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-rw-r--r--scene/animation/animation_player.cpp1258
1 files changed, 1258 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
new file mode 100644
index 000000000..d0a569876
--- /dev/null
+++ b/scene/animation/animation_player.cpp
@@ -0,0 +1,1258 @@
+/*************************************************************************/
+/* animation_player.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_player.h"
+
+#include "message_queue.h"
+#include "scene/scene_string_names.h"
+
+bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) {
+
+ String name=p_name;
+
+ if (name=="playback/speed" || name=="speed") { //bw compatibility
+ set_speed(p_value);
+
+ } else if (name=="playback/active") {
+ set_active(p_value);
+ } else if (name.begins_with("playback/play")) {
+
+ String which=p_value;
+
+
+ if (which=="[stop]")
+ stop();
+ else
+ play(which);
+ } else if (name.begins_with("anims/")) {
+
+
+ String which=name.get_slice("/",1);
+
+ add_animation(which,p_value);
+ } else if (name.begins_with("next/")) {
+
+
+ String which=name.get_slice("/",1);
+ animation_set_next(which,p_value);
+
+ } else if (name=="blend_times") {
+
+ Array array=p_value;
+ int len = array.size();
+ ERR_FAIL_COND_V(len%3,false);
+
+
+ for(int i=0;i<len/3;i++) {
+
+ StringName from = array[i*3+0];
+ StringName to = array[i*3+1];
+ float time = array[i*3+2];
+
+ set_blend_time(from,to,time);
+ }
+
+ } else if (name=="autoplay") {
+ autoplay=p_value;
+
+ } else
+ return false;
+
+ return true;
+
+}
+
+bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const {
+
+ String name=p_name;
+
+ if (name=="playback/speed") { //bw compatibility
+
+ r_ret=speed_scale;
+ } else if (name=="playback/active") {
+
+ r_ret=is_active();
+ } else if (name=="playback/play") {
+
+ if (is_active() && is_playing())
+ r_ret=playback.assigned;
+ else
+ r_ret="[stop]";
+
+ } else if (name.begins_with("anims/")) {
+
+ String which=name.get_slice("/",1);
+
+ r_ret= get_animation(which).get_ref_ptr();
+ } else if (name.begins_with("next/")) {
+
+ String which=name.get_slice("/",1);
+
+ r_ret= animation_get_next(which);
+
+
+ } else if (name=="blend_times") {
+
+ Array array;
+
+ array.resize(blend_times.size()*3);
+ int idx=0;
+ for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
+
+ array.set(idx*3+0,E->key().from);
+ array.set(idx*3+1,E->key().to);
+ array.set(idx*3+2,E->get());
+ idx++;
+ }
+ r_ret=array;
+ } else if (name=="autoplay") {
+ r_ret=autoplay;
+
+
+ } else
+ return false;
+
+ return true;
+}
+
+void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
+
+
+
+
+ List<String> names;
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) );
+ if (E->get().next!=StringName())
+ p_list->push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+ names.push_back(E->key());
+ }
+
+
+ {
+ names.sort();
+ names.push_front("[stop]");
+ String hint;
+ for(List<String>::Element *E=names.front();E;E=E->next()) {
+
+ if (E!=names.front())
+ hint+=",";
+ hint+=E->get();
+ }
+
+ p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") );
+
+ }
+
+
+
+ p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+
+}
+
+
+void AnimationPlayer::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ if (!processing) {
+ //make sure that a previous process state was not saved
+ //only process if "processing" is set
+ set_fixed_process(false);
+ set_process(false);
+ }
+ //_set_process(false);
+ clear_caches();
+ } break;
+ case NOTIFICATION_READY: {
+
+ if (!get_scene()->is_editor_hint() && animation_set.has(autoplay)) {
+ play(autoplay);
+ }
+ } break;
+ case NOTIFICATION_PROCESS: {
+ if (animation_process_mode==ANIMATION_PROCESS_FIXED)
+ break;
+
