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Diffstat (limited to '')
| -rw-r--r-- | scene/animation/animation_cache.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h new file mode 100644 index 000000000..72ee8f186 --- /dev/null +++ b/scene/animation/animation_cache.h @@ -0,0 +1,85 @@ +/*************************************************************************/ +/* animation_cache.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ANIMATION_CACHE_H +#define ANIMATION_CACHE_H + +#include "scene/resources/animation.h" +#include "scene/3d/skeleton.h" + +class AnimationCache : public Object { + + OBJ_TYPE(AnimationCache,Object); + + struct Path { + + RES resource; + Object *object; + Skeleton *skeleton; // haxor + Node *node; + Spatial *spatial; + + int bone_idx; + StringName property; + bool valid; + Path() { object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=false; spatial=NULL; } + }; + + Set<Node*> connected_nodes; + Vector<Path> path_cache; + + Node *root; + Ref<Animation> animation; + bool cache_dirty; + bool cache_valid; + + void _node_exit_scene(Node *p_node); + + void _clear_cache(); + void _update_cache(); + void _animation_changed(); + +protected: + + static void _bind_methods(); + +public: + + void set_track_transform(int p_idx,const Transform& p_transform); + void set_track_value(int p_idx,const Variant& p_value); + void call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); + + void set_all(float p_time, float p_delta=0); + + void set_animation(const Ref<Animation>& p_animation); + void set_root(Node* p_root); + + AnimationCache(); +}; + +#endif // ANIMATION_CACHE_H |
