diff options
Diffstat (limited to '')
| -rw-r--r-- | platform/windows/joystick.cpp | 95 |
1 files changed, 41 insertions, 54 deletions
diff --git a/platform/windows/joystick.cpp b/platform/windows/joystick.cpp index daa8bd5ac..71f81f64d 100644 --- a/platform/windows/joystick.cpp +++ b/platform/windows/joystick.cpp @@ -28,22 +28,25 @@ /*************************************************************************/ //author: Andreas Haas <hondres, liugam3@gmail.com> #include "joystick.h" -#include <iostream> -#include <wbemidl.h> #include <oleauto.h> +#include <wbemidl.h> +#include <iostream> #ifndef __GNUC__ #define __builtin_bswap32 _byteswap_ulong #endif -DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE* pState) { return ERROR_DEVICE_NOT_CONNECTED; } -DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) { return ERROR_DEVICE_NOT_CONNECTED; } +DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) { + return ERROR_DEVICE_NOT_CONNECTED; +} +DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) { + return ERROR_DEVICE_NOT_CONNECTED; +} joystick_windows::joystick_windows() { - } -joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) { +joystick_windows::joystick_windows(InputDefault *_input, HWND *hwnd) { input = _input; hWnd = hwnd; @@ -58,9 +61,8 @@ joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) { for (int i = 0; i < JOYSTICKS_MAX; i++) attached_joysticks[i] = false; - HRESULT result; - result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&dinput, NULL); + result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL); if (FAILED(result)) { printf("failed init DINPUT: %ld\n", result); } @@ -74,7 +76,6 @@ joystick_windows::~joystick_windows() { unload_xinput(); } - bool joystick_windows::have_device(const GUID &p_guid) { for (int i = 0; i < JOYSTICKS_MAX; i++) { @@ -98,7 +99,6 @@ int joystick_windows::check_free_joy_slot() const { return -1; } - // adapted from SDL2, works a lot better than the MSDN version bool joystick_windows::is_xinput_device(const GUID *p_guid) { @@ -115,7 +115,7 @@ bool joystick_windows::is_xinput_device(const GUID *p_guid) { if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) { return false; } - dev_list = (PRAWINPUTDEVICELIST) malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count); + dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count); if (!dev_list) return false; if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) { @@ -130,7 +130,7 @@ bool joystick_windows::is_xinput_device(const GUID *p_guid) { UINT nameSize = sizeof(dev_name); rdi.cbSize = rdiSize; - if ( (dev_list[i].dwType == RIM_TYPEHID) && + if ((dev_list[i].dwType == RIM_TYPEHID) && (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) && (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) && (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) && @@ -144,7 +144,7 @@ bool joystick_windows::is_xinput_device(const GUID *p_guid) { return false; } -bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { +bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE *instance) { HRESULT hr; int num = check_free_joy_slot(); @@ -153,7 +153,7 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { return false; d_joysticks[joystick_count] = dinput_gamepad(); - dinput_gamepad* joy = &d_joysticks[joystick_count]; + dinput_gamepad *joy = &d_joysticks[joystick_count]; const DWORD devtype = (instance->dwDevType & 0xFF); @@ -173,8 +173,8 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { const GUID &guid = instance->guidProduct; char uid[128]; sprintf(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx", - __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3, - guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], + __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3, + guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]); id_to_change = joystick_count; @@ -227,7 +227,6 @@ void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, i dinput_gamepad &joy = d_joysticks[p_joy_id]; - res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph); if (FAILED(res)) return; @@ -246,10 +245,9 @@ void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, i } } -BOOL CALLBACK joystick_windows::enumCallback(const DIDEVICEINSTANCE* instance, void* pContext) { - +BOOL CALLBACK joystick_windows::enumCallback(const DIDEVICEINSTANCE *instance, void *pContext) { - joystick_windows* self = (joystick_windows*)pContext; + joystick_windows *self = (joystick_windows *)pContext; if (self->is_xinput_device(&instance->guidProduct)) { return DIENUM_CONTINUE; } @@ -259,7 +257,7 @@ BOOL CALLBACK joystick_windows::enumCallback(const DIDEVICEINSTANCE* instance, v BOOL CALLBACK joystick_windows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) { - joystick_windows* self = (joystick_windows*)context; + joystick_windows *self = (joystick_windows *)context; self->setup_joystick_object(instance, self->id_to_change); return DIENUM_CONTINUE; @@ -295,7 +293,7 @@ void joystick_windows::probe_joysticks() { ZeroMemory(&x_joysticks[i].state, sizeof(XINPUT_STATE)); dwResult = xinput_get_state(i, &x_joysticks[i].state); - if ( dwResult == ERROR_SUCCESS) { + if (dwResult == ERROR_SUCCESS) { int id = check_free_joy_slot(); if (id != -1 && !x_joysticks[i].attached) { @@ -306,10 +304,9 @@ void joystick_windows::probe_joysticks() { x_joysticks[i].ff_end_timestamp = 0; x_joysticks[i].vibrating = false; attached_joysticks[id] = true; - input->joy_connection_changed(id, true, "XInput Gamepad","__XINPUT_DEVICE__"); + input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__"); } - } - else if (x_joysticks[i].attached) { + } else if (x_joysticks[i].attached) { x_joysticks[i].attached = false; attached_joysticks[x_joysticks[i].id] = false; @@ -355,12 +352,12 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { button_mask = button_mask * 2; } - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); + p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); + p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); @@ -381,7 +378,7 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { for (int i = 0; i < JOYSTICKS_MAX; i++) { - dinput_gamepad* joy = &d_joysticks[i]; + dinput_gamepad *joy = &d_joysticks[i]; if (!joy->attached) continue; @@ -409,8 +406,7 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { p_last_id = input->joy_button(p_last_id, joy->id, j, true); joy->last_buttons[j] = true; } - } - else { + } else { if (joy->last_buttons[j]) { @@ -427,7 +423,7 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { for (int j = 0; j < joy->joy_axis.size(); j++) { - for (int k=0; k<count; k++) { + for (int k = 0; k < count; k++) { if (joy->joy_axis[j] == axes[k]) { p_last_id = input->joy_axis(p_last_id, joy->id, j, axis_correct(values[k])); break; @@ -449,38 +445,31 @@ unsigned int joystick_windows::post_hat(unsigned int p_last_id, int p_device, DW dpad_val = InputDefault::HAT_MASK_UP; - } - else if (p_dpad == 4500) { + } else if (p_dpad == 4500) { dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT); - } - else if (p_dpad == 9000) { + } else if (p_dpad == 9000) { dpad_val = InputDefault::HAT_MASK_RIGHT; - } - else if (p_dpad == 13500) { + } else if (p_dpad == 13500) { dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN); - } - else if (p_dpad == 18000) { + } else if (p_dpad == 18000) { dpad_val = InputDefault::HAT_MASK_DOWN; - } - else if (p_dpad == 22500) { + } else if (p_dpad == 22500) { dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT); - } - else if (p_dpad == 27000) { + } else if (p_dpad == 27000) { dpad_val = InputDefault::HAT_MASK_LEFT; - } - else if (p_dpad == 31500) { + } else if (p_dpad == 31500) { dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP); } @@ -505,8 +494,7 @@ InputDefault::JoyAxis joystick_windows::axis_correct(int p_val, bool p_xinput, b jx.min = -1; if (p_val < 0) { jx.value = (float)p_val / MAX_JOY_AXIS; - } - else { + } else { jx.value = (float)p_val / (MAX_JOY_AXIS - 1); } if (p_negate) { @@ -537,7 +525,7 @@ void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_t xinput_gamepad &joy = x_joysticks[p_device]; if (joy.attached) { XINPUT_VIBRATION effect; - effect.wLeftMotorSpeed = 0; + effect.wLeftMotorSpeed = 0; effect.wRightMotorSpeed = 0; if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) { joy.ff_timestamp = p_timestamp; @@ -546,12 +534,11 @@ void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_t } } - void joystick_windows::load_xinput() { xinput_get_state = &_xinput_get_state; xinput_set_state = &_xinput_set_state; - xinput_dll = LoadLibrary( "XInput1_4.dll" ); + xinput_dll = LoadLibrary("XInput1_4.dll"); if (!xinput_dll) { xinput_dll = LoadLibrary("XInput1_3.dll"); if (!xinput_dll) { |
