diff options
Diffstat (limited to 'modules')
321 files changed, 3282 insertions, 1878 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index fad6f52ce..9d46e4fe3 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* area_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +29,19 @@ /*************************************************************************/ #include "area_bullet.h" -#include "BulletCollision/CollisionDispatch/btGhostObject.h" -#include "btBulletCollisionCommon.h" + #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "collision_object_bullet.h" #include "space_bullet.h" +#include <BulletCollision/CollisionDispatch/btGhostObject.h> +#include <btBulletCollisionCommon.h> + +/** + @author AndreaCatania +*/ + AreaBullet::AreaBullet() : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA), monitorable(true), diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 95ce62bfe..78136d574 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* area_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,6 +36,10 @@ #include "servers/physics_server.h" #include "space_bullet.h" +/** + @author AndreaCatania +*/ + class btGhostObject; class AreaBullet : public RigidCollisionObjectBullet { diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index bbd2b1967..4164450cd 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ -/* btRayShape.h */ -/* Author: AndreaCatania */ +/* btRayShape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +29,15 @@ /*************************************************************************/ #include "btRayShape.h" -#include "LinearMath/btAabbUtil2.h" + #include "math/math_funcs.h" +#include <LinearMath/btAabbUtil2.h> + +/** + @author AndreaCatania +*/ + btRayShape::btRayShape(btScalar length) : btConvexInternalShape(), m_shapeAxis(0, 0, 1) { diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index 1b63fb477..99a9412db 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -1,13 +1,12 @@ /*************************************************************************/ -/* btRayShape.h */ -/* Author: AndreaCatania */ +/* btRayShape.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,12 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually ) porting to bullet +/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet /// This shape is a custom shape that is not present to Bullet physics engine #ifndef BTRAYSHAPE_H #define BTRAYSHAPE_H -#include "BulletCollision/CollisionShapes/btConvexInternalShape.h" +#include <BulletCollision/CollisionShapes/btConvexInternalShape.h> + +/** + @author AndreaCatania +*/ /// Ray shape around z axis ATTRIBUTE_ALIGNED16(class) diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index b233edc0d..51de4998f 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* bullet_physics_server.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +29,7 @@ /*************************************************************************/ #include "bullet_physics_server.h" -#include "LinearMath/btVector3.h" + #include "bullet_utilities.h" #include "class_db.h" #include "cone_twist_joint_bullet.h" @@ -41,8 +40,15 @@ #include "pin_joint_bullet.h" #include "shape_bullet.h" #include "slider_joint_bullet.h" + +#include <LinearMath/btVector3.h> + #include <assert.h> +/** + @author AndreaCatania +*/ + #define CreateThenReturnRID(owner, ridData) \ RID rid = owner.make_rid(ridData); \ ridData->set_self(rid); \ @@ -121,7 +127,7 @@ RID BulletPhysicsServer::shape_create(ShapeType p_shape) { shape = bulletnew(RayShapeBullet); } break; case SHAPE_CUSTOM: - defaul: + default: ERR_FAIL_V(RID()); break; } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 8a10c87fc..1c94428a2 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* bullet_physics_server.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +40,10 @@ #include "soft_body_bullet.h" #include "space_bullet.h" +/** + @author AndreaCatania +*/ + class BulletPhysicsServer : public PhysicsServer { GDCLASS(BulletPhysicsServer, PhysicsServer) diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index 5010197a7..a0fe59822 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* bullet_types_converter.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +32,10 @@ #include "bullet_types_converter.h" +/** + @author AndreaCatania +*/ + // ++ BULLET to GODOT ++++++++++ void B_TO_G(btVector3 const &inVal, Vector3 &outVal) { outVal[0] = inVal[0]; @@ -92,3 +95,14 @@ void G_TO_B(Transform const &inVal, btTransform &outVal) { G_TO_B(inVal.basis, outVal.getBasis()); G_TO_B(inVal.origin, outVal.getOrigin()); } + +void UNSCALE_BT_BASIS(btTransform &scaledBasis) { + btMatrix3x3 &m(scaledBasis.getBasis()); + btVector3 column0(m[0][0], m[1][0], m[2][0]); + btVector3 column1(m[0][1], m[1][1], m[2][1]); + btVector3 column2(m[0][2], m[1][2], m[2][2]); + column0.normalize(); + column1.normalize(); + column2.normalize(); + m.setValue(column0[0], column1[0], column2[0], column0[1], column1[1], column2[1], column0[2], column1[2], column2[2]); +} diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index ed6a34938..84321fe83 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* bullet_types_converter.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,14 +31,19 @@ #ifndef BULLET_TYPES_CONVERTER_H #define BULLET_TYPES_CONVERTER_H -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btVector3.h" #include "core/math/matrix3.h" #include "core/math/transform.h" #include "core/math/vector3.h" #include "core/typedefs.h" +#include <LinearMath/btMatrix3x3.h> +#include <LinearMath/btTransform.h> +#include <LinearMath/btVector3.h> + +/** + @author AndreaCatania +*/ + // Bullet to Godot extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal); extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal); @@ -54,4 +58,5 @@ extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal); extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal); extern void G_TO_B(Transform const &inVal, btTransform &outVal); +extern void UNSCALE_BT_BASIS(btTransform &scaledBasis); #endif diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index 45cde169b..2841dfbe6 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* bullet_utilities.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +31,10 @@ #ifndef BULLET_UTILITIES_H #define BULLET_UTILITIES_H +/** + @author AndreaCatania +*/ + #pragma once #define bulletnew(cl) \ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 88d4108f8..b3dfc2eec 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* collision_object_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +29,20 @@ /*************************************************************************/ #include "collision_object_bullet.h" + #include "area_bullet.h" -#include "btBulletCollisionCommon.h" #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "shape_bullet.h" #include "space_bullet.h" +#include <btBulletCollisionCommon.h> + +/** + @author AndreaCatania +*/ + #define enableDynamicAabbTree true #define initialChildCapacity 1 @@ -57,7 +62,8 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) : collisionsEnabled(true), m_isStatic(false), bt_collision_object(NULL), - body_scale(1., 1., 1.) {} + body_scale(1., 1., 1.), + force_shape_reset(false) {} CollisionObjectBullet::~CollisionObjectBullet() { // Remove all overlapping @@ -88,6 +94,7 @@ btVector3 CollisionObjectBullet::get_bt_body_scale() const { } void CollisionObjectBullet::on_body_scale_changed() { + force_shape_reset = true; } void CollisionObjectBullet::destroyBulletCollisionObject() { @@ -289,15 +296,27 @@ void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_sha void RigidCollisionObjectBullet::on_shapes_changed() { int i; + // Remove all shapes, reverse order for performance reason (Array resize) for (i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) { compoundShape->removeChildShapeByIndex(i); } - // Insert all shapes ShapeWrapper *shpWrapper; - const int size = shapes.size(); - for (i = 0; i < size; ++i) { + const int shapes_size = shapes.size(); + + // Reset shape if required + if (force_shape_reset) { + for (i = 0; i < shapes_size; ++i) { + shpWrapper = &shapes[i]; + bulletdelete(shpWrapper->bt_shape); + } + force_shape_reset = false; + } + + // Insert all shapes + + for (i = 0; i < shapes_size; ++i) { shpWrapper = &shapes[i]; if (shpWrapper->active) { if (!shpWrapper->bt_shape) { diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 7d4659b64..a9b8aee01 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* collision_object_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,13 +31,18 @@ #ifndef COLLISION_OBJECT_BULLET_H #define COLLISION_OBJECT_BULLET_H -#include "LinearMath/btTransform.h" #include "core/vset.h" #include "object.h" #include "shape_owner_bullet.h" #include "transform.h" #include "vector3.h" +#include <LinearMath/btTransform.h> + +/** + @author AndreaCatania +*/ + class AreaBullet; class ShapeBullet; class btCollisionObject; @@ -115,6 +119,7 @@ protected: bool ray_pickable; btCollisionObject *bt_collision_object; Vector3 body_scale; + bool force_shape_reset; SpaceBullet *space; VSet<RID> exceptions; diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index 738835b91..472ad3b52 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* cone_twist_joint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +29,17 @@ /*************************************************************************/ #include "cone_twist_joint_bullet.h" -#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" + #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "rigid_body_bullet.h" +#include <BulletDynamics/ConstraintSolver/btConeTwistConstraint.h> + +/** + @author AndreaCatania +*/ + ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame) : JointBullet() { diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index 1ce5ef982..bd6eb4919 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* cone_twist_joint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +33,10 @@ #include "joint_bullet.h" +/** + @author AndreaCatania +*/ + class RigidBodyBullet; class ConeTwistJointBullet : public JointBullet { diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index 505579ce9..b60e89b6f 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* constraint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +29,14 @@ /*************************************************************************/ #include "constraint_bullet.h" + #include "collision_object_bullet.h" #include "space_bullet.h" +/** + @author AndreaCatania +*/ + ConstraintBullet::ConstraintBullet() : space(NULL), constraint(NULL) {} diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index b528ec6d7..23be5a506 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* constraint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +31,15 @@ #ifndef CONSTRAINT_BULLET_H #define CONSTRAINT_BULLET_H -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" #include "bullet_utilities.h" #include "rid_bullet.h" +#include <BulletDynamics/ConstraintSolver/btTypedConstraint.h> + +/** + @author AndreaCatania +*/ + class RigidBodyBullet; class SpaceBullet; class btTypedConstraint; diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index da09d4e12..151a79a69 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* generic_6dof_joint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +29,17 @@ /*************************************************************************/ #include "generic_6dof_joint_bullet.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" + #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "rigid_body_bullet.h" +#include <BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h> + +/** + @author AndreaCatania +*/ + Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) : JointBullet() { diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index ba0ae0880..ad06582ea 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* generic_6dof_joint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +33,10 @@ #include "joint_bullet.h" +/** + @author AndreaCatania +*/ + class RigidBodyBullet; class Generic6DOFJointBullet : public JointBullet { diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index 136fb2ee7..f4bb9acbd 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_collision_configuration.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +29,16 @@ /*************************************************************************/ #include "godot_collision_configuration.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" + #include "godot_ray_world_algorithm.h" +#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> +#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> + +/** + @author AndreaCatania +*/ + GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) : btDefaultCollisionConfiguration(constructionInfo) { diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index ed99065f8..9b30ad0c6 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_collision_configuration.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +31,11 @@ #ifndef GODOT_COLLISION_CONFIGURATION_H #define GODOT_COLLISION_CONFIGURATION_H -#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" +#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h> + +/** + @author AndreaCatania +*/ class btDiscreteDynamicsWorld; diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index e0ca29a8f..1815f2152 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_collision_dispatcher.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +29,13 @@ /*************************************************************************/ #include "godot_collision_dispatcher.h" + #include "collision_object_bullet.h" +/** + @author AndreaCatania +*/ + const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA); GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) : diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 501b2078d..2e5a6c273 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_collision_dispatcher.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +32,13 @@ #define GODOT_COLLISION_DISPATCHER_H #include "int_types.h" + #include <btBulletDynamicsCommon.h> +/** + @author AndreaCatania +*/ + /// This class is required to implement custom collision behaviour in the narrowphase class GodotCollisionDispatcher : public btCollisionDispatcher { private: diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 62ea47244..2ebe36853 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_motion_state.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +31,14 @@ #ifndef GODOT_MOTION_STATE_H #define GODOT_MOTION_STATE_H -#include "LinearMath/btMotionState.h" #include "rigid_body_bullet.h" +#include <LinearMath/btMotionState.h> + +/** + @author AndreaCatania +*/ + class RigidBodyBullet; // This clas is responsible to move kinematic actor diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index ba1390354..709eed9e4 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_ray_world_algorithm.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +29,16 @@ /*************************************************************************/ #include "godot_ray_world_algorithm.h" -#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" + #include "btRayShape.h" #include "collision_object_bullet.h" +#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> + +/** + @author AndreaCatania +*/ + GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) : m_world(world) {} diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 15c71b8d7..c716c1d88 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_ray_world_algorithm.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +31,13 @@ #ifndef GODOT_RAY_WORLD_ALGORITHM_H #define GODOT_RAY_WORLD_ALGORITHM_H -#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include <BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h> +#include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h> +#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h> + +/** + @author AndreaCatania +*/ class btDiscreteDynamicsWorld; diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index cbf30c8a2..8d4ca6d6a 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_result_callbacks.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +29,15 @@ /*************************************************************************/ #include "godot_result_callbacks.h" + #include "bullet_types_converter.h" #include "collision_object_bullet.h" #include "rigid_body_bullet.h" +/** + @author AndreaCatania +*/ + bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) { return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask; } @@ -142,6 +146,9 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) { + if (m_count >= m_resultMax) + return cp.getDistance(); + if (cp.getDistance() <= 0) { PhysicsDirectSpaceState::ShapeResult &result = m_results[m_count]; @@ -165,7 +172,7 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con ++m_count; } - return m_count < m_resultMax; + return cp.getDistance(); } bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 9d2fb1fce..b18965a5b 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* godot_result_callbacks.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +31,15 @@ #ifndef GODOT_RESULT_CALLBACKS_H #define GODOT_RESULT_CALLBACKS_H -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "btBulletDynamicsCommon.h" #include "servers/physics_server.h" +#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> +#include <btBulletDynamicsCommon.h> + +/** + @author AndreaCatania +*/ + class RigidBodyBullet; /// This class is required to implement custom collision behaviour in the broadphase diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index ee0d6707d..97ea7ca3d 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* hinge_joint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +29,17 @@ /*************************************************************************/ #include "hinge_joint_bullet.h" -#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" + #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "rigid_body_bullet.h" +#include <BulletDynamics/ConstraintSolver/btHingeConstraint.h> + +/** + @author AndreaCatania +*/ + HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) : JointBullet() { diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index a78788a5e..ca87c8dd8 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* hinge_joint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +33,10 @@ #include "joint_bullet.h" +/** + @author AndreaCatania +*/ + class HingeJointBullet : public JointBullet { class btHingeConstraint *hingeConstraint; diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index c8d91aa25..aaeb9f9ce 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* joint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +29,13 @@ /*************************************************************************/ #include "joint_bullet.h" + #include "space_bullet.h" +/** + @author AndreaCatania +*/ + JointBullet::JointBullet() : ConstraintBullet() {} diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index d47e67750..4a5333fb8 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* joint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +34,10 @@ #include "constraint_bullet.h" #include "servers/physics_server.h" +/** + @author AndreaCatania +*/ + class RigidBodyBullet; class btTypedConstraint; diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 665e82596..c4e5b8cdb 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* pin_joint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +29,16 @@ /*************************************************************************/ #include "pin_joint_bullet.h" -#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" + #include "bullet_types_converter.h" #include "rigid_body_bullet.h" +#include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h> + +/** + @author AndreaCatania +*/ + PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) : JointBullet() { if (p_body_b) { diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 3a0906bf8..648010bf7 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* pin_joint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +33,10 @@ #include "joint_bullet.h" +/** + @author AndreaCatania +*/ + class RigidBodyBullet; class PinJointBullet : public JointBullet { diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 1e697e744..b119b7720 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* register_types.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +29,14 @@ /*************************************************************************/ #include "register_types.h" + #include "bullet_physics_server.h" #include "class_db.h" +/** + @author AndreaCatania +*/ + PhysicsServer *_createBulletPhysicsCallback() { return memnew(BulletPhysicsServer); } diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index ca0683fa3..226bcd940 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* register_types.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +31,10 @@ #ifndef REGISTER_BULLET_TYPES_H #define REGISTER_BULLET_TYPES_H +/** + @author AndreaCatania +*/ + void register_bullet_types(); void unregister_bullet_types(); #endif diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index da7517f24..a9351d772 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* rid_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +33,10 @@ #include "core/rid.h" +/** + @author AndreaCatania +*/ + class BulletPhysicsServer; class RIDBullet : public RID_Data { diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 669b2c3f0..0e293a38a 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ -/* body_bullet.cpp */ -/* Author: AndreaCatania */ +/* rigid_body_bullet.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,18 +29,25 @@ /*************************************************************************/ #include "rigid_body_bullet.h" -#include "BulletCollision/CollisionDispatch/btGhostObject.h" -#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "btBulletCollisionCommon.h" + #include "btRayShape.h" #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "godot_motion_state.h" #include "joint_bullet.h" + +#include <BulletCollision/CollisionDispatch/btGhostObject.h> +#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h> +#include <BulletDynamics/Dynamics/btRigidBody.h> +#include <btBulletCollisionCommon.h> + #include <assert.h> +/** + @author AndreaCatania +*/ + BulletPhysicsDirectBodyState *BulletPhysicsDirectBodyState::singleton = NULL; Vector3 BulletPhysicsDirectBodyState::get_total_gravity() const { @@ -205,41 +211,20 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() { if (!shape_wrapper->active) { continue; } - shapes[i].transform = shape_wrapper->transform; - - btConvexShape *&kin_shape_ref = shapes[i].shape; + shapes[i].transform = shape_wrapper->transform; + shapes[i].transform.getOrigin() *= owner_body_scale; switch (shape_wrapper->shape->get_type()) { - case PhysicsServer::SHAPE_SPHERE: { - SphereShapeBullet *sphere = static_cast<SphereShapeBullet *>(shape_wrapper->shape); - kin_shape_ref = ShapeBullet::create_shape_sphere(sphere->get_radius() * owner_body_scale[0] + safe_margin); - break; - } - case PhysicsServer::SHAPE_BOX: { - BoxShapeBullet *box = static_cast<BoxShapeBullet *>(shape_wrapper->shape); - kin_shape_ref = ShapeBullet::create_shape_box((box->get_half_extents() * owner_body_scale) + btVector3(safe_margin, safe_margin, safe_margin)); - break; - } - case PhysicsServer::SHAPE_CAPSULE: { - CapsuleShapeBullet *capsule = static_cast<CapsuleShapeBullet *>(shape_wrapper->shape); - - kin_shape_ref = ShapeBullet::create_shape_capsule(capsule->get_radius() * owner_body_scale[0] + safe_margin, capsule->get_height() * owner_body_scale[1] + safe_margin); - break; - } - case PhysicsServer::SHAPE_CONVEX_POLYGON: { - ConvexPolygonShapeBullet *godot_convex = static_cast<ConvexPolygonShapeBullet *>(shape_wrapper->shape); - kin_shape_ref = ShapeBullet::create_shape_convex(godot_convex->vertices); - kin_shape_ref->setLocalScaling(owner_body_scale + btVector3(safe_margin, safe_margin, safe_margin)); - break; - } + case PhysicsServer::SHAPE_SPHERE: + case PhysicsServer::SHAPE_BOX: + case PhysicsServer::SHAPE_CAPSULE: + case PhysicsServer::SHAPE_CONVEX_POLYGON: case PhysicsServer::SHAPE_RAY: { - RayShapeBullet *godot_ray = static_cast<RayShapeBullet *>(shape_wrapper->shape); - kin_shape_ref = ShapeBullet::create_shape_ray(godot_ray->length * owner_body_scale[1] + safe_margin); - break; - } + shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_body_scale, safe_margin)); + } break; default: WARN_PRINT("This shape is not supported to be kinematic!"); - kin_shape_ref = NULL; + shapes[i].shape = NULL; } } } @@ -264,6 +249,7 @@ RigidBodyBullet::RigidBodyBullet() : can_sleep(true), force_integration_callback(NULL), isTransformChanged(false), + previousActiveState(true), maxCollisionsDetection(0), collisionsCount(0), maxAreasWhereIam(10), @@ -287,6 +273,7 @@ RigidBodyBullet::RigidBodyBullet() : for (int i = areasWhereIam.size() - 1; 0 <= i; --i) { areasWhereIam[i] = NULL; } + btBody->setSleepingThresholds(0.2, 0.2); } RigidBodyBullet::~RigidBodyBullet() { @@ -337,7 +324,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) { void RigidBodyBullet::dispatch_callbacks() { /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent - if (btBody->isActive() && force_integration_callback && isTransformChanged) { + if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this); @@ -364,6 +351,8 @@ void RigidBodyBullet::dispatch_callbacks() { /// Lock axis btBody->setLinearVelocity(btBody->getLinearVelocity() * btBody->getLinearFactor()); btBody->setAngularVelocity(btBody->getAngularVelocity() * btBody->getAngularFactor()); + + previousActiveState = btBody->isActive(); } void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) { @@ -580,7 +569,8 @@ Variant RigidBodyBullet::get_state(PhysicsServer::BodyState p_state) const { void RigidBodyBullet::apply_central_impulse(const Vector3 &p_impulse) { btVector3 btImpu; G_TO_B(p_impulse, btImpu); - btBody->activate(); + if (Vector3() != p_impulse) + btBody->activate(); btBody->applyCentralImpulse(btImpu); } @@ -589,14 +579,16 @@ void RigidBodyBullet::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impul btVector3 btPos; G_TO_B(p_impulse, btImpu); G_TO_B(p_pos, btPos); - btBody->activate(); + if (Vector3() != p_impulse) + btBody->activate(); btBody->applyImpulse(btImpu, btPos); } void RigidBodyBullet::apply_torque_impulse(const Vector3 &p_impulse) { btVector3 btImp; G_TO_B(p_impulse, btImp); - btBody->activate(); + if (Vector3() != p_impulse) + btBody->activate(); btBody->applyTorqueImpulse(btImp); } @@ -605,28 +597,32 @@ void RigidBodyBullet::apply_force(const Vector3 &p_force, const Vector3 &p_pos) btVector3 btPos; G_TO_B(p_force, btForce); G_TO_B(p_pos, btPos); - btBody->activate(); + if (Vector3() != p_force) + btBody->activate(); btBody->applyForce(btForce, btPos); } void RigidBodyBullet::apply_central_force(const Vector3 &p_force) { btVector3 btForce; G_TO_B(p_force, btForce); - btBody->activate(); + if (Vector3() != p_force) + btBody->activate(); btBody->applyCentralForce(btForce); } void RigidBodyBullet::apply_torque(const Vector3 &p_torque) { btVector3 btTorq; G_TO_B(p_torque, btTorq); - btBody->activate(); + if (Vector3() != p_torque) + btBody->activate(); btBody->applyTorque(btTorq); } void RigidBodyBullet::set_applied_force(const Vector3 &p_force) { btVector3 btVec = btBody->getTotalTorque(); - btBody->activate(); + if (Vector3() != p_force) + btBody->activate(); btBody->clearForces(); btBody->applyTorque(btVec); @@ -644,7 +640,8 @@ Vector3 RigidBodyBullet::get_applied_force() const { void RigidBodyBullet::set_applied_torque(const Vector3 &p_torque) { btVector3 btVec = btBody->getTotalForce(); - btBody->activate(); + if (Vector3() != p_torque) + btBody->activate(); btBody->clearForces(); btBody->applyCentralForce(btVec); @@ -711,7 +708,8 @@ bool RigidBodyBullet::is_continuous_collision_detection_enabled() const { void RigidBodyBullet::set_linear_velocity(const Vector3 &p_velocity) { btVector3 btVec; G_TO_B(p_velocity, btVec); - btBody->activate(); + if (Vector3() != p_velocity) + btBody->activate(); btBody->setLinearVelocity(btVec); } @@ -724,7 +722,8 @@ Vector3 RigidBodyBullet::get_linear_velocity() const { void RigidBodyBullet::set_angular_velocity(const Vector3 &p_velocity) { btVector3 btVec; G_TO_B(p_velocity, btVec); - btBody->activate(); + if (Vector3() != p_velocity) + btBody->activate(); btBody->setAngularVelocity(btVec); } @@ -833,6 +832,9 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) { void RigidBodyBullet::reload_space_override_modificator() { + if (!is_active()) + return; + Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude()); real_t newLinearDamp(linearDamp); real_t newAngularDamp(angularDamp); diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index c0eb148e2..eb9417e39 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ -/* body_bullet.h */ -/* Author: AndreaCatania */ +/* rigid_body_bullet.