+ if (processing)
+ _animation_process( get_process_delta_time() );
+ } break;
+ case NOTIFICATION_FIXED_PROCESS: {
+
+ if (animation_process_mode==ANIMATION_PROCESS_IDLE)
+ break;
+
+ if (processing)
+ _animation_process( get_fixed_process_delta_time() );
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ stop_all();
+ clear_caches();
+ } break;
+ }
+}
+
+void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
+
+ Node *parent = get_node(root);
+
+ ERR_FAIL_COND(!parent);
+
+ Animation *a=p_anim->animation.operator->();
+
+ p_anim->node_cache.resize( a->get_track_count() );
+
+ for (int i=0;i<a->get_track_count();i++) {
+
+ p_anim->node_cache[i]=NULL;
+ RES resource;
+ Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
+ ERR_CONTINUE(!child); // couldn't find the child node
+ uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
+ int bone_idx=-1;
+
+ if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) {
+
+ bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() );
+ if (bone_idx==-1) {
+
+ continue;
+ }
+ }
+
+ {
+ if (!child->is_connected("exit_scene",this,"_node_removed"))
+ child->connect("exit_scene",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
+ }
+
+ TrackNodeCacheKey key;
+ key.id=id;
+ key.bone_idx=bone_idx;
+
+ if (node_cache_map.has(key)) {
+
+ p_anim->node_cache[i]=&node_cache_map[key];
+ } else {
+
+
+ node_cache_map[key]=TrackNodeCache();
+
+ p_anim->node_cache[i]=&node_cache_map[key];
+ p_anim->node_cache[i]->node=child;
+ p_anim->node_cache[i]->resource=resource;
+ p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>();
+ if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) {
+ // special cases and caches for transform tracks
+
+ // cache spatial
+ p_anim->node_cache[i]->spatial=child->cast_to<Spatial>();
+ // cache skeleton
+ p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>();
+ if (p_anim->node_cache[i]->skeleton) {
+
+ StringName bone_name=a->track_get_path(i).get_property();
+ if (bone_name.operator String()!="") {
+
+ p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
+ if (p_anim->node_cache[i]->bone_idx<0) {
+ // broken track (unexisting bone)
+ p_anim->node_cache[i]->skeleton=NULL;
+ p_anim->node_cache[i]->spatial=NULL;
+ printf("bone is %ls\n", String(bone_name).c_str());
+ ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 );
+ } else {
+ }
+ } else {
+ // no property, just use spatialnode
+ p_anim->node_cache[i]->skeleton=NULL;
+ }
+
+ }
+ }
+ }
+
+ if (a->track_get_type(i)==Animation::TYPE_VALUE) {
+
+ StringName property = a->track_get_path(i).get_property();
+ if (!p_anim->node_cache[i]->property_anim.has(property)) {
+
+ TrackNodeCache::PropertyAnim pa;
+ pa.prop=property;
+ pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
+ pa.special=SP_NONE;
+ if (false && p_anim->node_cache[i]->node_2d) {
+
+ if (pa.prop==SceneStringNames::get_singleton()->transform_pos)
+ pa.special=SP_NODE2D_POS;
+ else if (pa.prop==SceneStringNames::get_singleton()->transform_rot)
+ pa.special=SP_NODE2D_ROT;
+ else if (pa.prop==SceneStringNames::get_singleton()->transform_scale)
+ pa.special=SP_NODE2D_SCALE;
+ }
+ p_anim->node_cache[i]->property_anim[property]=pa;
+ }
+ }
+ }
+}
+
+
+void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) {
+
+ if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
+ // animation hasn't been "node-cached"
+ _generate_node_caches(p_anim);
+ }
+
+
+ ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() );
+
+
+ Animation *a=p_anim->animation.operator->();
+ bool can_call = is_inside_scene() && !get_scene()->is_editor_hint();
+
+ for (int i=0;i<a->get_track_count();i++) {
+
+ TrackNodeCache *nc=p_anim->node_cache[i];
+
+ if (!nc) // no node cache for this track, skip it
