,
+ NODE_ANIMATION,
+ NODE_ONESHOT,
+ NODE_MIX,
+ NODE_BLEND2,
+ NODE_BLEND3,
+ NODE_BLEND4,
+ NODE_TIMESCALE,
+ NODE_TIMESEEK,
+ NODE_TRANSITION,
+
+ NODE_MAX,
+ };
+
+ enum ConnectError {
+
+ CONNECT_OK,
+ CONNECT_INCOMPLETE,
+ CONNECT_CYCLE
+ };
+
+private:
+
+ enum {
+
+ DISCONNECTED=-1,
+ };
+
+ struct TrackKey {
+
+ uint32_t id;
+ StringName property;
+ int bone_idx;
+
+ inline bool operator<(const TrackKey& p_right) const {
+
+ if (id==p_right.id) {
+ if (bone_idx==p_right.bone_idx) {
+ return property<p_right.property;
+ } else
+ return bone_idx<p_right.bone_idx;
+ } else
+ return id<p_right.id;
+ }
+ };
+
+
+ struct Track {
+ uint32_t id;
+ Node *node;
+ Spatial* spatial;
+ Skeleton *skeleton;
+ int bone_idx;
+ StringName property;
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ };
+
+
+ typedef Map<TrackKey,Track> TrackMap;
+
+ TrackMap track_map;
+
+
+ struct Input {
+
+ StringName node;
+ //Input() { node=-1; }
+ };
+
+ struct NodeBase {
+
+ bool cycletest;
+
+ NodeType type;
+ Point2 pos;
+
+
+ Vector<Input> inputs;
+
+ NodeBase() { cycletest = false; };
+ virtual ~NodeBase() { cycletest=false; }
+ };
+
+ struct NodeOut : public NodeBase {
+
+ NodeOut() { type=NODE_OUTPUT; inputs.resize(1); }
+ };
+
+ struct AnimationNode : public NodeBase {
+
+ Ref<Animation> animation;
+
+
+ struct TrackRef {
+ int local_track;
+ Track *track;
+ float weight;
+ };
+
+ uint64_t last_version;
+ List<TrackRef> tref;
+ AnimationNode *next;
+ float time;
+ float step;
+ String from;
+ bool skip;
+ AnimationNode() { type=NODE_ANIMATION; next=NULL; last_version=0; skip=false; }
+ };
+
+
+ struct OneShotNode : public NodeBase {
+
+ bool active;
+ bool start;
+ float fade_in;
+ float fade_out;
+
+ bool autorestart;
+ float autorestart_delay;
+ float autorestart_random_delay;
+ bool mix;
+
+
+ float time;
+ float remaining;
+ float autorestart_remaining;
+
+ HashMap<NodePath,bool> filter;
+
+ OneShotNode() { type=NODE_ONESHOT; fade_in=0; fade_out=0; inputs.resize(2); autorestart=false; autorestart_delay=1; autorestart_remaining=0; mix=false; active=false; start=false;}
+ };
+
+ struct MixNode : public NodeBase {
+
+ float amount;
+ MixNode() { type=NODE_MIX; inputs.resize(2); }
+ };
+
+ struct Blend2Node : public NodeBase {
+
+ float value;
+ HashMap<NodePath,bool> filter;
+ Blend2Node() { type=NODE_BLEND2; value=0; inputs.resize(2); }
+ };
+
+ struct Blend3Node : public NodeBase {
+
+ float value;
+ Blend3Node() { type=NODE_BLEND3; value=0; inputs.resize(3); }
+ };
+
+ struct Blend4Node : public NodeBase {
+
+ Point2 value;
+ Blend4Node() { type=NODE_BLEND4; inputs.resize(4); }
+ };
+
+ struct TimeScaleNode : public NodeBase {
+
+ float scale;
+ TimeScaleNode() { type=NODE_TIMESCALE; scale=1; inputs.resize(1); }
+ };
+
+ struct TimeSeekNode : public NodeBase {
+
+ float seek_pos;
+
+ TimeSeekNode() { type=NODE_TIMESEEK; inputs.resize(1); seek_pos=-1; }
+ };
+
+ struct TransitionNode : public NodeBase {
+
+ struct InputData {
+
+ bool auto_advance;
+ InputData() { auto_advance=false; }
+ };
+
+ Vector<InputData> input_data;
+
+ float prev_time;
+ float prev_xfading;
+ int prev;
+ bool switched;
+
+
+ float time;
+ int current;
+
+ float xfade;
+
+ TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; }
+ };
+
+
+ void _update_sources();
+
+ StringName out_name;
+ NodeOut *out;
+
+
+ NodePath base_path;
+ NodePath master;
+
+ ConnectError last_error;
+ AnimationNode *active_list;
+ bool active;
+ bool dirty_caches;
+ Map<StringName,NodeBase*> node_map;
+
+ // return time left to finish animation