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +31,16 @@ #ifndef BODYBULLET_H #define BODYBULLET_H -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "LinearMath/btTransform.h" #include "collision_object_bullet.h" #include "space_bullet.h" +#include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h> +#include <LinearMath/btTransform.h> + +/** + @author AndreaCatania +*/ + class AreaBullet; class SpaceBullet; class btRigidBody; @@ -207,6 +211,7 @@ private: bool isScratchedSpaceOverrideModificator; bool isTransformChanged; + bool previousActiveState; // Last check state ForceIntegrationCallback *force_integration_callback; diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 572a3b447..ee1cc418b 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* shape_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,19 +29,36 @@ /*************************************************************************/ #include "shape_bullet.h" -#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.h" -#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" -#include "btBulletCollisionCommon.h" + #include "btRayShape.h" #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "shape_owner_bullet.h" +#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h> +#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> +#include <btBulletCollisionCommon.h> + +/** + @author AndreaCatania +*/ + ShapeBullet::ShapeBullet() {} ShapeBullet::~ShapeBullet() {} +btCollisionShape *ShapeBullet::create_bt_shape() { + btVector3 s(1, 1, 1); + return create_bt_shape(s); +} + +btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin) { + btVector3 s; + G_TO_B(p_implicit_scale, s); + return create_bt_shape(s, p_margin); +} + btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const { p_btShape->setUserPointer(const_cast<ShapeBullet *>(this)); p_btShape->setMargin(0.); @@ -150,7 +166,7 @@ void PlaneShapeBullet::setup(const Plane &p_plane) { notifyShapeChanged(); } -btCollisionShape *PlaneShapeBullet::create_bt_shape() { +btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { btVector3 btPlaneNormal; G_TO_B(plane.normal, btPlaneNormal); return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d)); @@ -178,8 +194,8 @@ void SphereShapeBullet::setup(real_t p_radius) { notifyShapeChanged(); } -btCollisionShape *SphereShapeBullet::create_bt_shape() { - return prepare(ShapeBullet::create_shape_sphere(radius)); +btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { + return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_margin)); } /* Box */ @@ -205,8 +221,8 @@ void BoxShapeBullet::setup(const Vector3 &p_half_extents) { notifyShapeChanged(); } -btCollisionShape *BoxShapeBullet::create_bt_shape() { - return prepare(ShapeBullet::create_shape_box(half_extents)); +btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { + return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_margin, p_margin, p_margin))); } /* Capsule */ @@ -238,8 +254,8 @@ void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) { notifyShapeChanged(); } -btCollisionShape *CapsuleShapeBullet::create_bt_shape() { - return prepare(ShapeBullet::create_shape_capsule(radius, height)); +btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { + return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin)); } /* Convex polygon */ @@ -280,8 +296,12 @@ void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) { notifyShapeChanged(); } -btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape() { - return prepare(ShapeBullet::create_shape_convex(vertices)); +btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { + btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices)); + cs->setLocalScaling(p_implicit_scale); + prepare(cs); + cs->setMargin(p_margin); + return cs; } /* Concave polygon */ @@ -349,13 +369,15 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) { notifyShapeChanged(); } -btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape() { +btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape); - if (!cs) { + if (!cs) // This is necessary since if 0 faces the creation of concave return NULL cs = ShapeBullet::create_shape_empty(); - } - return prepare(cs); + cs->setLocalScaling(p_implicit_scale); + prepare(cs); + cs->setMargin(p_margin); + return cs; } /* Height map shape */ @@ -407,8 +429,12 @@ void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int notifyShapeChanged(); } -btCollisionShape *HeightMapShapeBullet::create_bt_shape() { - return prepare(ShapeBullet::create_shape_height_field(heights, width, depth, cell_size)); +btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { + btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, cell_size)); + cs->setLocalScaling(p_implicit_scale); + prepare(cs); + cs->setMargin(p_margin); + return cs; } /* Ray shape */ @@ -433,6 +459,6 @@ void RayShapeBullet::setup(real_t p_length) { notifyShapeChanged(); } -btCollisionShape *RayShapeBullet::create_bt_shape() { - return prepare(ShapeBullet::create_shape_ray(length)); +btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { + return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_margin)); } diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 0a56fa170..12fa9754b 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* shape_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,14 +31,19 @@ #ifndef SHAPE_BULLET_H #define SHAPE_BULLET_H -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btScalar.h" -#include "LinearMath/btVector3.h" #include "core/variant.h" #include "geometry.h" #include "rid_bullet.h" #include "servers/physics_server.h" +#include <LinearMath/btAlignedObjectArray.h> +#include <LinearMath/btScalar.h> +#include <LinearMath/btVector3.h> + +/** + @author AndreaCatania +*/ + class ShapeBullet; class btCollisionShape; class ShapeOwnerBullet; @@ -58,7 +62,9 @@ public: ShapeBullet(); virtual ~ShapeBullet(); - virtual btCollisionShape *create_bt_shape() = 0; + btCollisionShape *create_bt_shape(); + btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin = 0); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0) = 0; void add_owner(ShapeOwnerBullet *p_owner); void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false); @@ -94,7 +100,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(const Plane &p_plane); @@ -111,7 +117,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(real_t p_radius); @@ -128,7 +134,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(const Vector3 &p_half_extents); @@ -147,7 +153,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(real_t p_height, real_t p_radius); @@ -164,7 +170,7 @@ public: void get_vertices(Vector<Vector3> &out_vertices); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(const Vector<Vector3> &p_vertices); @@ -182,7 +188,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(PoolVector<Vector3> p_faces); @@ -201,7 +207,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size); @@ -217,7 +223,7 @@ public: virtual void set_data(const Variant &p_data); virtual Variant get_data() const; virtual PhysicsServer::ShapeType get_type() const; - virtual btCollisionShape *create_bt_shape(); + virtual btCollisionShape *create_bt_shape(const btVector3 &p_scale, real_t p_margin = 0); private: void setup(real_t p_length); diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index 04b2b0167..d6ba5d81b 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* shape_owner_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,3 +29,7 @@ /*************************************************************************/ #include "shape_owner_bullet.h" + +/** + @author AndreaCatania +*/ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index d2f3d321c..29d42d12f 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* shape_owner_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,11 +33,15 @@ #include "rid_bullet.h" +/** + @author AndreaCatania +*/ + class ShapeBullet; class btCollisionShape; class CollisionObjectBullet; -/// Each clas that want to use Shapes must inherit this class +/// Each class that want to use Shapes must inherit this class /// E.G. BodyShape is a child of this class ShapeOwnerBullet { public: diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index cfcd0b57f..9e1cd2398 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* slider_joint_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +29,17 @@ /*************************************************************************/ #include "slider_joint_bullet.h" -#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" + #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "rigid_body_bullet.h" +#include <BulletDynamics/ConstraintSolver/btSliderConstraint.h> + +/** + @author AndreaCatania +*/ + SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) : JointBullet() { diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index d50c376ea..d532906c0 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* slider_joint_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +33,10 @@ #include "joint_bullet.h" +/** + @author AndreaCatania +*/ + class RigidBodyBullet; class SliderJointBullet : public JointBullet { diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index ef5c8cac6..5c20eb73f 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* soft_body_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +29,15 @@ /*************************************************************************/ #include "soft_body_bullet.h" + #include "bullet_types_converter.h" #include "bullet_utilities.h" +#include "scene/3d/immediate_geometry.h" #include "space_bullet.h" -#include "scene/3d/immediate_geometry.h" +/** + @author AndreaCatania +*/ SoftBodyBullet::SoftBodyBullet() : CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY), diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 9ee7cd76d..9895643b8 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* soft_body_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,14 +31,16 @@ #ifndef SOFT_BODY_BULLET_H #define SOFT_BODY_BULLET_H +#include "collision_object_bullet.h" +#include "scene/resources/material.h" // TODO remove this please + #ifdef None /// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet #undef None #define x11_None 0L #endif -#include "BulletSoftBody/btSoftBodyHelpers.h" -#include "collision_object_bullet.h" +#include <BulletSoftBody/btSoftBodyHelpers.h> #ifdef x11_None /// This is required to re add the macro None defined by x11 compiler @@ -47,7 +48,9 @@ #define None 0L #endif -#include "scene/resources/material.h" // TODO remove thsi please +/** + @author AndreaCatania +*/ struct SoftShapeData {}; struct TrimeshSoftShapeData : public SoftShapeData { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 3ce4b294d..83dd05576 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ /* space_bullet.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +29,7 @@ /*************************************************************************/ #include "space_bullet.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btGhostObject.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" -#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h" -#include "BulletSoftBody/btSoftRigidDynamicsWorld.h" -#include "btBulletDynamicsCommon.h" + #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" @@ -48,8 +40,22 @@ #include "servers/physics_server.h" #include "soft_body_bullet.h" #include "ustring.h" + +#include <BulletCollision/CollisionDispatch/btCollisionObject.h> +#include <BulletCollision/CollisionDispatch/btGhostObject.h> +#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h> +#include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h> +#include <BulletCollision/NarrowPhaseCollision/btPointCollector.h> +#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> +#include <BulletSoftBody/btSoftRigidDynamicsWorld.h> +#include <btBulletDynamicsCommon.h> + #include <assert.h> +/** + @author AndreaCatania +*/ + BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) : PhysicsDirectSpaceState(), space(p_space) {} @@ -116,7 +122,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -124,12 +130,9 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - btVector3 scale_with_margin; - G_TO_B(p_xform.basis.get_scale(), scale_with_margin); - btConvex->setLocalScaling(scale_with_margin); - btTransform bt_xform; G_TO_B(p_xform, bt_xform); + UNSCALE_BT_BASIS(bt_xform); btCollisionObject collision_object; collision_object.setCollisionShape(btConvex); @@ -138,7 +141,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra GodotAllContactResultCallback btQuery(&collision_object, p_results, p_result_max, &p_exclude); btQuery.m_collisionFilterGroup = 0; btQuery.m_collisionFilterMask = p_collision_mask; - btQuery.m_closestDistanceThreshold = p_margin; + btQuery.m_closestDistanceThreshold = 0; space->dynamicsWorld->contactTest(&collision_object, btQuery); bulletdelete(btConvex); @@ -149,7 +152,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) { ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -160,12 +163,9 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btVector3 bt_motion; G_TO_B(p_motion, bt_motion); - btVector3 scale_with_margin; - G_TO_B(p_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); - bt_convex_shape->setLocalScaling(scale_with_margin); - btTransform bt_xform_from; G_TO_B(p_xform, bt_xform_from); + UNSCALE_BT_BASIS(bt_xform_from); btTransform bt_xform_to(bt_xform_from); bt_xform_to.getOrigin() += bt_motion; @@ -202,7 +202,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -210,12 +210,9 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - btVector3 scale_with_margin; - G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin); - btConvex->setLocalScaling(scale_with_margin); - btTransform bt_xform; G_TO_B(p_shape_xform, bt_xform); + UNSCALE_BT_BASIS(bt_xform); btCollisionObject collision_object; collision_object.setCollisionShape(btConvex); @@ -224,7 +221,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude); btQuery.m_collisionFilterGroup = 0; btQuery.m_collisionFilterMask = p_collision_mask; - btQuery.m_closestDistanceThreshold = p_margin; + btQuery.m_closestDistanceThreshold = 0; space->dynamicsWorld->contactTest(&collision_object, btQuery); r_result_count = btQuery.m_count; @@ -237,7 +234,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -245,12 +242,9 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - btVector3 scale_with_margin; - G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); - btConvex->setLocalScaling(scale_with_margin); - btTransform bt_xform; G_TO_B(p_shape_xform, bt_xform); + UNSCALE_BT_BASIS(bt_xform); btCollisionObject collision_object; collision_object.setCollisionShape(btConvex); @@ -259,7 +253,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude); btQuery.m_collisionFilterGroup = 0; btQuery.m_collisionFilterMask = p_collision_mask; - btQuery.m_closestDistanceThreshold = p_margin; + btQuery.m_closestDistanceThreshold = 0; space->dynamicsWorld->contactTest(&collision_object, btQuery); bulletdelete(btConvex); @@ -796,7 +790,9 @@ void SpaceBullet::update_gravity() { /// I'm leaving this here just for future tests. /// Debug motion and normal vector drawing #define debug_test_motion 0 -#define PERFORM_INITIAL_UNSTACK 1 +#define PERFORM_INITIAL_UNSTACK 0 +#define RECOVERING_MOVEMENT_SCALE 0.4 +#define RECOVERING_MOVEMENT_CYCLES 4 #if debug_test_motion @@ -820,6 +816,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f SceneTree::get_singleton()->get_current_scene()->add_child(motionVec); SceneTree::get_singleton()->get_current_scene()->add_child(normalLine); + motionVec->set_as_toplevel(true); + normalLine->set_as_toplevel(true); + red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); red_mat->set_line_width(20.0); @@ -850,20 +849,24 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f // } //} - btVector3 recover_initial_position(0, 0, 0); - btTransform body_safe_position; G_TO_B(p_from, body_safe_position); + UNSCALE_BT_BASIS(body_safe_position); - { /// Phase one - multi shapes depenetration using margin #if PERFORM_INITIAL_UNSTACK - if (recover_from_penetration(p_body, body_safe_position, recover_initial_position)) { + btVector3 recover_initial_position(0, 0, 0); + { /// Phase one - multi shapes depenetration using margin + for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { + if (recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) { - // Add recover position to "From" and "To" transforms - body_safe_position.getOrigin() += recover_initial_position; + // Add recover position to "From" and "To" transforms + body_safe_position.getOrigin() += recover_initial_position; + } else { + break; + } } -#endif } +#endif btVector3 recovered_motion; G_TO_B(p_motion, recovered_motion); @@ -872,13 +875,13 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f { /// phase two - sweep test, from a secure position without margin #if debug_test_motion - Vector3 sup_line; - B_TO_G(body_safe_position.getOrigin(), sup_line); - motionVec->clear(); - motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); - motionVec->add_vertex(sup_line); - motionVec->add_vertex(sup_line + p_motion * 10); - motionVec->end(); +//Vector3 sup_line; +//B_TO_G(body_safe_position.getOrigin(), sup_line); +//motionVec->clear(); +//motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); +//motionVec->add_vertex(sup_line); +//motionVec->add_vertex(sup_line + p_motion * 10); +//motionVec->end(); #endif for (int shIndex = 0; shIndex < shape_count; ++shIndex) { @@ -892,11 +895,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f } btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); - btTransform shape_world_from; - G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from); - - // Add local shape transform - shape_world_from = body_safe_position * shape_world_from; + btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform; btTransform shape_world_to(shape_world_from); shape_world_to.getOrigin() += recovered_motion; @@ -915,59 +914,75 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f } } - bool hasPenetration = false; + bool has_penetration = false; { /// Phase three - Recover + contact test with margin RecoverResult r_recover_result; + bool l_has_penetration; + real_t l_penetration_distance = 1e20; - hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result); + for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { + l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recovered_motion, &r_recover_result); - if (r_result) { + if (r_result) { +#if PERFORM_INITIAL_UNSTACK + B_TO_G(recovered_motion + recover_initial_position, r_result->motion); +#else + B_TO_G(recovered_motion, r_result->motion); +#endif + if (l_has_penetration) { + has_penetration = true; + if (l_penetration_distance <= r_recover_result.penetration_distance) { + continue; + } - B_TO_G(recovered_motion + recover_initial_position, r_result->motion); + l_penetration_distance = r_recover_result.penetration_distance; - if (hasPenetration) { - const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); - CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); + const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); + CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); - r_result->remainder = p_motion - r_result->motion; // is the remaining movements - B_TO_G(r_recover_result.pointWorld, r_result->collision_point); - B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal); - B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot - r_result->collider = collisionObject->get_self(); - r_result->collider_id = collisionObject->get_instance_id(); - r_result->collider_shape = r_recover_result.other_compound_shape_index; - r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; + r_result->remainder = p_motion - r_result->motion; // is the remaining movements + B_TO_G(r_recover_result.pointWorld, r_result->collision_point); + B_TO_G(r_recover_result.normal, r_result->collision_normal); + B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot + r_result->collider = collisionObject->get_self(); + r_result->collider_id = collisionObject->get_instance_id(); + r_result->collider_shape = r_recover_result.other_compound_shape_index; + r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; - //{ /// Add manifold point to manage collisions - // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); - // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance); - // manifoldPoint.m_index0 = r_result->collision_local_shape; - // manifoldPoint.m_index1 = r_result->collider_shape; - // manifold->addManifoldPoint(manifoldPoint); - // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold); - //} + //{ /// Add manifold point to manage collisions + // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); + // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance); + // manifoldPoint.m_index0 = r_result->collision_local_shape; + // manifoldPoint.m_index1 = r_result->collider_shape; + // manifold->addManifoldPoint(manifoldPoint); + // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold); + //} #if debug_test_motion - Vector3 sup_line2; - B_TO_G(recovered_motion, sup_line2); - //Vector3 sup_pos; - //B_TO_G( pt.getPositionWorldOnB(), sup_pos); - normalLine->clear(); - normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); - normalLine->add_vertex(r_result->collision_point); - normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); - normalLine->end(); +//Vector3 sup_line2; +//B_TO_G(recovered_motion, sup_line2); +////Vector3 sup_pos; +////B_TO_G( pt.getPositionWorldOnB(), sup_pos); +//normalLine->clear(); +//normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); +//normalLine->add_vertex(r_result->collision_point); +//normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); +//normalLine->end(); #endif + } else { + r_result->remainder = Vector3(); + } } else { - r_result->remainder = Vector3(); + if (!l_has_penetration) + break; } } } - return hasPenetration; + return has_penetration; } struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback { @@ -1004,7 +1019,7 @@ public: } }; -bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask()); @@ -1045,24 +1060,24 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) { if (cs->getChildShape(x)->isConvex()) { - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } } else { - if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { + if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } } } } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } } else { - if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { + if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } @@ -1070,15 +1085,26 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran } } +#if debug_test_motion + Vector3 pos; + B_TO_G(p_body_position.getOrigin(), pos); + Vector3 sup_line; + B_TO_G(sum_recover_normals, sup_line); + motionVec->clear(); + motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); + motionVec->add_vertex(pos); + motionVec->add_vertex(pos + (sup_line * 10)); + motionVec->end(); +#endif + return penetration; } -bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { // Initialize GJK input btGjkPairDetector::ClosestPointInput gjk_input; gjk_input.m_transformA = p_transformA; - gjk_input.m_transformA.getOrigin() += r_recover_position; gjk_input.m_transformB = p_transformB; // Perform GJK test @@ -1087,30 +1113,28 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt gjk_pair_detector.getClosestPoints(gjk_input, result, 0); if (0 > result.m_distance) { // Has penetration - r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); + r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale); if (r_recover_result) { - - r_recover_result->hasPenetration = true; - r_recover_result->other_collision_object = p_objectB; - r_recover_result->other_compound_shape_index = p_shapeId_B; - r_recover_result->penetration_distance = result.m_distance; - r_recover_result->pointNormalWorld = result.m_normalOnBInWorld; - r_recover_result->pointWorld = result.m_pointInWorld; + if (result.m_distance < r_recover_result->penetration_distance) { + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = result.m_distance; + r_recover_result->pointWorld = result.m_pointInWorld; + r_recover_result->normal = result.m_normalOnBInWorld; + } } return true; } return false; } -bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { /// Contact test - btTransform p_recovered_transformA(p_transformA); - p_recovered_transformA.getOrigin() += r_recover_position; - - btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A); + btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_transformA, -1, p_shapeId_A); btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS); @@ -1123,16 +1147,17 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC dispatcher->freeCollisionAlgorithm(algorithm); if (contactPointResult.hasHit()) { - r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1); + r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); if (r_recover_result) { - - r_recover_result->hasPenetration = true; - r_recover_result->other_collision_object = p_objectB; - r_recover_result->other_compound_shape_index = p_shapeId_B; - r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; - r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld; - r_recover_result->pointWorld = contactPointResult.m_pointWorld; + if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; + r_recover_result->pointWorld = contactPointResult.m_pointWorld; + r_recover_result->normal = contactPointResult.m_pointNormalWorld; + } } return true; } diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index e5267c01a..8d31ab765 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -1,13 +1,12 @@ /*************************************************************************/ /* space_bullet.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,17 +31,22 @@ #ifndef SPACE_BULLET_H #define SPACE_BULLET_H -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" -#include "LinearMath/btScalar.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btVector3.h" #include "core/variant.h" #include "core/vector.h" #include "godot_result_callbacks.h" #include "rid_bullet.h" #include "servers/physics_server.h" +#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> +#include <BulletCollision/BroadphaseCollision/btOverlappingPairCache.h> +#include <LinearMath/btScalar.h> +#include <LinearMath/btTransform.h> +#include <LinearMath/btVector3.h> + +/** + @author AndreaCatania +*/ + class AreaBullet; class btBroadphaseInterface; class btCollisionDispatcher; @@ -178,23 +182,24 @@ private: struct RecoverResult { bool hasPenetration; - btVector3 pointNormalWorld; + btVector3 normal; btVector3 pointWorld; - btScalar penetration_distance; // Negative is penetration + btScalar penetration_distance; // Negative mean penetration int other_compound_shape_index; const btCollisionObject *other_collision_object; int local_shape_most_recovered; RecoverResult() : - hasPenetration(false) {} + hasPenetration(false), + penetration_distance(1e20) {} }; - bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL); + bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL); /// This is an API that recover a kinematic object from penetration /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions - bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result); + bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL); /// This is an API that recover a kinematic object from penetration /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm - bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result); + bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL); }; #endif diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 22fb391b9..d6351fb6f 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "texture_loader_dds.h" diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index e48d56c89..c7f7839c2 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_dds_types(); void unregister_dds_types(); diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index ae9daa802..9424080b6 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "texture_loader_dds.h" #include "os/file_access.h" diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index c545d210b..14d99ff50 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef TEXTURE_LOADER_DDS_H #define TEXTURE_LOADER_DDS_H diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 396bebf0e..3ad80d397 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "networked_multiplayer_enet.h" #include "io/marshalls.h" #include "os/os.h" diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index d7bc5c784..93758de94 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef NETWORKED_MULTIPLAYER_ENET_H #define NETWORKED_MULTIPLAYER_ENET_H diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 316aca6d9..cabaeb692 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "error_macros.h" #include "networked_multiplayer_enet.h" diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index 0775044bc..bcf0893ae 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_enet_types(); void unregister_enet_types(); diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp index 941df4169..e56ec774d 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_etc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_etc.h" #include "Etc.h" #include "EtcFilter.h" diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h index 8cc0bdc08..371c38176 100644 --- a/modules/etc/image_etc.h +++ b/modules/etc/image_etc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_ETC1_H #define IMAGE_ETC1_H diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index ef0a403e9..1d1f0e1b7 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_etc.h" diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h index 1d9a0e3b2..4a8513a68 100644 --- a/modules/etc/register_types.h +++ b/modules/etc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_etc_types(); void unregister_etc_types(); diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index e8a5aced3..ac89259c9 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "texture_loader_pkm.h" #include "os/file_access.h" diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h index 667870d7c..3c6d9180b 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/etc/texture_loader_pkm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef TEXTURE_LOADER_PKM_H #define TEXTURE_LOADER_PKM_H diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index de6e73a55..bde04b714 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" void register_freetype_types() {} diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index ed8b5656b..0cec0e395 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_freetype_types(); void unregister_freetype_types(); diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index ecde9946c..3887c3e25 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 4e73ebfb9..c92c3f30a 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -245,6 +245,14 @@ if ARGUMENTS.get('gdnative_wrapper', False): gd_wrapper_env = env.Clone() gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/']) + if gd_wrapper_env['use_lto']: + if not env.msvc: + gd_wrapper_env.Append(CCFLAGS=['--no-lto']) + gd_wrapper_env.Append(LINKFLAGS=['--no-lto']) + else: + gd_wrapper_env.Append(CCFLAGS=['/GL-']) + gd_wrapper_env.Append(LINKFLAGS=['/LTCG:OFF']) + if not env.msvc: gd_wrapper_env.Append(CCFLAGS=['-fPIC']) diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index 29e4775e6..49e0a19d9 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h index 96f7b580d..e50be6e19 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.h +++ b/modules/gdnative/arvr/arvr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp index 139750a02..d792e1b4a 100644 --- a/modules/gdnative/arvr/register_types.cpp +++ b/modules/gdnative/arvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h index 491831992..4c651b4f7 100644 --- a/modules/gdnative/arvr/register_types.h +++ b/modules/gdnative/arvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 647d27929..14bd0e965 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -31,6 +31,8 @@ <members> <member name="load_once" type="bool" setter="set_load_once" getter="should_load_once"> </member> + <member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable"> + </member> <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton"> </member> <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix"> diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 9c0041cbe..1379083b4 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative.h" #include "global_constants.h" @@ -37,9 +38,12 @@ #include "scene/main/scene_tree.h" -const String init_symbol = "gdnative_init"; -const String terminate_symbol = "gdnative_terminate"; -const String default_symbol_prefix = "godot_"; +static const String init_symbol = "gdnative_init"; +static const String terminate_symbol = "gdnative_terminate"; +static const String default_symbol_prefix = "godot_"; +static const bool default_singleton = false; +static const bool default_load_once = true; +static const bool default_reloadable = true; // Defined in gdnative_api_struct.gen.cpp extern const godot_gdnative_core_api_struct api_struct; @@ -50,6 +54,9 @@ GDNativeLibrary::GDNativeLibrary() { config_file.instance(); symbol_prefix = default_symbol_prefix; + load_once = default_load_once; + singleton = default_singleton; + reloadable = default_reloadable; if (GDNativeLibrary::loaded_libraries == NULL) { GDNativeLibrary::loaded_libraries = memnew((Map<String, Vector<Ref<GDNative> > >)); @@ -68,14 +75,17 @@ void GDNativeLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once); ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton); ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix); + ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable); ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once); ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton); ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix); + ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix"); + ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable"); } GDNative::GDNative() { @@ -130,6 +140,9 @@ bool GDNative::initialize() { // we should pass library name to dlopen(). The library name is flattened // during export. String path = lib_path.get_file(); +#elif defined(UWP_ENABLED) + // On UWP we use a relative path from the app + String path = lib_path.replace("res://", ""); #else String path = ProjectSettings::get_singleton()->globalize_path(lib_path); #endif @@ -314,9 +327,10 @@ RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_or *r_error = err; } - lib->set_singleton(config->get_value("general", "singleton", false)); - lib->set_load_once(config->get_value("general", "load_once", true)); + lib->set_singleton(config->get_value("general", "singleton", default_singleton)); + lib->set_load_once(config->get_value("general", "load_once", default_load_once)); lib->set_symbol_prefix(config->get_value("general", "symbol_prefix", default_symbol_prefix)); + lib->set_reloadable(config->get_value("general", "reloadable", default_reloadable)); String entry_lib_path; { @@ -412,6 +426,7 @@ Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_reso config->set_value("general", "singleton", lib->is_singleton()); config->set_value("general", "load_once", lib->should_load_once()); config->set_value("general", "symbol_prefix", lib->get_symbol_prefix()); + config->set_value("general", "reloadable", lib->is_reloadable()); return config->save(p_path); } diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 993cd0ece..3298ea950 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDNATIVE_H #define GDNATIVE_H @@ -59,6 +60,7 @@ class GDNativeLibrary : public Resource { bool singleton; bool load_once; String symbol_prefix; + bool reloadable; public: GDNativeLibrary(); @@ -86,6 +88,10 @@ public: return symbol_prefix; } + _FORCE_INLINE_ bool is_reloadable() const { + return reloadable; + } + _FORCE_INLINE_ void set_load_once(bool p_load_once) { load_once = p_load_once; } @@ -96,6 +102,10 @@ public: symbol_prefix = p_symbol_prefix; } + _FORCE_INLINE_ void set_reloadable(bool p_reloadable) { + reloadable = p_reloadable; + } + static void _bind_methods(); }; diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 6c89bcdce..0597e1cdd 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* aabb.cpp */ +/* aabb.