diff options
Diffstat (limited to '')
| -rw-r--r-- | scene/3d/light.cpp | 512 |
1 files changed, 228 insertions, 284 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index d9e153c4f..b19aeca8c 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -31,8 +31,7 @@ #include "globals.h" #include "scene/resources/surface_tool.h" - -static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={ +static const char *_light_param_names[VS::LIGHT_PARAM_MAX] = { "params/spot_attenuation", "params/spot_angle", "params/radius", @@ -48,40 +47,36 @@ static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={ void Light::set_parameter(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - vars[p_param]=p_value; - VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value); - if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE) + vars[p_param] = p_value; + VisualServer::get_singleton()->light_set_param(light, (VisualServer::LightParam)p_param, p_value); + if (p_param == PARAM_RADIUS || p_param == PARAM_SPOT_ANGLE) update_gizmo(); _change_notify(_light_param_names[p_param]); -// _change_notify(_param_names[p_param]); + // _change_notify(_param_names[p_param]); } float Light::get_parameter(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return vars[p_param]; - } -void Light::set_color(LightColor p_color, const Color& p_value) { +void Light::set_color(LightColor p_color, const Color &p_value) { ERR_FAIL_INDEX(p_color, 3); - colors[p_color]=p_value; - VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value); + colors[p_color] = p_value; + VisualServer::get_singleton()->light_set_color(light, (VisualServer::LightColor)p_color, p_value); //_change_notify(_color_names[p_color]); - } Color Light::get_color(LightColor p_color) const { ERR_FAIL_INDEX_V(p_color, 3, Color()); return colors[p_color]; - } - void Light::set_project_shadows(bool p_enabled) { - shadows=p_enabled; + shadows = p_enabled; VisualServer::get_singleton()->light_set_shadow(light, p_enabled); _change_notify("shadow"); } @@ -90,10 +85,10 @@ bool Light::has_project_shadows() const { return shadows; } -void Light::set_projector(const Ref<Texture>& p_projector) { +void Light::set_projector(const Ref<Texture> &p_projector) { - projector=p_projector; - VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid()); + projector = p_projector; + VisualServer::get_singleton()->light_set_projector(light, projector.is_null() ? RID() : projector->get_rid()); } Ref<Texture> Light::get_projector() const { @@ -101,48 +96,44 @@ Ref<Texture> Light::get_projector() const { return projector; } - bool Light::_can_gizmo_scale() const { return false; } - -static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) { - +static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) { p_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - for(int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); + for (int i = 1; i <= p_lats; i++) { + double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double) i / p_lats); + double lat1 = Math_PI * (-0.5 + (double)i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); - for(int j = p_lons; j >= 1; j--) { + for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; + double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double) (j) / p_lons; + double lng1 = 2 * Math_PI * (double)(j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) + Vector3 v[4] = { + Vector3(x1 * zr0, z0, y1 * zr0), + Vector3(x1 * zr1, z1, y1 * zr1), + Vector3(x0 * zr1, z1, y0 * zr1), + Vector3(x0 * zr0, z0, y0 * zr0) }; -#define ADD_POINT(m_idx) \ - p_tool->add_normal(v[m_idx]);\ - p_tool->add_vertex(v[m_idx]*p_radius); +#define ADD_POINT(m_idx) \ + p_tool->add_normal(v[m_idx]); \ + p_tool->add_vertex(v[m_idx] * p_radius); ADD_POINT(0); ADD_POINT(1); @@ -153,76 +144,70 @@ static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceToo ADD_POINT(0); } } - } RES Light::_get_gizmo_geometry() const { + Ref<FixedMaterial> mat_area(memnew(FixedMaterial)); - Ref<FixedMaterial> mat_area( memnew( FixedMaterial )); + mat_area->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.7, 0.6, 0.0, 