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ void _process_animation();
+ bool reset_request;
+
+ ConnectError _cycle_test(const StringName &p_at_node);
+
+ Track* _find_track(const NodePath& p_path);
+ void _recompute_caches();
+ void _recompute_caches(const StringName& p_node);
+ DVector<String> _get_node_list();
+
+protected:
+
+
+
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+
+public:
+
+
+ void add_node(NodeType p_type, const StringName& p_node); // nodes must be >0 node 0 is built-in (exit)
+ bool node_exists(const StringName& p_name) const;
+
+ Error node_rename(const StringName& p_node,const StringName& p_new_name);
+ int node_get_input_count(const StringName& p_node) const;
+ StringName node_get_input_source(const StringName& p_node,int p_input) const;
+
+ /* ANIMATION NODE */
+ void animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation);
+ Ref<Animation> animation_node_get_animation(const StringName& p_node) const;
+ void animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation);
+ String animation_node_get_master_animation(const StringName& p_node) const;
+
+ /* ONE SHOT NODE */
+
+ void oneshot_node_set_fadein_time(const StringName& p_node,float p_time);
+ void oneshot_node_set_fadeout_time(const StringName& p_node,float p_time);
+
+ float oneshot_node_get_fadein_time(const StringName& p_node) const;
+ float oneshot_node_get_fadeout_time(const StringName& p_node) const;
+
+ void oneshot_node_set_autorestart(const StringName& p_node,bool p_active);
+ void oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time);
+ void oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time);
+
+ bool oneshot_node_has_autorestart(const StringName& p_node) const;
+ float oneshot_node_get_autorestart_delay(const StringName& p_node) const;
+ float oneshot_node_get_autorestart_random_delay(const StringName& p_node) const;
+
+ void oneshot_node_set_mix_mode(const StringName& p_node,bool p_enabled);
+ bool oneshot_node_get_mix_mode(const StringName& p_node) const;
+
+ void oneshot_node_start(const StringName& p_node);
+ void oneshot_node_stop(const StringName& p_node);
+ bool oneshot_node_is_active(const StringName& p_node) const;
+
+ void oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable);
+ void oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const;
+ bool oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const;
+
+
+ /* MIX/BLEND NODES */
+
+ void mix_node_set_amount(const StringName& p_node,float p_amount);
+ float mix_node_get_amount(const StringName& p_node) const;
+
+ void blend2_node_set_amount(const StringName& p_node,float p_amount);
+ float blend2_node_get_amount(const StringName& p_node) const;
+ void blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable);
+ void blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const;
+ bool blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const;
+
+ void blend3_node_set_amount(const StringName& p_node,float p_amount);
+ float blend3_node_get_amount(const StringName& p_node) const;
+
+ void blend4_node_set_amount(const StringName& p_node,const Point2& p_amount);
+ Point2 blend4_node_get_amount(const StringName& p_node) const;
+
+ /* TIMESCALE/TIMESEEK NODES */
+
+ void timescale_node_set_scale(const StringName& p_node,float p_scale);
+ float timescale_node_get_scale(const StringName& p_node) const;
+
+ void timeseek_node_seek(const StringName& p_node,float p_pos);
+
+ /* TRANSITION NODE */
+
+ void transition_node_set_input_count(const StringName& p_node, int p_inputs); // used for transition node
+ int transition_node_get_input_count(const StringName& p_node) const;