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/aabb.h" #include "core/math/aabb.h" diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 8351c4357..1fb0ff050 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/array.h" #include "core/array.h" diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index 7a6599603..372bdf3fb 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/basis.h" #include "core/math/matrix3.h" diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 281a4c416..4089f4458 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/color.h" #include "core/color.h" diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index 836341694..786e61415 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/dictionary.h" #include "core/variant.h" diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 8ff67b10b..041990e13 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/gdnative.h" #include "class_db.h" diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 8dfe151f9..f24facaae 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/node_path.h" #include "core/node_path.h" diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index c92efb8d9..be821edcc 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/plane.h" #include "core/math/plane.h" diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index 562cc344a..6e014905a 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/pool_arrays.h" #include "array.h" diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index c308e5973..56ff7fe3a 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/quat.h" #include "core/math/quat.h" diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index b0b0e2813..83c58db52 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/rect2.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index c6e8d8249..4374738f4 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/rid.h" #include "core/resource.h" diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 67a037736..350dc540f 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/string.h" #include "core/string_db.h" diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index 5c79e0acb..b2a86b843 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* string_name.cpp */ +/* string_name.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/string_name.h" #include "core/string_db.h" diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index b07fcffcb..9bd8c9961 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/transform.h" #include "core/math/transform.h" diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 0a6334516..c69607a18 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/transform2d.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 6483d19d7..423f3312e 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/variant.h" #include "core/reference.h" diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 7be08929b..9e40b4237 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/vector2.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 0027d236f..a7e18fa22 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdnative/vector3.h" #include "core/variant.h" diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 1e638ab70..6424b66d1 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -299,8 +299,8 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { NativePlatformConfig platform_uwp; platform_uwp.name = "Windows Universal"; platform_uwp.entries.push_back("arm"); - platform_uwp.entries.push_back("x86"); - platform_uwp.entries.push_back("x64"); + platform_uwp.entries.push_back("32"); + platform_uwp.entries.push_back("64"); platform_uwp.library_extension = "*.dll"; platforms["UWP"] = platform_uwp; diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 1fa6a0c94..94bc2adc7 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H #define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 2ad497fca..0aafb95e2 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* gdnative_library_singleton_editor.cpp */ +/* gdnative_library_singleton_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef TOOLS_ENABLED #include "gdnative_library_singleton_editor.h" #include "gdnative.h" diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index ee1a32c5a..d3b5ba384 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* gdnative_library_singleton_editor.h */ +/* gdnative_library_singleton_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_NATIVE_LIBRARY_EDITOR_H #define GD_NATIVE_LIBRARY_EDITOR_H diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h index be13ac954..b9aedc0be 100644 --- a/modules/gdnative/include/arvr/godot_arvr.h +++ b/modules/gdnative/include/arvr/godot_arvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_NATIVEARVR_H #define GODOT_NATIVEARVR_H diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index 34339fa24..dca5d4bb1 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* aabb.h */ +/* aabb.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_AABB_H #define GODOT_AABB_H diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 484ffd10b..1e66d133b 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 4898eab24..53e950b4a 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_BASIS_H #define GODOT_BASIS_H diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 857e86a73..1f0ac8354 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_COLOR_H #define GODOT_COLOR_H diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index 6d1f43692..a86d60dc7 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_DICTIONARY_H #define GODOT_DICTIONARY_H diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 9d7829a51..56d3779d3 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_GDNATIVE_H #define GODOT_GDNATIVE_H diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index b5a59fd32..2b55e01d1 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_NODE_PATH_H #define GODOT_NODE_PATH_H diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index dddd17212..6c8a6ae1a 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_PLANE_H #define GODOT_PLANE_H diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h index 81500c918..69a93725a 100644 --- a/modules/gdnative/include/gdnative/pool_arrays.h +++ b/modules/gdnative/include/gdnative/pool_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_POOL_ARRAYS_H #define GODOT_POOL_ARRAYS_H diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index 2be9d8849..4e86960aa 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_QUAT_H #define GODOT_QUAT_H diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 1c66443d4..4adcb73e3 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_RECT2_H #define GODOT_RECT2_H diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index caa1bb967..0942334ee 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_RID_H #define GODOT_RID_H diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 10358cead..080c0aa17 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_STRING_H #define GODOT_STRING_H diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index ee9f603d2..5068a3d8f 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* string_name.h */ +/* string_name.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_STRING_NAME_H #define GODOT_STRING_NAME_H diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index 3b5c189bd..10a242b20 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_TRANSFORM_H #define GODOT_TRANSFORM_H diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index c68bd2963..aed941f13 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_TRANSFORM2D_H #define GODOT_TRANSFORM2D_H diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 06cafcfa6..d2e8246bf 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_VARIANT_H #define GODOT_VARIANT_H diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 4d1117e3a..af97524da 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_VECTOR2_H #define GODOT_VECTOR2_H diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 135a13acc..e0299a8a3 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_VECTOR3_H #define GODOT_VECTOR3_H diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 8baff0fff..fdd2a65bb 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_NATIVESCRIPT_H #define GODOT_NATIVESCRIPT_H diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index d1c210529..671be3bbb 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* godot_nativescript.h */ +/* godot_pluginscript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOT_PLUGINSCRIPT_H #define GODOT_PLUGINSCRIPT_H diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 653445c2d..4012e821b 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "api_generator.h" #ifdef TOOLS_ENABLED diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index a8e2eaf0b..de234b2f0 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef API_GENERATOR_H #define API_GENERATOR_H diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 61ac13b79..b4f7e1555 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "nativescript/godot_nativescript.h" #include "class_db.h" diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 965de062e..e9e318083 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "nativescript.h" #include "gdnative/gdnative.h" @@ -789,8 +790,13 @@ NativeScriptInstance::~NativeScriptInstance() { NativeScriptLanguage *NativeScriptLanguage::singleton; -void NativeScriptLanguage::_unload_stuff() { +void NativeScriptLanguage::_unload_stuff(bool p_reload) { for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) { + + if (p_reload && !library_gdnatives[L->key()]->get_library()->is_reloadable()) { + continue; + } + for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) { // free property stuff first @@ -1107,10 +1113,16 @@ void NativeReloadNode::_notification(int p_what) { #ifndef NO_THREADS MutexLock lock(NSL->mutex); #endif - NSL->_unload_stuff(); + NSL->_unload_stuff(true); for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - L->get()->terminate(); + Ref<GDNative> gdn = L->get(); + + if (!gdn->get_library()->is_reloadable()) { + continue; + } + + gdn->terminate(); NSL->library_classes.erase(L->key()); } @@ -1128,21 +1140,23 @@ void NativeReloadNode::_notification(int p_what) { Set<StringName> libs_to_remove; for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - if (!L->get()->initialize()) { + Ref<GDNative> gdn = L->get(); + + if (!gdn->get_library()->is_reloadable()) { + continue; + } + + if (!gdn->initialize()) { libs_to_remove.insert(L->key()); continue; } NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>()); - void *args[1] = { - (void *)&L->key() - }; - // here the library registers all the classes and stuff. void *proc_ptr; - Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr); + Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr); if (err != OK) { ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data()); } else { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 30fa400cb..ac94c84bc 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef NATIVE_SCRIPT_H #define NATIVE_SCRIPT_H @@ -204,7 +205,7 @@ class NativeScriptLanguage : public ScriptLanguage { private: static NativeScriptLanguage *singleton; - void _unload_stuff(); + void _unload_stuff(bool p_reload = false); #ifndef NO_THREADS Mutex *mutex; diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index d734bba81..cb55a13b3 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "io/resource_loader.h" diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 7ac558f68..7389010f8 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_nativescript_types(); void unregister_nativescript_types(); diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 8f0135082..52d112bc9 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 68696b441..3c7b360ad 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index e358c2fb6..2405afc67 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 79b95ff4e..709345885 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 3648e1a5b..acba297fa 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index b85e7725a..9276ea3ef 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 0b71b3b10..b4525ff8a 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 5600bca5e..6b343ad84 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 5829d08df..8888f9e15 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "core/project_settings.h" diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index 70bbb16c6..76651aa98 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_pluginscript_types(); void unregister_pluginscript_types(); diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index bd9bae529..a0b6fbeb7 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "gdnative/gdnative.h" diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index 08da72016..4549687f5 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_gdnative_types(); void unregister_gdnative_types(); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index b75f67090..228c7dc56 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript.h" #include "engine.h" diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 6e5d59ad0..b5bbaa6dc 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDSCRIPT_H #define GDSCRIPT_H diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index f9385d7a1..f380bedf7 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript_compiler.h" #include "gdscript.h" diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 6e0457ba3..62aafdbe0 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDSCRIPT_COMPILER_H #define GDSCRIPT_COMPILER_H diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index adf678027..bcfe8525b 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript.h" #include "core/engine.h" diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index d6352f1e6..a2f449909 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript_function.h" #include "gdscript.h" @@ -605,7 +606,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { if (src->has_method(*index)) { - err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' ?"; + err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' or funcref(obj, \"" + index->operator String() + "\") ?"; } else { err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "')."; } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 03fd5d52d..9310444c7 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDSCRIPT_FUNCTION_H #define GDSCRIPT_FUNCTION_H diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index ca0a9582a..f15f2197d 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript_functions.h" #include "class_db.h" diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index d1c5815ce..1d5400608 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDSCRIPT_FUNCTIONS_H #define GDSCRIPT_FUNCTIONS_H diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 8c110143b..2a6d37812 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript_parser.h" #include "gdscript.h" diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 3c9c5ea02..485ba1263 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDSCRIPT_PARSER_H #define GDSCRIPT_PARSER_H diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index e3a0af8ee..6a844cd65 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gdscript_tokenizer.h" #include "gdscript_functions.h" diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index d19367177..b020c8519 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDSCRIPT_TOKENIZER_H #define GDSCRIPT_TOKENIZER_H diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index e707032ed..95efcda80 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "gdscript.h" diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index a674877f3..2b88a67c7 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_gdscript_types(); void unregister_gdscript_types(); diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index e9bb90631..c30c6d77b 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -95,6 +95,22 @@ Returns whether or not grid items are centered on the Z axis. </description> </method> + <method name="get_collision_layer_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + </description> + </method> <method name="get_meshes"> <return type="Array"> </return> @@ -222,6 +238,26 @@ <description> </description> </method> + <method name="set_collision_layer_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_octant_size"> <return type="void"> </return> @@ -249,6 +285,12 @@ </description> </method> </methods> + <members> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + </member> + </members> <constants> <constant name="INVALID_CELL_ITEM" value="-1"> Invalid cell item that can be used in [method set_cell_item] to clear cells (or represent an empty cell in [method get_cell_item]). diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 0b73cbfc6..e8e9419af 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "grid_map.h" #include "message_queue.h" #include "scene/3d/light.h" @@ -198,6 +199,58 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } +void GridMap::set_collision_layer(uint32_t p_layer) { + + collision_layer = p_layer; + _reset_physic_bodies_collision_filters(); +} + +uint32_t GridMap::get_collision_layer() const { + + return collision_layer; +} + +void GridMap::set_collision_mask(uint32_t p_mask) { + + collision_mask = p_mask; + _reset_physic_bodies_collision_filters(); +} + +uint32_t GridMap::get_collision_mask() const { + + return collision_mask; +} + +void GridMap::set_collision_mask_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_mask(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_mask(mask); +} + +bool GridMap::get_collision_mask_bit(int p_bit) const { + + return get_collision_mask() & (1 << p_bit); +} + +void GridMap::set_collision_layer_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_layer(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_layer(mask); +} + +bool GridMap::get_collision_layer_bit(int p_bit) const { + + return get_collision_layer() & (1 << p_bit); +} + void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) { if (!theme.is_null()) @@ -311,6 +364,8 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { g->dirty = true; g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); + PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); + PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { @@ -575,6 +630,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) { return false; } +void GridMap::_reset_physic_bodies_collision_filters() { + for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { + PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); + PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); + } +} + void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); @@ -815,6 +877,18 @@ void GridMap::_update_octants_callback() { void GridMap::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme); ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme); @@ -855,6 +929,10 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes); ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + BIND_CONSTANT(INVALID_CELL_ITEM); } @@ -1067,6 +1145,9 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { GridMap::GridMap() { + collision_layer = 1; + collision_mask = 1; + cell_size = Vector3(2, 2, 2); octant_size = 8; awaiting_update = false; diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 241ac7a43..b17fe43ae 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GRID_MAP_H #define GRID_MAP_H @@ -136,6 +137,9 @@ class GridMap : public Spatial { OctantKey() { key = 0; } }; + uint32_t collision_layer; + uint32_t collision_mask; + Transform last_transform; bool _in_tree; @@ -173,6 +177,7 @@ class GridMap : public Spatial { return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size; } + void _reset_physic_bodies_collision_filters(); void _octant_enter_world(const OctantKey &p_key); void _octant_exit_world(const OctantKey &p_key); bool _octant_update(const OctantKey &p_key); @@ -210,6 +215,18 @@ public: INVALID_CELL_ITEM = -1 }; + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + void set_theme(const Ref<MeshLibrary> &p_theme); Ref<MeshLibrary> get_theme() const; diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 3a5d0fd3f..7b7bc0fa2 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "grid_map_editor_plugin.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index ecbfbf2d6..3fc92bf7a 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GRID_MAP_EDITOR_PLUGIN_H #define GRID_MAP_EDITOR_PLUGIN_H diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index e2f6b57c0..a3ceea10a 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #ifndef _3D_DISABLED #include "class_db.h" diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index c50f89155..4ff107bec 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_gridmap_types(); void unregister_gridmap_types(); diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 08ac62450..3cc362b5d 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_loader_hdr.h" #include "os/os.h" diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index 569978d28..3cce48374 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_LOADER_HDR_H #define IMAGE_LOADER_HDR_H diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index 808b16843..8688daad6 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_loader_hdr.h" diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index e453192d9..e064f5d94 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_hdr_types(); void unregister_hdr_types(); diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 57ec074bb..0168be3a2 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_loader_jpegd.h" #include "os/os.h" diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index 6a2f04241..3e3ac5217 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_LOADER_JPG_H #define IMAGE_LOADER_JPG_H diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index 85dee90eb..450ac065f 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_loader_jpegd.h" diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 3d912a439..6f10c18c1 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_jpg_types(); void unregister_jpg_types(); diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp index 35253d5a7..07a81e07b 100644 --- a/modules/mobile_vr/mobile_interface.cpp +++ b/modules/mobile_vr/mobile_interface.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_interface.h b/modules/mobile_vr/mobile_interface.h index b652edc1c..bb84281b4 100644 --- a/modules/mobile_vr/mobile_interface.h +++ b/modules/mobile_vr/mobile_interface.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef MOBILE_VR_INTERFACE_H #define MOBILE_VR_INTERFACE_H diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index f742ecbf0..0655727a4 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "mobile_interface.h" diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index a492fff39..621f8dea8 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_mobile_vr_types(); void unregister_mobile_vr_types(); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index af5a0334c..949c63605 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "csharp_script.h" #include <mono/metadata/threads.h> @@ -122,6 +123,16 @@ void CSharpLanguage::init() { void CSharpLanguage::finish() { + finalizing = true; + +#ifdef TOOLS_ENABLED + // Must be here, to avoid StringName leaks + if (BindingsGenerator::singleton) { + memdelete(BindingsGenerator::singleton); + BindingsGenerator::singleton = NULL; + } +#endif + // Release gchandle bindings before finalizing mono runtime gchandle_bindings.clear(); @@ -129,6 +140,8 @@ void CSharpLanguage::finish() { memdelete(gdmono); gdmono = NULL; } + + finalizing = false; } void CSharpLanguage::get_reserved_words(List<String> *p_words) const { @@ -742,6 +755,8 @@ CSharpLanguage::CSharpLanguage() { ERR_FAIL_COND(singleton); singleton = this; + finalizing = false; + gdmono = NULL; #ifdef NO_THREADS @@ -798,12 +813,9 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { ERR_FAIL_NULL_V(mono_object, NULL); // Tie managed to unmanaged - bool strong_handle = true; Reference *ref = Object::cast_to<Reference>(p_object); if (ref) { - strong_handle = false; - // Unsafe refcount increment. The managed instance also counts as a reference. // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. @@ -812,8 +824,7 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { ref->reference(); } - Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) : - MonoGCHandle::create_weak(mono_object); + Ref<MonoGCHandle> gchandle = MonoGCHandle::create_strong(mono_object); #ifndef NO_THREADS script_bind_lock->lock(); @@ -838,27 +849,38 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { return; } + if (finalizing) + return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there + #ifndef NO_THREADS script_bind_lock->lock(); #endif - gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data); + Map<Object *, Ref<MonoGCHandle> >::Element *data = (Map<Object *, Ref<MonoGCHandle> >::Element *)p_data; + + // Set the native instance field to IntPtr.Zero, if not yet garbage collected + MonoObject *mono_object = data->value()->get_target(); + if (mono_object) { + CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL); + } + + gchandle_bindings.erase(data); #ifndef NO_THREADS script_bind_lock->unlock(); #endif } -void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) { +void CSharpInstance::_ml_call_reversed(MonoObject *p_mono_object, GDMonoClass *p_klass, const StringName &p_method, const Variant **p_args, int p_argcount) { - GDMonoClass *base = klass->get_parent_class(); + GDMonoClass *base = p_klass->get_parent_class(); if (base && base != script->native) - _ml_call_reversed(base, p_method, p_args, p_argcount); + _ml_call_reversed(p_mono_object, base, p_method, p_args, p_argcount); - GDMonoMethod *method = klass->get_method(p_method, p_argcount); + GDMonoMethod *method = p_klass->get_method(p_method, p_argcount); if (method) { - method->invoke(get_mono_object(), p_args); + method->invoke(p_mono_object, p_args); } } @@ -892,19 +914,23 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!script.is_valid(), false); + MonoObject *mono_object = get_mono_object(); + ERR_FAIL_NULL_V(mono_object, false); + GDMonoClass *top = script->script_class; while (top && top != script->native) { GDMonoField *field = script->script_class->get_field(p_name); if (field) { - MonoObject *mono_object = get_mono_object(); - - ERR_EXPLAIN("Reference has been garbage collected?"); - ERR_FAIL_NULL_V(mono_object, false); + field->set_value_from_variant(mono_object, p_value); + return true; + } - field->set_value(mono_object, p_value); + GDMonoProperty *property = script->script_class->get_property(p_name); + if (property) { + property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value)); return true; } @@ -913,16 +939,15 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { // Call _set - Variant name = p_name; - const Variant *args[2] = { &name, &p_value }; - - MonoObject *mono_object = get_mono_object(); top = script->script_class; while (top && top != script->native) { GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2); if (method) { + Variant name = p_name; + const Variant *args[2] = { &name, &p_value }; + MonoObject *ret = method->invoke(mono_object, args); if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true) @@ -939,31 +964,49 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const { ERR_FAIL_COND_V(!script.is_valid(), false); + MonoObject *mono_object = get_mono_object(); + ERR_FAIL_NULL_V(mono_object, false); + GDMonoClass *top = script->script_class; while (top && top != script->native) { GDMonoField *field = top->get_field(p_name); if (field) { - MonoObject *mono_object = get_mono_object(); - - ERR_EXPLAIN("Reference has been garbage collected?"); - ERR_FAIL_NULL_V(mono_object, false); - MonoObject *value = field->get_value(mono_object); r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type()); return true; } - // Call _get + GDMonoProperty *property = top->get_property(p_name); + + if (property) { + MonoObject *exc = NULL; + MonoObject *value = property->get_value(mono_object, &exc); + if (exc) { + r_ret = Variant(); + GDMonoUtils::print_unhandled_exception(exc); + } else { + r_ret = GDMonoMarshal::mono_object_to_variant(value, property->get_type()); + } + return