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Diffstat (limited to '')
| -rw-r--r-- | scene/2d/sample_player_2d.cpp | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp new file mode 100644 index 000000000..bc1734ec0 --- /dev/null +++ b/scene/2d/sample_player_2d.cpp @@ -0,0 +1,252 @@ +/*************************************************************************/ +/* sample_player_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "sample_player_2d.h" + +#include "servers/audio_server.h" +#include "servers/audio_server.h" +#include "servers/spatial_sound_server.h" + + +bool SamplePlayer2D::_set(const StringName& p_name, const Variant& p_value) { + + String name=p_name; + + if (name=="play/play") { + if (library.is_valid()) { + + String what=p_value; + if (what=="") + stop_all(); + else + play(what); + + played_back=what; + } + } else + return false; + + return true; +} + +bool SamplePlayer2D::_get(const StringName& p_name,Variant &r_ret) const { + + + String name=p_name; + + if (name=="play/play") { + r_ret=played_back; + } else + return false; + + return true; +} + +void SamplePlayer2D::_get_property_list(List<PropertyInfo> *p_list) const { + + String en=""; + if (library.is_valid()) { + List<StringName> samples; + Ref<SampleLibrary> ncl=library; + ncl->get_sample_list(&samples); + for (List<StringName>::Element *E=samples.front();E;E=E->next()) { + + en+=","; + en+=E->get(); + } + } + + p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR)); +} + +void SamplePlayer2D::_notification(int p_what) { + + + switch(p_what) { + + case NOTIFICATION_ENTER_SCENE: { + + SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony); + + + } break; + } + +} + +void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) { + + library=p_library; +} + +Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const { + + return library; +} + +void SamplePlayer2D::set_polyphony(int p_voice_count) { + + ERR_FAIL_COND(p_voice_count<0 || p_voice_count>64); + polyphony=p_voice_count; + if (get_source_rid().is_valid()) + SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony); + +} + +int SamplePlayer2D::get_polyphony() const { + + return polyphony; +} + +SamplePlayer2D::VoiceID SamplePlayer2D::play(const String& p_sample,int p_voice) { + + if (!get_source_rid().is_valid()) + return INVALID_VOICE; + if (library.is_null()) + return INVALID_VOICE; + if (!library->has_sample(p_sample)) + return INVALID_VOICE; + Ref<Sample> sample = library->get_sample(p_sample); + float vol_change = library->sample_get_volume_db(p_sample); + float pitch_change = library->sample_get_pitch_scale(p_sample); + + VoiceID vid = SpatialSound2DServer::get_singleton()->source_play_sample(get_source_rid(),sample->get_rid(),sample->get_mix_rate()*pitch_change,p_voice); + if (vol_change) + SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),vid,vol_change); + + + if (random_pitch_scale) { + float ps = Math::random(-random_pitch_scale,random_pitch_scale); + if (ps>0) + ps=1.0+ps; + else + ps=1.0/(1.0-ps); + SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),vid,ps*pitch_change); + + } + + return vid; +} +//voices +void SamplePlayer2D::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) { + + if (!get_source_rid().is_valid()) + return; + + SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),p_voice,p_pitch_scale); + +} + +void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) { + + if (!get_source_rid().is_valid()) + return; + SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),p_voice,p_volume_db); + +} + +bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const { + + if (!get_source_rid().is_valid()) + return false; + return SpatialSound2DServer::get_singleton()->source_is_voice_active(get_source_rid(),p_voice); + +} + +void SamplePlayer2D::stop_voice(VoiceID p_voice) { + + if (!get_source_rid().is_valid()) + return; + SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),p_voice); + +} + +void SamplePlayer2D::stop_all() { + + if (!get_source_rid().is_valid()) + return; + + for(int i=0;i<polyphony;i++) { + + SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),i); + } +} + +void SamplePlayer2D::set_random_pitch_scale(float p_scale) { + random_pitch_scale=p_scale; +} + +float SamplePlayer2D::get_random_pitch_scale() const { + + return random_pitch_scale; +} + + +void SamplePlayer2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer2D::set_sample_library); + ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer2D::get_sample_library); + + ObjectTypeDB::bind_method(_MD("set_polyphony","voices"),&SamplePlayer2D::set_polyphony); + ObjectTypeDB::bind_method(_MD("get_polyphony"),&SamplePlayer2D::get_polyphony); + + ObjectTypeDB::bind_method(_MD("play","sample","voice"),&SamplePlayer2D::play,DEFVAL(NEXT_VOICE)); + //voices,DEV + ObjectTypeDB::bind_method(_MD("voice_set_pitch_scale","voice","ratio"),&SamplePlayer2D::voice_set_pitch_scale); + ObjectTypeDB::bind_method(_MD("voice_set_volume_scale_db","voice","db"),&SamplePlayer2D::voice_set_volume_scale_db); + + ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer2D::is_voice_active); + ObjectTypeDB::bind_method(_MD("stop_voice","voice"),&SamplePlayer2D::stop_voice); + ObjectTypeDB::bind_method(_MD("stop_all"),&SamplePlayer2D::stop_all); + + ObjectTypeDB::bind_method(_MD("set_random_pitch_scale","val"),&SamplePlayer2D::set_random_pitch_scale); + ObjectTypeDB::bind_method(_MD("get_random_pitch_scale"),&SamplePlayer2D::get_random_pitch_scale); + + BIND_CONSTANT( INVALID_VOICE ); + BIND_CONSTANT( NEXT_VOICE ); + + ADD_PROPERTY( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,64,1"),_SCS("set_polyphony"),_SCS("get_polyphony")); + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_sample_library"),_SCS("get_sample_library")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "config/pitch_random", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_random_pitch_scale"),_SCS("get_random_pitch_scale")); + + +} + + +SamplePlayer2D::SamplePlayer2D() { + + polyphony=1; + random_pitch_scale=0; + +} + +SamplePlayer2D::~SamplePlayer2D() { + + +} |
