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-rw-r--r--modules/bullet/SCsub24
-rw-r--r--modules/bullet/SCsub_with_lib33
-rw-r--r--modules/enet/SCsub4
-rw-r--r--modules/gdnative/gdnative.cpp16
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp10
5 files changed, 31 insertions, 56 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 0967bca3f..d8d0b930a 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -3,12 +3,15 @@
Import('env')
Import('env_modules')
-# build only version 2
-# Bullet 2.87
-
env_bullet = env_modules.Clone()
-bullet_src__2_x = [
+# Thirdparty source files
+
+if env['builtin_bullet']:
+ # Build only version 2 for now (as of 2.87)
+ thirdparty_dir = "#thirdparty/bullet/"
+
+ bullet2_src = [
# BulletCollision
"BulletCollision/BroadphaseCollision/btAxisSweep3.cpp"
, "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp"
@@ -179,17 +182,10 @@ bullet_src__2_x = [
, "LinearMath/btVector3.cpp"
]
-thirdparty_dir = "#thirdparty/bullet/"
-thirdparty_src = thirdparty_dir + "src/"
+ thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
-bullet_sources = [thirdparty_src + file for file in bullet_src__2_x]
-
-# include headers
-env_bullet.Append(CPPPATH=[thirdparty_src])
-
-env_bullet.add_source_files(env.modules_sources, bullet_sources)
+ env_bullet.add_source_files(env.modules_sources, thirdparty_sources)
+ env_bullet.Append(CPPPATH=[thirdparty_dir])
# Godot source files
env_bullet.add_source_files(env.modules_sources, "*.cpp")
-
-Export('env')
diff --git a/modules/bullet/SCsub_with_lib b/modules/bullet/SCsub_with_lib
deleted file mode 100644
index b362a686f..000000000
--- a/modules/bullet/SCsub_with_lib
+++ /dev/null
@@ -1,33 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-
-thirdparty_dir = "#thirdparty/bullet/"
-thirdparty_lib = thirdparty_dir + "Win64/lib/"
-
-bullet_libs = [
- "Bullet2FileLoader",
- "Bullet3Collision",
- "Bullet3Common",
- "Bullet3Dynamics",
- "Bullet3Geometry",
- "Bullet3OpenCL_clew",
- "BulletCollision",
- "BulletDynamics",
- "BulletInverseDynamics",
- "BulletSoftBody",
- "LinearMath"
- ]
-
-thirdparty_src = thirdparty_dir + "src/"
-# include headers
-env.Append(CPPPATH=[thirdparty_src])
-
-# lib
-env.Append(LIBPATH=[thirdparty_dir + "/Win64/lib/"])
-
-bullet_libs = [file+'.lib' for file in bullet_libs]
-# LIBS doesn't work in windows
-env.Append(LINKFLAGS=bullet_libs)
-
-env.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/enet/SCsub b/modules/enet/SCsub
index 4790c5099..7caeafa1d 100644
--- a/modules/enet/SCsub
+++ b/modules/enet/SCsub
@@ -3,10 +3,10 @@
Import('env')
Import('env_modules')
-# Thirdparty source files
-
env_enet = env_modules.Clone()
+# Thirdparty source files
+
if env['builtin_enet']:
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 1379083b4..42c3028f2 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -181,13 +181,23 @@ bool GDNative::initialize() {
godot_gdnative_init_fn library_init_fpointer;
library_init_fpointer = (godot_gdnative_init_fn)library_init;
+ static uint64_t core_api_hash = 0;
+ static uint64_t editor_api_hash = 0;
+ static uint64_t no_api_hash = 0;
+
+ if (!(core_api_hash || editor_api_hash || no_api_hash)) {
+ core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ }
+
godot_gdnative_init_options options;
options.api_struct = &api_struct;
options.in_editor = Engine::get_singleton()->is_editor_hint();
- options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ options.core_api_hash = core_api_hash;
+ options.editor_api_hash = editor_api_hash;
+ options.no_api_hash = no_api_hash;
options.report_version_mismatch = &_gdnative_report_version_mismatch;
options.report_loading_error = &_gdnative_report_loading_error;
options.gd_native_library = (godot_object *)(get_library().ptr());
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index e9e318083..f45217d03 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -835,12 +835,14 @@ NativeScriptLanguage::~NativeScriptLanguage() {
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
- NSL->library_classes.clear();
- NSL->library_gdnatives.clear();
- NSL->library_script_users.clear();
+ if (L->get().is_valid())
+ L->get()->terminate();
}
+ NSL->library_classes.clear();
+ NSL->library_gdnatives.clear();
+ NSL->library_script_users.clear();
+
#ifndef NO_THREADS
memdelete(mutex);
#endif