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-rw-r--r--scene/2d/sample_player_2d.cpp252
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diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp
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+/*************************************************************************/
+/* sample_player_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "sample_player_2d.h"
+
+#include "servers/audio_server.h"
+#include "servers/audio_server.h"
+#include "servers/spatial_sound_server.h"
+
+
+bool SamplePlayer2D::_set(const StringName& p_name, const Variant& p_value) {
+
+ String name=p_name;
+
+ if (name=="play/play") {
+ if (library.is_valid()) {
+
+ String what=p_value;
+ if (what=="")
+ stop_all();
+ else
+ play(what);
+
+ played_back=what;
+ }
+ } else
+ return false;
+
+ return true;
+}
+
+bool SamplePlayer2D::_get(const StringName& p_name,Variant &r_ret) const {
+
+
+ String name=p_name;
+
+ if (name=="play/play") {
+ r_ret=played_back;
+ } else
+ return false;
+
+ return true;
+}
+
+void SamplePlayer2D::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ String en="";
+ if (library.is_valid()) {
+ List<StringName> samples;
+ Ref<SampleLibrary> ncl=library;
+ ncl->get_sample_list(&samples);
+ for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
+
+ en+=",";
+ en+=E->get();
+ }
+ }
+
+ p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR));
+}
+
+void SamplePlayer2D::_notification(int p_what) {
+
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
+
+
+ } break;
+ }
+
+}
+
+void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) {
+
+ library=p_library;
+}
+
+Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const {
+
+ return library;
+}
+
+void SamplePlayer2D::set_polyphony(int p_voice_count) {
+
+ ERR_FAIL_COND(p_voice_count<0 || p_voice_count>64);
+ polyphony=p_voice_count;
+ if (get_source_rid().is_valid())
+ SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
+
+}
+
+int SamplePlayer2D::get_polyphony() const {
+
+ return polyphony;
+}
+
+SamplePlayer2D::VoiceID SamplePlayer2D::play(const String& p_sample,int p_voice) {
+
+ if (!get_source_rid().is_valid())
+ return INVALID_VOICE;
+ if (library.is_null())
+ return INVALID_VOICE;
+ if (!library->has_sample(p_sample))
+ return INVALID_VOICE;
+ Ref<Sample> sample = library->get_sample(p_sample);
+ float vol_change = library->sample_get_volume_db(p_sample);
+ float pitch_change = library->sample_get_pitch_scale(p_sample);
+
+ VoiceID vid = SpatialSound2DServer::get_singleton()->source_play_sample(get_source_rid(),sample->get_rid(),sample->get_mix_rate()*pitch_change,p_voice);
+ if (vol_change)
+ SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),vid,vol_change);
+
+
+ if (random_pitch_scale) {
+ float ps = Math::random(-random_pitch_scale,random_pitch_scale);
+ if (ps>0)
+ ps=1.0+ps;
+ else
+ ps=1.0/(1.0-ps);
+ SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),vid,ps*pitch_change);
+
+ }
+
+ return vid;
+}
+//voices
+void SamplePlayer2D::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
+
+ if (!get_source_rid().is_valid())
+ return;
+
+ SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),p_voice,p_pitch_scale);
+
+}
+
+void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) {
+
+ if (!get_source_rid().is_valid())
+ return;
+ SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),p_voice,p_volume_db);
+
+}
+
+bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const {
+
+ if (!get_source_rid().is_valid())
+ return false;
+ return SpatialSound2DServer::get_singleton()->source_is_voice_active(get_source_rid(),p_voice);
+
+}
+
+void SamplePlayer2D::stop_voice(VoiceID p_voice) {
+
+ if (!get_source_rid().is_valid())
+ return;
+ SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),p_voice);
+
+}
+
+void SamplePlayer2D::stop_all() {
+
+ if (!get_source_rid().is_valid())
+ return;
+
+ for(int i=0;i<polyphony;i++) {
+
+ SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),i);
+ }
+}
+
+void SamplePlayer2D::set_random_pitch_scale(float p_scale) {
+ random_pitch_scale=p_scale;
+}
+
+float SamplePlayer2D::get_random_pitch_scale() const {
+
+ return random_pitch_scale;
+}
+
+
+void SamplePlayer2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer2D::set_sample_library);
+ ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer2D::get_sample_library);
+
+ ObjectTypeDB::bind_method(_MD("set_polyphony","voices"),&SamplePlayer2D::set_polyphony);
+ ObjectTypeDB::bind_method(_MD("get_polyphony"),&SamplePlayer2D::get_polyphony);
+
+ ObjectTypeDB::bind_method(_MD("play","sample","voice"),&SamplePlayer2D::play,DEFVAL(NEXT_VOICE));
+ //voices,DEV
+ ObjectTypeDB::bind_method(_MD("voice_set_pitch_scale","voice","ratio"),&SamplePlayer2D::voice_set_pitch_scale);
+ ObjectTypeDB::bind_method(_MD("voice_set_volume_scale_db","voice","db"),&SamplePlayer2D::voice_set_volume_scale_db);
+
+ ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer2D::is_voice_active);
+ ObjectTypeDB::bind_method(_MD("stop_voice","voice"),&SamplePlayer2D::stop_voice);
+ ObjectTypeDB::bind_method(_MD("stop_all"),&SamplePlayer2D::stop_all);
+
+ ObjectTypeDB::bind_method(_MD("set_random_pitch_scale","val"),&SamplePlayer2D::set_random_pitch_scale);
+ ObjectTypeDB::bind_method(_MD("get_random_pitch_scale"),&SamplePlayer2D::get_random_pitch_scale);
+
+ BIND_CONSTANT( INVALID_VOICE );
+ BIND_CONSTANT( NEXT_VOICE );
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,64,1"),_SCS("set_polyphony"),_SCS("get_polyphony"));
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_sample_library"),_SCS("get_sample_library"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "config/pitch_random", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_random_pitch_scale"),_SCS("get_random_pitch_scale"));
+
+
+}
+
+
+SamplePlayer2D::SamplePlayer2D() {
+
+ polyphony=1;
+ random_pitch_scale=0;
+
+}
+
+SamplePlayer2D::~SamplePlayer2D() {
+
+
+}