+ continue;
+
+ if (a->track_get_key_count(i)==0)
+ continue; // do nothing if track is empty
+
+ switch(a->track_get_type(i)) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ if (!nc->spatial)
+ continue;
+
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+
+ Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
+ ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+
+ if (err!=OK)
+ continue;
+
+ if (nc->accum_pass!=accum_pass) {
+ ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX );
+ cache_update[cache_update_size++]=nc;
+ nc->accum_pass=accum_pass;
+ nc->loc_accum=loc;
+ nc->rot_accum=rot;
+ nc->scale_accum=scale;
+
+ } else {
+
+ nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp);
+ nc->rot_accum=nc->rot_accum.slerp(rot,p_interp);
+ nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp);
+
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ if (!nc->node)
+ continue;
+
+ //StringName property=a->track_get_path(i).get_property();
+
+ Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
+
+ TrackNodeCache::PropertyAnim *pa = &E->get();
+
+
+ if (a->value_track_is_continuous(i) || p_delta==0) {
+
+
+ Variant value=a->value_track_interpolate(i,p_time);
+ if (p_delta==0 && value.get_type()==Variant::STRING)
+ continue; // doing this with strings is messy, should find another way
+ if (pa->accum_pass!=accum_pass) {
+ ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX );
+ cache_update_prop[cache_update_prop_size++]=pa;
+ pa->value_accum=value;
+ pa->accum_pass=accum_pass;
+ } else {
+ Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum);
+ }
+
+
+ } else if (p_allow_discrete) {
+
+ List<int> indices;
+ a->value_track_get_key_indices(i,p_time,p_delta,&indices);
+
+ for(List<int>::Element *F=indices.front();F;F=F->next()) {
+
+ Variant value=a->track_get_key_value(i,F->get());
+ switch(pa->special) {
+
+ case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul
+ case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(value); break;
+ case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); break;
+ case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(value); break;
+ }
+
+ }
+
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ if (!nc->node)
+ continue;
+ if (p_delta==0)
+ continue;
+ if (!p_allow_discrete)
+ break;
+
+ List<int> indices;
+
+ a->method_track_get_key_indices(i,p_time,p_delta,&indices);
+
+ for(List<int>::Element *E=indices.front();E;E=E->next()) {
+
+ StringName method=a->method_track_get_name(i,E->get());
+ Vector<Variant> params=a->method_track_get_params(i,E->get());
+
+ int s=params.size();
+
+ ERR_CONTINUE( s > VARIANT_ARG_MAX );
+ if (can_call) {
+ MessageQueue::get_singleton()->push_call(
+ nc->node,
+ method,
+ s>=1 ? params[0] : Variant(),
+ s>=2 ? params[1] : Variant(),
+ s>=3 ? params[2] : Variant(),
+ s>=4 ? params[3] : Variant(),
+ s>=5 ? params[4] : Variant()
+ );
+ }
+ }
+
+
+ } break;
+ }
+ }
+}
+
+void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) {
+
+ float delta=p_delta*speed_scale*cd.speed_scale;
+ bool backwards=delta<0;
+ float next_pos=cd.pos+delta;
+
+ float len=cd.from->animation->get_length();
+ bool loop=cd.from->animation->has_loop();
+
+ if (!loop) {
+
+ if (next_pos<0)
+ next_pos=0;
+ else if (next_pos>len)
+ next_pos=len;
+
+ // fix delta
+ delta=next_pos-cd.pos;
+
+ if (&cd == &playback.current) {
+
+ if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) {
+ //playback finished
+ end_notify=true;
+ }
+
+ if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) {
+ //playback finished
+ end_notify=true;
+ }
+
+ }
+
+ } else {
+
+ next_pos=Math::fposmod(next_pos,len);
+
+ }
+
+ cd.pos=next_pos;
+
+ _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current);