true; + } + + top = top->get_parent_class(); + } + + // Call _get + top = script->script_class; + + while (top && top != script->native) { GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1); if (method) { Variant name = p_name; const Variant *args[1] = { &name }; - MonoObject *ret = method->invoke(get_mono_object(), args); + MonoObject *ret = method->invoke(mono_object, args); if (ret) { r_ret = GDMonoMarshal::mono_object_to_variant(ret); @@ -1020,7 +1063,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, MonoObject *mono_object = get_mono_object(); - ERR_EXPLAIN("Reference has been garbage collected?"); ERR_FAIL_NULL_V(mono_object, Variant()); if (!script.is_valid()) @@ -1054,23 +1096,34 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant * if (script.is_valid()) { MonoObject *mono_object = get_mono_object(); - GDMonoClass *top = script->script_class; + ERR_FAIL_NULL(mono_object); - while (top && top != script->native) { - GDMonoMethod *method = top->get_method(p_method, p_argcount); + _call_multilevel(mono_object, p_method, p_args, p_argcount); + } +} - if (method) - method->invoke(mono_object, p_args); +void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) { - top = top->get_parent_class(); - } + GDMonoClass *top = script->script_class; + + while (top && top != script->native) { + GDMonoMethod *method = top->get_method(p_method, p_argcount); + + if (method) + method->invoke(p_mono_object, p_args); + + top = top->get_parent_class(); } } void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { if (script.is_valid()) { - _ml_call_reversed(script->script_class, p_method, p_args, p_argcount); + MonoObject *mono_object = get_mono_object(); + + ERR_FAIL_NULL(mono_object); + + _ml_call_reversed(mono_object, script->script_class, p_method, p_args, p_argcount); } } @@ -1118,7 +1171,7 @@ void CSharpInstance::refcount_incremented() { Reference *ref_owner = Object::cast_to<Reference>(owner); - if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here + if (ref_owner->reference_get_count() > 1) { // The managed side also holds a reference, hence 1 instead of 0 // The reference count was increased after the managed side was the only one referencing our owner. // This means the owner is being referenced again by the unmanaged side, // so the owner must hold the managed side alive again to avoid it from being GCed. @@ -1138,7 +1191,7 @@ bool CSharpInstance::refcount_decremented() { int refcount = ref_owner->reference_get_count(); - if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here + if (refcount == 1) { // The managed side also holds a reference, hence 1 instead of 0 // If owner owner is no longer referenced by the unmanaged side, // the managed instance takes responsibility of deleting the owner when GCed. @@ -1155,6 +1208,20 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } +ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const { + + if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) + return RPC_MODE_REMOTE; + if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) + return RPC_MODE_SYNC; + if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) + return RPC_MODE_MASTER; + if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) + return RPC_MODE_SLAVE; + + return RPC_MODE_DISABLED; +} + ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { GDMonoClass *top = script->script_class; @@ -1162,17 +1229,8 @@ ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) while (top && top != script->native) { GDMonoMethod *method = top->get_method(p_method); - if (method) { // TODO should we reject static methods? - // TODO cache result - if (method->has_attribute(CACHED_CLASS(RemoteAttribute))) - return RPC_MODE_REMOTE; - if (method->has_attribute(CACHED_CLASS(SyncAttribute))) - return RPC_MODE_SYNC; - if (method->has_attribute(CACHED_CLASS(MasterAttribute))) - return RPC_MODE_MASTER; - if (method->has_attribute(CACHED_CLASS(SlaveAttribute))) - return RPC_MODE_SLAVE; - } + if (method && !method->is_static()) + return _member_get_rpc_mode(method); top = top->get_parent_class(); } @@ -1187,17 +1245,13 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab while (top && top != script->native) { GDMonoField *field = top->get_field(p_variable); - if (field) { // TODO should we reject static fields? - // TODO cache result - if (field->has_attribute(CACHED_CLASS(RemoteAttribute))) - return RPC_MODE_REMOTE; - if (field->has_attribute(CACHED_CLASS(SyncAttribute))) - return RPC_MODE_SYNC; - if (field->has_attribute(CACHED_CLASS(MasterAttribute))) - return RPC_MODE_MASTER; - if (field->has_attribute(CACHED_CLASS(SlaveAttribute))) - return RPC_MODE_SLAVE; - } + if (field && !field->is_static()) + return _member_get_rpc_mode(field); + + GDMonoProperty *property = top->get_property(p_variable); + + if (property && !property->is_static()) + return _member_get_rpc_mode(property); top = top->get_parent_class(); } @@ -1207,10 +1261,25 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab void CSharpInstance::notification(int p_notification) { + MonoObject *mono_object = get_mono_object(); + + if (p_notification == Object::NOTIFICATION_PREDELETE) { + if (mono_object != NULL) { // otherwise it was collected, and the finalizer already called NOTIFICATION_PREDELETE + call_notification_no_check(mono_object, p_notification); + // Set the native instance field to IntPtr.Zero + CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL); + } + return; + } + + call_notification_no_check(mono_object, p_notification); +} + +void CSharpInstance::call_notification_no_check(MonoObject *p_mono_object, int p_notification) { Variant value = p_notification; const Variant *args[1] = { &value }; - call_multilevel(CACHED_STRING_NAME(_notification), args, 1); + _call_multilevel(p_mono_object, CACHED_STRING_NAME(_notification), args, 1); } Ref<Script> CSharpInstance::get_script() const { @@ -1307,7 +1376,7 @@ bool CSharpScript::_update_exports() { // We are creating a temporary new instance of the class here to get the default value // TODO Workaround. Should be replaced with IL opcodes analysis - MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw()); + MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr()); if (tmp_object) { CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround @@ -1330,65 +1399,55 @@ bool CSharpScript::_update_exports() { GDMonoClass *top = script_class; while (top && top != native) { + PropertyInfo prop_info; + bool exported; + const Vector<GDMonoField *> &fields = top->get_all_fields(); for (int i = fields.size() - 1; i >= 0; i--) { GDMonoField *field = fields[i]; - if (field->is_static()) { - if (field->has_attribute(CACHED_CLASS(ExportAttribute))) - ERR_PRINTS("Cannot export field because it is static: " + top->get_full_name() + "." + field->get_name()); - continue; - } - - String name = field->get_name(); - StringName cname = name; + if (_get_member_export(top, field, prop_info, exported)) { + StringName name = field->get_name(); - if (member_info.has(cname)) - continue; + if (exported) { + member_info[name] = prop_info; + exported_members_cache.push_front(prop_info); - ManagedType field_type = field->get_type(); - Variant::Type type = GDMonoMarshal::managed_to_variant_type(field_type); + if (tmp_object) { + exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + } + } else { + member_info[name] = prop_info; + } + } + } - if (field->has_attribute(CACHED_CLASS(ExportAttribute))) { - // Field has Export attribute - MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute)); + const Vector<GDMonoProperty *> &properties = top->get_all_properties(); - PropertyHint hint; - String hint_string; + for (int i = properties.size() - 1; i >= 0; i--) { + GDMonoProperty *property = properties[i]; - if (type == Variant::NIL) { - ERR_PRINTS("Unknown type of exported field: " + top->get_full_name() + "." + field->get_name()); - continue; - } else if (type == Variant::INT && field_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(field_type.type_class->get_raw())) { - type = Variant::INT; - hint = PROPERTY_HINT_ENUM; + if (_get_member_export(top, property, prop_info, exported)) { + StringName name = property->get_name(); - Vector<MonoClassField *> fields = field_type.type_class->get_enum_fields(); + if (exported) { + member_info[name] = prop_info; + exported_members_cache.push_front(prop_info); - for (int i = 0; i < fields.size(); i++) { - if (i > 0) - hint_string += ","; - hint_string += mono_field_get_name(fields[i]); + if (tmp_object) { + MonoObject *exc = NULL; + MonoObject *ret = property->get_value(tmp_object, &exc); + if (exc) { + exported_members_defval_cache[name] = Variant(); + GDMonoUtils::print_unhandled_exception(exc); + } else { + exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(ret); + } } - } else if (type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(field_type.type_class)) { - hint = PROPERTY_HINT_RESOURCE_TYPE; - hint_string = NATIVE_GDMONOCLASS_NAME(field_type.type_class); } else { - hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)); - hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr); + member_info[name] = prop_info; } - - PropertyInfo prop_info = PropertyInfo(type, name, hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE); - - member_info[cname] = prop_info; - exported_members_cache.push_front(prop_info); - - if (tmp_object) { - exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); - } - } else { - member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); } } @@ -1412,6 +1471,77 @@ bool CSharpScript::_update_exports() { return false; } +bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) { + + StringName name = p_member->get_name(); + + if (p_member->is_static()) { + if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) + ERR_PRINTS("Cannot export member because it is static: " + p_class->get_full_name() + "." + name.operator String()); + return false; + } + + if (member_info.has(name)) + return false; + + ManagedType type; + + if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) { + type = static_cast<GDMonoField *>(p_member)->get_type(); + } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) { + type = static_cast<GDMonoProperty *>(p_member)->get_type(); + } else { + CRASH_NOW(); + } + + Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type); + + if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) { + if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) { + GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member); + if (!property->has_getter() || !property->has_setter()) { + ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String()); + return false; + } + } + + MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute)); + + PropertyHint hint; + String hint_string; + + if (variant_type == Variant::NIL) { + ERR_PRINTS("Unknown type of exported member: " + p_class->get_full_name() + "." + name.operator String()); + return false; + } else if (variant_type == Variant::INT && type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(type.type_class->get_mono_ptr())) { + variant_type = Variant::INT; + hint = PROPERTY_HINT_ENUM; + + Vector<MonoClassField *> fields = type.type_class->get_enum_fields(); + + for (int i = 0; i < fields.size(); i++) { + if (i > 0) + hint_string += ","; + hint_string += mono_field_get_name(fields[i]); + } + } else if (variant_type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(type.type_class)) { + hint = PROPERTY_HINT_RESOURCE_TYPE; + hint_string = NATIVE_GDMONOCLASS_NAME(type.type_class); + } else { + hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)); + hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr); + } + + r_prop_info = PropertyInfo(variant_type, name.operator String(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE); + r_exported = true; + } else { + r_prop_info = PropertyInfo(variant_type, name.operator String(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); + r_exported = false; + } + + return true; +} + void CSharpScript::_clear() { tool = false; @@ -1580,7 +1710,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg /* STEP 2, INITIALIZE AND CONSTRUCT */ - MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw()); + MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr()); if (!mono_object) { instance->script = Ref<CSharpScript>(); diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 255665b49..171601f3d 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef CSHARP_SCRIPT_H #define CSHARP_SCRIPT_H @@ -104,6 +105,8 @@ class CSharpScript : public Script { void _clear(); bool _update_exports(); + bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported); + CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error); Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); @@ -167,7 +170,7 @@ class CSharpInstance : public ScriptInstance { bool base_ref; bool ref_dying; - void _ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount); + void _ml_call_reversed(MonoObject *p_mono_object, GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount); void _reference_owner_unsafe(); void _unreference_owner_unsafe(); @@ -176,6 +179,10 @@ class CSharpInstance : public ScriptInstance { friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *); static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle); + void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount); + + RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const; + public: MonoObject *get_mono_object() const; @@ -192,13 +199,14 @@ public: void mono_object_disposed(); - void refcount_incremented(); - bool refcount_decremented(); + virtual void refcount_incremented(); + virtual bool refcount_decremented(); - RPCMode get_rpc_mode(const StringName &p_method) const; - RPCMode get_rset_mode(const StringName &p_variable) const; + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; virtual void notification(int p_notification); + void call_notification_no_check(MonoObject *p_mono_object, int p_notification); virtual Ref<Script> get_script() const; @@ -215,6 +223,8 @@ class CSharpLanguage : public ScriptLanguage { static CSharpLanguage *singleton; + bool finalizing; + GDMono *gdmono; SelfList<CSharpScript>::List script_list; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index fbb9b2ed1..2205ac4e9 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "bindings_generator.h" #ifdef DEBUG_METHODS_ENABLED @@ -108,7 +109,9 @@ const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in bool BindingsGenerator::verbose_output = false; -static String snake_to_pascal_case(const String &p_identifier) { +BindingsGenerator *BindingsGenerator::singleton = NULL; + +static String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false) { String ret; Vector<String> parts = p_identifier.split("_", true); @@ -118,6 +121,10 @@ static String snake_to_pascal_case(const String &p_identifier) { if (part.length()) { part[0] = _find_upper(part[0]); + if (p_input_is_upper) { + for (int j = 1; j < part.length(); j++) + part[j] = _find_lower(part[j]); + } ret += part; } else { if (i == 0 || i == (parts.size() - 1)) { @@ -137,7 +144,7 @@ static String snake_to_pascal_case(const String &p_identifier) { return ret; } -static String snake_to_camel_case(const String &p_identifier) { +static String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper = false) { String ret; Vector<String> parts = p_identifier.split("_", true); @@ -146,8 +153,13 @@ static String snake_to_camel_case(const String &p_identifier) { String part = parts[i]; if (part.length()) { - if (i != 0) + if (i != 0) { part[0] = _find_upper(part[0]); + } + if (p_input_is_upper) { + for (int j = i != 0 ? 1 : 0; j < part.length(); j++) + part[j] = _find_lower(part[j]); + } ret += part; } else { if (i == 0 || i == (parts.size() - 1)) { @@ -167,12 +179,31 @@ static String snake_to_camel_case(const String &p_identifier) { return ret; } +String BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) { + + CRASH_COND(p_ienum.constants.empty()); + + const List<ConstantInterface>::Element *front = p_ienum.constants.front(); + int candidate_len = front->get().name.length(); + + for (const List<ConstantInterface>::Element *E = front->next(); E; E = E->next()) { + int j = 0; + for (j = 0; j < candidate_len && j < E->get().name.length(); j++) { + if (front->get().name[j] != E->get().name[j]) + break; + } + candidate_len = j; + } + + return front->get().name.substr(0, candidate_len); +} + void BindingsGenerator::_generate_header_icalls() { core_custom_icalls.clear(); core_custom_icalls.push_back(InternalCall(ICALL_GET_METHODBIND, "IntPtr", "string type, string method")); - core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "IntPtr ptr")); + core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "object obj, IntPtr ptr")); core_custom_icalls.push_back(InternalCall(ICALL_CONNECT_SIGNAL_AWAITER, "Error", "IntPtr source, string signal, IntPtr target, " CS_CLASS_SIGNALAWAITER " awaiter")); @@ -220,7 +251,7 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) { const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type); String im_sig = "IntPtr " CS_PARAM_METHODBIND ", IntPtr " CS_PARAM_INSTANCE; - String im_unique_sig = imethod.return_type + ",IntPtr,IntPtr"; + String im_unique_sig = imethod.return_type.operator String() + ",IntPtr,IntPtr"; // Get arguments information int i = 0; @@ -256,6 +287,129 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) { } } +void BindingsGenerator::_generate_global_constants(List<String> &p_output) { + + // Constants (in partial GD class) + + p_output.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK); + p_output.push_back(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{"); + + for (const List<ConstantInterface>::Element *E = global_constants.front(); E; E = E->next()) { + const ConstantInterface &iconstant = E->get(); + + if (iconstant.const_doc && iconstant.const_doc->description.size()) { + p_output.push_back(MEMBER_BEGIN "/// <summary>\n"); + + Vector<String> description_lines = iconstant.const_doc->description.split("\n"); + + for (int i = 0; i < description_lines.size(); i++) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { + p_output.push_back(INDENT2 "/// "); + p_output.push_back(description_line.xml_escape()); + p_output.push_back("\n"); + } + } + + p_output.push_back(INDENT2 "/// </summary>"); + } + + p_output.push_back(MEMBER_BEGIN "public const int "); + p_output.push_back(iconstant.name); + p_output.push_back(" = "); + p_output.push_back(itos(iconstant.value)); + p_output.push_back(";"); + } + + if (!global_constants.empty()) + p_output.push_back("\n"); + + p_output.push_back(INDENT1 CLOSE_BLOCK); // end of GD class + + // Enums + + for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) { + const EnumInterface &ienum = E->get(); + + CRASH_COND(ienum.constants.empty()); + + String enum_proxy_name = ienum.cname.operator String(); + + bool enum_in_static_class = false; + + if (enum_proxy_name.find(".") > 0) { + enum_in_static_class = true; + String enum_class_name = enum_proxy_name.get_slicec('.', 0); + enum_proxy_name = enum_proxy_name.get_slicec('.', 1); + + CRASH_COND(enum_class_name != "Variant"); // Hard-coded... + + if (verbose_output) { + WARN_PRINTS("Declaring global enum `" + enum_proxy_name + "` inside static class `" + enum_class_name + "`"); + } + + p_output.push_back("\n" INDENT1 "public static partial class "); + p_output.push_back(enum_class_name); + p_output.push_back("\n" INDENT1 OPEN_BLOCK); + } + + p_output.push_back("\n" INDENT1 "public enum "); + p_output.push_back(enum_proxy_name); + p_output.push_back("\n" INDENT1 OPEN_BLOCK); + + for (const List<ConstantInterface>::Element *E = ienum.constants.front(); E; E = E->next()) { + const ConstantInterface &iconstant = E->get(); + + if (iconstant.const_doc && iconstant.const_doc->description.size()) { + p_output.push_back(INDENT2 "/// <summary>\n"); + + Vector<String> description_lines = iconstant.const_doc->description.split("\n"); + + for (int i = 0; i < description_lines.size(); i++) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { + p_output.push_back(INDENT2 "/// "); + p_output.push_back(description_line.xml_escape()); + p_output.push_back("\n"); + } + } + + p_output.push_back(INDENT2 "/// </summary>\n"); + } + + String constant_name = iconstant.name; + + if (!ienum.prefix.empty() && constant_name.begins_with(ienum.prefix)) { + constant_name = constant_name.substr(ienum.prefix.length(), constant_name.length()); + } + + if (constant_name[0] >= '0' && constant_name[0] <= '9') { + // The name of enum constants may begin with a numeric digit when strip from the enum prefix, + // so we make the prefix one word shorter in those cases. + int i = 0; + for (i = ienum.prefix.length() - 1; i >= 0; i--) { + if (ienum.prefix[i] >= 'A' && ienum.prefix[i] <= 'Z') + break; + } + constant_name = ienum.prefix.substr(i, ienum.prefix.length()) + constant_name; + } + + p_output.push_back(INDENT2); + p_output.push_back(constant_name); + p_output.push_back(" = "); + p_output.push_back(itos(iconstant.value)); + p_output.push_back(E != ienum.constants.back() ? ",\n" : "\n"); + } + + p_output.push_back(INDENT1 CLOSE_BLOCK); + + if (enum_in_static_class) + p_output.push_back(INDENT1 CLOSE_BLOCK); + } + + p_output.push_back(CLOSE_BLOCK); // end of namespace +} + Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bool p_verbose_output) { verbose_output = p_verbose_output; @@ -282,7 +436,19 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo if (!solution.set_path(p_output_dir)) return ERR_FILE_NOT_FOUND; - for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) { + // Generate source file for global scope constants and enums + { + List<String> constants_source; + _generate_global_constants(constants_source); + String output_file = path_join(core_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs"); + Error save_err = _save_file(output_file, constants_source); + if (save_err != OK) + return save_err; + + compile_items.push_back(output_file); + } + + for (Map<StringName, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) { const TypeInterface &itype = E->get(); if (itype.api_type == ClassDB::API_EDITOR) @@ -314,49 +480,6 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo #undef GENERATE_BUILTIN_TYPE - // Generate source for GlobalConstants - - String constants_source; - int global_constants_count = GlobalConstants::get_global_constant_count(); - - if (global_constants_count > 0) { - Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope"); - - ERR_EXPLAIN("Could not find `@GlobalScope` in DocData"); - ERR_FAIL_COND_V(!match, ERR_BUG); - - const DocData::ClassDoc &global_scope_doc = match->value(); - - for (int i = 0; i < global_constants_count; i++) { - const DocData::ConstantDoc &const_doc = global_scope_doc.constants[i]; - - if (i > 0) - constants_source += MEMBER_BEGIN; - - if (const_doc.description.size()) { - constants_source += "/// <summary>\n"; - - Vector<String> description_lines = const_doc.description.split("\n"); - - for (int i = 0; i < description_lines.size(); i++) { - if (description_lines[i].size()) { - constants_source += INDENT2 "/// "; - constants_source += description_lines[i].strip_edges().xml_escape(); - constants_source += "\n"; - } - } - - constants_source += INDENT2 "/// </summary>" MEMBER_BEGIN; - } - - constants_source += "public const int "; - constants_source += GlobalConstants::get_global_constant_name(i); - constants_source += " = "; - constants_source += itos(GlobalConstants::get_global_constant_value(i)); - constants_source += ";"; - } - } - // Generate sources from compressed files Map<String, CompressedFile> compressed_files; @@ -372,19 +495,6 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo data.resize(file_data.uncompressed_size); Compression::decompress(data.ptrw(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE); - if (file_name.get_basename() == BINDINGS_GLOBAL_SCOPE_CLASS) { - // GD.cs must be formatted to include the generated global constants - String data_str = String::utf8(reinterpret_cast<const char *>(data.ptr()), data.size()); - - Dictionary format_keys; - format_keys["GodotGlobalConstants"] = constants_source; - data_str = data_str.format(format_keys, "/*{_}*/"); - - CharString data_utf8 = data_str.utf8(); - data.resize(data_utf8.length()); - copymem(data.ptrw(), reinterpret_cast<const uint8_t *>(data_utf8.get_data()), data_utf8.length()); - } - FileAccessRef file = FileAccess::open(output_file, FileAccess::WRITE); ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); file->store_buffer(data.ptr(), data.size()); @@ -470,7 +580,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, if (!solution.set_path(p_output_dir)) return ERR_FILE_NOT_FOUND; - for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) { + for (Map<StringName, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) { const TypeInterface &itype = E->get(); if (itype.api_type != ClassDB::API_EDITOR) @@ -543,7 +653,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, // e.g.: warning CS0108: 'SpriteBase3D.FLAG_MAX' hides inherited member 'GeometryInstance.FLAG_MAX'. Use the new keyword if hiding was intended. Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const String &p_output_file) { - bool is_derived_type = itype.base_name.length(); + bool is_derived_type = itype.base_name != StringName(); List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls; @@ -569,9 +679,10 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str Vector<String> description_lines = class_doc->description.split("\n"); for (int i = 0; i < description_lines.size(); i++) { - if (description_lines[i].size()) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { output.push_back(INDENT1 "/// "); - output.push_back(description_lines[i].strip_edges().xml_escape()); + output.push_back(description_line.xml_escape()); output.push_back("\n"); } } @@ -592,7 +703,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output.push_back(obj_types[itype.base_name].proxy_name); output.push_back("\n"); } else { - ERR_PRINTS("Base type '" + itype.base_name + "' does not exist, for class " + itype.name); + ERR_PRINTS("Base type '" + itype.base_name.operator String() + "' does not exist, for class " + itype.name); return ERR_INVALID_DATA; } @@ -602,18 +713,19 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str // Add constants - for (int i = 0; i < class_doc->constants.size(); i++) { - const DocData::ConstantDoc &const_doc = class_doc->constants[i]; + for (const List<ConstantInterface>::Element *E = itype.constants.front(); E; E = E->next()) { + const ConstantInterface &iconstant = E->get(); - if (const_doc.description.size()) { + if (iconstant.const_doc && iconstant.const_doc->description.size()) { output.push_back(MEMBER_BEGIN "/// <summary>\n"); - Vector<String> description_lines = const_doc.description.split("\n"); + Vector<String> description_lines = iconstant.const_doc->description.split("\n"); for (int i = 0; i < description_lines.size(); i++) { - if (description_lines[i].size()) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { output.push_back(INDENT2 "/// "); - output.push_back(description_lines[i].strip_edges().xml_escape()); + output.push_back(description_line.xml_escape()); output.push_back("\n"); } } @@ -622,24 +734,84 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str } output.push_back(MEMBER_BEGIN "public const int "); - output.push_back(const_doc.name); + output.push_back(iconstant.name); output.push_back(" = "); - output.push_back(const_doc.value); + output.push_back(itos(iconstant.value)); output.push_back(";"); } - if (class_doc->constants.size()) + if (itype.constants.size()) output.push_back("\n"); - // Add properties + // Add enums + + for (const List<EnumInterface>::Element *E = itype.enums.front(); E; E = E->next()) { + const EnumInterface &ienum = E->get(); + + ERR_FAIL_COND_V(ienum.constants.empty(), ERR_BUG); + + output.push_back(MEMBER_BEGIN "public enum "); + output.push_back(ienum.cname.operator String()); + output.push_back(MEMBER_BEGIN OPEN_BLOCK); + + for (const List<ConstantInterface>::Element *E = ienum.constants.front(); E; E = E->next()) { + const ConstantInterface &iconstant = E->get(); + + if (iconstant.const_doc && iconstant.const_doc->description.size()) { + output.push_back(INDENT3 "/// <summary>\n"); + + Vector<String> description_lines = iconstant.const_doc->description.split("\n"); + + for (int i = 0; i < description_lines.size(); i++) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { + output.push_back(INDENT3 "/// "); + output.push_back(description_line.xml_escape()); + output.push_back("\n"); + } + } - const Vector<DocData::PropertyDoc> &properties = class_doc->properties; + output.push_back(INDENT3 "/// </summary>\n"); + } + + String constant_name = iconstant.name; + + if (!ienum.prefix.empty() && constant_name.begins_with(ienum.prefix)) { + constant_name = constant_name.substr(ienum.prefix.length(), constant_name.length()); + } + + if (constant_name[0] >= '0' && constant_name[0] <= '9') { + // The name of enum constants may begin with a numeric digit when strip from the enum prefix, + // so we make the prefix one word shorter in those cases. + int i = 0; + for (i = ienum.prefix.length() - 1; i >= 0; i--) { + if (ienum.prefix[i] >= 'A' && ienum.prefix[i] <= 'Z') + break; + } + constant_name = ienum.prefix.substr(i, ienum.prefix.length()) + constant_name; + } + + output.push_back(INDENT3); + output.push_back(constant_name); + output.push_back(" = "); + output.push_back(itos(iconstant.value)); + output.push_back(E != ienum.constants.back() ? ",\n" : "\n"); + } + + output.push_back(INDENT2 CLOSE_BLOCK); + } + + if (itype.enums.size()) + output.push_back("\n"); + + // Add properties - for (int i = 0; i < properties.size(); i++) { - const DocData::PropertyDoc &prop_doc = properties[i]; - Error prop_err = _generate_cs_property(itype, prop_doc, output); + for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) { + const PropertyInterface &iprop = E->get(); + Error prop_err = _generate_cs_property(itype, iprop, output); if (prop_err != OK) { - ERR_EXPLAIN("Failed to generate property '" + prop_doc.name + "' for class '" + itype.name + "'"); + ERR_EXPLAIN("Failed to generate property '" + iprop.cname.operator String() + + "' for class '" + itype.name + "'"); ERR_FAIL_V(prop_err); } } @@ -762,18 +934,18 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3 "if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN " = false;\n" INDENT5 CS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR - "(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD - " = IntPtr.Zero;\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3 + "(this, " BINDINGS_PTR_FIELD ");\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3 + "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" INDENT3 "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2); - Map<String, TypeInterface>::Element *array_itype = builtin_types.find("Array"); + Map<StringName, TypeInterface>::Element *array_itype = builtin_types.find(name_cache.type_Array); if (!array_itype) { ERR_PRINT("BUG: Array type interface not found!"); return ERR_BUG; } - Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object"); + Map<StringName, TypeInterface>::Element *object_itype = obj_types.find("Object"); if (!object_itype) { ERR_PRINT("BUG: Object type interface not found!"); @@ -787,7 +959,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str } } - Map<String, String>::Element *extra_member = extra_members.find(itype.name); + Map<StringName, String>::Element *extra_member = extra_members.find(itype.cname); if (extra_member) output.push_back(extra_member->get()); @@ -820,43 +992,39 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str return _save_file(p_output_file, output); } -Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInterface &p_itype, const DocData::PropertyDoc &p_prop_doc, List<String> &p_output) { +Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInterface &p_itype, const PropertyInterface &p_iprop, List<String> &p_output) { - const MethodInterface *setter = p_itype.find_method_by_name(p_prop_doc.setter); + const MethodInterface *setter = p_itype.find_method_by_name(p_iprop.setter); // Search it in base types too const TypeInterface *current_type = &p_itype; - while (!setter && current_type->base_name.length()) { - Map<String, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name); + while (!setter && current_type->base_name != StringName()) { + Map<StringName, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name); ERR_FAIL_NULL_V(base_match, ERR_BUG); current_type = &base_match->get(); - setter = current_type->find_method_by_name(p_prop_doc.setter); + setter = current_type->find_method_by_name(p_iprop.setter); } - const MethodInterface *getter = p_itype.find_method_by_name(p_prop_doc.getter); + const MethodInterface *getter = p_itype.find_method_by_name(p_iprop.getter); // Search it in base types too current_type = &p_itype; - while (!getter && current_type->base_name.length()) { - Map<String, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name); + while (!getter && current_type->base_name != StringName()) { + Map<StringName, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name); ERR_FAIL_NULL_V(base_match, ERR_BUG); current_type = &base_match->get(); - getter = current_type->find_method_by_name(p_prop_doc.getter); + getter = current_type->find_method_by_name(p_iprop.getter); } ERR_FAIL_COND_V(!setter && !getter, ERR_BUG); - bool is_valid = false; - int prop_index = ClassDB::get_property_index(p_itype.name, p_prop_doc.name, &is_valid); - ERR_FAIL_COND_V(!is_valid, ERR_BUG); - if (setter) { - int setter_argc = prop_index != -1 ? 