diff options
Diffstat (limited to '')
| -rw-r--r-- | scene/animation/animation_player.cpp | 1258 |
1 files changed, 1258 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp new file mode 100644 index 000000000..d0a569876 --- /dev/null +++ b/scene/animation/animation_player.cpp @@ -0,0 +1,1258 @@ +/*************************************************************************/ +/* animation_player.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "animation_player.h" + +#include "message_queue.h" +#include "scene/scene_string_names.h" + +bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) { + + String name=p_name; + + if (name=="playback/speed" || name=="speed") { //bw compatibility + set_speed(p_value); + + } else if (name=="playback/active") { + set_active(p_value); + } else if (name.begins_with("playback/play")) { + + String which=p_value; + + + if (which=="[stop]") + stop(); + else + play(which); + } else if (name.begins_with("anims/")) { + + + String which=name.get_slice("/",1); + + add_animation(which,p_value); + } else if (name.begins_with("next/")) { + + + String which=name.get_slice("/",1); + animation_set_next(which,p_value); + + } else if (name=="blend_times") { + + Array array=p_value; + int len = array.size(); + ERR_FAIL_COND_V(len%3,false); + + + for(int i=0;i<len/3;i++) { + + StringName from = array[i*3+0]; + StringName to = array[i*3+1]; + float time = array[i*3+2]; + + set_blend_time(from,to,time); + } + + } else if (name=="autoplay") { + autoplay=p_value; + + } else + return false; + + return true; + +} + +bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const { + + String name=p_name; + + if (name=="playback/speed") { //bw compatibility + + r_ret=speed_scale; + } else if (name=="playback/active") { + + r_ret=is_active(); + } else if (name=="playback/play") { + + if (is_active() && is_playing()) + r_ret=playback.assigned; + else + r_ret="[stop]"; + + } else if (name.begins_with("anims/")) { + + String which=name.get_slice("/",1); + + r_ret= get_animation(which).get_ref_ptr(); + } else if (name.begins_with("next/")) { + + String which=name.get_slice("/",1); + + r_ret= animation_get_next(which); + + + } else if (name=="blend_times") { + + Array array; + + array.resize(blend_times.size()*3); + int idx=0; + for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { + + array.set(idx*3+0,E->key().from); + array.set(idx*3+1,E->key().to); + array.set(idx*3+2,E->get()); + idx++; + } + r_ret=array; + } else if (name=="autoplay") { + r_ret=autoplay; + + + } else + return false; + + return true; +} + +void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const { + + + + + List<String> names; + + for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + + p_list->push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) ); + if (E->get().next!=StringName()) + p_list->push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); + names.push_back(E->key()); + } + + + { + names.sort(); + names.push_front("[stop]"); + String hint; + for(List<String>::Element *E=names.front();E;E=E->next()) { + + if (E!=names.front()) + hint+=","; + hint+=E->get(); + } + + p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") ); + + } + + + + p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); + p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); + +} + + +void AnimationPlayer::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_ENTER_SCENE: { + + if (!processing) { + //make sure that a previous process state was not saved + //only process if "processing" is set + set_fixed_process(false); + set_process(false); + } + //_set_process(false); + clear_caches(); + } break; + case NOTIFICATION_READY: { + + if (!get_scene()->is_editor_hint() && animation_set.has(autoplay)) { + play(autoplay); + } + } break; + case NOTIFICATION_PROCESS: { + if (animation_process_mode==ANIMATION_PROCESS_FIXED) + break; + + if (processing) + _animation_process( get_process_delta_time() ); + } break; + case NOTIFICATION_FIXED_PROCESS: { + + if (animation_process_mode==ANIMATION_PROCESS_IDLE) + break; + + if (processing) + _animation_process( get_fixed_process_delta_time() ); + } break; + case NOTIFICATION_EXIT_SCENE: { + + stop_all(); + clear_caches(); + } break; + } +} + +void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { + + Node *parent = get_node(root); + + ERR_FAIL_COND(!parent); + + Animation *a=p_anim->animation.operator->(); + + p_anim->node_cache.resize( a->get_track_count() ); + + for (int i=0;i<a->get_track_count();i++) { + + p_anim->node_cache[i]=NULL; + RES resource; + Node *child = parent->get_node_and_resource(a->track_get_path(i),resource); + ERR_CONTINUE(!child); // couldn't find the child node + uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID(); + int bone_idx=-1; + + if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) { + + bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() ); + if (bone_idx==-1) { + + continue; + } + } + + { + if (!child->is_connected("exit_scene",this,"_node_removed")) + child->connect("exit_scene",this,"_node_removed",make_binds(child),CONNECT_ONESHOT); + } + + TrackNodeCacheKey key; + key.id=id; + key.bone_idx=bone_idx; + + if (node_cache_map.has(key)) { + + p_anim->node_cache[i]=&node_cache_map[key]; + } else { + + + node_cache_map[key]=TrackNodeCache(); + + p_anim->node_cache[i]=&node_cache_map[key]; + p_anim->node_cache[i]->node=child; + p_anim->node_cache[i]->resource=resource; + p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>(); + if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) { + // special cases and caches for transform tracks + + // cache spatial + p_anim->node_cache[i]->spatial=child->cast_to<Spatial>(); + // cache skeleton + p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>(); + if (p_anim->node_cache[i]->skeleton) { + + StringName bone_name=a->track_get_path(i).get_property(); + if (bone_name.operator String()!="") { + + p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name); + if (p_anim->node_cache[i]->bone_idx<0) { + // broken track (unexisting bone) + p_anim->node_cache[i]->skeleton=NULL; + p_anim->node_cache[i]->spatial=NULL; + printf("bone is %ls\n", String(bone_name).c_str()); + ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 ); + } else { + } + } else { + // no property, just use spatialnode + p_anim->node_cache[i]->skeleton=NULL; + } + + } + } + } + + if (a->track_get_type(i)==Animation::TYPE_VALUE) { + + StringName property = a->track_get_path(i).get_property(); + if (!p_anim->node_cache[i]->property_anim.has(property)) { + + TrackNodeCache::PropertyAnim pa; + pa.prop=property; + pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; + pa.special=SP_NONE; + if (false && p_anim->node_cache[i]->node_2d) { + + if (pa.prop==SceneStringNames::get_singleton()->transform_pos) + pa.special=SP_NODE2D_POS; + else if (pa.prop==SceneStringNames::get_singleton()->transform_rot) + pa.special=SP_NODE2D_ROT; + else if (pa.prop==SceneStringNames::get_singleton()->transform_scale) + pa.special=SP_NODE2D_SCALE; + } + p_anim->node_cache[i]->property_anim[property]=pa; + } + } + } +} + + +void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) { + + if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) { + // animation hasn't been "node-cached" + _generate_node_caches(p_anim); + } + + + ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() ); + + + Animation *a=p_anim->animation.operator->(); + bool can_call = is_inside_scene() && !get_scene()->is_editor_hint(); + + for (int i=0;i<a->get_track_count();i++) { + + TrackNodeCache *nc=p_anim->node_cache[i]; + + if (!nc) // no node cache for this track, skip it + continue; + + if (a->track_get_key_count(i)==0) + continue; // do nothing if track is empty + + switch(a->track_get_type(i)) { + + case Animation::TYPE_TRANSFORM: { + + if (!nc->spatial) + continue; + + + Vector3 loc; + Quat rot; + Vector3 scale; + + + Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale); + ERR_CONTINUE(err!=OK); //used for testing, should be removed + + + if (err!=OK) + continue; + + if (nc->accum_pass!=accum_pass) { + ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX ); + cache_update[cache_update_size++]=nc; + nc->accum_pass=accum_pass; + nc->loc_accum=loc; + nc->rot_accum=rot; + nc->scale_accum=scale; + + } else { + + nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp); + nc->rot_accum=nc->rot_accum.slerp(rot,p_interp); + nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp); + + } + + } break; + case Animation::TYPE_VALUE: { + + if (!nc->node) + continue; + + //StringName property=a->track_get_path(i).get_property(); + + Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property()); + ERR_CONTINUE(!E); //should it continue, or create a new one? + + TrackNodeCache::PropertyAnim *pa = &E->get(); + + + if (a->value_track_is_continuous(i) || p_delta==0) { + + + Variant value=a->value_track_interpolate(i,p_time); + if (p_delta==0 && value.get_type()==Variant::STRING) + continue; // doing this with strings is messy, should find another way + if (pa->accum_pass!