+
+
+
+}
+void AnimationPlayer::_animation_process2(float p_delta) {
+
+
+ Playback &c=playback;
+
+ float prev_blend=1.0;
+ accum_pass++;
+
+ int pop_count=1;
+ int pop=0; // if >0, then amount of elements to pop from the back
+
+
+ for (List<Blend>::Element *E=c.blend.back();E;E=E->prev(),pop_count++) {
+
+ Blend& b=E->get();
+ _animation_process_data(b.data,p_delta,prev_blend);
+
+ prev_blend=1.0-b.blend_left/b.blend_time;
+
+ b.blend_left-=Math::absf(speed_scale*p_delta);
+
+ if (b.blend_left<0) {
+
+ pop=pop_count;
+ }
+ }
+
+ while(pop--) {
+
+ c.blend.pop_back();
+ }
+
+
+ _animation_process_data(c.current,p_delta,prev_blend);
+
+}
+
+void AnimationPlayer::_animation_update_transforms() {
+
+
+ for (int i=0;i<cache_update_size;i++) {
+
+ TrackNodeCache *nc=cache_update[i];
+
+ ERR_CONTINUE( nc->accum_pass!=accum_pass );
+
+ if (nc->spatial) {
+
+ Transform t;
+ t.origin=nc->loc_accum;
+ t.basis=nc->rot_accum;
+ t.basis.scale( nc->scale_accum );
+
+ if (nc->skeleton && nc->bone_idx>=0) {
+
+ nc->skeleton->set_bone_pose( nc->bone_idx, t );
+
+ } else if (nc->spatial) {
+
+ nc->spatial->set_transform(t);
+ }
+ }
+
+ }
+
+ cache_update_size=0;
+
+ for (int i=0;i<cache_update_prop_size;i++) {
+
+ TrackNodeCache::PropertyAnim *pa=cache_update_prop[i];
+
+ ERR_CONTINUE( pa->accum_pass!=accum_pass );
+
+#if 1
+ switch(pa->special) {
+
+
+ case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
+ case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break;
+ case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
+ case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
+ }
+#else
+
+ pa->object->set(pa->prop,pa->value_accum);
+#endif
+ }
+
+ cache_update_prop_size=0;
+}
+
+void AnimationPlayer::_animation_process(float p_delta) {
+
+
+
+// bool any_active=false;
+
+ if (playback.current.from) {
+
+ end_notify=false;
+ _animation_process2(p_delta);
+ _animation_update_transforms();
+ if (end_notify) {
+ if (queued.size()) {
+ String old = playback.assigned;
+ play(queued.front()->get());
+ String new_name = playback.assigned;
+ queued.pop_front();
+ emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
+ } else {
+ //stop();
+ playing = false;
+ _set_process(false);
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
+
+ }
+
+ } else {
+ _set_process(false);
+ }
+
+}
+
+
+Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) {
+
+ ERR_EXPLAIN("Invalid animation name: "+String(p_name));
+ ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER );
+
+ //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
+
+ if (animation_set.has(p_name)) {
+
+ _unref_anim(animation_set[p_name].animation);
+ animation_set[p_name].animation=p_animation;
+ clear_caches();
+ } else {
+
+ AnimationData ad;
+ ad.animation=p_animation;
+ ad.name=p_name;
+ animation_set[p_name]=ad;
+ }
+
+ _ref_anim(p_animation);
+ _change_notify();
+ return OK;
+}
+
+void AnimationPlayer::remove_animation(const StringName& p_name) {
+
+ ERR_FAIL_COND(!animation_set.has(p_name) );
+
+ stop_all();
+ _unref_anim(animation_set[p_name].animation);
+ animation_set.erase(p_name);
+
+ clear_caches();
+ _change_notify();
+
+}
+
+void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) {
+
+ if (used_anims.has(p_anim))
+ used_anims[p_anim]++;
+ else {
+ used_anims[p_anim]=1;
+ Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed");
+ }
+
+}
+
+void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) {
+
+ ERR_FAIL_COND(!used_anims.has(p_anim));
+
+
+ int & n = used_anims[p_anim];
+ n--;
+ if (n==0) {
+
+ Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed");
+ used_anims.erase(p_anim);
+ }
+
+}
+
+
+void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) {