2 : 1; + int setter_argc = p_iprop.index != -1 ? 2 : 1; ERR_FAIL_COND_V(setter->arguments.size() != setter_argc, ERR_BUG); } if (getter) { - int getter_argc = prop_index != -1 ? 1 : 0; + int getter_argc = p_iprop.index != -1 ? 1 : 0; ERR_FAIL_COND_V(getter->arguments.size() != getter_argc, ERR_BUG); } @@ -864,18 +1032,12 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte ERR_FAIL_COND_V(getter->return_type != setter->arguments.back()->get().type, ERR_BUG); } - // Let's not trust PropertyDoc::type - String proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type; + StringName proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type; const TypeInterface *prop_itype = _get_type_by_name_or_null(proptype_name); - if (!prop_itype) { - // Try with underscore prefix - prop_itype = _get_type_by_name_or_null("_" + proptype_name); - } - - ERR_FAIL_NULL_V(prop_itype, ERR_BUG); + ERR_FAIL_NULL_V(prop_itype, ERR_BUG); // Property type not found - String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(p_prop_doc.name)); + String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(p_iprop.cname)); // Prevent property and enclosing type from sharing the same name if (prop_proxy_name == p_itype.proxy_name) { @@ -887,15 +1049,16 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte prop_proxy_name += "_"; } - if (p_prop_doc.description.size()) { + if (p_iprop.prop_doc && p_iprop.prop_doc->description.size()) { p_output.push_back(MEMBER_BEGIN "/// <summary>\n"); - Vector<String> description_lines = p_prop_doc.description.split("\n"); + Vector<String> description_lines = p_iprop.prop_doc->description.split("\n"); for (int i = 0; i < description_lines.size(); i++) { - if (description_lines[i].size()) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { p_output.push_back(INDENT2 "/// "); - p_output.push_back(description_lines[i].strip_edges().xml_escape()); + p_output.push_back(description_line.xml_escape()); p_output.push_back("\n"); } } @@ -917,16 +1080,34 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte p_output.push_back(INDENT3 "get\n" OPEN_BLOCK_L3); p_output.push_back("return "); p_output.push_back(getter->proxy_name + "("); - if (prop_index != -1) - p_output.push_back(itos(prop_index)); + if (p_iprop.index != -1) { + const ArgumentInterface &idx_arg = getter->arguments.front()->get(); + if (idx_arg.type != name_cache.type_int) { + // Assume the index parameter is an enum + const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type); + CRASH_COND(idx_arg_type == NULL); + p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index)); + } else { + p_output.push_back(itos(p_iprop.index)); + } + } p_output.push_back(");\n" CLOSE_BLOCK_L3); } if (setter) { p_output.push_back(INDENT3 "set\n" OPEN_BLOCK_L3); p_output.push_back(setter->proxy_name + "("); - if (prop_index != -1) - p_output.push_back(itos(prop_index) + ", "); + if (p_iprop.index != -1) { + const ArgumentInterface &idx_arg = setter->arguments.front()->get(); + if (idx_arg.type != name_cache.type_int) { + // Assume the index parameter is an enum + const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type); + CRASH_COND(idx_arg_type == NULL); + p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index) + ", "); + } else { + p_output.push_back(itos(p_iprop.index) + ", "); + } + } p_output.push_back("value);\n" CLOSE_BLOCK_L3); } @@ -1033,9 +1214,10 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf Vector<String> description_lines = p_imethod.method_doc->description.split("\n"); for (int i = 0; i < description_lines.size(); i++) { - if (description_lines[i].size()) { + String description_line = description_lines[i].strip_edges(); + if (description_line.size()) { p_output.push_back(INDENT2 "/// "); - p_output.push_back(description_lines[i].strip_edges().xml_escape()); + p_output.push_back(description_line.xml_escape()); p_output.push_back("\n"); } } @@ -1069,7 +1251,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf if (p_imethod.is_virtual) { // Godot virtual method must be overridden, therefore we return a default value by default. - if (return_type->name == "void") { + if (return_type->cname == name_cache.type_void) { p_output.push_back("return;\n" CLOSE_BLOCK_L2); } else { p_output.push_back("return default("); @@ -1108,7 +1290,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf if (p_imethod.arguments.size()) p_output.push_back(cs_in_statements); - if (return_type->name == "void") { + if (return_type->cname == name_cache.type_void) { p_output.push_back(im_call); } else if (return_type->cs_out.empty()) { p_output.push_back("return " + im_call); @@ -1142,7 +1324,7 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) { generated_icall_funcs.clear(); - for (Map<String, TypeInterface>::Element *type_elem = obj_types.front(); type_elem; type_elem = type_elem->next()) { + for (Map<StringName, TypeInterface>::Element *type_elem = obj_types.front(); type_elem; type_elem = type_elem->next()) { const TypeInterface &itype = type_elem->get(); List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls; @@ -1295,7 +1477,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte if (p_imethod.is_virtual) return OK; // Ignore - bool ret_void = p_imethod.return_type == "void"; + bool ret_void = p_imethod.return_type == name_cache.type_void; const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type); @@ -1447,14 +1629,19 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte return OK; } -const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const String &p_name) { +const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const StringName &p_cname) { - const Map<String, TypeInterface>::Element *match = builtin_types.find(p_name); + const Map<StringName, TypeInterface>::Element *match = builtin_types.find(p_cname); if (match) return &match->get(); - match = obj_types.find(p_name); + match = obj_types.find(p_cname); + + if (match) + return &match->get(); + + match = enum_types.find(p_cname); if (match) return &match->get(); @@ -1462,24 +1649,27 @@ const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_ return NULL; } -const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const String &p_name) { +const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const StringName &p_cname) { - const TypeInterface *found = _get_type_by_name_or_null(p_name); + const TypeInterface *found = _get_type_by_name_or_null(p_cname); if (found) return found; - ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_name); + ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_cname.operator String()); - const Map<String, TypeInterface>::Element *match = placeholder_types.find(p_name); + const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_cname); if (match) return &match->get(); TypeInterface placeholder; - TypeInterface::create_placeholder_type(placeholder, p_name); + TypeInterface::create_placeholder_type(placeholder, p_cname); - return &placeholder_types.insert(placeholder.name, placeholder)->get(); + return &placeholder_types.insert(placeholder.cname, placeholder)->get(); +} + +static void _create_constant_interface_from(const StringName &p_constant, const DocData::ClassDoc &p_classdoc) { } void BindingsGenerator::_populate_object_type_interfaces() { @@ -1490,8 +1680,6 @@ void BindingsGenerator::_populate_object_type_interfaces() { ClassDB::get_class_list(&class_list); class_list.sort_custom<StringName::AlphCompare>(); - StringName refclass_name = String("Reference"); - while (class_list.size()) { StringName type_cname = class_list.front()->get(); @@ -1502,21 +1690,23 @@ void BindingsGenerator::_populate_object_type_interfaces() { continue; } + if (!ClassDB::is_class_exposed(type_cname)) { + if (verbose_output) + WARN_PRINTS("Ignoring type " + type_cname.operator String() + " because it's not exposed"); + class_list.pop_front(); + continue; + } + + ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(type_cname); + TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type); itype.base_name = ClassDB::get_parent_class(type_cname); itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name); itype.is_instantiable = ClassDB::can_instance(type_cname) && !itype.is_singleton; - itype.is_reference = ClassDB::is_parent_class(type_cname, refclass_name); + itype.is_reference = ClassDB::is_parent_class(type_cname, name_cache.type_Reference); itype.memory_own = itype.is_reference; - if (!ClassDB::is_class_exposed(type_cname)) { - if (verbose_output) - WARN_PRINTS("Ignoring type " + String(type_cname) + " because it's not exposed"); - class_list.pop_front(); - continue; - } - itype.c_out = "\treturn "; itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED; itype.c_out += itype.is_reference ? "(%1.ptr());\n" : "(%1);\n"; @@ -1530,6 +1720,53 @@ void BindingsGenerator::_populate_object_type_interfaces() { itype.im_type_in = "IntPtr"; itype.im_type_out = itype.proxy_name; + List<PropertyInfo> property_list; + ClassDB::get_property_list(type_cname, &property_list, true); + + // Populate properties + + for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) { + const PropertyInfo &property = E->get(); + + if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_CATEGORY) + continue; + + PropertyInterface iprop; + iprop.cname = property.name; + iprop.proxy_name = escape_csharp_keyword(snake_to_pascal_case(iprop.cname)); + iprop.setter = ClassDB::get_property_setter(type_cname, iprop.cname); + iprop.getter = ClassDB::get_property_getter(type_cname, iprop.cname); + + bool valid = false; + iprop.index = ClassDB::get_property_index(type_cname, iprop.cname, &valid); + ERR_FAIL_COND(!valid); + + // Prevent property and enclosing type from sharing the same name + if (iprop.proxy_name == itype.proxy_name) { + if (verbose_output) { + WARN_PRINTS("Name of property `" + iprop.proxy_name + "` is ambiguous with the name of its class `" + + itype.proxy_name + "`. Renaming property to `" + iprop.proxy_name + "_`"); + } + + iprop.proxy_name += "_"; + } + + iprop.prop_doc = NULL; + + for (int i = 0; i < itype.class_doc->properties.size(); i++) { + const DocData::PropertyDoc &prop_doc = itype.class_doc->properties[i]; + + if (prop_doc.name == iprop.cname) { + iprop.prop_doc = &prop_doc; + break; + } + } + + itype.properties.push_back(iprop); + } + + // Populate methods + List<MethodInfo> virtual_method_list; ClassDB::get_virtual_methods(type_cname, &virtual_method_list, true); @@ -1547,6 +1784,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { MethodInterface imethod; imethod.name = method_info.name; + imethod.cname = imethod.name; if (method_info.flags & METHOD_FLAG_VIRTUAL) imethod.is_virtual = true; @@ -1570,12 +1808,12 @@ void BindingsGenerator::_populate_object_type_interfaces() { // The method Object.free is registered as a virtual method, but without the virtual flag. // This is because this method is not supposed to be overridden, but called. // We assume the return type is void. - imethod.return_type = "void"; + imethod.return_type = name_cache.type_void; // Actually, more methods like this may be added in the future, // which could actually will return something differnet. // Let's put this to notify us if that ever happens. - if (itype.name != "Object" || imethod.name != "free") { + if (itype.cname != name_cache.type_Object || imethod.name != "free") { if (verbose_output) { WARN_PRINTS("Notification: New unexpected virtual non-overridable method found.\n" "We only expected Object.free, but found " + @@ -1585,22 +1823,21 @@ void BindingsGenerator::_populate_object_type_interfaces() { } else { ERR_PRINTS("Missing MethodBind for non-virtual method: " + itype.name + "." + imethod.name); } - } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { - //imethod.return_type = return_info.class_name; - imethod.return_type = "int"; + } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant? + imethod.return_type = return_info.class_name; } else if (return_info.class_name != StringName()) { imethod.return_type = return_info.class_name; } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { imethod.return_type = return_info.hint_string; } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { - imethod.return_type = "Variant"; + imethod.return_type = name_cache.type_Variant; } else if (return_info.type == Variant::NIL) { - imethod.return_type = "void"; + imethod.return_type = name_cache.type_void; } else { imethod.return_type = Variant::get_type_name(return_info.type); } - if (!itype.requires_collections && imethod.return_type == "Dictionary") + if (!itype.requires_collections && imethod.return_type == name_cache.type_Dictionary) itype.requires_collections = true; for (int i = 0; i < argc; i++) { @@ -1609,22 +1846,21 @@ void BindingsGenerator::_populate_object_type_interfaces() { ArgumentInterface iarg; iarg.name = arginfo.name; - if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { - //iarg.type = arginfo.class_name; - iarg.type = "int"; + if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant? + iarg.type = arginfo.class_name; } else if (arginfo.class_name != StringName()) { iarg.type = arginfo.class_name; } else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) { iarg.type = arginfo.hint_string; } else if (arginfo.type == Variant::NIL) { - iarg.type = "Variant"; + iarg.type = name_cache.type_Variant; } else { iarg.type = Variant::get_type_name(arginfo.type); } iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name)); - if (!itype.requires_collections && iarg.type == "Dictionary") + if (!itype.requires_collections && iarg.type == name_cache.type_Dictionary) itype.requires_collections = true; if (m && m->has_default_argument(i)) { @@ -1636,7 +1872,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { if (imethod.is_vararg) { ArgumentInterface ivararg; - ivararg.type = "VarArg"; + ivararg.type = name_cache.type_VarArg; ivararg.name = "@args"; imethod.add_argument(ivararg); } @@ -1663,12 +1899,10 @@ void BindingsGenerator::_populate_object_type_interfaces() { } if (!imethod.is_virtual && imethod.name[0] == '_') { - const Vector<DocData::PropertyDoc> &properties = itype.class_doc->properties; - - for (int i = 0; i < properties.size(); i++) { - const DocData::PropertyDoc &prop_doc = properties[i]; + for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) { + const PropertyInterface &iprop = E->get(); - if (prop_doc.getter == imethod.name || prop_doc.setter == imethod.name) { + if (iprop.setter == imethod.name || iprop.getter == imethod.name) { imethod.is_internal = true; itype.methods.push_back(imethod); break; @@ -1679,7 +1913,84 @@ void BindingsGenerator::_populate_object_type_interfaces() { } } - obj_types.insert(itype.name, itype); + // Populate enums and constants + + List<String> constant_list; + ClassDB::get_integer_constant_list(type_cname, &constant_list, true); + + const HashMap<StringName, List<StringName> > &enum_map = class_info->enum_map; + const StringName *k = NULL; + + while ((k = enum_map.next(k))) { + StringName enum_proxy_cname = *k; + String enum_proxy_name = enum_proxy_cname.operator String(); + if (itype.find_property_by_proxy_name(enum_proxy_cname)) { + // We have several conflicts between enums and PascalCase properties, + // so we append 'Enum' to the enum name in those cases. + enum_proxy_name += "Enum"; + enum_proxy_cname = StringName(enum_proxy_name); + } + EnumInterface ienum(enum_proxy_cname); + const List<StringName> &constants = enum_map.get(*k); + for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) { + int *value = class_info->constant_map.getptr(E->get()); + ERR_FAIL_NULL(value); + constant_list.erase(E->get().operator String()); + + ConstantInterface iconstant(snake_to_pascal_case(E->get(), true), *value); + + iconstant.const_doc = NULL; + for (int i = 0; i < itype.class_doc->constants.size(); i++) { + const DocData::ConstantDoc &const_doc = itype.class_doc->constants[i]; + + if (const_doc.name == iconstant.name) { + iconstant.const_doc = &const_doc; + break; + } + } + + ienum.constants.push_back(iconstant); + } + + ienum.prefix = _determine_enum_prefix(ienum); + + itype.enums.push_back(ienum); + + TypeInterface enum_itype; + enum_itype.name = itype.name + "." + String(*k); + enum_itype.cname = StringName(enum_itype.name); + enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name; + enum_itype.c_arg_in = "&%s"; + enum_itype.c_type = "int"; + enum_itype.c_type_in = "int"; + enum_itype.c_type_out = "int"; + enum_itype.cs_type = enum_itype.proxy_name; + enum_itype.im_type_in = enum_itype.proxy_name; + enum_itype.im_type_out = enum_itype.proxy_name; + enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[enum_itype.proxy_name]; + enum_types.insert(enum_itype.cname, enum_itype); + } + + for (const List<String>::Element *E = constant_list.front(); E; E = E->next()) { + int *value = class_info->constant_map.getptr(E->get()); + ERR_FAIL_NULL(value); + + ConstantInterface iconstant(snake_to_pascal_case(E->get(), true), *value); + + iconstant.const_doc = NULL; + for (int i = 0; i < itype.class_doc->constants.size(); i++) { + const DocData::ConstantDoc &const_doc = itype.class_doc->constants[i]; + + if (const_doc.name == iconstant.name) { + iconstant.const_doc = &const_doc; + break; + } + } + + itype.constants.push_back(iconstant); + } + + obj_types.insert(itype.cname, itype); class_list.pop_front(); } @@ -1704,7 +2015,10 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg r_iarg.default_argument = bool(p_val) ? "true" : "false"; break; case Variant::INT: - break; // Keep it + if (r_iarg.type != name_cache.type_int) { + r_iarg.default_argument = "(%s)" + r_iarg.default_argument; + } + break; case Variant::REAL: #ifndef REAL_T_IS_DOUBLE r_iarg.default_argument += "f"; @@ -1762,7 +2076,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg default: {} } - if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == "Variant" && r_iarg.default_argument != "null") + if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == name_cache.type_Variant && r_iarg.default_argument != "null") r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; } @@ -1774,7 +2088,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { #define INSERT_STRUCT_TYPE(m_type, m_type_in) \ { \ - itype = TypeInterface::create_value_type(#m_type); \ + itype = TypeInterface::create_value_type(String(#m_type)); \ itype.c_in = "\tMARSHALLED_IN(" #m_type ", %1, %1_in);\n"; \ itype.c_out = "\tMARSHALLED_OUT(" #m_type ", %1, ret_out)\n" \ "\treturn mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(%2), ret_out);\n"; \ @@ -1783,7 +2097,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cs_in = "ref %s"; \ itype.cs_out = "return (" #m_type ")%0;"; \ itype.im_type_out = "object"; \ - builtin_types.insert(#m_type, itype); \ + builtin_types.insert(itype.cname, itype); \ } INSERT_STRUCT_TYPE(Vector2, "real_t*") @@ -1799,22 +2113,22 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { #undef INSERT_STRUCT_TYPE -#define INSERT_PRIMITIVE_TYPE(m_type) \ - { \ - itype = TypeInterface::create_value_type(#m_type); \ - itype.c_arg_in = "&%s"; \ - itype.c_type_in = #m_type; \ - itype.c_type_out = #m_type; \ - itype.im_type_in = #m_type; \ - itype.im_type_out = #m_type; \ - builtin_types.insert(#m_type, itype); \ +#define INSERT_PRIMITIVE_TYPE(m_type) \ + { \ + itype = TypeInterface::create_value_type(String(#m_type)); \ + itype.c_arg_in = "&%s"; \ + itype.c_type_in = #m_type; \ + itype.c_type_out = #m_type; \ + itype.im_type_in = #m_type; \ + itype.im_type_out = #m_type; \ + builtin_types.insert(itype.cname, itype); \ } INSERT_PRIMITIVE_TYPE(bool) //INSERT_PRIMITIVE_TYPE(int) // int - itype = TypeInterface::create_value_type("int"); + itype = TypeInterface::create_value_type(String("int")); itype.c_arg_in = "&%s_in"; //* ptrcall only supports int64_t and uint64_t itype.c_in = "\t%0 %1_in = (%0)%1;\n"; @@ -1825,7 +2139,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.c_type_out = itype.name; itype.im_type_in = itype.name; itype.im_type_out = itype.name; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); #undef INSERT_PRIMITIVE_TYPE @@ -1836,6 +2150,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { #else itype.name = "float"; #endif + itype.cname = itype.name; itype.proxy_name = itype.name; itype.c_arg_in = "&%s_in"; //* ptrcall only supports double @@ -1848,11 +2163,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cs_type = itype.proxy_name; itype.im_type_in = itype.proxy_name; itype.im_type_out = itype.proxy_name; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); // String itype = TypeInterface(); itype.name = "String"; + itype.cname = itype.name; itype.proxy_name = "string"; itype.c_in = "\t%0 %1_in = " C_METHOD_MONOSTR_TO_GODOT "(%1);\n"; itype.c_out = "\treturn " C_METHOD_MONOSTR_FROM_GODOT "(%1);\n"; @@ -1863,11 +2179,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cs_type = itype.proxy_name; itype.im_type_in = itype.proxy_name; itype.im_type_out = itype.proxy_name; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); // NodePath itype = TypeInterface(); itype.name = "NodePath"; + itype.cname = itype.name; itype.proxy_name = "NodePath"; itype.c_out = "\treturn memnew(NodePath(%1));\n"; itype.c_type = itype.name; @@ -1879,16 +2196,17 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.im_type_in = "IntPtr"; itype.im_type_out = "IntPtr"; _populate_builtin_type(itype, Variant::NODE_PATH); - extra_members.insert(itype.name, MEMBER_BEGIN "public NodePath() : this(string.Empty) {}\n" MEMBER_BEGIN "public NodePath(string path)\n" OPEN_BLOCK_L2 - "this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2 - MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2 - MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2 - "return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2); - builtin_types.insert(itype.name, itype); + extra_members.insert(itype.cname, MEMBER_BEGIN "public NodePath() : this(string.Empty) {}\n" MEMBER_BEGIN "public NodePath(string path)\n" OPEN_BLOCK_L2 + "this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2 + MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2 + MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2 + "return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2); + builtin_types.insert(itype.cname, itype); // RID itype = TypeInterface(); itype.name = "RID"; + itype.cname = itype.name; itype.proxy_name = "RID"; itype.c_out = "\treturn memnew(RID(%1));\n"; itype.c_type = itype.name; @@ -1900,13 +2218,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.im_type_in = "IntPtr"; itype.im_type_out = "IntPtr"; _populate_builtin_type(itype, Variant::_RID); - extra_members.insert(itype.name, MEMBER_BEGIN "internal RID()\n" OPEN_BLOCK_L2 - "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L2); - builtin_types.insert(itype.name, itype); + extra_members.insert(itype.cname, MEMBER_BEGIN "internal RID()\n" OPEN_BLOCK_L2 + "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L2); + builtin_types.insert(itype.cname, itype); // Variant itype = TypeInterface(); itype.name = "Variant"; + itype.cname = itype.name; itype.proxy_name = "object"; itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_VARIANT "(%1);\n"; itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_VARIANT "(%1);\n"; @@ -1917,11 +2236,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cs_type = itype.proxy_name; itype.im_type_in = "object"; itype.im_type_out = itype.proxy_name; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); // VarArg (fictitious type to represent variable arguments) itype = TypeInterface(); itype.name = "VarArg"; + itype.cname = itype.name; itype.proxy_name = "object[]"; itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(Array) "(%1);\n"; itype.c_arg_in = "&%s_in"; @@ -1929,12 +2249,13 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.c_type_in = "MonoArray*"; itype.cs_type = "params object[]"; itype.im_type_in = "object[]"; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); #define INSERT_ARRAY_FULL(m_name, m_type, m_proxy_t) \ { \ itype = TypeInterface(); \ itype.name = #m_name; \ + itype.cname = itype.name; \ itype.proxy_name = #m_proxy_t "[]"; \ itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(m_type) "(%1);\n"; \ itype.c_out = "\treturn " C_METHOD_MONOARRAY_FROM(m_type) "(%1);\n"; \ @@ -1971,6 +2292,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { // Dictionary itype = TypeInterface(); itype.name = "Dictionary"; + itype.cname = itype.name; itype.proxy_name = "Dictionary<object, object>"; itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_DICT "(%1);\n"; itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_DICT "(%1);\n"; @@ -1981,11 +2303,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cs_type = itype.proxy_name; itype.im_type_in = itype.proxy_name; itype.im_type_out = itype.proxy_name; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); // void (fictitious type to represent the return type of methods that do not return anything) itype = TypeInterface(); itype.name = "void"; + itype.cname = itype.name; itype.proxy_name = itype.name; itype.c_type = itype.name; itype.c_type_in = itype.c_type; @@ -1993,21 +2316,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cs_type = itype.proxy_name; itype.im_type_in = itype.proxy_name; itype.im_type_out = itype.proxy_name; - builtin_types.insert(itype.name, itype); - - // Error - itype = TypeInterface(); - itype.name = "Error"; - itype.proxy_name = "Error"; - itype.c_type = itype.name; - itype.c_type_in = itype.c_type; - itype.c_type_out = itype.c_type; - itype.cs_type = itype.proxy_name; - itype.cs_in = "(int)%0"; - itype.cs_out = "return (Error)%s;"; - itype.im_type_in = "int"; - itype.im_type_out = "int"; - builtin_types.insert(itype.name, itype); + builtin_types.insert(itype.cname, itype); } void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype) { @@ -2024,6 +2333,7 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant:: MethodInterface imethod; imethod.name = mi.name; + imethod.cname = imethod.name; imethod.proxy_name = mi.name; for (int i = 0; i < mi.arguments.size(); i++) { @@ -2033,11 +2343,11 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant:: iarg.name = pi.name; if (pi.type == Variant::NIL) - iarg.type = "Variant"; + iarg.type = name_cache.type_Variant; else iarg.type = Variant::get_type_name(pi.type); - if (!r_itype.requires_collections && iarg.type == "Dictionary") + if (!r_itype.requires_collections && iarg.type == name_cache.type_Dictionary) r_itype.requires_collections = true; if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0) @@ -2048,12 +2358,12 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant:: if (mi.return_val.type == Variant::NIL) { if (mi.return_val.name != "") - imethod.return_type = "Variant"; + imethod.return_type = name_cache.type_Variant; } else { imethod.return_type = Variant::get_type_name(mi.return_val.type); } - if (!r_itype.requires_collections && imethod.return_type == "Dictionary") + if (!r_itype.requires_collections && imethod.return_type == name_cache.type_Dictionary) r_itype.requires_collections = true; if (r_itype.class_doc) { @@ -2069,15 +2379,112 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant:: } } -BindingsGenerator::BindingsGenerator() { +void BindingsGenerator::_populate_global_constants() { + + int global_constants_count = GlobalConstants::get_global_constant_count(); + + if (global_constants_count > 0) { + Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope"); + + ERR_EXPLAIN("Could not find `@GlobalScope` in DocData"); + CRASH_COND(!match); + + const DocData::ClassDoc &global_scope_doc = match->value(); + + for (int i = 0; i < global_constants_count; i++) { + + String constant_name = GlobalConstants::get_global_constant_name(i); + + const DocData::ConstantDoc *const_doc = NULL; + for (int i = 0; i < global_scope_doc.constants.size(); i++) { + const DocData::ConstantDoc &curr_const_doc = global_scope_doc.constants[i]; + + if (curr_const_doc.name == constant_name) { + const_doc = &curr_const_doc; + break; + } + } + + int constant_value = GlobalConstants::get_global_constant_value(i); + StringName enum_name = GlobalConstants::get_global_constant_enum(i); + + ConstantInterface iconstant(snake_to_pascal_case(constant_name, true), constant_value); + iconstant.const_doc = const_doc; + + if (enum_name != StringName()) { + EnumInterface ienum(enum_name); + List<EnumInterface>::Element *match = global_enums.find(ienum); + if (match) { + match->get().constants.push_back(iconstant); + } else { + ienum.constants.push_back(iconstant); + global_enums.push_back(ienum); + } + } else { + global_constants.push_back(iconstant); + } + } + + for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) { + EnumInterface &ienum = E->get(); + + TypeInterface enum_itype; + enum_itype = TypeInterface::create_value_type(ienum.cname); + enum_itype.c_arg_in = "&%s"; + enum_itype.c_type = "int"; + enum_itype.c_type_in = "int"; + enum_itype.c_type_out = "int"; + enum_itype.im_type_in = enum_itype.name; + enum_itype.im_type_out = enum_itype.name; + enum_types.insert(enum_itype.cname, enum_itype); + + ienum.prefix = _determine_enum_prefix(ienum); + + // HARDCODED + if (ienum.cname == name_cache.enum_Error) { + if (!ienum.prefix.empty()) { // Just in case it ever changes + ERR_PRINTS("Prefix for enum 'Error' is not empty"); + } + + ienum.prefix = "Err"; + } + } + } + + // HARDCODED + List<StringName> hardcoded_enums; + hardcoded_enums.push_back("Vector3.Axis"); + for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) { + // These enums are not generated and must be written manually (e.g.: Vector3.Axis) + // Here, we are assuming core types do not begin with underscore + TypeInterface enum_itype; + enum_itype = TypeInterface::create_value_type(E->get()); + enum_itype.c_arg_in = "&%s"; + enum_itype.c_type = "int"; + enum_itype.c_type_in = "int"; + enum_itype.c_type_out = "int"; + enum_itype.im_type_in = enum_itype.name; + enum_itype.im_type_out = enum_itype.name; + enum_types.insert(enum_itype.cname, enum_itype); + } +} + +void BindingsGenerator::initialize() { EditorHelp::generate_doc(); + enum_types.clear(); + _populate_object_type_interfaces(); _populate_builtin_type_interfaces(); + + _populate_global_constants(); + + // Populate internal calls (after populating type interfaces and global constants) + _generate_header_icalls(); - for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) + for (Map<StringName, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) _generate_method_icalls(E->get()); _generate_method_icalls(builtin_types["NodePath"]); @@ -2104,7 +2511,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) const List<String>::Element *path_elem = elem->next(); if (path_elem) { - if (get_singleton().generate_glue(path_elem->get()) != OK) + if (get_singleton()->generate_glue(path_elem->get()) != OK) ERR_PRINT("Mono glue generation failed"); elem = elem->next(); } else { @@ -2118,7 +2525,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) const List<String>::Element *path_elem = elem->next(); if (path_elem) { - if (get_singleton().generate_cs_core_project(path_elem->get()) != OK) + if (get_singleton()->generate_cs_core_project(path_elem->get()) != OK) ERR_PRINT("Generation of solution and C# project for the Core API failed"); elem = elem->next(); } else { @@ -2133,7 +2540,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) if (path_elem) { if (path_elem->next()) { - if (get_singleton().generate_cs_editor_project(path_elem->get(), path_elem->next()->get()) != OK) + if (get_singleton()->generate_cs_editor_project(path_elem->get(), path_elem->next()->get()) != OK) ERR_PRINT("Generation of solution and C# project for the Editor API failed"); elem = path_elem->next(); } else { diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index dfa3aa991..717a6b7a6 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef BINDINGS_GENERATOR_H #define BINDINGS_GENERATOR_H @@ -39,6 +40,47 @@ #include "ustring.h" class BindingsGenerator { + + struct ConstantInterface { + String name; + int value; + const DocData::ConstantDoc *const_doc; + + ConstantInterface() {} + + ConstantInterface(const String &p_name, int p_value) { + name = p_name; + value = p_value; + } + }; + + struct EnumInterface { + StringName cname; + String prefix; + List<ConstantInterface> constants; + + _FORCE_INLINE_ bool operator==(const EnumInterface &p_ienum) const { + return p_ienum.cname == cname; + } + + EnumInterface() {} + + EnumInterface(const StringName &p_cname) { + cname = p_cname; + } + }; + + struct PropertyInterface { + StringName cname; + String proxy_name; + int index; + + StringName setter; + StringName getter; + + const DocData::PropertyDoc *prop_doc; + }; + struct ArgumentInterface { enum DefaultParamMode { CONSTANT, @@ -46,7 +88,7 @@ class BindingsGenerator { NULLABLE_REF }; - String type; + StringName type; String name; String default_argument; DefaultParamMode def_param_mode; @@ -58,6 +100,7 @@ class BindingsGenerator { struct MethodInterface { String name; + StringName cname; /** * Name of the C# method @@ -67,7 +110,7 @@ class BindingsGenerator { /** * [TypeInterface::name] of the return type */ - String return_type; + StringName return_type; /** * Determines if the method has a variable number of arguments (VarArg) @@ -103,7 +146,7 @@ class BindingsGenerator { } MethodInterface() { - return_type = "void"; + return_type = BindingsGenerator::get_singleton()->name_cache.type_void; is_vararg = false; is_virtual = false; requires_object_call = false; @@ -118,11 +161,12 @@ class BindingsGenerator { * Also used to format [c_out]. */ String name; + StringName cname; /** * Identifier name of the base class. */ - String base_name; + StringName base_name; /** * Name of the C# class @@ -256,23 +300,32 @@ class BindingsGenerator { const DocData::ClassDoc *class_doc; + List<ConstantInterface> constants; + List<EnumInterface> enums; + List<PropertyInterface> properties; List<MethodInterface> methods; - const MethodInterface *find_method_by_name(const String &p_name) const { - + const MethodInterface *find_method_by_name(const StringName &p_cname) const { for (const List<MethodInterface>::Element *E = methods.front(); E; E = E->next()) { - if (E->get().name == p_name) + if (E->get().cname == p_cname) return &E->get(); } return NULL; } - static TypeInterface create_value_type(const String &p_name) { - TypeInterface itype; + const PropertyInterface *find_property_by_proxy_name(const String &p_proxy_name) const { + for (const List<PropertyInterface>::Element *E = properties.front(); E; E = E->next()) { + if (E->get().proxy_name == p_proxy_name) + return &E->get(); + } - itype.name = p_name; - itype.proxy_name = p_name; + return NULL; + } + + private: + static void _init_value_type(TypeInterface &itype) { + itype.proxy_name = itype.name; itype.c_type = itype.name; itype.c_type_in = "void*"; @@ -281,15 +334,31 @@ class BindingsGenerator { itype.im_type_in = "ref " + itype.proxy_name; itype.im_type_out = itype.proxy_name; itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name]; + } + public: + static TypeInterface create_value_type(const String &p_name) { + TypeInterface itype; + itype.name = p_name; + itype.cname = StringName(p_name); + _init_value_type(itype); return itype; } - static TypeInterface create_object_type(const String &p_name, ClassDB::APIType p_api_type) { + static TypeInterface create_value_type(const StringName &p_name) { TypeInterface itype; + itype.name = p_name.operator String(); + itype.cname = p_name; + _init_value_type(itype); + return itype; + } - itype.name = p_name; - itype.proxy_name = p_name.begins_with("_") ? p_name.substr(1, p_name.length()) : p_name; + static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) { + TypeInterface itype; + + itype.name = p_cname; + itype.cname = p_cname; + itype.proxy_name = itype.name.begins_with("_") ? itype.name.substr(1, itype.name.length()) : itype.name; itype.api_type = p_api_type; itype.is_object_type = true; itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name]; @@ -297,9 +366,10 @@ class BindingsGenerator { return itype; } - static void create_placeholder_type(TypeInterface &r_itype, const String &p_name) { - r_itype.name = p_name; - r_itype.proxy_name = p_name; + static void create_placeholder_type(TypeInterface &r_itype, const StringName &p_cname) { + r_itype.name = p_cname; + r_itype.cname = p_cname; + r_itype.proxy_name = r_itype.name; r_itype.c_type = r_itype.name; r_itype.c_type_in = "MonoObject*"; @@ -359,11 +429,15 @@ class BindingsGenerator { static bool verbose_output; - Map<String, TypeInterface> placeholder_types; - Map<String, TypeInterface> builtin_types; - Map<String, TypeInterface> obj_types; + Map<StringName, TypeInterface> placeholder_types; + Map<StringName, TypeInterface> builtin_types; + Map<StringName, TypeInterface> enum_types; + Map<StringName, TypeInterface> obj_types; + + List<EnumInterface> global_enums; + List<ConstantInterface> global_constants; - Map<String, String> extra_members; + Map<StringName, String> extra_members; List<InternalCall> method_icalls; Map<const MethodInterface *, const InternalCall *> method_icalls_map; @@ -373,8 +447,36 @@ class BindingsGenerator { List<InternalCall> core_custom_icalls; List<InternalCall> editor_custom_icalls; - const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) { + struct NameCache { + StringName type_void; + StringName type_int; + StringName type_Array; + StringName type_Dictionary; + StringName type_Variant; + StringName type_VarArg; + StringName type_Object; + StringName type_Reference; + StringName enum_Error; + + NameCache() { + type_void = StaticCString::create("void"); + type_int = StaticCString::create("int"); + type_Array = StaticCString::create("Array"); + type_Dictionary = StaticCString::create("Dictionary"); + type_Variant = StaticCString::create("Variant"); + type_VarArg = StaticCString::create("VarArg"); + type_Object = StaticCString::create("Object"); + type_Reference = StaticCString::create("Reference"); + enum_Error = StaticCString::create("Error"); + } + NameCache(const NameCache &); + NameCache &operator=(const NameCache &); + }; + + NameCache name_cache; + + const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) { const List<InternalCall>::Element *it = p_list.front(); while (it) { if (it->get().name == p_name) return it; @@ -392,11 +494,13 @@ class BindingsGenerator { return p_type.name; } + String _determine_enum_prefix(const EnumInterface &p_ienum); + void _generate_header_icalls(); void _generate_method_icalls(const TypeInterface &p_itype); - const TypeInterface *_get_type_by_name_or_null(const String &p_name); - const TypeInterface *_get_type_by_name_or_placeholder(const String &p_name); + const TypeInterface *_get_type_by_name_or_null(const StringName &p_cname); + const TypeInterface *_get_type_by_name_or_placeholder(const StringName &p_cname); void _default_argument_from_variant(const Variant &p_var, ArgumentInterface &r_iarg); void _populate_builtin_type(TypeInterface &r_type, Variant::Type vtype); @@ -404,27 +508,39 @@ class BindingsGenerator { void _populate_object_type_interfaces(); void _populate_builtin_type_interfaces(); + void _populate_global_constants(); + Error _generate_cs_type(const TypeInterface &itype, const String &p_output_file); - Error _generate_cs_property(const TypeInterface &p_itype, const DocData::PropertyDoc &p_prop_doc, List<String> &p_output); + Error _generate_cs_property(const TypeInterface &p_itype, const PropertyInterface &p_prop_doc, List<String> &p_output); Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, List<String> &p_output); + void _generate_global_constants(List<String> &p_output); + Error _generate_glue_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, List<String> &p_output); Error _save_file(const String &path, const List<String> &content); - BindingsGenerator(); + BindingsGenerator() {} BindingsGenerator(const BindingsGenerator &); BindingsGenerator &operator=(const BindingsGenerator &); + friend class CSharpLanguage; + static BindingsGenerator *singleton; + public: Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true); Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true); Error generate_glue(const String &p_output_dir); - static BindingsGenerator &get_singleton() { - static BindingsGenerator singleton; + void initialize(); + + _FORCE_INLINE_ static BindingsGenerator *get_singleton() { + if (!singleton) { + singleton = memnew(BindingsGenerator); + singleton->initialize(); + } return singleton; } diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp index 9a1efb442..e4269b0ae 100644 --- a/modules/mono/editor/csharp_project.cpp +++ b/modules/mono/editor/csharp_project.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "csharp_project.h" #include "os/os.h" @@ -54,7 +55,7 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi ERR_FAIL_V(String()); } - return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : ""; + return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String(); } String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) { @@ -75,7 +76,7 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll ERR_FAIL_V(String()); } - return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : ""; + return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String(); } String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) { @@ -96,7 +97,7 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve ERR_FAIL_V(String()); } - return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : ""; + return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String(); } void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) { diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h index 44e8325a5..381dd17e0 100644 --- a/modules/mono/editor/csharp_project.h +++ b/modules/mono/editor/csharp_project.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef CSHARP_PROJECT_H #define CSHARP_PROJECT_H diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index b88d34fc3..6b41b1098 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "godotsharp_builds.h" #include "main/main.h" @@ -238,12 +239,12 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { #error "How am I supposed to generate the bindings?" #endif - BindingsGenerator &gen = BindingsGenerator::get_singleton(); + BindingsGenerator *gen = BindingsGenerator::get_singleton(); bool gen_verbose = OS::get_singleton()->is_stdout_verbose(); Error err = p_api_type == API_CORE ? - gen.generate_cs_core_project(api_sln_dir, gen_verbose) : - gen.generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); + gen->generate_cs_core_project(api_sln_dir, gen_verbose) : + gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); if (err != OK) { show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err)); @@ -313,7 +314,7 @@ GodotSharpBuilds *GodotSharpBuilds::singleton = NULL; void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) { BuildProcess *match = builds.getptr(p_build_info); - ERR_FAIL_COND(!match); + ERR_FAIL_NULL(match); BuildProcess &bp = *match; bp.on_exit(p_exit_code); @@ -446,7 +447,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance"); - MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw()); + MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_mono_ptr()); // Construct diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 7d2f38a77..5d2390ecd 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOTSHARP_BUILDS_H #define GODOTSHARP_BUILDS_H diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 1bc1e8a51..da0a7b4fb 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "godotsharp_editor.h" #include "core/os/os.h" @@ -50,9 +51,9 @@ GodotSharpEditor *GodotSharpEditor::singleton = NULL; bool GodotSharpEditor::_create_project_solution() { - EditorProgress pr("create_csharp_solution", "Generating solution...", 2); + EditorProgress pr("create_csharp_solution", TTR("Generating solution..."), 2); - pr.step("Generating C# project..."); + pr.step(TTR("Generating C# project...")); String path = OS::get_singleton()->get_resource_dir(); String name = ProjectSettings::get_singleton()->get("application/config/name"); @@ -67,7 +68,7 @@ bool GodotSharpEditor::_create_project_solution() { NETSolution solution(name); if (!solution.set_path(path)) { - show_error_dialog("Failed to create solution."); + show_error_dialog(TTR("Failed to create solution.")); return false; } @@ -79,7 +80,7 @@ bool GodotSharpEditor::_create_project_solution() { Error sln_error = solution.save(); if (sln_error != OK) { - show_error_dialog("Failed to save solution."); + show_error_dialog(TTR("Failed to save solution.")); return false; } @@ -89,13 +90,13 @@ bool GodotSharpEditor::_create_project_solution() { if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR)) return false; - pr.step("Done"); + pr.step(TTR("Done")); // Here, after all calls to progress_task_step call_deferred("_remove_create_sln_menu_option"); } else { - show_error_dialog("Failed to create C# project."); + show_error_dialog(TTR("Failed to create C# project.")); } return true; @@ -194,14 +195,14 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { error_dialog = memnew(AcceptDialog); editor->get_gui_base()->add_child(error_dialog); - bottom_panel_btn = editor->add_bottom_panel_item("Mono", memnew(MonoBottomPanel(editor))); + bottom_panel_btn = editor->add_bottom_panel_item(TTR("Mono"), memnew(MonoBottomPanel(editor))); godotsharp_builds = memnew(GodotSharpBuilds); editor->add_child(memnew(MonoReloadNode)); menu_button = memnew(MenuButton); - menu_button->set_text("Mono"); + menu_button->set_text(TTR("Mono")); menu_popup = menu_button->get_popup(); String sln_path = GodotSharpDirs::get_project_sln_path(); @@ -209,7 +210,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { bottom_panel_btn->hide(); - menu_popup->add_item("Create C# solution", MENU_CREATE_SLN); + menu_popup->add_item(TTR("Create C# solution"), MENU_CREATE_SLN); } menu_popup->connect("id_pressed", this, "_menu_option_pressed"); diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h index 0f2c16358..1b83bae1c 100644 --- a/modules/mono/editor/godotsharp_editor.h +++ b/modules/mono/editor/godotsharp_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOTSHARP_EDITOR_H #define GODOTSHARP_EDITOR_H diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index 31dc09856..43689548b 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "mono_bottom_panel.h" #include "../csharp_script.h" @@ -197,7 +198,7 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) { panel_builds_tab->add_child(toolbar_hbc); ToolButton *build_project_btn = memnew(ToolButton); - build_project_btn->set_text("Build Project"); + build_project_btn->set_text(TTR("Build Project")); build_project_btn->set_focus_mode(FOCUS_NONE); build_project_btn->connect("pressed", this, "_build_project_pressed"); toolbar_hbc->add_child(build_project_btn); @@ -205,7 +206,7 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) { toolbar_hbc->add_spacer(); warnings_btn = memnew(ToolButton); - warnings_btn->set_text("Warnings"); + warnings_btn->set_text(TTR("Warnings")); warnings_btn->set_toggle_mode(true); warnings_btn->set_pressed(true); warnings_btn->set_visible(false); @@ -214,7 +215,7 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) { toolbar_hbc->add_child(warnings_btn); errors_btn = memnew(ToolButton); - errors_btn->set_text("Errors"); + errors_btn->set_text(TTR("Errors")); errors_btn->set_toggle_mode(true); errors_btn->set_pressed(true); errors_btn->set_visible(false); diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h index 5cc4aa324..a44d3a9af 100644 --- a/modules/mono/editor/mono_bottom_panel.h +++ b/modules/mono/editor/mono_bottom_panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef MONO_BOTTOM_PANEL_H #define MONO_BOTTOM_PANEL_H diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h index f3b3e43b6..4806764a6 100644 --- a/modules/mono/editor/mono_build_info.h +++ b/modules/mono/editor/mono_build_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef MONO_BUILD_INFO_H #define MONO_BUILD_INFO_H diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp index a34d82ffc..0b0b36e1e 100644 --- a/modules/mono/editor/monodevelop_instance.cpp +++ b/modules/mono/editor/monodevelop_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "monodevelop_instance.h" #include "../mono_gd/gd_mono.h" @@ -62,7 +63,7 @@ MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) { GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance"); - MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_raw()); + MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr()); GDMonoMethod *ctor = klass->get_method(".ctor", 1); MonoObject *ex = NULL; diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h index 9eb154eba..7e8a76b59 100644 --- a/modules/mono/editor/monodevelop_instance.h +++ b/modules/mono/editor/monodevelop_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef MONODEVELOP_INSTANCE_H #define MONODEVELOP_INSTANCE_H diff --git a/modules/mono/editor/net_solution.cpp b/modules/mono/editor/net_solution.cpp index fa60c310d..dab96e44e 100644 --- a/modules/mono/editor/net_solution.cpp +++ b/modules/mono/editor/net_solution.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "net_solution.h" #include "os/dir_access.h" diff --git a/modules/mono/editor/net_solution.h b/modules/mono/editor/net_solution.h index d7ccebb7d..293e86917 100644 --- a/modules/mono/editor/net_solution.h +++ b/modules/mono/editor/net_solution.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef NET_SOLUTION_H #define NET_SOLUTION_H diff --git a/modules/mono/glue/cs_files/Error.cs b/modules/mono/glue/cs_files/Error.cs deleted file mode 100644 index dee4b88f7..000000000 --- a/modules/mono/glue/cs_files/Error.cs +++ /dev/null @@ -1,47 +0,0 @@ -namespace Godot -{ - public enum Error : int - { - OK = 0, - FAILED = 1, - ERR_UNAVAILABLE = 2, - ERR_UNCONFIGURED = 3, - ERR_UNAUTHORIZED = 4, - ERR_PARAMETER_RANGE_ERROR = 5, - ERR_OUT_OF_MEMORY = 6, - ERR_FILE_NOT_FOUND = 7, - ERR_FILE_BAD_DRIVE = 8, - ERR_FILE_BAD_PATH = 9, - ERR_FILE_NO_PERMISSION = 10, - ERR_FILE_ALREADY_IN_USE = 11, - ERR_FILE_CANT_OPEN = 12, - ERR_FILE_CANT_WRITE = 13, - ERR_FILE_CANT_READ = 14, - ERR_FILE_UNRECOGNIZED = 15, - ERR_FILE_CORRUPT = 16, - ERR_FILE_MISSING_DEPENDENCIES = 17, - ERR_FILE_EOF = 18, - ERR_CANT_OPEN = 19, - ERR_CANT_CREATE = 20, - ERR_PARSE_ERROR = 43, - ERROR_QUERY_FAILED = 21, - ERR_ALREADY_IN_USE = 22, - ERR_LOCKED = 23, - ERR_TIMEOUT = 24, - ERR_CANT_AQUIRE_RESOURCE = 28, - ERR_INVALID_DATA = 30, - ERR_INVALID_PARAMETER = 31, - ERR_ALREADY_EXISTS = 32, - ERR_DOES_NOT_EXIST = 33, - ERR_DATABASE_CANT_READ = 34, - ERR_DATABASE_CANT_WRITE = 35, - ERR_COMPILATION_FAILED = 36, - ERR_METHOD_NOT_FOUND = 37, - ERR_LINK_FAILED = 38, - ERR_SCRIPT_FAILED = 39, - ERR_CYCLIC_LINK = 40, - ERR_BUSY = 44, - ERR_HELP = 46, - ERR_BUG = 47 - } -} diff --git a/modules/mono/glue/cs_files/ExportAttribute.cs b/modules/mono/glue/cs_files/ExportAttribute.cs index dce9cc59a..e6f569e1b 100644 --- a/modules/mono/glue/cs_files/ExportAttribute.cs +++ b/modules/mono/glue/cs_files/ExportAttribute.cs @@ -5,13 +5,13 @@ namespace Godot [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class ExportAttribute : Attribute { - private int hint; - private string hint_string; + private PropertyHint hint; + private string hintString; - public ExportAttribute(int hint = GD.PROPERTY_HINT_NONE, string hint_string = "") + public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "") { this.hint = hint; - this.hint_string = hint_string; + this.hintString = hintString; } } } diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs index 99fc28916..b335ef55e 100644 --- a/modules/mono/glue/cs_files/GD.cs +++ b/modules/mono/glue/cs_files/GD.cs @@ -2,10 +2,8 @@ using System; namespace Godot { - public static class GD + public static partial class GD { - /*{GodotGlobalConstants}*/ - public static object Bytes2Var(byte[] bytes) { return NativeCalls.godot_icall_Godot_bytes2var(bytes); diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs index f2718d7b7..e1fbb65da 100644 --- a/modules/mono/glue/cs_files/Rect2.cs +++ b/modules/mono/glue/cs_files/Rect2.cs @@ -109,14 +109,14 @@ namespace Godot return g; } - public Rect2 GrowMargin(int margin, float by) + public Rect2 GrowMargin(Margin margin, float by) { Rect2 g = this; - g.GrowIndividual((GD.MARGIN_LEFT == margin) ? by : 0, - (GD.MARGIN_TOP == margin) ? by : 0, - (GD.MARGIN_RIGHT == margin) ? by : 0, - (GD.MARGIN_BOTTOM == margin) ? by : 0); + g.GrowIndividual((Margin.Left == margin) ? by : 0, + (Margin.Top == margin) ? by : 0, + (Margin.Right == margin) ? by : 0, + (Margin.Bottom == margin) ? by : 0); return g; } @@ -230,4 +230,4 @@ namespace Godot }); } } -}
\ No newline at end of file +} diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index 75a4eb2b4..32988c5af 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "../csharp_script.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" @@ -53,9 +54,11 @@ } \ Object *m_instance = ci->creation_func(); -void godot_icall_Object_Dtor(Object *ptr) { - ERR_FAIL_NULL(ptr); - _GodotSharp::get_singleton()->queue_dispose(ptr); +void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) { +#ifdef DEBUG_ENABLED + CRASH_COND(ptr == NULL); +#endif + _GodotSharp::get_singleton()->queue_dispose(obj, ptr); } // -- ClassDB -- diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index f941a4d6c..4c26c3e6b 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOTSHARP_DEFS_H #define GODOTSHARP_DEFS_H diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 0f6245a37..92c5cdc5c 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "godotsharp_dirs.h" #include "os/os.h" diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 914df4062..e87b5a415 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GODOTSHARP_DIRS_H #define GODOTSHARP_DIRS_H diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index 121392b3f..4e82bcd03 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "mono_gc_handle.h" #include "mono_gd/gd_mono.h" @@ -41,10 +42,7 @@ uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) { uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) { - return mono_gchandle_new_weakref( - p_object, - true /* track_resurrection: allows us to invoke _notification(NOTIFICATION_PREDELETE) while disposing */ - ); + return mono_gchandle_new_weakref(p_object, false); } Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) { diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index cf5b6cec2..9cb3ef0fb 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef CSHARP_GC_HANDLE_H #define CSHARP_GC_HANDLE_H diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index c997b0f00..d4df7e0cb 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono.h" #include <mono/metadata/exception.h> @@ -52,8 +53,7 @@ void gdmono_unhandled_exception_hook(MonoObject *exc, void *user_data) { (void)user_data; // UNUSED - ERR_PRINT(GDMonoUtils::get_exception_name_and_message(exc).utf8()); - mono_print_unhandled_exception(exc); + GDMonoUtils::print_unhandled_exception(exc); abort(); } @@ -703,7 +703,7 @@ bool _GodotSharp::is_domain_loaded() { call_deferred("_dispose_callback"); \ } -void _GodotSharp::queue_dispose(Object *p_object) { +void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) { if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) { _dispose_object(p_object); @@ -712,6 +712,13 @@ void _GodotSharp::queue_dispose(Object *p_object) { queue_mutex->lock(); #endif + // This is our last chance to invoke notification predelete (this is being called from the finalizer) + // We must use the MonoObject* passed by the finalizer, because the weak GC handle target returns NULL at this point + CSharpInstance *si = CAST_CSHARP_INSTANCE(p_object->get_script_instance()); + if (si) { + si->call_notification_no_check(p_mono_object, Object::NOTIFICATION_PREDELETE); + } + ENQUEUE_FOR_DISPOSAL(obj_delete_queue, p_object); #ifndef NO_THREADS diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index b188c0730..67251778c 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_H #define GD_MONO_H @@ -112,14 +113,6 @@ public: #endif #endif - enum MemberVisibility { - PRIVATE, - PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM - INTERNAL, // ASSEMBLY - PROTECTED, // FAMILY - PUBLIC - }; - static GDMono *get_singleton() { return singleton; } // Do not use these, unless you know what you're doing @@ -215,7 +208,7 @@ public: bool is_finalizing_domain(); bool is_domain_loaded(); - void queue_dispose(Object *p_object); + void queue_dispose(MonoObject *p_mono_object, Object *p_object); void queue_dispose(NodePath *p_node_path); void queue_dispose(RID *p_rid); diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 7dc7043ee..ba56ed6ed 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_assembly.h" #include <mono/metadata/mono-debug.h> @@ -318,7 +319,7 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) void *iter = NULL; while (true) { - MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_raw(), &iter); + MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_mono_ptr(), &iter); if (!raw_nested) break; diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 710b67462..8e7aa701b 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_ASSEMBLY_H #define GD_MONO_ASSEMBLY_H diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index 77ba0ee90..d3315568c 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_class.h" #include <mono/metadata/attrdefs.h> @@ -35,7 +36,7 @@ MonoType *GDMonoClass::get_raw_type(GDMonoClass *p_class) { - return mono_class_get_type(p_class->get_raw()); + return mono_class_get_type(p_class->get_mono_ptr()); } bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const { @@ -74,7 +75,7 @@ Vector<MonoClassField *> GDMonoClass::get_enum_fields() { void *iter = NULL; MonoClassField *raw_field = NULL; - while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) { + while ((raw_field = mono_class_get_fields(get_mono_ptr(), &iter)) != NULL) { uint32_t field_flags = mono_field_get_flags(raw_field); // Enums have an instance field named value__ which holds the value of the enum. @@ -105,7 +106,7 @@ bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) { if (!attributes) return false; - return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw()); + return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr()); } MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) { @@ -120,14 +121,14 @@ MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) { if (!attributes) return NULL; - return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw()); + return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr()); } void GDMonoClass::fetch_attributes() { ERR_FAIL_COND(attributes != NULL); - attributes = mono_custom_attrs_from_class(get_raw()); + attributes = mono_custom_attrs_from_class(get_mono_ptr()); attrs_fetched = true; } @@ -140,7 +141,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base void *iter = NULL; MonoMethod *raw_method = NULL; - while ((raw_method = mono_class_get_methods(get_raw(), &iter)) != NULL) { + while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) { StringName name = mono_method_get_name(raw_method); GDMonoMethod *method = get_method(raw_method, name); @@ -334,7 +335,7 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() { void *iter = NULL; MonoClassField *raw_field = NULL; - while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) { + while ((raw_field = mono_class_get_fields(mono_class, &iter)) != NULL) { StringName name = mono_field_get_name(raw_field); Map<StringName, GDMonoField *>::Element *match = fields.find(name); @@ -353,6 +354,54 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() { return fields_list; } +GDMonoProperty *GDMonoClass::get_property(const StringName &p_name) { + + Map<StringName, GDMonoProperty *>::Element *result = properties.find(p_name); + + if (result) + return result->value(); + + if (properties_fetched) + return NULL; + + MonoProperty *raw_property = mono_class_get_property_from_name(mono_class, String(p_name).utf8().get_data()); + + if (raw_property) { + GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this)); + properties.insert(p_name, property); + + return property; + } + + return NULL; +} + +const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() { + + if (properties_fetched) + return properties_list; + + void *iter = NULL; + MonoProperty *raw_property = NULL; + while ((raw_property = mono_class_get_properties(mono_class, &iter)) != NULL) { + StringName name = mono_property_get_name(raw_property); + + Map<StringName, GDMonoProperty *>::Element *match = properties.find(name); + + if (match) { + properties_list.push_back(match->get()); + } else { + GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this)); + properties.insert(name, property); + properties_list.push_back(property); + } + } + + properties_fetched = true; + + return properties_list; +} + GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) { namespace_name = p_namespace; @@ -365,6 +414,7 @@ GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name methods_fetched = false; fields_fetched = false; + properties_fetched = false; } GDMonoClass::~GDMonoClass() { @@ -377,6 +427,10 @@ GDMonoClass::~GDMonoClass() { memdelete(E->value()); } + for (Map<StringName, GDMonoProperty *>::Element *E = properties.front(); E; E = E->next()) { + memdelete(E->value()); + } + { // Ugly workaround... // We may have duplicated values, because we redirect snake_case methods to PascalCasel (only Godot API methods). diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index ef1ca425a..b6052ac0e 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_CLASS_H #define GD_MONO_CLASS_H @@ -38,6 +39,7 @@ #include "gd_mono_field.h" #include "gd_mono_header.h" #include "gd_mono_method.h" +#include "gd_mono_property.h" #include "gd_mono_utils.h" class GDMonoClass { @@ -84,6 +86,10 @@ class GDMonoClass { Map<StringName, GDMonoField *> fields; Vector<GDMonoField *> fields_list; + bool properties_fetched; + Map<StringName, GDMonoProperty *> properties; + Vector<GDMonoProperty *> properties_list; + friend class GDMonoAssembly; GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly); @@ -95,7 +101,7 @@ public: _FORCE_INLINE_ StringName get_namespace() const { return namespace_name; } _FORCE_INLINE_ StringName get_name() const { return class_name; } - _FORCE_INLINE_ MonoClass *get_raw() const { return mono_class; } + _FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; } _FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; } String get_full_name() const; @@ -124,6 +130,9 @@ public: GDMonoField *get_field(const StringName &p_name); const Vector<GDMonoField *> &get_all_fields(); + GDMonoProperty *get_property(const StringName &p_name); + const Vector<GDMonoProperty *> &get_all_properties(); + ~GDMonoClass(); }; diff --git a/modules/pbm/bitmap_loader_pbm.h b/modules/mono/mono_gd/gd_mono_class_member.h index 85d3eadcb..008ea0e41 100644 --- a/modules/pbm/bitmap_loader_pbm.h +++ b/modules/mono/mono_gd/gd_mono_class_member.