diff options
Diffstat (limited to '')
| -rw-r--r-- | scene/2d/light_2d.cpp | 343 |
1 files changed, 156 insertions, 187 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 11ae6c3d3..c4b338530 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -29,10 +29,9 @@ #include "light_2d.h" #include "servers/visual_server.h" -void Light2D::edit_set_pivot(const Point2& p_pivot) { +void Light2D::edit_set_pivot(const Point2 &p_pivot) { set_texture_offset(p_pivot); - } Point2 Light2D::edit_get_pivot() const { @@ -47,49 +46,47 @@ bool Light2D::edit_has_pivot() const { Rect2 Light2D::get_item_rect() const { if (texture.is_null()) - return Rect2(0,0,1,1); + return Rect2(0, 0, 1, 1); Size2i s; - s = texture->get_size()*_scale; - Point2i ofs=texture_offset; - ofs-=s/2; + s = texture->get_size() * _scale; + Point2i ofs = texture_offset; + ofs -= s / 2; - if (s==Size2(0,0)) - s=Size2(1,1); + if (s == Size2(0, 0)) + s = Size2(1, 1); - return Rect2(ofs,s); + return Rect2(ofs, s); } - void Light2D::_update_light_visibility() { if (!is_inside_tree()) return; - bool editor_ok=true; + bool editor_ok = true; #ifdef TOOLS_ENABLED if (editor_only) { if (!get_tree()->is_editor_hint()) { - editor_ok=false; + editor_ok = false; } else { - editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); + editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); } } #else if (editor_only) { - editor_ok=false; + editor_ok = false; } #endif - VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible() && editor_ok); + VS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible() && editor_ok); } -void Light2D::set_enabled( bool p_enabled) { +void Light2D::set_enabled(bool p_enabled) { - - enabled=p_enabled; + enabled = p_enabled; _update_light_visibility(); } @@ -100,22 +97,22 @@ bool Light2D::is_enabled() const { void Light2D::set_editor_only(bool p_editor_only) { - editor_only=p_editor_only; + editor_only = p_editor_only; _update_light_visibility(); } -bool Light2D::is_editor_only() const{ +bool Light2D::is_editor_only() const { return editor_only; } -void Light2D::set_texture( const Ref<Texture>& p_texture) { +void Light2D::set_texture(const Ref<Texture> &p_texture) { - texture=p_texture; + texture = p_texture; if (texture.is_valid()) - VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid()); + VS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid()); else - VS::get_singleton()->canvas_light_set_texture(canvas_light,RID()); + VS::get_singleton()->canvas_light_set_texture(canvas_light, RID()); update_configuration_warning(); } @@ -125,12 +122,11 @@ Ref<Texture> Light2D::get_texture() const { return texture; } -void Light2D::set_texture_offset( const Vector2& p_offset) { +void Light2D::set_texture_offset(const Vector2 &p_offset) { - texture_offset=p_offset; - VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset); + texture_offset = p_offset; + VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset); item_rect_changed(); - } Vector2 Light2D::get_texture_offset() const { @@ -138,108 +134,94 @@ Vector2 Light2D::get_texture_offset() const { return texture_offset; } -void Light2D::set_color( const Color& p_color) { - - color=p_color; - VS::get_singleton()->canvas_light_set_color(canvas_light,color); +void Light2D::set_color(const Color &p_color) { + color = p_color; + VS::get_singleton()->canvas_light_set_color(canvas_light, color); } Color Light2D::get_color() const { return color; } -void Light2D::set_height( float p_height) { - - height=p_height; - VS::get_singleton()->canvas_light_set_height(canvas_light,height); +void Light2D::set_height(float p_height) { + height = p_height; + VS::get_singleton()->canvas_light_set_height(canvas_light, height); } - float Light2D::get_height() const { return height; } -void Light2D::set_energy( float p_energy) { - - energy=p_energy; - VS::get_singleton()->canvas_light_set_energy(canvas_light,energy); +void Light2D::set_energy(float p_energy) { + energy = p_energy; + VS::get_singleton()->canvas_light_set_energy(canvas_light, energy); } - float Light2D::get_energy() const { return energy; } +void Light2D::set_texture_scale(float p_scale) { - -void Light2D::set_texture_scale( float p_scale) { - - _scale=p_scale; - VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale); + _scale = p_scale; + VS::get_singleton()->canvas_light_set_scale(canvas_light, _scale); item_rect_changed(); - } - float Light2D::get_texture_scale() const { return _scale; } -void Light2D::set_z_range_min( int p_min_z) { - - z_min=p_min_z; - VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); +void Light2D::set_z_range_min(int p_min_z) { + z_min = p_min_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); } int Light2D::get_z_range_min() const { return z_min; } -void Light2D::set_z_range_max( int