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-rw-r--r--scene/animation/animation_cache.h85
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diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
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+/*************************************************************************/
+/* animation_cache.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_CACHE_H
+#define ANIMATION_CACHE_H
+
+#include "scene/resources/animation.h"
+#include "scene/3d/skeleton.h"
+
+class AnimationCache : public Object {
+
+ OBJ_TYPE(AnimationCache,Object);
+
+ struct Path {
+
+ RES resource;
+ Object *object;
+ Skeleton *skeleton; // haxor
+ Node *node;
+ Spatial *spatial;
+
+ int bone_idx;
+ StringName property;
+ bool valid;
+ Path() { object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=false; spatial=NULL; }
+ };
+
+ Set<Node*> connected_nodes;
+ Vector<Path> path_cache;
+
+ Node *root;
+ Ref<Animation> animation;
+ bool cache_dirty;
+ bool cache_valid;
+
+ void _node_exit_scene(Node *p_node);
+
+ void _clear_cache();
+ void _update_cache();
+ void _animation_changed();
+
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ void set_track_transform(int p_idx,const Transform& p_transform);
+ void set_track_value(int p_idx,const Variant& p_value);
+ void call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
+
+ void set_all(float p_time, float p_delta=0);
+
+ void set_animation(const Ref<Animation>& p_animation);
+ void set_root(Node* p_root);
+
+ AnimationCache();
+};
+
+#endif // ANIMATION_CACHE_H