=accum_pass) { + ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX ); + cache_update_prop[cache_update_prop_size++]=pa; + pa->value_accum=value; + pa->accum_pass=accum_pass; + } else { + Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum); + } + + + } else if (p_allow_discrete) { + + List<int> indices; + a->value_track_get_key_indices(i,p_time,p_delta,&indices); + + for(List<int>::Element *F=indices.front();F;F=F->next()) { + + Variant value=a->track_get_key_value(i,F->get()); + switch(pa->special) { + + case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul + case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(value); break; + case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); break; + case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(value); break; + } + + } + + } + + } break; + case Animation::TYPE_METHOD: { + + if (!nc->node) + continue; + if (p_delta==0) + continue; + if (!p_allow_discrete) + break; + + List<int> indices; + + a->method_track_get_key_indices(i,p_time,p_delta,&indices); + + for(List<int>::Element *E=indices.front();E;E=E->next()) { + + StringName method=a->method_track_get_name(i,E->get()); + Vector<Variant> params=a->method_track_get_params(i,E->get()); + + int s=params.size(); + + ERR_CONTINUE( s > VARIANT_ARG_MAX ); + if (can_call) { + MessageQueue::get_singleton()->push_call( + nc->node, + method, + s>=1 ? params[0] : Variant(), + s>=2 ? params[1] : Variant(), + s>=3 ? params[2] : Variant(), + s>=4 ? params[3] : Variant(), + s>=5 ? params[4] : Variant() + ); + } + } + + + } break; + } + } +} + +void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) { + + float delta=p_delta*speed_scale*cd.speed_scale; + bool backwards=delta<0; + float next_pos=cd.pos+delta; + + float len=cd.from->animation->get_length(); + bool loop=cd.from->animation->has_loop(); + + if (!loop) { + + if (next_pos<0) + next_pos=0; + else if (next_pos>len) + next_pos=len; + + // fix delta + delta=next_pos-cd.pos; + + if (&cd == &playback.current) { + + if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) { + //playback finished + end_notify=true; + } + + if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) { + //playback finished + end_notify=true; + } + + } + + } else { + + next_pos=Math::fposmod(next_pos,len); + + } + + cd.pos=next_pos; + + _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current); + + + +} +void AnimationPlayer::_animation_process2(float p_delta) { + + + Playback &c=playback; + + float prev_blend=1.0; + accum_pass++; + + int pop_count=1; + int pop=0; // if >0, then amount of elements to pop from the back + + + for (List<Blend>::Element *E=c.blend.back();E;E=E->prev(),pop_count++) { + + Blend& b=E->get(); + _animation_process_data(b.data,p_delta,prev_blend); + + prev_blend=1.0-b.blend_left/b.blend_time; + + b.blend_left-=Math::absf(speed_scale*p_delta); + + if (b.blend_left<0) { + + pop=pop_count; + } + } + + while(pop--) { + + c.blend.pop_back(); + } + + + _animation_process_data(c.current,p_delta,prev_blend); + +} + +void AnimationPlayer::_animation_update_transforms() { + + + for (int i=0;i<cache_update_size;i++) { + + TrackNodeCache *nc=cache_update[i]; + + ERR_CONTINUE( nc->accum_pass!=accum_pass ); + + if (nc->spatial) { + + Transform t; + t.origin=nc->loc_accum; + t.basis=nc->rot_accum; + t.basis.scale( nc->scale_accum ); + + if (nc->skeleton && nc->bone_idx>=0) { + + nc->skeleton->set_bone_pose( nc->bone_idx, t ); + + } else if (nc->spatial) { + + nc->spatial->set_transform(t); + } + } + + } + + cache_update_size=0; + + for (int i=0;i<cache_update_prop_size;i++) { + + TrackNodeCache::PropertyAnim *pa=cache_update_prop[i]; + + ERR_CONTINUE( pa->accum_pass!