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Diffstat (limited to '')
| -rw-r--r-- | scene/3d/position_3d.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp new file mode 100644 index 000000000..19bf1c4e1 --- /dev/null +++ b/scene/3d/position_3d.cpp @@ -0,0 +1,66 @@ +/*************************************************************************/ +/* position_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "position_3d.h" +#include "scene/resources/mesh.h" + +RES Position3D::_get_gizmo_geometry() const { + + + Ref<Mesh> mesh = memnew( Mesh ); + + DVector<Vector3> cursor_points; + DVector<Color> cursor_colors; + float cs = 0.25; + cursor_points.push_back(Vector3(+cs,0,0)); + cursor_points.push_back(Vector3(-cs,0,0)); + cursor_points.push_back(Vector3(0,+cs,0)); + cursor_points.push_back(Vector3(0,-cs,0)); + cursor_points.push_back(Vector3(0,0,+cs)); + cursor_points.push_back(Vector3(0,0,-cs)); + cursor_colors.push_back(Color(1,0.5,0.5,1)); + cursor_colors.push_back(Color(1,0.5,0.5,1)); + cursor_colors.push_back(Color(0.5,1,0.5,1)); + cursor_colors.push_back(Color(0.5,1,0.5,1)); + cursor_colors.push_back(Color(0.5,0.5,1,1)); + cursor_colors.push_back(Color(0.5,0.5,1,1)); + + Ref<FixedMaterial> mat = memnew( FixedMaterial ); + mat->set_flag(Material::FLAG_UNSHADED,true); + mat->set_line_width(3); + Array d; + d[Mesh::ARRAY_VERTEX]=cursor_points; + d[Mesh::ARRAY_COLOR]=cursor_colors; + mesh->add_surface(Mesh::PRIMITIVE_LINES,d); + mesh->surface_set_material(0,mat); + return mesh; +} + +Position3D::Position3D() +{ +} |
