diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
| -rw-r--r-- | scene/2d/tile_map.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 080276eb2..4f892a31f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -370,14 +370,14 @@ void TileMap::_update_dirty_quadrants() { s = tex->get_size(); else { s = r.size; - r.pos.x += fp_adjust; - r.pos.y += fp_adjust; + r.position.x += fp_adjust; + r.position.y += fp_adjust; r.size.x -= fp_adjust * 2.0; r.size.y -= fp_adjust * 2.0; } Rect2 rect; - rect.pos = offset.floor(); + rect.position = offset.floor(); rect.size = s; if (rect.size.y > rect.size.x) { @@ -406,39 +406,39 @@ void TileMap::_update_dirty_quadrants() { Vector2 center_ofs; if (tile_origin == TILE_ORIGIN_TOP_LEFT) { - rect.pos += tile_ofs; + rect.position += tile_ofs; } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { - rect.pos += tile_ofs; + rect.position += tile_ofs; if (c.transpose) { if (c.flip_h) - rect.pos.x -= cell_size.x; + rect.position.x -= cell_size.x; else - rect.pos.x += cell_size.x; + rect.position.x += cell_size.x; } else { if (c.flip_v) - rect.pos.y -= cell_size.y; + rect.position.y -= cell_size.y; else - rect.pos.y += cell_size.y; + rect.position.y += cell_size.y; } } else if (tile_origin == TILE_ORIGIN_CENTER) { - rect.pos += tcenter; + rect.position += tcenter; Vector2 center = (s / 2) - tile_ofs; center_ofs = tcenter - (s / 2); if (c.flip_h) - rect.pos.x -= s.x - center.x; + rect.position.x -= s.x - center.x; else - rect.pos.x -= center.x; + rect.position.x -= center.x; if (c.flip_v) - rect.pos.y -= s.y - center.y; + rect.position.y -= s.y - center.y; else - rect.pos.y -= center.y; + rect.position.y -= center.y; } Color modulate = tile_set->tile_get_modulate(c.id); @@ -549,7 +549,7 @@ void TileMap::_recompute_rect_cache() { for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { Rect2 r; - r.pos = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); + r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size())); r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size())); r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size())); @@ -587,7 +587,7 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons //q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body, get_instance_ID()); - Physics2DServer::get_singleton()->body_set_layer_mask(q.body, collision_layer); + Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction); Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce); @@ -863,7 +863,7 @@ void TileMap::set_collision_layer(uint32_t p_layer) { for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); - Physics2DServer::get_singleton()->body_set_layer_mask(q.body, collision_layer); + Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); } } @@ -1286,7 +1286,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Occluder", "occluder_"); |
