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-rw-r--r--modules/gdnative/gdnative/pool_arrays.cpp56
-rw-r--r--modules/gdnative/gdnative_api.json98
-rw-r--r--modules/gdnative/include/gdnative/pool_arrays.h14
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp41
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp5
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp1
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp49
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h2
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mono/csharp_script.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp16
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h1
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
14 files changed, 248 insertions, 49 deletions
diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index 6e014905a..6688be1a0 100644
--- a/modules/gdnative/gdnative/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -700,6 +700,10 @@ void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
// read accessor functions
//
+godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other) {
+ PoolVector<uint8_t>::Read *other = (PoolVector<uint8_t>::Read *)p_other;
+ return (godot_pool_byte_array_read_access *)memnew(PoolVector<uint8_t>::Read(*other));
+}
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read) {
const PoolVector<uint8_t>::Read *read = (const PoolVector<uint8_t>::Read *)p_read;
return read->ptr();
@@ -713,6 +717,10 @@ void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_
memdelete((PoolVector<uint8_t>::Read *)p_read);
}
+godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other) {
+ PoolVector<godot_int>::Read *other = (PoolVector<godot_int>::Read *)p_other;
+ return (godot_pool_int_array_read_access *)memnew(PoolVector<godot_int>::Read(*other));
+}
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read) {
const PoolVector<godot_int>::Read *read = (const PoolVector<godot_int>::Read *)p_read;
return read->ptr();
@@ -726,6 +734,10 @@ void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_ac
memdelete((PoolVector<godot_int>::Read *)p_read);
}
+godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other) {
+ PoolVector<godot_real>::Read *other = (PoolVector<godot_real>::Read *)p_other;
+ return (godot_pool_real_array_read_access *)memnew(PoolVector<godot_real>::Read(*other));
+}
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read) {
const PoolVector<godot_real>::Read *read = (const PoolVector<godot_real>::Read *)p_read;
return read->ptr();
@@ -739,6 +751,10 @@ void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_
memdelete((PoolVector<godot_real>::Read *)p_read);
}
+godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other) {
+ PoolVector<String>::Read *other = (PoolVector<String>::Read *)p_other;
+ return (godot_pool_string_array_read_access *)memnew(PoolVector<String>::Read(*other));
+}
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read) {
const PoolVector<String>::Read *read = (const PoolVector<String>::Read *)p_read;
return (const godot_string *)read->ptr();
@@ -752,6 +768,10 @@ void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_r
memdelete((PoolVector<String>::Read *)p_read);
}
+godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other) {
+ PoolVector<Vector2>::Read *other = (PoolVector<Vector2>::Read *)p_other;
+ return (godot_pool_vector2_array_read_access *)memnew(PoolVector<Vector2>::Read(*other));
+}
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read) {
const PoolVector<Vector2>::Read *read = (const PoolVector<Vector2>::Read *)p_read;
return (const godot_vector2 *)read->ptr();
@@ -765,6 +785,10 @@ void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array
memdelete((PoolVector<Vector2>::Read *)p_read);
}
+godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other) {
+ PoolVector<Vector3>::Read *other = (PoolVector<Vector3>::Read *)p_other;
+ return (godot_pool_vector3_array_read_access *)memnew(PoolVector<Vector3>::Read(*other));
+}
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read) {
const PoolVector<Vector3>::Read *read = (const PoolVector<Vector3>::Read *)p_read;
return (const godot_vector3 *)read->ptr();
@@ -778,6 +802,10 @@ void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array
memdelete((PoolVector<Vector2>::Read *)p_read);
}
+godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other) {
+ PoolVector<Color>::Read *other = (PoolVector<Color>::Read *)p_other;
+ return (godot_pool_color_array_read_access *)memnew(PoolVector<Color>::Read(*other));
+}
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read) {
const PoolVector<Color>::Read *read = (const PoolVector<Color>::Read *)p_read;
return (const godot_color *)read->ptr();
@@ -795,6 +823,10 @@ void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_rea
// write accessor functions
//
+godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other) {
+ PoolVector<uint8_t>::Write *other = (PoolVector<uint8_t>::Write *)p_other;
+ return (godot_pool_byte_array_write_access *)memnew(PoolVector<uint8_t>::Write(*other));
+}
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write) {
PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write;