+
+
+ ERR_FAIL_COND(!animation_set.has(p_name) );
+ ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 );
+ ERR_FAIL_COND( animation_set.has(p_new_name) );
+
+ //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
+
+ stop_all();
+ AnimationData ad = animation_set[p_name];
+ ad.name=p_new_name;
+ animation_set.erase(p_name);
+ animation_set[p_new_name]=ad;
+
+ List<BlendKey> to_erase;
+ Map<BlendKey,float> to_insert;
+ for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
+
+ BlendKey bk=E->key();
+ BlendKey new_bk=bk;
+ bool erase=false;
+ if (bk.from==p_name) {
+ new_bk.from=p_new_name;
+ erase=true;
+ }
+ if (bk.to==p_name) {
+ new_bk.to=p_new_name;
+ erase=true;
+ }
+
+ if (erase) {
+ to_erase.push_back(bk);
+ to_insert[new_bk]=E->get();
+ }
+ }
+
+ while(to_erase.size()) {
+
+ blend_times.erase(to_erase.front()->get());
+ to_erase.pop_front();;
+ }
+
+ while(to_insert.size()) {
+ blend_times[to_insert.front()->key()]=to_insert.front()->get();
+ to_insert.erase(to_insert.front());
+ }
+
+ if (autoplay==p_name)
+ autoplay=p_new_name;
+
+ clear_caches();
+ _change_notify();
+}
+
+
+bool AnimationPlayer::has_animation(const StringName& p_name) const {
+
+ return animation_set.has(p_name);
+}
+Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const {
+
+ ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() );
+
+ const AnimationData& data = animation_set[p_name];
+
+ return data.animation;
+
+}
+void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const {
+
+ List<String> anims;
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ anims.push_back(E->key());
+ }
+
+ anims.sort();
+
+ for(List<String>::Element *E=anims.front();E;E=E->next()) {
+
+ p_animations->push_back(E->get());
+ }
+
+}
+
+void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) {
+
+ ERR_FAIL_COND(p_time<0);
+
+ BlendKey bk;
+ bk.from=p_animation1;
+ bk.to=p_animation2;
+ if (p_time==0)
+ blend_times.erase(bk);
+ else
+ blend_times[bk]=p_time;
+
+}
+
+
+float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const {
+
+ BlendKey bk;
+ bk.from=p_animation1;
+ bk.to=p_animation2;
+
+ if (blend_times.has(bk))
+ return blend_times[bk];
+ else
+ return 0;
+
+
+}
+
+
+void AnimationPlayer::queue(const StringName& p_name) {
+
+ if (!is_playing())
+ play(p_name);
+ else
+ queued.push_back(p_name);
+}
+
+void AnimationPlayer::clear_queue() {
+ queued.clear();
+};
+
+void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) {
+
+ //printf("animation is %ls\n", String(p_name).c_str());
+ //ERR_FAIL_COND(!is_inside_scene());
+ StringName name=p_name;
+
+ if (String(name)=="")
+ name=playback.assigned;
+
+ if (!animation_set.has(name)) {
+ ERR_EXPLAIN("Animation not found: "+name);
+ ERR_FAIL();
+ }
+
+ Playback &c=playback;
+
+ if (c.current.from) {
+
+ float blend_time=0;
+ // find if it can blend
+ BlendKey bk;
+ bk.from=c.current.from->name;
+ bk.to=name;
+
+ if (p_custom_blend>=0) {
+ blend_time=p_custom_blend;
+ } else if (blend_times.has(bk)) {
+
+ blend_time=blend_times[bk];
+ } else {
+
+ bk.from="*";
+ if (blend_times.has(bk)) {
+
+ blend_time=blend_times[bk];
+ } else {
+
+ bk.from=c.current.from->name;
+ bk.to="*";
+
+ if (blend_times.has(bk)) {
+
+ blend_time=blend_times[bk];
+ }
+ }
+ }
+
+ if (p_custom_blend<0 && blend_time==0 && default_blend_time)
+ blend_time=default_blend_time;
+ if (blend_time>0) {
+
+ Blend b;
+ b.data=c.current;
+ b.blend_time=b.blend_left=blend_time;
+ c.blend.push_back(b);
+ }
+ }
+
+ c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0;
+ c.current.from=&animation_set[name];
+ c.current.speed_scale=p_custom_scale;
+ c.assigned=p_name;
+
+ queued.clear();
+ _set_process(true); // always process when starting an animation
