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-rw-r--r--scene/2d/screen_button.h95
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diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
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+/*************************************************************************/
+/* screen_button.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCREEN_BUTTON_H
+#define SCREEN_BUTTON_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/bit_mask.h"
+
+class TouchScreenButton : public Node2D {
+
+ OBJ_TYPE(TouchScreenButton,Node2D);
+public:
+
+ enum VisibilityMode {
+ VISIBILITY_ALWAYS,
+ VISIBILITY_TOUCHSCREEN_ONLY
+ };
+
+private:
+ Ref<Texture> texture;
+ Ref<Texture> texture_pressed;
+ Ref<BitMap> bitmask;
+
+ StringName action;
+ bool passby_press;
+ int finger_pressed;
+ int action_id;
+
+ VisibilityMode visibility;
+
+ void _input(const InputEvent& p_Event);
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ void set_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_pressed(const Ref<Texture>& p_texture_pressed);
+ Ref<Texture> get_texture_pressed() const;
+
+ void set_bitmask(const Ref<BitMap>& p_bitmask);
+ Ref<BitMap> get_bitmask() const;
+
+ void set_action(const String& p_action);
+ String get_action() const;
+
+ void set_passby_press(bool p_enable);
+ bool is_passby_press_enabled() const;
+
+ void set_visibility_mode(VisibilityMode p_mode);
+ VisibilityMode get_visibility_mode() const;
+
+ bool is_pressed() const;
+
+ Rect2 get_item_rect() const;
+
+
+ TouchScreenButton();
+};
+
+VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
+
+#endif // SCREEN_BUTTON_H