return write->ptr();
@@ -808,6 +840,10 @@ void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_writ
memdelete((PoolVector<uint8_t>::Write *)p_write);
}
+godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other) {
+ PoolVector<godot_int>::Write *other = (PoolVector<godot_int>::Write *)p_other;
+ return (godot_pool_int_array_write_access *)memnew(PoolVector<godot_int>::Write(*other));
+}
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write) {
PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write;
return write->ptr();
@@ -821,6 +857,10 @@ void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_
memdelete((PoolVector<godot_int>::Write *)p_write);
}
+godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other) {
+ PoolVector<godot_real>::Write *other = (PoolVector<godot_real>::Write *)p_other;
+ return (godot_pool_real_array_write_access *)memnew(PoolVector<godot_real>::Write(*other));
+}
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write) {
PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write;
return write->ptr();
@@ -834,6 +874,10 @@ void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_writ
memdelete((PoolVector<godot_real>::Write *)p_write);
}
+godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other) {
+ PoolVector<String>::Write *other = (PoolVector<String>::Write *)p_other;
+ return (godot_pool_string_array_write_access *)memnew(PoolVector<String>::Write(*other));
+}
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write) {
PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write;
return (godot_string *)write->ptr();
@@ -847,6 +891,10 @@ void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_
memdelete((PoolVector<String>::Write *)p_write);
}
+godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other) {
+ PoolVector<Vector2>::Write *other = (PoolVector<Vector2>::Write *)p_other;
+ return (godot_pool_vector2_array_write_access *)memnew(PoolVector<Vector2>::Write(*other));
+}
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write) {
PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write;
return (godot_vector2 *)write->ptr();
@@ -860,6 +908,10 @@ void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_arra
memdelete((PoolVector<Vector2>::Write *)p_write);
}
+godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other) {
+ PoolVector<Vector3>::Write *other = (PoolVector<Vector3>::Write *)p_other;
+ return (godot_pool_vector3_array_write_access *)memnew(PoolVector<Vector3>::Write(*other));
+}
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write) {
PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write;
return (godot_vector3 *)write->ptr();
@@ -873,6 +925,10 @@ void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_arra
memdelete((PoolVector<Vector3>::Write *)p_write);
}
+godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other) {
+ PoolVector<Color>::Write *other = (PoolVector<Color>::Write *)p_other;
+ return (godot_pool_color_array_write_access *)memnew(PoolVector<Color>::Write(*other));
+}
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write) {
PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write;
return (godot_color *)write->ptr();
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 6e3cf1675..59a9c0b09 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -2090,6 +2090,13 @@
]
},
{
+ "name": "godot_pool_byte_array_read_access_copy",
+ "return_type": "godot_pool_byte_array_read_access *",
+ "arguments": [
+ ["const godot_pool_byte_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_byte_array_read_access_ptr",
"return_type": "const uint8_t *",
"arguments": [
@@ -2112,6 +2119,13 @@
]
},
{
+ "name": "godot_pool_int_array_read_access_copy",
+ "return_type": "godot_pool_int_array_read_access *",
+ "arguments": [
+ ["const godot_pool_int_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_int_array_read_access_ptr",
"return_type": "const godot_int *",
"arguments": [
@@ -2134,6 +2148,13 @@
]
},
{
+ "name": "godot_pool_real_array_read_access_copy",
+ "return_type": "godot_pool_real_array_read_access *",
+ "arguments": [
+ ["const godot_pool_real_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_real_array_read_access_ptr",
"return_type": "const godot_real *",
"arguments": [
@@ -2156,6 +2177,13 @@
]
},
{
+ "name": "godot_pool_string_array_read_access_copy",
+ "return_type": "godot_pool_string_array_read_access *",
+ "arguments": [
+ ["const godot_pool_string_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_string_array_read_access_ptr",
"return_type": "const godot_string *",
"arguments": [
@@ -2178,6 +2206,13 @@
]
},
{
+ "name": "godot_pool_vector2_array_read_access_copy",
+ "return_type": "godot_pool_vector2_array_read_access *",
+ "arguments": [
+ ["const godot_pool_vector2_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_vector2_array_read_access_ptr",
"return_type": "const godot_vector2 *",
"arguments": [
@@ -2200,6 +2235,13 @@
]
},
{
+ "name": "godot_pool_vector3_array_read_access_copy",
+ "return_type": "godot_pool_vector3_array_read_access *",
+ "arguments": [
+ ["const godot_pool_vector3_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_vector3_array_read_access_ptr",