=accum_pass ); + +#if 1 + switch(pa->special) { + + + case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul + case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break; + case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break; + case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break; + } +#else + + pa->object->set(pa->prop,pa->value_accum); +#endif + } + + cache_update_prop_size=0; +} + +void AnimationPlayer::_animation_process(float p_delta) { + + + +// bool any_active=false; + + if (playback.current.from) { + + end_notify=false; + _animation_process2(p_delta); + _animation_update_transforms(); + if (end_notify) { + if (queued.size()) { + String old = playback.assigned; + play(queued.front()->get()); + String new_name = playback.assigned; + queued.pop_front(); + emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); + } else { + //stop(); + playing = false; + _set_process(false); + emit_signal(SceneStringNames::get_singleton()->finished); + } + + } + + } else { + _set_process(false); + } + +} + + +Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) { + + ERR_EXPLAIN("Invalid animation name: "+String(p_name)); + ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER ); + + //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name()); + + if (animation_set.has(p_name)) { + + _unref_anim(animation_set[p_name].animation); + animation_set[p_name].animation=p_animation; + clear_caches(); + } else { + + AnimationData ad; + ad.animation=p_animation; + ad.name=p_name; + animation_set[p_name]=ad; + } + + _ref_anim(p_animation); + _change_notify(); + return OK; +} + +void AnimationPlayer::remove_animation(const StringName& p_name) { + + ERR_FAIL_COND(!animation_set.has(p_name) ); + + stop_all(); + _unref_anim(animation_set[p_name].animation); + animation_set.erase(p_name); + + clear_caches(); + _change_notify(); + +} + +void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) { + + if (used_anims.has(p_anim)) + used_anims[p_anim]++; + else { + used_anims[p_anim]=1; + Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed"); + } + +} + +void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) { + + ERR_FAIL_COND(!used_anims.has(p_anim)); + + + int & n = used_anims[p_anim]; + n--; + if (n==0) { + + Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed"); + used_anims.erase(p_anim); + } + +} + + +void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) { + + + ERR_FAIL_COND(!animation_set.has(p_name) ); + ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 ); + ERR_FAIL_COND( animation_set.has(p_new_name) ); + + //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name)); + + stop_all(); + AnimationData ad = animation_set[p_name]; + ad.name=p_new_name; + animation_set.erase(p_name); + animation_set[p_new_name]=ad; + + List<BlendKey> to_erase; + Map<BlendKey,float> to_insert; + for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { + + BlendKey bk=E->key(); + BlendKey new_bk=bk; + bool erase=false; + if (bk.from==p_name) { + new_bk.from=p_new_name; + erase=true; + } + if (bk.to==p_name) { + new_bk.to=p_new_name; + erase=true; + } + + if (erase) { + to_erase.push_back(bk); + to_insert[new_bk]=E->get(); + } + } + + while(to_erase.size()) { + + blend_times.erase(to_erase.front()->get()); + to_erase.pop_front();; + } + + while(to_insert.size()) { + blend_times[to_insert.front()->key()]=to_insert.front()->get(); + to_insert.erase(to_insert.front()); + } + + if (autoplay==p_name) + autoplay=p_new_name; + + clear_caches(); + _change_notify(); +} + + +bool AnimationPlayer::has_animation(const StringName& p_name) const { + + return animation_set.has(p_name); +} +Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const { + + ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() ); + + const AnimationData& data = animation_set[p_name]; + + return data.animation; + +} +void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const { + + List<String> anims; + + for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + + anims.push_back(E->key()); + } + + anims.sort(); + + for(List<String>::Element *E=anims.front();E;E=E->next()) { + + p_animations->push_back(E->get()); + } + +} + +void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) { + + ERR_FAIL_COND(p_time<0); + + BlendKey bk; + bk.from=p_animation1; + bk.to=p_animation2; + if (p_time==0) + blend_times.erase(bk); + else + blend_times[bk]=p_time; + +} + + +float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const { + + BlendKey bk; + bk.from=p_animation1; + bk.to=p_animation2; + + if (blend_times.has(bk)) + return blend_times[bk]; + else + return 0; + + +} + + +void AnimationPlayer::queue(const StringName& p_name) { + + if (!is_playing()) + play(p_name); + else + queued.push_back(p_name); +} + +void AnimationPlayer::clear_queue() { + queued.clear(); +}; + +void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) { + + //printf("animation is %ls\n", String(p_name).c_str()); + //ERR_FAIL_COND(!is_inside_scene()); + StringName