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* bitmap_loader_pbm.h */ +/* gd_mono_class_member.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,21 +27,41 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BITMAP_LOADER_PBM_H -#define BITMAP_LOADER_PBM_H +#ifndef GD_MONO_CLASS_MEMBER_H +#define GD_MONO_CLASS_MEMBER_H -#include "io/resource_loader.h" +#include "gd_mono_header.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class ResourceFormatPBM : public ResourceFormatLoader { +#include <mono/metadata/object.h> +class GDMonoClassMember { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; + enum Visibility { + PRIVATE, + PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM + INTERNAL, // ASSEMBLY + PROTECTED, // FAMILY + PUBLIC + }; + + enum MemberType { + MEMBER_TYPE_FIELD, + MEMBER_TYPE_PROPERTY, + MEMBER_TYPE_METHOD + }; + + virtual ~GDMonoClassMember() {} + + virtual MemberType get_member_type() = 0; + + virtual StringName get_name() = 0; + + virtual bool is_static() = 0; + + virtual Visibility get_visibility() = 0; + + virtual bool has_attribute(GDMonoClass *p_attr_class) = 0; + virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0; }; -#endif +#endif // GD_MONO_CLASS_MEMBER_H diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index eb34f9dd3..3b91777ed 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_field.h" #include <mono/metadata/attrdefs.h> @@ -38,7 +39,7 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) { mono_field_set_value(p_object, mono_field, &p_ptr); } -void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { +void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_value) { #define SET_FROM_STRUCT_AND_BREAK(m_type) \ { \ const m_type &val = p_value.operator ::m_type(); \ @@ -138,7 +139,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { if (tclass == CACHED_CLASS(Plane)) SET_FROM_STRUCT_AND_BREAK(Plane); - if (mono_class_is_enum(tclass->get_raw())) + if (mono_class_is_enum(tclass->get_mono_ptr())) SET_FROM_PRIMITIVE(signed int); ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + tclass->get_name()); @@ -264,7 +265,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { } break; case MONO_TYPE_GENERICINST: { - if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_raw()) { + if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_mono_ptr()) { MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary()); mono_field_set_value(p_object, mono_field, managed); break; @@ -280,6 +281,10 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { #undef SET_FROM_PRIMITIVE } +MonoObject *GDMonoField::get_value(MonoObject *p_object) { + return mono_field_get_value_object(mono_domain_get(), mono_field, p_object); +} + bool GDMonoField::get_bool_value(MonoObject *p_object) { return (bool)GDMonoMarshal::unbox<MonoBoolean>(get_value(p_object)); } @@ -290,7 +295,7 @@ int GDMonoField::get_int_value(MonoObject *p_object) { String GDMonoField::get_string_value(MonoObject *p_object) { MonoObject *val = get_value(p_object); - return val ? GDMonoMarshal::mono_string_to_godot((MonoString *)val) : String(); + return GDMonoMarshal::mono_string_to_godot((MonoString *)val); } bool GDMonoField::has_attribute(GDMonoClass *p_attr_class) { @@ -302,7 +307,7 @@ bool GDMonoField::has_attribute(GDMonoClass *p_attr_class) { if (!attributes) return false; - return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw()); + return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr()); } MonoObject *GDMonoField::get_attribute(GDMonoClass *p_attr_class) { @@ -314,12 +319,12 @@ MonoObject *GDMonoField::get_attribute(GDMonoClass *p_attr_class) { if (!attributes) return NULL; - return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw()); + return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr()); } void GDMonoField::fetch_attributes() { ERR_FAIL_COND(attributes != NULL); - attributes = mono_custom_attrs_from_field(owner->get_raw(), get_raw()); + attributes = mono_custom_attrs_from_field(owner->get_mono_ptr(), mono_field); attrs_fetched = true; } @@ -327,26 +332,26 @@ bool GDMonoField::is_static() { return mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_STATIC; } -GDMono::MemberVisibility GDMonoField::get_visibility() { +GDMonoClassMember::Visibility GDMonoField::get_visibility() { switch (mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_FIELD_ACCESS_MASK) { case MONO_FIELD_ATTR_PRIVATE: - return GDMono::PRIVATE; + return GDMonoClassMember::PRIVATE; case MONO_FIELD_ATTR_FAM_AND_ASSEM: - return GDMono::PROTECTED_AND_INTERNAL; + return GDMonoClassMember::PROTECTED_AND_INTERNAL; case MONO_FIELD_ATTR_ASSEMBLY: - return GDMono::INTERNAL; + return GDMonoClassMember::INTERNAL; case MONO_FIELD_ATTR_FAMILY: - return GDMono::PROTECTED; + return GDMonoClassMember::PROTECTED; case MONO_FIELD_ATTR_PUBLIC: - return GDMono::PUBLIC; + return GDMonoClassMember::PUBLIC; default: - ERR_FAIL_V(GDMono::PRIVATE); + ERR_FAIL_V(GDMonoClassMember::PRIVATE); } } -GDMonoField::GDMonoField(MonoClassField *p_raw_field, GDMonoClass *p_owner) { +GDMonoField::GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner) { owner = p_owner; - mono_field = p_raw_field; + mono_field = p_mono_field; name = mono_field_get_name(mono_field); MonoType *field_type = mono_field_get_type(mono_field); type.type_encoding = mono_type_get_type(field_type); diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index b7e1942d7..a6b368c4d 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,47 +27,49 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDMONOFIELD_H #define GDMONOFIELD_H #include "gd_mono.h" +#include "gd_mono_class_member.h" #include "gd_mono_header.h" -class GDMonoField { +class GDMonoField : public GDMonoClassMember { + GDMonoClass *owner; MonoClassField *mono_field; - String name; + StringName name; ManagedType type; bool attrs_fetched; MonoCustomAttrInfo *attributes; public: - _FORCE_INLINE_ String get_name() const { return name; } - _FORCE_INLINE_ ManagedType get_type() const { return type; } + virtual MemberType get_member_type() { return MEMBER_TYPE_FIELD; } - _FORCE_INLINE_ MonoClassField *get_raw() const { return mono_field; } + virtual StringName get_name() { return name; } + + virtual bool is_static(); + virtual Visibility get_visibility(); + + virtual bool has_attribute(GDMonoClass *p_attr_class); + virtual MonoObject *get_attribute(GDMonoClass *p_attr_class); + void fetch_attributes(); + + _FORCE_INLINE_ ManagedType get_type() const { return type; } void set_value_raw(MonoObject *p_object, void *p_ptr); - void set_value(MonoObject *p_object, const Variant &p_value); + void set_value_from_variant(MonoObject *p_object, const Variant &p_value); - _FORCE_INLINE_ MonoObject *get_value(MonoObject *p_object) { - return mono_field_get_value_object(mono_domain_get(), mono_field, p_object); - } + MonoObject *get_value(MonoObject *p_object); bool get_bool_value(MonoObject *p_object); int get_int_value(MonoObject *p_object); String get_string_value(MonoObject *p_object); - bool has_attribute(GDMonoClass *p_attr_class); - MonoObject *get_attribute(GDMonoClass *p_attr_class); - void fetch_attributes(); - - bool is_static(); - GDMono::MemberVisibility get_visibility(); - - GDMonoField(MonoClassField *p_raw_field, GDMonoClass *p_owner); + GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner); ~GDMonoField(); }; diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 803d394f9..2b5110f0b 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_HEADER_H #define GD_MONO_HEADER_H @@ -34,8 +35,10 @@ class GDMonoAssembly; class GDMonoClass; -class GDMonoMethod; +class GDMonoClassMember; class GDMonoField; +class GDMonoProperty; +class GDMonoMethod; struct ManagedType { int type_encoding; diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 56e8a0156..a1a79f957 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* godotsharp_internals.cpp */ +/* gd_mono_internals.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_internals.h" #include "../csharp_script.h" diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 6bdf4a6c4..abec65e7d 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* godotsharp_internals.h */ +/* gd_mono_internals.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_INTERNALS_H #define GD_MONO_INTERNALS_H diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index e8aea8624..eabea8dc3 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_log.h" #include <mono/utils/mono-logger.h> diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 497f1e531..a7e374858 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_LOG_H #define GD_MONO_LOG_H diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 8bc2bb509..1ec8f41c9 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_marshal.h" #include "gd_mono.h" @@ -113,7 +114,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) { if (tclass == CACHED_CLASS(Plane)) return Variant::PLANE; - if (mono_class_is_enum(tclass->get_raw())) + if (mono_class_is_enum(tclass->get_mono_ptr())) return Variant::INT; } break; @@ -164,7 +165,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) { } break; case MONO_TYPE_GENERICINST: { - if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) { + if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) { return Variant::DICTIONARY; } } break; @@ -306,9 +307,9 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty if (tclass == CACHED_CLASS(Plane)) RETURN_BOXED_STRUCT(Plane, p_var); - if (mono_class_is_enum(tclass->get_raw())) { + if (mono_class_is_enum(tclass->get_mono_ptr())) { int val = p_var->operator signed int(); - return BOX_ENUM(tclass->get_raw(), val); + return BOX_ENUM(tclass->get_mono_ptr(), val); } } break; @@ -432,7 +433,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty } break; case MONO_TYPE_GENERICINST: { - if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) { + if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) { return Dictionary_to_mono_object(p_var->operator Dictionary()); } } break; @@ -490,8 +491,9 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { return unbox<double>(p_obj); case MONO_TYPE_STRING: { - String str = mono_string_to_godot((MonoString *)p_obj); - return str; + if (p_obj == NULL) + return Variant(); // NIL + return mono_string_to_godot_not_null((MonoString *)p_obj); } break; case MONO_TYPE_VALUETYPE: { @@ -527,7 +529,7 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { if (tclass == CACHED_CLASS(Plane)) RETURN_UNBOXED_STRUCT(Plane, p_obj); - if (mono_class_is_enum(tclass->get_raw())) + if (mono_class_is_enum(tclass->get_mono_ptr())) return unbox<int32_t>(p_obj); } break; @@ -584,7 +586,7 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { } break; case MONO_TYPE_GENERICINST: { - if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) { + if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) { return mono_object_to_Dictionary(p_obj); } } break; diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 443e947fb..727b9fa23 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GDMONOMARSHAL_H #define GDMONOMARSHAL_H @@ -62,13 +63,20 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type); String mono_to_utf8_string(MonoString *p_mono_string); String mono_to_utf16_string(MonoString *p_mono_string); -_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { +_FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) { if (sizeof(CharType) == 2) return mono_to_utf16_string(p_mono_string); return mono_to_utf8_string(p_mono_string); } +_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { + if (p_mono_string == NULL) + return String(); + + return mono_string_to_godot_not_null(p_mono_string); +} + _FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) { return mono_string_new(mono_domain_get(), p_string.utf8().get_data()); } diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index eb97d6290..1f8e9a192 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,11 +27,14 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_method.h" #include "gd_mono_class.h" #include "gd_mono_marshal.h" +#include <mono/metadata/attrdefs.h> + void GDMonoMethod::_update_signature() { // Apparently MonoMethodSignature needs not to be freed. // mono_method_signature caches the result, we don't need to cache it ourselves. @@ -41,7 +44,6 @@ void GDMonoMethod::_update_signature() { } void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) { - is_instance = mono_signature_is_instance(p_method_sig); params_count = mono_signature_get_param_count(p_method_sig); MonoType *ret_type = mono_signature_get_return_type(p_method_sig); @@ -61,15 +63,34 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) { param_type.type_encoding = mono_type_get_type(param_raw_type); - if (param_type.type_encoding != MONO_TYPE_VOID) { - MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type); - param_type.type_class = GDMono::get_singleton()->get_class(param_type_class); - } + MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type); + param_type.type_class = GDMono::get_singleton()->get_class(param_type_class); param_types.push_back(param_type); } } +bool GDMonoMethod::is_static() { + return mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_STATIC; +} + +GDMonoClassMember::Visibility GDMonoMethod::get_visibility() { + switch (mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) { + case MONO_METHOD_ATTR_PRIVATE: + return GDMonoClassMember::PRIVATE; + case MONO_METHOD_ATTR_FAM_AND_ASSEM: + return GDMonoClassMember::PROTECTED_AND_INTERNAL; + case MONO_METHOD_ATTR_ASSEM: + return GDMonoClassMember::INTERNAL; + case MONO_METHOD_ATTR_FAMILY: + return GDMonoClassMember::PROTECTED; + case MONO_METHOD_ATTR_PUBLIC: + return GDMonoClassMember::PUBLIC; + default: + ERR_FAIL_V(GDMonoClassMember::PRIVATE); + } +} + void *GDMonoMethod::get_thunk() { return mono_method_get_unmanaged_thunk(mono_method); } @@ -87,11 +108,11 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoObject *ret = mono_runtime_invoke_array(mono_method, p_object, params, &exc); if (exc) { + ret = NULL; if (r_exc) { *r_exc = exc; } else { - ERR_PRINT(GDMonoUtils::get_exception_name_and_message(exc).utf8()); - mono_print_unhandled_exception(exc); + GDMonoUtils::print_unhandled_exception(exc); } } @@ -104,8 +125,7 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, if (r_exc) { *r_exc = exc; } else { - ERR_PRINT(GDMonoUtils::get_exception_name_and_message(exc).utf8()); - mono_print_unhandled_exception(exc); + GDMonoUtils::print_unhandled_exception(exc); } } @@ -123,11 +143,11 @@ MonoObject *GDMonoMethod::invoke_raw(MonoObject *p_object, void **p_params, Mono MonoObject *ret = mono_runtime_invoke(mono_method, p_object, p_params, &exc); if (exc) { + ret = NULL; if (r_exc) { *r_exc = exc; } else { - ERR_PRINT(GDMonoUtils::get_exception_name_and_message(exc).utf8()); - mono_print_unhandled_exception(exc); + GDMonoUtils::print_unhandled_exception(exc); } } @@ -143,7 +163,7 @@ bool GDMonoMethod::has_attribute(GDMonoClass *p_attr_class) { if (!attributes) return false; - return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw()); + return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr()); } MonoObject *GDMonoMethod::get_attribute(GDMonoClass *p_attr_class) { @@ -155,7 +175,7 @@ MonoObject *GDMonoMethod::get_attribute(GDMonoClass *p_attr_class) { if (!attributes) return NULL; - return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw()); + return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr()); } void GDMonoMethod::fetch_attributes() { diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index ea4bc8e70..14df8dcfb 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,17 +27,18 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONO_METHOD_H #define GD_MONO_METHOD_H #include "gd_mono.h" +#include "gd_mono_class_member.h" #include "gd_mono_header.h" -class GDMonoMethod { +class GDMonoMethod : public GDMonoClassMember { StringName name; - bool is_instance; int params_count; ManagedType return_type; Vector<ManagedType> param_types; @@ -53,9 +54,18 @@ class GDMonoMethod { MonoMethod *mono_method; public: - _FORCE_INLINE_ StringName get_name() { return name; } + virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; } + + virtual StringName get_name() { return name; } + + virtual bool is_static(); + + virtual Visibility get_visibility(); + + virtual bool has_attribute(GDMonoClass *p_attr_class); + virtual MonoObject *get_attribute(GDMonoClass *p_attr_class); + virtual void fetch_attributes(); - _FORCE_INLINE_ bool is_static() { return !is_instance; } _FORCE_INLINE_ int get_parameters_count() { return params_count; } _FORCE_INLINE_ ManagedType get_return_type() { return return_type; } @@ -65,10 +75,6 @@ public: MonoObject *invoke(MonoObject *p_object, MonoObject **r_exc = NULL); MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL); - bool has_attribute(GDMonoClass *p_attr_class); - MonoObject *get_attribute(GDMonoClass *p_attr_class); - void fetch_attributes(); - String get_full_name(bool p_signature = false) const; String get_full_name_no_class() const; String get_ret_type_full_name() const; diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp new file mode 100644 index 000000000..bc5a1d3a3 --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -0,0 +1,199 @@ +/*************************************************************************/ +/* gd_mono_property.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gd_mono_property.h" + +#include "gd_mono_class.h" +#include "gd_mono_marshal.h" + +#include <mono/metadata/attrdefs.h> + +GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner) { + owner = p_owner; + mono_property = p_mono_property; + name = mono_property_get_name(mono_property); + + MonoMethod *prop_method = mono_property_get_get_method(mono_property); + + if (prop_method) { + MonoMethodSignature *getter_sig = mono_method_signature(prop_method); + + MonoType *ret_type = mono_signature_get_return_type(getter_sig); + + type.type_encoding = mono_type_get_type(ret_type); + MonoClass *ret_type_class = mono_class_from_mono_type(ret_type); + type.type_class = GDMono::get_singleton()->get_class(ret_type_class); + } else { + prop_method = mono_property_get_set_method(mono_property); + + MonoMethodSignature *setter_sig = mono_method_signature(prop_method); + + void *iter = NULL; + MonoType *param_raw_type = mono_signature_get_params(setter_sig, &iter); + + type.type_encoding = mono_type_get_type(param_raw_type); + MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type); + type.type_class = GDMono::get_singleton()->get_class(param_type_class); + } + + attrs_fetched = false; + attributes = NULL; +} + +GDMonoProperty::~GDMonoProperty() { + if (attributes) { + mono_custom_attrs_free(attributes); + } +} + +bool GDMonoProperty::is_static() { + MonoMethod *prop_method = mono_property_get_get_method(mono_property); + if (prop_method == NULL) + prop_method = mono_property_get_set_method(mono_property); + return mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_STATIC; +} + +GDMonoClassMember::Visibility GDMonoProperty::get_visibility() { + MonoMethod *prop_method = mono_property_get_get_method(mono_property); + if (prop_method == NULL) + prop_method = mono_property_get_set_method(mono_property); + + switch (mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) { + case MONO_METHOD_ATTR_PRIVATE: + return GDMonoClassMember::PRIVATE; + case MONO_METHOD_ATTR_FAM_AND_ASSEM: + return GDMonoClassMember::PROTECTED_AND_INTERNAL; + case MONO_METHOD_ATTR_ASSEM: + return GDMonoClassMember::INTERNAL; + case MONO_METHOD_ATTR_FAMILY: + return GDMonoClassMember::PROTECTED; + case MONO_METHOD_ATTR_PUBLIC: + return GDMonoClassMember::PUBLIC; + default: + ERR_FAIL_V(GDMonoClassMember::PRIVATE); + } +} + +bool GDMonoProperty::has_attribute(GDMonoClass *p_attr_class) { + ERR_FAIL_NULL_V(p_attr_class, false); + + if (!attrs_fetched) + fetch_attributes(); + + if (!attributes) + return false; + + return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr()); +} + +MonoObject *GDMonoProperty::get_attribute(GDMonoClass *p_attr_class) { + ERR_FAIL_NULL_V(p_attr_class, NULL); + + if (!attrs_fetched) + fetch_attributes(); + + if (!attributes) + return NULL; + + return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr()); +} + +void GDMonoProperty::fetch_attributes() { + ERR_FAIL_COND(attributes != NULL); + attributes = mono_custom_attrs_from_property(owner->get_mono_ptr(), mono_property); + attrs_fetched = true; +} + +bool GDMonoProperty::has_getter() { + return mono_property_get_get_method(mono_property) != NULL; +} + +bool GDMonoProperty::has_setter() { + return mono_property_get_set_method(mono_property) != NULL; +} + +void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc) { + MonoMethod *prop_method = mono_property_get_get_method(mono_property); + + MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1); + mono_array_set(params, MonoObject *, 0, p_value); + + MonoObject *exc = NULL; + mono_runtime_invoke_array(prop_method, p_object, params, &exc); + + if (exc) { + if (r_exc) { + *r_exc = exc; + } else { + GDMonoUtils::print_unhandled_exception(exc); + } + } +} + +void GDMonoProperty::set_value(MonoObject *p_object, void **p_params, MonoObject **r_exc) { + MonoObject *exc = NULL; + mono_property_set_value(mono_property, p_object, p_params, &exc); + + if (exc) { + if (r_exc) { + *r_exc = exc; + } else { + GDMonoUtils::print_unhandled_exception(exc); + } + } +} + +MonoObject *GDMonoProperty::get_value(MonoObject *p_object, MonoObject **r_exc) { + MonoObject *exc = NULL; + MonoObject *ret = mono_property_get_value(mono_property, p_object, NULL, &exc); + + if (exc) { + ret = NULL; + if (r_exc) { + *r_exc = exc; + } else { + GDMonoUtils::print_unhandled_exception(exc); + } + } + + return ret; +} + +bool GDMonoProperty::get_bool_value(MonoObject *p_object) { + return (bool)GDMonoMarshal::unbox<MonoBoolean>(get_value(p_object)); +} + +int GDMonoProperty::get_int_value(MonoObject *p_object) { + return GDMonoMarshal::unbox<int32_t>(get_value(p_object)); +} + +String GDMonoProperty::get_string_value(MonoObject *p_object) { + MonoObject *val = get_value(p_object); + return GDMonoMarshal::mono_string_to_godot((MonoString *)val); +} diff --git a/modules/pbm/register_types.cpp b/modules/mono/mono_gd/gd_mono_property.h index 60401b8cc..2a0065e85 100644 --- a/modules/pbm/register_types.cpp +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* register_types.cpp */ +/* gd_mono_property.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,19 +27,51 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" +#ifndef GD_MONO_PROPERTY_H +#define GD_MONO_PROPERTY_H -#include "bitmap_loader_pbm.h" +#include "gd_mono.h" +#include "gd_mono_class_member.h" +#include "gd_mono_header.h" -static ResourceFormatPBM *pbm_loader = NULL; +class GDMonoProperty : public GDMonoClassMember { -void register_pbm_types() { + GDMonoClass *owner; + MonoProperty *mono_property; - pbm_loader = memnew(ResourceFormatPBM); - ResourceLoader::add_resource_format_loader(pbm_loader); -} + StringName name; + ManagedType type; -void unregister_pbm_types() { + bool attrs_fetched; + MonoCustomAttrInfo *attributes; - memdelete(pbm_loader); -} +public: + virtual MemberType get_member_type() { return MEMBER_TYPE_PROPERTY; } + + virtual StringName get_name() { return name; } + + virtual bool is_static(); + virtual Visibility get_visibility(); + + virtual bool has_attribute(GDMonoClass *p_attr_class); + virtual MonoObject *get_attribute(GDMonoClass *p_attr_class); + void fetch_attributes(); + + bool has_getter(); + bool has_setter(); + + _FORCE_INLINE_ ManagedType get_type() const { return type; } + + void set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc = NULL); + void set_value(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL); + MonoObject *get_value(MonoObject *p_object, MonoObject **r_exc = NULL); + + bool get_bool_value(MonoObject *p_object); + int get_int_value(MonoObject *p_object); + String get_string_value(MonoObject *p_object); + + GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner); + ~GDMonoProperty(); +}; + +#endif // GD_MONO_PROPERTY_H diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 1cccd0ad9..ff999b36f 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "gd_mono_utils.h" #include "os/dir_access.h" @@ -95,7 +96,7 @@ void MonoCache::clear_members() { class_ExportAttribute = NULL; field_ExportAttribute_hint = NULL; - field_ExportAttribute_hint_string = NULL; + field_ExportAttribute_hintString = NULL; class_ToolAttribute = NULL; class_RemoteAttribute = NULL; class_SyncAttribute = NULL; @@ -163,7 +164,7 @@ void update_godot_api_cache() { // Attributes CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute)); CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint")); - CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string")); + CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString")); CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute)); CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute)); CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute)); @@ -198,7 +199,7 @@ void update_godot_api_cache() { CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type)); } - MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw()); + MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr()); mono_runtime_object_init(task_scheduler); mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler); } @@ -298,7 +299,7 @@ MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringNa ERR_FAIL_V(NULL); } - MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw()); + MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr()); ERR_FAIL_NULL_V(mono_object, NULL); CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object); @@ -364,4 +365,10 @@ String get_exception_name_and_message(MonoObject *p_ex) { return res; } + +void print_unhandled_exception(MonoObject *p_ex) { + ERR_PRINT(GDMonoUtils::get_exception_name_and_message(p_ex).utf8()); + mono_print_unhandled_exception(p_ex); +} + } // namespace GDMonoUtils diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index c38f8c5af..284585856 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef GD_MONOUTILS_H #define GD_MONOUTILS_H @@ -97,7 +98,7 @@ struct MonoCache { GDMonoClass *class_ExportAttribute; GDMonoField *field_ExportAttribute_hint; - GDMonoField *field_ExportAttribute_hint_string; + GDMonoField *field_ExportAttribute_hintString; GDMonoClass *class_ToolAttribute; GDMonoClass *class_RemoteAttribute; GDMonoClass *class_SyncAttribute; @@ -166,12 +167,14 @@ MonoDomain *create_domain(const String &p_friendly_name); String get_exception_name_and_message(MonoObject *p_ex); +void print_unhandled_exception(MonoObject *p_ex); + } // namespace GDMonoUtils #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL))) #define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class) -#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_raw()) +#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_mono_ptr()) #define CACHED_NS_CLASS(m_ns, m_class) (GDMonoUtils::mono_cache.class_##m_ns##_##m_class) #define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class) #define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field) diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 217460a43..441099654 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "engine.h" diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index 6cf706b94..ab8a7d646 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_mono_types(); void unregister_mono_types(); diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index 47cc11cc0..2671e9a97 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "signal_awaiter_utils.h" #include "csharp_script.h" diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index 0d615b582..a6a205ff8 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef SIGNAL_AWAITER_UTILS_H #define SIGNAL_AWAITER_UTILS_H diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 2e90b3b71..9bb8da8ac 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "mono_reg_utils.h" #ifdef WINDOWS_ENABLED diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 599828aa8..edf31f5a0 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef MONO_REG_UTILS_H #define MONO_REG_UTILS_H diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 105c2c981..4b77aeb54 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "path_utils.h" #include "os/dir_access.h" diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index 445604300..184cacfac 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef PATH_UTILS_H #define PATH_UTILS_H diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 8f817771a..8691932f9 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "string_utils.h" namespace { diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index a0d66ebdc..5dddaee6e 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef STRING_FORMAT_H #define STRING_FORMAT_H diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index 452e6e332..dba5dcc6e 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" // Dummy module as libogg is needed by other modules (vorbis, theora, opus, ...) diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index a2a8b7ced..e82c90de0 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_ogg_types(); void unregister_ogg_types(); diff --git a/modules/openssl/register_types.cpp b/modules/openssl/register_types.cpp index 16563aabf..916acc260 100644 --- a/modules/openssl/register_types.cpp +++ b/modules/openssl/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "stream_peer_openssl.h" diff --git a/modules/openssl/register_types.h b/modules/openssl/register_types.h index 58f2d55c9..94d917ca8 100644 --- a/modules/openssl/register_types.h +++ b/modules/openssl/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_openssl_types(); void unregister_openssl_types(); diff --git a/modules/openssl/stream_peer_openssl.cpp b/modules/openssl/stream_peer_openssl.cpp index 7e8b308cf..e3cb9bbdf 100644 --- a/modules/openssl/stream_peer_openssl.cpp +++ b/modules/openssl/stream_peer_openssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "stream_peer_openssl.h" // Compatibility with OpenSSL 1.1.0. diff --git a/modules/openssl/stream_peer_openssl.h b/modules/openssl/stream_peer_openssl.h index ad0956444..29c8647e5 100644 --- a/modules/openssl/stream_peer_openssl.h +++ b/modules/openssl/stream_peer_openssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef STREAM_PEER_OPEN_SSL_H #define STREAM_PEER_OPEN_SSL_H diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp index 5742102da..8323ff33a 100644 --- a/modules/opus/audio_stream_opus.cpp +++ b/modules/opus/audio_stream_opus.cpp @@ -5,10 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Author: George Marques <george@gmarqu.es> */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +27,13 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "audio_stream_opus.h" +/** + @author George Marques <george@gmarqu.es> +*/ + const float AudioStreamPlaybackOpus::osrate = 48000.0f; int AudioStreamPlaybackOpus::_op_read_func(void *_stream, unsigned char *_ptr, int _nbytes) { diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index f8d8f585c..3ffdaf2c1 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -5,10 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Author: George Marques <george@gmarqu.es> */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +37,10 @@ #include <opus/opusfile.h> +/** + @author George Marques <george@gmarqu.es> +*/ + class AudioStreamPlaybackOpus : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback) diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index a69c8bf9f..f34555841 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "audio_stream_opus.h" @@ -34,13 +35,18 @@ static ResourceFormatLoaderAudioStreamOpus *opus_stream_loader = NULL; void register_opus_types() { + // Sorry guys, do not enable this unless you can figure out a way + // to get Opus to not do any memory allocation or system calls + // in the audio thread. + // Currently the implementation even reads files from the audio thread, + // and this is not how audio programming works. - opus_stream_loader = memnew(ResourceFormatLoaderAudioStreamOpus); - ResourceLoader::add_resource_format_loader(opus_stream_loader); - ClassDB::register_class<AudioStreamOpus>(); + //opus_stream_loader = memnew(ResourceFormatLoaderAudioStreamOpus); + //ResourceLoader::add_resource_format_loader(opus_stream_loader); + //ClassDB::register_class<AudioStreamOpus>(); } void unregister_opus_types() { - memdelete(opus_stream_loader); + //memdelete(opus_stream_loader); } diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index 1865b7966..84335adfc 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_opus_types(); void unregister_opus_types(); diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp index c5ae3e274..fe2bce63b 100644 --- a/modules/opus/stub/register_types.cpp +++ b/modules/opus/stub/register_types.