"return_type": "const godot_vector3 *",
"arguments": [
@@ -2222,6 +2264,13 @@
]
},
{
+ "name": "godot_pool_color_array_read_access_copy",
+ "return_type": "godot_pool_color_array_read_access *",
+ "arguments": [
+ ["const godot_pool_color_array_read_access *", "p_read"]
+ ]
+ },
+ {
"name": "godot_pool_color_array_read_access_ptr",
"return_type": "const godot_color *",
"arguments": [
@@ -2244,6 +2293,13 @@
]
},
{
+ "name": "godot_pool_byte_array_write_access_copy",
+ "return_type": "godot_pool_byte_array_write_access *",
+ "arguments": [
+ ["const godot_pool_byte_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_byte_array_write_access_ptr",
"return_type": "uint8_t *",
"arguments": [
@@ -2266,6 +2322,13 @@
]
},
{
+ "name": "godot_pool_int_array_write_access_copy",
+ "return_type": "godot_pool_int_array_write_access *",
+ "arguments": [
+ ["const godot_pool_int_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_int_array_write_access_ptr",
"return_type": "godot_int *",
"arguments": [
@@ -2288,6 +2351,13 @@
]
},
{
+ "name": "godot_pool_real_array_write_access_copy",
+ "return_type": "godot_pool_real_array_write_access *",
+ "arguments": [
+ ["const godot_pool_real_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_real_array_write_access_ptr",
"return_type": "godot_real *",
"arguments": [
@@ -2310,6 +2380,13 @@
]
},
{
+ "name": "godot_pool_string_array_write_access_copy",
+ "return_type": "godot_pool_string_array_write_access *",
+ "arguments": [
+ ["const godot_pool_string_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_string_array_write_access_ptr",
"return_type": "godot_string *",
"arguments": [
@@ -2332,6 +2409,13 @@
]
},
{
+ "name": "godot_pool_vector2_array_write_access_copy",
+ "return_type": "godot_pool_vector2_array_write_access *",
+ "arguments": [
+ ["const godot_pool_vector2_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_vector2_array_write_access_ptr",
"return_type": "godot_vector2 *",
"arguments": [
@@ -2354,6 +2438,13 @@
]
},
{
+ "name": "godot_pool_vector3_array_write_access_copy",
+ "return_type": "godot_pool_vector3_array_write_access *",
+ "arguments": [
+ ["const godot_pool_vector3_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_vector3_array_write_access_ptr",
"return_type": "godot_vector3 *",
"arguments": [
@@ -2376,6 +2467,13 @@
]
},
{
+ "name": "godot_pool_color_array_write_access_copy",
+ "return_type": "godot_pool_color_array_write_access *",
+ "arguments": [
+ ["const godot_pool_color_array_write_access *", "p_write"]
+ ]
+ },
+ {
"name": "godot_pool_color_array_write_access_ptr",
"return_type": "godot_color *",
"arguments": [
diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index 69a93725a..1210039e3 100644
--- a/modules/gdnative/include/gdnative/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -383,30 +383,37 @@ void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
// read accessor functions
//
+godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other);
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read);
void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read);
+godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other);
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read);
void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read);
+godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other);
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read);
void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read);
+godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other);
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read);
void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read);
+godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other);
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read);
void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read);
+godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other);
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read);
void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read);
+godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other);
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read);
void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read);
@@ -415,30 +422,37 @@ void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_rea
// write accessor functions
//
+godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other);
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write);
void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write);
+godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other);
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write);
void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write);
+godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other);
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write);
void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write);
+godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other);
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write);
void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write);
+godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other);
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write);
void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write);
+godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other);
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write);
void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write);
+godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other);
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write);
void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write);
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index cff5d9c9b..2216be025 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -798,11 +798,33 @@ NativeScriptLanguage *NativeScriptLanguage::singleton;
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
- if (p_reload && library_gdnatives[L->key()].is_valid() && !library_gdnatives[L->key()]->get_library()->is_reloadable()) {
- continue;
+ String lib_path = L->key();
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ if (p_reload) {
+
+ Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Ref<GDNative> gdn;
+
+ if (E) {
+ gdn = E->get();
+ }
+
+ bool should_reload = false;
+
+ if (gdn.is_valid()) {
+ Ref<GDNativeLibrary> lib = gdn->get_library();
+ if (lib.is_valid()) {
+ should_reload = lib->is_reloadable();
+ }
+ }
+
+ if (!should_reload) {
+ continue;
+ }
}
- for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
// free property stuff first
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
@@ -1063,6 +1085,11 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
+
+ if (L->get().is_null()) {
+ continue;
+ }
+
if (L->get()->is_initialized()) {
void *proc_ptr;
@@ -1125,6 +1152,10 @@ void NativeReloadNode::_notification(int p_what) {
Ref<GDNative> gdn = L->get();
+ if (gdn.is_null()) {
+ continue;
+ }
+
if (!gdn->get_library()->is_reloadable()) {
continue;
}
@@ -1149,6 +1180,10 @@ void NativeReloadNode::_notification(int p_what) {
Ref<GDNative> gdn = L->get();
+ if (gdn.is_null()) {
+ continue;
+ }
+
if (!gdn->get_library()->is_reloadable()) {
continue;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 52d112bc9..931ab0bfe 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -84,8 +84,9 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
godot_variant ret = _desc->call_method(
_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
p_argcount, (godot_variant_call_error *)&r_error);
- Variant *var_ret = (Variant *)&ret;
- return *var_ret;
+ Variant var_ret = *(Variant *)&ret;
+ godot_variant_destroy(&ret);
+ return var_ret;
}
#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 8101ebc6f..8018178bd 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -103,6 +103,7 @@ Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const
if (_desc.get_template_source_code) {
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
script->set_source_code(*(String *)&src);
+ godot_string_destroy(&src);
}
return script;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index b4525ff8a..8290582b9 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -131,13 +131,10 @@ ScriptInstance *PluginScript::instance_create(Object *p_this) {
#endif
}
- PluginScript *top = this;
- // TODO: can be optimized by storing a PluginScript::_base_parent direct pointer
- while (top->_ref_base_parent.is_valid())
- top = top->_ref_base_parent.ptr();
- if (top->_native_parent) {
- if (!ClassDB::is_parent_class(p_this->get_class_name(), top->_native_parent)) {
- String msg = "Script inherits from native type '" + String(top->_native_parent) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
+ StringName base_type = get_instance_base_type();
+ if (base_type) {
+ if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
+ String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
// TODO: implement PluginscriptLanguage::debug_break_parse
// if (ScriptDebugger::get_singleton()) {
// _language->debug_break_parse(get_path(), 0, msg);
@@ -210,29 +207,31 @@ Error PluginScript::reload(bool p_keep_state) {
// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
return err;
}
+
+ // Script's parent is passed as base_name which can make reference to a
+ // ClassDB name (i.e. `Node2D`) or a ressource path (i.e. `res://foo/bar.gd`)
+ StringName *base_name = (StringName *)&manifest.base;
+ if (*base_name) {
+
+ if (ClassDB::class_exists(*base_name)) {
+ _native_parent = *base_name;
+ } else {
+ Ref<Script> res = ResourceLoader::load(*base_name);
+ if (res.is_valid()) {
+ _ref_base_parent = res;
+ } else {
+ String name = *(StringName *)&manifest.name;
+ ERR_EXPLAIN(_path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
+ ERR_FAIL_V(ERR_PARSE_ERROR);
+ }
+ }
+ }
+
_valid = true;
// Use the manifest to configure this script object
_data = manifest.data;
_name = *(StringName *)&manifest.name;
_tool = manifest.is_tool;
- // Base name is either another PluginScript or a regular class accessible
- // through ClassDB
- StringName *base_name = (StringName *)&manifest.base;
- for (SelfList<PluginScript> *e = _language->_script_list.first(); e != NULL; e = e->next()) {
- if (e->self()->_name == *base_name) {
- // Found you, base is a PluginScript !
