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Diffstat (limited to '')
| -rw-r--r-- | scene/2d/screen_button.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h new file mode 100644 index 000000000..7305fd29f --- /dev/null +++ b/scene/2d/screen_button.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* screen_button.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCREEN_BUTTON_H +#define SCREEN_BUTTON_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" +#include "scene/resources/bit_mask.h" + +class TouchScreenButton : public Node2D { + + OBJ_TYPE(TouchScreenButton,Node2D); +public: + + enum VisibilityMode { + VISIBILITY_ALWAYS, + VISIBILITY_TOUCHSCREEN_ONLY + }; + +private: + Ref<Texture> texture; + Ref<Texture> texture_pressed; + Ref<BitMap> bitmask; + + StringName action; + bool passby_press; + int finger_pressed; + int action_id; + + VisibilityMode visibility; + + void _input(const InputEvent& p_Event); + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + + void set_texture(const Ref<Texture>& p_texture); + Ref<Texture> get_texture() const; + + void set_texture_pressed(const Ref<Texture>& p_texture_pressed); + Ref<Texture> get_texture_pressed() const; + + void set_bitmask(const Ref<BitMap>& p_bitmask); + Ref<BitMap> get_bitmask() const; + + void set_action(const String& p_action); + String get_action() const; + + void set_passby_press(bool p_enable); + bool is_passby_press_enabled() const; + + void set_visibility_mode(VisibilityMode p_mode); + VisibilityMode get_visibility_mode() const; + + bool is_pressed() const; + + Rect2 get_item_rect() const; + + + TouchScreenButton(); +}; + +VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode); + +#endif // SCREEN_BUTTON_H |