p_max_z) { - - z_max=p_max_z; - VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); +void Light2D::set_z_range_max(int p_max_z) { + z_max = p_max_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); } int Light2D::get_z_range_max() const { return z_max; } -void Light2D::set_layer_range_min( int p_min_layer) { - - layer_min=p_min_layer; - VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); +void Light2D::set_layer_range_min(int p_min_layer) { + layer_min = p_min_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); } int Light2D::get_layer_range_min() const { return layer_min; } -void Light2D::set_layer_range_max( int p_max_layer) { - - layer_max=p_max_layer; - VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); +void Light2D::set_layer_range_max(int p_max_layer) { + layer_max = p_max_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); } int Light2D::get_layer_range_max() const { return layer_max; } -void Light2D::set_item_mask( int p_mask) { - - item_mask=p_mask; - VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask); +void Light2D::set_item_mask(int p_mask) { + item_mask = p_mask; + VS::get_singleton()->canvas_light_set_item_mask(canvas_light, item_mask); } int Light2D::get_item_mask() const { @@ -247,11 +229,10 @@ int Light2D::get_item_mask() const { return item_mask; } -void Light2D::set_item_shadow_mask( int p_mask) { - - item_shadow_mask=p_mask; - VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask); +void Light2D::set_item_shadow_mask(int p_mask) { + item_shadow_mask = p_mask; + VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light, item_shadow_mask); } int Light2D::get_item_shadow_mask() const { @@ -259,10 +240,10 @@ int Light2D::get_item_shadow_mask() const { return item_shadow_mask; } -void Light2D::set_mode( Mode p_mode ) { +void Light2D::set_mode(Mode p_mode) { - mode=p_mode; - VS::get_singleton()->canvas_light_set_mode(canvas_light,VS::CanvasLightMode(p_mode)); + mode = p_mode; + VS::get_singleton()->canvas_light_set_mode(canvas_light, VS::CanvasLightMode(p_mode)); } Light2D::Mode Light2D::get_mode() const { @@ -270,21 +251,20 @@ Light2D::Mode Light2D::get_mode() const { return mode; } -void Light2D::set_shadow_enabled( bool p_enabled) { - - shadow=p_enabled; - VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow); +void Light2D::set_shadow_enabled(bool p_enabled) { + shadow = p_enabled; + VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); } bool Light2D::is_shadow_enabled() const { return shadow; } -void Light2D::set_shadow_buffer_size( int p_size ) { +void Light2D::set_shadow_buffer_size(int p_size) { - shadow_buffer_size=p_size; - VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size); + shadow_buffer_size = p_size; + VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); } int Light2D::get_shadow_buffer_size() const { @@ -292,51 +272,48 @@ int Light2D::get_shadow_buffer_size() const { return shadow_buffer_size; } -void Light2D::set_shadow_esm_multiplier( float p_multiplier) { +void Light2D::set_shadow_esm_multiplier(float p_multiplier) { - shadow_esm_multiplier=p_multiplier; - VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier); + shadow_esm_multiplier = p_multiplier; + VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light, p_multiplier); } -float Light2D::get_shadow_esm_multiplier() const{ +float Light2D::get_shadow_esm_multiplier() const { return shadow_esm_multiplier; } -void Light2D::set_shadow_color( const Color& p_shadow_color) { - shadow_color=p_shadow_color; - VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color); +void Light2D::set_shadow_color(const Color &p_shadow_color) { + shadow_color = p_shadow_color; + VS::get_singleton()->canvas_light_set_shadow_color(canvas_light, shadow_color); } Color Light2D::get_shadow_color() const { return shadow_color; } - - void Light2D::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what == NOTIFICATION_ENTER_TREE) { - VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() ); + VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas()); _update_light_visibility(); } - if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { + if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform()); + VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform()); } - if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { _update_light_visibility(); } - if (p_what==NOTIFICATION_EXIT_TREE) { + if (p_what == NOTIFICATION_EXIT_TREE) { - VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() ); + VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID()); _update_light_visibility(); } - } String Light2D::get_configuration_warning() const { @@ -348,119 +325,111 @@ String Light2D::get_configuration_warning() const { return String(); } - void