+ void transition_node_delete_input(const StringName& p_node, int p_input); // used for transition node
+
+ void transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance); // used for transition node
+ bool transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const;
+
+ void transition_node_set_xfade_time(const StringName& p_node, float p_time); // used for transition node
+ float transition_node_get_xfade_time(const StringName& p_node) const;
+
+ void transition_node_set_current(const StringName& p_node, int p_current);
+ int transition_node_get_current(const StringName& p_node) const;
+
+
+ void node_set_pos(const StringName& p_node, const Vector2& p_pos); //for display
+
+ /* GETS */
+ Point2 node_get_pos(const StringName& p_node) const; //for display
+
+ NodeType node_get_type(const StringName& p_node) const;
+
+ void get_node_list(List<StringName> *p_node_list) const;
+ void remove_node(const StringName& p_node);
+
+ Error connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input);
+ bool is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_input) const;
+ void disconnect(const StringName& p_src_node, int p_input);
+
+ void set_base_path(const NodePath& p_path);
+ NodePath get_base_path() const;
+
+ void set_master_player(const NodePath& p_path);
+ NodePath get_master_player() const;
+
+ struct Connection {
+
+ StringName src_node;
+ StringName dst_node;
+ int dst_input;
+ };
+
+ void get_connection_list( List<Connection> *p_connections) const;
+
+ /* playback */
+
+ void set_active(bool p_active);
+ bool is_active() const;
+
+ void reset();
+
+ void recompute_caches();
+
+ ConnectError get_last_error() const;
+
+ AnimationTreePlayer();
+ ~AnimationTreePlayer();
+
+};
+
+VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType );
+#endif // ANIMATION_TREE_PLAYER_H
+
+
diff --git a/scene/animation/transitioner.cpp b/scene/animation/transitioner.cpp
new file mode 100644
index 000000000..990f55f9c
--- /dev/null
+++ b/scene/animation/transitioner.cpp
@@ -0,0 +1,34 @@
+/*************************************************************************/
+/* transitioner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "transitioner.h"
+/*
+Transitioner::Transitioner()
+{
+}
+*/
diff --git a/scene/animation/transitioner.h b/scene/animation/transitioner.h
new file mode 100644
index 000000000..3cff5e6d4
--- /dev/null
+++ b/scene/animation/transitioner.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* transitioner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TRANSITIONER_H
+#define TRANSITIONER_H
+
+/*
+class Transitioner : public Node {
+ OBJ_TYPE(Transitioner, Node);
+public:
+ enum Interpolation {
+ INTERPOLATION_NEAREST,
+ INTERPOLATION_LINEAR,
+ INTERPOLATION_CUBIC
+ };
+
+ enum TransitionType {
+ TYPE_PROPERTY,
+ TYPE_METHOD,
+ TYPE_TRANSITION
+
+ };
+
+
+ void create_transition(const String& p_transition, TransitionType p_type);
+ void transition_set_target(const NodePath& p_node,const String& p_target);
+ TransitionType transition_get_type() const;
+ void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
+ int transition_get_key_count(const String& p_transition) const;
+ Variant transition_get_key_time(const String& p_transition.int p_key_index) const
+ Variant transition_get_key(const String& p_transition,int p_key_index) const;
+
+ void transition_remove_key(const String& p_transition, int p_key_index);
+ void transition_clear_keys(const String& p_transition);
+ void remove_transition(const String& p_transition);
+
+ void transition_
+
+
+ Transitioner();
+};
+*/
+#endif // TRANSITIONER_H