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-rw-r--r--scene/3d/scenario_fx.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
new file mode 100644
index 000000000..05546ee4d
--- /dev/null
+++ b/scene/3d/scenario_fx.cpp
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* scenario_fx.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scenario_fx.h"
+
+
+
+void WorldEnvironment::_notification(int p_what) {
+
+
+ if (p_what==NOTIFICATION_ENTER_WORLD) {
+
+ get_world()->set_environment(environment);
+ } else if (p_what==NOTIFICATION_EXIT_WORLD) {
+
+ get_world()->set_environment(Ref<Environment>());
+ }
+}
+
+void WorldEnvironment::set_environment(const Ref<Environment>& p_environment) {
+
+ environment=p_environment;
+ if (is_inside_world()) {
+ get_world()->set_environment(environment);
+ }
+
+}
+
+Ref<Environment> WorldEnvironment::get_environment() const {
+
+ return environment;
+}
+
+
+void WorldEnvironment::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&WorldEnvironment::set_environment);
+ ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&WorldEnvironment::get_environment);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment"),_SCS("set_environment"),_SCS("get_environment"));
+
+}
+
+
+WorldEnvironment::WorldEnvironment() {
+
+
+}
+
+