0.05)); + mat_area->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.7, 0.7, 0.7)); + mat_area->set_blend_mode(Material::BLEND_MODE_ADD); + mat_area->set_flag(Material::FLAG_DOUBLE_SIDED, true); + // mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) ); - mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) ); - mat_area->set_blend_mode( Material::BLEND_MODE_ADD ); - mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true); -// mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true); + Ref<FixedMaterial> mat_light(memnew(FixedMaterial)); - Ref<FixedMaterial> mat_light( memnew( FixedMaterial )); + mat_light->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 1.0, 0.8, 0.9)); + mat_light->set_flag(Material::FLAG_UNSHADED, true); - mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) ); - mat_light->set_flag(Material::FLAG_UNSHADED,true); + Ref<Mesh> mesh; - Ref< Mesh > mesh; + Ref<SurfaceTool> surftool(memnew(SurfaceTool)); - Ref<SurfaceTool> surftool( memnew( SurfaceTool )); - - switch(type) { + switch (type) { case VisualServer::LIGHT_DIRECTIONAL: { + mat_area->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.9, 0.8, 0.1, 0.8)); + mat_area->set_blend_mode(Material::BLEND_MODE_MIX); + mat_area->set_flag(Material::FLAG_DOUBLE_SIDED, false); + mat_area->set_flag(Material::FLAG_UNSHADED, true); - mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) ); - mat_area->set_blend_mode( Material::BLEND_MODE_MIX); - mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false); - mat_area->set_flag(Material::FLAG_UNSHADED,true); - - _make_sphere( 5,5,0.6, surftool ); + _make_sphere(5, 5, 0.6, surftool); surftool->set_material(mat_light); - mesh=surftool->commit(mesh); + mesh = surftool->commit(mesh); - // float radius=1; + // float radius=1; surftool->begin(Mesh::PRIMITIVE_TRIANGLES); - const int arrow_points=5; - Vector3 arrow[arrow_points]={ - Vector3(0,0,2), - Vector3(1,1,2), - Vector3(1,1,-1), - Vector3(2,2,-1), - Vector3(0,0,-3) + const int arrow_points = 5; + Vector3 arrow[arrow_points] = { + Vector3(0, 0, 2), + Vector3(1, 1, 2), + Vector3(1, 1, -1), + Vector3(2, 2, -1), + Vector3(0, 0, -3) }; - int arrow_sides=4; - - - for(int i = 0; i < arrow_sides ; i++) { - + int arrow_sides = 4; - Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides); - Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides); + for (int i = 0; i < arrow_sides; i++) { + Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides); + Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides); - for(int j=0;j<arrow_points-1;j++) { + for (int j = 0; j < arrow_points - 1; j++) { - Vector3 points[4]={ + Vector3 points[4] = { ma.xform(arrow[j]), mb.xform(arrow[j]), - mb.xform(arrow[j+1]), - ma.xform(arrow[j+1]), + mb.xform(arrow[j + 1]), + ma.xform(arrow[j + 1]), }; - Vector3 n = Plane(points[0],points[1],points[2]).normal; + Vector3 n = Plane(points[0], points[1], points[2]).normal; surftool->add_normal(n); surftool->add_vertex(points[0]); @@ -237,58 +222,50 @@ RES Light::_get_gizmo_geometry() const { surftool->add_vertex(points[2]); surftool->add_normal(n); surftool->add_vertex(points[3]); - - } - - } surftool->set_material(mat_area); - mesh=surftool->commit(mesh); - - + mesh = surftool->commit(mesh); } break; case VisualServer::LIGHT_OMNI: { - - _make_sphere( 20,20,vars[PARAM_RADIUS], surftool ); + _make_sphere(20, 20, vars[PARAM_RADIUS], surftool); surftool->set_material(mat_area); - mesh=surftool->commit(mesh); - _make_sphere(5,5, 0.1, surftool ); + mesh = surftool->commit(mesh); + _make_sphere(5, 5, 0.1, surftool); surftool->set_material(mat_light); - mesh=surftool->commit(mesh); + mesh = surftool->commit(mesh); } break; case VisualServer::LIGHT_SPOT: { - _make_sphere( 5,5,0.1, surftool ); + _make_sphere(5, 5, 0.1, surftool); surftool->set_material(mat_light); - mesh=surftool->commit(mesh); + mesh = surftool->commit(mesh); // make cone - int points=24; - float len=vars[PARAM_RADIUS]; - float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; + int points = 24; + float len = vars[PARAM_RADIUS]; + float size = Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE])) * len; surftool->begin(Mesh::PRIMITIVE_TRIANGLES); - for(int i = 0; i < points; i++) { + for (int i = 0; i < points; i++) { - float x0=Math::sin(i * Math_PI * 2 / points); - float y0=Math::cos(i * Math_PI * 2 / points); - float x1=Math::sin((i+1) * Math_PI * 2 / points); - float y1=Math::cos((i+1) * Math_PI * 2 / points); + float x0 = Math::sin(i * Math_PI * 2 / points); + float y0 = Math::cos(i * Math_PI * 2 / points); + float x1 = Math::sin((i + 1) * Math_PI * 2 / points); + float y1 = Math::cos((i + 1) * Math_PI * 2 / points); - Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len; - Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len; + Vector3 v1 = Vector3(x0 * size, y0 * size, -len).normalized() * len; + Vector3 v2 = Vector3(x1 * size, y1 * size, -len).normalized() * len; - Vector3 v3=Vector3(0,0,0); - Vector3 v4=Vector3(0,0,v1.z); - - Vector3 n = Plane(v1,v2,v3).normal; + Vector3 v3 = Vector3(0, 0, 0); + Vector3 v4 = Vector3(0, 0, v1.z); + Vector3 n = Plane(v1, v2, v3).normal; surftool->add_normal(n); surftool->add_vertex(v1); @@ -297,7 +274,7 @@ RES Light::_get_gizmo_geometry() const { surftool->add_normal(n); surftool->add_vertex(v3); - n=Vector3(0,0,-1); + n = Vector3(0, 0, -1); surftool->add_normal(n); surftool->add_vertex(v1); @@ -305,13 +282,10 @@ RES Light::_get_gizmo_geometry() const { surftool->add_vertex(v2); surftool->add_normal(n); surftool->add_vertex(v4); - - } surftool->set_material(mat_area); - mesh=surftool->commit(mesh); - + mesh = surftool->commit(mesh); } break; } @@ -319,22 +293,21 @@ RES Light::_get_gizmo_geometry() const { return mesh; } - AABB Light::get_aabb() const { - if (type==VisualServer::LIGHT_DIRECTIONAL) { + if (type == VisualServer::LIGHT_DIRECTIONAL) { - return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); + return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - } else if (type==VisualServer::LIGHT_OMNI) { + } else if (type == VisualServer::LIGHT_OMNI) { - return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]); + return AABB(Vector3(-1, -1, -1) * vars[PARAM_RADIUS], Vector3(2, 2, 2) * vars[PARAM_RADIUS]); - } else if (type==VisualServer::LIGHT_SPOT) { + } else if (type == VisualServer::LIGHT_SPOT) { - float len=vars[PARAM_RADIUS]; - float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; - return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + float len = vars[PARAM_RADIUS]; + float size = Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE])) * len; + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } return AABB(); @@ -345,17 +318,15 @@ DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const { return DVector<Face3>(); } - void Light::set_operator(Operator p_op) { - ERR_FAIL_INDEX(p_op,2); - op=p_op; - VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op)); - + ERR_FAIL_INDEX(p_op, 2); + op = p_op; + VisualServer::get_singleton()->light_set_operator(light, VS::LightOp(op)); } void Light::set_bake_mode(BakeMode p_bake_mode) { - bake_mode=p_bake_mode; + bake_mode = p_bake_mode; } Light::BakeMode Light::get_bake_mode() const { @@ -363,49 +334,46 @@ Light::BakeMode Light::get_bake_mode() const { return bake_mode; } - Light::Operator Light::get_operator() const { return op; } -void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) { +void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold) { //this is horrible and must never be used - float a = p_quadratic * p_radius_treshold; - float b = p_linear * p_radius_treshold; - float c = p_constant * p_radius_treshold -1; - - float radius=10000; + float a = p_quadratic * p_radius_treshold; + float b = p_linear * p_radius_treshold; + float c = p_constant * p_radius_treshold - 1; - if(a == 0) { // solve linear - float d = Math::abs(-c/b); - if(d<radius) - radius=d; + float radius = 10000; + if (a == 0) { // solve linear + float d = Math::abs(-c / b); + if (d < radius) + radius = d; - } else { // solve quadratic + } else { // solve quadratic // now ad^2 + bd + c = 0, solve quadratic equation: - float denominator = 2*a; + float denominator = 2 * a; - if(denominator != 0) { + if (denominator != 0) { + float