diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/osx/os_osx.h | 5 | ||||
| -rw-r--r-- | platform/osx/os_osx.mm | 25 | ||||
| -rw-r--r-- | platform/osx/platform_config.h | 5 | ||||
| -rw-r--r-- | platform/windows/os_windows.cpp | 8 |
4 files changed, 26 insertions, 17 deletions
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 8c4eb28ff..a547e318c 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -35,7 +35,7 @@ #include "drivers/unix/os_unix.h" #include "main/input_default.h" #include "servers/visual_server.h" -#include "servers/visual/visual_server_wrap_mt.h" +// #include "servers/visual/visual_server_wrap_mt.h" #include "servers/visual/rasterizer.h" #include "servers/physics_server.h" #include "servers/audio/audio_server_sw.h" @@ -58,7 +58,8 @@ class OS_OSX : public OS_Unix { public: bool force_quit; - Rasterizer *rasterizer; +// rasterizer seems to no longer be given to visual server, its using GLES3 directly? +// Rasterizer *rasterizer; VisualServer *visual_server; List<String> args; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index d5b870bc7..a57a877fb 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -38,13 +38,14 @@ #include "servers/visual/visual_server_raster.h" //#include "drivers/opengl/rasterizer_gl.h" //#include "drivers/gles2/rasterizer_gles2.h" +#include "drivers/gles3/rasterizer_gles3.h" #include "os_osx.h" #include <stdio.h> #include <stdlib.h> #include "print_string.h" #include "servers/physics/physics_server_sw.h" -#include "drivers/gles2/rasterizer_instance_gles2.h" -#include "servers/visual/visual_server_wrap_mt.h" +// #include "drivers/gles2/rasterizer_instance_gles2.h" +// #include "servers/visual/visual_server_wrap_mt.h" #include "main/main.h" #include "os/keyboard.h" #include "dir_access_osx.h" @@ -1084,15 +1085,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi AudioDriverManagerSW::add_driver(&audio_driver_osx); + // only opengl support here... + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); - rasterizer = instance_RasterizerGLES2(); +// rasterizer = instance_RasterizerGLES2(); +// visual_server = memnew( VisualServerRaster(rasterizer) ); - visual_server = memnew( VisualServerRaster(rasterizer) ); - - if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { - - visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); - } + visual_server = memnew( VisualServerRaster ); + // FIXME: Reimplement threaded rendering? Or remove? +// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { +// +// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); +// } visual_server->init(); visual_server->cursor_set_visible(false, 0); @@ -1176,7 +1181,7 @@ void OS_OSX::finalize() { visual_server->finish(); memdelete(visual_server); - memdelete(rasterizer); +// memdelete(rasterizer); physics_server->finish(); memdelete(physics_server); diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index e3c1ee031..e661b3da7 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -28,6 +28,7 @@ /*************************************************************************/ #include <alloca.h> -#define GLES2_INCLUDE_H "GL/glew.h" -#define GLES3_INCLUDE_H "GL/glew.h" +//#define GLES2_INCLUDE_H "GL/glew.h" +//#define GLES3_INCLUDE_H "GL/glew.h" +#define GLES3_INCLUDE_H "gl_context/glad/glad.h" #define PTHREAD_RENAME_SELF diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 445f4fc32..cfa73b5e0 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_ RasterizerGLES3::make_current(); #else - #ifdef DX9_ENABLED + // FIXME: Does DX support still work now that rasterizer is no longer used? +#ifdef DX9_ENABLED rasterizer = memnew( RasterizerDX9(hWnd) ); - #endif +#endif #endif visual_server = memnew( VisualServerRaster ); - //if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { + // FIXME: Reimplement threaded rendering? Or remove? +// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { // // visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); // } |
