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-rw-r--r--scene/2d/animated_sprite.cpp352
1 files changed, 352 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
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+++ b/scene/2d/animated_sprite.cpp
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+/*************************************************************************/
+/* animated_sprite.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animated_sprite.h"
+
+void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
+
+ set_offset(p_pivot);
+}
+
+Point2 AnimatedSprite::edit_get_pivot() const {
+
+ return get_offset();
+}
+bool AnimatedSprite::edit_has_pivot() const {
+
+ return true;
+}
+
+
+void SpriteFrames::add_frame(const Ref<Texture>& p_frame,int p_at_pos) {
+
+ if (p_at_pos>=0 && p_at_pos<frames.size())
+ frames.insert(p_at_pos,p_frame);
+ else
+ frames.push_back(p_frame);
+
+ emit_changed();
+}
+
+int SpriteFrames::get_frame_count() const {
+
+ return frames.size();
+}
+
+void SpriteFrames::remove_frame(int p_idx) {
+
+ frames.remove(p_idx);
+ emit_changed();
+}
+void SpriteFrames::clear() {
+
+ frames.clear();
+ emit_changed();
+}
+
+
+Array SpriteFrames::_get_frames() const {
+
+ Array arr;
+ arr.resize(frames.size());
+ for(int i=0;i<frames.size();i++)
+ arr[i]=frames[i];
+
+ return arr;
+}
+
+void SpriteFrames::_set_frames(const Array& p_frames) {
+
+ frames.resize(p_frames.size());
+ for(int i=0;i<frames.size();i++)
+ frames[i]=p_frames[i];
+
+}
+
+
+void SpriteFrames::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("add_frame","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("get_frame_count"),&SpriteFrames::get_frame_count);
+ ObjectTypeDB::bind_method(_MD("get_frame","idx"),&SpriteFrames::get_frame);
+ ObjectTypeDB::bind_method(_MD("set_frame","idx","txt"),&SpriteFrames::set_frame);
+ ObjectTypeDB::bind_method(_MD("remove_frame","idx"),&SpriteFrames::remove_frame);
+ ObjectTypeDB::bind_method(_MD("clear"),&SpriteFrames::clear);
+
+ ObjectTypeDB::bind_method(_MD("_set_frames"),&SpriteFrames::_set_frames);
+ ObjectTypeDB::bind_method(_MD("_get_frames"),&SpriteFrames::_get_frames);
+
+ ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_frames"),_SCS("_get_frames"));
+
+}
+
+
+
+
+SpriteFrames::SpriteFrames() {
+
+
+}
+
+
+
+
+
+
+
+//////////////////////////
+
+
+void AnimatedSprite::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (frames.is_null())
+ return;
+
+ if (frame<0 || frame>=frames->get_frame_count())
+ return;
+
+ Ref<Texture> texture = frames->get_frame(frame);
+ if (texture.is_null())
+ return;
+
+ //print_line("DECIDED TO DRAW");
+
+ RID ci = get_canvas_item();
+
+ /*
+ texture->draw(ci,Point2());
+ break;
+ */
+
+ Size2i s;
+ s = texture->get_size();
+ Point2i ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ Rect2i dst_rect(ofs,s);
+
+ if (hflip)
+ dst_rect.size.x=-dst_rect.size.x;
+ if (vflip)
+ dst_rect.size.y=-dst_rect.size.y;
+
+ texture->draw_rect(ci,dst_rect,false,modulate);
+// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
+
+ } break;
+ }
+
+}
+
+void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+
+ if (frames.is_valid())
+ frames->disconnect("changed",this,"_res_changed");
+ frames=p_frames;
+ if (frames.is_valid())
+ frames->connect("changed",this,"_res_changed");
+
+ if (!frames.is_valid()) {
+ frame=0;
+
+ } else {
+ set_frame(frame);
+ }
+ update();
+
+}
+
+Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const {
+
+ return frames;
+}
+
+void AnimatedSprite::set_frame(int p_frame) {
+
+ if (!frames.is_valid()) {
+ return;
+ }
+ if (p_frame>=frames->get_frame_count())
+ p_frame=frames->get_frame_count()-1;
+ if (p_frame<0)
+ p_frame=0;
+
+ if (frame==p_frame)
+ return;
+
+ frame=p_frame;
+ update();
+ _change_notify("frame");
+
+
+}
+int AnimatedSprite::get_frame() const {
+
+ return frame;
+}
+
+
+void AnimatedSprite::set_centered(bool p_center) {
+
+ centered=p_center;
+ update();
+ item_rect_changed();
+}
+
+bool AnimatedSprite::is_centered() const {
+
+ return centered;
+}
+
+void AnimatedSprite::set_offset(const Point2& p_offset) {
+
+ offset=p_offset;
+ update();
+ item_rect_changed();
+}
+Point2 AnimatedSprite::get_offset() const {
+
+ return offset;
+}
+
+void AnimatedSprite::set_flip_h(bool p_flip) {
+
+ hflip=p_flip;
+ update();
+}
+bool AnimatedSprite::is_flipped_h() const {
+
+ return hflip;
+}
+
+void AnimatedSprite::set_flip_v(bool p_flip) {
+
+ vflip=p_flip;
+ update();
+}
+bool AnimatedSprite::is_flipped_v() const {
+
+ return vflip;
+}
+
+
+void AnimatedSprite::set_modulate(const Color& p_color) {
+
+ modulate=p_color;
+ update();
+}
+
+Color AnimatedSprite::get_modulate() const{
+
+ return modulate;
+}
+
+
+Rect2 AnimatedSprite::get_item_rect() const {
+
+ if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+ return Node2D::get_item_rect();
+ }
+
+ Ref<Texture> t = frames->get_frame(frame);
+ if (t.is_null())
+ return Node2D::get_item_rect();
+ Size2i s = t->get_size();
+
+ Point2i ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+void AnimatedSprite::_res_changed() {
+
+ set_frame(frame);
+ update();
+}
+
+void AnimatedSprite::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames);
+ ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames);
+
+ ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered);
+ ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&AnimatedSprite::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&AnimatedSprite::get_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&AnimatedSprite::set_flip_h);
+ ObjectTypeDB::bind_method(_MD("is_flipped_h"),&AnimatedSprite::is_flipped_h);
+
+ ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&AnimatedSprite::set_flip_v);
+ ObjectTypeDB::bind_method(_MD("is_flipped_v"),&AnimatedSprite::is_flipped_v);
+
+ ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite::set_frame);
+ ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite::get_frame);
+
+ ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&AnimatedSprite::set_modulate);
+ ObjectTypeDB::bind_method(_MD("get_modulate"),&AnimatedSprite::get_modulate);
+
+
+ ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
+
+ ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+
+}
+
+AnimatedSprite::AnimatedSprite() {
+
+ centered=true;
+ hflip=false;
+ vflip=false;
+
+ frame=0;
+
+
+ modulate=Color(1,1,1,1);
+
+
+}
+
+