diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
| -rw-r--r-- | scene/3d/sprite_3d.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index c37ce98be..b6c59ba27 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -337,8 +337,8 @@ void Sprite3D::_draw() { s = s / Size2i(hframes, vframes); src_rect.size = s; - src_rect.pos.x += (frame % hframes) * s.x; - src_rect.pos.y += (frame / hframes) * s.y; + src_rect.position.x += (frame % hframes) * s.x; + src_rect.position.y += (frame / hframes) * s.y; } Point2i ofs = get_offset(); @@ -362,17 +362,17 @@ void Sprite3D::_draw() { Vector2 vertices[4] = { - (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.pos + final_rect.size) * pixel_size, - (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.pos * pixel_size, + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, + (final_rect.position + final_rect.size) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, + final_rect.position * pixel_size, }; Vector2 uvs[4] = { - final_src_rect.pos / tsize, - (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.pos + final_src_rect.size) / tsize, - (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, + (final_src_rect.position + final_src_rect.size) / tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { @@ -423,7 +423,7 @@ void Sprite3D::_draw() { vtx[y_axis] = vertices[i][1]; VS::get_singleton()->immediate_vertex(immediate, vtx); if (i == 0) { - aabb.pos = vtx; + aabb.position = vtx; aabb.size = Vector3(); } else { aabb.expand_to(vtx); @@ -863,17 +863,17 @@ void AnimatedSprite3D::_draw() { Vector2 vertices[4] = { - (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.pos + final_rect.size) * pixel_size, - (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.pos * pixel_size, + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, + (final_rect.position + final_rect.size) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, + final_rect.position * pixel_size, }; Vector2 uvs[4] = { - final_src_rect.pos / tsize, - (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.pos + final_src_rect.size) / tsize, - (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, + (final_src_rect.position + final_src_rect.size) / tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { @@ -924,7 +924,7 @@ void AnimatedSprite3D::_draw() { vtx[y_axis] = vertices[i][1]; VS::get_singleton()->immediate_vertex(immediate, vtx); if (i == 0) { - aabb.pos = vtx; + aabb.position = vtx; aabb.size = Vector3(); } else { aabb.expand_to(vtx); |
