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-rw-r--r--scene/3d/position_3d.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index c08d2609b..ae46e00f3 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -31,36 +31,34 @@
RES Position3D::_get_gizmo_geometry() const {
-
- Ref<Mesh> mesh = memnew( Mesh );
+ Ref<Mesh> mesh = memnew(Mesh);
DVector<Vector3> cursor_points;
DVector<Color> cursor_colors;
float cs = 0.25;
- cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));
- cursor_points.push_back(Vector3(0,0,+cs));
- cursor_points.push_back(Vector3(0,0,-cs));
- cursor_colors.push_back(Color(1,0.5,0.5,1));
- cursor_colors.push_back(Color(1,0.5,0.5,1));
- cursor_colors.push_back(Color(0.5,1,0.5,1));
- cursor_colors.push_back(Color(0.5,1,0.5,1));
- cursor_colors.push_back(Color(0.5,0.5,1,1));
- cursor_colors.push_back(Color(0.5,0.5,1,1));
+ cursor_points.push_back(Vector3(+cs, 0, 0));
+ cursor_points.push_back(Vector3(-cs, 0, 0));
+ cursor_points.push_back(Vector3(0, +cs, 0));
+ cursor_points.push_back(Vector3(0, -cs, 0));
+ cursor_points.push_back(Vector3(0, 0, +cs));
+ cursor_points.push_back(Vector3(0, 0, -cs));
+ cursor_colors.push_back(Color(1, 0.5, 0.5, 1));
+ cursor_colors.push_back(Color(1, 0.5, 0.5, 1));
+ cursor_colors.push_back(Color(0.5, 1, 0.5, 1));
+ cursor_colors.push_back(Color(0.5, 1, 0.5, 1));
+ cursor_colors.push_back(Color(0.5, 0.5, 1, 1));
+ cursor_colors.push_back(Color(0.5, 0.5, 1, 1));
- Ref<FixedMaterial> mat = memnew( FixedMaterial );
- mat->set_flag(Material::FLAG_UNSHADED,true);
+ Ref<FixedMaterial> mat = memnew(FixedMaterial);
+ mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_line_width(3);
Array d;
- d[Mesh::ARRAY_VERTEX]=cursor_points;
- d[Mesh::ARRAY_COLOR]=cursor_colors;
- mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
- mesh->surface_set_material(0,mat);
+ d[Mesh::ARRAY_VERTEX] = cursor_points;
+ d[Mesh::ARRAY_COLOR] = cursor_colors;
+ mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
+ mesh->surface_set_material(0, mat);
return mesh;
}
-Position3D::Position3D()
-{
+Position3D::Position3D() {
}