name=p_name; + + if (String(name)=="") + name=playback.assigned; + + if (!animation_set.has(name)) { + ERR_EXPLAIN("Animation not found: "+name); + ERR_FAIL(); + } + + Playback &c=playback; + + if (c.current.from) { + + float blend_time=0; + // find if it can blend + BlendKey bk; + bk.from=c.current.from->name; + bk.to=name; + + if (p_custom_blend>=0) { + blend_time=p_custom_blend; + } else if (blend_times.has(bk)) { + + blend_time=blend_times[bk]; + } else { + + bk.from="*"; + if (blend_times.has(bk)) { + + blend_time=blend_times[bk]; + } else { + + bk.from=c.current.from->name; + bk.to="*"; + + if (blend_times.has(bk)) { + + blend_time=blend_times[bk]; + } + } + } + + if (p_custom_blend<0 && blend_time==0 && default_blend_time) + blend_time=default_blend_time; + if (blend_time>0) { + + Blend b; + b.data=c.current; + b.blend_time=b.blend_left=blend_time; + c.blend.push_back(b); + } + } + + c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0; + c.current.from=&animation_set[name]; + c.current.speed_scale=p_custom_scale; + c.assigned=p_name; + + queued.clear(); + _set_process(true); // always process when starting an animation + playing = true; + + if (is_inside_scene() && get_scene()->is_editor_hint()) + return; // no next in this case + + + StringName next=animation_get_next(p_name); + if (next!=StringName()) { + queue(next); + } +} + +bool AnimationPlayer::is_playing() const { + + return playing; + /* + if (playback.current.from==NULL) + return false; + + float len=playback.current.from->animation->get_length(); + float pos = playback.current.pos; + bool loop=playback.current.from->animation->has_loop(); + if (!loop && pos >= len) { + return false; + }; + + return true; + */ +} +void AnimationPlayer::set_current_animation(const String& p_anim) { + + if (is_playing()) { + play(p_anim); + } else { + ERR_FAIL_COND(!animation_set.has(p_anim)); + playback.current.pos=0; + playback.current.from=&animation_set[p_anim]; + playback.assigned=p_anim; + } +} + +String AnimationPlayer::get_current_animation() const { + + return (playback.assigned); + +} + +void AnimationPlayer::stop() { + + Playback &c=playback; + c.blend.clear(); + c.current.from=NULL; + _set_process(false); + queued.clear(); + playing = false; +} + +void AnimationPlayer::stop_all() { + + stop(); + + _set_process(false); // always process when starting an animation + +} + +void AnimationPlayer::set_speed(float p_speed) { + + speed_scale=p_speed; + + +} +float AnimationPlayer::get_speed() const { + + return speed_scale; +} + +void AnimationPlayer::seek(float p_time,bool p_update) { + + + if (!playback.current.from) { + if (playback.assigned) + set_current_animation(playback.assigned); + ERR_FAIL_COND(!playback.current.from); + } + + playback.current.pos=p_time; + if (p_update) { + _animation_process(0); + } +} + +void AnimationPlayer::seek_delta(float p_time,float p_delta) { + + if (!playback.current.from) { + if (playback.assigned) + set_current_animation(playback.assigned); + ERR_FAIL_COND(!playback.current.from); + } + + + playback.current.pos=p_time-p_delta; + if (speed_scale!=0.0) + p_delta/=speed_scale; + _animation_process(p_delta); + //playback.current.pos=p_time; + +} + +bool AnimationPlayer::is_valid() const { + + return (playback.current.from); + +} + +float AnimationPlayer::get_current_animation_pos() const { + + ERR_FAIL_COND_V(!playback.current.from,0); + return playback.current.pos; +} + +float AnimationPlayer::get_current_animation_length() const { + + ERR_FAIL_COND_V(!playback.current.from,0); + return playback.current.from->animation->get_length(); +} + +void AnimationPlayer::_animation_changed() { + + clear_caches(); +} + +void AnimationPlayer::_node_removed(Node *p_node) { + + clear_caches(); // nodes contained here ar being removed, clear the caches +} + +void AnimationPlayer::clear_caches() { + + + node_cache_map.clear(); + + for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + + E->get().node_cache.clear(); + } + + cache_update_size=0; + cache_update_prop_size=0; +} + +void AnimationPlayer::set_active(bool p_active) { + + if (active==p_active) + return; + + active=p_active; + _set_process(processing,true); + + +} + +bool AnimationPlayer::is_active() const { + + return active; +} + +StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const { + + for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + + if (E->get().animation==p_animation) + return