diff options
Diffstat (limited to 'platform/iphone/app_delegate.mm')
| -rw-r--r-- | platform/iphone/app_delegate.mm | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 4d05c4b19..664683ad6 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -218,25 +218,29 @@ static int frame_count = 0; // a good thing when you're trying to get your user to move the screen in all directions and want consistent output ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we - // can use that instead? + // can use that instead? (note that left and right seem swapped) switch ([[UIApplication sharedApplication] statusBarOrientation]) { case UIDeviceOrientationLandscapeLeft: { - OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), acceleration.x + gravity.x, acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z); + OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z); }; break; case UIDeviceOrientationLandscapeRight: { - OSIPhone::get_singleton()->update_accelerometer(acceleration.y + gravity.y, acceleration.x + gravity.x, acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer(magnetic.y, magnetic.x, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(rotation.y, rotation.x, rotation.z); + OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z); + OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z); }; break; case UIDeviceOrientationPortraitUpsideDown: { - OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), acceleration.y + gravity.y, acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z); + OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z); }; break; default: { // assume portrait + OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z); OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); |