+ playing = true;
+
+ if (is_inside_scene() && get_scene()->is_editor_hint())
+ return; // no next in this case
+
+
+ StringName next=animation_get_next(p_name);
+ if (next!=StringName()) {
+ queue(next);
+ }
+}
+
+bool AnimationPlayer::is_playing() const {
+
+ return playing;
+ /*
+ if (playback.current.from==NULL)
+ return false;
+
+ float len=playback.current.from->animation->get_length();
+ float pos = playback.current.pos;
+ bool loop=playback.current.from->animation->has_loop();
+ if (!loop && pos >= len) {
+ return false;
+ };
+
+ return true;
+ */
+}
+void AnimationPlayer::set_current_animation(const String& p_anim) {
+
+ if (is_playing()) {
+ play(p_anim);
+ } else {
+ ERR_FAIL_COND(!animation_set.has(p_anim));
+ playback.current.pos=0;
+ playback.current.from=&animation_set[p_anim];
+ playback.assigned=p_anim;
+ }
+}
+
+String AnimationPlayer::get_current_animation() const {
+
+ return (playback.assigned);
+
+}
+
+void AnimationPlayer::stop() {
+
+ Playback &c=playback;
+ c.blend.clear();
+ c.current.from=NULL;
+ _set_process(false);
+ queued.clear();
+ playing = false;
+}
+
+void AnimationPlayer::stop_all() {
+
+ stop();
+
+ _set_process(false); // always process when starting an animation
+
+}
+
+void AnimationPlayer::set_speed(float p_speed) {
+
+ speed_scale=p_speed;
+
+
+}
+float AnimationPlayer::get_speed() const {
+
+ return speed_scale;
+}
+
+void AnimationPlayer::seek(float p_time,bool p_update) {
+
+
+ if (!playback.current.from) {
+ if (playback.assigned)
+ set_current_animation(playback.assigned);
+ ERR_FAIL_COND(!playback.current.from);
+ }
+
+ playback.current.pos=p_time;
+ if (p_update) {
+ _animation_process(0);
+ }
+}
+
+void AnimationPlayer::seek_delta(float p_time,float p_delta) {
+
+ if (!playback.current.from) {
+ if (playback.assigned)
+ set_current_animation(playback.assigned);
+ ERR_FAIL_COND(!playback.current.from);
+ }
+
+
+ playback.current.pos=p_time-p_delta;
+ if (speed_scale!=0.0)
+ p_delta/=speed_scale;
+ _animation_process(p_delta);
+ //playback.current.pos=p_time;
+
+}
+
+bool AnimationPlayer::is_valid() const {
+
+ return (playback.current.from);
+
+}
+
+float AnimationPlayer::get_current_animation_pos() const {
+
+ ERR_FAIL_COND_V(!playback.current.from,0);
+ return playback.current.pos;
+}
+
+float AnimationPlayer::get_current_animation_length() const {
+
+ ERR_FAIL_COND_V(!playback.current.from,0);
+ return playback.current.from->animation->get_length();
+}
+
+void AnimationPlayer::_animation_changed() {
+
+ clear_caches();
+}
+
+void AnimationPlayer::_node_removed(Node *p_node) {
+
+ clear_caches(); // nodes contained here ar being removed, clear the caches
+}
+
+void AnimationPlayer::clear_caches() {
+
+
+ node_cache_map.clear();
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ E->get().node_cache.clear();
+ }
+
+ cache_update_size=0;
+ cache_update_prop_size=0;
+}
+
+void AnimationPlayer::set_active(bool p_active) {
+
+ if (active==p_active)
+ return;
+
+ active=p_active;
+ _set_process(processing,true);
+
+
+}
+
+bool AnimationPlayer::is_active() const {
+
+ return active;
+}
+
+StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const {
+
+ for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+
+ if (E->get().animation==p_animation)
+ return E->key();
+ }
+
+ return "";
+}
+
+void AnimationPlayer::set_autoplay(const String& p_name) {
+
+ autoplay=p_name;
+}
+
+String AnimationPlayer::get_autoplay() const{
+
+ return autoplay;
+}
+
+void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
+
+ if (animation_process_mode==p_mode)
+ return;
+
+ bool pr = processing;
+ if (pr)
+ _set_process(false);
+ animation_process_mode=p_mode;
+ if (pr)
+ _set_process(true);
