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-rw-r--r--scene/3d/position_3d.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
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+++ b/scene/3d/position_3d.cpp
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+/*************************************************************************/
+/* position_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "position_3d.h"
+#include "scene/resources/mesh.h"
+
+RES Position3D::_get_gizmo_geometry() const {
+
+
+ Ref<Mesh> mesh = memnew( Mesh );
+
+ DVector<Vector3> cursor_points;
+ DVector<Color> cursor_colors;
+ float cs = 0.25;
+ cursor_points.push_back(Vector3(+cs,0,0));
+ cursor_points.push_back(Vector3(-cs,0,0));
+ cursor_points.push_back(Vector3(0,+cs,0));
+ cursor_points.push_back(Vector3(0,-cs,0));
+ cursor_points.push_back(Vector3(0,0,+cs));
+ cursor_points.push_back(Vector3(0,0,-cs));
+ cursor_colors.push_back(Color(1,0.5,0.5,1));
+ cursor_colors.push_back(Color(1,0.5,0.5,1));
+ cursor_colors.push_back(Color(0.5,1,0.5,1));
+ cursor_colors.push_back(Color(0.5,1,0.5,1));
+ cursor_colors.push_back(Color(0.5,0.5,1,1));
+ cursor_colors.push_back(Color(0.5,0.5,1,1));
+
+ Ref<FixedMaterial> mat = memnew( FixedMaterial );
+ mat->set_flag(Material::FLAG_UNSHADED,true);
+ mat->set_line_width(3);
+ Array d;
+ d[Mesh::ARRAY_VERTEX]=cursor_points;
+ d[Mesh::ARRAY_COLOR]=cursor_colors;
+ mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
+ mesh->surface_set_material(0,mat);
+ return mesh;
+}
+
+Position3D::Position3D()
+{
+}