root = b * b - 4 * a * c; - float root = b*b - 4*a*c; - - if(root >=0) { + if (root >= 0) { root = sqrt(root); - float solution1 = fabs( (-b + root) / denominator); - float solution2 = fabs( (-b - root) / denominator); + float solution1 = fabs((-b + root) / denominator); + float solution2 = fabs((-b - root) / denominator); - if(solution1 > radius) + if (solution1 > radius) solution1 = radius; - if(solution2 > radius) + if (solution2 > radius) solution2 = radius; radius = (solution1 > solution2 ? solution1 : solution2); @@ -413,7 +381,7 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo } } - float energy=1.0; + float energy = 1.0; /*if (p_constant>0) energy=1.0/p_constant; //energy is this @@ -421,97 +389,90 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo energy=8.0; // some high number.. */ - if (radius==10000) - radius=100; //bug? - - set_parameter(PARAM_RADIUS,radius); - set_parameter(PARAM_ENERGY,energy); + if (radius == 10000) + radius = 100; //bug? + set_parameter(PARAM_RADIUS, radius); + set_parameter(PARAM_ENERGY, energy); } - void Light::_update_visibility() { if (!is_inside_tree()) return; - -bool editor_ok=true; + bool editor_ok = true; #ifdef TOOLS_ENABLED if (editor_only) { if (!get_tree()->is_editor_hint()) { - editor_ok=false; + editor_ok = false; } else { - editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); + editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); } } #else if (editor_only) { - editor_ok=false; + editor_ok = false; } #endif - VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok); + VS::get_singleton()->instance_light_set_enabled(get_instance(), is_visible() && enabled && editor_ok); _change_notify("geometry/visible"); - } - void Light::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_VISIBILITY_CHANGED) { _update_visibility(); } } void Light::set_enabled(bool p_enabled) { - enabled=p_enabled; + enabled = p_enabled; _update_visibility(); } -bool Light::is_enabled() const{ +bool Light::is_enabled() const { return enabled; } void Light::set_editor_only(bool p_editor_only) { - editor_only=p_editor_only; + editor_only = p_editor_only; _update_visibility(); } -bool Light::is_editor_only() const{ +bool Light::is_editor_only() const { return editor_only; } - void Light::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter ); - ObjectTypeDB::bind_method(_MD("get_parameter","variable"), &Light::get_parameter ); - ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color ); - ObjectTypeDB::bind_method(_MD("get_color","color"), &Light::get_color ); - ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows ); - ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows ); - ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector ); - ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector ); - ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator ); - ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator ); - ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode ); - ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode ); - ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled ); - ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled ); - ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only ); - ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only ); + ObjectTypeDB::bind_method(_MD("set_parameter", "variable", "value"), &Light::set_parameter); + ObjectTypeDB::bind_method(_MD("get_parameter", "variable"), &Light::get_parameter); + ObjectTypeDB::bind_method(_MD("set_color", "color", "value"), &Light::set_color); + ObjectTypeDB::bind_method(_MD("get_color", "color"), &Light::get_color); + ObjectTypeDB::bind_method(_MD("set_project_shadows", "enable"), &Light::set_project_shadows); + ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows); + ObjectTypeDB::bind_method(_MD("set_projector", "projector:Texture"), &Light::set_projector); + ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector); + ObjectTypeDB::bind_method(_MD("set_operator", "operator"), &Light::set_operator); + ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator); + ObjectTypeDB::bind_method(_MD("set_bake_mode", "bake_mode"), &Light::set_bake_mode); + ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode); + ObjectTypeDB::bind_method(_MD("set_enabled", "enabled"), &Light::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled); + ObjectTypeDB::bind_method(_MD("set_editor_only", "editor_only"), &Light::set_editor_only); + ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only); - - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled")); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY ); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params/bake_mode", PROPERTY_HINT_ENUM, "Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode")); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY); /* if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) { ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01")); @@ -524,76 +485,67 @@ void Light::_bind_methods() { }*/ - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER); - ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES); - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator")); - - - BIND_CONSTANT( PARAM_RADIUS ); - BIND_CONSTANT( PARAM_ENERGY ); - BIND_CONSTANT( PARAM_ATTENUATION ); - BIND_CONSTANT( PARAM_SPOT_ANGLE ); - BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); - BIND_CONSTANT( PARAM_SHADOW_DARKENING ); - BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET ); - - - BIND_CONSTANT( COLOR_DIFFUSE ); - BIND_CONSTANT( COLOR_SPECULAR ); + ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"), COLOR_DIFFUSE); + ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"), COLOR_SPECULAR); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows")); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_projector"), _SCS("get_projector")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub"), _SCS("set_operator"), _SCS("get_operator")); - BIND_CONSTANT( BAKE_MODE_DISABLED ); - BIND_CONSTANT( BAKE_MODE_INDIRECT ); - BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS ); - BIND_CONSTANT( BAKE_MODE_FULL ); + BIND_CONSTANT(PARAM_RADIUS); + BIND_CONSTANT(PARAM_ENERGY); + BIND_CONSTANT(PARAM_ATTENUATION); + BIND_CONSTANT(PARAM_SPOT_ANGLE); + BIND_CONSTANT(PARAM_SPOT_ATTENUATION); + BIND_CONSTANT(PARAM_SHADOW_DARKENING); + BIND_CONSTANT(PARAM_SHADOW_Z_OFFSET); + BIND_CONSTANT(COLOR_DIFFUSE); + BIND_CONSTANT(COLOR_SPECULAR); + BIND_CONSTANT(BAKE_MODE_DISABLED); + BIND_CONSTANT(BAKE_MODE_INDIRECT); + BIND_CONSTANT(BAKE_MODE_INDIRECT_AND_SHADOWS); + BIND_CONSTANT(BAKE_MODE_FULL); } - Light::Light(VisualServer::LightType p_type) { - type=p_type; - light=VisualServer::get_singleton()->light_create(p_type); - - set_parameter(PARAM_SPOT_ATTENUATION,1.0); - set_parameter(PARAM_SPOT_ANGLE,30.0); - set_parameter(PARAM_RADIUS,2.0); - set_parameter(PARAM_ENERGY,1.0); - set_parameter(PARAM_ATTENUATION,1.0); - set_parameter(PARAM_SHADOW_DARKENING,0.0); - set_parameter(PARAM_SHADOW_Z_OFFSET,0.05); - set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0); - set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60); - set_parameter(PARAM_SHADOW_BLUR_PASSES,1); + type = p_type; + light = VisualServer::get_singleton()->light_create(p_type); + set_parameter(PARAM_SPOT_ATTENUATION, 1.0); + set_parameter(PARAM_SPOT_ANGLE, 30.0); + set_parameter(PARAM_RADIUS, 2.0); + set_parameter(PARAM_ENERGY, 1.0); + set_parameter(PARAM_ATTENUATION, 1.0); + set_parameter(PARAM_SHADOW_DARKENING, 0.0); + set_parameter(PARAM_SHADOW_Z_OFFSET, 0.05); + set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE, 0); + set_parameter(PARAM_SHADOW_ESM_MULTIPLIER, 60); + set_parameter(PARAM_SHADOW_BLUR_PASSES, 1); - set_color( COLOR_DIFFUSE, Color(1,1,1)); - set_color( COLOR_SPECULAR, Color(1,1,1)); + set_color(COLOR_DIFFUSE, Color(1, 1, 1)); + set_color(COLOR_SPECULAR, Color(1, 1, 1)); - op=OPERATOR_ADD; - set_project_shadows( false ); + op = OPERATOR_ADD; + set_project_shadows(false); set_base(light); - enabled=true; - editor_only=false; - bake_mode=BAKE_MODE_DISABLED; - + enabled = true; + editor_only = false; + bake_mode = BAKE_MODE_DISABLED; } - Light::Light() { - type=VisualServer::LIGHT_DIRECTIONAL; + type = VisualServer::LIGHT_DIRECTIONAL; ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes."); } - Light::~Light() { if (light.is_valid()) @@ -601,78 +553,70 @@ Light::~Light() { } ///////////////////////////////////////// - void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { - shadow_mode=p_mode; - VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode); - + shadow_mode = p_mode; + VS::get_singleton()->light_directional_set_shadow_mode(light, (VS::LightDirectionalShadowMode)p_mode); } -DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{ +DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { return shadow_mode; } void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) { - ERR_FAIL_INDEX(p_param,3); - shadow_param[p_param]=p_value; - VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value); + ERR_FAIL_INDEX(p_param, 3); + shadow_param[p_param] = p_value; + VS::get_singleton()->light_directional_set_shadow_param(light, VS::LightDirectionalShadowParam(p_param), p_value); } float DirectionalLight::get_shadow_param(ShadowParam p_param) const { - ERR_FAIL_INDEX_V(p_param,3,0); + ERR_FAIL_INDEX_V(p_param, 3, 0); return shadow_param[p_param]; } void DirectionalLight::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); - ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); - ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param); - ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param); + ObjectTypeDB::bind_method(_MD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode); + ObjectTypeDB::bind_method(_MD("get_shadow_mode"), &DirectionalLight::get_shadow_mode); + ObjectTypeDB::bind_method(_MD("set_shadow_param", "param", "value"), &DirectionalLight::set_shadow_param); + ObjectTypeDB::bind_method(_MD("get_shadow_param", "param"), &DirectionalLight::get_shadow_param); - ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode")); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE); - - BIND_CONSTANT( SHADOW_ORTHOGONAL ); - BIND_CONSTANT( SHADOW_PERSPECTIVE ); - BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS ); - BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS ); - BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE ); - BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT ); - BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE ); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/mode", PROPERTY_HINT_ENUM, "Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode")); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/max_distance", PROPERTY_HINT_EXP_RANGE, "0.00,99999,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/split_weight", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/zoffset_scale", PROPERTY_HINT_RANGE, "0.01,1024.0,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE); + BIND_CONSTANT(SHADOW_ORTHOGONAL); + BIND_CONSTANT(SHADOW_PERSPECTIVE); + BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS); + BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS); + BIND_CONSTANT(SHADOW_PARAM_MAX_DISTANCE); + BIND_CONSTANT(SHADOW_PARAM_PSSM_SPLIT_WEIGHT); + BIND_CONSTANT(SHADOW_PARAM_PSSM_ZOFFSET_SCALE); } +DirectionalLight::DirectionalLight() + : Light(VisualServer::LIGHT_DIRECTIONAL) { -DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) { - - shadow_mode=SHADOW_ORTHOGONAL; - shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0; - shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5; - shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0; - - + shadow_mode = SHADOW_ORTHOGONAL; + shadow_param[SHADOW_PARAM_MAX_DISTANCE] = 0; + shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT] = 0.5; + shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE] = 2.0; } - void OmniLight::_bind_methods() { - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); - + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION); } void SpotLight::_bind_methods() { - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); - - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION ); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION); } |
