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Diffstat (limited to '')
| -rw-r--r-- | scene/2d/collision_polygon_2d.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h new file mode 100644 index 000000000..09c206008 --- /dev/null +++ b/scene/2d/collision_polygon_2d.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* collision_polygon_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef COLLISION_POLYGON_2D_H +#define COLLISION_POLYGON_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/shape_2d.h" + + + +class CollisionPolygon2D : public Node2D { + + OBJ_TYPE(CollisionPolygon2D,Node2D); +public: + + enum BuildMode { + BUILD_SOLIDS, + BUILD_SEGMENTS, + }; + +protected: + + + Rect2 aabb; + BuildMode build_mode; + Vector<Point2> polygon; + + void _add_to_collision_object(Object *p_obj); + void _update_parent(); + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_build_mode(BuildMode p_mode); + BuildMode get_build_mode() const; + + void set_polygon(const Vector<Point2>& p_polygon); + Vector<Point2> get_polygon() const; + + virtual Rect2 get_item_rect() const; + CollisionPolygon2D(); +}; + +VARIANT_ENUM_CAST( CollisionPolygon2D::BuildMode ); + +#endif // COLLISION_POLYGON_2D_H |