Light2D::_bind_methods() { + ObjectTypeDB::bind_method(_MD("set_enabled", "enabled"), &Light2D::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"), &Light2D::is_enabled); - ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled); - ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled); + ObjectTypeDB::bind_method(_MD("set_editor_only", "editor_only"), &Light2D::set_editor_only); + ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only); - ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light2D::set_editor_only ); - ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only ); + ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &Light2D::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture"), &Light2D::get_texture); - ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture); - ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture); + ObjectTypeDB::bind_method(_MD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset); + ObjectTypeDB::bind_method(_MD("get_texture_offset"), &Light2D::get_texture_offset); - ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset); - ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset); + ObjectTypeDB::bind_method(_MD("set_color", "color"), &Light2D::set_color); + ObjectTypeDB::bind_method(_MD("get_color"), &Light2D::get_color); - ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color); - ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color); + ObjectTypeDB::bind_method(_MD("set_height", "height"), &Light2D::set_height); + ObjectTypeDB::bind_method(_MD("get_height"), &Light2D::get_height); - ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); - ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + ObjectTypeDB::bind_method(_MD("set_energy", "energy"), &Light2D::set_energy); + ObjectTypeDB::bind_method(_MD("get_energy"), &Light2D::get_energy); - ObjectTypeDB::bind_method(_MD("set_energy","energy"),&Light2D::set_energy); - ObjectTypeDB::bind_method(_MD("get_energy"),&Light2D::get_energy); + ObjectTypeDB::bind_method(_MD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale); + ObjectTypeDB::bind_method(_MD("get_texture_scale"), &Light2D::get_texture_scale); - ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale); - ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale); + ObjectTypeDB::bind_method(_MD("set_z_range_min", "z"), &Light2D::set_z_range_min); + ObjectTypeDB::bind_method(_MD("get_z_range_min"), &Light2D::get_z_range_min); + ObjectTypeDB::bind_method(_MD("set_z_range_max", "z"), &Light2D::set_z_range_max); + ObjectTypeDB::bind_method(_MD("get_z_range_max"), &Light2D::get_z_range_max); - ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min); - ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min); + ObjectTypeDB::bind_method(_MD("set_layer_range_min", "layer"), &Light2D::set_layer_range_min); + ObjectTypeDB::bind_method(_MD("get_layer_range_min"), &Light2D::get_layer_range_min); - ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max); - ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max); + ObjectTypeDB::bind_method(_MD("set_layer_range_max", "layer"), &Light2D::set_layer_range_max); + ObjectTypeDB::bind_method(_MD("get_layer_range_max"), &Light2D::get_layer_range_max); - ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min); - ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min); + ObjectTypeDB::bind_method(_MD("set_item_mask", "item_mask"), &Light2D::set_item_mask); + ObjectTypeDB::bind_method(_MD("get_item_mask"), &Light2D::get_item_mask); - ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max); - ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max); + ObjectTypeDB::bind_method(_MD("set_item_shadow_mask", "item_shadow_mask"), &Light2D::set_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"), &Light2D::get_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &Light2D::set_mode); + ObjectTypeDB::bind_method(_MD("get_mode"), &Light2D::get_mode); - ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); - ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + ObjectTypeDB::bind_method(_MD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); + ObjectTypeDB::bind_method(_MD("is_shadow_enabled"), &Light2D::is_shadow_enabled); - ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); - ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size); + ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size); - ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode); - ObjectTypeDB::bind_method(_MD("get_mode"),&Light2D::get_mode); + ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier", "multiplier"), &Light2D::set_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"), &Light2D::get_shadow_esm_multiplier); - ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); - ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); - - ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size); - ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size); - - ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); - ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); - - ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color); - ObjectTypeDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color); - - - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL, "editor_only"),_SCS("set_editor_only"),_SCS("is_editor_only")); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,50,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); - ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_RANGE,"0.01,100,0.01"),_SCS("set_energy"),_SCS("get_energy")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Add,Sub,Mix,Mask"),_SCS("set_mode"),_SCS("get_mode")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height",PROPERTY_HINT_RANGE,"-100,100,0.1"),_SCS("set_height"),_SCS("get_height")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); - ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow/color"),_SCS("set_shadow_color"),_SCS("get_shadow_color")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); - - BIND_CONSTANT( MODE_ADD ); - BIND_CONSTANT( MODE_SUB ); - BIND_CONSTANT( MODE_MIX ); - BIND_CONSTANT( MODE_MASK ); + ObjectTypeDB::bind_method(_MD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color); + ObjectTypeDB::bind_method(_MD("get_shadow_color"), &Light2D::get_shadow_color); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), _SCS("set_enabled"), _SCS("is_enabled")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture")); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), _SCS("set_texture_offset"), _SCS("get_texture_offset")); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), _SCS("set_texture_scale"), _SCS("get_texture_scale")); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), _SCS("set_color"), _SCS("get_color")); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), _SCS("set_energy"), _SCS("get_energy")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), _SCS("set_mode"), _SCS("get_mode")); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "range/height", PROPERTY_HINT_RANGE, "-100,100,0.1"), _SCS("set_height"), _SCS("get_height")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "range/z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), _SCS("set_z_range_min"), _SCS("get_z_range_min")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "range/z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), _SCS("set_z_range_max"), _SCS("get_z_range_max")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "range/layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), _SCS("set_layer_range_min"), _SCS("get_layer_range_min")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "range/layer_max", PROPERTY_HINT_RANGE, "-512,512,1"), _SCS("set_layer_range_max"), _SCS("get_layer_range_max")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "range/item_mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_item_mask"), _SCS("get_item_mask")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow/enabled"), _SCS("set_shadow_enabled"), _SCS("is_shadow_enabled")); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow/color"), _SCS("set_shadow_color"), _SCS("get_shadow_color")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), _SCS("set_shadow_buffer_size"), _SCS("get_shadow_buffer_size")); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1,4096,0.1"), _SCS("set_shadow_esm_multiplier"), _SCS("get_shadow_esm_multiplier")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/item_mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_item_shadow_mask"), _SCS("get_item_shadow_mask")); + BIND_CONSTANT(MODE_ADD); + BIND_CONSTANT(MODE_SUB); + BIND_CONSTANT(MODE_MIX); + BIND_CONSTANT(MODE_MASK); } Light2D::Light2D() { - canvas_light=VisualServer::get_singleton()->canvas_light_create(); - enabled=true; - editor_only=false; - shadow=false; - color=Color(1,1,1); - height=0; - _scale=1.0; - z_min=-1024; - z_max=1024; - layer_min=0; - layer_max=0; - item_mask=1; - item_shadow_mask=1; - mode=MODE_ADD; - shadow_buffer_size=2048; - shadow_esm_multiplier=80; - energy=1.0; - shadow_color=Color(0,0,0,0); - + canvas_light = VisualServer::get_singleton()->canvas_light_create(); + enabled = true; + editor_only = false; + shadow = false; + color = Color(1, 1, 1); + height = 0; + _scale = 1.0; + z_min = -1024; + z_max = 1024; + layer_min = 0; + layer_max = 0; + item_mask = 1; + item_shadow_mask = 1; + mode = MODE_ADD; + shadow_buffer_size = 2048; + shadow_esm_multiplier = 80; + energy = 1.0; + shadow_color = Color(0, 0, 0, 0); } Light2D::~Light2D() { |