E->key(); + } + + return ""; +} + +void AnimationPlayer::set_autoplay(const String& p_name) { + + autoplay=p_name; +} + +String AnimationPlayer::get_autoplay() const{ + + return autoplay; +} + +void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { + + if (animation_process_mode==p_mode) + return; + + bool pr = processing; + if (pr) + _set_process(false); + animation_process_mode=p_mode; + if (pr) + _set_process(true); + +} + +AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{ + + return animation_process_mode; +} + + +void AnimationPlayer::_set_process(bool p_process,bool p_force) { + + if (processing==p_process && !p_force) + return; + + switch(animation_process_mode) { + + case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break; + case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break; + } + + processing=p_process; +} + +void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) { + + ERR_FAIL_COND(!animation_set.has(p_animation)); + animation_set[p_animation].next=p_next; + +} + +StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{ + + if (!animation_set.has(p_animation)) + return StringName(); + return animation_set[p_animation].next; + +} + +void AnimationPlayer::set_default_blend_time(float p_default) { + + default_blend_time=p_default; +} + +float AnimationPlayer::get_default_blend_time() const { + + return default_blend_time; +} + + +void AnimationPlayer::set_root(const NodePath& p_root) { + + root=p_root; + clear_caches(); +} + +NodePath AnimationPlayer::get_root() const { + + return root; +} + + +void AnimationPlayer::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed); + ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed); + + ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation); + ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation); + ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation); + ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation); + ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation); + ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list); + + ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time); + ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time); + + ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time); + ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time); + + ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("stop"),&AnimationPlayer::stop); + ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all); + ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing); + ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation); + ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation); + ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue); + ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue); + + ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active); + ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active); + + ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed); + ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed); + + ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay); + ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay); + + ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root); + ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root); + + ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos); + + ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation); + + ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches); + + ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode); + ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode); + + ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos); + ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length); + + + ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time")); + ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root")); + + ADD_SIGNAL( MethodInfo("finished") ); + ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) ); + + BIND_CONSTANT( ANIMATION_PROCESS_FIXED ); + BIND_CONSTANT( ANIMATION_PROCESS_IDLE ); +} + +AnimationPlayer::AnimationPlayer() { + + + accum_pass=1; + cache_update_size=0; + cache_update_prop_size=0; + speed_scale=1; + end_notify=false; + animation_process_mode=ANIMATION_PROCESS_IDLE; + processing=false; + default_blend_time=0; + root=NodePath(".."); + playing = false; + active=true; +} + + +AnimationPlayer::~AnimationPlayer() +{ +} + + |
