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-rw-r--r--platform/iphone/app_delegate.mm21
-rw-r--r--platform/javascript/engine.js21
-rw-r--r--platform/javascript/export/export.cpp2
-rw-r--r--platform/javascript/os_javascript.cpp12
-rw-r--r--platform/osx/os_osx.mm5
-rw-r--r--platform/windows/os_windows.cpp5
-rw-r--r--platform/x11/os_x11.cpp8
7 files changed, 53 insertions, 21 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 7ed1328b2..dd5ce4ab1 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -709,21 +709,18 @@ static int frame_count = 0;
iphone_finish();
};
-- (void)applicationDidEnterBackground:(UIApplication *)application {
- ///@TODO maybe add pause motionManager? and where would we unpause it?
+// When application goes to background (e.g. user switches to another app or presses Home),
+// then applicationWillResignActive -> applicationDidEnterBackground are called.
+// When user opens the inactive app again,
+// applicationWillEnterForeground -> applicationDidBecomeActive are called.
- on_focus_out(view_controller, &is_focus_out);
-}
-
-- (void)applicationWillEnterForeground:(UIApplication *)application {
- // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- [view_controller.view startAnimation];
-}
+// There are cases when applicationWillResignActive -> applicationDidBecomeActive
+// sequence is called without the app going to background. For example, that happens
+// if you open the app list without switching to another app or open/close the
+// notification panel by swiping from the upper part of the screen.
- (void)applicationWillResignActive:(UIApplication *)application {
- // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- [view_controller.view
- stopAnimation]; // FIXME: pause seems to be recommended elsewhere
+ on_focus_out(view_controller, &is_focus_out);
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js
index e4839af43..c3ef5bbbb 100644
--- a/platform/javascript/engine.js
+++ b/platform/javascript/engine.js
@@ -10,6 +10,7 @@
var DOWNLOAD_ATTEMPTS_MAX = 4;
var basePath = null;
+ var wasmFilenameExtensionOverride = null;
var engineLoadPromise = null;
var loadingFiles = {};
@@ -129,13 +130,17 @@
this.startGame = function(mainPack) {
executableName = getBaseName(mainPack);
+ var mainArgs = [];
+ if (!getPathLeaf(mainPack).endsWith('.pck')) {
+ mainArgs = ['--main-pack', getPathLeaf(mainPack)];
+ }
return Promise.all([
// Load from directory,
this.init(getBasePath(mainPack)),
// ...but write to root where the engine expects it.
this.preloadFile(mainPack, getPathLeaf(mainPack))
]).then(
- Function.prototype.apply.bind(synchronousStart, this, [])
+ Function.prototype.apply.bind(synchronousStart, this, mainArgs)
);
};
@@ -161,6 +166,10 @@
actualCanvas.style.padding = 0;
actualCanvas.style.borderWidth = 0;
actualCanvas.style.borderStyle = 'none';
+ // disable right-click context menu
+ actualCanvas.addEventListener('contextmenu', function(ev) {
+ ev.preventDefault();
+ }, false);
// until context restoration is implemented
actualCanvas.addEventListener('webglcontextlost', function(ev) {
alert("WebGL context lost, please reload the page");
@@ -299,6 +308,14 @@
return !!testContext;
};
+ Engine.setWebAssemblyFilenameExtension = function(override) {
+
+ if (String(override).length === 0) {
+ throw new Error('Invalid WebAssembly filename extension override');
+ }
+ wasmFilenameExtensionOverride = String(override);
+ }
+
Engine.load = function(newBasePath) {
if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
@@ -306,7 +323,7 @@
if (typeof WebAssembly !== 'object')
return Promise.reject(new Error("Browser doesn't support WebAssembly"));
// TODO cache/retrieve module to/from idb
- engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
+ engineLoadPromise = loadPromise(basePath + '.' + (wasmFilenameExtensionOverride || 'wasm')).then(function(xhr) {
return xhr.response;
});
engineLoadPromise = engineLoadPromise.catch(function(err) {
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index d81aa25c3..959185066 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -117,7 +117,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_GLOBAL_FILE, "html"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 1b5463e40..6c6e4d2d1 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -167,10 +167,9 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent
int mask = _input->get_mouse_button_mask();
int button_flag = 1 << (ev->get_button_index() - 1);
if (ev->is_pressed()) {
- // since the event is consumed, focus manually
- if (!is_canvas_focused()) {
- focus_canvas();
- }
+ // Since the event is consumed, focus manually. The containing iframe,
+ // if used, may not have focus yet, so focus even if already focused.
+ focus_canvas();
mask |= button_flag;
} else if (mask & button_flag) {
mask &= ~button_flag;
@@ -181,7 +180,8 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent
ev->set_button_mask(mask);
_input->parse_input_event(ev);
- // prevent selection dragging
+ // Prevent multi-click text selection and wheel-click scrolling anchor.
+ // Context menu is prevented through contextmenu event.
return true;
}
@@ -204,7 +204,7 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m
ev->set_position(pos);
ev->set_global_position(ev->get_position());
- ev->set_relative(ev->get_position() - _input->get_mouse_position());
+ ev->set_relative(Vector2(mouse_event->movementX, mouse_event->movementY));
_input->set_mouse_position(ev->get_position());
ev->set_speed(_input->get_last_mouse_speed());
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 3942493d0..98ac7eec8 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1597,6 +1597,11 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
if (p_shape == CURSOR_ARROW) {
[cursor set];
}
+ } else {
+ // Reset to default system cursor
+ cursors[p_shape] = NULL;
+ cursor_shape = CURSOR_MAX;
+ set_cursor_shape(p_shape);
}
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2850d38ce..d6cdea7b8 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2117,6 +2117,11 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
if (hXorMask != NULL) {
DeleteObject(hXorMask);
}
+ } else {
+ // Reset to default system cursor
+ cursors[p_shape] = NULL;
+ cursor_shape = CURSOR_MAX;
+ set_cursor_shape(p_shape);
}
}
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 117995ea4..eec371865 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -2486,6 +2486,14 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
if (p_shape == CURSOR_ARROW) {
XDefineCursor(x11_display, x11_window, cursors[p_shape]);
}
+ } else {
+ // Reset to default system cursor
+ if (img[p_shape]) {
+ cursors[p_shape] = XcursorImageLoadCursor(x11_display, img[p_shape]);
+ }
+
+ current_cursor = CURSOR_MAX;
+ set_cursor_shape(p_shape);
}
}