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" // Dummy module as libvorbis is needed by other modules (theora ...) diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h index 4517dc5df..84335adfc 100644 --- a/modules/opus/stub/register_types.h +++ b/modules/opus/stub/register_types.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_opus_types(); void unregister_opus_types(); diff --git a/modules/pbm/SCsub b/modules/pbm/SCsub deleted file mode 100644 index fa328be02..000000000 --- a/modules/pbm/SCsub +++ /dev/null @@ -1,8 +0,0 @@ -#!/usr/bin/env python - -Import('env') -Import('env_modules') - -env_pbm = env_modules.Clone() - -env_pbm.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/pbm/bitmap_loader_pbm.cpp b/modules/pbm/bitmap_loader_pbm.cpp deleted file mode 100644 index d22293597..000000000 --- a/modules/pbm/bitmap_loader_pbm.cpp +++ /dev/null @@ -1,236 +0,0 @@ -/*************************************************************************/ -/* bitmap_loader_pbm.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "bitmap_loader_pbm.h" -#include "os/file_access.h" -#include "scene/resources/bit_mask.h" - -static bool _get_token(FileAccessRef &f, uint8_t &saved, PoolVector<uint8_t> &r_token, bool p_binary = false, bool p_single_chunk = false) { - - int token_max = r_token.size(); - PoolVector<uint8_t>::Write w; - if (token_max) - w = r_token.write(); - int ofs = 0; - bool lf = false; - - while (true) { - - uint8_t b; - if (saved) { - b = saved; - saved = 0; - } else { - b = f->get_8(); - } - if (f->eof_reached()) { - if (ofs) { - w = PoolVector<uint8_t>::Write(); - r_token.resize(ofs); - return true; - } else { - return false; - } - } - - if (!ofs && !p_binary && b == '#') { - //skip comment - while (b != '\n') { - if (f->eof_reached()) { - return false; - } - - b = f->get_8(); - } - - lf = true; - - } else if (b <= 32 && !(p_binary && (ofs || lf))) { - - if (b == '\n') { - lf = true; - } - - if (ofs && !p_single_chunk) { - w = PoolVector<uint8_t>::Write(); - r_token.resize(ofs); - saved = b; - - return true; - } - } else { - - bool resized = false; - while (ofs >= token_max) { - if (token_max) - token_max <<= 1; - else - token_max = 1; - resized = true; - } - if (resized) { - // Note: Certain C++ static analyzers might point out that the following assigment is unnecessary. - // This is wrong since PoolVector<class T>::Write has an operator= method where the lhs gets updated under certain conditions. - // See core/dvector.h. - w = PoolVector<uint8_t>::Write(); - r_token.resize(token_max); - w = r_token.write(); - } - w[ofs++] = b; - } - } - - return false; -} - -static int _get_number_from_token(PoolVector<uint8_t> &r_token) { - - int len = r_token.size(); - PoolVector<uint8_t>::Read r = r_token.read(); - return String::to_int((const char *)r.ptr(), len); -} - -RES ResourceFormatPBM::load(const String &p_path, const String &p_original_path, Error *r_error) { - -#define _RETURN(m_err) \ - { \ - if (r_error) \ - *r_error = m_err; \ - ERR_FAIL_V(RES()); \ - } - - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); - uint8_t saved = 0; - if (!f) - _RETURN(ERR_CANT_OPEN); - - PoolVector<uint8_t> token; - - if (!_get_token(f, saved, token)) { - _RETURN(ERR_PARSE_ERROR); - } - - if (token.size() != 2) { - _RETURN(ERR_FILE_CORRUPT); - } - if (token[0] != 'P') { - _RETURN(ERR_FILE_CORRUPT); - } - if (token[1] != '1' && token[1] != '4') { - _RETURN(ERR_FILE_CORRUPT); - } - - bool bits = token[1] == '4'; - - if (!_get_token(f, saved, token)) { - _RETURN(ERR_PARSE_ERROR); - } - - int width = _get_number_from_token(token); - if (width <= 0) { - _RETURN(ERR_FILE_CORRUPT); - } - - if (!_get_token(f, saved, token)) { - _RETURN(ERR_PARSE_ERROR); - } - - int height = _get_number_from_token(token); - if (height <= 0) { - _RETURN(ERR_FILE_CORRUPT); - } - - Ref<BitMap> bm; - bm.instance(); - bm->create(Size2i(width, height)); - - if (!bits) { - - int required_bytes = width * height; - if (!_get_token(f, saved, token, false, true)) { - _RETURN(ERR_PARSE_ERROR); - } - - if (token.size() < required_bytes) { - _RETURN(ERR_FILE_CORRUPT); - } - - PoolVector<uint8_t>::Read r = token.read(); - - for (int i = 0; i < height; i++) { - for (int j = 0; j < width; j++) { - - char num = r[i * width + j]; - bm->set_bit(Point2i(j, i), num == '0'); - } - } - - } else { - //a single, entire token of bits! - if (!_get_token(f, saved, token, true)) { - _RETURN(ERR_PARSE_ERROR); - } - int required_bytes = Math::ceil((width * height) / 8.0); - if (token.size() < required_bytes) { - _RETURN(ERR_FILE_CORRUPT); - } - - PoolVector<uint8_t>::Read r = token.read(); - int bitwidth = width; - if (bitwidth % 8) - bitwidth += 8 - (bitwidth % 8); - - for (int i = 0; i < height; i++) { - for (int j = 0; j < width; j++) { - - int ofs = bitwidth * i + j; - - uint8_t byte = r[ofs / 8]; - bool bit = (byte >> (7 - (ofs % 8))) & 1; - - bm->set_bit(Point2i(j, i), !bit); - } - } - } - - return bm; -} - -void ResourceFormatPBM::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("pbm"); -} -bool ResourceFormatPBM::handles_type(const String &p_type) const { - return p_type == "BitMap"; -} -String ResourceFormatPBM::get_resource_type(const String &p_path) const { - - if (p_path.get_extension().to_lower() == "pbm") - return "BitMap"; - return ""; -} diff --git a/modules/pbm/config.py b/modules/pbm/config.py deleted file mode 100644 index 5f133eba9..000000000 --- a/modules/pbm/config.py +++ /dev/null @@ -1,5 +0,0 @@ -def can_build(platform): - return True - -def configure(env): - pass diff --git a/modules/pbm/register_types.h b/modules/pbm/register_types.h deleted file mode 100644 index b75eff55d..000000000 --- a/modules/pbm/register_types.h +++ /dev/null @@ -1,31 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -void register_pbm_types(); -void unregister_pbm_types(); diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index 8fb78d773..0991828ef 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "texture_loader_pvr.h" diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index 4db8219b2..d187ab533 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_pvr_types(); void unregister_pvr_types(); diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index 4415c888a..76c0b969d 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "texture_loader_pvr.h" #include "PvrTcEncoder.h" #include "RgbaBitmap.h" diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index a51160d90..936917833 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef TEXTURE_LOADER_PVR_H #define TEXTURE_LOADER_PVR_H diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp index 654ceec37..913857c59 100644 --- a/modules/recast/register_types.cpp +++ b/modules/recast/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h index 90587bc11..aaa32e0cd 100644 --- a/modules/recast/register_types.h +++ b/modules/recast/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index daadfcc65..3fe7e36d4 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -343,15 +343,20 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a ERR_FAIL_COND_V(!is_valid(), String()); - String output; - output.resize(p_subject.length()); + // safety_zone is the number of chars we allocate in addition to the number of chars expected in order to + // guard against the PCRE API writing one additional \0 at the end. PCRE's API docs are unclear on whether + // PCRE understands outlength in pcre2_substitute() as counting an implicit additional terminating char or + // not. always allocating one char more than telling PCRE has us on the safe side. + const int safety_zone = 1; + + PCRE2_SIZE olength = p_subject.length() + 1; // space for output string and one terminating \0 character + Vector<CharType> output; + output.resize(olength + safety_zone); uint32_t flags = PCRE2_SUBSTITUTE_OVERFLOW_LENGTH; if (p_all) flags |= PCRE2_SUBSTITUTE_GLOBAL; - PCRE2_SIZE olength = output.length(); - PCRE2_SIZE length = p_subject.length(); if (p_end >= 0 && (uint32_t)p_end < length) length = p_end; @@ -363,15 +368,15 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); PCRE2_SPTR16 r = (PCRE2_SPTR16)p_replacement.c_str(); - PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.c_str(); + PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.ptrw(); pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); int res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength); - o = (PCRE2_UCHAR16 *)output.c_str(); + output.resize(olength + safety_zone); + o = (PCRE2_UCHAR16 *)output.ptrw(); res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); } @@ -388,15 +393,15 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.c_str(); - PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.c_str(); + PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength); - o = (PCRE2_UCHAR32 *)output.c_str(); + output.resize(olength + safety_zone); + o = (PCRE2_UCHAR32 *)output.ptrw(); res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); } @@ -407,7 +412,7 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a return String(); } - return output; + return String(output.ptr(), olength); } bool RegEx::is_valid() const { diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 21387222f..04ebaf6f9 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 7b042aaa5..14eba69ee 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index 1624fe18c..872e5eece 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index 089055ffa..f4163418e 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef REGISTER_MODULE_TYPES_H #define REGISTER_MODULE_TYPES_H diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index ac436c3c2..0cf24dd8d 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_compress_squish.h" #include "print_string.h" diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 0dff5a7ce..c022063fe 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_COMPRESS_SQUISH_H #define IMAGE_COMPRESS_SQUISH_H diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index d5aa1d4b7..d4ed676cc 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #ifdef TOOLS_ENABLED diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index 0afeeeff3..00f5c345c 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifdef TOOLS_ENABLED void register_squish_types(); void unregister_squish_types(); diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 6f5bbba8d..d06bd7946 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "audio_stream_ogg_vorbis.h" #include "os/file_access.h" @@ -164,6 +165,14 @@ String AudioStreamOGGVorbis::get_stream_name() const { return ""; //return stream_name; } +void AudioStreamOGGVorbis::clear_data() { + if (data) { + AudioServer::get_singleton()->audio_data_free(data); + data = NULL; + data_len = 0; + } +} + void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) { int src_data_len = p_data.size(); @@ -209,6 +218,9 @@ void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) { length = stb_vorbis_stream_length_in_seconds(ogg_stream); stb_vorbis_close(ogg_stream); + // free any existing data + clear_data(); + data = AudioServer::get_singleton()->audio_data_alloc(src_data_len, src_datar.ptr()); data_len = src_data_len; @@ -275,3 +287,7 @@ AudioStreamOGGVorbis::AudioStreamOGGVorbis() { decode_mem_size = 0; loop = false; } + +AudioStreamOGGVorbis::~AudioStreamOGGVorbis() { + clear_data(); +} diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index f4d381897..bb01c2690 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef AUDIO_STREAM_STB_VORBIS_H #define AUDIO_STREAM_STB_VORBIS_H @@ -93,6 +94,7 @@ class AudioStreamOGGVorbis : public AudioStream { float length; bool loop; float loop_offset; + void clear_data(); protected: static void _bind_methods(); @@ -111,6 +113,7 @@ public: PoolVector<uint8_t> get_data() const; AudioStreamOGGVorbis(); + virtual ~AudioStreamOGGVorbis(); }; #endif diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index abd01e9a1..514ef4c07 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "audio_stream_ogg_vorbis.h" #include "resource_importer_ogg_vorbis.h" diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h index 8e2d5e78f..142be0efd 100644 --- a/modules/stb_vorbis/register_types.h +++ b/modules/stb_vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_stb_vorbis_types(); void unregister_stb_vorbis_types(); diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index 4d28dc027..16ebfa283 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "resource_importer_ogg_vorbis.h" #include "io/resource_saver.h" diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h index 813400970..a1847545a 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef RESOURCEIMPORTEROGGVORBIS_H #define RESOURCEIMPORTEROGGVORBIS_H diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 9c198ea98..8ccd229f3 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_loader_svg.h" #include "os/os.h" diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index cf44cd8c5..63854da2f 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_LOADER_SVG_H #define IMAGE_LOADER_SVG_H diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index e37239f27..56426662c 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_loader_svg.h" diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index 49d550e7c..015c586c6 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_svg_types(); void unregister_svg_types(); diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index d7a1ce730..7391bed69 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_loader_tga.h" #include "os/os.h" diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index 7905ab37a..c4b10b7f4 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_LOADER_TGA_H #define IMAGE_LOADER_TGA_H diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index 814b21d36..ac1b56af1 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_loader_tga.h" diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 10812981f..6483f2576 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_tga_types(); void unregister_tga_types(); diff --git a/modules/thekla_unwrap/SCsub b/modules/thekla_unwrap/SCsub index c57bf326e..d23ba10d4 100644 --- a/modules/thekla_unwrap/SCsub +++ b/modules/thekla_unwrap/SCsub @@ -1,5 +1,7 @@ #!/usr/bin/env python +import platform + Import('env') Import('env_modules') @@ -60,7 +62,13 @@ if env['builtin_thekla_atlas']: env_thekla_unwrap.Append(CXXFLAGS="-std=c++11") if env["platform"] == 'x11': - env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"]) + # if not specifically one of the *BSD, then use LINUX as default + if platform.system() == "FreeBSD": + env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_FREEBSD", "-DPOSH_COMPILER_GCC"]) + elif platform.system() == "OpenBSD": + env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_OPENBSD", "-DPOSH_COMPILER_GCC"]) + else: + env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"]) elif env["platform"] == 'osx': env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN", "-DPOSH_COMPILER_GCC"]) elif env["platform"] == 'windows': @@ -69,6 +77,6 @@ if env['builtin_thekla_atlas']: else: env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"]) env.Append(LIBS=["dbghelp"]) - + # Godot source files env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp index da6c1bab2..c74cbd9d1 100644 --- a/modules/thekla_unwrap/register_types.cpp +++ b/modules/thekla_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,8 +27,11 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" +#include "error_macros.h" #include "thirdparty/thekla_atlas/thekla/thekla_atlas.h" + #include <stdio.h> #include <stdlib.h> extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y); @@ -74,6 +77,11 @@ bool thekla_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver delete[] input_mesh.face_array; delete[] input_mesh.vertex_array; + if (output == NULL) { + ERR_PRINT("could not generate atlas output mesh"); + return false; + } + if (err != Thekla::Atlas_Error_Success) { printf("error with atlas\n"); } else { diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h index 2bc3d16c6..8a0eab943 100644 --- a/modules/thekla_unwrap/register_types.h +++ b/modules/thekla_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_thekla_unwrap_types(); void unregister_thekla_unwrap_types(); diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index c51b87b8f..9bc5ed903 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "resource_importer_theora.h" #include "video_stream_theora.h" diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 7011ee44d..4a81d7743 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_theora_types(); void unregister_theora_types(); diff --git a/modules/theora/resource_importer_theora.cpp b/modules/theora/resource_importer_theora.cpp index c25c0e742..ee9bab74a 100644 --- a/modules/theora/resource_importer_theora.cpp +++ b/modules/theora/resource_importer_theora.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "resource_importer_theora.h" #include "io/resource_saver.h" diff --git a/modules/theora/resource_importer_theora.h b/modules/theora/resource_importer_theora.h index 8bf0ad38c..e3c79287a 100644 --- a/modules/theora/resource_importer_theora.h +++ b/modules/theora/resource_importer_theora.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef RESOURCEIMPORTEROGGTHEORA_H #define RESOURCEIMPORTEROGGTHEORA_H diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index bc8ca23d6..ac1e81859 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "video_stream_theora.h" #include "os/os.h" @@ -309,9 +310,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { /* and now we have it all. initialize decoders */ if (theora_p) { td = th_decode_alloc(&ti, ts); - printf("Ogg logical stream %lx is Theora %dx%d %.02f fps", - to.serialno, ti.pic_width, ti.pic_height, - (double)ti.fps_numerator / ti.fps_denominator); px_fmt = ti.pixel_fmt; switch (ti.pixel_fmt) { case TH_PF_420: printf(" 4:2:0 video\n"); break; @@ -322,9 +320,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { printf(" video\n (UNKNOWN Chroma sampling!)\n"); break; } - if (ti.pic_width != ti.frame_width || ti.pic_height != ti.frame_height) - printf(" Frame content is %dx%d with offset (%d,%d).\n", - ti.frame_width, ti.frame_height, ti.pic_x, ti.pic_y); th_decode_ctl(td, TH_DECCTL_GET_PPLEVEL_MAX, &pp_level_max, sizeof(pp_level_max)); pp_level = 0; @@ -351,10 +346,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { if (vorbis_p) { vorbis_synthesis_init(&vd, &vi); vorbis_block_init(&vd, &vb); - fprintf(stderr, "Ogg logical stream %lx is Vorbis %d channel %ld Hz audio.\n", - vo.serialno, vi.channels, vi.rate); //_setup(vi.channels, vi.rate); - } else { /* tear down the partial vorbis setup */ vorbis_info_clear(&vi); diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index ec0e5aa34..4bdbbdae2 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VIDEO_STREAM_THEORA_H #define VIDEO_STREAM_THEORA_H diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index c88662454..0abefe11e 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_loader_tinyexr.h" #include "os/os.h" diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index 53a81597a..6706e0972 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_LOADER_TINYEXR_H #define IMAGE_LOADER_TINYEXR_H diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index 4bbafbc90..61217805c 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_loader_tinyexr.h" diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index e866bb762..70cd0bfbf 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_tinyexr_types(); void unregister_tinyexr_types(); diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index ecdca7eb4..2809cff36 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "core/engine.h" diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index 4fb03bc22..27b3bd649 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_visual_script_types(); void unregister_visual_script_types(); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 53d93798d..fd493978e 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script.h" #include "os/os.h" diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 3e3187694..69bb52217 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,8 +27,9 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VSCRIPT_H -#define VSCRIPT_H + +#ifndef VISUAL_SCRIPT_H +#define VISUAL_SCRIPT_H #include "os/thread.h" #include "script_language.h" @@ -617,4 +618,4 @@ static Ref<VisualScriptNode> create_node_generic(const String &p_name) { return node; } -#endif // VSCRIPT_H +#endif // VISUAL_SCRIPT_H diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 32f751912..1ee098956 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_builtin_funcs.h" #include "class_db.h" diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 54dc997b3..f862d5c26 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H #define VISUAL_SCRIPT_BUILTIN_FUNCS_H diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index faf3aecbd..37b0b8ac5 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_editor.h" #include "core/script_language.h" diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 3d037e82e..4d789e6ef 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUALSCRIPT_EDITOR_H #define VISUALSCRIPT_EDITOR_H diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index ba58a8e1c..16de04e4c 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_expression.h" bool VisualScriptExpression::_set(const StringName &p_name, const Variant &p_value) { diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 2636e7984..1f41e442c 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUALSCRIPTEXPRESSION_H #define VISUALSCRIPTEXPRESSION_H diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 147761783..5c097dfa7 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_flow_control.h" #include "io/resource_loader.h" diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 4766bbef6..40809d488 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUAL_SCRIPT_FLOW_CONTROL_H #define VISUAL_SCRIPT_FLOW_CONTROL_H diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index cbe4438cd..130b24371 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_func_nodes.h" #include "engine.h" diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index a9a0bd083..0b30eae65 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUAL_SCRIPT_FUNC_NODES_H #define VISUAL_SCRIPT_FUNC_NODES_H diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 5f98951be..1988eb0f5 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_nodes.h" #include "engine.h" diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 6648f57e7..a581e81c8 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUAL_SCRIPT_NODES_H #define VISUAL_SCRIPT_NODES_H diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index 3c9076246..a96e8408c 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "visual_script_yield_nodes.h" #include "os/os.h" diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 4a595a875..400924058 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef VISUAL_SCRIPT_YIELD_NODES_H #define VISUAL_SCRIPT_YIELD_NODES_H diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 03c0bfb1c..bae8f7be5 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "audio_stream_ogg_vorbis.h" size_t AudioStreamPlaybackOGGVorbis::_ov_read_func(void *p_dst, size_t p_data, size_t p_count, void *_f) { diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index 5000d03fd..01de8a314 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef AUDIO_STREAM_OGG_VORBIS_H #define AUDIO_STREAM_OGG_VORBIS_H diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index 270a58e7f..0ea1fbe8b 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "audio_stream_ogg_vorbis.h" diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index db317e9f6..3885502da 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_vorbis_types(); void unregister_vorbis_types(); diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp index b93d89043..02ac9518c 100644 --- a/modules/vorbis/stub/register_types.cpp +++ b/modules/vorbis/stub/register_types.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" // Dummy module as libvorbis is needed by other modules (theora ...) diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h index e7cde7a66..3885502da 100644 --- a/modules/vorbis/stub/register_types.h +++ b/modules/vorbis/stub/register_types.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_vorbis_types(); void unregister_vorbis_types(); diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index 669c9997f..1183dd41f 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "resource_importer_webm.h" #include "video_stream_webm.h" diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 94ff7de73..102da2b0f 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_webm_types(); void unregister_webm_types(); diff --git a/modules/webm/resource_importer_webm.cpp b/modules/webm/resource_importer_webm.cpp index 5db3d4df2..7124a503e 100644 --- a/modules/webm/resource_importer_webm.cpp +++ b/modules/webm/resource_importer_webm.cpp @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "resource_importer_webm.h" #include "io/resource_saver.h" diff --git a/modules/webm/resource_importer_webm.h b/modules/webm/resource_importer_webm.h index 4cedd1598..d61e6e2a9 100644 --- a/modules/webm/resource_importer_webm.h +++ b/modules/webm/resource_importer_webm.h @@ -3,10 +3,10 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef RESOURCEIMPORTERWEBM_H #define RESOURCEIMPORTERWEBM_H diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index b055ccf5a..e6952d14d 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "video_stream_webm.h" #include "OpusVorbisDecoder.hpp" diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index f7dd16a38..dde993d15 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,10 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + +#ifndef VIDEO_STREAM_WEBM_H +#define VIDEO_STREAM_WEBM_H + #include "io/resource_loader.h" #include "scene/resources/video_stream.h" @@ -122,3 +126,5 @@ public: String get_file(); virtual void set_audio_track(int p_track); }; + +#endif // VIDEO_STREAM_WEBM_H diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 8fe2db9e2..cdf2d75e9 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "image_loader_webp.h" #include "io/marshalls.h" diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index f7ef21045..f051fed4b 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef IMAGE_LOADER_WEBP_H #define IMAGE_LOADER_WEBP_H diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 95e5cd105..9a2e83c65 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "register_types.h" #include "image_loader_webp.h" diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index 7ec926c57..711f5be61 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,5 +27,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + void register_webp_types(); void unregister_webp_types(); |