+
+}
+
+AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{
+
+ return animation_process_mode;
+}
+
+
+void AnimationPlayer::_set_process(bool p_process,bool p_force) {
+
+ if (processing==p_process && !p_force)
+ return;
+
+ switch(animation_process_mode) {
+
+ case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ }
+
+ processing=p_process;
+}
+
+void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) {
+
+ ERR_FAIL_COND(!animation_set.has(p_animation));
+ animation_set[p_animation].next=p_next;
+
+}
+
+StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{
+
+ if (!animation_set.has(p_animation))
+ return StringName();
+ return animation_set[p_animation].next;
+
+}
+
+void AnimationPlayer::set_default_blend_time(float p_default) {
+
+ default_blend_time=p_default;
+}
+
+float AnimationPlayer::get_default_blend_time() const {
+
+ return default_blend_time;
+}
+
+
+void AnimationPlayer::set_root(const NodePath& p_root) {
+
+ root=p_root;
+ clear_caches();
+}
+
+NodePath AnimationPlayer::get_root() const {
+
+ return root;
+}
+
+
+void AnimationPlayer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed);
+
+ ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
+ ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation);
+ ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
+ ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation);
+ ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
+ ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
+ ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
+
+ ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
+ ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
+
+ ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("stop"),&AnimationPlayer::stop);
+ ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all);
+ ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing);
+ ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
+ ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation);
+ ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue);
+ ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue);
+
+ ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active);
+ ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active);
+
+ ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed);
+ ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed);
+
+ ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
+ ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay);
+
+ ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root);
+ ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root);
+
+ ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos);
+
+ ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
+
+ ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches);
+
+ ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
+ ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
+
+ ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
+ ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
+
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
+ ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root"));
+
+ ADD_SIGNAL( MethodInfo("finished") );
+ ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
+
+ BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
+ BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
+}
+
+AnimationPlayer::AnimationPlayer() {
+
+
+ accum_pass=1;
+ cache_update_size=0;
+ cache_update_prop_size=0;
+ speed_scale=1;
+ end_notify=false;
+ animation_process_mode=ANIMATION_PROCESS_IDLE;
+ processing=false;
+ default_blend_time=0;
+ root=NodePath("..");
+ playing = false;
+ active=true;
+}
+
+
+AnimationPlayer::~AnimationPlayer()
+{
+}
+
+