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-rw-r--r--scene/2d/ray_cast_2d.cpp155
1 files changed, 72 insertions, 83 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index fcaa6cc1d..a0fea7638 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -27,25 +27,24 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ray_cast_2d.h"
-#include "servers/physics_2d_server.h"
#include "collision_object_2d.h"
+#include "servers/physics_2d_server.h"
-void RayCast2D::set_cast_to(const Vector2& p_point) {
+void RayCast2D::set_cast_to(const Vector2 &p_point) {
- cast_to=p_point;
+ cast_to = p_point;
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
-
}
-Vector2 RayCast2D::get_cast_to() const{
+Vector2 RayCast2D::get_cast_to() const {
return cast_to;
}
void RayCast2D::set_layer_mask(uint32_t p_mask) {
- layer_mask=p_mask;
+ layer_mask = p_mask;
}
uint32_t RayCast2D::get_layer_mask() const {
@@ -55,7 +54,7 @@ uint32_t RayCast2D::get_layer_mask() const {
void RayCast2D::set_type_mask(uint32_t p_mask) {
- type_mask=p_mask;
+ type_mask = p_mask;
}
uint32_t RayCast2D::get_type_mask() const {
@@ -63,13 +62,13 @@ uint32_t RayCast2D::get_type_mask() const {
return type_mask;
}
-bool RayCast2D::is_colliding() const{
+bool RayCast2D::is_colliding() const {
return collided;
}
-Object *RayCast2D::get_collider() const{
+Object *RayCast2D::get_collider() const {
- if (against==0)
+ if (against == 0)
return NULL;
return ObjectDB::get_instance(against);
@@ -79,37 +78,32 @@ int RayCast2D::get_collider_shape() const {
return against_shape;
}
-Vector2 RayCast2D::get_collision_point() const{
+Vector2 RayCast2D::get_collision_point() const {
return collision_point;
}
-Vector2 RayCast2D::get_collision_normal() const{
+Vector2 RayCast2D::get_collision_normal() const {
return collision_normal;
}
-
void RayCast2D::set_enabled(bool p_enabled) {
- enabled=p_enabled;
+ enabled = p_enabled;
if (is_inside_tree() && !get_tree()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
- collided=false;
-
+ collided = false;
}
-
bool RayCast2D::is_enabled() const {
-
return enabled;
}
-
void RayCast2D::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -128,29 +122,28 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Matrix32 xf;
xf.rotate(cast_to.angle());
- xf.translate(Vector2(0,cast_to.length()));
+ xf.translate(Vector2(0, cast_to.length()));
//Vector2 tip = Vector2(0,s->get_length());
- Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4);
- draw_line(Vector2(),cast_to,dcol,3);
+ Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
+ draw_line(Vector2(), cast_to, dcol, 3);
Vector<Vector2> pts;
- float tsize=4;
- pts.push_back(xf.xform(Vector2(0,tsize)));
- pts.push_back(xf.xform(Vector2(0.707*tsize,0)));
- pts.push_back(xf.xform(Vector2(-0.707*tsize,0)));
+ float tsize = 4;
+ pts.push_back(xf.xform(Vector2(0, tsize)));
+ pts.push_back(xf.xform(Vector2(0.707 * tsize, 0)));
+ pts.push_back(xf.xform(Vector2(-0.707 * tsize, 0)));
Vector<Color> cols;
- for(int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
cols.push_back(dcol);
- draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
} break;
-
case NOTIFICATION_FIXED_PROCESS: {
if (!enabled)
@@ -158,35 +151,34 @@ void RayCast2D::_notification(int p_what) {
_update_raycast_state();
-
} break;
}
}
void RayCast2D::_update_raycast_state() {
Ref<World2D> w2d = get_world_2d();
- ERR_FAIL_COND( w2d.is_null() );
+ ERR_FAIL_COND(w2d.is_null());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
- ERR_FAIL_COND( !dss );
+ ERR_FAIL_COND(!dss);
Matrix32 gt = get_global_transform();
Vector2 to = cast_to;
- if (to==Vector2())
- to=Vector2(0,0.01);
+ if (to == Vector2())
+ to = Vector2(0, 0.01);
Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, layer_mask, type_mask)) {
- collided=true;
- against=rr.collider_id;
- collision_point=rr.position;
- collision_normal=rr.normal;
- against_shape=rr.shape;
+ collided = true;
+ against = rr.collider_id;
+ collision_point = rr.position;
+ collision_normal = rr.normal;
+ against_shape = rr.shape;
} else {
- collided=false;
+ collided = false;
}
}
@@ -194,85 +186,82 @@ void RayCast2D::force_raycast_update() {
_update_raycast_state();
}
-void RayCast2D::add_exception_rid(const RID& p_rid) {
+void RayCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast2D::add_exception(const Object* p_object){
+void RayCast2D::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject2D *co=((Object*)p_object)->cast_to<CollisionObject2D>();
+ CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
if (!co)
return;
add_exception_rid(co->get_rid());
}
-void RayCast2D::remove_exception_rid(const RID& p_rid) {
+void RayCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast2D::remove_exception(const Object* p_object){
+void RayCast2D::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject2D *co=((Object*)p_object)->cast_to<CollisionObject2D>();
+ CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
if (!co)
return;
remove_exception_rid(co->get_rid());
}
-
-void RayCast2D::clear_exceptions(){
+void RayCast2D::clear_exceptions() {
exclude.clear();
}
-
void RayCast2D::_bind_methods() {
+ ObjectTypeDB::bind_method(_MD("set_enabled", "enabled"), &RayCast2D::set_enabled);
+ ObjectTypeDB::bind_method(_MD("is_enabled"), &RayCast2D::is_enabled);
- ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&RayCast2D::set_enabled);
- ObjectTypeDB::bind_method(_MD("is_enabled"),&RayCast2D::is_enabled);
-
- ObjectTypeDB::bind_method(_MD("set_cast_to","local_point"),&RayCast2D::set_cast_to);
- ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast2D::get_cast_to);
+ ObjectTypeDB::bind_method(_MD("set_cast_to", "local_point"), &RayCast2D::set_cast_to);
+ ObjectTypeDB::bind_method(_MD("get_cast_to"), &RayCast2D::get_cast_to);
- ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast2D::is_colliding);
- ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast2D::force_raycast_update);
+ ObjectTypeDB::bind_method(_MD("is_colliding"), &RayCast2D::is_colliding);
+ ObjectTypeDB::bind_method(_MD("force_raycast_update"), &RayCast2D::force_raycast_update);
- ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast2D::get_collider);
- ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast2D::get_collider_shape);
- ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast2D::get_collision_point);
- ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast2D::get_collision_normal);
+ ObjectTypeDB::bind_method(_MD("get_collider"), &RayCast2D::get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider_shape"), &RayCast2D::get_collider_shape);
+ ObjectTypeDB::bind_method(_MD("get_collision_point"), &RayCast2D::get_collision_point);
+ ObjectTypeDB::bind_method(_MD("get_collision_normal"), &RayCast2D::get_collision_normal);
- ObjectTypeDB::bind_method(_MD("add_exception_rid","rid"),&RayCast2D::add_exception_rid);
- ObjectTypeDB::bind_method(_MD("add_exception","node"),&RayCast2D::add_exception);
+ ObjectTypeDB::bind_method(_MD("add_exception_rid", "rid"), &RayCast2D::add_exception_rid);
+ ObjectTypeDB::bind_method(_MD("add_exception", "node"), &RayCast2D::add_exception);
- ObjectTypeDB::bind_method(_MD("remove_exception_rid","rid"),&RayCast2D::remove_exception_rid);
- ObjectTypeDB::bind_method(_MD("remove_exception","node"),&RayCast2D::remove_exception);
+ ObjectTypeDB::bind_method(_MD("remove_exception_rid", "rid"), &RayCast2D::remove_exception_rid);
+ ObjectTypeDB::bind_method(_MD("remove_exception", "node"), &RayCast2D::remove_exception);
- ObjectTypeDB::bind_method(_MD("clear_exceptions"),&RayCast2D::clear_exceptions);
+ ObjectTypeDB::bind_method(_MD("clear_exceptions"), &RayCast2D::clear_exceptions);
- ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&RayCast2D::set_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_layer_mask"),&RayCast2D::get_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_layer_mask", "mask"), &RayCast2D::set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask"), &RayCast2D::get_layer_mask);
- ObjectTypeDB::bind_method(_MD("set_type_mask","mask"),&RayCast2D::set_type_mask);
- ObjectTypeDB::bind_method(_MD("get_type_mask"),&RayCast2D::get_type_mask);
+ ObjectTypeDB::bind_method(_MD("set_type_mask", "mask"), &RayCast2D::set_type_mask);
+ ObjectTypeDB::bind_method(_MD("get_type_mask"), &RayCast2D::get_type_mask);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), _SCS("set_cast_to"), _SCS("get_cast_to"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), _SCS("set_type_mask"), _SCS("get_type_mask"));
}
RayCast2D::RayCast2D() {
- enabled=false;
- against=0;
- collided=false;
- against_shape=0;
- layer_mask=1;
- type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
- cast_to=Vector2(0,50);
+ enabled = false;
+ against = 0;
+ collided = false;
+ against_shape = 0;
+ layer_mask = 1;
+ type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ cast_to = Vector2(0, 50);
}