- _ref_base_parent = Ref<PluginScript>(e->self());
- break;
- }
- }
- if (!_ref_base_parent.is_valid()) {
- // Base is a native ClassDB
- if (!ClassDB::class_exists(*base_name)) {
- ERR_EXPLAIN("Unknown script '" + String(_name) + "' parent '" + String(*base_name) + "'.");
- ERR_FAIL_V(ERR_PARSE_ERROR);
- }
- _native_parent = *base_name;
- }
Dictionary *members = (Dictionary *)&manifest.member_lines;
for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 6b343ad84..6729eecb3 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -53,7 +53,7 @@ private:
bool _tool;
bool _valid;
- Ref<PluginScript> _ref_base_parent;
+ Ref<Script> _ref_base_parent;
StringName _native_parent;
SelfList<PluginScript> _script_list;
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 31328ab83..ba7d56a3b 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
+ http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
</tutorials>
<demos>
</demos>
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 788aa5c6b..0073631a8 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html
</tutorials>
<demos>
</demos>
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 7df2043a6..aee248136 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1044,7 +1044,7 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
if (field) {
MonoObject *value = field->get_value(mono_object);
- r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type());
+ r_ret = GDMonoMarshal::mono_object_to_variant(value);
return true;
}
@@ -1057,7 +1057,7 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
r_ret = Variant();
GDMonoUtils::print_unhandled_exception(exc);
} else {
- r_ret = GDMonoMarshal::mono_object_to_variant(value, property->get_type());
+ r_ret = GDMonoMarshal::mono_object_to_variant(value);
}
return true;
}
@@ -1147,7 +1147,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *return_value = method->invoke(mono_object, p_args);
if (return_value) {
- return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type());
+ return GDMonoMarshal::mono_object_to_variant(return_value);
} else {
return Variant();
}
@@ -1633,7 +1633,7 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i
MonoObject *result = method->invoke(NULL, p_args);
if (result) {
- return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type());
+ return GDMonoMarshal::mono_object_to_variant(result);
} else {
return Variant();
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 1ec8f41c9..aa1a8e39c 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -459,11 +459,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
type.type_encoding = mono_type_get_type(raw_type);
type.type_class = tclass;
- return mono_object_to_variant(p_obj, type);
-}
-
-Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
- switch (p_type.type_encoding) {
+ switch (type.type_encoding) {
case MONO_TYPE_BOOLEAN:
return (bool)unbox<MonoBoolean>(p_obj);
@@ -497,7 +493,7 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
} break;
case MONO_TYPE_VALUETYPE: {
- GDMonoClass *tclass = p_type.type_class;
+ GDMonoClass *tclass = type.type_class;
if (tclass == CACHED_CLASS(Vector2))
RETURN_UNBOXED_STRUCT(Vector2, p_obj);
@@ -535,7 +531,7 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+ MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(type.type_class));
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
return mono_array_to_Array((MonoArray *)p_obj);
@@ -566,7 +562,7 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
} break;
case MONO_TYPE_CLASS: {
- GDMonoClass *type_class = p_type.type_class;
+ GDMonoClass *type_class = type.type_class;
// GodotObject
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
@@ -586,14 +582,14 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_mono_ptr()) {
return mono_object_to_Dictionary(p_obj);
}
} break;
}
ERR_EXPLAIN(String() + "Attempted to convert an unmarshallable managed type to Variant. Name: \'" +
- p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding));
+ type.type_class->get_name() + "\' Encoding: " + itos(type.type_encoding));
ERR_FAIL_V(Variant());
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 727b9fa23..6572408ab 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -102,7 +102,6 @@ _FORCE_INLINE_ MonoObject *variant_to_mono_object(Variant p_var) {
}
Variant mono_object_to_variant(MonoObject *p_obj);
-Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
// Array
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index fa94e9ef8..a037344c7 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
+ http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
</tutorials>
<demos>
</demos>